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strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react-jsx-runtime.production.min.js');\n} else {\n module.exports = require('./cjs/react-jsx-runtime.development.js');\n}\n","'use strict';\n\nimport bind from './helpers/bind.js';\n\n// utils is a library of generic helper functions non-specific to axios\n\nconst {toString} = Object.prototype;\nconst {getPrototypeOf} = Object;\n\nconst kindOf = (cache => thing => {\n const str = toString.call(thing);\n return cache[str] || (cache[str] = str.slice(8, -1).toLowerCase());\n})(Object.create(null));\n\nconst kindOfTest = (type) => {\n type = type.toLowerCase();\n return (thing) => kindOf(thing) === type\n}\n\nconst typeOfTest = type => thing => typeof thing === type;\n\n/**\n * Determine if a value is an Array\n *\n * @param {Object} val The value to test\n *\n * @returns {boolean} True if value is an Array, otherwise false\n */\nconst {isArray} = Array;\n\n/**\n * Determine if a value is undefined\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if the value is undefined, otherwise false\n */\nconst isUndefined = typeOfTest('undefined');\n\n/**\n * Determine if a value is a Buffer\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a Buffer, otherwise false\n */\nfunction isBuffer(val) {\n return val !== null && !isUndefined(val) && val.constructor !== null && !isUndefined(val.constructor)\n && isFunction(val.constructor.isBuffer) && val.constructor.isBuffer(val);\n}\n\n/**\n * Determine if a value is an ArrayBuffer\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is an ArrayBuffer, otherwise false\n */\nconst isArrayBuffer = kindOfTest('ArrayBuffer');\n\n\n/**\n * Determine if a value is a view on an ArrayBuffer\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a view on an ArrayBuffer, otherwise false\n */\nfunction isArrayBufferView(val) {\n let result;\n if ((typeof ArrayBuffer !== 'undefined') && (ArrayBuffer.isView)) {\n result = ArrayBuffer.isView(val);\n } else {\n result = (val) && (val.buffer) && (isArrayBuffer(val.buffer));\n }\n return result;\n}\n\n/**\n * Determine if a value is a String\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a String, otherwise false\n */\nconst isString = typeOfTest('string');\n\n/**\n * Determine if a value is a Function\n *\n * @param {*} val The value to test\n * @returns {boolean} True if value is a Function, otherwise false\n */\nconst isFunction = typeOfTest('function');\n\n/**\n * Determine if a value is a Number\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a Number, otherwise false\n */\nconst isNumber = typeOfTest('number');\n\n/**\n * Determine if a value is an Object\n *\n * @param {*} thing The value to test\n *\n * @returns {boolean} True if value is an Object, otherwise false\n */\nconst isObject = (thing) => thing !== null && typeof thing === 'object';\n\n/**\n * Determine if a value is a Boolean\n *\n * @param {*} thing The value to test\n * @returns {boolean} True if value is a Boolean, otherwise false\n */\nconst isBoolean = thing => thing === true || thing === false;\n\n/**\n * Determine if a value is a plain Object\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a plain Object, otherwise false\n */\nconst isPlainObject = (val) => {\n if (kindOf(val) !== 'object') {\n return false;\n }\n\n const prototype = getPrototypeOf(val);\n return (prototype === null || prototype === Object.prototype || Object.getPrototypeOf(prototype) === null) && !(Symbol.toStringTag in val) && !(Symbol.iterator in val);\n}\n\n/**\n * Determine if a value is a Date\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a Date, otherwise false\n */\nconst isDate = kindOfTest('Date');\n\n/**\n * Determine if a value is a File\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a File, otherwise false\n */\nconst isFile = kindOfTest('File');\n\n/**\n * Determine if a value is a Blob\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a Blob, otherwise false\n */\nconst isBlob = kindOfTest('Blob');\n\n/**\n * Determine if a value is a FileList\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a File, otherwise false\n */\nconst isFileList = kindOfTest('FileList');\n\n/**\n * Determine if a value is a Stream\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a Stream, otherwise false\n */\nconst isStream = (val) => isObject(val) && isFunction(val.pipe);\n\n/**\n * Determine if a value is a FormData\n *\n * @param {*} thing The value to test\n *\n * @returns {boolean} True if value is an FormData, otherwise false\n */\nconst isFormData = (thing) => {\n let kind;\n return thing && (\n (typeof FormData === 'function' && thing instanceof FormData) || (\n isFunction(thing.append) && (\n (kind = kindOf(thing)) === 'formdata' ||\n // detect form-data instance\n (kind === 'object' && isFunction(thing.toString) && thing.toString() === '[object FormData]')\n )\n )\n )\n}\n\n/**\n * Determine if a value is a URLSearchParams object\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a URLSearchParams object, otherwise false\n */\nconst isURLSearchParams = kindOfTest('URLSearchParams');\n\nconst [isReadableStream, isRequest, isResponse, isHeaders] = ['ReadableStream', 'Request', 'Response', 'Headers'].map(kindOfTest);\n\n/**\n * Trim excess whitespace off the beginning and end of a string\n *\n * @param {String} str The String to trim\n *\n * @returns {String} The String freed of excess whitespace\n */\nconst trim = (str) => str.trim ?\n str.trim() : str.replace(/^[\\s\\uFEFF\\xA0]+|[\\s\\uFEFF\\xA0]+$/g, '');\n\n/**\n * Iterate over an Array or an Object invoking a function for each item.\n *\n * If `obj` is an Array callback will be called passing\n * the value, index, and complete array for each item.\n *\n * If 'obj' is an Object callback will be called passing\n * the value, key, and complete object for each property.\n *\n * @param {Object|Array} obj The object to iterate\n * @param {Function} fn The callback to invoke for each item\n *\n * @param {Boolean} [allOwnKeys = false]\n * @returns {any}\n */\nfunction forEach(obj, fn, {allOwnKeys = false} = {}) {\n // Don't bother if no value provided\n if (obj === null || typeof obj === 'undefined') {\n return;\n }\n\n let i;\n let l;\n\n // Force an array if not already something iterable\n if (typeof obj !== 'object') {\n /*eslint no-param-reassign:0*/\n obj = [obj];\n }\n\n if (isArray(obj)) {\n // Iterate over array values\n for (i = 0, l = obj.length; i < l; i++) {\n fn.call(null, obj[i], i, obj);\n }\n } else {\n // Iterate over object keys\n const keys = allOwnKeys ? Object.getOwnPropertyNames(obj) : Object.keys(obj);\n const len = keys.length;\n let key;\n\n for (i = 0; i < len; i++) {\n key = keys[i];\n fn.call(null, obj[key], key, obj);\n }\n }\n}\n\nfunction findKey(obj, key) {\n key = key.toLowerCase();\n const keys = Object.keys(obj);\n let i = keys.length;\n let _key;\n while (i-- > 0) {\n _key = keys[i];\n if (key === _key.toLowerCase()) {\n return _key;\n }\n }\n return null;\n}\n\nconst _global = (() => {\n /*eslint no-undef:0*/\n if (typeof globalThis !== \"undefined\") return globalThis;\n return typeof self !== \"undefined\" ? self : (typeof window !== 'undefined' ? window : global)\n})();\n\nconst isContextDefined = (context) => !isUndefined(context) && context !== _global;\n\n/**\n * Accepts varargs expecting each argument to be an object, then\n * immutably merges the properties of each object and returns result.\n *\n * When multiple objects contain the same key the later object in\n * the arguments list will take precedence.\n *\n * Example:\n *\n * ```js\n * var result = merge({foo: 123}, {foo: 456});\n * console.log(result.foo); // outputs 456\n * ```\n *\n * @param {Object} obj1 Object to merge\n *\n * @returns {Object} Result of all merge properties\n */\nfunction merge(/* obj1, obj2, obj3, ... */) {\n const {caseless} = isContextDefined(this) && this || {};\n const result = {};\n const assignValue = (val, key) => {\n const targetKey = caseless && findKey(result, key) || key;\n if (isPlainObject(result[targetKey]) && isPlainObject(val)) {\n result[targetKey] = merge(result[targetKey], val);\n } else if (isPlainObject(val)) {\n result[targetKey] = merge({}, val);\n } else if (isArray(val)) {\n result[targetKey] = val.slice();\n } else {\n result[targetKey] = val;\n }\n }\n\n for (let i = 0, l = arguments.length; i < l; i++) {\n arguments[i] && forEach(arguments[i], assignValue);\n }\n return result;\n}\n\n/**\n * Extends object a by mutably adding to it the properties of object b.\n *\n * @param {Object} a The object to be extended\n * @param {Object} b The object to copy properties from\n * @param {Object} thisArg The object to bind function to\n *\n * @param {Boolean} [allOwnKeys]\n * @returns {Object} The resulting value of object a\n */\nconst extend = (a, b, thisArg, {allOwnKeys}= {}) => {\n forEach(b, (val, key) => {\n if (thisArg && isFunction(val)) {\n a[key] = bind(val, thisArg);\n } else {\n a[key] = val;\n }\n }, {allOwnKeys});\n return a;\n}\n\n/**\n * Remove byte order marker. This catches EF BB BF (the UTF-8 BOM)\n *\n * @param {string} content with BOM\n *\n * @returns {string} content value without BOM\n */\nconst stripBOM = (content) => {\n if (content.charCodeAt(0) === 0xFEFF) {\n content = content.slice(1);\n }\n return content;\n}\n\n/**\n * Inherit the prototype methods from one constructor into another\n * @param {function} constructor\n * @param {function} superConstructor\n * @param {object} [props]\n * @param {object} [descriptors]\n *\n * @returns {void}\n */\nconst inherits = (constructor, superConstructor, props, descriptors) => {\n constructor.prototype = Object.create(superConstructor.prototype, descriptors);\n constructor.prototype.constructor = constructor;\n Object.defineProperty(constructor, 'super', {\n value: superConstructor.prototype\n });\n props && Object.assign(constructor.prototype, props);\n}\n\n/**\n * Resolve object with deep prototype chain to a flat object\n * @param {Object} sourceObj source object\n * @param {Object} [destObj]\n * @param {Function|Boolean} [filter]\n * @param {Function} [propFilter]\n *\n * @returns {Object}\n */\nconst toFlatObject = (sourceObj, destObj, filter, propFilter) => {\n let props;\n let i;\n let prop;\n const merged = {};\n\n destObj = destObj || {};\n // eslint-disable-next-line no-eq-null,eqeqeq\n if (sourceObj == null) return destObj;\n\n do {\n props = Object.getOwnPropertyNames(sourceObj);\n i = props.length;\n while (i-- > 0) {\n prop = props[i];\n if ((!propFilter || propFilter(prop, sourceObj, destObj)) && !merged[prop]) {\n destObj[prop] = sourceObj[prop];\n merged[prop] = true;\n }\n }\n sourceObj = filter !== false && getPrototypeOf(sourceObj);\n } while (sourceObj && (!filter || filter(sourceObj, destObj)) && sourceObj !== Object.prototype);\n\n return destObj;\n}\n\n/**\n * Determines whether a string ends with the characters of a specified string\n *\n * @param {String} str\n * @param {String} searchString\n * @param {Number} [position= 0]\n *\n * @returns {boolean}\n */\nconst endsWith = (str, searchString, position) => {\n str = String(str);\n if (position === undefined || position > str.length) {\n position = str.length;\n }\n position -= searchString.length;\n const lastIndex = str.indexOf(searchString, position);\n return lastIndex !== -1 && lastIndex === position;\n}\n\n\n/**\n * Returns new array from array like object or null if failed\n *\n * @param {*} [thing]\n *\n * @returns {?Array}\n */\nconst toArray = (thing) => {\n if (!thing) return null;\n if (isArray(thing)) return thing;\n let i = thing.length;\n if (!isNumber(i)) return null;\n const arr = new Array(i);\n while (i-- > 0) {\n arr[i] = thing[i];\n }\n return arr;\n}\n\n/**\n * Checking if the Uint8Array exists and if it does, it returns a function that checks if the\n * thing passed in is an instance of Uint8Array\n *\n * @param {TypedArray}\n *\n * @returns {Array}\n */\n// eslint-disable-next-line func-names\nconst isTypedArray = (TypedArray => {\n // eslint-disable-next-line func-names\n return thing => {\n return TypedArray && thing instanceof TypedArray;\n };\n})(typeof Uint8Array !== 'undefined' && getPrototypeOf(Uint8Array));\n\n/**\n * For each entry in the object, call the function with the key and value.\n *\n * @param {Object} obj - The object to iterate over.\n * @param {Function} fn - The function to call for each entry.\n *\n * @returns {void}\n */\nconst forEachEntry = (obj, fn) => {\n const generator = obj && obj[Symbol.iterator];\n\n const iterator = generator.call(obj);\n\n let result;\n\n while ((result = iterator.next()) && !result.done) {\n const pair = result.value;\n fn.call(obj, pair[0], pair[1]);\n }\n}\n\n/**\n * It takes a regular expression and a string, and returns an array of all the matches\n *\n * @param {string} regExp - The regular expression to match against.\n * @param {string} str - The string to search.\n *\n * @returns {Array}\n */\nconst matchAll = (regExp, str) => {\n let matches;\n const arr = [];\n\n while ((matches = regExp.exec(str)) !== null) {\n arr.push(matches);\n }\n\n return arr;\n}\n\n/* Checking if the kindOfTest function returns true when passed an HTMLFormElement. */\nconst isHTMLForm = kindOfTest('HTMLFormElement');\n\nconst toCamelCase = str => {\n return str.toLowerCase().replace(/[-_\\s]([a-z\\d])(\\w*)/g,\n function replacer(m, p1, p2) {\n return p1.toUpperCase() + p2;\n }\n );\n};\n\n/* Creating a function that will check if an object has a property. */\nconst hasOwnProperty = (({hasOwnProperty}) => (obj, prop) => hasOwnProperty.call(obj, prop))(Object.prototype);\n\n/**\n * Determine if a value is a RegExp object\n *\n * @param {*} val The value to test\n *\n * @returns {boolean} True if value is a RegExp object, otherwise false\n */\nconst isRegExp = kindOfTest('RegExp');\n\nconst reduceDescriptors = (obj, reducer) => {\n const descriptors = Object.getOwnPropertyDescriptors(obj);\n const reducedDescriptors = {};\n\n forEach(descriptors, (descriptor, name) => {\n let ret;\n if ((ret = reducer(descriptor, name, obj)) !== false) {\n reducedDescriptors[name] = ret || descriptor;\n }\n });\n\n Object.defineProperties(obj, reducedDescriptors);\n}\n\n/**\n * Makes all methods read-only\n * @param {Object} obj\n */\n\nconst freezeMethods = (obj) => {\n reduceDescriptors(obj, (descriptor, name) => {\n // skip restricted props in strict mode\n if (isFunction(obj) && ['arguments', 'caller', 'callee'].indexOf(name) !== -1) {\n return false;\n }\n\n const value = obj[name];\n\n if (!isFunction(value)) return;\n\n descriptor.enumerable = false;\n\n if ('writable' in descriptor) {\n descriptor.writable = false;\n return;\n }\n\n if (!descriptor.set) {\n descriptor.set = () => {\n throw Error('Can not rewrite read-only method \\'' + name + '\\'');\n };\n }\n });\n}\n\nconst toObjectSet = (arrayOrString, delimiter) => {\n const obj = {};\n\n const define = (arr) => {\n arr.forEach(value => {\n obj[value] = true;\n });\n }\n\n isArray(arrayOrString) ? define(arrayOrString) : define(String(arrayOrString).split(delimiter));\n\n return obj;\n}\n\nconst noop = () => {}\n\nconst toFiniteNumber = (value, defaultValue) => {\n return value != null && Number.isFinite(value = +value) ? value : defaultValue;\n}\n\nconst ALPHA = 'abcdefghijklmnopqrstuvwxyz'\n\nconst DIGIT = '0123456789';\n\nconst ALPHABET = {\n DIGIT,\n ALPHA,\n ALPHA_DIGIT: ALPHA + ALPHA.toUpperCase() + DIGIT\n}\n\nconst generateString = (size = 16, alphabet = ALPHABET.ALPHA_DIGIT) => {\n let str = '';\n const {length} = alphabet;\n while (size--) {\n str += alphabet[Math.random() * length|0]\n }\n\n return str;\n}\n\n/**\n * If the thing is a FormData object, return true, otherwise return false.\n *\n * @param {unknown} thing - The thing to check.\n *\n * @returns {boolean}\n */\nfunction isSpecCompliantForm(thing) {\n return !!(thing && isFunction(thing.append) && thing[Symbol.toStringTag] === 'FormData' && thing[Symbol.iterator]);\n}\n\nconst toJSONObject = (obj) => {\n const stack = new Array(10);\n\n const visit = (source, i) => {\n\n if (isObject(source)) {\n if (stack.indexOf(source) >= 0) {\n return;\n }\n\n if(!('toJSON' in source)) {\n stack[i] = source;\n const target = isArray(source) ? [] : {};\n\n forEach(source, (value, key) => {\n const reducedValue = visit(value, i + 1);\n !isUndefined(reducedValue) && (target[key] = reducedValue);\n });\n\n stack[i] = undefined;\n\n return target;\n }\n }\n\n return source;\n }\n\n return visit(obj, 0);\n}\n\nconst isAsyncFn = kindOfTest('AsyncFunction');\n\nconst isThenable = (thing) =>\n thing && (isObject(thing) || isFunction(thing)) && isFunction(thing.then) && isFunction(thing.catch);\n\n// original code\n// https://github.com/DigitalBrainJS/AxiosPromise/blob/16deab13710ec09779922131f3fa5954320f83ab/lib/utils.js#L11-L34\n\nconst _setImmediate = ((setImmediateSupported, postMessageSupported) => {\n if (setImmediateSupported) {\n return setImmediate;\n }\n\n return postMessageSupported ? ((token, callbacks) => {\n _global.addEventListener(\"message\", ({source, data}) => {\n if (source === _global && data === token) {\n callbacks.length && callbacks.shift()();\n }\n }, false);\n\n return (cb) => {\n callbacks.push(cb);\n _global.postMessage(token, \"*\");\n }\n })(`axios@${Math.random()}`, []) : (cb) => setTimeout(cb);\n})(\n typeof setImmediate === 'function',\n isFunction(_global.postMessage)\n);\n\nconst asap = typeof queueMicrotask !== 'undefined' ?\n queueMicrotask.bind(_global) : ( typeof process !== 'undefined' && process.nextTick || _setImmediate);\n\n// *********************\n\nexport default {\n isArray,\n isArrayBuffer,\n isBuffer,\n isFormData,\n isArrayBufferView,\n isString,\n isNumber,\n isBoolean,\n isObject,\n isPlainObject,\n isReadableStream,\n isRequest,\n isResponse,\n isHeaders,\n isUndefined,\n isDate,\n isFile,\n isBlob,\n isRegExp,\n isFunction,\n isStream,\n isURLSearchParams,\n isTypedArray,\n isFileList,\n forEach,\n merge,\n extend,\n trim,\n stripBOM,\n inherits,\n toFlatObject,\n kindOf,\n kindOfTest,\n endsWith,\n toArray,\n forEachEntry,\n matchAll,\n isHTMLForm,\n hasOwnProperty,\n hasOwnProp: hasOwnProperty, // an alias to avoid ESLint no-prototype-builtins detection\n reduceDescriptors,\n freezeMethods,\n toObjectSet,\n toCamelCase,\n noop,\n toFiniteNumber,\n findKey,\n global: _global,\n isContextDefined,\n ALPHABET,\n generateString,\n isSpecCompliantForm,\n toJSONObject,\n isAsyncFn,\n isThenable,\n setImmediate: _setImmediate,\n asap\n};\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react.production.min.js');\n} else {\n module.exports = require('./cjs/react.development.js');\n}\n","import type { Scope } from '@sentry/types';\nimport type { Client } from '@sentry/types';\nimport { getGlobalSingleton } from '@sentry/utils';\nimport { getAsyncContextStrategy } from './asyncContext';\nimport { getMainCarrier } from './carrier';\nimport { Scope as ScopeClass } from './scope';\n\n/**\n * Get the currently active scope.\n */\nexport function getCurrentScope(): Scope {\n const carrier = getMainCarrier();\n const acs = getAsyncContextStrategy(carrier);\n return acs.getCurrentScope();\n}\n\n/**\n * Get the currently active isolation scope.\n * The isolation scope is active for the current exection context.\n */\nexport function getIsolationScope(): Scope {\n const carrier = getMainCarrier();\n const acs = getAsyncContextStrategy(carrier);\n return acs.getIsolationScope();\n}\n\n/**\n * Get the global scope.\n * This scope is applied to _all_ events.\n */\nexport function getGlobalScope(): Scope {\n return getGlobalSingleton('globalScope', () => new ScopeClass());\n}\n\n/**\n * Creates a new scope with and executes the given operation within.\n * The scope is automatically removed once the operation\n * finishes or throws.\n */\nexport function withScope(callback: (scope: Scope) => T): T;\n/**\n * Set the given scope as the active scope in the callback.\n */\nexport function withScope(scope: Scope | undefined, callback: (scope: Scope) => T): T;\n/**\n * Either creates a new active scope, or sets the given scope as active scope in the given callback.\n */\nexport function withScope(\n ...rest: [callback: (scope: Scope) => T] | [scope: Scope | undefined, callback: (scope: Scope) => T]\n): T {\n const carrier = getMainCarrier();\n const acs = getAsyncContextStrategy(carrier);\n\n // If a scope is defined, we want to make this the active scope instead of the default one\n if (rest.length === 2) {\n const [scope, callback] = rest;\n\n if (!scope) {\n return acs.withScope(callback);\n }\n\n return acs.withSetScope(scope, callback);\n }\n\n return acs.withScope(rest[0]);\n}\n\n/**\n * Attempts to fork the current isolation scope and the current scope based on the current async context strategy. If no\n * async context strategy is set, the isolation scope and the current scope will not be forked (this is currently the\n * case, for example, in the browser).\n *\n * Usage of this function in environments without async context strategy is discouraged and may lead to unexpected behaviour.\n *\n * This function is intended for Sentry SDK and SDK integration development. It is not recommended to be used in \"normal\"\n * applications directly because it comes with pitfalls. Use at your own risk!\n */\nexport function withIsolationScope(callback: (isolationScope: Scope) => T): T;\n/**\n * Set the provided isolation scope as active in the given callback. If no\n * async context strategy is set, the isolation scope and the current scope will not be forked (this is currently the\n * case, for example, in the browser).\n *\n * Usage of this function in environments without async context strategy is discouraged and may lead to unexpected behaviour.\n *\n * This function is intended for Sentry SDK and SDK integration development. It is not recommended to be used in \"normal\"\n * applications directly because it comes with pitfalls. Use at your own risk!\n *\n * If you pass in `undefined` as a scope, it will fork a new isolation scope, the same as if no scope is passed.\n */\nexport function withIsolationScope(isolationScope: Scope | undefined, callback: (isolationScope: Scope) => T): T;\n/**\n * Either creates a new active isolation scope, or sets the given isolation scope as active scope in the given callback.\n */\nexport function withIsolationScope(\n ...rest:\n | [callback: (isolationScope: Scope) => T]\n | [isolationScope: Scope | undefined, callback: (isolationScope: Scope) => T]\n): T {\n const carrier = getMainCarrier();\n const acs = getAsyncContextStrategy(carrier);\n\n // If a scope is defined, we want to make this the active scope instead of the default one\n if (rest.length === 2) {\n const [isolationScope, callback] = rest;\n\n if (!isolationScope) {\n return acs.withIsolationScope(callback);\n }\n\n return acs.withSetIsolationScope(isolationScope, callback);\n }\n\n return acs.withIsolationScope(rest[0]);\n}\n\n/**\n * Get the currently active client.\n */\nexport function getClient(): C | undefined {\n return getCurrentScope().getClient();\n}\n","import type {\n MeasurementUnit,\n Primitive,\n Span,\n SpanAttributes,\n SpanJSON,\n SpanOrigin,\n SpanStatus,\n SpanTimeInput,\n TraceContext,\n} from '@sentry/types';\nimport {\n addNonEnumerableProperty,\n dropUndefinedKeys,\n generateSentryTraceHeader,\n timestampInSeconds,\n} from '@sentry/utils';\nimport { getAsyncContextStrategy } from '../asyncContext';\nimport { getMainCarrier } from '../carrier';\nimport { getCurrentScope } from '../currentScopes';\nimport { getMetricSummaryJsonForSpan, updateMetricSummaryOnSpan } from '../metrics/metric-summary';\nimport type { MetricType } from '../metrics/types';\nimport { SEMANTIC_ATTRIBUTE_SENTRY_OP, SEMANTIC_ATTRIBUTE_SENTRY_ORIGIN } from '../semanticAttributes';\nimport type { SentrySpan } from '../tracing/sentrySpan';\nimport { SPAN_STATUS_OK, SPAN_STATUS_UNSET } from '../tracing/spanstatus';\nimport { _getSpanForScope } from './spanOnScope';\n\n// These are aligned with OpenTelemetry trace flags\nexport const TRACE_FLAG_NONE = 0x0;\nexport const TRACE_FLAG_SAMPLED = 0x1;\n\n/**\n * Convert a span to a trace context, which can be sent as the `trace` context in an event.\n * By default, this will only include trace_id, span_id & parent_span_id.\n * If `includeAllData` is true, it will also include data, op, status & origin.\n */\nexport function spanToTransactionTraceContext(span: Span): TraceContext {\n const { spanId: span_id, traceId: trace_id } = span.spanContext();\n const { data, op, parent_span_id, status, origin } = spanToJSON(span);\n\n return dropUndefinedKeys({\n parent_span_id,\n span_id,\n trace_id,\n data,\n op,\n status,\n origin,\n });\n}\n\n/**\n * Convert a span to a trace context, which can be sent as the `trace` context in a non-transaction event.\n */\nexport function spanToTraceContext(span: Span): TraceContext {\n const { spanId: span_id, traceId: trace_id } = span.spanContext();\n const { parent_span_id } = spanToJSON(span);\n\n return dropUndefinedKeys({ parent_span_id, span_id, trace_id });\n}\n\n/**\n * Convert a Span to a Sentry trace header.\n */\nexport function spanToTraceHeader(span: Span): string {\n const { traceId, spanId } = span.spanContext();\n const sampled = spanIsSampled(span);\n return generateSentryTraceHeader(traceId, spanId, sampled);\n}\n\n/**\n * Convert a span time input into a timestamp in seconds.\n */\nexport function spanTimeInputToSeconds(input: SpanTimeInput | undefined): number {\n if (typeof input === 'number') {\n return ensureTimestampInSeconds(input);\n }\n\n if (Array.isArray(input)) {\n // See {@link HrTime} for the array-based time format\n return input[0] + input[1] / 1e9;\n }\n\n if (input instanceof Date) {\n return ensureTimestampInSeconds(input.getTime());\n }\n\n return timestampInSeconds();\n}\n\n/**\n * Converts a timestamp to second, if it was in milliseconds, or keeps it as second.\n */\nfunction ensureTimestampInSeconds(timestamp: number): number {\n const isMs = timestamp > 9999999999;\n return isMs ? timestamp / 1000 : timestamp;\n}\n\n/**\n * Convert a span to a JSON representation.\n */\n// Note: Because of this, we currently have a circular type dependency (which we opted out of in package.json).\n// This is not avoidable as we need `spanToJSON` in `spanUtils.ts`, which in turn is needed by `span.ts` for backwards compatibility.\n// And `spanToJSON` needs the Span class from `span.ts` to check here.\nexport function spanToJSON(span: Span): Partial {\n if (spanIsSentrySpan(span)) {\n return span.getSpanJSON();\n }\n\n try {\n const { spanId: span_id, traceId: trace_id } = span.spanContext();\n\n // Handle a span from @opentelemetry/sdk-base-trace's `Span` class\n if (spanIsOpenTelemetrySdkTraceBaseSpan(span)) {\n const { attributes, startTime, name, endTime, parentSpanId, status } = span;\n\n return dropUndefinedKeys({\n span_id,\n trace_id,\n data: attributes,\n description: name,\n parent_span_id: parentSpanId,\n start_timestamp: spanTimeInputToSeconds(startTime),\n // This is [0,0] by default in OTEL, in which case we want to interpret this as no end time\n timestamp: spanTimeInputToSeconds(endTime) || undefined,\n status: getStatusMessage(status),\n op: attributes[SEMANTIC_ATTRIBUTE_SENTRY_OP],\n origin: attributes[SEMANTIC_ATTRIBUTE_SENTRY_ORIGIN] as SpanOrigin | undefined,\n _metrics_summary: getMetricSummaryJsonForSpan(span),\n });\n }\n\n // Finally, at least we have `spanContext()`....\n return {\n span_id,\n trace_id,\n };\n } catch {\n return {};\n }\n}\n\nfunction spanIsOpenTelemetrySdkTraceBaseSpan(span: Span): span is OpenTelemetrySdkTraceBaseSpan {\n const castSpan = span as OpenTelemetrySdkTraceBaseSpan;\n return !!castSpan.attributes && !!castSpan.startTime && !!castSpan.name && !!castSpan.endTime && !!castSpan.status;\n}\n\n/** Exported only for tests. */\nexport interface OpenTelemetrySdkTraceBaseSpan extends Span {\n attributes: SpanAttributes;\n startTime: SpanTimeInput;\n name: string;\n status: SpanStatus;\n endTime: SpanTimeInput;\n parentSpanId?: string;\n}\n\n/**\n * Sadly, due to circular dependency checks we cannot actually import the Span class here and check for instanceof.\n * :( So instead we approximate this by checking if it has the `getSpanJSON` method.\n */\nfunction spanIsSentrySpan(span: Span): span is SentrySpan {\n return typeof (span as SentrySpan).getSpanJSON === 'function';\n}\n\n/**\n * Returns true if a span is sampled.\n * In most cases, you should just use `span.isRecording()` instead.\n * However, this has a slightly different semantic, as it also returns false if the span is finished.\n * So in the case where this distinction is important, use this method.\n */\nexport function spanIsSampled(span: Span): boolean {\n // We align our trace flags with the ones OpenTelemetry use\n // So we also check for sampled the same way they do.\n const { traceFlags } = span.spanContext();\n return traceFlags === TRACE_FLAG_SAMPLED;\n}\n\n/** Get the status message to use for a JSON representation of a span. */\nexport function getStatusMessage(status: SpanStatus | undefined): string | undefined {\n if (!status || status.code === SPAN_STATUS_UNSET) {\n return undefined;\n }\n\n if (status.code === SPAN_STATUS_OK) {\n return 'ok';\n }\n\n return status.message || 'unknown_error';\n}\n\nconst CHILD_SPANS_FIELD = '_sentryChildSpans';\nconst ROOT_SPAN_FIELD = '_sentryRootSpan';\n\ntype SpanWithPotentialChildren = Span & {\n [CHILD_SPANS_FIELD]?: Set;\n [ROOT_SPAN_FIELD]?: Span;\n};\n\n/**\n * Adds an opaque child span reference to a span.\n */\nexport function addChildSpanToSpan(span: SpanWithPotentialChildren, childSpan: Span): void {\n // We store the root span reference on the child span\n // We need this for `getRootSpan()` to work\n const rootSpan = span[ROOT_SPAN_FIELD] || span;\n addNonEnumerableProperty(childSpan as SpanWithPotentialChildren, ROOT_SPAN_FIELD, rootSpan);\n\n // We store a list of child spans on the parent span\n // We need this for `getSpanDescendants()` to work\n if (span[CHILD_SPANS_FIELD]) {\n span[CHILD_SPANS_FIELD].add(childSpan);\n } else {\n addNonEnumerableProperty(span, CHILD_SPANS_FIELD, new Set([childSpan]));\n }\n}\n\n/** This is only used internally by Idle Spans. */\nexport function removeChildSpanFromSpan(span: SpanWithPotentialChildren, childSpan: Span): void {\n if (span[CHILD_SPANS_FIELD]) {\n span[CHILD_SPANS_FIELD].delete(childSpan);\n }\n}\n\n/**\n * Returns an array of the given span and all of its descendants.\n */\nexport function getSpanDescendants(span: SpanWithPotentialChildren): Span[] {\n const resultSet = new Set();\n\n function addSpanChildren(span: SpanWithPotentialChildren): void {\n // This exit condition is required to not infinitely loop in case of a circular dependency.\n if (resultSet.has(span)) {\n return;\n // We want to ignore unsampled spans (e.g. non recording spans)\n } else if (spanIsSampled(span)) {\n resultSet.add(span);\n const childSpans = span[CHILD_SPANS_FIELD] ? Array.from(span[CHILD_SPANS_FIELD]) : [];\n for (const childSpan of childSpans) {\n addSpanChildren(childSpan);\n }\n }\n }\n\n addSpanChildren(span);\n\n return Array.from(resultSet);\n}\n\n/**\n * Returns the root span of a given span.\n */\nexport function getRootSpan(span: SpanWithPotentialChildren): Span {\n return span[ROOT_SPAN_FIELD] || span;\n}\n\n/**\n * Returns the currently active span.\n */\nexport function getActiveSpan(): Span | undefined {\n const carrier = getMainCarrier();\n const acs = getAsyncContextStrategy(carrier);\n if (acs.getActiveSpan) {\n return acs.getActiveSpan();\n }\n\n return _getSpanForScope(getCurrentScope());\n}\n\n/**\n * Updates the metric summary on the currently active span\n */\nexport function updateMetricSummaryOnActiveSpan(\n metricType: MetricType,\n sanitizedName: string,\n value: number,\n unit: MeasurementUnit,\n tags: Record,\n bucketKey: string,\n): void {\n const span = getActiveSpan();\n if (span) {\n updateMetricSummaryOnSpan(span, metricType, sanitizedName, value, unit, tags, bucketKey);\n }\n}\n","import { captureException, withScope } from '@sentry/core';\nimport type { Mechanism, WrappedFunction } from '@sentry/types';\nimport {\n GLOBAL_OBJ,\n addExceptionMechanism,\n addExceptionTypeValue,\n addNonEnumerableProperty,\n getOriginalFunction,\n markFunctionWrapped,\n} from '@sentry/utils';\n\nexport const WINDOW = GLOBAL_OBJ as typeof GLOBAL_OBJ & Window;\n\nlet ignoreOnError: number = 0;\n\n/**\n * @hidden\n */\nexport function shouldIgnoreOnError(): boolean {\n return ignoreOnError > 0;\n}\n\n/**\n * @hidden\n */\nexport function ignoreNextOnError(): void {\n // onerror should trigger before setTimeout\n ignoreOnError++;\n setTimeout(() => {\n ignoreOnError--;\n });\n}\n\n/**\n * Instruments the given function and sends an event to Sentry every time the\n * function throws an exception.\n *\n * @param fn A function to wrap. It is generally safe to pass an unbound function, because the returned wrapper always\n * has a correct `this` context.\n * @returns The wrapped function.\n * @hidden\n */\nexport function wrap(\n fn: WrappedFunction,\n options: {\n mechanism?: Mechanism;\n } = {},\n before?: WrappedFunction,\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n): any {\n // for future readers what this does is wrap a function and then create\n // a bi-directional wrapping between them.\n //\n // example: wrapped = wrap(original);\n // original.__sentry_wrapped__ -> wrapped\n // wrapped.__sentry_original__ -> original\n\n if (typeof fn !== 'function') {\n return fn;\n }\n\n try {\n // if we're dealing with a function that was previously wrapped, return\n // the original wrapper.\n const wrapper = fn.__sentry_wrapped__;\n if (wrapper) {\n if (typeof wrapper === 'function') {\n return wrapper;\n } else {\n // If we find that the `__sentry_wrapped__` function is not a function at the time of accessing it, it means\n // that something messed with it. In that case we want to return the originally passed function.\n return fn;\n }\n }\n\n // We don't wanna wrap it twice\n if (getOriginalFunction(fn)) {\n return fn;\n }\n } catch (e) {\n // Just accessing custom props in some Selenium environments\n // can cause a \"Permission denied\" exception (see raven-js#495).\n // Bail on wrapping and return the function as-is (defers to window.onerror).\n return fn;\n }\n\n /* eslint-disable prefer-rest-params */\n // It is important that `sentryWrapped` is not an arrow function to preserve the context of `this`\n const sentryWrapped: WrappedFunction = function (this: unknown): void {\n const args = Array.prototype.slice.call(arguments);\n\n try {\n if (before && typeof before === 'function') {\n before.apply(this, arguments);\n }\n\n // eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-member-access\n const wrappedArguments = args.map((arg: any) => wrap(arg, options));\n\n // Attempt to invoke user-land function\n // NOTE: If you are a Sentry user, and you are seeing this stack frame, it\n // means the sentry.javascript SDK caught an error invoking your application code. This\n // is expected behavior and NOT indicative of a bug with sentry.javascript.\n return fn.apply(this, wrappedArguments);\n } catch (ex) {\n ignoreNextOnError();\n\n withScope(scope => {\n scope.addEventProcessor(event => {\n if (options.mechanism) {\n addExceptionTypeValue(event, undefined, undefined);\n addExceptionMechanism(event, options.mechanism);\n }\n\n event.extra = {\n ...event.extra,\n arguments: args,\n };\n\n return event;\n });\n\n captureException(ex);\n });\n\n throw ex;\n }\n };\n /* eslint-enable prefer-rest-params */\n\n // Accessing some objects may throw\n // ref: https://github.com/getsentry/sentry-javascript/issues/1168\n try {\n for (const property in fn) {\n if (Object.prototype.hasOwnProperty.call(fn, property)) {\n sentryWrapped[property] = fn[property];\n }\n }\n } catch (_oO) {} // eslint-disable-line no-empty\n\n // Signal that this function has been wrapped/filled already\n // for both debugging and to prevent it to being wrapped/filled twice\n markFunctionWrapped(sentryWrapped, fn);\n\n addNonEnumerableProperty(fn, '__sentry_wrapped__', sentryWrapped);\n\n // Restore original function name (not all browsers allow that)\n try {\n const descriptor = Object.getOwnPropertyDescriptor(sentryWrapped, 'name') as PropertyDescriptor;\n if (descriptor.configurable) {\n Object.defineProperty(sentryWrapped, 'name', {\n get(): string {\n return fn.name;\n },\n });\n }\n // eslint-disable-next-line no-empty\n } catch (_oO) {}\n\n return sentryWrapped;\n}\n","declare const __DEBUG_BUILD__: boolean;\n\n/**\n * This serves as a build time flag that will be true by default, but false in non-debug builds or if users replace `__SENTRY_DEBUG__` in their generated code.\n *\n * ATTENTION: This constant must never cross package boundaries (i.e. be exported) to guarantee that it can be used for tree shaking.\n */\nexport const DEBUG_BUILD = __DEBUG_BUILD__;\n","import { GLOBAL_OBJ } from '@sentry/utils';\n\nexport const WINDOW = GLOBAL_OBJ as typeof GLOBAL_OBJ &\n // document is not available in all browser environments (webworkers). We make it optional so you have to explicitly check for it\n Omit &\n Partial>;\n","/**\n * NOTE: In order to avoid circular dependencies, if you add a function to this module and it needs to print something,\n * you must either a) use `console.log` rather than the logger, or b) put your function elsewhere.\n *\n * Note: This file was originally called `global.ts`, but was changed to unblock users which might be doing\n * string replaces with bundlers like Vite for `global` (would break imports that rely on importing from utils/src/global).\n *\n * Why worldwide?\n *\n * Why not?\n */\n\n/* eslint-disable @typescript-eslint/no-explicit-any */\n\nimport type { Client, MetricsAggregator, Scope } from '@sentry/types';\n\nimport type { SdkSource } from './env';\nimport type { logger } from './logger';\nimport { SDK_VERSION } from './version';\n\ninterface SentryCarrier {\n acs?: any;\n stack?: any;\n\n globalScope?: Scope;\n defaultIsolationScope?: Scope;\n defaultCurrentScope?: Scope;\n globalMetricsAggregators?: WeakMap | undefined;\n logger?: typeof logger;\n\n /** Overwrites TextEncoder used in `@sentry/utils`, need for `react-native@0.73` and older */\n encodePolyfill?: (input: string) => Uint8Array;\n /** Overwrites TextDecoder used in `@sentry/utils`, need for `react-native@0.73` and older */\n decodePolyfill?: (input: Uint8Array) => string;\n}\n\n// TODO(v9): Clean up or remove this type\ntype BackwardsCompatibleSentryCarrier = SentryCarrier & {\n // pre-v7 hub (replaced by .stack)\n hub: any;\n integrations?: any[];\n logger: any;\n extensions?: {\n /** Extension methods for the hub, which are bound to the current Hub instance */\n // eslint-disable-next-line @typescript-eslint/ban-types\n [key: string]: Function;\n };\n};\n\n/** Internal global with common properties and Sentry extensions */\nexport type InternalGlobal = {\n navigator?: { userAgent?: string };\n console: Console;\n PerformanceObserver?: any;\n Sentry?: any;\n onerror?: {\n (event: object | string, source?: string, lineno?: number, colno?: number, error?: Error): any;\n __SENTRY_INSTRUMENTED__?: true;\n __SENTRY_LOADER__?: true;\n };\n onunhandledrejection?: {\n (event: unknown): boolean;\n __SENTRY_INSTRUMENTED__?: true;\n __SENTRY_LOADER__?: true;\n };\n SENTRY_ENVIRONMENT?: string;\n SENTRY_DSN?: string;\n SENTRY_RELEASE?: {\n id?: string;\n };\n SENTRY_SDK_SOURCE?: SdkSource;\n /**\n * Debug IDs are indirectly injected by Sentry CLI or bundler plugins to directly reference a particular source map\n * for resolving of a source file. The injected code will place an entry into the record for each loaded bundle/JS\n * file.\n */\n _sentryDebugIds?: Record;\n __SENTRY__: Record, SentryCarrier> & {\n version?: string;\n } & BackwardsCompatibleSentryCarrier;\n /**\n * Raw module metadata that is injected by bundler plugins.\n *\n * Keys are `error.stack` strings, values are the metadata.\n */\n _sentryModuleMetadata?: Record;\n _sentryEsmLoaderHookRegistered?: boolean;\n};\n\n/** Get's the global object for the current JavaScript runtime */\nexport const GLOBAL_OBJ = globalThis as unknown as InternalGlobal;\n\n/**\n * Returns a global singleton contained in the global `__SENTRY__[]` object.\n *\n * If the singleton doesn't already exist in `__SENTRY__`, it will be created using the given factory\n * function and added to the `__SENTRY__` object.\n *\n * @param name name of the global singleton on __SENTRY__\n * @param creator creator Factory function to create the singleton if it doesn't already exist on `__SENTRY__`\n * @param obj (Optional) The global object on which to look for `__SENTRY__`, if not `GLOBAL_OBJ`'s return value\n * @returns the singleton\n */\nexport function getGlobalSingleton(name: keyof SentryCarrier, creator: () => T, obj?: unknown): T {\n const gbl = (obj || GLOBAL_OBJ) as InternalGlobal;\n const __SENTRY__ = (gbl.__SENTRY__ = gbl.__SENTRY__ || {});\n const versionedCarrier = (__SENTRY__[SDK_VERSION] = __SENTRY__[SDK_VERSION] || {});\n return versionedCarrier[name] || (versionedCarrier[name] = creator());\n}\n","'use strict';\n\nimport utils from '../utils.js';\n\n/**\n * Create an Error with the specified message, config, error code, request and response.\n *\n * @param {string} message The error message.\n * @param {string} [code] The error code (for example, 'ECONNABORTED').\n * @param {Object} [config] The config.\n * @param {Object} [request] The request.\n * @param {Object} [response] The response.\n *\n * @returns {Error} The created error.\n */\nfunction AxiosError(message, code, config, request, response) {\n Error.call(this);\n\n if (Error.captureStackTrace) {\n Error.captureStackTrace(this, this.constructor);\n } else {\n this.stack = (new Error()).stack;\n }\n\n this.message = message;\n this.name = 'AxiosError';\n code && (this.code = code);\n config && (this.config = config);\n request && (this.request = request);\n if (response) {\n this.response = response;\n this.status = response.status ? response.status : null;\n }\n}\n\nutils.inherits(AxiosError, Error, {\n toJSON: function toJSON() {\n return {\n // Standard\n message: this.message,\n name: this.name,\n // Microsoft\n description: this.description,\n number: this.number,\n // Mozilla\n fileName: this.fileName,\n lineNumber: this.lineNumber,\n columnNumber: this.columnNumber,\n stack: this.stack,\n // Axios\n config: utils.toJSONObject(this.config),\n code: this.code,\n status: this.status\n };\n }\n});\n\nconst prototype = AxiosError.prototype;\nconst descriptors = {};\n\n[\n 'ERR_BAD_OPTION_VALUE',\n 'ERR_BAD_OPTION',\n 'ECONNABORTED',\n 'ETIMEDOUT',\n 'ERR_NETWORK',\n 'ERR_FR_TOO_MANY_REDIRECTS',\n 'ERR_DEPRECATED',\n 'ERR_BAD_RESPONSE',\n 'ERR_BAD_REQUEST',\n 'ERR_CANCELED',\n 'ERR_NOT_SUPPORT',\n 'ERR_INVALID_URL'\n// eslint-disable-next-line func-names\n].forEach(code => {\n descriptors[code] = {value: code};\n});\n\nObject.defineProperties(AxiosError, descriptors);\nObject.defineProperty(prototype, 'isAxiosError', {value: true});\n\n// eslint-disable-next-line func-names\nAxiosError.from = (error, code, config, request, response, customProps) => {\n const axiosError = Object.create(prototype);\n\n utils.toFlatObject(error, axiosError, function filter(obj) {\n return obj !== Error.prototype;\n }, prop => {\n return prop !== 'isAxiosError';\n });\n\n AxiosError.call(axiosError, error.message, code, config, request, response);\n\n axiosError.cause = error;\n\n axiosError.name = error.name;\n\n customProps && Object.assign(axiosError, customProps);\n\n return axiosError;\n};\n\nexport default AxiosError;\n","/* eslint-disable @typescript-eslint/no-explicit-any */\n\nimport type { ParameterizedString, PolymorphicEvent, Primitive } from '@sentry/types';\n\n// eslint-disable-next-line @typescript-eslint/unbound-method\nconst objectToString = Object.prototype.toString;\n\n/**\n * Checks whether given value's type is one of a few Error or Error-like\n * {@link isError}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isError(wat: unknown): wat is Error {\n switch (objectToString.call(wat)) {\n case '[object Error]':\n case '[object Exception]':\n case '[object DOMException]':\n case '[object WebAssembly.Exception]':\n return true;\n default:\n return isInstanceOf(wat, Error);\n }\n}\n/**\n * Checks whether given value is an instance of the given built-in class.\n *\n * @param wat The value to be checked\n * @param className\n * @returns A boolean representing the result.\n */\nfunction isBuiltin(wat: unknown, className: string): boolean {\n return objectToString.call(wat) === `[object ${className}]`;\n}\n\n/**\n * Checks whether given value's type is ErrorEvent\n * {@link isErrorEvent}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isErrorEvent(wat: unknown): boolean {\n return isBuiltin(wat, 'ErrorEvent');\n}\n\n/**\n * Checks whether given value's type is DOMError\n * {@link isDOMError}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isDOMError(wat: unknown): boolean {\n return isBuiltin(wat, 'DOMError');\n}\n\n/**\n * Checks whether given value's type is DOMException\n * {@link isDOMException}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isDOMException(wat: unknown): boolean {\n return isBuiltin(wat, 'DOMException');\n}\n\n/**\n * Checks whether given value's type is a string\n * {@link isString}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isString(wat: unknown): wat is string {\n return isBuiltin(wat, 'String');\n}\n\n/**\n * Checks whether given string is parameterized\n * {@link isParameterizedString}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isParameterizedString(wat: unknown): wat is ParameterizedString {\n return (\n typeof wat === 'object' &&\n wat !== null &&\n '__sentry_template_string__' in wat &&\n '__sentry_template_values__' in wat\n );\n}\n\n/**\n * Checks whether given value is a primitive (undefined, null, number, boolean, string, bigint, symbol)\n * {@link isPrimitive}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isPrimitive(wat: unknown): wat is Primitive {\n return wat === null || isParameterizedString(wat) || (typeof wat !== 'object' && typeof wat !== 'function');\n}\n\n/**\n * Checks whether given value's type is an object literal, or a class instance.\n * {@link isPlainObject}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isPlainObject(wat: unknown): wat is Record {\n return isBuiltin(wat, 'Object');\n}\n\n/**\n * Checks whether given value's type is an Event instance\n * {@link isEvent}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isEvent(wat: unknown): wat is PolymorphicEvent {\n return typeof Event !== 'undefined' && isInstanceOf(wat, Event);\n}\n\n/**\n * Checks whether given value's type is an Element instance\n * {@link isElement}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isElement(wat: unknown): boolean {\n return typeof Element !== 'undefined' && isInstanceOf(wat, Element);\n}\n\n/**\n * Checks whether given value's type is an regexp\n * {@link isRegExp}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isRegExp(wat: unknown): wat is RegExp {\n return isBuiltin(wat, 'RegExp');\n}\n\n/**\n * Checks whether given value has a then function.\n * @param wat A value to be checked.\n */\nexport function isThenable(wat: any): wat is PromiseLike {\n // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access\n return Boolean(wat && wat.then && typeof wat.then === 'function');\n}\n\n/**\n * Checks whether given value's type is a SyntheticEvent\n * {@link isSyntheticEvent}.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isSyntheticEvent(wat: unknown): boolean {\n return isPlainObject(wat) && 'nativeEvent' in wat && 'preventDefault' in wat && 'stopPropagation' in wat;\n}\n\n/**\n * Checks whether given value's type is an instance of provided constructor.\n * {@link isInstanceOf}.\n *\n * @param wat A value to be checked.\n * @param base A constructor to be used in a check.\n * @returns A boolean representing the result.\n */\nexport function isInstanceOf(wat: any, base: any): boolean {\n try {\n return wat instanceof base;\n } catch (_e) {\n return false;\n }\n}\n\ninterface VueViewModel {\n // Vue3\n __isVue?: boolean;\n // Vue2\n _isVue?: boolean;\n}\n/**\n * Checks whether given value's type is a Vue ViewModel.\n *\n * @param wat A value to be checked.\n * @returns A boolean representing the result.\n */\nexport function isVueViewModel(wat: unknown): boolean {\n // Not using Object.prototype.toString because in Vue 3 it would read the instance's Symbol(Symbol.toStringTag) property.\n return !!(typeof wat === 'object' && wat !== null && ((wat as VueViewModel).__isVue || (wat as VueViewModel)._isVue));\n}\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactIs = require('react-is');\n\n // By explicitly using `prop-types` you are opting into new development behavior.\n // http://fb.me/prop-types-in-prod\n var throwOnDirectAccess = true;\n module.exports = require('./factoryWithTypeCheckers')(ReactIs.isElement, throwOnDirectAccess);\n} else {\n // By explicitly using `prop-types` you are opting into new production behavior.\n // http://fb.me/prop-types-in-prod\n module.exports = require('./factoryWithThrowingShims')();\n}\n","/* eslint-disable @typescript-eslint/no-explicit-any */\nimport type { WrappedFunction } from '@sentry/types';\n\nimport { htmlTreeAsString } from './browser';\nimport { DEBUG_BUILD } from './debug-build';\nimport { isElement, isError, isEvent, isInstanceOf, isPlainObject, isPrimitive } from './is';\nimport { logger } from './logger';\nimport { truncate } from './string';\n\n/**\n * Replace a method in an object with a wrapped version of itself.\n *\n * @param source An object that contains a method to be wrapped.\n * @param name The name of the method to be wrapped.\n * @param replacementFactory A higher-order function that takes the original version of the given method and returns a\n * wrapped version. Note: The function returned by `replacementFactory` needs to be a non-arrow function, in order to\n * preserve the correct value of `this`, and the original method must be called using `origMethod.call(this, )` or `origMethod.apply(this, [])` (rather than being called directly), again to preserve `this`.\n * @returns void\n */\nexport function fill(source: { [key: string]: any }, name: string, replacementFactory: (...args: any[]) => any): void {\n if (!(name in source)) {\n return;\n }\n\n const original = source[name] as () => any;\n const wrapped = replacementFactory(original) as WrappedFunction;\n\n // Make sure it's a function first, as we need to attach an empty prototype for `defineProperties` to work\n // otherwise it'll throw \"TypeError: Object.defineProperties called on non-object\"\n if (typeof wrapped === 'function') {\n markFunctionWrapped(wrapped, original);\n }\n\n source[name] = wrapped;\n}\n\n/**\n * Defines a non-enumerable property on the given object.\n *\n * @param obj The object on which to set the property\n * @param name The name of the property to be set\n * @param value The value to which to set the property\n */\nexport function addNonEnumerableProperty(obj: object, name: string, value: unknown): void {\n try {\n Object.defineProperty(obj, name, {\n // enumerable: false, // the default, so we can save on bundle size by not explicitly setting it\n value: value,\n writable: true,\n configurable: true,\n });\n } catch (o_O) {\n DEBUG_BUILD && logger.log(`Failed to add non-enumerable property \"${name}\" to object`, obj);\n }\n}\n\n/**\n * Remembers the original function on the wrapped function and\n * patches up the prototype.\n *\n * @param wrapped the wrapper function\n * @param original the original function that gets wrapped\n */\nexport function markFunctionWrapped(wrapped: WrappedFunction, original: WrappedFunction): void {\n try {\n const proto = original.prototype || {};\n wrapped.prototype = original.prototype = proto;\n addNonEnumerableProperty(wrapped, '__sentry_original__', original);\n } catch (o_O) {} // eslint-disable-line no-empty\n}\n\n/**\n * This extracts the original function if available. See\n * `markFunctionWrapped` for more information.\n *\n * @param func the function to unwrap\n * @returns the unwrapped version of the function if available.\n */\nexport function getOriginalFunction(func: WrappedFunction): WrappedFunction | undefined {\n return func.__sentry_original__;\n}\n\n/**\n * Encodes given object into url-friendly format\n *\n * @param object An object that contains serializable values\n * @returns string Encoded\n */\nexport function urlEncode(object: { [key: string]: any }): string {\n return Object.keys(object)\n .map(key => `${encodeURIComponent(key)}=${encodeURIComponent(object[key])}`)\n .join('&');\n}\n\n/**\n * Transforms any `Error` or `Event` into a plain object with all of their enumerable properties, and some of their\n * non-enumerable properties attached.\n *\n * @param value Initial source that we have to transform in order for it to be usable by the serializer\n * @returns An Event or Error turned into an object - or the value argurment itself, when value is neither an Event nor\n * an Error.\n */\nexport function convertToPlainObject(\n value: V,\n):\n | {\n [ownProps: string]: unknown;\n type: string;\n target: string;\n currentTarget: string;\n detail?: unknown;\n }\n | {\n [ownProps: string]: unknown;\n message: string;\n name: string;\n stack?: string;\n }\n | V {\n if (isError(value)) {\n return {\n message: value.message,\n name: value.name,\n stack: value.stack,\n ...getOwnProperties(value),\n };\n } else if (isEvent(value)) {\n const newObj: {\n [ownProps: string]: unknown;\n type: string;\n target: string;\n currentTarget: string;\n detail?: unknown;\n } = {\n type: value.type,\n target: serializeEventTarget(value.target),\n currentTarget: serializeEventTarget(value.currentTarget),\n ...getOwnProperties(value),\n };\n\n if (typeof CustomEvent !== 'undefined' && isInstanceOf(value, CustomEvent)) {\n newObj.detail = value.detail;\n }\n\n return newObj;\n } else {\n return value;\n }\n}\n\n/** Creates a string representation of the target of an `Event` object */\nfunction serializeEventTarget(target: unknown): string {\n try {\n return isElement(target) ? htmlTreeAsString(target) : Object.prototype.toString.call(target);\n } catch (_oO) {\n return '';\n }\n}\n\n/** Filters out all but an object's own properties */\nfunction getOwnProperties(obj: unknown): { [key: string]: unknown } {\n if (typeof obj === 'object' && obj !== null) {\n const extractedProps: { [key: string]: unknown } = {};\n for (const property in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, property)) {\n extractedProps[property] = (obj as Record)[property];\n }\n }\n return extractedProps;\n } else {\n return {};\n }\n}\n\n/**\n * Given any captured exception, extract its keys and create a sorted\n * and truncated list that will be used inside the event message.\n * eg. `Non-error exception captured with keys: foo, bar, baz`\n */\nexport function extractExceptionKeysForMessage(exception: Record, maxLength: number = 40): string {\n const keys = Object.keys(convertToPlainObject(exception));\n keys.sort();\n\n const firstKey = keys[0];\n\n if (!firstKey) {\n return '[object has no keys]';\n }\n\n if (firstKey.length >= maxLength) {\n return truncate(firstKey, maxLength);\n }\n\n for (let includedKeys = keys.length; includedKeys > 0; includedKeys--) {\n const serialized = keys.slice(0, includedKeys).join(', ');\n if (serialized.length > maxLength) {\n continue;\n }\n if (includedKeys === keys.length) {\n return serialized;\n }\n return truncate(serialized, maxLength);\n }\n\n return '';\n}\n\n/**\n * Given any object, return a new object having removed all fields whose value was `undefined`.\n * Works recursively on objects and arrays.\n *\n * Attention: This function keeps circular references in the returned object.\n */\nexport function dropUndefinedKeys(inputValue: T): T {\n // This map keeps track of what already visited nodes map to.\n // Our Set - based memoBuilder doesn't work here because we want to the output object to have the same circular\n // references as the input object.\n const memoizationMap = new Map();\n\n // This function just proxies `_dropUndefinedKeys` to keep the `memoBuilder` out of this function's API\n return _dropUndefinedKeys(inputValue, memoizationMap);\n}\n\nfunction _dropUndefinedKeys(inputValue: T, memoizationMap: Map): T {\n if (isPojo(inputValue)) {\n // If this node has already been visited due to a circular reference, return the object it was mapped to in the new object\n const memoVal = memoizationMap.get(inputValue);\n if (memoVal !== undefined) {\n return memoVal as T;\n }\n\n const returnValue: { [key: string]: any } = {};\n // Store the mapping of this value in case we visit it again, in case of circular data\n memoizationMap.set(inputValue, returnValue);\n\n for (const key of Object.getOwnPropertyNames(inputValue)) {\n if (typeof inputValue[key] !== 'undefined') {\n returnValue[key] = _dropUndefinedKeys(inputValue[key], memoizationMap);\n }\n }\n\n return returnValue as T;\n }\n\n if (Array.isArray(inputValue)) {\n // If this node has already been visited due to a circular reference, return the array it was mapped to in the new object\n const memoVal = memoizationMap.get(inputValue);\n if (memoVal !== undefined) {\n return memoVal as T;\n }\n\n const returnValue: unknown[] = [];\n // Store the mapping of this value in case we visit it again, in case of circular data\n memoizationMap.set(inputValue, returnValue);\n\n inputValue.forEach((item: unknown) => {\n returnValue.push(_dropUndefinedKeys(item, memoizationMap));\n });\n\n return returnValue as unknown as T;\n }\n\n return inputValue;\n}\n\nfunction isPojo(input: unknown): input is Record {\n if (!isPlainObject(input)) {\n return false;\n }\n\n try {\n const name = (Object.getPrototypeOf(input) as { constructor: { name: string } }).constructor.name;\n return !name || name === 'Object';\n } catch {\n return true;\n }\n}\n\n/**\n * Ensure that something is an object.\n *\n * Turns `undefined` and `null` into `String`s and all other primitives into instances of their respective wrapper\n * classes (String, Boolean, Number, etc.). Acts as the identity function on non-primitives.\n *\n * @param wat The subject of the objectification\n * @returns A version of `wat` which can safely be used with `Object` class methods\n */\nexport function objectify(wat: unknown): typeof Object {\n let objectified;\n switch (true) {\n case wat === undefined || wat === null:\n objectified = new String(wat);\n break;\n\n // Though symbols and bigints do have wrapper classes (`Symbol` and `BigInt`, respectively), for whatever reason\n // those classes don't have constructors which can be used with the `new` keyword. We therefore need to cast each as\n // an object in order to wrap it.\n case typeof wat === 'symbol' || typeof wat === 'bigint':\n objectified = Object(wat);\n break;\n\n // this will catch the remaining primitives: `String`, `Number`, and `Boolean`\n case isPrimitive(wat):\n // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access\n objectified = new (wat as any).constructor(wat);\n break;\n\n // by process of elimination, at this point we know that `wat` must already be an object\n default:\n objectified = wat;\n break;\n }\n return objectified;\n}\n","/**\n * Use this attribute to represent the source of a span.\n * Should be one of: custom, url, route, view, component, task, unknown\n *\n */\nexport const SEMANTIC_ATTRIBUTE_SENTRY_SOURCE = 'sentry.source';\n\n/**\n * Use this attribute to represent the sample rate used for a span.\n */\nexport const SEMANTIC_ATTRIBUTE_SENTRY_SAMPLE_RATE = 'sentry.sample_rate';\n\n/**\n * Use this attribute to represent the operation of a span.\n */\nexport const SEMANTIC_ATTRIBUTE_SENTRY_OP = 'sentry.op';\n\n/**\n * Use this attribute to represent the origin of a span.\n */\nexport const SEMANTIC_ATTRIBUTE_SENTRY_ORIGIN = 'sentry.origin';\n\n/** The reason why an idle span finished. */\nexport const SEMANTIC_ATTRIBUTE_SENTRY_IDLE_SPAN_FINISH_REASON = 'sentry.idle_span_finish_reason';\n\n/** The unit of a measurement, which may be stored as a TimedEvent. */\nexport const SEMANTIC_ATTRIBUTE_SENTRY_MEASUREMENT_UNIT = 'sentry.measurement_unit';\n\n/** The value of a measurement, which may be stored as a TimedEvent. */\nexport const SEMANTIC_ATTRIBUTE_SENTRY_MEASUREMENT_VALUE = 'sentry.measurement_value';\n\n/**\n * The id of the profile that this span occured in.\n */\nexport const SEMANTIC_ATTRIBUTE_PROFILE_ID = 'sentry.profile_id';\n\nexport const SEMANTIC_ATTRIBUTE_EXCLUSIVE_TIME = 'sentry.exclusive_time';\n\nexport const SEMANTIC_ATTRIBUTE_CACHE_HIT = 'cache.hit';\n\nexport const SEMANTIC_ATTRIBUTE_CACHE_KEY = 'cache.key';\n\nexport const SEMANTIC_ATTRIBUTE_CACHE_ITEM_SIZE = 'cache.item_size';\n\n/** TODO: Remove these once we update to latest semantic conventions */\nexport const SEMANTIC_ATTRIBUTE_HTTP_REQUEST_METHOD = 'http.request.method';\nexport const SEMANTIC_ATTRIBUTE_URL_FULL = 'url.full';\n","import type { ConsoleLevel } from '@sentry/types';\n\nimport { DEBUG_BUILD } from './debug-build';\nimport { GLOBAL_OBJ, getGlobalSingleton } from './worldwide';\n\n/** Prefix for logging strings */\nconst PREFIX = 'Sentry Logger ';\n\nexport const CONSOLE_LEVELS: readonly ConsoleLevel[] = [\n 'debug',\n 'info',\n 'warn',\n 'error',\n 'log',\n 'assert',\n 'trace',\n] as const;\n\ntype LoggerMethod = (...args: unknown[]) => void;\ntype LoggerConsoleMethods = Record;\n\n/** This may be mutated by the console instrumentation. */\nexport const originalConsoleMethods: {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n [key in ConsoleLevel]?: (...args: any[]) => void;\n} = {};\n\n/** JSDoc */\ninterface Logger extends LoggerConsoleMethods {\n disable(): void;\n enable(): void;\n isEnabled(): boolean;\n}\n\n/**\n * Temporarily disable sentry console instrumentations.\n *\n * @param callback The function to run against the original `console` messages\n * @returns The results of the callback\n */\nexport function consoleSandbox(callback: () => T): T {\n if (!('console' in GLOBAL_OBJ)) {\n return callback();\n }\n\n const console = GLOBAL_OBJ.console as Console;\n const wrappedFuncs: Partial = {};\n\n const wrappedLevels = Object.keys(originalConsoleMethods) as ConsoleLevel[];\n\n // Restore all wrapped console methods\n wrappedLevels.forEach(level => {\n const originalConsoleMethod = originalConsoleMethods[level] as LoggerMethod;\n wrappedFuncs[level] = console[level] as LoggerMethod | undefined;\n console[level] = originalConsoleMethod;\n });\n\n try {\n return callback();\n } finally {\n // Revert restoration to wrapped state\n wrappedLevels.forEach(level => {\n console[level] = wrappedFuncs[level] as LoggerMethod;\n });\n }\n}\n\nfunction makeLogger(): Logger {\n let enabled = false;\n const logger: Partial = {\n enable: () => {\n enabled = true;\n },\n disable: () => {\n enabled = false;\n },\n isEnabled: () => enabled,\n };\n\n if (DEBUG_BUILD) {\n CONSOLE_LEVELS.forEach(name => {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n logger[name] = (...args: any[]) => {\n if (enabled) {\n consoleSandbox(() => {\n GLOBAL_OBJ.console[name](`${PREFIX}[${name}]:`, ...args);\n });\n }\n };\n });\n } else {\n CONSOLE_LEVELS.forEach(name => {\n logger[name] = () => undefined;\n });\n }\n\n return logger as Logger;\n}\n\n/**\n * This is a logger singleton which either logs things or no-ops if logging is not enabled.\n * The logger is a singleton on the carrier, to ensure that a consistent logger is used throughout the SDK.\n */\nexport const logger = getGlobalSingleton('logger', makeLogger);\n","import { DEBUG_BUILD } from '../debug-build';\nimport { logger } from '../logger';\nimport { getFunctionName } from '../stacktrace';\n\nexport type InstrumentHandlerType =\n | 'console'\n | 'dom'\n | 'fetch'\n | 'fetch-body-resolved'\n | 'history'\n | 'xhr'\n | 'error'\n | 'unhandledrejection';\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport type InstrumentHandlerCallback = (data: any) => void;\n\n// We keep the handlers globally\nconst handlers: { [key in InstrumentHandlerType]?: InstrumentHandlerCallback[] } = {};\nconst instrumented: { [key in InstrumentHandlerType]?: boolean } = {};\n\n/** Add a handler function. */\nexport function addHandler(type: InstrumentHandlerType, handler: InstrumentHandlerCallback): void {\n handlers[type] = handlers[type] || [];\n (handlers[type] as InstrumentHandlerCallback[]).push(handler);\n}\n\n/**\n * Reset all instrumentation handlers.\n * This can be used by tests to ensure we have a clean slate of instrumentation handlers.\n */\nexport function resetInstrumentationHandlers(): void {\n Object.keys(handlers).forEach(key => {\n handlers[key as InstrumentHandlerType] = undefined;\n });\n}\n\n/** Maybe run an instrumentation function, unless it was already called. */\nexport function maybeInstrument(type: InstrumentHandlerType, instrumentFn: () => void): void {\n if (!instrumented[type]) {\n instrumentFn();\n instrumented[type] = true;\n }\n}\n\n/** Trigger handlers for a given instrumentation type. */\nexport function triggerHandlers(type: InstrumentHandlerType, data: unknown): void {\n const typeHandlers = type && handlers[type];\n if (!typeHandlers) {\n return;\n }\n\n for (const handler of typeHandlers) {\n try {\n handler(data);\n } catch (e) {\n DEBUG_BUILD &&\n logger.error(\n `Error while triggering instrumentation handler.\\nType: ${type}\\nName: ${getFunctionName(handler)}\\nError:`,\n e,\n );\n }\n }\n}\n","// MIT License\n// Copyright (c) 2019-present StringEpsilon \n// Copyright (c) 2017-2019 James Kyle \n// https://github.com/StringEpsilon/mini-create-react-context\nimport React from \"react\";\nimport PropTypes from \"prop-types\";\nimport warning from \"tiny-warning\";\n\nconst MAX_SIGNED_31_BIT_INT = 1073741823;\n\nconst commonjsGlobal =\n typeof globalThis !== \"undefined\" // 'global proper'\n ? // eslint-disable-next-line no-undef\n globalThis\n : typeof window !== \"undefined\"\n ? window // Browser\n : typeof global !== \"undefined\"\n ? global // node.js\n : {};\n\nfunction getUniqueId() {\n let key = \"__global_unique_id__\";\n return (commonjsGlobal[key] = (commonjsGlobal[key] || 0) + 1);\n}\n\n// Inlined Object.is polyfill.\n// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\nfunction objectIs(x, y) {\n if (x === y) {\n return x !== 0 || 1 / x === 1 / y;\n } else {\n // eslint-disable-next-line no-self-compare\n return x !== x && y !== y;\n }\n}\n\nfunction createEventEmitter(value) {\n let handlers = [];\n return {\n on(handler) {\n handlers.push(handler);\n },\n\n off(handler) {\n handlers = handlers.filter(h => h !== handler);\n },\n\n get() {\n return value;\n },\n\n set(newValue, changedBits) {\n value = newValue;\n handlers.forEach(handler => handler(value, changedBits));\n }\n };\n}\n\nfunction onlyChild(children) {\n return Array.isArray(children) ? children[0] : children;\n}\n\nexport default function createReactContext(defaultValue, calculateChangedBits) {\n const contextProp = \"__create-react-context-\" + getUniqueId() + \"__\";\n\n class Provider extends React.Component {\n emitter = createEventEmitter(this.props.value);\n\n static childContextTypes = {\n [contextProp]: PropTypes.object.isRequired\n };\n\n getChildContext() {\n return {\n [contextProp]: this.emitter\n };\n }\n\n componentWillReceiveProps(nextProps) {\n if (this.props.value !== nextProps.value) {\n let oldValue = this.props.value;\n let newValue = nextProps.value;\n let changedBits;\n\n if (objectIs(oldValue, newValue)) {\n changedBits = 0; // No change\n } else {\n changedBits =\n typeof calculateChangedBits === \"function\"\n ? calculateChangedBits(oldValue, newValue)\n : MAX_SIGNED_31_BIT_INT;\n if (process.env.NODE_ENV !== \"production\") {\n warning(\n (changedBits & MAX_SIGNED_31_BIT_INT) === changedBits,\n \"calculateChangedBits: Expected the return value to be a \" +\n \"31-bit integer. Instead received: \" +\n changedBits\n );\n }\n\n changedBits |= 0;\n\n if (changedBits !== 0) {\n this.emitter.set(nextProps.value, changedBits);\n }\n }\n }\n }\n\n render() {\n return this.props.children;\n }\n }\n\n class Consumer extends React.Component {\n static contextTypes = {\n [contextProp]: PropTypes.object\n };\n\n observedBits;\n\n state = {\n value: this.getValue()\n };\n\n componentWillReceiveProps(nextProps) {\n let { observedBits } = nextProps;\n this.observedBits =\n observedBits === undefined || observedBits === null\n ? MAX_SIGNED_31_BIT_INT // Subscribe to all changes by default\n : observedBits;\n }\n\n componentDidMount() {\n if (this.context[contextProp]) {\n this.context[contextProp].on(this.onUpdate);\n }\n let { observedBits } = this.props;\n this.observedBits =\n observedBits === undefined || observedBits === null\n ? MAX_SIGNED_31_BIT_INT // Subscribe to all changes by default\n : observedBits;\n }\n\n componentWillUnmount() {\n if (this.context[contextProp]) {\n this.context[contextProp].off(this.onUpdate);\n }\n }\n\n getValue() {\n if (this.context[contextProp]) {\n return this.context[contextProp].get();\n } else {\n return defaultValue;\n }\n }\n\n onUpdate = (newValue, changedBits) => {\n const observedBits = this.observedBits | 0;\n if ((observedBits & changedBits) !== 0) {\n this.setState({ value: this.getValue() });\n }\n };\n\n render() {\n return onlyChild(this.props.children)(this.state.value);\n }\n }\n\n return {\n Provider,\n Consumer\n };\n}\n","// MIT License\n// Copyright (c) 2019-present StringEpsilon \n// Copyright (c) 2017-2019 James Kyle \n// https://github.com/StringEpsilon/mini-create-react-context\nimport React from \"react\";\nimport createReactContext from \"./miniCreateReactContext\";\n\nexport default React.createContext || createReactContext;\n","// TODO: Replace with React.createContext once we can assume React 16+\nimport createContext from \"./createContext\";\n\nconst createNamedContext = name => {\n const context = createContext();\n context.displayName = name;\n\n return context;\n};\n\nexport default createNamedContext;\n","import createNamedContext from \"./createNamedContext\";\n\nconst historyContext = /*#__PURE__*/ createNamedContext(\"Router-History\");\nexport default historyContext;\n","import createNamedContext from \"./createNamedContext\";\n\nconst context = /*#__PURE__*/ createNamedContext(\"Router\");\nexport default context;\n","import React from \"react\";\nimport PropTypes from \"prop-types\";\nimport warning from \"tiny-warning\";\n\nimport HistoryContext from \"./HistoryContext.js\";\nimport RouterContext from \"./RouterContext.js\";\n\n/**\n * The public API for putting history on context.\n */\nclass Router extends React.Component {\n static computeRootMatch(pathname) {\n return { path: \"/\", url: \"/\", params: {}, isExact: pathname === \"/\" };\n }\n\n constructor(props) {\n super(props);\n\n this.state = {\n location: props.history.location\n };\n\n // This is a bit of a hack. We have to start listening for location\n // changes here in the constructor in case there are any s\n // on the initial render. If there are, they will replace/push when\n // they mount and since cDM fires in children before parents, we may\n // get a new location before the is mounted.\n this._isMounted = false;\n this._pendingLocation = null;\n\n if (!props.staticContext) {\n this.unlisten = props.history.listen(location => {\n this._pendingLocation = location;\n });\n }\n }\n\n componentDidMount() {\n this._isMounted = true;\n\n if (this.unlisten) {\n // Any pre-mount location changes have been captured at\n // this point, so unregister the listener.\n this.unlisten();\n }\n if (!this.props.staticContext) {\n this.unlisten = this.props.history.listen(location => {\n if (this._isMounted) {\n this.setState({ location });\n }\n });\n }\n if (this._pendingLocation) {\n this.setState({ location: this._pendingLocation });\n }\n }\n\n componentWillUnmount() {\n if (this.unlisten) {\n this.unlisten();\n this._isMounted = false;\n this._pendingLocation = null;\n }\n }\n\n render() {\n return (\n \n \n \n );\n }\n}\n\nif (__DEV__) {\n Router.propTypes = {\n children: PropTypes.node,\n history: PropTypes.object.isRequired,\n staticContext: PropTypes.object\n };\n\n Router.prototype.componentDidUpdate = function(prevProps) {\n warning(\n prevProps.history === this.props.history,\n \"You cannot change \"\n );\n };\n}\n\nexport default Router;\n","import React from \"react\";\nimport PropTypes from \"prop-types\";\nimport { createMemoryHistory as createHistory } from \"history\";\nimport warning from \"tiny-warning\";\n\nimport Router from \"./Router.js\";\n\n/**\n * The public API for a that stores location in memory.\n */\nclass MemoryRouter extends React.Component {\n history = createHistory(this.props);\n\n render() {\n return ;\n }\n}\n\nif (__DEV__) {\n MemoryRouter.propTypes = {\n initialEntries: PropTypes.array,\n initialIndex: PropTypes.number,\n getUserConfirmation: PropTypes.func,\n keyLength: PropTypes.number,\n children: PropTypes.node\n };\n\n MemoryRouter.prototype.componentDidMount = function() {\n warning(\n !this.props.history,\n \" ignores the history prop. To use a custom history, \" +\n \"use `import { Router }` instead of `import { MemoryRouter as Router }`.\"\n );\n };\n}\n\nexport default MemoryRouter;\n","import React from \"react\";\n\nclass Lifecycle extends React.Component {\n componentDidMount() {\n if (this.props.onMount) this.props.onMount.call(this, this);\n }\n\n componentDidUpdate(prevProps) {\n if (this.props.onUpdate) this.props.onUpdate.call(this, this, prevProps);\n }\n\n componentWillUnmount() {\n if (this.props.onUnmount) this.props.onUnmount.call(this, this);\n }\n\n render() {\n return null;\n }\n}\n\nexport default Lifecycle;\n","import pathToRegexp from \"path-to-regexp\";\n\nconst cache = {};\nconst cacheLimit = 10000;\nlet cacheCount = 0;\n\nfunction compilePath(path, options) {\n const cacheKey = `${options.end}${options.strict}${options.sensitive}`;\n const pathCache = cache[cacheKey] || (cache[cacheKey] = {});\n\n if (pathCache[path]) return pathCache[path];\n\n const keys = [];\n const regexp = pathToRegexp(path, keys, options);\n const result = { regexp, keys };\n\n if (cacheCount < cacheLimit) {\n pathCache[path] = result;\n cacheCount++;\n }\n\n return result;\n}\n\n/**\n * Public API for matching a URL pathname to a path.\n */\nfunction matchPath(pathname, options = {}) {\n if (typeof options === \"string\" || Array.isArray(options)) {\n options = { path: options };\n }\n\n const { path, exact = false, strict = false, sensitive = false } = options;\n\n const paths = [].concat(path);\n\n return paths.reduce((matched, path) => {\n if (!path && path !== \"\") return null;\n if (matched) return matched;\n\n const { regexp, keys } = compilePath(path, {\n end: exact,\n strict,\n sensitive\n });\n const match = regexp.exec(pathname);\n\n if (!match) return null;\n\n const [url, ...values] = match;\n const isExact = pathname === url;\n\n if (exact && !isExact) return null;\n\n return {\n path, // the path used to match\n url: path === \"/\" && url === \"\" ? \"/\" : url, // the matched portion of the URL\n isExact, // whether or not we matched exactly\n params: keys.reduce((memo, key, index) => {\n memo[key.name] = values[index];\n return memo;\n }, {})\n };\n }, null);\n}\n\nexport default matchPath;\n","import React from \"react\";\nimport { isValidElementType } from \"react-is\";\nimport PropTypes from \"prop-types\";\nimport invariant from \"tiny-invariant\";\nimport warning from \"tiny-warning\";\n\nimport RouterContext from \"./RouterContext.js\";\nimport matchPath from \"./matchPath.js\";\n\nfunction isEmptyChildren(children) {\n return React.Children.count(children) === 0;\n}\n\nfunction evalChildrenDev(children, props, path) {\n const value = children(props);\n\n warning(\n value !== undefined,\n \"You returned `undefined` from the `children` function of \" +\n `, but you ` +\n \"should have returned a React element or `null`\"\n );\n\n return value || null;\n}\n\n/**\n * The public API for matching a single path and rendering.\n */\nclass Route extends React.Component {\n render() {\n return (\n \n {context => {\n invariant(context, \"You should not use outside a \");\n\n const location = this.props.location || context.location;\n const match = this.props.computedMatch\n ? this.props.computedMatch // already computed the match for us\n : this.props.path\n ? matchPath(location.pathname, this.props)\n : context.match;\n\n const props = { ...context, location, match };\n\n let { children, component, render } = this.props;\n\n // Preact uses an empty array as children by\n // default, so use null if that's the case.\n if (Array.isArray(children) && isEmptyChildren(children)) {\n children = null;\n }\n\n return (\n \n {props.match\n ? children\n ? typeof children === \"function\"\n ? __DEV__\n ? evalChildrenDev(children, props, this.props.path)\n : children(props)\n : children\n : component\n ? React.createElement(component, props)\n : render\n ? render(props)\n : null\n : typeof children === \"function\"\n ? __DEV__\n ? evalChildrenDev(children, props, this.props.path)\n : children(props)\n : null}\n \n );\n }}\n \n );\n }\n}\n\nif (__DEV__) {\n Route.propTypes = {\n children: PropTypes.oneOfType([PropTypes.func, PropTypes.node]),\n component: (props, propName) => {\n if (props[propName] && !isValidElementType(props[propName])) {\n return new Error(\n `Invalid prop 'component' supplied to 'Route': the prop is not a valid React component`\n );\n }\n },\n exact: PropTypes.bool,\n location: PropTypes.object,\n path: PropTypes.oneOfType([\n PropTypes.string,\n PropTypes.arrayOf(PropTypes.string)\n ]),\n render: PropTypes.func,\n sensitive: PropTypes.bool,\n strict: PropTypes.bool\n };\n\n Route.prototype.componentDidMount = function() {\n warning(\n !(\n this.props.children &&\n !isEmptyChildren(this.props.children) &&\n this.props.component\n ),\n \"You should not use and in the same route; will be ignored\"\n );\n\n warning(\n !(\n this.props.children &&\n !isEmptyChildren(this.props.children) &&\n this.props.render\n ),\n \"You should not use and in the same route; will be ignored\"\n );\n\n warning(\n !(this.props.component && this.props.render),\n \"You should not use and in the same route; will be ignored\"\n );\n };\n\n Route.prototype.componentDidUpdate = function(prevProps) {\n warning(\n !(this.props.location && !prevProps.location),\n ' elements should not change from uncontrolled to controlled (or vice versa). You initially used no \"location\" prop and then provided one on a subsequent render.'\n );\n\n warning(\n !(!this.props.location && prevProps.location),\n ' elements should not change from controlled to uncontrolled (or vice versa). You provided a \"location\" prop initially but omitted it on a subsequent render.'\n );\n };\n}\n\nexport default Route;\n","import React from \"react\";\nimport PropTypes from \"prop-types\";\nimport { createLocation, createPath } from \"history\";\nimport invariant from \"tiny-invariant\";\nimport warning from \"tiny-warning\";\n\nimport Router from \"./Router.js\";\n\nfunction addLeadingSlash(path) {\n return path.charAt(0) === \"/\" ? path : \"/\" + path;\n}\n\nfunction addBasename(basename, location) {\n if (!basename) return location;\n\n return {\n ...location,\n pathname: addLeadingSlash(basename) + location.pathname\n };\n}\n\nfunction stripBasename(basename, location) {\n if (!basename) return location;\n\n const base = addLeadingSlash(basename);\n\n if (location.pathname.indexOf(base) !== 0) return location;\n\n return {\n ...location,\n pathname: location.pathname.substr(base.length)\n };\n}\n\nfunction createURL(location) {\n return typeof location === \"string\" ? location : createPath(location);\n}\n\nfunction staticHandler(methodName) {\n return () => {\n invariant(false, \"You cannot %s with \", methodName);\n };\n}\n\nfunction noop() {}\n\n/**\n * The public top-level API for a \"static\" , so-called because it\n * can't actually change the current location. Instead, it just records\n * location changes in a context object. Useful mainly in testing and\n * server-rendering scenarios.\n */\nclass StaticRouter extends React.Component {\n navigateTo(location, action) {\n const { basename = \"\", context = {} } = this.props;\n context.action = action;\n context.location = addBasename(basename, createLocation(location));\n context.url = createURL(context.location);\n }\n\n handlePush = location => this.navigateTo(location, \"PUSH\");\n handleReplace = location => this.navigateTo(location, \"REPLACE\");\n handleListen = () => noop;\n handleBlock = () => noop;\n\n render() {\n const { basename = \"\", context = {}, location = \"/\", ...rest } = this.props;\n\n const history = {\n createHref: path => addLeadingSlash(basename + createURL(path)),\n action: \"POP\",\n location: stripBasename(basename, createLocation(location)),\n push: this.handlePush,\n replace: this.handleReplace,\n go: staticHandler(\"go\"),\n goBack: staticHandler(\"goBack\"),\n goForward: staticHandler(\"goForward\"),\n listen: this.handleListen,\n block: this.handleBlock\n };\n\n return ;\n }\n}\n\nif (__DEV__) {\n StaticRouter.propTypes = {\n basename: PropTypes.string,\n context: PropTypes.object,\n location: PropTypes.oneOfType([PropTypes.string, PropTypes.object])\n };\n\n StaticRouter.prototype.componentDidMount = function() {\n warning(\n !this.props.history,\n \" ignores the history prop. To use a custom history, \" +\n \"use `import { Router }` instead of `import { StaticRouter as Router }`.\"\n );\n };\n}\n\nexport default StaticRouter;\n","import React from \"react\";\nimport PropTypes from \"prop-types\";\nimport invariant from \"tiny-invariant\";\nimport warning from \"tiny-warning\";\n\nimport RouterContext from \"./RouterContext.js\";\nimport matchPath from \"./matchPath.js\";\n\n/**\n * The public API for rendering the first that matches.\n */\nclass Switch extends React.Component {\n render() {\n return (\n \n {context => {\n invariant(context, \"You should not use outside a \");\n\n const location = this.props.location || context.location;\n\n let element, match;\n\n // We use React.Children.forEach instead of React.Children.toArray().find()\n // here because toArray adds keys to all child elements and we do not want\n // to trigger an unmount/remount for two s that render the same\n // component at different URLs.\n React.Children.forEach(this.props.children, child => {\n if (match == null && React.isValidElement(child)) {\n element = child;\n\n const path = child.props.path || child.props.from;\n\n match = path\n ? matchPath(location.pathname, { ...child.props, path })\n : context.match;\n }\n });\n\n return match\n ? React.cloneElement(element, { location, computedMatch: match })\n : null;\n }}\n \n );\n }\n}\n\nif (__DEV__) {\n Switch.propTypes = {\n children: PropTypes.node,\n location: PropTypes.object\n };\n\n Switch.prototype.componentDidUpdate = function(prevProps) {\n warning(\n !(this.props.location && !prevProps.location),\n ' elements should not change from uncontrolled to controlled (or vice versa). You initially used no \"location\" prop and then provided one on a subsequent render.'\n );\n\n warning(\n !(!this.props.location && prevProps.location),\n ' elements should not change from controlled to uncontrolled (or vice versa). You provided a \"location\" prop initially but omitted it on a subsequent render.'\n );\n };\n}\n\nexport default Switch;\n","import React from \"react\";\nimport invariant from \"tiny-invariant\";\n\nimport RouterContext from \"./RouterContext.js\";\nimport HistoryContext from \"./HistoryContext.js\";\nimport matchPath from \"./matchPath.js\";\n\nconst useContext = React.useContext;\n\nexport function useHistory() {\n if (__DEV__) {\n invariant(\n typeof useContext === \"function\",\n \"You must use React >= 16.8 in order to use useHistory()\"\n );\n }\n\n return useContext(HistoryContext);\n}\n\nexport function useLocation() {\n if (__DEV__) {\n invariant(\n typeof useContext === \"function\",\n \"You must use React >= 16.8 in order to use useLocation()\"\n );\n }\n\n return useContext(RouterContext).location;\n}\n\nexport function useParams() {\n if (__DEV__) {\n invariant(\n typeof useContext === \"function\",\n \"You must use React >= 16.8 in order to use useParams()\"\n );\n }\n\n const match = useContext(RouterContext).match;\n return match ? match.params : {};\n}\n\nexport function useRouteMatch(path) {\n if (__DEV__) {\n invariant(\n typeof useContext === \"function\",\n \"You must use React >= 16.8 in order to use useRouteMatch()\"\n );\n }\n\n const location = useLocation();\n const match = useContext(RouterContext).match;\n return path ? matchPath(location.pathname, path) : match;\n}\n","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends2 = require('babel-runtime/helpers/extends');\n\nvar _extends3 = _interopRequireDefault(_extends2);\n\nvar _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of');\n\nvar _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf);\n\nvar _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');\n\nvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\nvar _createClass2 = require('babel-runtime/helpers/createClass');\n\nvar _createClass3 = _interopRequireDefault(_createClass2);\n\nvar _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn');\n\nvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\nvar _inherits2 = require('babel-runtime/helpers/inherits');\n\nvar _inherits3 = _interopRequireDefault(_inherits2);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _lottieWeb = require('lottie-web');\n\nvar _lottieWeb2 = _interopRequireDefault(_lottieWeb);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar Lottie = function (_React$Component) {\n (0, _inherits3.default)(Lottie, _React$Component);\n\n function Lottie() {\n var _ref;\n\n var _temp, _this, _ret;\n\n (0, _classCallCheck3.default)(this, Lottie);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = (0, _possibleConstructorReturn3.default)(this, (_ref = Lottie.__proto__ || (0, _getPrototypeOf2.default)(Lottie)).call.apply(_ref, [this].concat(args))), _this), _this.handleClickToPause = function () {\n // The pause() method is for handling pausing by passing a prop isPaused\n // This method is for handling the ability to pause by clicking on the animation\n if (_this.anim.isPaused) {\n _this.anim.play();\n } else {\n _this.anim.pause();\n }\n }, _temp), (0, _possibleConstructorReturn3.default)(_this, _ret);\n }\n\n (0, _createClass3.default)(Lottie, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n var _props = this.props,\n options = _props.options,\n eventListeners = _props.eventListeners;\n var loop = options.loop,\n autoplay = options.autoplay,\n animationData = options.animationData,\n rendererSettings = options.rendererSettings,\n segments = options.segments;\n\n\n this.options = {\n container: this.el,\n renderer: 'svg',\n loop: loop !== false,\n autoplay: autoplay !== false,\n segments: segments !== false,\n animationData: animationData,\n rendererSettings: rendererSettings\n };\n\n this.options = (0, _extends3.default)({}, this.options, options);\n\n this.anim = _lottieWeb2.default.loadAnimation(this.options);\n this.registerEvents(eventListeners);\n }\n }, {\n key: 'componentWillUpdate',\n value: function componentWillUpdate(nextProps /* , nextState */) {\n /* Recreate the animation handle if the data is changed */\n if (this.options.animationData !== nextProps.options.animationData) {\n this.deRegisterEvents(this.props.eventListeners);\n this.destroy();\n this.options = (0, _extends3.default)({}, this.options, nextProps.options);\n this.anim = _lottieWeb2.default.loadAnimation(this.options);\n this.registerEvents(nextProps.eventListeners);\n }\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate() {\n if (this.props.isStopped) {\n this.stop();\n } else if (this.props.segments) {\n this.playSegments();\n } else {\n this.play();\n }\n\n this.pause();\n this.setSpeed();\n this.setDirection();\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n this.deRegisterEvents(this.props.eventListeners);\n this.destroy();\n this.options.animationData = null;\n this.anim = null;\n }\n }, {\n key: 'setSpeed',\n value: function setSpeed() {\n this.anim.setSpeed(this.props.speed);\n }\n }, {\n key: 'setDirection',\n value: function setDirection() {\n this.anim.setDirection(this.props.direction);\n }\n }, {\n key: 'play',\n value: function play() {\n this.anim.play();\n }\n }, {\n key: 'playSegments',\n value: function playSegments() {\n this.anim.playSegments(this.props.segments);\n }\n }, {\n key: 'stop',\n value: function stop() {\n this.anim.stop();\n }\n }, {\n key: 'pause',\n value: function pause() {\n if (this.props.isPaused && !this.anim.isPaused) {\n this.anim.pause();\n } else if (!this.props.isPaused && this.anim.isPaused) {\n this.anim.pause();\n }\n }\n }, {\n key: 'destroy',\n value: function destroy() {\n this.anim.destroy();\n }\n }, {\n key: 'registerEvents',\n value: function registerEvents(eventListeners) {\n var _this2 = this;\n\n eventListeners.forEach(function (eventListener) {\n _this2.anim.addEventListener(eventListener.eventName, eventListener.callback);\n });\n }\n }, {\n key: 'deRegisterEvents',\n value: function deRegisterEvents(eventListeners) {\n var _this3 = this;\n\n eventListeners.forEach(function (eventListener) {\n _this3.anim.removeEventListener(eventListener.eventName, eventListener.callback);\n });\n }\n }, {\n key: 'render',\n value: function render() {\n var _this4 = this;\n\n var _props2 = this.props,\n width = _props2.width,\n height = _props2.height,\n ariaRole = _props2.ariaRole,\n ariaLabel = _props2.ariaLabel,\n isClickToPauseDisabled = _props2.isClickToPauseDisabled,\n title = _props2.title;\n\n\n var getSize = function getSize(initial) {\n var size = void 0;\n\n if (typeof initial === 'number') {\n size = initial + 'px';\n } else {\n size = initial || '100%';\n }\n\n return size;\n };\n\n var lottieStyles = (0, _extends3.default)({\n width: getSize(width),\n height: getSize(height),\n overflow: 'hidden',\n margin: '0 auto',\n outline: 'none'\n }, this.props.style);\n\n var onClickHandler = isClickToPauseDisabled ? function () {\n return null;\n } : this.handleClickToPause;\n\n return (\n // Bug with eslint rules https://github.com/airbnb/javascript/issues/1374\n // eslint-disable-next-line jsx-a11y/no-static-element-interactions\n _react2.default.createElement('div', {\n ref: function ref(c) {\n _this4.el = c;\n },\n style: lottieStyles,\n onClick: onClickHandler,\n title: title,\n role: ariaRole,\n 'aria-label': ariaLabel,\n tabIndex: '0'\n })\n );\n }\n }]);\n return Lottie;\n}(_react2.default.Component);\n\nexports.default = Lottie;\n\n\nLottie.propTypes = {\n eventListeners: _propTypes2.default.arrayOf(_propTypes2.default.object),\n options: _propTypes2.default.object.isRequired,\n height: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.number]),\n width: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.number]),\n isStopped: _propTypes2.default.bool,\n isPaused: _propTypes2.default.bool,\n speed: _propTypes2.default.number,\n segments: _propTypes2.default.arrayOf(_propTypes2.default.number),\n direction: _propTypes2.default.number,\n ariaRole: _propTypes2.default.string,\n ariaLabel: _propTypes2.default.string,\n isClickToPauseDisabled: _propTypes2.default.bool,\n title: _propTypes2.default.string,\n style: _propTypes2.default.string\n};\n\nLottie.defaultProps = {\n eventListeners: [],\n isStopped: false,\n isPaused: false,\n speed: 1,\n ariaRole: 'button',\n ariaLabel: 'animation',\n isClickToPauseDisabled: false,\n title: ''\n};","function _extends() {\n return _extends = Object.assign ? Object.assign.bind() : function (n) {\n for (var e = 1; e < arguments.length; e++) {\n var t = arguments[e];\n for (var r in t) ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]);\n }\n return n;\n }, _extends.apply(null, arguments);\n}\nexport { _extends as default };","declare const __DEBUG_BUILD__: boolean;\n\n/**\n * This serves as a build time flag that will be true by default, but false in non-debug builds or if users replace `__SENTRY_DEBUG__` in their generated code.\n *\n * ATTENTION: This constant must never cross package boundaries (i.e. be exported) to guarantee that it can be used for tree shaking.\n */\nexport const DEBUG_BUILD = __DEBUG_BUILD__;\n","/* eslint-disable @typescript-eslint/no-explicit-any */\nimport type { Event, Exception, Mechanism, StackFrame } from '@sentry/types';\n\nimport { addNonEnumerableProperty } from './object';\nimport { snipLine } from './string';\nimport { GLOBAL_OBJ } from './worldwide';\n\ninterface CryptoInternal {\n getRandomValues(array: Uint8Array): Uint8Array;\n randomUUID?(): string;\n}\n\n/** An interface for common properties on global */\ninterface CryptoGlobal {\n msCrypto?: CryptoInternal;\n crypto?: CryptoInternal;\n}\n\n/**\n * UUID4 generator\n *\n * @returns string Generated UUID4.\n */\nexport function uuid4(): string {\n const gbl = GLOBAL_OBJ as typeof GLOBAL_OBJ & CryptoGlobal;\n const crypto = gbl.crypto || gbl.msCrypto;\n\n let getRandomByte = (): number => Math.random() * 16;\n try {\n if (crypto && crypto.randomUUID) {\n return crypto.randomUUID().replace(/-/g, '');\n }\n if (crypto && crypto.getRandomValues) {\n getRandomByte = () => {\n // crypto.getRandomValues might return undefined instead of the typed array\n // in old Chromium versions (e.g. 23.0.1235.0 (151422))\n // However, `typedArray` is still filled in-place.\n // @see https://developer.mozilla.org/en-US/docs/Web/API/Crypto/getRandomValues#typedarray\n const typedArray = new Uint8Array(1);\n crypto.getRandomValues(typedArray);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n return typedArray[0]!;\n };\n }\n } catch (_) {\n // some runtimes can crash invoking crypto\n // https://github.com/getsentry/sentry-javascript/issues/8935\n }\n\n // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#2117523\n // Concatenating the following numbers as strings results in '10000000100040008000100000000000'\n return (([1e7] as unknown as string) + 1e3 + 4e3 + 8e3 + 1e11).replace(/[018]/g, c =>\n // eslint-disable-next-line no-bitwise\n ((c as unknown as number) ^ ((getRandomByte() & 15) >> ((c as unknown as number) / 4))).toString(16),\n );\n}\n\nfunction getFirstException(event: Event): Exception | undefined {\n return event.exception && event.exception.values ? event.exception.values[0] : undefined;\n}\n\n/**\n * Extracts either message or type+value from an event that can be used for user-facing logs\n * @returns event's description\n */\nexport function getEventDescription(event: Event): string {\n const { message, event_id: eventId } = event;\n if (message) {\n return message;\n }\n\n const firstException = getFirstException(event);\n if (firstException) {\n if (firstException.type && firstException.value) {\n return `${firstException.type}: ${firstException.value}`;\n }\n return firstException.type || firstException.value || eventId || '';\n }\n return eventId || '';\n}\n\n/**\n * Adds exception values, type and value to an synthetic Exception.\n * @param event The event to modify.\n * @param value Value of the exception.\n * @param type Type of the exception.\n * @hidden\n */\nexport function addExceptionTypeValue(event: Event, value?: string, type?: string): void {\n const exception = (event.exception = event.exception || {});\n const values = (exception.values = exception.values || []);\n const firstException = (values[0] = values[0] || {});\n if (!firstException.value) {\n firstException.value = value || '';\n }\n if (!firstException.type) {\n firstException.type = type || 'Error';\n }\n}\n\n/**\n * Adds exception mechanism data to a given event. Uses defaults if the second parameter is not passed.\n *\n * @param event The event to modify.\n * @param newMechanism Mechanism data to add to the event.\n * @hidden\n */\nexport function addExceptionMechanism(event: Event, newMechanism?: Partial): void {\n const firstException = getFirstException(event);\n if (!firstException) {\n return;\n }\n\n const defaultMechanism = { type: 'generic', handled: true };\n const currentMechanism = firstException.mechanism;\n firstException.mechanism = { ...defaultMechanism, ...currentMechanism, ...newMechanism };\n\n if (newMechanism && 'data' in newMechanism) {\n const mergedData = { ...(currentMechanism && currentMechanism.data), ...newMechanism.data };\n firstException.mechanism.data = mergedData;\n }\n}\n\n// https://semver.org/#is-there-a-suggested-regular-expression-regex-to-check-a-semver-string\nconst SEMVER_REGEXP =\n /^(0|[1-9]\\d*)\\.(0|[1-9]\\d*)\\.(0|[1-9]\\d*)(?:-((?:0|[1-9]\\d*|\\d*[a-zA-Z-][0-9a-zA-Z-]*)(?:\\.(?:0|[1-9]\\d*|\\d*[a-zA-Z-][0-9a-zA-Z-]*))*))?(?:\\+([0-9a-zA-Z-]+(?:\\.[0-9a-zA-Z-]+)*))?$/;\n\n/**\n * Represents Semantic Versioning object\n */\ninterface SemVer {\n major?: number;\n minor?: number;\n patch?: number;\n prerelease?: string;\n buildmetadata?: string;\n}\n\nfunction _parseInt(input: string | undefined): number {\n return parseInt(input || '', 10);\n}\n\n/**\n * Parses input into a SemVer interface\n * @param input string representation of a semver version\n */\nexport function parseSemver(input: string): SemVer {\n const match = input.match(SEMVER_REGEXP) || [];\n const major = _parseInt(match[1]);\n const minor = _parseInt(match[2]);\n const patch = _parseInt(match[3]);\n return {\n buildmetadata: match[5],\n major: isNaN(major) ? undefined : major,\n minor: isNaN(minor) ? undefined : minor,\n patch: isNaN(patch) ? undefined : patch,\n prerelease: match[4],\n };\n}\n\n/**\n * This function adds context (pre/post/line) lines to the provided frame\n *\n * @param lines string[] containing all lines\n * @param frame StackFrame that will be mutated\n * @param linesOfContext number of context lines we want to add pre/post\n */\nexport function addContextToFrame(lines: string[], frame: StackFrame, linesOfContext: number = 5): void {\n // When there is no line number in the frame, attaching context is nonsensical and will even break grouping\n if (frame.lineno === undefined) {\n return;\n }\n\n const maxLines = lines.length;\n const sourceLine = Math.max(Math.min(maxLines - 1, frame.lineno - 1), 0);\n\n frame.pre_context = lines\n .slice(Math.max(0, sourceLine - linesOfContext), sourceLine)\n .map((line: string) => snipLine(line, 0));\n\n // We guard here to ensure this is not larger than the existing number of lines\n const lineIndex = Math.min(maxLines - 1, sourceLine);\n\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n frame.context_line = snipLine(lines[lineIndex]!, frame.colno || 0);\n\n frame.post_context = lines\n .slice(Math.min(sourceLine + 1, maxLines), sourceLine + 1 + linesOfContext)\n .map((line: string) => snipLine(line, 0));\n}\n\n/**\n * Checks whether or not we've already captured the given exception (note: not an identical exception - the very object\n * in question), and marks it captured if not.\n *\n * This is useful because it's possible for an error to get captured by more than one mechanism. After we intercept and\n * record an error, we rethrow it (assuming we've intercepted it before it's reached the top-level global handlers), so\n * that we don't interfere with whatever effects the error might have had were the SDK not there. At that point, because\n * the error has been rethrown, it's possible for it to bubble up to some other code we've instrumented. If it's not\n * caught after that, it will bubble all the way up to the global handlers (which of course we also instrument). This\n * function helps us ensure that even if we encounter the same error more than once, we only record it the first time we\n * see it.\n *\n * Note: It will ignore primitives (always return `false` and not mark them as seen), as properties can't be set on\n * them. {@link: Object.objectify} can be used on exceptions to convert any that are primitives into their equivalent\n * object wrapper forms so that this check will always work. However, because we need to flag the exact object which\n * will get rethrown, and because that rethrowing happens outside of the event processing pipeline, the objectification\n * must be done before the exception captured.\n *\n * @param A thrown exception to check or flag as having been seen\n * @returns `true` if the exception has already been captured, `false` if not (with the side effect of marking it seen)\n */\nexport function checkOrSetAlreadyCaught(exception: unknown): boolean {\n // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access\n if (exception && (exception as any).__sentry_captured__) {\n return true;\n }\n\n try {\n // set it this way rather than by assignment so that it's not ennumerable and therefore isn't recorded by the\n // `ExtraErrorData` integration\n addNonEnumerableProperty(exception as { [key: string]: unknown }, '__sentry_captured__', true);\n } catch (err) {\n // `exception` is a primitive, so we can't mark it seen\n }\n\n return false;\n}\n\n/**\n * Checks whether the given input is already an array, and if it isn't, wraps it in one.\n *\n * @param maybeArray Input to turn into an array, if necessary\n * @returns The input, if already an array, or an array with the input as the only element, if not\n */\nexport function arrayify(maybeArray: T | T[]): T[] {\n return Array.isArray(maybeArray) ? maybeArray : [maybeArray];\n}\n","import { GLOBAL_OBJ } from './worldwide';\n\nconst ONE_SECOND_IN_MS = 1000;\n\n/**\n * A partial definition of the [Performance Web API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Performance}\n * for accessing a high-resolution monotonic clock.\n */\ninterface Performance {\n /**\n * The millisecond timestamp at which measurement began, measured in Unix time.\n */\n timeOrigin: number;\n /**\n * Returns the current millisecond timestamp, where 0 represents the start of measurement.\n */\n now(): number;\n}\n\n/**\n * Returns a timestamp in seconds since the UNIX epoch using the Date API.\n *\n * TODO(v8): Return type should be rounded.\n */\nexport function dateTimestampInSeconds(): number {\n return Date.now() / ONE_SECOND_IN_MS;\n}\n\n/**\n * Returns a wrapper around the native Performance API browser implementation, or undefined for browsers that do not\n * support the API.\n *\n * Wrapping the native API works around differences in behavior from different browsers.\n */\nfunction createUnixTimestampInSecondsFunc(): () => number {\n const { performance } = GLOBAL_OBJ as typeof GLOBAL_OBJ & { performance?: Performance };\n if (!performance || !performance.now) {\n return dateTimestampInSeconds;\n }\n\n // Some browser and environments don't have a timeOrigin, so we fallback to\n // using Date.now() to compute the starting time.\n const approxStartingTimeOrigin = Date.now() - performance.now();\n const timeOrigin = performance.timeOrigin == undefined ? approxStartingTimeOrigin : performance.timeOrigin;\n\n // performance.now() is a monotonic clock, which means it starts at 0 when the process begins. To get the current\n // wall clock time (actual UNIX timestamp), we need to add the starting time origin and the current time elapsed.\n //\n // TODO: This does not account for the case where the monotonic clock that powers performance.now() drifts from the\n // wall clock time, which causes the returned timestamp to be inaccurate. We should investigate how to detect and\n // correct for this.\n // See: https://github.com/getsentry/sentry-javascript/issues/2590\n // See: https://github.com/mdn/content/issues/4713\n // See: https://dev.to/noamr/when-a-millisecond-is-not-a-millisecond-3h6\n return () => {\n return (timeOrigin + performance.now()) / ONE_SECOND_IN_MS;\n };\n}\n\n/**\n * Returns a timestamp in seconds since the UNIX epoch using either the Performance or Date APIs, depending on the\n * availability of the Performance API.\n *\n * BUG: Note that because of how browsers implement the Performance API, the clock might stop when the computer is\n * asleep. This creates a skew between `dateTimestampInSeconds` and `timestampInSeconds`. The\n * skew can grow to arbitrary amounts like days, weeks or months.\n * See https://github.com/getsentry/sentry-javascript/issues/2590.\n */\nexport const timestampInSeconds = createUnixTimestampInSecondsFunc();\n\n/**\n * Internal helper to store what is the source of browserPerformanceTimeOrigin below. For debugging only.\n */\nexport let _browserPerformanceTimeOriginMode: string;\n\n/**\n * The number of milliseconds since the UNIX epoch. This value is only usable in a browser, and only when the\n * performance API is available.\n */\nexport const browserPerformanceTimeOrigin = ((): number | undefined => {\n // Unfortunately browsers may report an inaccurate time origin data, through either performance.timeOrigin or\n // performance.timing.navigationStart, which results in poor results in performance data. We only treat time origin\n // data as reliable if they are within a reasonable threshold of the current time.\n\n const { performance } = GLOBAL_OBJ as typeof GLOBAL_OBJ & Window;\n if (!performance || !performance.now) {\n _browserPerformanceTimeOriginMode = 'none';\n return undefined;\n }\n\n const threshold = 3600 * 1000;\n const performanceNow = performance.now();\n const dateNow = Date.now();\n\n // if timeOrigin isn't available set delta to threshold so it isn't used\n const timeOriginDelta = performance.timeOrigin\n ? Math.abs(performance.timeOrigin + performanceNow - dateNow)\n : threshold;\n const timeOriginIsReliable = timeOriginDelta < threshold;\n\n // While performance.timing.navigationStart is deprecated in favor of performance.timeOrigin, performance.timeOrigin\n // is not as widely supported. Namely, performance.timeOrigin is undefined in Safari as of writing.\n // Also as of writing, performance.timing is not available in Web Workers in mainstream browsers, so it is not always\n // a valid fallback. In the absence of an initial time provided by the browser, fallback to the current time from the\n // Date API.\n // eslint-disable-next-line deprecation/deprecation\n const navigationStart = performance.timing && performance.timing.navigationStart;\n const hasNavigationStart = typeof navigationStart === 'number';\n // if navigationStart isn't available set delta to threshold so it isn't used\n const navigationStartDelta = hasNavigationStart ? Math.abs(navigationStart + performanceNow - dateNow) : threshold;\n const navigationStartIsReliable = navigationStartDelta < threshold;\n\n if (timeOriginIsReliable || navigationStartIsReliable) {\n // Use the more reliable time origin\n if (timeOriginDelta <= navigationStartDelta) {\n _browserPerformanceTimeOriginMode = 'timeOrigin';\n return performance.timeOrigin;\n } else {\n _browserPerformanceTimeOriginMode = 'navigationStart';\n return navigationStart;\n }\n }\n\n // Either both timeOrigin and navigationStart are skewed or neither is available, fallback to Date.\n _browserPerformanceTimeOriginMode = 'dateNow';\n return dateNow;\n})();\n","import type { Client, Integration, MetricsAggregator, Scope } from '@sentry/types';\nimport { GLOBAL_OBJ, SDK_VERSION } from '@sentry/utils';\nimport type { AsyncContextStack } from './asyncContext/stackStrategy';\nimport type { AsyncContextStrategy } from './asyncContext/types';\n\n/**\n * An object that contains globally accessible properties and maintains a scope stack.\n * @hidden\n */\nexport interface Carrier {\n __SENTRY__?: VersionedCarrier;\n}\n\ntype VersionedCarrier = {\n version?: string;\n} & Record, SentryCarrier>;\n\ninterface SentryCarrier {\n acs?: AsyncContextStrategy;\n stack?: AsyncContextStack;\n\n globalScope?: Scope;\n defaultIsolationScope?: Scope;\n defaultCurrentScope?: Scope;\n globalMetricsAggregators?: WeakMap | undefined;\n\n // TODO(v9): Remove these properties - they are no longer used and were left over in v8\n integrations?: Integration[];\n extensions?: {\n // eslint-disable-next-line @typescript-eslint/ban-types\n [key: string]: Function;\n };\n}\n\n/**\n * Returns the global shim registry.\n *\n * FIXME: This function is problematic, because despite always returning a valid Carrier,\n * it has an optional `__SENTRY__` property, which then in turn requires us to always perform an unnecessary check\n * at the call-site. We always access the carrier through this function, so we can guarantee that `__SENTRY__` is there.\n **/\nexport function getMainCarrier(): Carrier {\n // This ensures a Sentry carrier exists\n getSentryCarrier(GLOBAL_OBJ);\n return GLOBAL_OBJ;\n}\n\n/** Will either get the existing sentry carrier, or create a new one. */\nexport function getSentryCarrier(carrier: Carrier): SentryCarrier {\n const __SENTRY__ = (carrier.__SENTRY__ = carrier.__SENTRY__ || {});\n\n // For now: First SDK that sets the .version property wins\n __SENTRY__.version = __SENTRY__.version || SDK_VERSION;\n\n // Intentionally populating and returning the version of \"this\" SDK instance\n // rather than what's set in .version so that \"this\" SDK always gets its carrier\n return (__SENTRY__[SDK_VERSION] = __SENTRY__[SDK_VERSION] || {});\n}\n","import type { Client, DynamicSamplingContext, Span } from '@sentry/types';\nimport {\n addNonEnumerableProperty,\n baggageHeaderToDynamicSamplingContext,\n dropUndefinedKeys,\n dynamicSamplingContextToSentryBaggageHeader,\n} from '@sentry/utils';\n\nimport { DEFAULT_ENVIRONMENT } from '../constants';\nimport { getClient } from '../currentScopes';\nimport { SEMANTIC_ATTRIBUTE_SENTRY_SAMPLE_RATE, SEMANTIC_ATTRIBUTE_SENTRY_SOURCE } from '../semanticAttributes';\nimport { hasTracingEnabled } from '../utils/hasTracingEnabled';\nimport { getRootSpan, spanIsSampled, spanToJSON } from '../utils/spanUtils';\n\n/**\n * If you change this value, also update the terser plugin config to\n * avoid minification of the object property!\n */\nconst FROZEN_DSC_FIELD = '_frozenDsc';\n\ntype SpanWithMaybeDsc = Span & {\n [FROZEN_DSC_FIELD]?: Partial | undefined;\n};\n\n/**\n * Freeze the given DSC on the given span.\n */\nexport function freezeDscOnSpan(span: Span, dsc: Partial): void {\n const spanWithMaybeDsc = span as SpanWithMaybeDsc;\n addNonEnumerableProperty(spanWithMaybeDsc, FROZEN_DSC_FIELD, dsc);\n}\n\n/**\n * Creates a dynamic sampling context from a client.\n *\n * Dispatches the `createDsc` lifecycle hook as a side effect.\n */\nexport function getDynamicSamplingContextFromClient(trace_id: string, client: Client): DynamicSamplingContext {\n const options = client.getOptions();\n\n const { publicKey: public_key } = client.getDsn() || {};\n\n const dsc = dropUndefinedKeys({\n environment: options.environment || DEFAULT_ENVIRONMENT,\n release: options.release,\n public_key,\n trace_id,\n }) as DynamicSamplingContext;\n\n client.emit('createDsc', dsc);\n\n return dsc;\n}\n\n/**\n * Creates a dynamic sampling context from a span (and client and scope)\n *\n * @param span the span from which a few values like the root span name and sample rate are extracted.\n *\n * @returns a dynamic sampling context\n */\nexport function getDynamicSamplingContextFromSpan(span: Span): Readonly> {\n const client = getClient();\n if (!client) {\n return {};\n }\n\n const dsc = getDynamicSamplingContextFromClient(spanToJSON(span).trace_id || '', client);\n\n const rootSpan = getRootSpan(span);\n\n // For core implementation, we freeze the DSC onto the span as a non-enumerable property\n const frozenDsc = (rootSpan as SpanWithMaybeDsc)[FROZEN_DSC_FIELD];\n if (frozenDsc) {\n return frozenDsc;\n }\n\n // For OpenTelemetry, we freeze the DSC on the trace state\n const traceState = rootSpan.spanContext().traceState;\n const traceStateDsc = traceState && traceState.get('sentry.dsc');\n\n // If the span has a DSC, we want it to take precedence\n const dscOnTraceState = traceStateDsc && baggageHeaderToDynamicSamplingContext(traceStateDsc);\n\n if (dscOnTraceState) {\n return dscOnTraceState;\n }\n\n // Else, we generate it from the span\n const jsonSpan = spanToJSON(rootSpan);\n const attributes = jsonSpan.data || {};\n const maybeSampleRate = attributes[SEMANTIC_ATTRIBUTE_SENTRY_SAMPLE_RATE];\n\n if (maybeSampleRate != null) {\n dsc.sample_rate = `${maybeSampleRate}`;\n }\n\n // We don't want to have a transaction name in the DSC if the source is \"url\" because URLs might contain PII\n const source = attributes[SEMANTIC_ATTRIBUTE_SENTRY_SOURCE];\n\n // after JSON conversion, txn.name becomes jsonSpan.description\n const name = jsonSpan.description;\n if (source !== 'url' && name) {\n dsc.transaction = name;\n }\n\n // How can we even land here with hasTracingEnabled() returning false?\n // Otel creates a Non-recording span in Tracing Without Performance mode when handling incoming requests\n // So we end up with an active span that is not sampled (neither positively nor negatively)\n if (hasTracingEnabled()) {\n dsc.sampled = String(spanIsSampled(rootSpan));\n }\n\n client.emit('createDsc', dsc, rootSpan);\n\n return dsc;\n}\n\n/**\n * Convert a Span to a baggage header.\n */\nexport function spanToBaggageHeader(span: Span): string | undefined {\n const dsc = getDynamicSamplingContextFromSpan(span);\n return dynamicSamplingContextToSentryBaggageHeader(dsc);\n}\n","import type { Scope, Span } from '@sentry/types';\nimport { addNonEnumerableProperty } from '@sentry/utils';\n\nconst SCOPE_SPAN_FIELD = '_sentrySpan';\n\ntype ScopeWithMaybeSpan = Scope & {\n [SCOPE_SPAN_FIELD]?: Span;\n};\n\n/**\n * Set the active span for a given scope.\n * NOTE: This should NOT be used directly, but is only used internally by the trace methods.\n */\nexport function _setSpanForScope(scope: Scope, span: Span | undefined): void {\n if (span) {\n addNonEnumerableProperty(scope as ScopeWithMaybeSpan, SCOPE_SPAN_FIELD, span);\n } else {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete (scope as ScopeWithMaybeSpan)[SCOPE_SPAN_FIELD];\n }\n}\n\n/**\n * Get the active span for a given scope.\n * NOTE: This should NOT be used directly, but is only used internally by the trace methods.\n */\nexport function _getSpanForScope(scope: ScopeWithMaybeSpan): Span | undefined {\n return scope[SCOPE_SPAN_FIELD];\n}\n","import type { Span, SpanStatus } from '@sentry/types';\n\nexport const SPAN_STATUS_UNSET = 0;\nexport const SPAN_STATUS_OK = 1;\nexport const SPAN_STATUS_ERROR = 2;\n\n/**\n * Converts a HTTP status code into a sentry status with a message.\n *\n * @param httpStatus The HTTP response status code.\n * @returns The span status or unknown_error.\n */\n// https://develop.sentry.dev/sdk/event-payloads/span/\nexport function getSpanStatusFromHttpCode(httpStatus: number): SpanStatus {\n if (httpStatus < 400 && httpStatus >= 100) {\n return { code: SPAN_STATUS_OK };\n }\n\n if (httpStatus >= 400 && httpStatus < 500) {\n switch (httpStatus) {\n case 401:\n return { code: SPAN_STATUS_ERROR, message: 'unauthenticated' };\n case 403:\n return { code: SPAN_STATUS_ERROR, message: 'permission_denied' };\n case 404:\n return { code: SPAN_STATUS_ERROR, message: 'not_found' };\n case 409:\n return { code: SPAN_STATUS_ERROR, message: 'already_exists' };\n case 413:\n return { code: SPAN_STATUS_ERROR, message: 'failed_precondition' };\n case 429:\n return { code: SPAN_STATUS_ERROR, message: 'resource_exhausted' };\n case 499:\n return { code: SPAN_STATUS_ERROR, message: 'cancelled' };\n default:\n return { code: SPAN_STATUS_ERROR, message: 'invalid_argument' };\n }\n }\n\n if (httpStatus >= 500 && httpStatus < 600) {\n switch (httpStatus) {\n case 501:\n return { code: SPAN_STATUS_ERROR, message: 'unimplemented' };\n case 503:\n return { code: SPAN_STATUS_ERROR, message: 'unavailable' };\n case 504:\n return { code: SPAN_STATUS_ERROR, message: 'deadline_exceeded' };\n default:\n return { code: SPAN_STATUS_ERROR, message: 'internal_error' };\n }\n }\n\n return { code: SPAN_STATUS_ERROR, message: 'unknown_error' };\n}\n\n/**\n * Sets the Http status attributes on the current span based on the http code.\n * Additionally, the span's status is updated, depending on the http code.\n */\nexport function setHttpStatus(span: Span, httpStatus: number): void {\n span.setAttribute('http.response.status_code', httpStatus);\n\n const spanStatus = getSpanStatusFromHttpCode(httpStatus);\n if (spanStatus.message !== 'unknown_error') {\n span.setStatus(spanStatus);\n }\n}\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport type { MetricRatingThresholds, MetricType } from '../types';\n\nconst getRating = (value: number, thresholds: MetricRatingThresholds): MetricType['rating'] => {\n if (value > thresholds[1]) {\n return 'poor';\n }\n if (value > thresholds[0]) {\n return 'needs-improvement';\n }\n return 'good';\n};\n\nexport const bindReporter = (\n callback: (metric: Extract) => void,\n metric: Extract,\n thresholds: MetricRatingThresholds,\n reportAllChanges?: boolean,\n) => {\n let prevValue: number;\n let delta: number;\n return (forceReport?: boolean) => {\n if (metric.value >= 0) {\n if (forceReport || reportAllChanges) {\n delta = metric.value - (prevValue || 0);\n\n // Report the metric if there's a non-zero delta or if no previous\n // value exists (which can happen in the case of the document becoming\n // hidden when the metric value is 0).\n // See: https://github.com/GoogleChrome/web-vitals/issues/14\n if (delta || prevValue === undefined) {\n prevValue = metric.value;\n metric.delta = delta;\n metric.rating = getRating(metric.value, thresholds);\n callback(metric);\n }\n }\n }\n };\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { WINDOW } from '../../../types';\nimport type { MetricType } from '../types';\nimport { generateUniqueID } from './generateUniqueID';\nimport { getActivationStart } from './getActivationStart';\nimport { getNavigationEntry } from './getNavigationEntry';\n\nexport const initMetric = (name: MetricName, value?: number) => {\n const navEntry = getNavigationEntry();\n let navigationType: MetricType['navigationType'] = 'navigate';\n\n if (navEntry) {\n if ((WINDOW.document && WINDOW.document.prerendering) || getActivationStart() > 0) {\n navigationType = 'prerender';\n } else if (WINDOW.document && WINDOW.document.wasDiscarded) {\n navigationType = 'restore';\n } else if (navEntry.type) {\n navigationType = navEntry.type.replace(/_/g, '-') as MetricType['navigationType'];\n }\n }\n\n // Use `entries` type specific for the metric.\n const entries: Extract['entries'] = [];\n\n return {\n name,\n value: typeof value === 'undefined' ? -1 : value,\n rating: 'good' as const, // If needed, will be updated when reported. `const` to keep the type from widening to `string`.\n delta: 0,\n entries,\n id: generateUniqueID(),\n navigationType,\n };\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\n/**\n * Performantly generate a unique, 30-char string by combining a version\n * number, the current timestamp with a 13-digit number integer.\n * @return {string}\n */\nexport const generateUniqueID = () => {\n return `v3-${Date.now()}-${Math.floor(Math.random() * (9e12 - 1)) + 1e12}`;\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport type { FirstInputPolyfillEntry, NavigationTimingPolyfillEntry } from '../types';\n\ninterface PerformanceEntryMap {\n event: PerformanceEventTiming[];\n paint: PerformancePaintTiming[];\n 'layout-shift': LayoutShift[];\n 'largest-contentful-paint': LargestContentfulPaint[];\n 'first-input': PerformanceEventTiming[] | FirstInputPolyfillEntry[];\n navigation: PerformanceNavigationTiming[] | NavigationTimingPolyfillEntry[];\n resource: PerformanceResourceTiming[];\n longtask: PerformanceEntry[];\n}\n\n/**\n * Takes a performance entry type and a callback function, and creates a\n * `PerformanceObserver` instance that will observe the specified entry type\n * with buffering enabled and call the callback _for each entry_.\n *\n * This function also feature-detects entry support and wraps the logic in a\n * try/catch to avoid errors in unsupporting browsers.\n */\nexport const observe = (\n type: K,\n callback: (entries: PerformanceEntryMap[K]) => void,\n opts?: PerformanceObserverInit,\n): PerformanceObserver | undefined => {\n try {\n if (PerformanceObserver.supportedEntryTypes.includes(type)) {\n const po = new PerformanceObserver(list => {\n // Delay by a microtask to workaround a bug in Safari where the\n // callback is invoked immediately, rather than in a separate task.\n // See: https://github.com/GoogleChrome/web-vitals/issues/277\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n Promise.resolve().then(() => {\n callback(list.getEntries() as PerformanceEntryMap[K]);\n });\n });\n po.observe(\n Object.assign(\n {\n type,\n buffered: true,\n },\n opts || {},\n ) as PerformanceObserverInit,\n );\n return po;\n }\n } catch (e) {\n // Do nothing.\n }\n return;\n};\n","/*\n * Copyright 2022 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nexport interface RunOnceCallback {\n (arg: unknown): void;\n}\n\nexport const runOnce = (cb: RunOnceCallback) => {\n let called = false;\n return (arg: unknown) => {\n if (!called) {\n cb(arg);\n called = true;\n }\n };\n};\n","/*\n * Copyright 2022 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { WINDOW } from '../../../types';\n\nexport const whenActivated = (callback: () => void) => {\n if (WINDOW.document && WINDOW.document.prerendering) {\n addEventListener('prerenderingchange', () => callback(), true);\n } else {\n callback();\n }\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { bindReporter } from './lib/bindReporter';\nimport { getActivationStart } from './lib/getActivationStart';\nimport { getVisibilityWatcher } from './lib/getVisibilityWatcher';\nimport { initMetric } from './lib/initMetric';\nimport { observe } from './lib/observe';\nimport { whenActivated } from './lib/whenActivated';\nimport type { FCPMetric, FCPReportCallback, MetricRatingThresholds, ReportOpts } from './types';\n\n/** Thresholds for FCP. See https://web.dev/articles/fcp#what_is_a_good_fcp_score */\nexport const FCPThresholds: MetricRatingThresholds = [1800, 3000];\n\n/**\n * Calculates the [FCP](https://web.dev/articles/fcp) value for the current page and\n * calls the `callback` function once the value is ready, along with the\n * relevant `paint` performance entry used to determine the value. The reported\n * value is a `DOMHighResTimeStamp`.\n */\nexport const onFCP = (onReport: FCPReportCallback, opts: ReportOpts = {}): void => {\n whenActivated(() => {\n const visibilityWatcher = getVisibilityWatcher();\n const metric = initMetric('FCP');\n let report: ReturnType;\n\n const handleEntries = (entries: FCPMetric['entries']) => {\n (entries as PerformancePaintTiming[]).forEach(entry => {\n if (entry.name === 'first-contentful-paint') {\n po!.disconnect();\n\n // Only report if the page wasn't hidden prior to the first paint.\n if (entry.startTime < visibilityWatcher.firstHiddenTime) {\n // The activationStart reference is used because FCP should be\n // relative to page activation rather than navigation start if the\n // page was prerendered. But in cases where `activationStart` occurs\n // after the FCP, this time should be clamped at 0.\n metric.value = Math.max(entry.startTime - getActivationStart(), 0);\n metric.entries.push(entry);\n report(true);\n }\n }\n });\n };\n\n const po = observe('paint', handleEntries);\n\n if (po) {\n report = bindReporter(onReport, metric, FCPThresholds, opts!.reportAllChanges);\n }\n });\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { bindReporter } from './lib/bindReporter';\nimport { initMetric } from './lib/initMetric';\nimport { observe } from './lib/observe';\nimport { onHidden } from './lib/onHidden';\nimport { runOnce } from './lib/runOnce';\nimport { onFCP } from './onFCP';\nimport type { CLSMetric, CLSReportCallback, MetricRatingThresholds, ReportOpts } from './types';\n\n/** Thresholds for CLS. See https://web.dev/articles/cls#what_is_a_good_cls_score */\nexport const CLSThresholds: MetricRatingThresholds = [0.1, 0.25];\n\n/**\n * Calculates the [CLS](https://web.dev/articles/cls) value for the current page and\n * calls the `callback` function once the value is ready to be reported, along\n * with all `layout-shift` performance entries that were used in the metric\n * value calculation. The reported value is a `double` (corresponding to a\n * [layout shift score](https://web.dev/articles/cls#layout_shift_score)).\n *\n * If the `reportAllChanges` configuration option is set to `true`, the\n * `callback` function will be called as soon as the value is initially\n * determined as well as any time the value changes throughout the page\n * lifespan.\n *\n * _**Important:** CLS should be continually monitored for changes throughout\n * the entire lifespan of a page—including if the user returns to the page after\n * it's been hidden/backgrounded. However, since browsers often [will not fire\n * additional callbacks once the user has backgrounded a\n * page](https://developer.chrome.com/blog/page-lifecycle-api/#advice-hidden),\n * `callback` is always called when the page's visibility state changes to\n * hidden. As a result, the `callback` function might be called multiple times\n * during the same page load._\n */\nexport const onCLS = (onReport: CLSReportCallback, opts: ReportOpts = {}): void => {\n // Start monitoring FCP so we can only report CLS if FCP is also reported.\n // Note: this is done to match the current behavior of CrUX.\n onFCP(\n runOnce(() => {\n const metric = initMetric('CLS', 0);\n let report: ReturnType;\n\n let sessionValue = 0;\n let sessionEntries: LayoutShift[] = [];\n\n const handleEntries = (entries: LayoutShift[]): void => {\n entries.forEach(entry => {\n // Only count layout shifts without recent user input.\n if (!entry.hadRecentInput) {\n const firstSessionEntry = sessionEntries[0];\n const lastSessionEntry = sessionEntries[sessionEntries.length - 1];\n\n // If the entry occurred less than 1 second after the previous entry\n // and less than 5 seconds after the first entry in the session,\n // include the entry in the current session. Otherwise, start a new\n // session.\n if (\n sessionValue &&\n firstSessionEntry &&\n lastSessionEntry &&\n entry.startTime - lastSessionEntry.startTime < 1000 &&\n entry.startTime - firstSessionEntry.startTime < 5000\n ) {\n sessionValue += entry.value;\n sessionEntries.push(entry);\n } else {\n sessionValue = entry.value;\n sessionEntries = [entry];\n }\n }\n });\n\n // If the current session value is larger than the current CLS value,\n // update CLS and the entries contributing to it.\n if (sessionValue > metric.value) {\n metric.value = sessionValue;\n metric.entries = sessionEntries;\n report();\n }\n };\n\n const po = observe('layout-shift', handleEntries);\n if (po) {\n report = bindReporter(onReport, metric, CLSThresholds, opts.reportAllChanges);\n\n onHidden(() => {\n handleEntries(po.takeRecords() as CLSMetric['entries']);\n report(true);\n });\n\n // Queue a task to report (if nothing else triggers a report first).\n // This allows CLS to be reported as soon as FCP fires when\n // `reportAllChanges` is true.\n setTimeout(report, 0);\n }\n }),\n );\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { bindReporter } from './lib/bindReporter';\nimport { getVisibilityWatcher } from './lib/getVisibilityWatcher';\nimport { initMetric } from './lib/initMetric';\nimport { observe } from './lib/observe';\nimport { onHidden } from './lib/onHidden';\nimport { runOnce } from './lib/runOnce';\nimport { whenActivated } from './lib/whenActivated';\nimport type { FIDMetric, FIDReportCallback, MetricRatingThresholds, ReportOpts } from './types';\n\n/** Thresholds for FID. See https://web.dev/articles/fid#what_is_a_good_fid_score */\nexport const FIDThresholds: MetricRatingThresholds = [100, 300];\n\n/**\n * Calculates the [FID](https://web.dev/articles/fid) value for the current page and\n * calls the `callback` function once the value is ready, along with the\n * relevant `first-input` performance entry used to determine the value. The\n * reported value is a `DOMHighResTimeStamp`.\n *\n * _**Important:** since FID is only reported after the user interacts with the\n * page, it's possible that it will not be reported for some page loads._\n */\nexport const onFID = (onReport: FIDReportCallback, opts: ReportOpts = {}) => {\n whenActivated(() => {\n const visibilityWatcher = getVisibilityWatcher();\n const metric = initMetric('FID');\n // eslint-disable-next-line prefer-const\n let report: ReturnType;\n\n const handleEntry = (entry: PerformanceEventTiming): void => {\n // Only report if the page wasn't hidden prior to the first input.\n if (entry.startTime < visibilityWatcher.firstHiddenTime) {\n metric.value = entry.processingStart - entry.startTime;\n metric.entries.push(entry);\n report(true);\n }\n };\n\n const handleEntries = (entries: FIDMetric['entries']) => {\n (entries as PerformanceEventTiming[]).forEach(handleEntry);\n };\n\n const po = observe('first-input', handleEntries);\n report = bindReporter(onReport, metric, FIDThresholds, opts.reportAllChanges);\n\n if (po) {\n onHidden(\n runOnce(() => {\n handleEntries(po.takeRecords() as FIDMetric['entries']);\n po.disconnect();\n }),\n );\n }\n });\n};\n","/*\n * Copyright 2022 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport type { Metric } from '../../types';\nimport { observe } from '../observe';\n\ndeclare global {\n interface Performance {\n interactionCount: number;\n }\n}\n\nlet interactionCountEstimate = 0;\nlet minKnownInteractionId = Infinity;\nlet maxKnownInteractionId = 0;\n\nconst updateEstimate = (entries: Metric['entries']): void => {\n (entries as PerformanceEventTiming[]).forEach(e => {\n if (e.interactionId) {\n minKnownInteractionId = Math.min(minKnownInteractionId, e.interactionId);\n maxKnownInteractionId = Math.max(maxKnownInteractionId, e.interactionId);\n\n interactionCountEstimate = maxKnownInteractionId ? (maxKnownInteractionId - minKnownInteractionId) / 7 + 1 : 0;\n }\n });\n};\n\nlet po: PerformanceObserver | undefined;\n\n/**\n * Returns the `interactionCount` value using the native API (if available)\n * or the polyfill estimate in this module.\n */\nexport const getInteractionCount = (): number => {\n return po ? interactionCountEstimate : performance.interactionCount || 0;\n};\n\n/**\n * Feature detects native support or initializes the polyfill if needed.\n */\nexport const initInteractionCountPolyfill = (): void => {\n if ('interactionCount' in performance || po) return;\n\n po = observe('event', updateEstimate, {\n type: 'event',\n buffered: true,\n durationThreshold: 0,\n } as PerformanceObserverInit);\n};\n","/*\n * Copyright 2022 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { WINDOW } from '../../types';\nimport { bindReporter } from './lib/bindReporter';\nimport { initMetric } from './lib/initMetric';\nimport { observe } from './lib/observe';\nimport { onHidden } from './lib/onHidden';\nimport { getInteractionCount, initInteractionCountPolyfill } from './lib/polyfills/interactionCountPolyfill';\nimport { whenActivated } from './lib/whenActivated';\nimport type { INPMetric, INPReportCallback, MetricRatingThresholds, ReportOpts } from './types';\n\ninterface Interaction {\n id: number;\n latency: number;\n entries: PerformanceEventTiming[];\n}\n\n/** Thresholds for INP. See https://web.dev/articles/inp#what_is_a_good_inp_score */\nexport const INPThresholds: MetricRatingThresholds = [200, 500];\n\n// Used to store the interaction count after a bfcache restore, since p98\n// interaction latencies should only consider the current navigation.\nconst prevInteractionCount = 0;\n\n/**\n * Returns the interaction count since the last bfcache restore (or for the\n * full page lifecycle if there were no bfcache restores).\n */\nconst getInteractionCountForNavigation = () => {\n return getInteractionCount() - prevInteractionCount;\n};\n\n// To prevent unnecessary memory usage on pages with lots of interactions,\n// store at most 10 of the longest interactions to consider as INP candidates.\nconst MAX_INTERACTIONS_TO_CONSIDER = 10;\n\n// A list of longest interactions on the page (by latency) sorted so the\n// longest one is first. The list is as most MAX_INTERACTIONS_TO_CONSIDER long.\nconst longestInteractionList: Interaction[] = [];\n\n// A mapping of longest interactions by their interaction ID.\n// This is used for faster lookup.\nconst longestInteractionMap: { [interactionId: string]: Interaction } = {};\n\n/**\n * Takes a performance entry and adds it to the list of worst interactions\n * if its duration is long enough to make it among the worst. If the\n * entry is part of an existing interaction, it is merged and the latency\n * and entries list is updated as needed.\n */\nconst processEntry = (entry: PerformanceEventTiming) => {\n // The least-long of the 10 longest interactions.\n const minLongestInteraction = longestInteractionList[longestInteractionList.length - 1];\n\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const existingInteraction = longestInteractionMap[entry.interactionId!];\n\n // Only process the entry if it's possibly one of the ten longest,\n // or if it's part of an existing interaction.\n if (\n existingInteraction ||\n longestInteractionList.length < MAX_INTERACTIONS_TO_CONSIDER ||\n (minLongestInteraction && entry.duration > minLongestInteraction.latency)\n ) {\n // If the interaction already exists, update it. Otherwise create one.\n if (existingInteraction) {\n existingInteraction.entries.push(entry);\n existingInteraction.latency = Math.max(existingInteraction.latency, entry.duration);\n } else {\n const interaction = {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n id: entry.interactionId!,\n latency: entry.duration,\n entries: [entry],\n };\n longestInteractionMap[interaction.id] = interaction;\n longestInteractionList.push(interaction);\n }\n\n // Sort the entries by latency (descending) and keep only the top ten.\n longestInteractionList.sort((a, b) => b.latency - a.latency);\n longestInteractionList.splice(MAX_INTERACTIONS_TO_CONSIDER).forEach(i => {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete longestInteractionMap[i.id];\n });\n }\n};\n\n/**\n * Returns the estimated p98 longest interaction based on the stored\n * interaction candidates and the interaction count for the current page.\n */\nconst estimateP98LongestInteraction = () => {\n const candidateInteractionIndex = Math.min(\n longestInteractionList.length - 1,\n Math.floor(getInteractionCountForNavigation() / 50),\n );\n\n return longestInteractionList[candidateInteractionIndex];\n};\n\n/**\n * Calculates the [INP](https://web.dev/articles/inp) value for the current\n * page and calls the `callback` function once the value is ready, along with\n * the `event` performance entries reported for that interaction. The reported\n * value is a `DOMHighResTimeStamp`.\n *\n * A custom `durationThreshold` configuration option can optionally be passed to\n * control what `event-timing` entries are considered for INP reporting. The\n * default threshold is `40`, which means INP scores of less than 40 are\n * reported as 0. Note that this will not affect your 75th percentile INP value\n * unless that value is also less than 40 (well below the recommended\n * [good](https://web.dev/articles/inp#what_is_a_good_inp_score) threshold).\n *\n * If the `reportAllChanges` configuration option is set to `true`, the\n * `callback` function will be called as soon as the value is initially\n * determined as well as any time the value changes throughout the page\n * lifespan.\n *\n * _**Important:** INP should be continually monitored for changes throughout\n * the entire lifespan of a page—including if the user returns to the page after\n * it's been hidden/backgrounded. However, since browsers often [will not fire\n * additional callbacks once the user has backgrounded a\n * page](https://developer.chrome.com/blog/page-lifecycle-api/#advice-hidden),\n * `callback` is always called when the page's visibility state changes to\n * hidden. As a result, the `callback` function might be called multiple times\n * during the same page load._\n */\nexport const onINP = (onReport: INPReportCallback, opts: ReportOpts = {}) => {\n whenActivated(() => {\n // TODO(philipwalton): remove once the polyfill is no longer needed.\n initInteractionCountPolyfill();\n\n const metric = initMetric('INP');\n // eslint-disable-next-line prefer-const\n let report: ReturnType;\n\n const handleEntries = (entries: INPMetric['entries']) => {\n entries.forEach(entry => {\n if (entry.interactionId) {\n processEntry(entry);\n }\n\n // Entries of type `first-input` don't currently have an `interactionId`,\n // so to consider them in INP we have to first check that an existing\n // entry doesn't match the `duration` and `startTime`.\n // Note that this logic assumes that `event` entries are dispatched\n // before `first-input` entries. This is true in Chrome (the only browser\n // that currently supports INP).\n // TODO(philipwalton): remove once crbug.com/1325826 is fixed.\n if (entry.entryType === 'first-input') {\n const noMatchingEntry = !longestInteractionList.some(interaction => {\n return interaction.entries.some(prevEntry => {\n return entry.duration === prevEntry.duration && entry.startTime === prevEntry.startTime;\n });\n });\n if (noMatchingEntry) {\n processEntry(entry);\n }\n }\n });\n\n const inp = estimateP98LongestInteraction();\n\n if (inp && inp.latency !== metric.value) {\n metric.value = inp.latency;\n metric.entries = inp.entries;\n report();\n }\n };\n\n const po = observe('event', handleEntries, {\n // Event Timing entries have their durations rounded to the nearest 8ms,\n // so a duration of 40ms would be any event that spans 2.5 or more frames\n // at 60Hz. This threshold is chosen to strike a balance between usefulness\n // and performance. Running this callback for any interaction that spans\n // just one or two frames is likely not worth the insight that could be\n // gained.\n durationThreshold: opts.durationThreshold != null ? opts.durationThreshold : 40,\n } as PerformanceObserverInit);\n\n report = bindReporter(onReport, metric, INPThresholds, opts.reportAllChanges);\n\n if (po) {\n // If browser supports interactionId (and so supports INP), also\n // observe entries of type `first-input`. This is useful in cases\n // where the first interaction is less than the `durationThreshold`.\n if ('PerformanceEventTiming' in WINDOW && 'interactionId' in PerformanceEventTiming.prototype) {\n po.observe({ type: 'first-input', buffered: true });\n }\n\n onHidden(() => {\n handleEntries(po.takeRecords() as INPMetric['entries']);\n\n // If the interaction count shows that there were interactions but\n // none were captured by the PerformanceObserver, report a latency of 0.\n if (metric.value < 0 && getInteractionCountForNavigation() > 0) {\n metric.value = 0;\n metric.entries = [];\n }\n\n report(true);\n });\n }\n });\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { WINDOW } from '../../types';\nimport { bindReporter } from './lib/bindReporter';\nimport { getActivationStart } from './lib/getActivationStart';\nimport { getVisibilityWatcher } from './lib/getVisibilityWatcher';\nimport { initMetric } from './lib/initMetric';\nimport { observe } from './lib/observe';\nimport { onHidden } from './lib/onHidden';\nimport { runOnce } from './lib/runOnce';\nimport { whenActivated } from './lib/whenActivated';\nimport type { LCPMetric, LCPReportCallback, MetricRatingThresholds, ReportOpts } from './types';\n\n/** Thresholds for LCP. See https://web.dev/articles/lcp#what_is_a_good_lcp_score */\nexport const LCPThresholds: MetricRatingThresholds = [2500, 4000];\n\nconst reportedMetricIDs: Record = {};\n\n/**\n * Calculates the [LCP](https://web.dev/articles/lcp) value for the current page and\n * calls the `callback` function once the value is ready (along with the\n * relevant `largest-contentful-paint` performance entry used to determine the\n * value). The reported value is a `DOMHighResTimeStamp`.\n *\n * If the `reportAllChanges` configuration option is set to `true`, the\n * `callback` function will be called any time a new `largest-contentful-paint`\n * performance entry is dispatched, or once the final value of the metric has\n * been determined.\n */\nexport const onLCP = (onReport: LCPReportCallback, opts: ReportOpts = {}) => {\n whenActivated(() => {\n const visibilityWatcher = getVisibilityWatcher();\n const metric = initMetric('LCP');\n let report: ReturnType;\n\n const handleEntries = (entries: LCPMetric['entries']) => {\n const lastEntry = entries[entries.length - 1] as LargestContentfulPaint;\n if (lastEntry) {\n // Only report if the page wasn't hidden prior to LCP.\n if (lastEntry.startTime < visibilityWatcher.firstHiddenTime) {\n // The startTime attribute returns the value of the renderTime if it is\n // not 0, and the value of the loadTime otherwise. The activationStart\n // reference is used because LCP should be relative to page activation\n // rather than navigation start if the page was prerendered. But in cases\n // where `activationStart` occurs after the LCP, this time should be\n // clamped at 0.\n metric.value = Math.max(lastEntry.startTime - getActivationStart(), 0);\n metric.entries = [lastEntry];\n report();\n }\n }\n };\n\n const po = observe('largest-contentful-paint', handleEntries);\n\n if (po) {\n report = bindReporter(onReport, metric, LCPThresholds, opts.reportAllChanges);\n\n const stopListening = runOnce(() => {\n if (!reportedMetricIDs[metric.id]) {\n handleEntries(po.takeRecords() as LCPMetric['entries']);\n po.disconnect();\n reportedMetricIDs[metric.id] = true;\n report(true);\n }\n });\n\n // Stop listening after input. Note: while scrolling is an input that\n // stops LCP observation, it's unreliable since it can be programmatically\n // generated. See: https://github.com/GoogleChrome/web-vitals/issues/75\n ['keydown', 'click'].forEach(type => {\n if (WINDOW.document) {\n // Wrap in a setTimeout so the callback is run in a separate task\n // to avoid extending the keyboard/click handler to reduce INP impact\n // https://github.com/GoogleChrome/web-vitals/issues/383\n addEventListener(type, () => setTimeout(stopListening, 0), true);\n }\n });\n\n onHidden(stopListening);\n }\n });\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { WINDOW } from '../../types';\nimport { bindReporter } from './lib/bindReporter';\nimport { getActivationStart } from './lib/getActivationStart';\nimport { getNavigationEntry } from './lib/getNavigationEntry';\nimport { initMetric } from './lib/initMetric';\nimport { whenActivated } from './lib/whenActivated';\nimport type { MetricRatingThresholds, ReportOpts, TTFBReportCallback } from './types';\n\n/** Thresholds for TTFB. See https://web.dev/articles/ttfb#what_is_a_good_ttfb_score */\nexport const TTFBThresholds: MetricRatingThresholds = [800, 1800];\n\n/**\n * Runs in the next task after the page is done loading and/or prerendering.\n * @param callback\n */\nconst whenReady = (callback: () => void) => {\n if (WINDOW.document && WINDOW.document.prerendering) {\n whenActivated(() => whenReady(callback));\n } else if (WINDOW.document && WINDOW.document.readyState !== 'complete') {\n addEventListener('load', () => whenReady(callback), true);\n } else {\n // Queue a task so the callback runs after `loadEventEnd`.\n setTimeout(callback, 0);\n }\n};\n\n/**\n * Calculates the [TTFB](https://web.dev/articles/ttfb) value for the\n * current page and calls the `callback` function once the page has loaded,\n * along with the relevant `navigation` performance entry used to determine the\n * value. The reported value is a `DOMHighResTimeStamp`.\n *\n * Note, this function waits until after the page is loaded to call `callback`\n * in order to ensure all properties of the `navigation` entry are populated.\n * This is useful if you want to report on other metrics exposed by the\n * [Navigation Timing API](https://w3c.github.io/navigation-timing/). For\n * example, the TTFB metric starts from the page's [time\n * origin](https://www.w3.org/TR/hr-time-2/#sec-time-origin), which means it\n * includes time spent on DNS lookup, connection negotiation, network latency,\n * and server processing time.\n */\nexport const onTTFB = (onReport: TTFBReportCallback, opts: ReportOpts = {}) => {\n const metric = initMetric('TTFB');\n const report = bindReporter(onReport, metric, TTFBThresholds, opts.reportAllChanges);\n\n whenReady(() => {\n const navEntry = getNavigationEntry();\n\n if (navEntry) {\n const responseStart = navEntry.responseStart;\n\n // In some cases no value is reported by the browser (for\n // privacy/security reasons), and in other cases (bugs) the value is\n // negative or is larger than the current page time. Ignore these cases:\n // https://github.com/GoogleChrome/web-vitals/issues/137\n // https://github.com/GoogleChrome/web-vitals/issues/162\n // https://github.com/GoogleChrome/web-vitals/issues/275\n if (responseStart <= 0 || responseStart > performance.now()) return;\n\n // The activationStart reference is used because TTFB should be\n // relative to page activation rather than navigation start if the\n // page was prerendered. But in cases where `activationStart` occurs\n // after the first byte is received, this time should be clamped at 0.\n metric.value = Math.max(responseStart - getActivationStart(), 0);\n\n metric.entries = [navEntry];\n report(true);\n }\n });\n};\n","import { getFunctionName, logger } from '@sentry/utils';\n\nimport { DEBUG_BUILD } from '../debug-build';\nimport { onCLS } from './web-vitals/getCLS';\nimport { onFID } from './web-vitals/getFID';\nimport { onINP } from './web-vitals/getINP';\nimport { onLCP } from './web-vitals/getLCP';\nimport { observe } from './web-vitals/lib/observe';\nimport { onTTFB } from './web-vitals/onTTFB';\n\ntype InstrumentHandlerTypePerformanceObserver =\n | 'longtask'\n | 'event'\n | 'navigation'\n | 'paint'\n | 'resource'\n | 'first-input';\n\ntype InstrumentHandlerTypeMetric = 'cls' | 'lcp' | 'fid' | 'ttfb' | 'inp';\n\n// We provide this here manually instead of relying on a global, as this is not available in non-browser environements\n// And we do not want to expose such types\ninterface PerformanceEntry {\n readonly duration: number;\n readonly entryType: string;\n readonly name: string;\n readonly startTime: number;\n toJSON(): Record;\n}\ninterface PerformanceEventTiming extends PerformanceEntry {\n processingStart: number;\n processingEnd: number;\n duration: number;\n cancelable?: boolean;\n target?: unknown | null;\n interactionId?: number;\n}\n\ninterface PerformanceScriptTiming extends PerformanceEntry {\n sourceURL: string;\n sourceFunctionName: string;\n sourceCharPosition: number;\n invoker: string;\n invokerType: string;\n}\nexport interface PerformanceLongAnimationFrameTiming extends PerformanceEntry {\n scripts: PerformanceScriptTiming[];\n}\n\ninterface Metric {\n /**\n * The name of the metric (in acronym form).\n */\n name: 'CLS' | 'FCP' | 'FID' | 'INP' | 'LCP' | 'TTFB';\n\n /**\n * The current value of the metric.\n */\n value: number;\n\n /**\n * The rating as to whether the metric value is within the \"good\",\n * \"needs improvement\", or \"poor\" thresholds of the metric.\n */\n rating: 'good' | 'needs-improvement' | 'poor';\n\n /**\n * The delta between the current value and the last-reported value.\n * On the first report, `delta` and `value` will always be the same.\n */\n delta: number;\n\n /**\n * A unique ID representing this particular metric instance. This ID can\n * be used by an analytics tool to dedupe multiple values sent for the same\n * metric instance, or to group multiple deltas together and calculate a\n * total. It can also be used to differentiate multiple different metric\n * instances sent from the same page, which can happen if the page is\n * restored from the back/forward cache (in that case new metrics object\n * get created).\n */\n id: string;\n\n /**\n * Any performance entries relevant to the metric value calculation.\n * The array may also be empty if the metric value was not based on any\n * entries (e.g. a CLS value of 0 given no layout shifts).\n */\n entries: PerformanceEntry[];\n\n /**\n * The type of navigation\n *\n * Navigation Timing API (or `undefined` if the browser doesn't\n * support that API). For pages that are restored from the bfcache, this\n * value will be 'back-forward-cache'.\n */\n navigationType: 'navigate' | 'reload' | 'back-forward' | 'back-forward-cache' | 'prerender' | 'restore';\n}\n\ntype InstrumentHandlerType = InstrumentHandlerTypeMetric | InstrumentHandlerTypePerformanceObserver;\n\ntype StopListening = undefined | void | (() => void);\n\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\ntype InstrumentHandlerCallback = (data: any) => void;\n\ntype CleanupHandlerCallback = () => void;\n\nconst handlers: { [key in InstrumentHandlerType]?: InstrumentHandlerCallback[] } = {};\nconst instrumented: { [key in InstrumentHandlerType]?: boolean } = {};\n\nlet _previousCls: Metric | undefined;\nlet _previousFid: Metric | undefined;\nlet _previousLcp: Metric | undefined;\nlet _previousTtfb: Metric | undefined;\nlet _previousInp: Metric | undefined;\n\n/**\n * Add a callback that will be triggered when a CLS metric is available.\n * Returns a cleanup callback which can be called to remove the instrumentation handler.\n *\n * Pass `stopOnCallback = true` to stop listening for CLS when the cleanup callback is called.\n * This will lead to the CLS being finalized and frozen.\n */\nexport function addClsInstrumentationHandler(\n callback: (data: { metric: Metric }) => void,\n stopOnCallback = false,\n): CleanupHandlerCallback {\n return addMetricObserver('cls', callback, instrumentCls, _previousCls, stopOnCallback);\n}\n\n/**\n * Add a callback that will be triggered when a LCP metric is available.\n * Returns a cleanup callback which can be called to remove the instrumentation handler.\n *\n * Pass `stopOnCallback = true` to stop listening for LCP when the cleanup callback is called.\n * This will lead to the LCP being finalized and frozen.\n */\nexport function addLcpInstrumentationHandler(\n callback: (data: { metric: Metric }) => void,\n stopOnCallback = false,\n): CleanupHandlerCallback {\n return addMetricObserver('lcp', callback, instrumentLcp, _previousLcp, stopOnCallback);\n}\n\n/**\n * Add a callback that will be triggered when a FID metric is available.\n * Returns a cleanup callback which can be called to remove the instrumentation handler.\n */\nexport function addFidInstrumentationHandler(callback: (data: { metric: Metric }) => void): CleanupHandlerCallback {\n return addMetricObserver('fid', callback, instrumentFid, _previousFid);\n}\n\n/**\n * Add a callback that will be triggered when a FID metric is available.\n */\nexport function addTtfbInstrumentationHandler(callback: (data: { metric: Metric }) => void): CleanupHandlerCallback {\n return addMetricObserver('ttfb', callback, instrumentTtfb, _previousTtfb);\n}\n\n/**\n * Add a callback that will be triggered when a INP metric is available.\n * Returns a cleanup callback which can be called to remove the instrumentation handler.\n */\nexport function addInpInstrumentationHandler(\n callback: (data: { metric: Omit & { entries: PerformanceEventTiming[] } }) => void,\n): CleanupHandlerCallback {\n return addMetricObserver('inp', callback, instrumentInp, _previousInp);\n}\n\nexport function addPerformanceInstrumentationHandler(\n type: 'event',\n callback: (data: { entries: ((PerformanceEntry & { target?: unknown | null }) | PerformanceEventTiming)[] }) => void,\n): CleanupHandlerCallback;\nexport function addPerformanceInstrumentationHandler(\n type: InstrumentHandlerTypePerformanceObserver,\n callback: (data: { entries: PerformanceEntry[] }) => void,\n): CleanupHandlerCallback;\n\n/**\n * Add a callback that will be triggered when a performance observer is triggered,\n * and receives the entries of the observer.\n * Returns a cleanup callback which can be called to remove the instrumentation handler.\n */\nexport function addPerformanceInstrumentationHandler(\n type: InstrumentHandlerTypePerformanceObserver,\n callback: (data: { entries: PerformanceEntry[] }) => void,\n): CleanupHandlerCallback {\n addHandler(type, callback);\n\n if (!instrumented[type]) {\n instrumentPerformanceObserver(type);\n instrumented[type] = true;\n }\n\n return getCleanupCallback(type, callback);\n}\n\n/** Trigger all handlers of a given type. */\nfunction triggerHandlers(type: InstrumentHandlerType, data: unknown): void {\n const typeHandlers = handlers[type];\n\n if (!typeHandlers || !typeHandlers.length) {\n return;\n }\n\n for (const handler of typeHandlers) {\n try {\n handler(data);\n } catch (e) {\n DEBUG_BUILD &&\n logger.error(\n `Error while triggering instrumentation handler.\\nType: ${type}\\nName: ${getFunctionName(handler)}\\nError:`,\n e,\n );\n }\n }\n}\n\nfunction instrumentCls(): StopListening {\n return onCLS(\n metric => {\n triggerHandlers('cls', {\n metric,\n });\n _previousCls = metric;\n },\n // We want the callback to be called whenever the CLS value updates.\n // By default, the callback is only called when the tab goes to the background.\n { reportAllChanges: true },\n );\n}\n\nfunction instrumentFid(): void {\n return onFID(metric => {\n triggerHandlers('fid', {\n metric,\n });\n _previousFid = metric;\n });\n}\n\nfunction instrumentLcp(): StopListening {\n return onLCP(\n metric => {\n triggerHandlers('lcp', {\n metric,\n });\n _previousLcp = metric;\n },\n // We want the callback to be called whenever the LCP value updates.\n // By default, the callback is only called when the tab goes to the background.\n { reportAllChanges: true },\n );\n}\n\nfunction instrumentTtfb(): StopListening {\n return onTTFB(metric => {\n triggerHandlers('ttfb', {\n metric,\n });\n _previousTtfb = metric;\n });\n}\n\nfunction instrumentInp(): void {\n return onINP(metric => {\n triggerHandlers('inp', {\n metric,\n });\n _previousInp = metric;\n });\n}\n\nfunction addMetricObserver(\n type: InstrumentHandlerTypeMetric,\n callback: InstrumentHandlerCallback,\n instrumentFn: () => StopListening,\n previousValue: Metric | undefined,\n stopOnCallback = false,\n): CleanupHandlerCallback {\n addHandler(type, callback);\n\n let stopListening: StopListening | undefined;\n\n if (!instrumented[type]) {\n stopListening = instrumentFn();\n instrumented[type] = true;\n }\n\n if (previousValue) {\n callback({ metric: previousValue });\n }\n\n return getCleanupCallback(type, callback, stopOnCallback ? stopListening : undefined);\n}\n\nfunction instrumentPerformanceObserver(type: InstrumentHandlerTypePerformanceObserver): void {\n const options: PerformanceObserverInit = {};\n\n // Special per-type options we want to use\n if (type === 'event') {\n options.durationThreshold = 0;\n }\n\n observe(\n type,\n entries => {\n triggerHandlers(type, { entries });\n },\n options,\n );\n}\n\nfunction addHandler(type: InstrumentHandlerType, handler: InstrumentHandlerCallback): void {\n handlers[type] = handlers[type] || [];\n (handlers[type] as InstrumentHandlerCallback[]).push(handler);\n}\n\n// Get a callback which can be called to remove the instrumentation handler\nfunction getCleanupCallback(\n type: InstrumentHandlerType,\n callback: InstrumentHandlerCallback,\n stopListening: StopListening,\n): CleanupHandlerCallback {\n return () => {\n if (stopListening) {\n stopListening();\n }\n\n const typeHandlers = handlers[type];\n\n if (!typeHandlers) {\n return;\n }\n\n const index = typeHandlers.indexOf(callback);\n if (index !== -1) {\n typeHandlers.splice(index, 1);\n }\n };\n}\n\n/**\n * Check if a PerformanceEntry is a PerformanceEventTiming by checking for the `duration` property.\n */\nexport function isPerformanceEventTiming(entry: PerformanceEntry): entry is PerformanceEventTiming {\n return 'duration' in entry;\n}\n","function isAbsolute(pathname) {\n return pathname.charAt(0) === '/';\n}\n\n// About 1.5x faster than the two-arg version of Array#splice()\nfunction spliceOne(list, index) {\n for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1) {\n list[i] = list[k];\n }\n\n list.pop();\n}\n\n// This implementation is based heavily on node's url.parse\nfunction resolvePathname(to, from) {\n if (from === undefined) from = '';\n\n var toParts = (to && to.split('/')) || [];\n var fromParts = (from && from.split('/')) || [];\n\n var isToAbs = to && isAbsolute(to);\n var isFromAbs = from && isAbsolute(from);\n var mustEndAbs = isToAbs || isFromAbs;\n\n if (to && isAbsolute(to)) {\n // to is absolute\n fromParts = toParts;\n } else if (toParts.length) {\n // to is relative, drop the filename\n fromParts.pop();\n fromParts = fromParts.concat(toParts);\n }\n\n if (!fromParts.length) return '/';\n\n var hasTrailingSlash;\n if (fromParts.length) {\n var last = fromParts[fromParts.length - 1];\n hasTrailingSlash = last === '.' || last === '..' || last === '';\n } else {\n hasTrailingSlash = false;\n }\n\n var up = 0;\n for (var i = fromParts.length; i >= 0; i--) {\n var part = fromParts[i];\n\n if (part === '.') {\n spliceOne(fromParts, i);\n } else if (part === '..') {\n spliceOne(fromParts, i);\n up++;\n } else if (up) {\n spliceOne(fromParts, i);\n up--;\n }\n }\n\n if (!mustEndAbs) for (; up--; up) fromParts.unshift('..');\n\n if (\n mustEndAbs &&\n fromParts[0] !== '' &&\n (!fromParts[0] || !isAbsolute(fromParts[0]))\n )\n fromParts.unshift('');\n\n var result = fromParts.join('/');\n\n if (hasTrailingSlash && result.substr(-1) !== '/') result += '/';\n\n return result;\n}\n\nexport default resolvePathname;\n","function valueOf(obj) {\n return obj.valueOf ? obj.valueOf() : Object.prototype.valueOf.call(obj);\n}\n\nfunction valueEqual(a, b) {\n // Test for strict equality first.\n if (a === b) return true;\n\n // Otherwise, if either of them == null they are not equal.\n if (a == null || b == null) return false;\n\n if (Array.isArray(a)) {\n return (\n Array.isArray(b) &&\n a.length === b.length &&\n a.every(function(item, index) {\n return valueEqual(item, b[index]);\n })\n );\n }\n\n if (typeof a === 'object' || typeof b === 'object') {\n var aValue = valueOf(a);\n var bValue = valueOf(b);\n\n if (aValue !== a || bValue !== b) return valueEqual(aValue, bValue);\n\n return Object.keys(Object.assign({}, a, b)).every(function(key) {\n return valueEqual(a[key], b[key]);\n });\n }\n\n return false;\n}\n\nexport default valueEqual;\n","import _extends from '@babel/runtime/helpers/esm/extends';\nimport resolvePathname from 'resolve-pathname';\nimport valueEqual from 'value-equal';\nimport warning from 'tiny-warning';\nimport invariant from 'tiny-invariant';\n\nfunction addLeadingSlash(path) {\n return path.charAt(0) === '/' ? path : '/' + path;\n}\nfunction stripLeadingSlash(path) {\n return path.charAt(0) === '/' ? path.substr(1) : path;\n}\nfunction hasBasename(path, prefix) {\n return path.toLowerCase().indexOf(prefix.toLowerCase()) === 0 && '/?#'.indexOf(path.charAt(prefix.length)) !== -1;\n}\nfunction stripBasename(path, prefix) {\n return hasBasename(path, prefix) ? path.substr(prefix.length) : path;\n}\nfunction stripTrailingSlash(path) {\n return path.charAt(path.length - 1) === '/' ? path.slice(0, -1) : path;\n}\nfunction parsePath(path) {\n var pathname = path || '/';\n var search = '';\n var hash = '';\n var hashIndex = pathname.indexOf('#');\n\n if (hashIndex !== -1) {\n hash = pathname.substr(hashIndex);\n pathname = pathname.substr(0, hashIndex);\n }\n\n var searchIndex = pathname.indexOf('?');\n\n if (searchIndex !== -1) {\n search = pathname.substr(searchIndex);\n pathname = pathname.substr(0, searchIndex);\n }\n\n return {\n pathname: pathname,\n search: search === '?' ? '' : search,\n hash: hash === '#' ? '' : hash\n };\n}\nfunction createPath(location) {\n var pathname = location.pathname,\n search = location.search,\n hash = location.hash;\n var path = pathname || '/';\n if (search && search !== '?') path += search.charAt(0) === '?' ? search : \"?\" + search;\n if (hash && hash !== '#') path += hash.charAt(0) === '#' ? hash : \"#\" + hash;\n return path;\n}\n\nfunction createLocation(path, state, key, currentLocation) {\n var location;\n\n if (typeof path === 'string') {\n // Two-arg form: push(path, state)\n location = parsePath(path);\n location.state = state;\n } else {\n // One-arg form: push(location)\n location = _extends({}, path);\n if (location.pathname === undefined) location.pathname = '';\n\n if (location.search) {\n if (location.search.charAt(0) !== '?') location.search = '?' + location.search;\n } else {\n location.search = '';\n }\n\n if (location.hash) {\n if (location.hash.charAt(0) !== '#') location.hash = '#' + location.hash;\n } else {\n location.hash = '';\n }\n\n if (state !== undefined && location.state === undefined) location.state = state;\n }\n\n try {\n location.pathname = decodeURI(location.pathname);\n } catch (e) {\n if (e instanceof URIError) {\n throw new URIError('Pathname \"' + location.pathname + '\" could not be decoded. ' + 'This is likely caused by an invalid percent-encoding.');\n } else {\n throw e;\n }\n }\n\n if (key) location.key = key;\n\n if (currentLocation) {\n // Resolve incomplete/relative pathname relative to current location.\n if (!location.pathname) {\n location.pathname = currentLocation.pathname;\n } else if (location.pathname.charAt(0) !== '/') {\n location.pathname = resolvePathname(location.pathname, currentLocation.pathname);\n }\n } else {\n // When there is no prior location and pathname is empty, set it to /\n if (!location.pathname) {\n location.pathname = '/';\n }\n }\n\n return location;\n}\nfunction locationsAreEqual(a, b) {\n return a.pathname === b.pathname && a.search === b.search && a.hash === b.hash && a.key === b.key && valueEqual(a.state, b.state);\n}\n\nfunction createTransitionManager() {\n var prompt = null;\n\n function setPrompt(nextPrompt) {\n process.env.NODE_ENV !== \"production\" ? warning(prompt == null, 'A history supports only one prompt at a time') : void 0;\n prompt = nextPrompt;\n return function () {\n if (prompt === nextPrompt) prompt = null;\n };\n }\n\n function confirmTransitionTo(location, action, getUserConfirmation, callback) {\n // TODO: If another transition starts while we're still confirming\n // the previous one, we may end up in a weird state. Figure out the\n // best way to handle this.\n if (prompt != null) {\n var result = typeof prompt === 'function' ? prompt(location, action) : prompt;\n\n if (typeof result === 'string') {\n if (typeof getUserConfirmation === 'function') {\n getUserConfirmation(result, callback);\n } else {\n process.env.NODE_ENV !== \"production\" ? warning(false, 'A history needs a getUserConfirmation function in order to use a prompt message') : void 0;\n callback(true);\n }\n } else {\n // Return false from a transition hook to cancel the transition.\n callback(result !== false);\n }\n } else {\n callback(true);\n }\n }\n\n var listeners = [];\n\n function appendListener(fn) {\n var isActive = true;\n\n function listener() {\n if (isActive) fn.apply(void 0, arguments);\n }\n\n listeners.push(listener);\n return function () {\n isActive = false;\n listeners = listeners.filter(function (item) {\n return item !== listener;\n });\n };\n }\n\n function notifyListeners() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n listeners.forEach(function (listener) {\n return listener.apply(void 0, args);\n });\n }\n\n return {\n setPrompt: setPrompt,\n confirmTransitionTo: confirmTransitionTo,\n appendListener: appendListener,\n notifyListeners: notifyListeners\n };\n}\n\nvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\nfunction getConfirmation(message, callback) {\n callback(window.confirm(message)); // eslint-disable-line no-alert\n}\n/**\n * Returns true if the HTML5 history API is supported. Taken from Modernizr.\n *\n * https://github.com/Modernizr/Modernizr/blob/master/LICENSE\n * https://github.com/Modernizr/Modernizr/blob/master/feature-detects/history.js\n * changed to avoid false negatives for Windows Phones: https://github.com/reactjs/react-router/issues/586\n */\n\nfunction supportsHistory() {\n var ua = window.navigator.userAgent;\n if ((ua.indexOf('Android 2.') !== -1 || ua.indexOf('Android 4.0') !== -1) && ua.indexOf('Mobile Safari') !== -1 && ua.indexOf('Chrome') === -1 && ua.indexOf('Windows Phone') === -1) return false;\n return window.history && 'pushState' in window.history;\n}\n/**\n * Returns true if browser fires popstate on hash change.\n * IE10 and IE11 do not.\n */\n\nfunction supportsPopStateOnHashChange() {\n return window.navigator.userAgent.indexOf('Trident') === -1;\n}\n/**\n * Returns false if using go(n) with hash history causes a full page reload.\n */\n\nfunction supportsGoWithoutReloadUsingHash() {\n return window.navigator.userAgent.indexOf('Firefox') === -1;\n}\n/**\n * Returns true if a given popstate event is an extraneous WebKit event.\n * Accounts for the fact that Chrome on iOS fires real popstate events\n * containing undefined state when pressing the back button.\n */\n\nfunction isExtraneousPopstateEvent(event) {\n return event.state === undefined && navigator.userAgent.indexOf('CriOS') === -1;\n}\n\nvar PopStateEvent = 'popstate';\nvar HashChangeEvent = 'hashchange';\n\nfunction getHistoryState() {\n try {\n return window.history.state || {};\n } catch (e) {\n // IE 11 sometimes throws when accessing window.history.state\n // See https://github.com/ReactTraining/history/pull/289\n return {};\n }\n}\n/**\n * Creates a history object that uses the HTML5 history API including\n * pushState, replaceState, and the popstate event.\n */\n\n\nfunction createBrowserHistory(props) {\n if (props === void 0) {\n props = {};\n }\n\n !canUseDOM ? process.env.NODE_ENV !== \"production\" ? invariant(false, 'Browser history needs a DOM') : invariant(false) : void 0;\n var globalHistory = window.history;\n var canUseHistory = supportsHistory();\n var needsHashChangeListener = !supportsPopStateOnHashChange();\n var _props = props,\n _props$forceRefresh = _props.forceRefresh,\n forceRefresh = _props$forceRefresh === void 0 ? false : _props$forceRefresh,\n _props$getUserConfirm = _props.getUserConfirmation,\n getUserConfirmation = _props$getUserConfirm === void 0 ? getConfirmation : _props$getUserConfirm,\n _props$keyLength = _props.keyLength,\n keyLength = _props$keyLength === void 0 ? 6 : _props$keyLength;\n var basename = props.basename ? stripTrailingSlash(addLeadingSlash(props.basename)) : '';\n\n function getDOMLocation(historyState) {\n var _ref = historyState || {},\n key = _ref.key,\n state = _ref.state;\n\n var _window$location = window.location,\n pathname = _window$location.pathname,\n search = _window$location.search,\n hash = _window$location.hash;\n var path = pathname + search + hash;\n process.env.NODE_ENV !== \"production\" ? warning(!basename || hasBasename(path, basename), 'You are attempting to use a basename on a page whose URL path does not begin ' + 'with the basename. Expected path \"' + path + '\" to begin with \"' + basename + '\".') : void 0;\n if (basename) path = stripBasename(path, basename);\n return createLocation(path, state, key);\n }\n\n function createKey() {\n return Math.random().toString(36).substr(2, keyLength);\n }\n\n var transitionManager = createTransitionManager();\n\n function setState(nextState) {\n _extends(history, nextState);\n\n history.length = globalHistory.length;\n transitionManager.notifyListeners(history.location, history.action);\n }\n\n function handlePopState(event) {\n // Ignore extraneous popstate events in WebKit.\n if (isExtraneousPopstateEvent(event)) return;\n handlePop(getDOMLocation(event.state));\n }\n\n function handleHashChange() {\n handlePop(getDOMLocation(getHistoryState()));\n }\n\n var forceNextPop = false;\n\n function handlePop(location) {\n if (forceNextPop) {\n forceNextPop = false;\n setState();\n } else {\n var action = 'POP';\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (ok) {\n setState({\n action: action,\n location: location\n });\n } else {\n revertPop(location);\n }\n });\n }\n }\n\n function revertPop(fromLocation) {\n var toLocation = history.location; // TODO: We could probably make this more reliable by\n // keeping a list of keys we've seen in sessionStorage.\n // Instead, we just default to 0 for keys we don't know.\n\n var toIndex = allKeys.indexOf(toLocation.key);\n if (toIndex === -1) toIndex = 0;\n var fromIndex = allKeys.indexOf(fromLocation.key);\n if (fromIndex === -1) fromIndex = 0;\n var delta = toIndex - fromIndex;\n\n if (delta) {\n forceNextPop = true;\n go(delta);\n }\n }\n\n var initialLocation = getDOMLocation(getHistoryState());\n var allKeys = [initialLocation.key]; // Public interface\n\n function createHref(location) {\n return basename + createPath(location);\n }\n\n function push(path, state) {\n process.env.NODE_ENV !== \"production\" ? warning(!(typeof path === 'object' && path.state !== undefined && state !== undefined), 'You should avoid providing a 2nd state argument to push when the 1st ' + 'argument is a location-like object that already has state; it is ignored') : void 0;\n var action = 'PUSH';\n var location = createLocation(path, state, createKey(), history.location);\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (!ok) return;\n var href = createHref(location);\n var key = location.key,\n state = location.state;\n\n if (canUseHistory) {\n globalHistory.pushState({\n key: key,\n state: state\n }, null, href);\n\n if (forceRefresh) {\n window.location.href = href;\n } else {\n var prevIndex = allKeys.indexOf(history.location.key);\n var nextKeys = allKeys.slice(0, prevIndex + 1);\n nextKeys.push(location.key);\n allKeys = nextKeys;\n setState({\n action: action,\n location: location\n });\n }\n } else {\n process.env.NODE_ENV !== \"production\" ? warning(state === undefined, 'Browser history cannot push state in browsers that do not support HTML5 history') : void 0;\n window.location.href = href;\n }\n });\n }\n\n function replace(path, state) {\n process.env.NODE_ENV !== \"production\" ? warning(!(typeof path === 'object' && path.state !== undefined && state !== undefined), 'You should avoid providing a 2nd state argument to replace when the 1st ' + 'argument is a location-like object that already has state; it is ignored') : void 0;\n var action = 'REPLACE';\n var location = createLocation(path, state, createKey(), history.location);\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (!ok) return;\n var href = createHref(location);\n var key = location.key,\n state = location.state;\n\n if (canUseHistory) {\n globalHistory.replaceState({\n key: key,\n state: state\n }, null, href);\n\n if (forceRefresh) {\n window.location.replace(href);\n } else {\n var prevIndex = allKeys.indexOf(history.location.key);\n if (prevIndex !== -1) allKeys[prevIndex] = location.key;\n setState({\n action: action,\n location: location\n });\n }\n } else {\n process.env.NODE_ENV !== \"production\" ? warning(state === undefined, 'Browser history cannot replace state in browsers that do not support HTML5 history') : void 0;\n window.location.replace(href);\n }\n });\n }\n\n function go(n) {\n globalHistory.go(n);\n }\n\n function goBack() {\n go(-1);\n }\n\n function goForward() {\n go(1);\n }\n\n var listenerCount = 0;\n\n function checkDOMListeners(delta) {\n listenerCount += delta;\n\n if (listenerCount === 1 && delta === 1) {\n window.addEventListener(PopStateEvent, handlePopState);\n if (needsHashChangeListener) window.addEventListener(HashChangeEvent, handleHashChange);\n } else if (listenerCount === 0) {\n window.removeEventListener(PopStateEvent, handlePopState);\n if (needsHashChangeListener) window.removeEventListener(HashChangeEvent, handleHashChange);\n }\n }\n\n var isBlocked = false;\n\n function block(prompt) {\n if (prompt === void 0) {\n prompt = false;\n }\n\n var unblock = transitionManager.setPrompt(prompt);\n\n if (!isBlocked) {\n checkDOMListeners(1);\n isBlocked = true;\n }\n\n return function () {\n if (isBlocked) {\n isBlocked = false;\n checkDOMListeners(-1);\n }\n\n return unblock();\n };\n }\n\n function listen(listener) {\n var unlisten = transitionManager.appendListener(listener);\n checkDOMListeners(1);\n return function () {\n checkDOMListeners(-1);\n unlisten();\n };\n }\n\n var history = {\n length: globalHistory.length,\n action: 'POP',\n location: initialLocation,\n createHref: createHref,\n push: push,\n replace: replace,\n go: go,\n goBack: goBack,\n goForward: goForward,\n block: block,\n listen: listen\n };\n return history;\n}\n\nvar HashChangeEvent$1 = 'hashchange';\nvar HashPathCoders = {\n hashbang: {\n encodePath: function encodePath(path) {\n return path.charAt(0) === '!' ? path : '!/' + stripLeadingSlash(path);\n },\n decodePath: function decodePath(path) {\n return path.charAt(0) === '!' ? path.substr(1) : path;\n }\n },\n noslash: {\n encodePath: stripLeadingSlash,\n decodePath: addLeadingSlash\n },\n slash: {\n encodePath: addLeadingSlash,\n decodePath: addLeadingSlash\n }\n};\n\nfunction stripHash(url) {\n var hashIndex = url.indexOf('#');\n return hashIndex === -1 ? url : url.slice(0, hashIndex);\n}\n\nfunction getHashPath() {\n // We can't use window.location.hash here because it's not\n // consistent across browsers - Firefox will pre-decode it!\n var href = window.location.href;\n var hashIndex = href.indexOf('#');\n return hashIndex === -1 ? '' : href.substring(hashIndex + 1);\n}\n\nfunction pushHashPath(path) {\n window.location.hash = path;\n}\n\nfunction replaceHashPath(path) {\n window.location.replace(stripHash(window.location.href) + '#' + path);\n}\n\nfunction createHashHistory(props) {\n if (props === void 0) {\n props = {};\n }\n\n !canUseDOM ? process.env.NODE_ENV !== \"production\" ? invariant(false, 'Hash history needs a DOM') : invariant(false) : void 0;\n var globalHistory = window.history;\n var canGoWithoutReload = supportsGoWithoutReloadUsingHash();\n var _props = props,\n _props$getUserConfirm = _props.getUserConfirmation,\n getUserConfirmation = _props$getUserConfirm === void 0 ? getConfirmation : _props$getUserConfirm,\n _props$hashType = _props.hashType,\n hashType = _props$hashType === void 0 ? 'slash' : _props$hashType;\n var basename = props.basename ? stripTrailingSlash(addLeadingSlash(props.basename)) : '';\n var _HashPathCoders$hashT = HashPathCoders[hashType],\n encodePath = _HashPathCoders$hashT.encodePath,\n decodePath = _HashPathCoders$hashT.decodePath;\n\n function getDOMLocation() {\n var path = decodePath(getHashPath());\n process.env.NODE_ENV !== \"production\" ? warning(!basename || hasBasename(path, basename), 'You are attempting to use a basename on a page whose URL path does not begin ' + 'with the basename. Expected path \"' + path + '\" to begin with \"' + basename + '\".') : void 0;\n if (basename) path = stripBasename(path, basename);\n return createLocation(path);\n }\n\n var transitionManager = createTransitionManager();\n\n function setState(nextState) {\n _extends(history, nextState);\n\n history.length = globalHistory.length;\n transitionManager.notifyListeners(history.location, history.action);\n }\n\n var forceNextPop = false;\n var ignorePath = null;\n\n function locationsAreEqual$$1(a, b) {\n return a.pathname === b.pathname && a.search === b.search && a.hash === b.hash;\n }\n\n function handleHashChange() {\n var path = getHashPath();\n var encodedPath = encodePath(path);\n\n if (path !== encodedPath) {\n // Ensure we always have a properly-encoded hash.\n replaceHashPath(encodedPath);\n } else {\n var location = getDOMLocation();\n var prevLocation = history.location;\n if (!forceNextPop && locationsAreEqual$$1(prevLocation, location)) return; // A hashchange doesn't always == location change.\n\n if (ignorePath === createPath(location)) return; // Ignore this change; we already setState in push/replace.\n\n ignorePath = null;\n handlePop(location);\n }\n }\n\n function handlePop(location) {\n if (forceNextPop) {\n forceNextPop = false;\n setState();\n } else {\n var action = 'POP';\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (ok) {\n setState({\n action: action,\n location: location\n });\n } else {\n revertPop(location);\n }\n });\n }\n }\n\n function revertPop(fromLocation) {\n var toLocation = history.location; // TODO: We could probably make this more reliable by\n // keeping a list of paths we've seen in sessionStorage.\n // Instead, we just default to 0 for paths we don't know.\n\n var toIndex = allPaths.lastIndexOf(createPath(toLocation));\n if (toIndex === -1) toIndex = 0;\n var fromIndex = allPaths.lastIndexOf(createPath(fromLocation));\n if (fromIndex === -1) fromIndex = 0;\n var delta = toIndex - fromIndex;\n\n if (delta) {\n forceNextPop = true;\n go(delta);\n }\n } // Ensure the hash is encoded properly before doing anything else.\n\n\n var path = getHashPath();\n var encodedPath = encodePath(path);\n if (path !== encodedPath) replaceHashPath(encodedPath);\n var initialLocation = getDOMLocation();\n var allPaths = [createPath(initialLocation)]; // Public interface\n\n function createHref(location) {\n var baseTag = document.querySelector('base');\n var href = '';\n\n if (baseTag && baseTag.getAttribute('href')) {\n href = stripHash(window.location.href);\n }\n\n return href + '#' + encodePath(basename + createPath(location));\n }\n\n function push(path, state) {\n process.env.NODE_ENV !== \"production\" ? warning(state === undefined, 'Hash history cannot push state; it is ignored') : void 0;\n var action = 'PUSH';\n var location = createLocation(path, undefined, undefined, history.location);\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (!ok) return;\n var path = createPath(location);\n var encodedPath = encodePath(basename + path);\n var hashChanged = getHashPath() !== encodedPath;\n\n if (hashChanged) {\n // We cannot tell if a hashchange was caused by a PUSH, so we'd\n // rather setState here and ignore the hashchange. The caveat here\n // is that other hash histories in the page will consider it a POP.\n ignorePath = path;\n pushHashPath(encodedPath);\n var prevIndex = allPaths.lastIndexOf(createPath(history.location));\n var nextPaths = allPaths.slice(0, prevIndex + 1);\n nextPaths.push(path);\n allPaths = nextPaths;\n setState({\n action: action,\n location: location\n });\n } else {\n process.env.NODE_ENV !== \"production\" ? warning(false, 'Hash history cannot PUSH the same path; a new entry will not be added to the history stack') : void 0;\n setState();\n }\n });\n }\n\n function replace(path, state) {\n process.env.NODE_ENV !== \"production\" ? warning(state === undefined, 'Hash history cannot replace state; it is ignored') : void 0;\n var action = 'REPLACE';\n var location = createLocation(path, undefined, undefined, history.location);\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (!ok) return;\n var path = createPath(location);\n var encodedPath = encodePath(basename + path);\n var hashChanged = getHashPath() !== encodedPath;\n\n if (hashChanged) {\n // We cannot tell if a hashchange was caused by a REPLACE, so we'd\n // rather setState here and ignore the hashchange. The caveat here\n // is that other hash histories in the page will consider it a POP.\n ignorePath = path;\n replaceHashPath(encodedPath);\n }\n\n var prevIndex = allPaths.indexOf(createPath(history.location));\n if (prevIndex !== -1) allPaths[prevIndex] = path;\n setState({\n action: action,\n location: location\n });\n });\n }\n\n function go(n) {\n process.env.NODE_ENV !== \"production\" ? warning(canGoWithoutReload, 'Hash history go(n) causes a full page reload in this browser') : void 0;\n globalHistory.go(n);\n }\n\n function goBack() {\n go(-1);\n }\n\n function goForward() {\n go(1);\n }\n\n var listenerCount = 0;\n\n function checkDOMListeners(delta) {\n listenerCount += delta;\n\n if (listenerCount === 1 && delta === 1) {\n window.addEventListener(HashChangeEvent$1, handleHashChange);\n } else if (listenerCount === 0) {\n window.removeEventListener(HashChangeEvent$1, handleHashChange);\n }\n }\n\n var isBlocked = false;\n\n function block(prompt) {\n if (prompt === void 0) {\n prompt = false;\n }\n\n var unblock = transitionManager.setPrompt(prompt);\n\n if (!isBlocked) {\n checkDOMListeners(1);\n isBlocked = true;\n }\n\n return function () {\n if (isBlocked) {\n isBlocked = false;\n checkDOMListeners(-1);\n }\n\n return unblock();\n };\n }\n\n function listen(listener) {\n var unlisten = transitionManager.appendListener(listener);\n checkDOMListeners(1);\n return function () {\n checkDOMListeners(-1);\n unlisten();\n };\n }\n\n var history = {\n length: globalHistory.length,\n action: 'POP',\n location: initialLocation,\n createHref: createHref,\n push: push,\n replace: replace,\n go: go,\n goBack: goBack,\n goForward: goForward,\n block: block,\n listen: listen\n };\n return history;\n}\n\nfunction clamp(n, lowerBound, upperBound) {\n return Math.min(Math.max(n, lowerBound), upperBound);\n}\n/**\n * Creates a history object that stores locations in memory.\n */\n\n\nfunction createMemoryHistory(props) {\n if (props === void 0) {\n props = {};\n }\n\n var _props = props,\n getUserConfirmation = _props.getUserConfirmation,\n _props$initialEntries = _props.initialEntries,\n initialEntries = _props$initialEntries === void 0 ? ['/'] : _props$initialEntries,\n _props$initialIndex = _props.initialIndex,\n initialIndex = _props$initialIndex === void 0 ? 0 : _props$initialIndex,\n _props$keyLength = _props.keyLength,\n keyLength = _props$keyLength === void 0 ? 6 : _props$keyLength;\n var transitionManager = createTransitionManager();\n\n function setState(nextState) {\n _extends(history, nextState);\n\n history.length = history.entries.length;\n transitionManager.notifyListeners(history.location, history.action);\n }\n\n function createKey() {\n return Math.random().toString(36).substr(2, keyLength);\n }\n\n var index = clamp(initialIndex, 0, initialEntries.length - 1);\n var entries = initialEntries.map(function (entry) {\n return typeof entry === 'string' ? createLocation(entry, undefined, createKey()) : createLocation(entry, undefined, entry.key || createKey());\n }); // Public interface\n\n var createHref = createPath;\n\n function push(path, state) {\n process.env.NODE_ENV !== \"production\" ? warning(!(typeof path === 'object' && path.state !== undefined && state !== undefined), 'You should avoid providing a 2nd state argument to push when the 1st ' + 'argument is a location-like object that already has state; it is ignored') : void 0;\n var action = 'PUSH';\n var location = createLocation(path, state, createKey(), history.location);\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (!ok) return;\n var prevIndex = history.index;\n var nextIndex = prevIndex + 1;\n var nextEntries = history.entries.slice(0);\n\n if (nextEntries.length > nextIndex) {\n nextEntries.splice(nextIndex, nextEntries.length - nextIndex, location);\n } else {\n nextEntries.push(location);\n }\n\n setState({\n action: action,\n location: location,\n index: nextIndex,\n entries: nextEntries\n });\n });\n }\n\n function replace(path, state) {\n process.env.NODE_ENV !== \"production\" ? warning(!(typeof path === 'object' && path.state !== undefined && state !== undefined), 'You should avoid providing a 2nd state argument to replace when the 1st ' + 'argument is a location-like object that already has state; it is ignored') : void 0;\n var action = 'REPLACE';\n var location = createLocation(path, state, createKey(), history.location);\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (!ok) return;\n history.entries[history.index] = location;\n setState({\n action: action,\n location: location\n });\n });\n }\n\n function go(n) {\n var nextIndex = clamp(history.index + n, 0, history.entries.length - 1);\n var action = 'POP';\n var location = history.entries[nextIndex];\n transitionManager.confirmTransitionTo(location, action, getUserConfirmation, function (ok) {\n if (ok) {\n setState({\n action: action,\n location: location,\n index: nextIndex\n });\n } else {\n // Mimic the behavior of DOM histories by\n // causing a render after a cancelled POP.\n setState();\n }\n });\n }\n\n function goBack() {\n go(-1);\n }\n\n function goForward() {\n go(1);\n }\n\n function canGo(n) {\n var nextIndex = history.index + n;\n return nextIndex >= 0 && nextIndex < history.entries.length;\n }\n\n function block(prompt) {\n if (prompt === void 0) {\n prompt = false;\n }\n\n return transitionManager.setPrompt(prompt);\n }\n\n function listen(listener) {\n return transitionManager.appendListener(listener);\n }\n\n var history = {\n length: entries.length,\n action: 'POP',\n location: entries[index],\n index: index,\n entries: entries,\n createHref: createHref,\n push: push,\n replace: replace,\n go: go,\n goBack: goBack,\n goForward: goForward,\n canGo: canGo,\n block: block,\n listen: listen\n };\n return history;\n}\n\nexport { createBrowserHistory, createHashHistory, createMemoryHistory, createLocation, locationsAreEqual, parsePath, createPath };\n","var isProduction = process.env.NODE_ENV === 'production';\nvar prefix = 'Invariant failed';\nfunction invariant(condition, message) {\n if (condition) {\n return;\n }\n if (isProduction) {\n throw new Error(prefix);\n }\n var provided = typeof message === 'function' ? message() : message;\n var value = provided ? \"\".concat(prefix, \": \").concat(provided) : prefix;\n throw new Error(value);\n}\n\nexport { invariant as default };\n","function _setPrototypeOf(t, e) {\n return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) {\n return t.__proto__ = e, t;\n }, _setPrototypeOf(t, e);\n}\nexport { _setPrototypeOf as default };","import setPrototypeOf from \"./setPrototypeOf.js\";\nfunction _inheritsLoose(t, o) {\n t.prototype = Object.create(o.prototype), t.prototype.constructor = t, setPrototypeOf(t, o);\n}\nexport { _inheritsLoose as default };","import type { Options } from '@sentry/types';\nimport { getClient } from '../currentScopes';\n\n// Treeshakable guard to remove all code related to tracing\ndeclare const __SENTRY_TRACING__: boolean | undefined;\n\n/**\n * Determines if tracing is currently enabled.\n *\n * Tracing is enabled when at least one of `tracesSampleRate` and `tracesSampler` is defined in the SDK config.\n */\nexport function hasTracingEnabled(\n maybeOptions?: Pick | undefined,\n): boolean {\n if (typeof __SENTRY_TRACING__ === 'boolean' && !__SENTRY_TRACING__) {\n return false;\n }\n\n const client = getClient();\n const options = maybeOptions || (client && client.getOptions());\n // eslint-disable-next-line deprecation/deprecation\n return !!options && (options.enableTracing || 'tracesSampleRate' in options || 'tracesSampler' in options);\n}\n","/* eslint-disable max-lines */\nimport type {\n Attachment,\n Breadcrumb,\n CaptureContext,\n Client,\n Context,\n Contexts,\n Event,\n EventHint,\n EventProcessor,\n Extra,\n Extras,\n Primitive,\n PropagationContext,\n RequestSession,\n Scope as ScopeInterface,\n ScopeContext,\n ScopeData,\n Session,\n SeverityLevel,\n User,\n} from '@sentry/types';\nimport { dateTimestampInSeconds, generatePropagationContext, isPlainObject, logger, uuid4 } from '@sentry/utils';\n\nimport { updateSession } from './session';\nimport { _getSpanForScope, _setSpanForScope } from './utils/spanOnScope';\n\n/**\n * Default value for maximum number of breadcrumbs added to an event.\n */\nconst DEFAULT_MAX_BREADCRUMBS = 100;\n\n/**\n * Holds additional event information.\n */\nclass ScopeClass implements ScopeInterface {\n /** Flag if notifying is happening. */\n protected _notifyingListeners: boolean;\n\n /** Callback for client to receive scope changes. */\n protected _scopeListeners: Array<(scope: Scope) => void>;\n\n /** Callback list that will be called during event processing. */\n protected _eventProcessors: EventProcessor[];\n\n /** Array of breadcrumbs. */\n protected _breadcrumbs: Breadcrumb[];\n\n /** User */\n protected _user: User;\n\n /** Tags */\n protected _tags: { [key: string]: Primitive };\n\n /** Extra */\n protected _extra: Extras;\n\n /** Contexts */\n protected _contexts: Contexts;\n\n /** Attachments */\n protected _attachments: Attachment[];\n\n /** Propagation Context for distributed tracing */\n protected _propagationContext: PropagationContext;\n\n /**\n * A place to stash data which is needed at some point in the SDK's event processing pipeline but which shouldn't get\n * sent to Sentry\n */\n protected _sdkProcessingMetadata: { [key: string]: unknown };\n\n /** Fingerprint */\n protected _fingerprint?: string[];\n\n /** Severity */\n protected _level?: SeverityLevel;\n\n /**\n * Transaction Name\n *\n * IMPORTANT: The transaction name on the scope has nothing to do with root spans/transaction objects.\n * It's purpose is to assign a transaction to the scope that's added to non-transaction events.\n */\n protected _transactionName?: string;\n\n /** Session */\n protected _session?: Session;\n\n /** Request Mode Session Status */\n protected _requestSession?: RequestSession;\n\n /** The client on this scope */\n protected _client?: Client;\n\n /** Contains the last event id of a captured event. */\n protected _lastEventId?: string;\n\n // NOTE: Any field which gets added here should get added not only to the constructor but also to the `clone` method.\n\n public constructor() {\n this._notifyingListeners = false;\n this._scopeListeners = [];\n this._eventProcessors = [];\n this._breadcrumbs = [];\n this._attachments = [];\n this._user = {};\n this._tags = {};\n this._extra = {};\n this._contexts = {};\n this._sdkProcessingMetadata = {};\n this._propagationContext = generatePropagationContext();\n }\n\n /**\n * @inheritDoc\n */\n public clone(): ScopeClass {\n const newScope = new ScopeClass();\n newScope._breadcrumbs = [...this._breadcrumbs];\n newScope._tags = { ...this._tags };\n newScope._extra = { ...this._extra };\n newScope._contexts = { ...this._contexts };\n newScope._user = this._user;\n newScope._level = this._level;\n newScope._session = this._session;\n newScope._transactionName = this._transactionName;\n newScope._fingerprint = this._fingerprint;\n newScope._eventProcessors = [...this._eventProcessors];\n newScope._requestSession = this._requestSession;\n newScope._attachments = [...this._attachments];\n newScope._sdkProcessingMetadata = { ...this._sdkProcessingMetadata };\n newScope._propagationContext = { ...this._propagationContext };\n newScope._client = this._client;\n newScope._lastEventId = this._lastEventId;\n\n _setSpanForScope(newScope, _getSpanForScope(this));\n\n return newScope;\n }\n\n /**\n * @inheritDoc\n */\n public setClient(client: Client | undefined): void {\n this._client = client;\n }\n\n /**\n * @inheritDoc\n */\n public setLastEventId(lastEventId: string | undefined): void {\n this._lastEventId = lastEventId;\n }\n\n /**\n * @inheritDoc\n */\n public getClient(): C | undefined {\n return this._client as C | undefined;\n }\n\n /**\n * @inheritDoc\n */\n public lastEventId(): string | undefined {\n return this._lastEventId;\n }\n\n /**\n * @inheritDoc\n */\n public addScopeListener(callback: (scope: Scope) => void): void {\n this._scopeListeners.push(callback);\n }\n\n /**\n * @inheritDoc\n */\n public addEventProcessor(callback: EventProcessor): this {\n this._eventProcessors.push(callback);\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setUser(user: User | null): this {\n // If null is passed we want to unset everything, but still define keys,\n // so that later down in the pipeline any existing values are cleared.\n this._user = user || {\n email: undefined,\n id: undefined,\n ip_address: undefined,\n username: undefined,\n };\n\n if (this._session) {\n updateSession(this._session, { user });\n }\n\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public getUser(): User | undefined {\n return this._user;\n }\n\n /**\n * @inheritDoc\n */\n public getRequestSession(): RequestSession | undefined {\n return this._requestSession;\n }\n\n /**\n * @inheritDoc\n */\n public setRequestSession(requestSession?: RequestSession): this {\n this._requestSession = requestSession;\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setTags(tags: { [key: string]: Primitive }): this {\n this._tags = {\n ...this._tags,\n ...tags,\n };\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setTag(key: string, value: Primitive): this {\n this._tags = { ...this._tags, [key]: value };\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setExtras(extras: Extras): this {\n this._extra = {\n ...this._extra,\n ...extras,\n };\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setExtra(key: string, extra: Extra): this {\n this._extra = { ...this._extra, [key]: extra };\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setFingerprint(fingerprint: string[]): this {\n this._fingerprint = fingerprint;\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setLevel(level: SeverityLevel): this {\n this._level = level;\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setTransactionName(name?: string): this {\n this._transactionName = name;\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setContext(key: string, context: Context | null): this {\n if (context === null) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete this._contexts[key];\n } else {\n this._contexts[key] = context;\n }\n\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setSession(session?: Session): this {\n if (!session) {\n delete this._session;\n } else {\n this._session = session;\n }\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public getSession(): Session | undefined {\n return this._session;\n }\n\n /**\n * @inheritDoc\n */\n public update(captureContext?: CaptureContext): this {\n if (!captureContext) {\n return this;\n }\n\n const scopeToMerge = typeof captureContext === 'function' ? captureContext(this) : captureContext;\n\n const [scopeInstance, requestSession] =\n scopeToMerge instanceof Scope\n ? [scopeToMerge.getScopeData(), scopeToMerge.getRequestSession()]\n : isPlainObject(scopeToMerge)\n ? [captureContext as ScopeContext, (captureContext as ScopeContext).requestSession]\n : [];\n\n const { tags, extra, user, contexts, level, fingerprint = [], propagationContext } = scopeInstance || {};\n\n this._tags = { ...this._tags, ...tags };\n this._extra = { ...this._extra, ...extra };\n this._contexts = { ...this._contexts, ...contexts };\n\n if (user && Object.keys(user).length) {\n this._user = user;\n }\n\n if (level) {\n this._level = level;\n }\n\n if (fingerprint.length) {\n this._fingerprint = fingerprint;\n }\n\n if (propagationContext) {\n this._propagationContext = propagationContext;\n }\n\n if (requestSession) {\n this._requestSession = requestSession;\n }\n\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public clear(): this {\n // client is not cleared here on purpose!\n this._breadcrumbs = [];\n this._tags = {};\n this._extra = {};\n this._user = {};\n this._contexts = {};\n this._level = undefined;\n this._transactionName = undefined;\n this._fingerprint = undefined;\n this._requestSession = undefined;\n this._session = undefined;\n _setSpanForScope(this, undefined);\n this._attachments = [];\n this._propagationContext = generatePropagationContext();\n\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public addBreadcrumb(breadcrumb: Breadcrumb, maxBreadcrumbs?: number): this {\n const maxCrumbs = typeof maxBreadcrumbs === 'number' ? maxBreadcrumbs : DEFAULT_MAX_BREADCRUMBS;\n\n // No data has been changed, so don't notify scope listeners\n if (maxCrumbs <= 0) {\n return this;\n }\n\n const mergedBreadcrumb = {\n timestamp: dateTimestampInSeconds(),\n ...breadcrumb,\n };\n\n const breadcrumbs = this._breadcrumbs;\n breadcrumbs.push(mergedBreadcrumb);\n this._breadcrumbs = breadcrumbs.length > maxCrumbs ? breadcrumbs.slice(-maxCrumbs) : breadcrumbs;\n\n this._notifyScopeListeners();\n\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public getLastBreadcrumb(): Breadcrumb | undefined {\n return this._breadcrumbs[this._breadcrumbs.length - 1];\n }\n\n /**\n * @inheritDoc\n */\n public clearBreadcrumbs(): this {\n this._breadcrumbs = [];\n this._notifyScopeListeners();\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public addAttachment(attachment: Attachment): this {\n this._attachments.push(attachment);\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public clearAttachments(): this {\n this._attachments = [];\n return this;\n }\n\n /** @inheritDoc */\n public getScopeData(): ScopeData {\n return {\n breadcrumbs: this._breadcrumbs,\n attachments: this._attachments,\n contexts: this._contexts,\n tags: this._tags,\n extra: this._extra,\n user: this._user,\n level: this._level,\n fingerprint: this._fingerprint || [],\n eventProcessors: this._eventProcessors,\n propagationContext: this._propagationContext,\n sdkProcessingMetadata: this._sdkProcessingMetadata,\n transactionName: this._transactionName,\n span: _getSpanForScope(this),\n };\n }\n\n /**\n * @inheritDoc\n */\n public setSDKProcessingMetadata(newData: { [key: string]: unknown }): this {\n this._sdkProcessingMetadata = { ...this._sdkProcessingMetadata, ...newData };\n\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public setPropagationContext(context: PropagationContext): this {\n this._propagationContext = context;\n return this;\n }\n\n /**\n * @inheritDoc\n */\n public getPropagationContext(): PropagationContext {\n return this._propagationContext;\n }\n\n /**\n * @inheritDoc\n */\n public captureException(exception: unknown, hint?: EventHint): string {\n const eventId = hint && hint.event_id ? hint.event_id : uuid4();\n\n if (!this._client) {\n logger.warn('No client configured on scope - will not capture exception!');\n return eventId;\n }\n\n const syntheticException = new Error('Sentry syntheticException');\n\n this._client.captureException(\n exception,\n {\n originalException: exception,\n syntheticException,\n ...hint,\n event_id: eventId,\n },\n this,\n );\n\n return eventId;\n }\n\n /**\n * @inheritDoc\n */\n public captureMessage(message: string, level?: SeverityLevel, hint?: EventHint): string {\n const eventId = hint && hint.event_id ? hint.event_id : uuid4();\n\n if (!this._client) {\n logger.warn('No client configured on scope - will not capture message!');\n return eventId;\n }\n\n const syntheticException = new Error(message);\n\n this._client.captureMessage(\n message,\n level,\n {\n originalException: message,\n syntheticException,\n ...hint,\n event_id: eventId,\n },\n this,\n );\n\n return eventId;\n }\n\n /**\n * @inheritDoc\n */\n public captureEvent(event: Event, hint?: EventHint): string {\n const eventId = hint && hint.event_id ? hint.event_id : uuid4();\n\n if (!this._client) {\n logger.warn('No client configured on scope - will not capture event!');\n return eventId;\n }\n\n this._client.captureEvent(event, { ...hint, event_id: eventId }, this);\n\n return eventId;\n }\n\n /**\n * This will be called on every set call.\n */\n protected _notifyScopeListeners(): void {\n // We need this check for this._notifyingListeners to be able to work on scope during updates\n // If this check is not here we'll produce endless recursion when something is done with the scope\n // during the callback.\n if (!this._notifyingListeners) {\n this._notifyingListeners = true;\n this._scopeListeners.forEach(callback => {\n callback(this);\n });\n this._notifyingListeners = false;\n }\n }\n}\n\n// NOTE: By exporting this here as const & type, instead of doing `export class`,\n// We can get the correct class when importing from `@sentry/core`, but the original type (from `@sentry/types`)\n// This is helpful for interop, e.g. when doing `import type { Scope } from '@sentry/node';` (which re-exports this)\n\n/**\n * Holds additional event information.\n */\nexport const Scope = ScopeClass;\n\n/**\n * Holds additional event information.\n */\nexport type Scope = ScopeInterface;\n","var core = module.exports = { version: '2.6.12' };\nif (typeof __e == 'number') __e = core; // eslint-disable-line no-undef\n","/*\n * Copyright 2022 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { getNavigationEntry } from './getNavigationEntry';\n\nexport const getActivationStart = (): number => {\n const navEntry = getNavigationEntry();\n return (navEntry && navEntry.activationStart) || 0;\n};\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { WINDOW } from '../../../types';\n\nexport interface OnHiddenCallback {\n (event: Event): void;\n}\n\nexport const onHidden = (cb: OnHiddenCallback) => {\n const onHiddenOrPageHide = (event: Event) => {\n if (event.type === 'pagehide' || (WINDOW.document && WINDOW.document.visibilityState === 'hidden')) {\n cb(event);\n }\n };\n\n if (WINDOW.document) {\n addEventListener('visibilitychange', onHiddenOrPageHide, true);\n // Some browsers have buggy implementations of visibilitychange,\n // so we use pagehide in addition, just to be safe.\n addEventListener('pagehide', onHiddenOrPageHide, true);\n }\n};\n","/*\n * Copyright 2022 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { WINDOW } from '../../../types';\nimport type { NavigationTimingPolyfillEntry } from '../types';\n\nexport const getNavigationEntry = (): PerformanceNavigationTiming | NavigationTimingPolyfillEntry | undefined => {\n return WINDOW.performance && performance.getEntriesByType && performance.getEntriesByType('navigation')[0];\n};\n","function _objectWithoutPropertiesLoose(r, e) {\n if (null == r) return {};\n var t = {};\n for (var n in r) if ({}.hasOwnProperty.call(r, n)) {\n if (e.includes(n)) continue;\n t[n] = r[n];\n }\n return t;\n}\nexport { _objectWithoutPropertiesLoose as default };","import { isRegExp, isString, isVueViewModel } from './is';\n\nexport { escapeStringForRegex } from './vendor/escapeStringForRegex';\n\n/**\n * Truncates given string to the maximum characters count\n *\n * @param str An object that contains serializable values\n * @param max Maximum number of characters in truncated string (0 = unlimited)\n * @returns string Encoded\n */\nexport function truncate(str: string, max: number = 0): string {\n if (typeof str !== 'string' || max === 0) {\n return str;\n }\n return str.length <= max ? str : `${str.slice(0, max)}...`;\n}\n\n/**\n * This is basically just `trim_line` from\n * https://github.com/getsentry/sentry/blob/master/src/sentry/lang/javascript/processor.py#L67\n *\n * @param str An object that contains serializable values\n * @param max Maximum number of characters in truncated string\n * @returns string Encoded\n */\nexport function snipLine(line: string, colno: number): string {\n let newLine = line;\n const lineLength = newLine.length;\n if (lineLength <= 150) {\n return newLine;\n }\n if (colno > lineLength) {\n // eslint-disable-next-line no-param-reassign\n colno = lineLength;\n }\n\n let start = Math.max(colno - 60, 0);\n if (start < 5) {\n start = 0;\n }\n\n let end = Math.min(start + 140, lineLength);\n if (end > lineLength - 5) {\n end = lineLength;\n }\n if (end === lineLength) {\n start = Math.max(end - 140, 0);\n }\n\n newLine = newLine.slice(start, end);\n if (start > 0) {\n newLine = `'{snip} ${newLine}`;\n }\n if (end < lineLength) {\n newLine += ' {snip}';\n }\n\n return newLine;\n}\n\n/**\n * Join values in array\n * @param input array of values to be joined together\n * @param delimiter string to be placed in-between values\n * @returns Joined values\n */\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport function safeJoin(input: any[], delimiter?: string): string {\n if (!Array.isArray(input)) {\n return '';\n }\n\n const output = [];\n // eslint-disable-next-line @typescript-eslint/prefer-for-of\n for (let i = 0; i < input.length; i++) {\n const value = input[i];\n try {\n // This is a hack to fix a Vue3-specific bug that causes an infinite loop of\n // console warnings. This happens when a Vue template is rendered with\n // an undeclared variable, which we try to stringify, ultimately causing\n // Vue to issue another warning which repeats indefinitely.\n // see: https://github.com/getsentry/sentry-javascript/pull/8981\n if (isVueViewModel(value)) {\n output.push('[VueViewModel]');\n } else {\n output.push(String(value));\n }\n } catch (e) {\n output.push('[value cannot be serialized]');\n }\n }\n\n return output.join(delimiter);\n}\n\n/**\n * Checks if the given value matches a regex or string\n *\n * @param value The string to test\n * @param pattern Either a regex or a string against which `value` will be matched\n * @param requireExactStringMatch If true, `value` must match `pattern` exactly. If false, `value` will match\n * `pattern` if it contains `pattern`. Only applies to string-type patterns.\n */\nexport function isMatchingPattern(\n value: string,\n pattern: RegExp | string,\n requireExactStringMatch: boolean = false,\n): boolean {\n if (!isString(value)) {\n return false;\n }\n\n if (isRegExp(pattern)) {\n return pattern.test(value);\n }\n if (isString(pattern)) {\n return requireExactStringMatch ? value === pattern : value.includes(pattern);\n }\n\n return false;\n}\n\n/**\n * Test the given string against an array of strings and regexes. By default, string matching is done on a\n * substring-inclusion basis rather than a strict equality basis\n *\n * @param testString The string to test\n * @param patterns The patterns against which to test the string\n * @param requireExactStringMatch If true, `testString` must match one of the given string patterns exactly in order to\n * count. If false, `testString` will match a string pattern if it contains that pattern.\n * @returns\n */\nexport function stringMatchesSomePattern(\n testString: string,\n patterns: Array = [],\n requireExactStringMatch: boolean = false,\n): boolean {\n return patterns.some(pattern => isMatchingPattern(testString, pattern, requireExactStringMatch));\n}\n","import type { SerializedSession, Session, SessionContext, SessionStatus } from '@sentry/types';\nimport { dropUndefinedKeys, timestampInSeconds, uuid4 } from '@sentry/utils';\n/**\n * Creates a new `Session` object by setting certain default parameters. If optional @param context\n * is passed, the passed properties are applied to the session object.\n *\n * @param context (optional) additional properties to be applied to the returned session object\n *\n * @returns a new `Session` object\n */\nexport function makeSession(context?: Omit): Session {\n // Both timestamp and started are in seconds since the UNIX epoch.\n const startingTime = timestampInSeconds();\n\n const session: Session = {\n sid: uuid4(),\n init: true,\n timestamp: startingTime,\n started: startingTime,\n duration: 0,\n status: 'ok',\n errors: 0,\n ignoreDuration: false,\n toJSON: () => sessionToJSON(session),\n };\n\n if (context) {\n updateSession(session, context);\n }\n\n return session;\n}\n\n/**\n * Updates a session object with the properties passed in the context.\n *\n * Note that this function mutates the passed object and returns void.\n * (Had to do this instead of returning a new and updated session because closing and sending a session\n * makes an update to the session after it was passed to the sending logic.\n * @see BaseClient.captureSession )\n *\n * @param session the `Session` to update\n * @param context the `SessionContext` holding the properties that should be updated in @param session\n */\n// eslint-disable-next-line complexity\nexport function updateSession(session: Session, context: SessionContext = {}): void {\n if (context.user) {\n if (!session.ipAddress && context.user.ip_address) {\n session.ipAddress = context.user.ip_address;\n }\n\n if (!session.did && !context.did) {\n session.did = context.user.id || context.user.email || context.user.username;\n }\n }\n\n session.timestamp = context.timestamp || timestampInSeconds();\n\n if (context.abnormal_mechanism) {\n session.abnormal_mechanism = context.abnormal_mechanism;\n }\n\n if (context.ignoreDuration) {\n session.ignoreDuration = context.ignoreDuration;\n }\n if (context.sid) {\n // Good enough uuid validation. — Kamil\n session.sid = context.sid.length === 32 ? context.sid : uuid4();\n }\n if (context.init !== undefined) {\n session.init = context.init;\n }\n if (!session.did && context.did) {\n session.did = `${context.did}`;\n }\n if (typeof context.started === 'number') {\n session.started = context.started;\n }\n if (session.ignoreDuration) {\n session.duration = undefined;\n } else if (typeof context.duration === 'number') {\n session.duration = context.duration;\n } else {\n const duration = session.timestamp - session.started;\n session.duration = duration >= 0 ? duration : 0;\n }\n if (context.release) {\n session.release = context.release;\n }\n if (context.environment) {\n session.environment = context.environment;\n }\n if (!session.ipAddress && context.ipAddress) {\n session.ipAddress = context.ipAddress;\n }\n if (!session.userAgent && context.userAgent) {\n session.userAgent = context.userAgent;\n }\n if (typeof context.errors === 'number') {\n session.errors = context.errors;\n }\n if (context.status) {\n session.status = context.status;\n }\n}\n\n/**\n * Closes a session by setting its status and updating the session object with it.\n * Internally calls `updateSession` to update the passed session object.\n *\n * Note that this function mutates the passed session (@see updateSession for explanation).\n *\n * @param session the `Session` object to be closed\n * @param status the `SessionStatus` with which the session was closed. If you don't pass a status,\n * this function will keep the previously set status, unless it was `'ok'` in which case\n * it is changed to `'exited'`.\n */\nexport function closeSession(session: Session, status?: Exclude): void {\n let context = {};\n if (status) {\n context = { status };\n } else if (session.status === 'ok') {\n context = { status: 'exited' };\n }\n\n updateSession(session, context);\n}\n\n/**\n * Serializes a passed session object to a JSON object with a slightly different structure.\n * This is necessary because the Sentry backend requires a slightly different schema of a session\n * than the one the JS SDKs use internally.\n *\n * @param session the session to be converted\n *\n * @returns a JSON object of the passed session\n */\nfunction sessionToJSON(session: Session): SerializedSession {\n return dropUndefinedKeys({\n sid: `${session.sid}`,\n init: session.init,\n // Make sure that sec is converted to ms for date constructor\n started: new Date(session.started * 1000).toISOString(),\n timestamp: new Date(session.timestamp * 1000).toISOString(),\n status: session.status,\n errors: session.errors,\n did: typeof session.did === 'number' || typeof session.did === 'string' ? `${session.did}` : undefined,\n duration: session.duration,\n abnormal_mechanism: session.abnormal_mechanism,\n attrs: {\n release: session.release,\n environment: session.environment,\n ip_address: session.ipAddress,\n user_agent: session.userAgent,\n },\n });\n}\n","import type { Client, Scope as ScopeInterface } from '@sentry/types';\nimport { isThenable } from '@sentry/utils';\nimport { getDefaultCurrentScope, getDefaultIsolationScope } from '../defaultScopes';\nimport { Scope } from '../scope';\n\nimport { getMainCarrier, getSentryCarrier } from './../carrier';\nimport type { AsyncContextStrategy } from './types';\n\ninterface Layer {\n client?: Client;\n scope: ScopeInterface;\n}\n\n/**\n * This is an object that holds a stack of scopes.\n */\nexport class AsyncContextStack {\n private readonly _stack: [Layer, ...Layer[]];\n private _isolationScope: ScopeInterface;\n\n public constructor(scope?: ScopeInterface, isolationScope?: ScopeInterface) {\n let assignedScope;\n if (!scope) {\n assignedScope = new Scope();\n } else {\n assignedScope = scope;\n }\n\n let assignedIsolationScope;\n if (!isolationScope) {\n assignedIsolationScope = new Scope();\n } else {\n assignedIsolationScope = isolationScope;\n }\n\n // scope stack for domains or the process\n this._stack = [{ scope: assignedScope }];\n this._isolationScope = assignedIsolationScope;\n }\n\n /**\n * Fork a scope for the stack.\n */\n public withScope(callback: (scope: ScopeInterface) => T): T {\n const scope = this._pushScope();\n\n let maybePromiseResult: T;\n try {\n maybePromiseResult = callback(scope);\n } catch (e) {\n this._popScope();\n throw e;\n }\n\n if (isThenable(maybePromiseResult)) {\n // @ts-expect-error - isThenable returns the wrong type\n return maybePromiseResult.then(\n res => {\n this._popScope();\n return res;\n },\n e => {\n this._popScope();\n throw e;\n },\n );\n }\n\n this._popScope();\n return maybePromiseResult;\n }\n\n /**\n * Get the client of the stack.\n */\n public getClient(): C | undefined {\n return this.getStackTop().client as C;\n }\n\n /**\n * Returns the scope of the top stack.\n */\n public getScope(): ScopeInterface {\n return this.getStackTop().scope;\n }\n\n /**\n * Get the isolation scope for the stack.\n */\n public getIsolationScope(): ScopeInterface {\n return this._isolationScope;\n }\n\n /**\n * Returns the topmost scope layer in the order domain > local > process.\n */\n public getStackTop(): Layer {\n return this._stack[this._stack.length - 1] as Layer;\n }\n\n /**\n * Push a scope to the stack.\n */\n private _pushScope(): ScopeInterface {\n // We want to clone the content of prev scope\n const scope = this.getScope().clone();\n this._stack.push({\n client: this.getClient(),\n scope,\n });\n return scope;\n }\n\n /**\n * Pop a scope from the stack.\n */\n private _popScope(): boolean {\n if (this._stack.length <= 1) return false;\n return !!this._stack.pop();\n }\n}\n\n/**\n * Get the global async context stack.\n * This will be removed during the v8 cycle and is only here to make migration easier.\n */\nfunction getAsyncContextStack(): AsyncContextStack {\n const registry = getMainCarrier();\n const sentry = getSentryCarrier(registry);\n\n return (sentry.stack = sentry.stack || new AsyncContextStack(getDefaultCurrentScope(), getDefaultIsolationScope()));\n}\n\nfunction withScope(callback: (scope: ScopeInterface) => T): T {\n return getAsyncContextStack().withScope(callback);\n}\n\nfunction withSetScope(scope: ScopeInterface, callback: (scope: ScopeInterface) => T): T {\n const stack = getAsyncContextStack() as AsyncContextStack;\n return stack.withScope(() => {\n stack.getStackTop().scope = scope;\n return callback(scope);\n });\n}\n\nfunction withIsolationScope(callback: (isolationScope: ScopeInterface) => T): T {\n return getAsyncContextStack().withScope(() => {\n return callback(getAsyncContextStack().getIsolationScope());\n });\n}\n\n/**\n * Get the stack-based async context strategy.\n */\nexport function getStackAsyncContextStrategy(): AsyncContextStrategy {\n return {\n withIsolationScope,\n withScope,\n withSetScope,\n withSetIsolationScope: (_isolationScope: ScopeInterface, callback: (isolationScope: ScopeInterface) => T) => {\n return withIsolationScope(callback);\n },\n getCurrentScope: () => getAsyncContextStack().getScope(),\n getIsolationScope: () => getAsyncContextStack().getIsolationScope(),\n };\n}\n","import type { Scope } from '@sentry/types';\nimport { getGlobalSingleton } from '@sentry/utils';\nimport { Scope as ScopeClass } from './scope';\n\n/** Get the default current scope. */\nexport function getDefaultCurrentScope(): Scope {\n return getGlobalSingleton('defaultCurrentScope', () => new ScopeClass());\n}\n\n/** Get the default isolation scope. */\nexport function getDefaultIsolationScope(): Scope {\n return getGlobalSingleton('defaultIsolationScope', () => new ScopeClass());\n}\n","import type { Carrier } from './../carrier';\nimport { getMainCarrier, getSentryCarrier } from './../carrier';\nimport { getStackAsyncContextStrategy } from './stackStrategy';\nimport type { AsyncContextStrategy } from './types';\n\n/**\n * @private Private API with no semver guarantees!\n *\n * Sets the global async context strategy\n */\nexport function setAsyncContextStrategy(strategy: AsyncContextStrategy | undefined): void {\n // Get main carrier (global for every environment)\n const registry = getMainCarrier();\n const sentry = getSentryCarrier(registry);\n sentry.acs = strategy;\n}\n\n/**\n * Get the current async context strategy.\n * If none has been setup, the default will be used.\n */\nexport function getAsyncContextStrategy(carrier: Carrier): AsyncContextStrategy {\n const sentry = getSentryCarrier(carrier);\n\n if (sentry.acs) {\n return sentry.acs;\n }\n\n // Otherwise, use the default one (stack)\n return getStackAsyncContextStrategy();\n}\n","import type {\n Client,\n DsnComponents,\n DynamicSamplingContext,\n Event,\n EventEnvelope,\n EventItem,\n SdkInfo,\n SdkMetadata,\n Session,\n SessionAggregates,\n SessionEnvelope,\n SessionItem,\n SpanEnvelope,\n SpanItem,\n SpanJSON,\n} from '@sentry/types';\nimport {\n createEnvelope,\n createEventEnvelopeHeaders,\n dsnToString,\n getSdkMetadataForEnvelopeHeader,\n} from '@sentry/utils';\nimport { createSpanEnvelopeItem } from '@sentry/utils';\nimport { getDynamicSamplingContextFromSpan } from './tracing/dynamicSamplingContext';\nimport type { SentrySpan } from './tracing/sentrySpan';\nimport { spanToJSON } from './utils/spanUtils';\n\n/**\n * Apply SdkInfo (name, version, packages, integrations) to the corresponding event key.\n * Merge with existing data if any.\n **/\nfunction enhanceEventWithSdkInfo(event: Event, sdkInfo?: SdkInfo): Event {\n if (!sdkInfo) {\n return event;\n }\n event.sdk = event.sdk || {};\n event.sdk.name = event.sdk.name || sdkInfo.name;\n event.sdk.version = event.sdk.version || sdkInfo.version;\n event.sdk.integrations = [...(event.sdk.integrations || []), ...(sdkInfo.integrations || [])];\n event.sdk.packages = [...(event.sdk.packages || []), ...(sdkInfo.packages || [])];\n return event;\n}\n\n/** Creates an envelope from a Session */\nexport function createSessionEnvelope(\n session: Session | SessionAggregates,\n dsn?: DsnComponents,\n metadata?: SdkMetadata,\n tunnel?: string,\n): SessionEnvelope {\n const sdkInfo = getSdkMetadataForEnvelopeHeader(metadata);\n const envelopeHeaders = {\n sent_at: new Date().toISOString(),\n ...(sdkInfo && { sdk: sdkInfo }),\n ...(!!tunnel && dsn && { dsn: dsnToString(dsn) }),\n };\n\n const envelopeItem: SessionItem =\n 'aggregates' in session ? [{ type: 'sessions' }, session] : [{ type: 'session' }, session.toJSON()];\n\n return createEnvelope(envelopeHeaders, [envelopeItem]);\n}\n\n/**\n * Create an Envelope from an event.\n */\nexport function createEventEnvelope(\n event: Event,\n dsn?: DsnComponents,\n metadata?: SdkMetadata,\n tunnel?: string,\n): EventEnvelope {\n const sdkInfo = getSdkMetadataForEnvelopeHeader(metadata);\n\n /*\n Note: Due to TS, event.type may be `replay_event`, theoretically.\n In practice, we never call `createEventEnvelope` with `replay_event` type,\n and we'd have to adjut a looot of types to make this work properly.\n We want to avoid casting this around, as that could lead to bugs (e.g. when we add another type)\n So the safe choice is to really guard against the replay_event type here.\n */\n const eventType = event.type && event.type !== 'replay_event' ? event.type : 'event';\n\n enhanceEventWithSdkInfo(event, metadata && metadata.sdk);\n\n const envelopeHeaders = createEventEnvelopeHeaders(event, sdkInfo, tunnel, dsn);\n\n // Prevent this data (which, if it exists, was used in earlier steps in the processing pipeline) from being sent to\n // sentry. (Note: Our use of this property comes and goes with whatever we might be debugging, whatever hacks we may\n // have temporarily added, etc. Even if we don't happen to be using it at some point in the future, let's not get rid\n // of this `delete`, lest we miss putting it back in the next time the property is in use.)\n delete event.sdkProcessingMetadata;\n\n const eventItem: EventItem = [{ type: eventType }, event];\n return createEnvelope(envelopeHeaders, [eventItem]);\n}\n\n/**\n * Create envelope from Span item.\n *\n * Takes an optional client and runs spans through `beforeSendSpan` if available.\n */\nexport function createSpanEnvelope(spans: [SentrySpan, ...SentrySpan[]], client?: Client): SpanEnvelope {\n function dscHasRequiredProps(dsc: Partial): dsc is DynamicSamplingContext {\n return !!dsc.trace_id && !!dsc.public_key;\n }\n\n // For the moment we'll obtain the DSC from the first span in the array\n // This might need to be changed if we permit sending multiple spans from\n // different segments in one envelope\n const dsc = getDynamicSamplingContextFromSpan(spans[0]);\n\n const dsn = client && client.getDsn();\n const tunnel = client && client.getOptions().tunnel;\n\n const headers: SpanEnvelope[0] = {\n sent_at: new Date().toISOString(),\n ...(dscHasRequiredProps(dsc) && { trace: dsc }),\n ...(!!tunnel && dsn && { dsn: dsnToString(dsn) }),\n };\n\n const beforeSendSpan = client && client.getOptions().beforeSendSpan;\n const convertToSpanJSON = beforeSendSpan\n ? (span: SentrySpan) => beforeSendSpan(spanToJSON(span) as SpanJSON)\n : (span: SentrySpan) => spanToJSON(span);\n\n const items: SpanItem[] = [];\n for (const span of spans) {\n const spanJson = convertToSpanJSON(span);\n if (spanJson) {\n items.push(createSpanEnvelopeItem(spanJson));\n }\n }\n\n return createEnvelope(headers, items);\n}\n","var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n","// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028\nvar global = module.exports = typeof window != 'undefined' && window.Math == Math\n ? window : typeof self != 'undefined' && self.Math == Math ? self\n // eslint-disable-next-line no-new-func\n : Function('return this')();\nif (typeof __g == 'number') __g = global; // eslint-disable-line no-undef\n","// Thank's IE8 for his funny defineProperty\nmodule.exports = !require('./_fails')(function () {\n return Object.defineProperty({}, 'a', { get: function () { return 7; } }).a != 7;\n});\n","'use strict';\n\nimport utils from '../utils.js';\nimport AxiosError from '../core/AxiosError.js';\n// temporary hotfix to avoid circular references until AxiosURLSearchParams is refactored\nimport PlatformFormData from '../platform/node/classes/FormData.js';\n\n/**\n * Determines if the given thing is a array or js object.\n *\n * @param {string} thing - The object or array to be visited.\n *\n * @returns {boolean}\n */\nfunction isVisitable(thing) {\n return utils.isPlainObject(thing) || utils.isArray(thing);\n}\n\n/**\n * It removes the brackets from the end of a string\n *\n * @param {string} key - The key of the parameter.\n *\n * @returns {string} the key without the brackets.\n */\nfunction removeBrackets(key) {\n return utils.endsWith(key, '[]') ? key.slice(0, -2) : key;\n}\n\n/**\n * It takes a path, a key, and a boolean, and returns a string\n *\n * @param {string} path - The path to the current key.\n * @param {string} key - The key of the current object being iterated over.\n * @param {string} dots - If true, the key will be rendered with dots instead of brackets.\n *\n * @returns {string} The path to the current key.\n */\nfunction renderKey(path, key, dots) {\n if (!path) return key;\n return path.concat(key).map(function each(token, i) {\n // eslint-disable-next-line no-param-reassign\n token = removeBrackets(token);\n return !dots && i ? '[' + token + ']' : token;\n }).join(dots ? '.' : '');\n}\n\n/**\n * If the array is an array and none of its elements are visitable, then it's a flat array.\n *\n * @param {Array} arr - The array to check\n *\n * @returns {boolean}\n */\nfunction isFlatArray(arr) {\n return utils.isArray(arr) && !arr.some(isVisitable);\n}\n\nconst predicates = utils.toFlatObject(utils, {}, null, function filter(prop) {\n return /^is[A-Z]/.test(prop);\n});\n\n/**\n * Convert a data object to FormData\n *\n * @param {Object} obj\n * @param {?Object} [formData]\n * @param {?Object} [options]\n * @param {Function} [options.visitor]\n * @param {Boolean} [options.metaTokens = true]\n * @param {Boolean} [options.dots = false]\n * @param {?Boolean} [options.indexes = false]\n *\n * @returns {Object}\n **/\n\n/**\n * It converts an object into a FormData object\n *\n * @param {Object} obj - The object to convert to form data.\n * @param {string} formData - The FormData object to append to.\n * @param {Object} options\n *\n * @returns\n */\nfunction toFormData(obj, formData, options) {\n if (!utils.isObject(obj)) {\n throw new TypeError('target must be an object');\n }\n\n // eslint-disable-next-line no-param-reassign\n formData = formData || new (PlatformFormData || FormData)();\n\n // eslint-disable-next-line no-param-reassign\n options = utils.toFlatObject(options, {\n metaTokens: true,\n dots: false,\n indexes: false\n }, false, function defined(option, source) {\n // eslint-disable-next-line no-eq-null,eqeqeq\n return !utils.isUndefined(source[option]);\n });\n\n const metaTokens = options.metaTokens;\n // eslint-disable-next-line no-use-before-define\n const visitor = options.visitor || defaultVisitor;\n const dots = options.dots;\n const indexes = options.indexes;\n const _Blob = options.Blob || typeof Blob !== 'undefined' && Blob;\n const useBlob = _Blob && utils.isSpecCompliantForm(formData);\n\n if (!utils.isFunction(visitor)) {\n throw new TypeError('visitor must be a function');\n }\n\n function convertValue(value) {\n if (value === null) return '';\n\n if (utils.isDate(value)) {\n return value.toISOString();\n }\n\n if (!useBlob && utils.isBlob(value)) {\n throw new AxiosError('Blob is not supported. Use a Buffer instead.');\n }\n\n if (utils.isArrayBuffer(value) || utils.isTypedArray(value)) {\n return useBlob && typeof Blob === 'function' ? new Blob([value]) : Buffer.from(value);\n }\n\n return value;\n }\n\n /**\n * Default visitor.\n *\n * @param {*} value\n * @param {String|Number} key\n * @param {Array} path\n * @this {FormData}\n *\n * @returns {boolean} return true to visit the each prop of the value recursively\n */\n function defaultVisitor(value, key, path) {\n let arr = value;\n\n if (value && !path && typeof value === 'object') {\n if (utils.endsWith(key, '{}')) {\n // eslint-disable-next-line no-param-reassign\n key = metaTokens ? key : key.slice(0, -2);\n // eslint-disable-next-line no-param-reassign\n value = JSON.stringify(value);\n } else if (\n (utils.isArray(value) && isFlatArray(value)) ||\n ((utils.isFileList(value) || utils.endsWith(key, '[]')) && (arr = utils.toArray(value))\n )) {\n // eslint-disable-next-line no-param-reassign\n key = removeBrackets(key);\n\n arr.forEach(function each(el, index) {\n !(utils.isUndefined(el) || el === null) && formData.append(\n // eslint-disable-next-line no-nested-ternary\n indexes === true ? renderKey([key], index, dots) : (indexes === null ? key : key + '[]'),\n convertValue(el)\n );\n });\n return false;\n }\n }\n\n if (isVisitable(value)) {\n return true;\n }\n\n formData.append(renderKey(path, key, dots), convertValue(value));\n\n return false;\n }\n\n const stack = [];\n\n const exposedHelpers = Object.assign(predicates, {\n defaultVisitor,\n convertValue,\n isVisitable\n });\n\n function build(value, path) {\n if (utils.isUndefined(value)) return;\n\n if (stack.indexOf(value) !== -1) {\n throw Error('Circular reference detected in ' + path.join('.'));\n }\n\n stack.push(value);\n\n utils.forEach(value, function each(el, key) {\n const result = !(utils.isUndefined(el) || el === null) && visitor.call(\n formData, el, utils.isString(key) ? key.trim() : key, path, exposedHelpers\n );\n\n if (result === true) {\n build(el, path ? path.concat(key) : [key]);\n }\n });\n\n stack.pop();\n }\n\n if (!utils.isObject(obj)) {\n throw new TypeError('data must be an object');\n }\n\n build(obj);\n\n return formData;\n}\n\nexport default toFormData;\n","/*\n * Copyright 2020 Google LLC\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * https://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nimport { WINDOW } from '../../../types';\n\nlet firstHiddenTime = -1;\n\nconst initHiddenTime = () => {\n // If the document is hidden when this code runs, assume it was always\n // hidden and the page was loaded in the background, with the one exception\n // that visibility state is always 'hidden' during prerendering, so we have\n // to ignore that case until prerendering finishes (see: `prerenderingchange`\n // event logic below).\n firstHiddenTime = WINDOW.document!.visibilityState === 'hidden' && !WINDOW.document!.prerendering ? 0 : Infinity;\n};\n\nconst onVisibilityUpdate = (event: Event) => {\n // If the document is 'hidden' and no previous hidden timestamp has been\n // set, update it based on the current event data.\n if (WINDOW.document!.visibilityState === 'hidden' && firstHiddenTime > -1) {\n // If the event is a 'visibilitychange' event, it means the page was\n // visible prior to this change, so the event timestamp is the first\n // hidden time.\n // However, if the event is not a 'visibilitychange' event, then it must\n // be a 'prerenderingchange' event, and the fact that the document is\n // still 'hidden' from the above check means the tab was activated\n // in a background state and so has always been hidden.\n firstHiddenTime = event.type === 'visibilitychange' ? event.timeStamp : 0;\n\n // Remove all listeners now that a `firstHiddenTime` value has been set.\n removeEventListener('visibilitychange', onVisibilityUpdate, true);\n removeEventListener('prerenderingchange', onVisibilityUpdate, true);\n }\n};\n\nconst addChangeListeners = () => {\n addEventListener('visibilitychange', onVisibilityUpdate, true);\n // IMPORTANT: when a page is prerendering, its `visibilityState` is\n // 'hidden', so in order to account for cases where this module checks for\n // visibility during prerendering, an additional check after prerendering\n // completes is also required.\n addEventListener('prerenderingchange', onVisibilityUpdate, true);\n};\n\nexport const getVisibilityWatcher = () => {\n if (WINDOW.document && firstHiddenTime < 0) {\n // If the document is hidden when this code runs, assume it was hidden\n // since navigation start. This isn't a perfect heuristic, but it's the\n // best we can do until an API is available to support querying past\n // visibilityState.\n initHiddenTime();\n addChangeListeners();\n }\n return {\n get firstHiddenTime() {\n return firstHiddenTime;\n },\n };\n};\n","var global = require('./_global');\nvar core = require('./_core');\nvar ctx = require('./_ctx');\nvar hide = require('./_hide');\nvar has = require('./_has');\nvar PROTOTYPE = 'prototype';\n\nvar $export = function (type, name, source) {\n var IS_FORCED = type & $export.F;\n var IS_GLOBAL = type & $export.G;\n var IS_STATIC = type & $export.S;\n var IS_PROTO = type & $export.P;\n var IS_BIND = type & $export.B;\n var IS_WRAP = type & $export.W;\n var exports = IS_GLOBAL ? core : core[name] || (core[name] = {});\n var expProto = exports[PROTOTYPE];\n var target = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE];\n var key, own, out;\n if (IS_GLOBAL) source = name;\n for (key in source) {\n // contains in native\n own = !IS_FORCED && target && target[key] !== undefined;\n if (own && has(exports, key)) continue;\n // export native or passed\n out = own ? target[key] : source[key];\n // prevent global pollution for namespaces\n exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key]\n // bind timers to global for call from export context\n : IS_BIND && own ? ctx(out, global)\n // wrap global constructors for prevent change them in library\n : IS_WRAP && target[key] == out ? (function (C) {\n var F = function (a, b, c) {\n if (this instanceof C) {\n switch (arguments.length) {\n case 0: return new C();\n case 1: return new C(a);\n case 2: return new C(a, b);\n } return new C(a, b, c);\n } return C.apply(this, arguments);\n };\n F[PROTOTYPE] = C[PROTOTYPE];\n return F;\n // make static versions for prototype methods\n })(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out;\n // export proto methods to core.%CONSTRUCTOR%.methods.%NAME%\n if (IS_PROTO) {\n (exports.virtual || (exports.virtual = {}))[key] = out;\n // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME%\n if (type & $export.R && expProto && !expProto[key]) hide(expProto, key, out);\n }\n }\n};\n// type bitmap\n$export.F = 1; // forced\n$export.G = 2; // global\n$export.S = 4; // static\n$export.P = 8; // proto\n$export.B = 16; // bind\n$export.W = 32; // wrap\n$export.U = 64; // safe\n$export.R = 128; // real proto method for `library`\nmodule.exports = $export;\n","var anObject = require('./_an-object');\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\nvar toPrimitive = require('./_to-primitive');\nvar dP = Object.defineProperty;\n\nexports.f = require('./_descriptors') ? Object.defineProperty : function defineProperty(O, P, Attributes) {\n anObject(O);\n P = toPrimitive(P, true);\n anObject(Attributes);\n if (IE8_DOM_DEFINE) try {\n return dP(O, P, Attributes);\n } catch (e) { /* empty */ }\n if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported!');\n if ('value' in Attributes) O[P] = Attributes.value;\n return O;\n};\n","var hasOwnProperty = {}.hasOwnProperty;\nmodule.exports = function (it, key) {\n return hasOwnProperty.call(it, key);\n};\n","var dP = require('./_object-dp');\nvar createDesc = require('./_property-desc');\nmodule.exports = require('./_descriptors') ? function (object, key, value) {\n return dP.f(object, key, createDesc(1, value));\n} : function (object, key, value) {\n object[key] = value;\n return object;\n};\n","module.exports = function (it) {\n return typeof it === 'object' ? it !== null : typeof it === 'function';\n};\n","module.exports = function (exec) {\n try {\n return !!exec();\n } catch (e) {\n return true;\n }\n};\n","// to indexed object, toObject with fallback for non-array-like ES3 strings\nvar IObject = require('./_iobject');\nvar defined = require('./_defined');\nmodule.exports = function (it) {\n return IObject(defined(it));\n};\n","var store = require('./_shared')('wks');\nvar uid = require('./_uid');\nvar Symbol = require('./_global').Symbol;\nvar USE_SYMBOL = typeof Symbol == 'function';\n\nvar $exports = module.exports = function (name) {\n return store[name] || (store[name] =\n USE_SYMBOL && Symbol[name] || (USE_SYMBOL ? Symbol : uid)('Symbol.' + name));\n};\n\n$exports.store = store;\n","//\n// Polyfills for legacy environments\n//\n\n/*\n * Support Android 4.4.x\n */\nif (!ArrayBuffer.isView) {\n ArrayBuffer.isView = (a: any): a is ArrayBufferView => {\n return a !== null && typeof (a) === 'object' && a.buffer instanceof ArrayBuffer;\n };\n}\n\n// Define globalThis if not available.\n// https://github.com/colyseus/colyseus.js/issues/86\nif (\n typeof (globalThis) === \"undefined\" &&\n typeof (window) !== \"undefined\"\n) {\n // @ts-ignore\n window['globalThis'] = window;\n}","/******************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\r\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\r\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\r\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\r\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\r\n var _, done = false;\r\n for (var i = decorators.length - 1; i >= 0; i--) {\r\n var context = {};\r\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\r\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\r\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\r\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\r\n if (kind === \"accessor\") {\r\n if (result === void 0) continue;\r\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\r\n if (_ = accept(result.get)) descriptor.get = _;\r\n if (_ = accept(result.set)) descriptor.set = _;\r\n if (_ = accept(result.init)) initializers.unshift(_);\r\n }\r\n else if (_ = accept(result)) {\r\n if (kind === \"field\") initializers.unshift(_);\r\n else descriptor[key] = _;\r\n }\r\n }\r\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\r\n done = true;\r\n};\r\n\r\nexport function __runInitializers(thisArg, initializers, value) {\r\n var useValue = arguments.length > 2;\r\n for (var i = 0; i < initializers.length; i++) {\r\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\r\n }\r\n return useValue ? value : void 0;\r\n};\r\n\r\nexport function __propKey(x) {\r\n return typeof x === \"symbol\" ? x : \"\".concat(x);\r\n};\r\n\r\nexport function __setFunctionName(f, name, prefix) {\r\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\r\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\r\n};\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n var desc = Object.getOwnPropertyDescriptor(m, k);\r\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\r\n desc = { enumerable: true, get: function() { return m[k]; } };\r\n }\r\n Object.defineProperty(o, k2, desc);\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n\r\nexport function __classPrivateFieldIn(state, receiver) {\r\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\r\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\r\n}\r\n\r\nexport default {\r\n __extends,\r\n __assign,\r\n __rest,\r\n __decorate,\r\n __param,\r\n __metadata,\r\n __awaiter,\r\n __generator,\r\n __createBinding,\r\n __exportStar,\r\n __values,\r\n __read,\r\n __spread,\r\n __spreadArrays,\r\n __spreadArray,\r\n __await,\r\n __asyncGenerator,\r\n __asyncDelegator,\r\n __asyncValues,\r\n __makeTemplateObject,\r\n __importStar,\r\n __importDefault,\r\n __classPrivateFieldGet,\r\n __classPrivateFieldSet,\r\n __classPrivateFieldIn,\r\n};\r\n","export enum CloseCode {\n CONSENTED = 4000,\n DEVMODE_RESTART = 4010\n}\n\nexport class ServerError extends Error {\n public code: number;\n\n constructor(code: number, message: string) {\n super(message);\n\n this.name = \"ServerError\";\n this.code = code;\n }\n}\n","/**\n * Copyright (c) 2014 Ion Drive Software Ltd.\n * https://github.com/darrachequesne/notepack/\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n */\n\n/**\n * Patch for Colyseus:\n * -------------------\n * notepack.io@3.0.1\n *\n * added `offset` on Decoder constructor, for messages arriving with a code\n * before actual msgpack data\n */\n\n//\n// DECODER\n//\n\nfunction Decoder(buffer, offset) {\n this._offset = offset;\n if (buffer instanceof ArrayBuffer) {\n this._buffer = buffer;\n this._view = new DataView(this._buffer);\n } else if (ArrayBuffer.isView(buffer)) {\n this._buffer = buffer.buffer;\n this._view = new DataView(this._buffer, buffer.byteOffset, buffer.byteLength);\n } else {\n throw new Error('Invalid argument');\n }\n}\n\nfunction utf8Read(view, offset, length) {\n var string = '', chr = 0;\n for (var i = offset, end = offset + length; i < end; i++) {\n var byte = view.getUint8(i);\n if ((byte & 0x80) === 0x00) {\n string += String.fromCharCode(byte);\n continue;\n }\n if ((byte & 0xe0) === 0xc0) {\n string += String.fromCharCode(\n ((byte & 0x1f) << 6) |\n (view.getUint8(++i) & 0x3f)\n );\n continue;\n }\n if ((byte & 0xf0) === 0xe0) {\n string += String.fromCharCode(\n ((byte & 0x0f) << 12) |\n ((view.getUint8(++i) & 0x3f) << 6) |\n ((view.getUint8(++i) & 0x3f) << 0)\n );\n continue;\n }\n if ((byte & 0xf8) === 0xf0) {\n chr = ((byte & 0x07) << 18) |\n ((view.getUint8(++i) & 0x3f) << 12) |\n ((view.getUint8(++i) & 0x3f) << 6) |\n ((view.getUint8(++i) & 0x3f) << 0);\n if (chr >= 0x010000) { // surrogate pair\n chr -= 0x010000;\n string += String.fromCharCode((chr >>> 10) + 0xD800, (chr & 0x3FF) + 0xDC00);\n } else {\n string += String.fromCharCode(chr);\n }\n continue;\n }\n throw new Error('Invalid byte ' + byte.toString(16));\n }\n return string;\n}\n\nDecoder.prototype._array = function (length) {\n var value = new Array(length);\n for (var i = 0; i < length; i++) {\n value[i] = this._parse();\n }\n return value;\n};\n\nDecoder.prototype._map = function (length) {\n var key = '', value = {};\n for (var i = 0; i < length; i++) {\n key = this._parse();\n value[key] = this._parse();\n }\n return value;\n};\n\nDecoder.prototype._str = function (length) {\n var value = utf8Read(this._view, this._offset, length);\n this._offset += length;\n return value;\n};\n\nDecoder.prototype._bin = function (length) {\n var value = this._buffer.slice(this._offset, this._offset + length);\n this._offset += length;\n return value;\n};\n\nDecoder.prototype._parse = function () {\n var prefix = this._view.getUint8(this._offset++);\n var value, length = 0, type = 0, hi = 0, lo = 0;\n\n if (prefix < 0xc0) {\n // positive fixint\n if (prefix < 0x80) {\n return prefix;\n }\n // fixmap\n if (prefix < 0x90) {\n return this._map(prefix & 0x0f);\n }\n // fixarray\n if (prefix < 0xa0) {\n return this._array(prefix & 0x0f);\n }\n // fixstr\n return this._str(prefix & 0x1f);\n }\n\n // negative fixint\n if (prefix > 0xdf) {\n return (0xff - prefix + 1) * -1;\n }\n\n switch (prefix) {\n // nil\n case 0xc0:\n return null;\n // false\n case 0xc2:\n return false;\n // true\n case 0xc3:\n return true;\n\n // bin\n case 0xc4:\n length = this._view.getUint8(this._offset);\n this._offset += 1;\n return this._bin(length);\n case 0xc5:\n length = this._view.getUint16(this._offset);\n this._offset += 2;\n return this._bin(length);\n case 0xc6:\n length = this._view.getUint32(this._offset);\n this._offset += 4;\n return this._bin(length);\n\n // ext\n case 0xc7:\n length = this._view.getUint8(this._offset);\n type = this._view.getInt8(this._offset + 1);\n this._offset += 2;\n if (type === -1) {\n // timestamp 96\n var ns = this._view.getUint32(this._offset);\n hi = this._view.getInt32(this._offset + 4);\n lo = this._view.getUint32(this._offset + 8);\n this._offset += 12;\n return new Date((hi * 0x100000000 + lo) * 1e3 + ns / 1e6);\n }\n return [type, this._bin(length)];\n case 0xc8:\n length = this._view.getUint16(this._offset);\n type = this._view.getInt8(this._offset + 2);\n this._offset += 3;\n return [type, this._bin(length)];\n case 0xc9:\n length = this._view.getUint32(this._offset);\n type = this._view.getInt8(this._offset + 4);\n this._offset += 5;\n return [type, this._bin(length)];\n\n // float\n case 0xca:\n value = this._view.getFloat32(this._offset);\n this._offset += 4;\n return value;\n case 0xcb:\n value = this._view.getFloat64(this._offset);\n this._offset += 8;\n return value;\n\n // uint\n case 0xcc:\n value = this._view.getUint8(this._offset);\n this._offset += 1;\n return value;\n case 0xcd:\n value = this._view.getUint16(this._offset);\n this._offset += 2;\n return value;\n case 0xce:\n value = this._view.getUint32(this._offset);\n this._offset += 4;\n return value;\n case 0xcf:\n hi = this._view.getUint32(this._offset) * Math.pow(2, 32);\n lo = this._view.getUint32(this._offset + 4);\n this._offset += 8;\n return hi + lo;\n\n // int\n case 0xd0:\n value = this._view.getInt8(this._offset);\n this._offset += 1;\n return value;\n case 0xd1:\n value = this._view.getInt16(this._offset);\n this._offset += 2;\n return value;\n case 0xd2:\n value = this._view.getInt32(this._offset);\n this._offset += 4;\n return value;\n case 0xd3:\n hi = this._view.getInt32(this._offset) * Math.pow(2, 32);\n lo = this._view.getUint32(this._offset + 4);\n this._offset += 8;\n return hi + lo;\n\n // fixext\n case 0xd4:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n if (type === 0x00) {\n // custom encoding for 'undefined' (kept for backward-compatibility)\n this._offset += 1;\n return void 0;\n }\n return [type, this._bin(1)];\n case 0xd5:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n return [type, this._bin(2)];\n case 0xd6:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n if (type === -1) {\n // timestamp 32\n value = this._view.getUint32(this._offset);\n this._offset += 4;\n return new Date(value * 1e3);\n }\n return [type, this._bin(4)];\n case 0xd7:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n if (type === 0x00) {\n // custom date encoding (kept for backward-compatibility)\n hi = this._view.getInt32(this._offset) * Math.pow(2, 32);\n lo = this._view.getUint32(this._offset + 4);\n this._offset += 8;\n return new Date(hi + lo);\n }\n if (type === -1) {\n // timestamp 64\n hi = this._view.getUint32(this._offset);\n lo = this._view.getUint32(this._offset + 4);\n this._offset += 8;\n var s = (hi & 0x3) * 0x100000000 + lo;\n return new Date(s * 1e3 + (hi >>> 2) / 1e6);\n }\n return [type, this._bin(8)];\n case 0xd8:\n type = this._view.getInt8(this._offset);\n this._offset += 1;\n return [type, this._bin(16)];\n\n // str\n case 0xd9:\n length = this._view.getUint8(this._offset);\n this._offset += 1;\n return this._str(length);\n case 0xda:\n length = this._view.getUint16(this._offset);\n this._offset += 2;\n return this._str(length);\n case 0xdb:\n length = this._view.getUint32(this._offset);\n this._offset += 4;\n return this._str(length);\n\n // array\n case 0xdc:\n length = this._view.getUint16(this._offset);\n this._offset += 2;\n return this._array(length);\n case 0xdd:\n length = this._view.getUint32(this._offset);\n this._offset += 4;\n return this._array(length);\n\n // map\n case 0xde:\n length = this._view.getUint16(this._offset);\n this._offset += 2;\n return this._map(length);\n case 0xdf:\n length = this._view.getUint32(this._offset);\n this._offset += 4;\n return this._map(length);\n }\n\n throw new Error('Could not parse');\n};\n\nfunction decode(buffer, offset = 0) {\n var decoder = new Decoder(buffer, offset);\n var value = decoder._parse();\n if (decoder._offset !== buffer.byteLength) {\n throw new Error((buffer.byteLength - decoder._offset) + ' trailing bytes');\n }\n return value;\n}\n\n//\n// ENCODER\n//\n\nvar TIMESTAMP32_MAX_SEC = 0x100000000 - 1; // 32-bit unsigned int\nvar TIMESTAMP64_MAX_SEC = 0x400000000 - 1; // 34-bit unsigned int\n\nfunction utf8Write(view, offset, str) {\n var c = 0;\n for (var i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n view.setUint8(offset++, c);\n }\n else if (c < 0x800) {\n view.setUint8(offset++, 0xc0 | (c >> 6));\n view.setUint8(offset++, 0x80 | (c & 0x3f));\n }\n else if (c < 0xd800 || c >= 0xe000) {\n view.setUint8(offset++, 0xe0 | (c >> 12));\n view.setUint8(offset++, 0x80 | (c >> 6) & 0x3f);\n view.setUint8(offset++, 0x80 | (c & 0x3f));\n }\n else {\n i++;\n c = 0x10000 + (((c & 0x3ff) << 10) | (str.charCodeAt(i) & 0x3ff));\n view.setUint8(offset++, 0xf0 | (c >> 18));\n view.setUint8(offset++, 0x80 | (c >> 12) & 0x3f);\n view.setUint8(offset++, 0x80 | (c >> 6) & 0x3f);\n view.setUint8(offset++, 0x80 | (c & 0x3f));\n }\n }\n}\n\nfunction utf8Length(str) {\n var c = 0, length = 0;\n for (var i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n length += 1;\n }\n else if (c < 0x800) {\n length += 2;\n }\n else if (c < 0xd800 || c >= 0xe000) {\n length += 3;\n }\n else {\n i++;\n length += 4;\n }\n }\n return length;\n}\n\nfunction _encode(bytes, defers, value) {\n var type = typeof value, i = 0, l = 0, hi = 0, lo = 0, length = 0, size = 0;\n\n if (type === 'string') {\n length = utf8Length(value);\n\n // fixstr\n if (length < 0x20) {\n bytes.push(length | 0xa0);\n size = 1;\n }\n // str 8\n else if (length < 0x100) {\n bytes.push(0xd9, length);\n size = 2;\n }\n // str 16\n else if (length < 0x10000) {\n bytes.push(0xda, length >> 8, length);\n size = 3;\n }\n // str 32\n else if (length < 0x100000000) {\n bytes.push(0xdb, length >> 24, length >> 16, length >> 8, length);\n size = 5;\n } else {\n throw new Error('String too long');\n }\n defers.push({ _str: value, _length: length, _offset: bytes.length });\n return size + length;\n }\n if (type === 'number') {\n // TODO: encode to float 32?\n\n // float 64\n if (Math.floor(value) !== value || !isFinite(value)) {\n bytes.push(0xcb);\n defers.push({ _float: value, _length: 8, _offset: bytes.length });\n return 9;\n }\n\n if (value >= 0) {\n // positive fixnum\n if (value < 0x80) {\n bytes.push(value);\n return 1;\n }\n // uint 8\n if (value < 0x100) {\n bytes.push(0xcc, value);\n return 2;\n }\n // uint 16\n if (value < 0x10000) {\n bytes.push(0xcd, value >> 8, value);\n return 3;\n }\n // uint 32\n if (value < 0x100000000) {\n bytes.push(0xce, value >> 24, value >> 16, value >> 8, value);\n return 5;\n }\n // uint 64\n hi = (value / Math.pow(2, 32)) >> 0;\n lo = value >>> 0;\n bytes.push(0xcf, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n return 9;\n } else {\n // negative fixnum\n if (value >= -0x20) {\n bytes.push(value);\n return 1;\n }\n // int 8\n if (value >= -0x80) {\n bytes.push(0xd0, value);\n return 2;\n }\n // int 16\n if (value >= -0x8000) {\n bytes.push(0xd1, value >> 8, value);\n return 3;\n }\n // int 32\n if (value >= -0x80000000) {\n bytes.push(0xd2, value >> 24, value >> 16, value >> 8, value);\n return 5;\n }\n // int 64\n hi = Math.floor(value / Math.pow(2, 32));\n lo = value >>> 0;\n bytes.push(0xd3, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n return 9;\n }\n }\n if (type === 'object') {\n // nil\n if (value === null) {\n bytes.push(0xc0);\n return 1;\n }\n\n if (Array.isArray(value)) {\n length = value.length;\n\n // fixarray\n if (length < 0x10) {\n bytes.push(length | 0x90);\n size = 1;\n }\n // array 16\n else if (length < 0x10000) {\n bytes.push(0xdc, length >> 8, length);\n size = 3;\n }\n // array 32\n else if (length < 0x100000000) {\n bytes.push(0xdd, length >> 24, length >> 16, length >> 8, length);\n size = 5;\n } else {\n throw new Error('Array too large');\n }\n for (i = 0; i < length; i++) {\n size += _encode(bytes, defers, value[i]);\n }\n return size;\n }\n\n if (value instanceof Date) {\n var ms = value.getTime();\n var s = Math.floor(ms / 1e3);\n var ns = (ms - s * 1e3) * 1e6;\n\n if (s >= 0 && ns >= 0 && s <= TIMESTAMP64_MAX_SEC) {\n if (ns === 0 && s <= TIMESTAMP32_MAX_SEC) {\n // timestamp 32\n bytes.push(0xd6, 0xff, s >> 24, s >> 16, s >> 8, s);\n return 6;\n } else {\n // timestamp 64\n hi = s / 0x100000000;\n lo = s & 0xffffffff;\n bytes.push(0xd7, 0xff, ns >> 22, ns >> 14, ns >> 6, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n return 10;\n }\n } else {\n // timestamp 96\n hi = Math.floor(s / 0x100000000);\n lo = s >>> 0;\n bytes.push(0xc7, 0x0c, 0xff, ns >> 24, ns >> 16, ns >> 8, ns, hi >> 24, hi >> 16, hi >> 8, hi, lo >> 24, lo >> 16, lo >> 8, lo);\n return 15;\n }\n }\n\n if (value instanceof ArrayBuffer) {\n length = value.byteLength;\n\n // bin 8\n if (length < 0x100) {\n bytes.push(0xc4, length);\n size = 2;\n } else\n // bin 16\n if (length < 0x10000) {\n bytes.push(0xc5, length >> 8, length);\n size = 3;\n } else\n // bin 32\n if (length < 0x100000000) {\n bytes.push(0xc6, length >> 24, length >> 16, length >> 8, length);\n size = 5;\n } else {\n throw new Error('Buffer too large');\n }\n defers.push({ _bin: value, _length: length, _offset: bytes.length });\n return size + length;\n }\n\n if (typeof value.toJSON === 'function') {\n return _encode(bytes, defers, value.toJSON());\n }\n\n var keys = [], key = '';\n\n var allKeys = Object.keys(value);\n for (i = 0, l = allKeys.length; i < l; i++) {\n key = allKeys[i];\n if (value[key] !== undefined && typeof value[key] !== 'function') {\n keys.push(key);\n }\n }\n length = keys.length;\n\n // fixmap\n if (length < 0x10) {\n bytes.push(length | 0x80);\n size = 1;\n }\n // map 16\n else if (length < 0x10000) {\n bytes.push(0xde, length >> 8, length);\n size = 3;\n }\n // map 32\n else if (length < 0x100000000) {\n bytes.push(0xdf, length >> 24, length >> 16, length >> 8, length);\n size = 5;\n } else {\n throw new Error('Object too large');\n }\n\n for (i = 0; i < length; i++) {\n key = keys[i];\n size += _encode(bytes, defers, key);\n size += _encode(bytes, defers, value[key]);\n }\n return size;\n }\n // false/true\n if (type === 'boolean') {\n bytes.push(value ? 0xc3 : 0xc2);\n return 1;\n }\n if (type === 'undefined') {\n bytes.push(0xc0);\n return 1;\n }\n // custom types like BigInt (typeof value === 'bigint')\n if (typeof value.toJSON === 'function') {\n return _encode(bytes, defers, value.toJSON());\n }\n throw new Error('Could not encode');\n}\n\nfunction encode(value) {\n var bytes = [];\n var defers = [];\n var size = _encode(bytes, defers, value);\n var buf = new ArrayBuffer(size);\n var view = new DataView(buf);\n\n var deferIndex = 0;\n var deferWritten = 0;\n var nextOffset = -1;\n if (defers.length > 0) {\n nextOffset = defers[0]._offset;\n }\n\n var defer, deferLength = 0, offset = 0;\n for (var i = 0, l = bytes.length; i < l; i++) {\n view.setUint8(deferWritten + i, bytes[i]);\n if (i + 1 !== nextOffset) { continue; }\n defer = defers[deferIndex];\n deferLength = defer._length;\n offset = deferWritten + nextOffset;\n if (defer._bin) {\n var bin = new Uint8Array(defer._bin);\n for (var j = 0; j < deferLength; j++) {\n view.setUint8(offset + j, bin[j]);\n }\n } else if (defer._str) {\n utf8Write(view, offset, defer._str);\n } else if (defer._float !== undefined) {\n view.setFloat64(offset, defer._float);\n }\n deferIndex++;\n deferWritten += deferLength;\n if (defers[deferIndex]) {\n nextOffset = defers[deferIndex]._offset;\n }\n }\n return buf;\n}\n\nexport { encode, decode };\n","'use strict';\n\nmodule.exports = function () {\n throw new Error(\n 'ws does not work in the browser. Browser clients must use the native ' +\n 'WebSocket object'\n );\n};\n","// Use codes between 0~127 for lesser throughput (1 byte)\n\nexport enum Protocol {\n // Room-related (10~19)\n HANDSHAKE = 9,\n JOIN_ROOM = 10,\n ERROR = 11,\n LEAVE_ROOM = 12,\n ROOM_DATA = 13,\n ROOM_STATE = 14,\n ROOM_STATE_PATCH = 15,\n ROOM_DATA_SCHEMA = 16,\n ROOM_DATA_BYTES = 17,\n}\n\nexport enum ErrorCode {\n MATCHMAKE_NO_HANDLER = 4210,\n MATCHMAKE_INVALID_CRITERIA = 4211,\n MATCHMAKE_INVALID_ROOM_ID = 4212,\n MATCHMAKE_UNHANDLED = 4213,\n MATCHMAKE_EXPIRED = 4214,\n\n AUTH_FAILED = 4215,\n APPLICATION_ERROR = 4216,\n}\n\nexport function utf8Read(view: number[], offset: number) {\n const length = view[offset++];\n\n var string = '', chr = 0;\n for (var i = offset, end = offset + length; i < end; i++) {\n var byte = view[i];\n if ((byte & 0x80) === 0x00) {\n string += String.fromCharCode(byte);\n continue;\n }\n if ((byte & 0xe0) === 0xc0) {\n string += String.fromCharCode(\n ((byte & 0x1f) << 6) |\n (view[++i] & 0x3f)\n );\n continue;\n }\n if ((byte & 0xf0) === 0xe0) {\n string += String.fromCharCode(\n ((byte & 0x0f) << 12) |\n ((view[++i] & 0x3f) << 6) |\n ((view[++i] & 0x3f) << 0)\n );\n continue;\n }\n if ((byte & 0xf8) === 0xf0) {\n chr = ((byte & 0x07) << 18) |\n ((view[++i] & 0x3f) << 12) |\n ((view[++i] & 0x3f) << 6) |\n ((view[++i] & 0x3f) << 0);\n if (chr >= 0x010000) { // surrogate pair\n chr -= 0x010000;\n string += String.fromCharCode((chr >>> 10) + 0xD800, (chr & 0x3FF) + 0xDC00);\n } else {\n string += String.fromCharCode(chr);\n }\n continue;\n }\n throw new Error('Invalid byte ' + byte.toString(16));\n }\n return string;\n}\n\n// Faster for short strings than Buffer.byteLength\nexport function utf8Length(str: string = '') {\n let c = 0;\n let length = 0;\n for (let i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n length += 1;\n } else if (c < 0x800) {\n length += 2;\n } else if (c < 0xd800 || c >= 0xe000) {\n length += 3;\n } else {\n i++;\n length += 4;\n }\n }\n return length + 1;\n}\n","import NodeWebSocket from \"ws\";\nimport { ITransport, ITransportEventMap } from \"./ITransport\";\n\nconst WebSocket = globalThis.WebSocket || NodeWebSocket;\n\nexport class WebSocketTransport implements ITransport {\n ws: WebSocket | NodeWebSocket;\n protocols?: string | string[];\n\n constructor(public events: ITransportEventMap) {}\n\n public send(data: ArrayBuffer | Array): void {\n if (data instanceof ArrayBuffer) {\n this.ws.send(data);\n\n } else if (Array.isArray(data)) {\n this.ws.send((new Uint8Array(data)).buffer);\n }\n }\n\n public connect(url: string) {\n this.ws = new WebSocket(url, this.protocols);\n this.ws.binaryType = 'arraybuffer';\n this.ws.onopen = this.events.onopen;\n this.ws.onmessage = this.events.onmessage;\n this.ws.onclose = this.events.onclose;\n this.ws.onerror = this.events.onerror;\n }\n\n public close(code?: number, reason?: string) {\n this.ws.close(code, reason);\n }\n\n get isOpen() {\n return this.ws.readyState === WebSocket.OPEN;\n }\n\n}\n","import { ITransport, ITransportEventMap } from \"./transport/ITransport\";\nimport { WebSocketTransport } from \"./transport/WebSocketTransport\";\n\nexport class Connection implements ITransport {\n transport: ITransport;\n events: ITransportEventMap = {};\n\n constructor() {\n this.transport = new WebSocketTransport(this.events);\n }\n\n send(data: ArrayBuffer | Array): void {\n this.transport.send(data);\n }\n\n\n connect(url: string): void {\n this.transport.connect(url);\n }\n\n close(code?: number, reason?: string): void {\n this.transport.close(code, reason);\n }\n\n get isOpen() {\n return this.transport.isOpen;\n }\n\n}\n","export interface Serializer {\n setState(data: any): void;\n getState(): State;\n\n patch(data: any): void;\n teardown(): void;\n\n handshake?(bytes: number[], it?: any): void;\n}\n\nconst serializers: { [id: string]: any } = {};\n\nexport function registerSerializer (id: string, serializer: any) {\n serializers[id] = serializer;\n}\n\nexport function getSerializer (id: string) {\n const serializer = serializers[id];\n if (!serializer) { throw new Error(\"missing serializer: \" + id); }\n return serializer;\n}","/**\n * The MIT License (MIT)\n *\n * Copyright 2016 Andrey Sitnik \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy of\n * this software and associated documentation files (the \"Software\"), to deal in\n * the Software without restriction, including without limitation the rights to\n * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of\n * the Software, and to permit persons to whom the Software is furnished to do so,\n * subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS\n * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR\n * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\n * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\n * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n */\n\nexport const createNanoEvents = () => ({\n emit(event: string, ...args: any[]) {\n let callbacks = this.events[event] || []\n for (let i = 0, length = callbacks.length; i < length; i++) {\n callbacks[i](...args)\n }\n },\n events: {},\n on(event: string, cb: (...args: any[]) => void) {\n this.events[event]?.push(cb) || (this.events[event] = [cb])\n return () => {\n this.events[event] = this.events[event]?.filter(i => cb !== i)\n }\n }\n});","type FunctionParameters any> =\n T extends (...args: infer P) => any\n ? P\n : never;\n\nexport class EventEmitter any> {\n handlers: Array = [];\n\n register(cb: CallbackSignature, once: boolean = false) {\n this.handlers.push(cb);\n return this;\n }\n\n invoke(...args: FunctionParameters) {\n this.handlers.forEach((handler) => handler.apply(this, args));\n }\n\n invokeAsync(...args: FunctionParameters) {\n return Promise.all(this.handlers.map((handler) => handler.apply(this, args)));\n }\n\n remove (cb: CallbackSignature) {\n const index = this.handlers.indexOf(cb);\n this.handlers[index] = this.handlers[this.handlers.length - 1];\n this.handlers.pop();\n }\n\n clear() {\n this.handlers = [];\n }\n}\n\nexport function createSignal void | Promise>()\n : \n {\n once: (cb: CallbackSignature) => void;\n remove: (cb: CallbackSignature) => void,\n invoke: (...args: FunctionParameters) => void,\n invokeAsync: (...args: FunctionParameters) => Promise,\n clear: () => void,\n } & ((this: any, cb: CallbackSignature) => EventEmitter )\n {\n const emitter = new EventEmitter();\n\n function register(this: any, cb: CallbackSignature): EventEmitter {\n return emitter.register(cb, this === null);\n };\n\n register.once = (cb: CallbackSignature) => {\n const callback: any = function (...args: any[]) {\n cb.apply(this, args);\n emitter.remove(callback);\n }\n emitter.register(callback);\n }\n register.remove = (cb: CallbackSignature) => emitter.remove(cb)\n register.invoke = (...args: FunctionParameters) => emitter.invoke(...args);\n register.invokeAsync = (...args: FunctionParameters) => emitter.invokeAsync(...args);\n register.clear = () => emitter.clear();\n\n return register;\n}","(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n typeof define === 'function' && define.amd ? define(['exports'], factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.schema = {}));\n})(this, (function (exports) { 'use strict';\n\n /******************************************************************************\r\n Copyright (c) Microsoft Corporation.\r\n\r\n Permission to use, copy, modify, and/or distribute this software for any\r\n purpose with or without fee is hereby granted.\r\n\r\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\n AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\n LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\n OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\n PERFORMANCE OF THIS SOFTWARE.\r\n ***************************************************************************** */\r\n /* global Reflect, Promise */\r\n\r\n var extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n };\r\n\r\n function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n }\r\n\r\n function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n }\r\n\r\n function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n }\n\n // export const SWITCH_TO_STRUCTURE = 193; (easily collides with DELETE_AND_ADD + fieldIndex = 2)\n var SWITCH_TO_STRUCTURE = 255; // (decoding collides with DELETE_AND_ADD + fieldIndex = 63)\n var TYPE_ID = 213;\n /**\n * Encoding Schema field operations.\n */\n exports.OPERATION = void 0;\n (function (OPERATION) {\n // add new structure/primitive\n OPERATION[OPERATION[\"ADD\"] = 128] = \"ADD\";\n // replace structure/primitive\n OPERATION[OPERATION[\"REPLACE\"] = 0] = \"REPLACE\";\n // delete field\n OPERATION[OPERATION[\"DELETE\"] = 64] = \"DELETE\";\n // DELETE field, followed by an ADD\n OPERATION[OPERATION[\"DELETE_AND_ADD\"] = 192] = \"DELETE_AND_ADD\";\n // TOUCH is used to determine hierarchy of nested Schema structures during serialization.\n // touches are NOT encoded.\n OPERATION[OPERATION[\"TOUCH\"] = 1] = \"TOUCH\";\n // MapSchema Operations\n OPERATION[OPERATION[\"CLEAR\"] = 10] = \"CLEAR\";\n })(exports.OPERATION || (exports.OPERATION = {}));\n // export enum OPERATION {\n // // add new structure/primitive\n // // (128)\n // ADD = 128, // 10000000,\n // // replace structure/primitive\n // REPLACE = 1,// 00000001\n // // delete field\n // DELETE = 192, // 11000000\n // // DELETE field, followed by an ADD\n // DELETE_AND_ADD = 224, // 11100000\n // // TOUCH is used to determine hierarchy of nested Schema structures during serialization.\n // // touches are NOT encoded.\n // TOUCH = 0, // 00000000\n // // MapSchema Operations\n // CLEAR = 10,\n // }\n\n var ChangeTree = /** @class */ (function () {\n function ChangeTree(ref, parent, root) {\n this.changed = false;\n this.changes = new Map();\n this.allChanges = new Set();\n // cached indexes for filtering\n this.caches = {};\n this.currentCustomOperation = 0;\n this.ref = ref;\n this.setParent(parent, root);\n }\n ChangeTree.prototype.setParent = function (parent, root, parentIndex) {\n var _this = this;\n if (!this.indexes) {\n this.indexes = (this.ref instanceof Schema)\n ? this.ref['_definition'].indexes\n : {};\n }\n this.parent = parent;\n this.parentIndex = parentIndex;\n // avoid setting parents with empty `root`\n if (!root) {\n return;\n }\n this.root = root;\n //\n // assign same parent on child structures\n //\n if (this.ref instanceof Schema) {\n var definition = this.ref['_definition'];\n for (var field in definition.schema) {\n var value = this.ref[field];\n if (value && value['$changes']) {\n var parentIndex_1 = definition.indexes[field];\n value['$changes'].setParent(this.ref, root, parentIndex_1);\n }\n }\n }\n else if (typeof (this.ref) === \"object\") {\n this.ref.forEach(function (value, key) {\n if (value instanceof Schema) {\n var changeTreee = value['$changes'];\n var parentIndex_2 = _this.ref['$changes'].indexes[key];\n changeTreee.setParent(_this.ref, _this.root, parentIndex_2);\n }\n });\n }\n };\n ChangeTree.prototype.operation = function (op) {\n this.changes.set(--this.currentCustomOperation, op);\n };\n ChangeTree.prototype.change = function (fieldName, operation) {\n if (operation === void 0) { operation = exports.OPERATION.ADD; }\n var index = (typeof (fieldName) === \"number\")\n ? fieldName\n : this.indexes[fieldName];\n this.assertValidIndex(index, fieldName);\n var previousChange = this.changes.get(index);\n if (!previousChange ||\n previousChange.op === exports.OPERATION.DELETE ||\n previousChange.op === exports.OPERATION.TOUCH // (mazmorra.io's BattleAction issue)\n ) {\n this.changes.set(index, {\n op: (!previousChange)\n ? operation\n : (previousChange.op === exports.OPERATION.DELETE)\n ? exports.OPERATION.DELETE_AND_ADD\n : operation,\n // : OPERATION.REPLACE,\n index: index\n });\n }\n this.allChanges.add(index);\n this.changed = true;\n this.touchParents();\n };\n ChangeTree.prototype.touch = function (fieldName) {\n var index = (typeof (fieldName) === \"number\")\n ? fieldName\n : this.indexes[fieldName];\n this.assertValidIndex(index, fieldName);\n if (!this.changes.has(index)) {\n this.changes.set(index, { op: exports.OPERATION.TOUCH, index: index });\n }\n this.allChanges.add(index);\n // ensure touch is placed until the $root is found.\n this.touchParents();\n };\n ChangeTree.prototype.touchParents = function () {\n if (this.parent) {\n this.parent['$changes'].touch(this.parentIndex);\n }\n };\n ChangeTree.prototype.getType = function (index) {\n if (this.ref['_definition']) {\n var definition = this.ref['_definition'];\n return definition.schema[definition.fieldsByIndex[index]];\n }\n else {\n var definition = this.parent['_definition'];\n var parentType = definition.schema[definition.fieldsByIndex[this.parentIndex]];\n //\n // Get the child type from parent structure.\n // - [\"string\"] => \"string\"\n // - { map: \"string\" } => \"string\"\n // - { set: \"string\" } => \"string\"\n //\n return Object.values(parentType)[0];\n }\n };\n ChangeTree.prototype.getChildrenFilter = function () {\n var childFilters = this.parent['_definition'].childFilters;\n return childFilters && childFilters[this.parentIndex];\n };\n //\n // used during `.encode()`\n //\n ChangeTree.prototype.getValue = function (index) {\n return this.ref['getByIndex'](index);\n };\n ChangeTree.prototype.delete = function (fieldName) {\n var index = (typeof (fieldName) === \"number\")\n ? fieldName\n : this.indexes[fieldName];\n if (index === undefined) {\n console.warn(\"@colyseus/schema \".concat(this.ref.constructor.name, \": trying to delete non-existing index: \").concat(fieldName, \" (\").concat(index, \")\"));\n return;\n }\n var previousValue = this.getValue(index);\n // console.log(\"$changes.delete =>\", { fieldName, index, previousValue });\n this.changes.set(index, { op: exports.OPERATION.DELETE, index: index });\n this.allChanges.delete(index);\n // delete cache\n delete this.caches[index];\n // remove `root` reference\n if (previousValue && previousValue['$changes']) {\n previousValue['$changes'].parent = undefined;\n }\n this.changed = true;\n this.touchParents();\n };\n ChangeTree.prototype.discard = function (changed, discardAll) {\n var _this = this;\n if (changed === void 0) { changed = false; }\n if (discardAll === void 0) { discardAll = false; }\n //\n // Map, Array, etc:\n // Remove cached key to ensure ADD operations is unsed instead of\n // REPLACE in case same key is used on next patches.\n //\n // TODO: refactor this. this is not relevant for Collection and Set.\n //\n if (!(this.ref instanceof Schema)) {\n this.changes.forEach(function (change) {\n if (change.op === exports.OPERATION.DELETE) {\n var index = _this.ref['getIndex'](change.index);\n delete _this.indexes[index];\n }\n });\n }\n this.changes.clear();\n this.changed = changed;\n if (discardAll) {\n this.allChanges.clear();\n }\n // re-set `currentCustomOperation`\n this.currentCustomOperation = 0;\n };\n /**\n * Recursively discard all changes from this, and child structures.\n */\n ChangeTree.prototype.discardAll = function () {\n var _this = this;\n this.changes.forEach(function (change) {\n var value = _this.getValue(change.index);\n if (value && value['$changes']) {\n value['$changes'].discardAll();\n }\n });\n this.discard();\n };\n // cache(field: number, beginIndex: number, endIndex: number) {\n ChangeTree.prototype.cache = function (field, cachedBytes) {\n this.caches[field] = cachedBytes;\n };\n ChangeTree.prototype.clone = function () {\n return new ChangeTree(this.ref, this.parent, this.root);\n };\n ChangeTree.prototype.ensureRefId = function () {\n // skip if refId is already set.\n if (this.refId !== undefined) {\n return;\n }\n this.refId = this.root.getNextUniqueId();\n };\n ChangeTree.prototype.assertValidIndex = function (index, fieldName) {\n if (index === undefined) {\n throw new Error(\"ChangeTree: missing index for field \\\"\".concat(fieldName, \"\\\"\"));\n }\n };\n return ChangeTree;\n }());\n\n function addCallback($callbacks, op, callback, existing) {\n // initialize list of callbacks\n if (!$callbacks[op]) {\n $callbacks[op] = [];\n }\n $callbacks[op].push(callback);\n //\n // Trigger callback for existing elements\n // - OPERATION.ADD\n // - OPERATION.REPLACE\n //\n existing === null || existing === void 0 ? void 0 : existing.forEach(function (item, key) { return callback(item, key); });\n return function () { return spliceOne($callbacks[op], $callbacks[op].indexOf(callback)); };\n }\n function removeChildRefs(changes) {\n var _this = this;\n var needRemoveRef = (typeof (this.$changes.getType()) !== \"string\");\n this.$items.forEach(function (item, key) {\n changes.push({\n refId: _this.$changes.refId,\n op: exports.OPERATION.DELETE,\n field: key,\n value: undefined,\n previousValue: item\n });\n if (needRemoveRef) {\n _this.$changes.root.removeRef(item['$changes'].refId);\n }\n });\n }\n function spliceOne(arr, index) {\n // manually splice an array\n if (index === -1 || index >= arr.length) {\n return false;\n }\n var len = arr.length - 1;\n for (var i = index; i < len; i++) {\n arr[i] = arr[i + 1];\n }\n arr.length = len;\n return true;\n }\n\n var DEFAULT_SORT = function (a, b) {\n var A = a.toString();\n var B = b.toString();\n if (A < B)\n return -1;\n else if (A > B)\n return 1;\n else\n return 0;\n };\n function getArrayProxy(value) {\n value['$proxy'] = true;\n //\n // compatibility with @colyseus/schema 0.5.x\n // - allow `map[\"key\"]`\n // - allow `map[\"key\"] = \"xxx\"`\n // - allow `delete map[\"key\"]`\n //\n value = new Proxy(value, {\n get: function (obj, prop) {\n if (typeof (prop) !== \"symbol\" &&\n !isNaN(prop) // https://stackoverflow.com/a/175787/892698\n ) {\n return obj.at(prop);\n }\n else {\n return obj[prop];\n }\n },\n set: function (obj, prop, setValue) {\n if (typeof (prop) !== \"symbol\" &&\n !isNaN(prop)) {\n var indexes = Array.from(obj['$items'].keys());\n var key = parseInt(indexes[prop] || prop);\n if (setValue === undefined || setValue === null) {\n obj.deleteAt(key);\n }\n else {\n obj.setAt(key, setValue);\n }\n }\n else {\n obj[prop] = setValue;\n }\n return true;\n },\n deleteProperty: function (obj, prop) {\n if (typeof (prop) === \"number\") {\n obj.deleteAt(prop);\n }\n else {\n delete obj[prop];\n }\n return true;\n },\n });\n return value;\n }\n var ArraySchema = /** @class */ (function () {\n function ArraySchema() {\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n this.$changes = new ChangeTree(this);\n this.$items = new Map();\n this.$indexes = new Map();\n this.$refId = 0;\n this.push.apply(this, items);\n }\n ArraySchema.prototype.onAdd = function (callback, triggerAll) {\n if (triggerAll === void 0) { triggerAll = true; }\n return addCallback((this.$callbacks || (this.$callbacks = [])), exports.OPERATION.ADD, callback, (triggerAll)\n ? this.$items\n : undefined);\n };\n ArraySchema.prototype.onRemove = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.DELETE, callback); };\n ArraySchema.prototype.onChange = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.REPLACE, callback); };\n ArraySchema.is = function (type) {\n return (\n // type format: [\"string\"]\n Array.isArray(type) ||\n // type format: { array: \"string\" }\n (type['array'] !== undefined));\n };\n Object.defineProperty(ArraySchema.prototype, \"length\", {\n get: function () {\n return this.$items.size;\n },\n set: function (value) {\n if (value === 0) {\n this.clear();\n }\n else {\n this.splice(value, this.length - value);\n }\n },\n enumerable: false,\n configurable: true\n });\n ArraySchema.prototype.push = function () {\n var _this = this;\n var values = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n values[_i] = arguments[_i];\n }\n var lastIndex;\n values.forEach(function (value) {\n // set \"index\" for reference.\n lastIndex = _this.$refId++;\n _this.setAt(lastIndex, value);\n });\n return lastIndex;\n };\n /**\n * Removes the last element from an array and returns it.\n */\n ArraySchema.prototype.pop = function () {\n var key = Array.from(this.$indexes.values()).pop();\n if (key === undefined) {\n return undefined;\n }\n this.$changes.delete(key);\n this.$indexes.delete(key);\n var value = this.$items.get(key);\n this.$items.delete(key);\n return value;\n };\n ArraySchema.prototype.at = function (index) {\n //\n // FIXME: this should be O(1)\n //\n var key = Array.from(this.$items.keys())[index];\n return this.$items.get(key);\n };\n ArraySchema.prototype.setAt = function (index, value) {\n var _a, _b;\n if (value['$changes'] !== undefined) {\n value['$changes'].setParent(this, this.$changes.root, index);\n }\n var operation = (_b = (_a = this.$changes.indexes[index]) === null || _a === void 0 ? void 0 : _a.op) !== null && _b !== void 0 ? _b : exports.OPERATION.ADD;\n this.$changes.indexes[index] = index;\n this.$indexes.set(index, index);\n this.$items.set(index, value);\n this.$changes.change(index, operation);\n };\n ArraySchema.prototype.deleteAt = function (index) {\n var key = Array.from(this.$items.keys())[index];\n if (key === undefined) {\n return false;\n }\n return this.$deleteAt(key);\n };\n ArraySchema.prototype.$deleteAt = function (index) {\n // delete at internal index\n this.$changes.delete(index);\n this.$indexes.delete(index);\n return this.$items.delete(index);\n };\n ArraySchema.prototype.clear = function (changes) {\n // discard previous operations.\n this.$changes.discard(true, true);\n this.$changes.indexes = {};\n // clear previous indexes\n this.$indexes.clear();\n //\n // When decoding:\n // - enqueue items for DELETE callback.\n // - flag child items for garbage collection.\n //\n if (changes) {\n removeChildRefs.call(this, changes);\n }\n // clear items\n this.$items.clear();\n this.$changes.operation({ index: 0, op: exports.OPERATION.CLEAR });\n // touch all structures until reach root\n this.$changes.touchParents();\n };\n /**\n * Combines two or more arrays.\n * @param items Additional items to add to the end of array1.\n */\n // @ts-ignore\n ArraySchema.prototype.concat = function () {\n var _a;\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n return new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], (_a = Array.from(this.$items.values())).concat.apply(_a, items), false)))();\n };\n /**\n * Adds all the elements of an array separated by the specified separator string.\n * @param separator A string used to separate one element of an array from the next in the resulting String. If omitted, the array elements are separated with a comma.\n */\n ArraySchema.prototype.join = function (separator) {\n return Array.from(this.$items.values()).join(separator);\n };\n /**\n * Reverses the elements in an Array.\n */\n // @ts-ignore\n ArraySchema.prototype.reverse = function () {\n var _this = this;\n var indexes = Array.from(this.$items.keys());\n var reversedItems = Array.from(this.$items.values()).reverse();\n reversedItems.forEach(function (item, i) {\n _this.setAt(indexes[i], item);\n });\n return this;\n };\n /**\n * Removes the first element from an array and returns it.\n */\n ArraySchema.prototype.shift = function () {\n var indexes = Array.from(this.$items.keys());\n var shiftAt = indexes.shift();\n if (shiftAt === undefined) {\n return undefined;\n }\n var value = this.$items.get(shiftAt);\n this.$deleteAt(shiftAt);\n return value;\n };\n /**\n * Returns a section of an array.\n * @param start The beginning of the specified portion of the array.\n * @param end The end of the specified portion of the array. This is exclusive of the element at the index 'end'.\n */\n ArraySchema.prototype.slice = function (start, end) {\n var sliced = new ArraySchema();\n sliced.push.apply(sliced, Array.from(this.$items.values()).slice(start, end));\n return sliced;\n };\n /**\n * Sorts an array.\n * @param compareFn Function used to determine the order of the elements. It is expected to return\n * a negative value if first argument is less than second argument, zero if they're equal and a positive\n * value otherwise. If omitted, the elements are sorted in ascending, ASCII character order.\n * ```ts\n * [11,2,22,1].sort((a, b) => a - b)\n * ```\n */\n ArraySchema.prototype.sort = function (compareFn) {\n var _this = this;\n if (compareFn === void 0) { compareFn = DEFAULT_SORT; }\n var indexes = Array.from(this.$items.keys());\n var sortedItems = Array.from(this.$items.values()).sort(compareFn);\n sortedItems.forEach(function (item, i) {\n _this.setAt(indexes[i], item);\n });\n return this;\n };\n /**\n * Removes elements from an array and, if necessary, inserts new elements in their place, returning the deleted elements.\n * @param start The zero-based location in the array from which to start removing elements.\n * @param deleteCount The number of elements to remove.\n * @param items Elements to insert into the array in place of the deleted elements.\n */\n ArraySchema.prototype.splice = function (start, deleteCount) {\n if (deleteCount === void 0) { deleteCount = this.length - start; }\n var indexes = Array.from(this.$items.keys());\n var removedItems = [];\n for (var i = start; i < start + deleteCount; i++) {\n removedItems.push(this.$items.get(indexes[i]));\n this.$deleteAt(indexes[i]);\n }\n return removedItems;\n };\n /**\n * Inserts new elements at the start of an array.\n * @param items Elements to insert at the start of the Array.\n */\n ArraySchema.prototype.unshift = function () {\n var _this = this;\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n var length = this.length;\n var addedLength = items.length;\n // const indexes = Array.from(this.$items.keys());\n var previousValues = Array.from(this.$items.values());\n items.forEach(function (item, i) {\n _this.setAt(i, item);\n });\n previousValues.forEach(function (previousValue, i) {\n _this.setAt(addedLength + i, previousValue);\n });\n return length + addedLength;\n };\n /**\n * Returns the index of the first occurrence of a value in an array.\n * @param searchElement The value to locate in the array.\n * @param fromIndex The array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.\n */\n ArraySchema.prototype.indexOf = function (searchElement, fromIndex) {\n return Array.from(this.$items.values()).indexOf(searchElement, fromIndex);\n };\n /**\n * Returns the index of the last occurrence of a specified value in an array.\n * @param searchElement The value to locate in the array.\n * @param fromIndex The array index at which to begin the search. If fromIndex is omitted, the search starts at the last index in the array.\n */\n ArraySchema.prototype.lastIndexOf = function (searchElement, fromIndex) {\n if (fromIndex === void 0) { fromIndex = this.length - 1; }\n return Array.from(this.$items.values()).lastIndexOf(searchElement, fromIndex);\n };\n /**\n * Determines whether all the members of an array satisfy the specified test.\n * @param callbackfn A function that accepts up to three arguments. The every method calls\n * the callbackfn function for each element in the array until the callbackfn returns a value\n * which is coercible to the Boolean value false, or until the end of the array.\n * @param thisArg An object to which the this keyword can refer in the callbackfn function.\n * If thisArg is omitted, undefined is used as the this value.\n */\n ArraySchema.prototype.every = function (callbackfn, thisArg) {\n return Array.from(this.$items.values()).every(callbackfn, thisArg);\n };\n /**\n * Determines whether the specified callback function returns true for any element of an array.\n * @param callbackfn A function that accepts up to three arguments. The some method calls\n * the callbackfn function for each element in the array until the callbackfn returns a value\n * which is coercible to the Boolean value true, or until the end of the array.\n * @param thisArg An object to which the this keyword can refer in the callbackfn function.\n * If thisArg is omitted, undefined is used as the this value.\n */\n ArraySchema.prototype.some = function (callbackfn, thisArg) {\n return Array.from(this.$items.values()).some(callbackfn, thisArg);\n };\n /**\n * Performs the specified action for each element in an array.\n * @param callbackfn A function that accepts up to three arguments. forEach calls the callbackfn function one time for each element in the array.\n * @param thisArg An object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.\n */\n ArraySchema.prototype.forEach = function (callbackfn, thisArg) {\n Array.from(this.$items.values()).forEach(callbackfn, thisArg);\n };\n /**\n * Calls a defined callback function on each element of an array, and returns an array that contains the results.\n * @param callbackfn A function that accepts up to three arguments. The map method calls the callbackfn function one time for each element in the array.\n * @param thisArg An object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.\n */\n ArraySchema.prototype.map = function (callbackfn, thisArg) {\n return Array.from(this.$items.values()).map(callbackfn, thisArg);\n };\n ArraySchema.prototype.filter = function (callbackfn, thisArg) {\n return Array.from(this.$items.values()).filter(callbackfn, thisArg);\n };\n /**\n * Calls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.\n * @param callbackfn A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.\n * @param initialValue If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.\n */\n ArraySchema.prototype.reduce = function (callbackfn, initialValue) {\n return Array.prototype.reduce.apply(Array.from(this.$items.values()), arguments);\n };\n /**\n * Calls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.\n * @param callbackfn A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.\n * @param initialValue If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.\n */\n ArraySchema.prototype.reduceRight = function (callbackfn, initialValue) {\n return Array.prototype.reduceRight.apply(Array.from(this.$items.values()), arguments);\n };\n /**\n * Returns the value of the first element in the array where predicate is true, and undefined\n * otherwise.\n * @param predicate find calls predicate once for each element of the array, in ascending\n * order, until it finds one where predicate returns true. If such an element is found, find\n * immediately returns that element value. Otherwise, find returns undefined.\n * @param thisArg If provided, it will be used as the this value for each invocation of\n * predicate. If it is not provided, undefined is used instead.\n */\n ArraySchema.prototype.find = function (predicate, thisArg) {\n return Array.from(this.$items.values()).find(predicate, thisArg);\n };\n /**\n * Returns the index of the first element in the array where predicate is true, and -1\n * otherwise.\n * @param predicate find calls predicate once for each element of the array, in ascending\n * order, until it finds one where predicate returns true. If such an element is found,\n * findIndex immediately returns that element index. Otherwise, findIndex returns -1.\n * @param thisArg If provided, it will be used as the this value for each invocation of\n * predicate. If it is not provided, undefined is used instead.\n */\n ArraySchema.prototype.findIndex = function (predicate, thisArg) {\n return Array.from(this.$items.values()).findIndex(predicate, thisArg);\n };\n /**\n * Returns the this object after filling the section identified by start and end with value\n * @param value value to fill array section with\n * @param start index to start filling the array at. If start is negative, it is treated as\n * length+start where length is the length of the array.\n * @param end index to stop filling the array at. If end is negative, it is treated as\n * length+end.\n */\n ArraySchema.prototype.fill = function (value, start, end) {\n //\n // TODO\n //\n throw new Error(\"ArraySchema#fill() not implemented\");\n };\n /**\n * Returns the this object after copying a section of the array identified by start and end\n * to the same array starting at position target\n * @param target If target is negative, it is treated as length+target where length is the\n * length of the array.\n * @param start If start is negative, it is treated as length+start. If end is negative, it\n * is treated as length+end.\n * @param end If not specified, length of the this object is used as its default value.\n */\n ArraySchema.prototype.copyWithin = function (target, start, end) {\n //\n // TODO\n //\n throw new Error(\"ArraySchema#copyWithin() not implemented\");\n };\n /**\n * Returns a string representation of an array.\n */\n ArraySchema.prototype.toString = function () { return this.$items.toString(); };\n /**\n * Returns a string representation of an array. The elements are converted to string using their toLocalString methods.\n */\n ArraySchema.prototype.toLocaleString = function () { return this.$items.toLocaleString(); };\n /** Iterator */\n ArraySchema.prototype[Symbol.iterator] = function () {\n return Array.from(this.$items.values())[Symbol.iterator]();\n };\n /**\n * Returns an iterable of key, value pairs for every entry in the array\n */\n ArraySchema.prototype.entries = function () { return this.$items.entries(); };\n /**\n * Returns an iterable of keys in the array\n */\n ArraySchema.prototype.keys = function () { return this.$items.keys(); };\n /**\n * Returns an iterable of values in the array\n */\n ArraySchema.prototype.values = function () { return this.$items.values(); };\n /**\n * Determines whether an array includes a certain element, returning true or false as appropriate.\n * @param searchElement The element to search for.\n * @param fromIndex The position in this array at which to begin searching for searchElement.\n */\n ArraySchema.prototype.includes = function (searchElement, fromIndex) {\n return Array.from(this.$items.values()).includes(searchElement, fromIndex);\n };\n /**\n * Calls a defined callback function on each element of an array. Then, flattens the result into\n * a new array.\n * This is identical to a map followed by flat with depth 1.\n *\n * @param callback A function that accepts up to three arguments. The flatMap method calls the\n * callback function one time for each element in the array.\n * @param thisArg An object to which the this keyword can refer in the callback function. If\n * thisArg is omitted, undefined is used as the this value.\n */\n // @ts-ignore\n ArraySchema.prototype.flatMap = function (callback, thisArg) {\n // @ts-ignore\n throw new Error(\"ArraySchema#flatMap() is not supported.\");\n };\n /**\n * Returns a new array with all sub-array elements concatenated into it recursively up to the\n * specified depth.\n *\n * @param depth The maximum recursion depth\n */\n // @ts-ignore\n ArraySchema.prototype.flat = function (depth) {\n throw new Error(\"ArraySchema#flat() is not supported.\");\n };\n ArraySchema.prototype.findLast = function () {\n var arr = Array.from(this.$items.values());\n // @ts-ignore\n return arr.findLast.apply(arr, arguments);\n };\n ArraySchema.prototype.findLastIndex = function () {\n var arr = Array.from(this.$items.values());\n // @ts-ignore\n return arr.findLastIndex.apply(arr, arguments);\n };\n // get size () {\n // return this.$items.size;\n // }\n ArraySchema.prototype.setIndex = function (index, key) {\n this.$indexes.set(index, key);\n };\n ArraySchema.prototype.getIndex = function (index) {\n return this.$indexes.get(index);\n };\n ArraySchema.prototype.getByIndex = function (index) {\n return this.$items.get(this.$indexes.get(index));\n };\n ArraySchema.prototype.deleteByIndex = function (index) {\n var key = this.$indexes.get(index);\n this.$items.delete(key);\n this.$indexes.delete(index);\n };\n ArraySchema.prototype.toArray = function () {\n return Array.from(this.$items.values());\n };\n ArraySchema.prototype.toJSON = function () {\n return this.toArray().map(function (value) {\n return (typeof (value['toJSON']) === \"function\")\n ? value['toJSON']()\n : value;\n });\n };\n //\n // Decoding utilities\n //\n ArraySchema.prototype.clone = function (isDecoding) {\n var cloned;\n if (isDecoding) {\n cloned = new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], Array.from(this.$items.values()), false)))();\n }\n else {\n cloned = new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], this.map(function (item) { return ((item['$changes'])\n ? item.clone()\n : item); }), false)))();\n }\n return cloned;\n };\n return ArraySchema;\n }());\n\n function getMapProxy(value) {\n value['$proxy'] = true;\n value = new Proxy(value, {\n get: function (obj, prop) {\n if (typeof (prop) !== \"symbol\" && // accessing properties\n typeof (obj[prop]) === \"undefined\") {\n return obj.get(prop);\n }\n else {\n return obj[prop];\n }\n },\n set: function (obj, prop, setValue) {\n if (typeof (prop) !== \"symbol\" &&\n (prop.indexOf(\"$\") === -1 &&\n prop !== \"onAdd\" &&\n prop !== \"onRemove\" &&\n prop !== \"onChange\")) {\n obj.set(prop, setValue);\n }\n else {\n obj[prop] = setValue;\n }\n return true;\n },\n deleteProperty: function (obj, prop) {\n obj.delete(prop);\n return true;\n },\n });\n return value;\n }\n var MapSchema = /** @class */ (function () {\n function MapSchema(initialValues) {\n var _this = this;\n this.$changes = new ChangeTree(this);\n this.$items = new Map();\n this.$indexes = new Map();\n this.$refId = 0;\n if (initialValues) {\n if (initialValues instanceof Map ||\n initialValues instanceof MapSchema) {\n initialValues.forEach(function (v, k) { return _this.set(k, v); });\n }\n else {\n for (var k in initialValues) {\n this.set(k, initialValues[k]);\n }\n }\n }\n }\n MapSchema.prototype.onAdd = function (callback, triggerAll) {\n if (triggerAll === void 0) { triggerAll = true; }\n return addCallback((this.$callbacks || (this.$callbacks = [])), exports.OPERATION.ADD, callback, (triggerAll)\n ? this.$items\n : undefined);\n };\n MapSchema.prototype.onRemove = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.DELETE, callback); };\n MapSchema.prototype.onChange = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.REPLACE, callback); };\n MapSchema.is = function (type) {\n return type['map'] !== undefined;\n };\n /** Iterator */\n MapSchema.prototype[Symbol.iterator] = function () { return this.$items[Symbol.iterator](); };\n Object.defineProperty(MapSchema.prototype, Symbol.toStringTag, {\n get: function () { return this.$items[Symbol.toStringTag]; },\n enumerable: false,\n configurable: true\n });\n MapSchema.prototype.set = function (key, value) {\n if (value === undefined || value === null) {\n throw new Error(\"MapSchema#set('\".concat(key, \"', \").concat(value, \"): trying to set \").concat(value, \" value on '\").concat(key, \"'.\"));\n }\n // get \"index\" for this value.\n var hasIndex = typeof (this.$changes.indexes[key]) !== \"undefined\";\n var index = (hasIndex)\n ? this.$changes.indexes[key]\n : this.$refId++;\n var operation = (hasIndex)\n ? exports.OPERATION.REPLACE\n : exports.OPERATION.ADD;\n var isRef = (value['$changes']) !== undefined;\n if (isRef) {\n value['$changes'].setParent(this, this.$changes.root, index);\n }\n //\n // (encoding)\n // set a unique id to relate directly with this key/value.\n //\n if (!hasIndex) {\n this.$changes.indexes[key] = index;\n this.$indexes.set(index, key);\n }\n else if (isRef && // if is schema, force ADD operation if value differ from previous one.\n this.$items.get(key) !== value) {\n operation = exports.OPERATION.ADD;\n }\n this.$items.set(key, value);\n this.$changes.change(key, operation);\n return this;\n };\n MapSchema.prototype.get = function (key) {\n return this.$items.get(key);\n };\n MapSchema.prototype.delete = function (key) {\n //\n // TODO: add a \"purge\" method after .encode() runs, to cleanup removed `$indexes`\n //\n // We don't remove $indexes to allow setting the same key in the same patch\n // (See \"should allow to remove and set an item in the same place\" test)\n //\n // // const index = this.$changes.indexes[key];\n // // this.$indexes.delete(index);\n this.$changes.delete(key);\n return this.$items.delete(key);\n };\n MapSchema.prototype.clear = function (changes) {\n // discard previous operations.\n this.$changes.discard(true, true);\n this.$changes.indexes = {};\n // clear previous indexes\n this.$indexes.clear();\n //\n // When decoding:\n // - enqueue items for DELETE callback.\n // - flag child items for garbage collection.\n //\n if (changes) {\n removeChildRefs.call(this, changes);\n }\n // clear items\n this.$items.clear();\n this.$changes.operation({ index: 0, op: exports.OPERATION.CLEAR });\n // touch all structures until reach root\n this.$changes.touchParents();\n };\n MapSchema.prototype.has = function (key) {\n return this.$items.has(key);\n };\n MapSchema.prototype.forEach = function (callbackfn) {\n this.$items.forEach(callbackfn);\n };\n MapSchema.prototype.entries = function () {\n return this.$items.entries();\n };\n MapSchema.prototype.keys = function () {\n return this.$items.keys();\n };\n MapSchema.prototype.values = function () {\n return this.$items.values();\n };\n Object.defineProperty(MapSchema.prototype, \"size\", {\n get: function () {\n return this.$items.size;\n },\n enumerable: false,\n configurable: true\n });\n MapSchema.prototype.setIndex = function (index, key) {\n this.$indexes.set(index, key);\n };\n MapSchema.prototype.getIndex = function (index) {\n return this.$indexes.get(index);\n };\n MapSchema.prototype.getByIndex = function (index) {\n return this.$items.get(this.$indexes.get(index));\n };\n MapSchema.prototype.deleteByIndex = function (index) {\n var key = this.$indexes.get(index);\n this.$items.delete(key);\n this.$indexes.delete(index);\n };\n MapSchema.prototype.toJSON = function () {\n var map = {};\n this.forEach(function (value, key) {\n map[key] = (typeof (value['toJSON']) === \"function\")\n ? value['toJSON']()\n : value;\n });\n return map;\n };\n //\n // Decoding utilities\n //\n MapSchema.prototype.clone = function (isDecoding) {\n var cloned;\n if (isDecoding) {\n // client-side\n cloned = Object.assign(new MapSchema(), this);\n }\n else {\n // server-side\n cloned = new MapSchema();\n this.forEach(function (value, key) {\n if (value['$changes']) {\n cloned.set(key, value['clone']());\n }\n else {\n cloned.set(key, value);\n }\n });\n }\n return cloned;\n };\n return MapSchema;\n }());\n\n var registeredTypes = {};\n function registerType(identifier, definition) {\n registeredTypes[identifier] = definition;\n }\n function getType(identifier) {\n return registeredTypes[identifier];\n }\n\n var SchemaDefinition = /** @class */ (function () {\n function SchemaDefinition() {\n //\n // TODO: use a \"field\" structure combining all these properties per-field.\n //\n this.indexes = {};\n this.fieldsByIndex = {};\n this.deprecated = {};\n this.descriptors = {};\n }\n SchemaDefinition.create = function (parent) {\n var definition = new SchemaDefinition();\n // support inheritance\n definition.schema = Object.assign({}, parent && parent.schema || {});\n definition.indexes = Object.assign({}, parent && parent.indexes || {});\n definition.fieldsByIndex = Object.assign({}, parent && parent.fieldsByIndex || {});\n definition.descriptors = Object.assign({}, parent && parent.descriptors || {});\n definition.deprecated = Object.assign({}, parent && parent.deprecated || {});\n return definition;\n };\n SchemaDefinition.prototype.addField = function (field, type) {\n var index = this.getNextFieldIndex();\n this.fieldsByIndex[index] = field;\n this.indexes[field] = index;\n this.schema[field] = (Array.isArray(type))\n ? { array: type[0] }\n : type;\n };\n SchemaDefinition.prototype.hasField = function (field) {\n return this.indexes[field] !== undefined;\n };\n SchemaDefinition.prototype.addFilter = function (field, cb) {\n if (!this.filters) {\n this.filters = {};\n this.indexesWithFilters = [];\n }\n this.filters[this.indexes[field]] = cb;\n this.indexesWithFilters.push(this.indexes[field]);\n return true;\n };\n SchemaDefinition.prototype.addChildrenFilter = function (field, cb) {\n var index = this.indexes[field];\n var type = this.schema[field];\n if (getType(Object.keys(type)[0])) {\n if (!this.childFilters) {\n this.childFilters = {};\n }\n this.childFilters[index] = cb;\n return true;\n }\n else {\n console.warn(\"@filterChildren: field '\".concat(field, \"' can't have children. Ignoring filter.\"));\n }\n };\n SchemaDefinition.prototype.getChildrenFilter = function (field) {\n return this.childFilters && this.childFilters[this.indexes[field]];\n };\n SchemaDefinition.prototype.getNextFieldIndex = function () {\n return Object.keys(this.schema || {}).length;\n };\n return SchemaDefinition;\n }());\n function hasFilter(klass) {\n return klass._context && klass._context.useFilters;\n }\n var Context = /** @class */ (function () {\n function Context() {\n this.types = {};\n this.schemas = new Map();\n this.useFilters = false;\n }\n Context.prototype.has = function (schema) {\n return this.schemas.has(schema);\n };\n Context.prototype.get = function (typeid) {\n return this.types[typeid];\n };\n Context.prototype.add = function (schema, typeid) {\n if (typeid === void 0) { typeid = this.schemas.size; }\n // FIXME: move this to somewhere else?\n // support inheritance\n schema._definition = SchemaDefinition.create(schema._definition);\n schema._typeid = typeid;\n this.types[typeid] = schema;\n this.schemas.set(schema, typeid);\n };\n Context.create = function (options) {\n if (options === void 0) { options = {}; }\n return function (definition) {\n if (!options.context) {\n options.context = new Context();\n }\n return type(definition, options);\n };\n };\n return Context;\n }());\n var globalContext = new Context();\n /**\n * [See documentation](https://docs.colyseus.io/state/schema/)\n *\n * Annotate a Schema property to be serializeable.\n * \\@type()'d fields are automatically flagged as \"dirty\" for the next patch.\n *\n * @example Standard usage, with automatic change tracking.\n * ```\n * \\@type(\"string\") propertyName: string;\n * ```\n *\n * @example You can provide the \"manual\" option if you'd like to manually control your patches via .setDirty().\n * ```\n * \\@type(\"string\", { manual: true })\n * ```\n */\n function type(type, options) {\n if (options === void 0) { options = {}; }\n return function (target, field) {\n var context = options.context || globalContext;\n var constructor = target.constructor;\n constructor._context = context;\n if (!type) {\n throw new Error(\"\".concat(constructor.name, \": @type() reference provided for \\\"\").concat(field, \"\\\" is undefined. Make sure you don't have any circular dependencies.\"));\n }\n /*\n * static schema\n */\n if (!context.has(constructor)) {\n context.add(constructor);\n }\n var definition = constructor._definition;\n definition.addField(field, type);\n /**\n * skip if descriptor already exists for this field (`@deprecated()`)\n */\n if (definition.descriptors[field]) {\n if (definition.deprecated[field]) {\n // do not create accessors for deprecated properties.\n return;\n }\n else {\n // trying to define same property multiple times across inheritance.\n // https://github.com/colyseus/colyseus-unity3d/issues/131#issuecomment-814308572\n try {\n throw new Error(\"@colyseus/schema: Duplicate '\".concat(field, \"' definition on '\").concat(constructor.name, \"'.\\nCheck @type() annotation\"));\n }\n catch (e) {\n var definitionAtLine = e.stack.split(\"\\n\")[4].trim();\n throw new Error(\"\".concat(e.message, \" \").concat(definitionAtLine));\n }\n }\n }\n var isArray = ArraySchema.is(type);\n var isMap = !isArray && MapSchema.is(type);\n // TODO: refactor me.\n // Allow abstract intermediary classes with no fields to be serialized\n // (See \"should support an inheritance with a Schema type without fields\" test)\n if (typeof (type) !== \"string\" && !Schema.is(type)) {\n var childType = Object.values(type)[0];\n if (typeof (childType) !== \"string\" && !context.has(childType)) {\n context.add(childType);\n }\n }\n if (options.manual) {\n // do not declare getter/setter descriptor\n definition.descriptors[field] = {\n enumerable: true,\n configurable: true,\n writable: true,\n };\n return;\n }\n var fieldCached = \"_\".concat(field);\n definition.descriptors[fieldCached] = {\n enumerable: false,\n configurable: false,\n writable: true,\n };\n definition.descriptors[field] = {\n get: function () {\n return this[fieldCached];\n },\n set: function (value) {\n /**\n * Create Proxy for array or map items\n */\n // skip if value is the same as cached.\n if (value === this[fieldCached]) {\n return;\n }\n if (value !== undefined &&\n value !== null) {\n // automaticallty transform Array into ArraySchema\n if (isArray && !(value instanceof ArraySchema)) {\n value = new (ArraySchema.bind.apply(ArraySchema, __spreadArray([void 0], value, false)))();\n }\n // automaticallty transform Map into MapSchema\n if (isMap && !(value instanceof MapSchema)) {\n value = new MapSchema(value);\n }\n // try to turn provided structure into a Proxy\n if (value['$proxy'] === undefined) {\n if (isMap) {\n value = getMapProxy(value);\n }\n else if (isArray) {\n value = getArrayProxy(value);\n }\n }\n // flag the change for encoding.\n this.$changes.change(field);\n //\n // call setParent() recursively for this and its child\n // structures.\n //\n if (value['$changes']) {\n value['$changes'].setParent(this, this.$changes.root, this._definition.indexes[field]);\n }\n }\n else if (this[fieldCached]) {\n //\n // Setting a field to `null` or `undefined` will delete it.\n //\n this.$changes.delete(field);\n }\n this[fieldCached] = value;\n },\n enumerable: true,\n configurable: true\n };\n };\n }\n /**\n * `@filter()` decorator for defining data filters per client\n */\n function filter(cb) {\n return function (target, field) {\n var constructor = target.constructor;\n var definition = constructor._definition;\n if (definition.addFilter(field, cb)) {\n constructor._context.useFilters = true;\n }\n };\n }\n function filterChildren(cb) {\n return function (target, field) {\n var constructor = target.constructor;\n var definition = constructor._definition;\n if (definition.addChildrenFilter(field, cb)) {\n constructor._context.useFilters = true;\n }\n };\n }\n /**\n * `@deprecated()` flag a field as deprecated.\n * The previous `@type()` annotation should remain along with this one.\n */\n function deprecated(throws) {\n if (throws === void 0) { throws = true; }\n return function (target, field) {\n var constructor = target.constructor;\n var definition = constructor._definition;\n definition.deprecated[field] = true;\n if (throws) {\n definition.descriptors[field] = {\n get: function () { throw new Error(\"\".concat(field, \" is deprecated.\")); },\n set: function (value) { },\n enumerable: false,\n configurable: true\n };\n }\n };\n }\n function defineTypes(target, fields, options) {\n if (options === void 0) { options = {}; }\n if (!options.context) {\n options.context = target._context || options.context || globalContext;\n }\n for (var field in fields) {\n type(fields[field], options)(target.prototype, field);\n }\n return target;\n }\n\n /**\n * Copyright (c) 2018 Endel Dreyer\n * Copyright (c) 2014 Ion Drive Software Ltd.\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE\n */\n /**\n * msgpack implementation highly based on notepack.io\n * https://github.com/darrachequesne/notepack\n */\n function utf8Length(str) {\n var c = 0, length = 0;\n for (var i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n length += 1;\n }\n else if (c < 0x800) {\n length += 2;\n }\n else if (c < 0xd800 || c >= 0xe000) {\n length += 3;\n }\n else {\n i++;\n length += 4;\n }\n }\n return length;\n }\n function utf8Write(view, offset, str) {\n var c = 0;\n for (var i = 0, l = str.length; i < l; i++) {\n c = str.charCodeAt(i);\n if (c < 0x80) {\n view[offset++] = c;\n }\n else if (c < 0x800) {\n view[offset++] = 0xc0 | (c >> 6);\n view[offset++] = 0x80 | (c & 0x3f);\n }\n else if (c < 0xd800 || c >= 0xe000) {\n view[offset++] = 0xe0 | (c >> 12);\n view[offset++] = 0x80 | (c >> 6 & 0x3f);\n view[offset++] = 0x80 | (c & 0x3f);\n }\n else {\n i++;\n c = 0x10000 + (((c & 0x3ff) << 10) | (str.charCodeAt(i) & 0x3ff));\n view[offset++] = 0xf0 | (c >> 18);\n view[offset++] = 0x80 | (c >> 12 & 0x3f);\n view[offset++] = 0x80 | (c >> 6 & 0x3f);\n view[offset++] = 0x80 | (c & 0x3f);\n }\n }\n }\n function int8$1(bytes, value) {\n bytes.push(value & 255);\n }\n function uint8$1(bytes, value) {\n bytes.push(value & 255);\n }\n function int16$1(bytes, value) {\n bytes.push(value & 255);\n bytes.push((value >> 8) & 255);\n }\n function uint16$1(bytes, value) {\n bytes.push(value & 255);\n bytes.push((value >> 8) & 255);\n }\n function int32$1(bytes, value) {\n bytes.push(value & 255);\n bytes.push((value >> 8) & 255);\n bytes.push((value >> 16) & 255);\n bytes.push((value >> 24) & 255);\n }\n function uint32$1(bytes, value) {\n var b4 = value >> 24;\n var b3 = value >> 16;\n var b2 = value >> 8;\n var b1 = value;\n bytes.push(b1 & 255);\n bytes.push(b2 & 255);\n bytes.push(b3 & 255);\n bytes.push(b4 & 255);\n }\n function int64$1(bytes, value) {\n var high = Math.floor(value / Math.pow(2, 32));\n var low = value >>> 0;\n uint32$1(bytes, low);\n uint32$1(bytes, high);\n }\n function uint64$1(bytes, value) {\n var high = (value / Math.pow(2, 32)) >> 0;\n var low = value >>> 0;\n uint32$1(bytes, low);\n uint32$1(bytes, high);\n }\n function float32$1(bytes, value) {\n writeFloat32(bytes, value);\n }\n function float64$1(bytes, value) {\n writeFloat64(bytes, value);\n }\n var _int32$1 = new Int32Array(2);\n var _float32$1 = new Float32Array(_int32$1.buffer);\n var _float64$1 = new Float64Array(_int32$1.buffer);\n function writeFloat32(bytes, value) {\n _float32$1[0] = value;\n int32$1(bytes, _int32$1[0]);\n }\n function writeFloat64(bytes, value) {\n _float64$1[0] = value;\n int32$1(bytes, _int32$1[0 ]);\n int32$1(bytes, _int32$1[1 ]);\n }\n function boolean$1(bytes, value) {\n return uint8$1(bytes, value ? 1 : 0);\n }\n function string$1(bytes, value) {\n // encode `null` strings as empty.\n if (!value) {\n value = \"\";\n }\n var length = utf8Length(value);\n var size = 0;\n // fixstr\n if (length < 0x20) {\n bytes.push(length | 0xa0);\n size = 1;\n }\n // str 8\n else if (length < 0x100) {\n bytes.push(0xd9);\n uint8$1(bytes, length);\n size = 2;\n }\n // str 16\n else if (length < 0x10000) {\n bytes.push(0xda);\n uint16$1(bytes, length);\n size = 3;\n }\n // str 32\n else if (length < 0x100000000) {\n bytes.push(0xdb);\n uint32$1(bytes, length);\n size = 5;\n }\n else {\n throw new Error('String too long');\n }\n utf8Write(bytes, bytes.length, value);\n return size + length;\n }\n function number$1(bytes, value) {\n if (isNaN(value)) {\n return number$1(bytes, 0);\n }\n else if (!isFinite(value)) {\n return number$1(bytes, (value > 0) ? Number.MAX_SAFE_INTEGER : -Number.MAX_SAFE_INTEGER);\n }\n else if (value !== (value | 0)) {\n bytes.push(0xcb);\n writeFloat64(bytes, value);\n return 9;\n // TODO: encode float 32?\n // is it possible to differentiate between float32 / float64 here?\n // // float 32\n // bytes.push(0xca);\n // writeFloat32(bytes, value);\n // return 5;\n }\n if (value >= 0) {\n // positive fixnum\n if (value < 0x80) {\n uint8$1(bytes, value);\n return 1;\n }\n // uint 8\n if (value < 0x100) {\n bytes.push(0xcc);\n uint8$1(bytes, value);\n return 2;\n }\n // uint 16\n if (value < 0x10000) {\n bytes.push(0xcd);\n uint16$1(bytes, value);\n return 3;\n }\n // uint 32\n if (value < 0x100000000) {\n bytes.push(0xce);\n uint32$1(bytes, value);\n return 5;\n }\n // uint 64\n bytes.push(0xcf);\n uint64$1(bytes, value);\n return 9;\n }\n else {\n // negative fixnum\n if (value >= -0x20) {\n bytes.push(0xe0 | (value + 0x20));\n return 1;\n }\n // int 8\n if (value >= -0x80) {\n bytes.push(0xd0);\n int8$1(bytes, value);\n return 2;\n }\n // int 16\n if (value >= -0x8000) {\n bytes.push(0xd1);\n int16$1(bytes, value);\n return 3;\n }\n // int 32\n if (value >= -0x80000000) {\n bytes.push(0xd2);\n int32$1(bytes, value);\n return 5;\n }\n // int 64\n bytes.push(0xd3);\n int64$1(bytes, value);\n return 9;\n }\n }\n\n var encode = /*#__PURE__*/Object.freeze({\n __proto__: null,\n utf8Write: utf8Write,\n int8: int8$1,\n uint8: uint8$1,\n int16: int16$1,\n uint16: uint16$1,\n int32: int32$1,\n uint32: uint32$1,\n int64: int64$1,\n uint64: uint64$1,\n float32: float32$1,\n float64: float64$1,\n writeFloat32: writeFloat32,\n writeFloat64: writeFloat64,\n boolean: boolean$1,\n string: string$1,\n number: number$1\n });\n\n /**\n * Copyright (c) 2018 Endel Dreyer\n * Copyright (c) 2014 Ion Drive Software Ltd.\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE\n */\n function utf8Read(bytes, offset, length) {\n var string = '', chr = 0;\n for (var i = offset, end = offset + length; i < end; i++) {\n var byte = bytes[i];\n if ((byte & 0x80) === 0x00) {\n string += String.fromCharCode(byte);\n continue;\n }\n if ((byte & 0xe0) === 0xc0) {\n string += String.fromCharCode(((byte & 0x1f) << 6) |\n (bytes[++i] & 0x3f));\n continue;\n }\n if ((byte & 0xf0) === 0xe0) {\n string += String.fromCharCode(((byte & 0x0f) << 12) |\n ((bytes[++i] & 0x3f) << 6) |\n ((bytes[++i] & 0x3f) << 0));\n continue;\n }\n if ((byte & 0xf8) === 0xf0) {\n chr = ((byte & 0x07) << 18) |\n ((bytes[++i] & 0x3f) << 12) |\n ((bytes[++i] & 0x3f) << 6) |\n ((bytes[++i] & 0x3f) << 0);\n if (chr >= 0x010000) { // surrogate pair\n chr -= 0x010000;\n string += String.fromCharCode((chr >>> 10) + 0xD800, (chr & 0x3FF) + 0xDC00);\n }\n else {\n string += String.fromCharCode(chr);\n }\n continue;\n }\n console.error('Invalid byte ' + byte.toString(16));\n // (do not throw error to avoid server/client from crashing due to hack attemps)\n // throw new Error('Invalid byte ' + byte.toString(16));\n }\n return string;\n }\n function int8(bytes, it) {\n return uint8(bytes, it) << 24 >> 24;\n }\n function uint8(bytes, it) {\n return bytes[it.offset++];\n }\n function int16(bytes, it) {\n return uint16(bytes, it) << 16 >> 16;\n }\n function uint16(bytes, it) {\n return bytes[it.offset++] | bytes[it.offset++] << 8;\n }\n function int32(bytes, it) {\n return bytes[it.offset++] | bytes[it.offset++] << 8 | bytes[it.offset++] << 16 | bytes[it.offset++] << 24;\n }\n function uint32(bytes, it) {\n return int32(bytes, it) >>> 0;\n }\n function float32(bytes, it) {\n return readFloat32(bytes, it);\n }\n function float64(bytes, it) {\n return readFloat64(bytes, it);\n }\n function int64(bytes, it) {\n var low = uint32(bytes, it);\n var high = int32(bytes, it) * Math.pow(2, 32);\n return high + low;\n }\n function uint64(bytes, it) {\n var low = uint32(bytes, it);\n var high = uint32(bytes, it) * Math.pow(2, 32);\n return high + low;\n }\n var _int32 = new Int32Array(2);\n var _float32 = new Float32Array(_int32.buffer);\n var _float64 = new Float64Array(_int32.buffer);\n function readFloat32(bytes, it) {\n _int32[0] = int32(bytes, it);\n return _float32[0];\n }\n function readFloat64(bytes, it) {\n _int32[0 ] = int32(bytes, it);\n _int32[1 ] = int32(bytes, it);\n return _float64[0];\n }\n function boolean(bytes, it) {\n return uint8(bytes, it) > 0;\n }\n function string(bytes, it) {\n var prefix = bytes[it.offset++];\n var length;\n if (prefix < 0xc0) {\n // fixstr\n length = prefix & 0x1f;\n }\n else if (prefix === 0xd9) {\n length = uint8(bytes, it);\n }\n else if (prefix === 0xda) {\n length = uint16(bytes, it);\n }\n else if (prefix === 0xdb) {\n length = uint32(bytes, it);\n }\n var value = utf8Read(bytes, it.offset, length);\n it.offset += length;\n return value;\n }\n function stringCheck(bytes, it) {\n var prefix = bytes[it.offset];\n return (\n // fixstr\n (prefix < 0xc0 && prefix > 0xa0) ||\n // str 8\n prefix === 0xd9 ||\n // str 16\n prefix === 0xda ||\n // str 32\n prefix === 0xdb);\n }\n function number(bytes, it) {\n var prefix = bytes[it.offset++];\n if (prefix < 0x80) {\n // positive fixint\n return prefix;\n }\n else if (prefix === 0xca) {\n // float 32\n return readFloat32(bytes, it);\n }\n else if (prefix === 0xcb) {\n // float 64\n return readFloat64(bytes, it);\n }\n else if (prefix === 0xcc) {\n // uint 8\n return uint8(bytes, it);\n }\n else if (prefix === 0xcd) {\n // uint 16\n return uint16(bytes, it);\n }\n else if (prefix === 0xce) {\n // uint 32\n return uint32(bytes, it);\n }\n else if (prefix === 0xcf) {\n // uint 64\n return uint64(bytes, it);\n }\n else if (prefix === 0xd0) {\n // int 8\n return int8(bytes, it);\n }\n else if (prefix === 0xd1) {\n // int 16\n return int16(bytes, it);\n }\n else if (prefix === 0xd2) {\n // int 32\n return int32(bytes, it);\n }\n else if (prefix === 0xd3) {\n // int 64\n return int64(bytes, it);\n }\n else if (prefix > 0xdf) {\n // negative fixint\n return (0xff - prefix + 1) * -1;\n }\n }\n function numberCheck(bytes, it) {\n var prefix = bytes[it.offset];\n // positive fixint - 0x00 - 0x7f\n // float 32 - 0xca\n // float 64 - 0xcb\n // uint 8 - 0xcc\n // uint 16 - 0xcd\n // uint 32 - 0xce\n // uint 64 - 0xcf\n // int 8 - 0xd0\n // int 16 - 0xd1\n // int 32 - 0xd2\n // int 64 - 0xd3\n return (prefix < 0x80 ||\n (prefix >= 0xca && prefix <= 0xd3));\n }\n function arrayCheck(bytes, it) {\n return bytes[it.offset] < 0xa0;\n // const prefix = bytes[it.offset] ;\n // if (prefix < 0xa0) {\n // return prefix;\n // // array\n // } else if (prefix === 0xdc) {\n // it.offset += 2;\n // } else if (0xdd) {\n // it.offset += 4;\n // }\n // return prefix;\n }\n function switchStructureCheck(bytes, it) {\n return (\n // previous byte should be `SWITCH_TO_STRUCTURE`\n bytes[it.offset - 1] === SWITCH_TO_STRUCTURE &&\n // next byte should be a number\n (bytes[it.offset] < 0x80 || (bytes[it.offset] >= 0xca && bytes[it.offset] <= 0xd3)));\n }\n\n var decode = /*#__PURE__*/Object.freeze({\n __proto__: null,\n int8: int8,\n uint8: uint8,\n int16: int16,\n uint16: uint16,\n int32: int32,\n uint32: uint32,\n float32: float32,\n float64: float64,\n int64: int64,\n uint64: uint64,\n readFloat32: readFloat32,\n readFloat64: readFloat64,\n boolean: boolean,\n string: string,\n stringCheck: stringCheck,\n number: number,\n numberCheck: numberCheck,\n arrayCheck: arrayCheck,\n switchStructureCheck: switchStructureCheck\n });\n\n var CollectionSchema = /** @class */ (function () {\n function CollectionSchema(initialValues) {\n var _this = this;\n this.$changes = new ChangeTree(this);\n this.$items = new Map();\n this.$indexes = new Map();\n this.$refId = 0;\n if (initialValues) {\n initialValues.forEach(function (v) { return _this.add(v); });\n }\n }\n CollectionSchema.prototype.onAdd = function (callback, triggerAll) {\n if (triggerAll === void 0) { triggerAll = true; }\n return addCallback((this.$callbacks || (this.$callbacks = [])), exports.OPERATION.ADD, callback, (triggerAll)\n ? this.$items\n : undefined);\n };\n CollectionSchema.prototype.onRemove = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.DELETE, callback); };\n CollectionSchema.prototype.onChange = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.REPLACE, callback); };\n CollectionSchema.is = function (type) {\n return type['collection'] !== undefined;\n };\n CollectionSchema.prototype.add = function (value) {\n // set \"index\" for reference.\n var index = this.$refId++;\n var isRef = (value['$changes']) !== undefined;\n if (isRef) {\n value['$changes'].setParent(this, this.$changes.root, index);\n }\n this.$changes.indexes[index] = index;\n this.$indexes.set(index, index);\n this.$items.set(index, value);\n this.$changes.change(index);\n return index;\n };\n CollectionSchema.prototype.at = function (index) {\n var key = Array.from(this.$items.keys())[index];\n return this.$items.get(key);\n };\n CollectionSchema.prototype.entries = function () {\n return this.$items.entries();\n };\n CollectionSchema.prototype.delete = function (item) {\n var entries = this.$items.entries();\n var index;\n var entry;\n while (entry = entries.next()) {\n if (entry.done) {\n break;\n }\n if (item === entry.value[1]) {\n index = entry.value[0];\n break;\n }\n }\n if (index === undefined) {\n return false;\n }\n this.$changes.delete(index);\n this.$indexes.delete(index);\n return this.$items.delete(index);\n };\n CollectionSchema.prototype.clear = function (changes) {\n // discard previous operations.\n this.$changes.discard(true, true);\n this.$changes.indexes = {};\n // clear previous indexes\n this.$indexes.clear();\n //\n // When decoding:\n // - enqueue items for DELETE callback.\n // - flag child items for garbage collection.\n //\n if (changes) {\n removeChildRefs.call(this, changes);\n }\n // clear items\n this.$items.clear();\n this.$changes.operation({ index: 0, op: exports.OPERATION.CLEAR });\n // touch all structures until reach root\n this.$changes.touchParents();\n };\n CollectionSchema.prototype.has = function (value) {\n return Array.from(this.$items.values()).some(function (v) { return v === value; });\n };\n CollectionSchema.prototype.forEach = function (callbackfn) {\n var _this = this;\n this.$items.forEach(function (value, key, _) { return callbackfn(value, key, _this); });\n };\n CollectionSchema.prototype.values = function () {\n return this.$items.values();\n };\n Object.defineProperty(CollectionSchema.prototype, \"size\", {\n get: function () {\n return this.$items.size;\n },\n enumerable: false,\n configurable: true\n });\n CollectionSchema.prototype.setIndex = function (index, key) {\n this.$indexes.set(index, key);\n };\n CollectionSchema.prototype.getIndex = function (index) {\n return this.$indexes.get(index);\n };\n CollectionSchema.prototype.getByIndex = function (index) {\n return this.$items.get(this.$indexes.get(index));\n };\n CollectionSchema.prototype.deleteByIndex = function (index) {\n var key = this.$indexes.get(index);\n this.$items.delete(key);\n this.$indexes.delete(index);\n };\n CollectionSchema.prototype.toArray = function () {\n return Array.from(this.$items.values());\n };\n CollectionSchema.prototype.toJSON = function () {\n var values = [];\n this.forEach(function (value, key) {\n values.push((typeof (value['toJSON']) === \"function\")\n ? value['toJSON']()\n : value);\n });\n return values;\n };\n //\n // Decoding utilities\n //\n CollectionSchema.prototype.clone = function (isDecoding) {\n var cloned;\n if (isDecoding) {\n // client-side\n cloned = Object.assign(new CollectionSchema(), this);\n }\n else {\n // server-side\n cloned = new CollectionSchema();\n this.forEach(function (value) {\n if (value['$changes']) {\n cloned.add(value['clone']());\n }\n else {\n cloned.add(value);\n }\n });\n }\n return cloned;\n };\n return CollectionSchema;\n }());\n\n var SetSchema = /** @class */ (function () {\n function SetSchema(initialValues) {\n var _this = this;\n this.$changes = new ChangeTree(this);\n this.$items = new Map();\n this.$indexes = new Map();\n this.$refId = 0;\n if (initialValues) {\n initialValues.forEach(function (v) { return _this.add(v); });\n }\n }\n SetSchema.prototype.onAdd = function (callback, triggerAll) {\n if (triggerAll === void 0) { triggerAll = true; }\n return addCallback((this.$callbacks || (this.$callbacks = [])), exports.OPERATION.ADD, callback, (triggerAll)\n ? this.$items\n : undefined);\n };\n SetSchema.prototype.onRemove = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.DELETE, callback); };\n SetSchema.prototype.onChange = function (callback) { return addCallback(this.$callbacks || (this.$callbacks = []), exports.OPERATION.REPLACE, callback); };\n SetSchema.is = function (type) {\n return type['set'] !== undefined;\n };\n SetSchema.prototype.add = function (value) {\n var _a, _b;\n // immediatelly return false if value already added.\n if (this.has(value)) {\n return false;\n }\n // set \"index\" for reference.\n var index = this.$refId++;\n if ((value['$changes']) !== undefined) {\n value['$changes'].setParent(this, this.$changes.root, index);\n }\n var operation = (_b = (_a = this.$changes.indexes[index]) === null || _a === void 0 ? void 0 : _a.op) !== null && _b !== void 0 ? _b : exports.OPERATION.ADD;\n this.$changes.indexes[index] = index;\n this.$indexes.set(index, index);\n this.$items.set(index, value);\n this.$changes.change(index, operation);\n return index;\n };\n SetSchema.prototype.entries = function () {\n return this.$items.entries();\n };\n SetSchema.prototype.delete = function (item) {\n var entries = this.$items.entries();\n var index;\n var entry;\n while (entry = entries.next()) {\n if (entry.done) {\n break;\n }\n if (item === entry.value[1]) {\n index = entry.value[0];\n break;\n }\n }\n if (index === undefined) {\n return false;\n }\n this.$changes.delete(index);\n this.$indexes.delete(index);\n return this.$items.delete(index);\n };\n SetSchema.prototype.clear = function (changes) {\n // discard previous operations.\n this.$changes.discard(true, true);\n this.$changes.indexes = {};\n // clear previous indexes\n this.$indexes.clear();\n //\n // When decoding:\n // - enqueue items for DELETE callback.\n // - flag child items for garbage collection.\n //\n if (changes) {\n removeChildRefs.call(this, changes);\n }\n // clear items\n this.$items.clear();\n this.$changes.operation({ index: 0, op: exports.OPERATION.CLEAR });\n // touch all structures until reach root\n this.$changes.touchParents();\n };\n SetSchema.prototype.has = function (value) {\n var values = this.$items.values();\n var has = false;\n var entry;\n while (entry = values.next()) {\n if (entry.done) {\n break;\n }\n if (value === entry.value) {\n has = true;\n break;\n }\n }\n return has;\n };\n SetSchema.prototype.forEach = function (callbackfn) {\n var _this = this;\n this.$items.forEach(function (value, key, _) { return callbackfn(value, key, _this); });\n };\n SetSchema.prototype.values = function () {\n return this.$items.values();\n };\n Object.defineProperty(SetSchema.prototype, \"size\", {\n get: function () {\n return this.$items.size;\n },\n enumerable: false,\n configurable: true\n });\n SetSchema.prototype.setIndex = function (index, key) {\n this.$indexes.set(index, key);\n };\n SetSchema.prototype.getIndex = function (index) {\n return this.$indexes.get(index);\n };\n SetSchema.prototype.getByIndex = function (index) {\n return this.$items.get(this.$indexes.get(index));\n };\n SetSchema.prototype.deleteByIndex = function (index) {\n var key = this.$indexes.get(index);\n this.$items.delete(key);\n this.$indexes.delete(index);\n };\n SetSchema.prototype.toArray = function () {\n return Array.from(this.$items.values());\n };\n SetSchema.prototype.toJSON = function () {\n var values = [];\n this.forEach(function (value, key) {\n values.push((typeof (value['toJSON']) === \"function\")\n ? value['toJSON']()\n : value);\n });\n return values;\n };\n //\n // Decoding utilities\n //\n SetSchema.prototype.clone = function (isDecoding) {\n var cloned;\n if (isDecoding) {\n // client-side\n cloned = Object.assign(new SetSchema(), this);\n }\n else {\n // server-side\n cloned = new SetSchema();\n this.forEach(function (value) {\n if (value['$changes']) {\n cloned.add(value['clone']());\n }\n else {\n cloned.add(value);\n }\n });\n }\n return cloned;\n };\n return SetSchema;\n }());\n\n var ClientState = /** @class */ (function () {\n function ClientState() {\n this.refIds = new WeakSet();\n this.containerIndexes = new WeakMap();\n }\n // containerIndexes = new Map>();\n ClientState.prototype.addRefId = function (changeTree) {\n if (!this.refIds.has(changeTree)) {\n this.refIds.add(changeTree);\n this.containerIndexes.set(changeTree, new Set());\n }\n };\n ClientState.get = function (client) {\n if (client.$filterState === undefined) {\n client.$filterState = new ClientState();\n }\n return client.$filterState;\n };\n return ClientState;\n }());\n\n var ReferenceTracker = /** @class */ (function () {\n function ReferenceTracker() {\n //\n // Relation of refId => Schema structure\n // For direct access of structures during decoding time.\n //\n this.refs = new Map();\n this.refCounts = {};\n this.deletedRefs = new Set();\n this.nextUniqueId = 0;\n }\n ReferenceTracker.prototype.getNextUniqueId = function () {\n return this.nextUniqueId++;\n };\n // for decoding\n ReferenceTracker.prototype.addRef = function (refId, ref, incrementCount) {\n if (incrementCount === void 0) { incrementCount = true; }\n this.refs.set(refId, ref);\n if (incrementCount) {\n this.refCounts[refId] = (this.refCounts[refId] || 0) + 1;\n }\n };\n // for decoding\n ReferenceTracker.prototype.removeRef = function (refId) {\n this.refCounts[refId] = this.refCounts[refId] - 1;\n this.deletedRefs.add(refId);\n };\n ReferenceTracker.prototype.clearRefs = function () {\n this.refs.clear();\n this.deletedRefs.clear();\n this.refCounts = {};\n };\n // for decoding\n ReferenceTracker.prototype.garbageCollectDeletedRefs = function () {\n var _this = this;\n this.deletedRefs.forEach(function (refId) {\n //\n // Skip active references.\n //\n if (_this.refCounts[refId] > 0) {\n return;\n }\n var ref = _this.refs.get(refId);\n //\n // Ensure child schema instances have their references removed as well.\n //\n if (ref instanceof Schema) {\n for (var fieldName in ref['_definition'].schema) {\n if (typeof (ref['_definition'].schema[fieldName]) !== \"string\" &&\n ref[fieldName] &&\n ref[fieldName]['$changes']) {\n _this.removeRef(ref[fieldName]['$changes'].refId);\n }\n }\n }\n else {\n var definition = ref['$changes'].parent._definition;\n var type = definition.schema[definition.fieldsByIndex[ref['$changes'].parentIndex]];\n if (typeof (Object.values(type)[0]) === \"function\") {\n Array.from(ref.values())\n .forEach(function (child) { return _this.removeRef(child['$changes'].refId); });\n }\n }\n _this.refs.delete(refId);\n delete _this.refCounts[refId];\n });\n // clear deleted refs.\n this.deletedRefs.clear();\n };\n return ReferenceTracker;\n }());\n\n var EncodeSchemaError = /** @class */ (function (_super) {\n __extends(EncodeSchemaError, _super);\n function EncodeSchemaError() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n return EncodeSchemaError;\n }(Error));\n function assertType(value, type, klass, field) {\n var typeofTarget;\n var allowNull = false;\n switch (type) {\n case \"number\":\n case \"int8\":\n case \"uint8\":\n case \"int16\":\n case \"uint16\":\n case \"int32\":\n case \"uint32\":\n case \"int64\":\n case \"uint64\":\n case \"float32\":\n case \"float64\":\n typeofTarget = \"number\";\n if (isNaN(value)) {\n console.log(\"trying to encode \\\"NaN\\\" in \".concat(klass.constructor.name, \"#\").concat(field));\n }\n break;\n case \"string\":\n typeofTarget = \"string\";\n allowNull = true;\n break;\n case \"boolean\":\n // boolean is always encoded as true/false based on truthiness\n return;\n }\n if (typeof (value) !== typeofTarget && (!allowNull || (allowNull && value !== null))) {\n var foundValue = \"'\".concat(JSON.stringify(value), \"'\").concat((value && value.constructor && \" (\".concat(value.constructor.name, \")\")) || '');\n throw new EncodeSchemaError(\"a '\".concat(typeofTarget, \"' was expected, but \").concat(foundValue, \" was provided in \").concat(klass.constructor.name, \"#\").concat(field));\n }\n }\n function assertInstanceType(value, type, klass, field) {\n if (!(value instanceof type)) {\n throw new EncodeSchemaError(\"a '\".concat(type.name, \"' was expected, but '\").concat(value.constructor.name, \"' was provided in \").concat(klass.constructor.name, \"#\").concat(field));\n }\n }\n function encodePrimitiveType(type, bytes, value, klass, field) {\n assertType(value, type, klass, field);\n var encodeFunc = encode[type];\n if (encodeFunc) {\n encodeFunc(bytes, value);\n }\n else {\n throw new EncodeSchemaError(\"a '\".concat(type, \"' was expected, but \").concat(value, \" was provided in \").concat(klass.constructor.name, \"#\").concat(field));\n }\n }\n function decodePrimitiveType(type, bytes, it) {\n return decode[type](bytes, it);\n }\n /**\n * Schema encoder / decoder\n */\n var Schema = /** @class */ (function () {\n // allow inherited classes to have a constructor\n function Schema() {\n var args = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n // fix enumerability of fields for end-user\n Object.defineProperties(this, {\n $changes: {\n value: new ChangeTree(this, undefined, new ReferenceTracker()),\n enumerable: false,\n writable: true\n },\n // $listeners: {\n // value: undefined,\n // enumerable: false,\n // writable: true\n // },\n $callbacks: {\n value: undefined,\n enumerable: false,\n writable: true\n },\n });\n var descriptors = this._definition.descriptors;\n if (descriptors) {\n Object.defineProperties(this, descriptors);\n }\n //\n // Assign initial values\n //\n if (args[0]) {\n this.assign(args[0]);\n }\n }\n Schema.onError = function (e) {\n console.error(e);\n };\n Schema.is = function (type) {\n return (type['_definition'] &&\n type['_definition'].schema !== undefined);\n };\n Schema.prototype.onChange = function (callback) {\n return addCallback((this.$callbacks || (this.$callbacks = [])), exports.OPERATION.REPLACE, callback);\n };\n Schema.prototype.onRemove = function (callback) {\n return addCallback((this.$callbacks || (this.$callbacks = [])), exports.OPERATION.DELETE, callback);\n };\n Schema.prototype.assign = function (props) {\n Object.assign(this, props);\n return this;\n };\n Object.defineProperty(Schema.prototype, \"_definition\", {\n get: function () { return this.constructor._definition; },\n enumerable: false,\n configurable: true\n });\n /**\n * (Server-side): Flag a property to be encoded for the next patch.\n * @param instance Schema instance\n * @param property string representing the property name, or number representing the index of the property.\n * @param operation OPERATION to perform (detected automatically)\n */\n Schema.prototype.setDirty = function (property, operation) {\n this.$changes.change(property, operation);\n };\n /**\n * Client-side: listen for changes on property.\n * @param prop the property name\n * @param callback callback to be triggered on property change\n * @param immediate trigger immediatelly if property has been already set.\n */\n Schema.prototype.listen = function (prop, callback, immediate) {\n var _this = this;\n if (immediate === void 0) { immediate = true; }\n if (!this.$callbacks) {\n this.$callbacks = {};\n }\n if (!this.$callbacks[prop]) {\n this.$callbacks[prop] = [];\n }\n this.$callbacks[prop].push(callback);\n if (immediate && this[prop] !== undefined) {\n callback(this[prop], undefined);\n }\n // return un-register callback.\n return function () { return spliceOne(_this.$callbacks[prop], _this.$callbacks[prop].indexOf(callback)); };\n };\n Schema.prototype.decode = function (bytes, it, ref) {\n var _a;\n if (it === void 0) { it = { offset: 0 }; }\n if (ref === void 0) { ref = this; }\n var allChanges = [];\n var $root = this.$changes.root;\n var totalBytes = bytes.length;\n var refId = 0;\n $root.refs.set(refId, this);\n while (it.offset < totalBytes) {\n var byte = bytes[it.offset++];\n if (byte == SWITCH_TO_STRUCTURE) {\n refId = number(bytes, it);\n var nextRef = $root.refs.get(refId);\n //\n // Trying to access a reference that haven't been decoded yet.\n //\n if (!nextRef) {\n throw new Error(\"\\\"refId\\\" not found: \".concat(refId));\n }\n ref = nextRef;\n continue;\n }\n var changeTree = ref['$changes'];\n var isSchema = (ref['_definition'] !== undefined);\n var operation = (isSchema)\n ? (byte >> 6) << 6 // \"compressed\" index + operation\n : byte; // \"uncompressed\" index + operation (array/map items)\n if (operation === exports.OPERATION.CLEAR) {\n //\n // TODO: refactor me!\n // The `.clear()` method is calling `$root.removeRef(refId)` for\n // each item inside this collection\n //\n ref.clear(allChanges);\n continue;\n }\n var fieldIndex = (isSchema)\n ? byte % (operation || 255) // if \"REPLACE\" operation (0), use 255\n : number(bytes, it);\n var fieldName = (isSchema)\n ? (ref['_definition'].fieldsByIndex[fieldIndex])\n : \"\";\n var type = changeTree.getType(fieldIndex);\n var value = void 0;\n var previousValue = void 0;\n var dynamicIndex = void 0;\n if (!isSchema) {\n previousValue = ref['getByIndex'](fieldIndex);\n if ((operation & exports.OPERATION.ADD) === exports.OPERATION.ADD) { // ADD or DELETE_AND_ADD\n dynamicIndex = (ref instanceof MapSchema)\n ? string(bytes, it)\n : fieldIndex;\n ref['setIndex'](fieldIndex, dynamicIndex);\n }\n else {\n // here\n dynamicIndex = ref['getIndex'](fieldIndex);\n }\n }\n else {\n previousValue = ref[\"_\".concat(fieldName)];\n }\n //\n // Delete operations\n //\n if ((operation & exports.OPERATION.DELETE) === exports.OPERATION.DELETE) {\n if (operation !== exports.OPERATION.DELETE_AND_ADD) {\n ref['deleteByIndex'](fieldIndex);\n }\n // Flag `refId` for garbage collection.\n if (previousValue && previousValue['$changes']) {\n $root.removeRef(previousValue['$changes'].refId);\n }\n value = null;\n }\n if (fieldName === undefined) {\n console.warn(\"@colyseus/schema: definition mismatch\");\n //\n // keep skipping next bytes until reaches a known structure\n // by local decoder.\n //\n var nextIterator = { offset: it.offset };\n while (it.offset < totalBytes) {\n if (switchStructureCheck(bytes, it)) {\n nextIterator.offset = it.offset + 1;\n if ($root.refs.has(number(bytes, nextIterator))) {\n break;\n }\n }\n it.offset++;\n }\n continue;\n }\n else if (operation === exports.OPERATION.DELETE) ;\n else if (Schema.is(type)) {\n var refId_1 = number(bytes, it);\n value = $root.refs.get(refId_1);\n if (operation !== exports.OPERATION.REPLACE) {\n var childType = this.getSchemaType(bytes, it, type);\n if (!value) {\n value = this.createTypeInstance(childType);\n value.$changes.refId = refId_1;\n if (previousValue) {\n value.$callbacks = previousValue.$callbacks;\n // value.$listeners = previousValue.$listeners;\n if (previousValue['$changes'].refId &&\n refId_1 !== previousValue['$changes'].refId) {\n $root.removeRef(previousValue['$changes'].refId);\n }\n }\n }\n $root.addRef(refId_1, value, (value !== previousValue));\n }\n }\n else if (typeof (type) === \"string\") {\n //\n // primitive value (number, string, boolean, etc)\n //\n value = decodePrimitiveType(type, bytes, it);\n }\n else {\n var typeDef = getType(Object.keys(type)[0]);\n var refId_2 = number(bytes, it);\n var valueRef = ($root.refs.has(refId_2))\n ? previousValue || $root.refs.get(refId_2)\n : new typeDef.constructor();\n value = valueRef.clone(true);\n value.$changes.refId = refId_2;\n // preserve schema callbacks\n if (previousValue) {\n value['$callbacks'] = previousValue['$callbacks'];\n if (previousValue['$changes'].refId &&\n refId_2 !== previousValue['$changes'].refId) {\n $root.removeRef(previousValue['$changes'].refId);\n //\n // Trigger onRemove if structure has been replaced.\n //\n var entries = previousValue.entries();\n var iter = void 0;\n while ((iter = entries.next()) && !iter.done) {\n var key = (_a = iter.value, _a[0]), value_1 = _a[1];\n allChanges.push({\n refId: refId_2,\n op: exports.OPERATION.DELETE,\n field: key,\n value: undefined,\n previousValue: value_1,\n });\n }\n }\n }\n $root.addRef(refId_2, value, (valueRef !== previousValue));\n }\n if (value !== null &&\n value !== undefined) {\n if (value['$changes']) {\n value['$changes'].setParent(changeTree.ref, changeTree.root, fieldIndex);\n }\n if (ref instanceof Schema) {\n ref[fieldName] = value;\n // ref[`_${fieldName}`] = value;\n }\n else if (ref instanceof MapSchema) {\n // const key = ref['$indexes'].get(field);\n var key = dynamicIndex;\n // ref.set(key, value);\n ref['$items'].set(key, value);\n ref['$changes'].allChanges.add(fieldIndex);\n }\n else if (ref instanceof ArraySchema) {\n // const key = ref['$indexes'][field];\n // console.log(\"SETTING FOR ArraySchema =>\", { field, key, value });\n // ref[key] = value;\n ref.setAt(fieldIndex, value);\n }\n else if (ref instanceof CollectionSchema) {\n var index = ref.add(value);\n ref['setIndex'](fieldIndex, index);\n }\n else if (ref instanceof SetSchema) {\n var index = ref.add(value);\n if (index !== false) {\n ref['setIndex'](fieldIndex, index);\n }\n }\n }\n if (previousValue !== value) {\n allChanges.push({\n refId: refId,\n op: operation,\n field: fieldName,\n dynamicIndex: dynamicIndex,\n value: value,\n previousValue: previousValue,\n });\n }\n }\n this._triggerChanges(allChanges);\n // drop references of unused schemas\n $root.garbageCollectDeletedRefs();\n return allChanges;\n };\n Schema.prototype.encode = function (encodeAll, bytes, useFilters) {\n if (encodeAll === void 0) { encodeAll = false; }\n if (bytes === void 0) { bytes = []; }\n if (useFilters === void 0) { useFilters = false; }\n var rootChangeTree = this.$changes;\n var refIdsVisited = new WeakSet();\n var changeTrees = [rootChangeTree];\n var numChangeTrees = 1;\n for (var i = 0; i < numChangeTrees; i++) {\n var changeTree = changeTrees[i];\n var ref = changeTree.ref;\n var isSchema = (ref instanceof Schema);\n // Generate unique refId for the ChangeTree.\n changeTree.ensureRefId();\n // mark this ChangeTree as visited.\n refIdsVisited.add(changeTree);\n // root `refId` is skipped.\n if (changeTree !== rootChangeTree &&\n (changeTree.changed || encodeAll)) {\n uint8$1(bytes, SWITCH_TO_STRUCTURE);\n number$1(bytes, changeTree.refId);\n }\n var changes = (encodeAll)\n ? Array.from(changeTree.allChanges)\n : Array.from(changeTree.changes.values());\n for (var j = 0, cl = changes.length; j < cl; j++) {\n var operation = (encodeAll)\n ? { op: exports.OPERATION.ADD, index: changes[j] }\n : changes[j];\n var fieldIndex = operation.index;\n var field = (isSchema)\n ? ref['_definition'].fieldsByIndex && ref['_definition'].fieldsByIndex[fieldIndex]\n : fieldIndex;\n // cache begin index if `useFilters`\n var beginIndex = bytes.length;\n // encode field index + operation\n if (operation.op !== exports.OPERATION.TOUCH) {\n if (isSchema) {\n //\n // Compress `fieldIndex` + `operation` into a single byte.\n // This adds a limitaion of 64 fields per Schema structure\n //\n uint8$1(bytes, (fieldIndex | operation.op));\n }\n else {\n uint8$1(bytes, operation.op);\n // custom operations\n if (operation.op === exports.OPERATION.CLEAR) {\n continue;\n }\n // indexed operations\n number$1(bytes, fieldIndex);\n }\n }\n //\n // encode \"alias\" for dynamic fields (maps)\n //\n if (!isSchema &&\n (operation.op & exports.OPERATION.ADD) == exports.OPERATION.ADD // ADD or DELETE_AND_ADD\n ) {\n if (ref instanceof MapSchema) {\n //\n // MapSchema dynamic key\n //\n var dynamicIndex = changeTree.ref['$indexes'].get(fieldIndex);\n string$1(bytes, dynamicIndex);\n }\n }\n if (operation.op === exports.OPERATION.DELETE) {\n //\n // TODO: delete from filter cache data.\n //\n // if (useFilters) {\n // delete changeTree.caches[fieldIndex];\n // }\n continue;\n }\n // const type = changeTree.childType || ref._schema[field];\n var type = changeTree.getType(fieldIndex);\n // const type = changeTree.getType(fieldIndex);\n var value = changeTree.getValue(fieldIndex);\n // Enqueue ChangeTree to be visited\n if (value &&\n value['$changes'] &&\n !refIdsVisited.has(value['$changes'])) {\n changeTrees.push(value['$changes']);\n value['$changes'].ensureRefId();\n numChangeTrees++;\n }\n if (operation.op === exports.OPERATION.TOUCH) {\n continue;\n }\n if (Schema.is(type)) {\n assertInstanceType(value, type, ref, field);\n //\n // Encode refId for this instance.\n // The actual instance is going to be encoded on next `changeTree` iteration.\n //\n number$1(bytes, value.$changes.refId);\n // Try to encode inherited TYPE_ID if it's an ADD operation.\n if ((operation.op & exports.OPERATION.ADD) === exports.OPERATION.ADD) {\n this.tryEncodeTypeId(bytes, type, value.constructor);\n }\n }\n else if (typeof (type) === \"string\") {\n //\n // Primitive values\n //\n encodePrimitiveType(type, bytes, value, ref, field);\n }\n else {\n //\n // Custom type (MapSchema, ArraySchema, etc)\n //\n var definition = getType(Object.keys(type)[0]);\n //\n // ensure a ArraySchema has been provided\n //\n assertInstanceType(ref[\"_\".concat(field)], definition.constructor, ref, field);\n //\n // Encode refId for this instance.\n // The actual instance is going to be encoded on next `changeTree` iteration.\n //\n number$1(bytes, value.$changes.refId);\n }\n if (useFilters) {\n // cache begin / end index\n changeTree.cache(fieldIndex, bytes.slice(beginIndex));\n }\n }\n if (!encodeAll && !useFilters) {\n changeTree.discard();\n }\n }\n return bytes;\n };\n Schema.prototype.encodeAll = function (useFilters) {\n return this.encode(true, [], useFilters);\n };\n Schema.prototype.applyFilters = function (client, encodeAll) {\n var _a, _b;\n if (encodeAll === void 0) { encodeAll = false; }\n var root = this;\n var refIdsDissallowed = new Set();\n var $filterState = ClientState.get(client);\n var changeTrees = [this.$changes];\n var numChangeTrees = 1;\n var filteredBytes = [];\n var _loop_1 = function (i) {\n var changeTree = changeTrees[i];\n if (refIdsDissallowed.has(changeTree.refId)) {\n return \"continue\";\n }\n var ref = changeTree.ref;\n var isSchema = ref instanceof Schema;\n uint8$1(filteredBytes, SWITCH_TO_STRUCTURE);\n number$1(filteredBytes, changeTree.refId);\n var clientHasRefId = $filterState.refIds.has(changeTree);\n var isEncodeAll = (encodeAll || !clientHasRefId);\n // console.log(\"REF:\", ref.constructor.name);\n // console.log(\"Encode all?\", isEncodeAll);\n //\n // include `changeTree` on list of known refIds by this client.\n //\n $filterState.addRefId(changeTree);\n var containerIndexes = $filterState.containerIndexes.get(changeTree);\n var changes = (isEncodeAll)\n ? Array.from(changeTree.allChanges)\n : Array.from(changeTree.changes.values());\n //\n // WORKAROUND: tries to re-evaluate previously not included @filter() attributes\n // - see \"DELETE a field of Schema\" test case.\n //\n if (!encodeAll &&\n isSchema &&\n ref._definition.indexesWithFilters) {\n var indexesWithFilters = ref._definition.indexesWithFilters;\n indexesWithFilters.forEach(function (indexWithFilter) {\n if (!containerIndexes.has(indexWithFilter) &&\n changeTree.allChanges.has(indexWithFilter)) {\n if (isEncodeAll) {\n changes.push(indexWithFilter);\n }\n else {\n changes.push({ op: exports.OPERATION.ADD, index: indexWithFilter, });\n }\n }\n });\n }\n for (var j = 0, cl = changes.length; j < cl; j++) {\n var change = (isEncodeAll)\n ? { op: exports.OPERATION.ADD, index: changes[j] }\n : changes[j];\n // custom operations\n if (change.op === exports.OPERATION.CLEAR) {\n uint8$1(filteredBytes, change.op);\n continue;\n }\n var fieldIndex = change.index;\n //\n // Deleting fields: encode the operation + field index\n //\n if (change.op === exports.OPERATION.DELETE) {\n //\n // DELETE operations also need to go through filtering.\n //\n // TODO: cache the previous value so we can access the value (primitive or `refId`)\n // (check against `$filterState.refIds`)\n //\n if (isSchema) {\n uint8$1(filteredBytes, change.op | fieldIndex);\n }\n else {\n uint8$1(filteredBytes, change.op);\n number$1(filteredBytes, fieldIndex);\n }\n continue;\n }\n // indexed operation\n var value = changeTree.getValue(fieldIndex);\n var type = changeTree.getType(fieldIndex);\n if (isSchema) {\n // Is a Schema!\n var filter = (ref._definition.filters &&\n ref._definition.filters[fieldIndex]);\n if (filter && !filter.call(ref, client, value, root)) {\n if (value && value['$changes']) {\n refIdsDissallowed.add(value['$changes'].refId);\n }\n continue;\n }\n }\n else {\n // Is a collection! (map, array, etc.)\n var parent = changeTree.parent;\n var filter = changeTree.getChildrenFilter();\n if (filter && !filter.call(parent, client, ref['$indexes'].get(fieldIndex), value, root)) {\n if (value && value['$changes']) {\n refIdsDissallowed.add(value['$changes'].refId);\n }\n continue;\n }\n }\n // visit child ChangeTree on further iteration.\n if (value['$changes']) {\n changeTrees.push(value['$changes']);\n numChangeTrees++;\n }\n //\n // Copy cached bytes\n //\n if (change.op !== exports.OPERATION.TOUCH) {\n //\n // TODO: refactor me!\n //\n if (change.op === exports.OPERATION.ADD || isSchema) {\n //\n // use cached bytes directly if is from Schema type.\n //\n filteredBytes.push.apply(filteredBytes, (_a = changeTree.caches[fieldIndex]) !== null && _a !== void 0 ? _a : []);\n containerIndexes.add(fieldIndex);\n }\n else {\n if (containerIndexes.has(fieldIndex)) {\n //\n // use cached bytes if already has the field\n //\n filteredBytes.push.apply(filteredBytes, (_b = changeTree.caches[fieldIndex]) !== null && _b !== void 0 ? _b : []);\n }\n else {\n //\n // force ADD operation if field is not known by this client.\n //\n containerIndexes.add(fieldIndex);\n uint8$1(filteredBytes, exports.OPERATION.ADD);\n number$1(filteredBytes, fieldIndex);\n if (ref instanceof MapSchema) {\n //\n // MapSchema dynamic key\n //\n var dynamicIndex = changeTree.ref['$indexes'].get(fieldIndex);\n string$1(filteredBytes, dynamicIndex);\n }\n if (value['$changes']) {\n number$1(filteredBytes, value['$changes'].refId);\n }\n else {\n // \"encodePrimitiveType\" without type checking.\n // the type checking has been done on the first .encode() call.\n encode[type](filteredBytes, value);\n }\n }\n }\n }\n else if (value['$changes'] && !isSchema) {\n //\n // TODO:\n // - track ADD/REPLACE/DELETE instances on `$filterState`\n // - do NOT always encode dynamicIndex for MapSchema.\n // (If client already has that key, only the first index is necessary.)\n //\n uint8$1(filteredBytes, exports.OPERATION.ADD);\n number$1(filteredBytes, fieldIndex);\n if (ref instanceof MapSchema) {\n //\n // MapSchema dynamic key\n //\n var dynamicIndex = changeTree.ref['$indexes'].get(fieldIndex);\n string$1(filteredBytes, dynamicIndex);\n }\n number$1(filteredBytes, value['$changes'].refId);\n }\n }\n };\n for (var i = 0; i < numChangeTrees; i++) {\n _loop_1(i);\n }\n return filteredBytes;\n };\n Schema.prototype.clone = function () {\n var _a;\n var cloned = new (this.constructor);\n var schema = this._definition.schema;\n for (var field in schema) {\n if (typeof (this[field]) === \"object\" &&\n typeof ((_a = this[field]) === null || _a === void 0 ? void 0 : _a.clone) === \"function\") {\n // deep clone\n cloned[field] = this[field].clone();\n }\n else {\n // primitive values\n cloned[field] = this[field];\n }\n }\n return cloned;\n };\n Schema.prototype.toJSON = function () {\n var schema = this._definition.schema;\n var deprecated = this._definition.deprecated;\n var obj = {};\n for (var field in schema) {\n if (!deprecated[field] && this[field] !== null && typeof (this[field]) !== \"undefined\") {\n obj[field] = (typeof (this[field]['toJSON']) === \"function\")\n ? this[field]['toJSON']()\n : this[\"_\".concat(field)];\n }\n }\n return obj;\n };\n Schema.prototype.discardAllChanges = function () {\n this.$changes.discardAll();\n };\n Schema.prototype.getByIndex = function (index) {\n return this[this._definition.fieldsByIndex[index]];\n };\n Schema.prototype.deleteByIndex = function (index) {\n this[this._definition.fieldsByIndex[index]] = undefined;\n };\n Schema.prototype.tryEncodeTypeId = function (bytes, type, targetType) {\n if (type._typeid !== targetType._typeid) {\n uint8$1(bytes, TYPE_ID);\n number$1(bytes, targetType._typeid);\n }\n };\n Schema.prototype.getSchemaType = function (bytes, it, defaultType) {\n var type;\n if (bytes[it.offset] === TYPE_ID) {\n it.offset++;\n type = this.constructor._context.get(number(bytes, it));\n }\n return type || defaultType;\n };\n Schema.prototype.createTypeInstance = function (type) {\n var instance = new type();\n // assign root on $changes\n instance.$changes.root = this.$changes.root;\n return instance;\n };\n Schema.prototype._triggerChanges = function (changes) {\n var _a, _b, _c, _d, _e, _f, _g, _h, _j;\n var uniqueRefIds = new Set();\n var $refs = this.$changes.root.refs;\n var _loop_2 = function (i) {\n var change = changes[i];\n var refId = change.refId;\n var ref = $refs.get(refId);\n var $callbacks = ref['$callbacks'];\n //\n // trigger onRemove on child structure.\n //\n if ((change.op & exports.OPERATION.DELETE) === exports.OPERATION.DELETE &&\n change.previousValue instanceof Schema) {\n (_b = (_a = change.previousValue['$callbacks']) === null || _a === void 0 ? void 0 : _a[exports.OPERATION.DELETE]) === null || _b === void 0 ? void 0 : _b.forEach(function (callback) { return callback(); });\n }\n // no callbacks defined, skip this structure!\n if (!$callbacks) {\n return \"continue\";\n }\n if (ref instanceof Schema) {\n if (!uniqueRefIds.has(refId)) {\n try {\n // trigger onChange\n (_c = $callbacks === null || $callbacks === void 0 ? void 0 : $callbacks[exports.OPERATION.REPLACE]) === null || _c === void 0 ? void 0 : _c.forEach(function (callback) {\n return callback(changes);\n });\n }\n catch (e) {\n Schema.onError(e);\n }\n }\n try {\n if ($callbacks.hasOwnProperty(change.field)) {\n (_d = $callbacks[change.field]) === null || _d === void 0 ? void 0 : _d.forEach(function (callback) {\n return callback(change.value, change.previousValue);\n });\n }\n }\n catch (e) {\n Schema.onError(e);\n }\n }\n else {\n // is a collection of items\n if (change.op === exports.OPERATION.ADD && change.previousValue === undefined) {\n // triger onAdd\n (_e = $callbacks[exports.OPERATION.ADD]) === null || _e === void 0 ? void 0 : _e.forEach(function (callback) { var _a; return callback(change.value, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n else if (change.op === exports.OPERATION.DELETE) {\n //\n // FIXME: `previousValue` should always be available.\n // ADD + DELETE operations are still encoding DELETE operation.\n //\n if (change.previousValue !== undefined) {\n // triger onRemove\n (_f = $callbacks[exports.OPERATION.DELETE]) === null || _f === void 0 ? void 0 : _f.forEach(function (callback) { var _a; return callback(change.previousValue, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n }\n else if (change.op === exports.OPERATION.DELETE_AND_ADD) {\n // triger onRemove\n if (change.previousValue !== undefined) {\n (_g = $callbacks[exports.OPERATION.DELETE]) === null || _g === void 0 ? void 0 : _g.forEach(function (callback) { var _a; return callback(change.previousValue, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n // triger onAdd\n (_h = $callbacks[exports.OPERATION.ADD]) === null || _h === void 0 ? void 0 : _h.forEach(function (callback) { var _a; return callback(change.value, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n // trigger onChange\n if (change.value !== change.previousValue) {\n (_j = $callbacks[exports.OPERATION.REPLACE]) === null || _j === void 0 ? void 0 : _j.forEach(function (callback) { var _a; return callback(change.value, (_a = change.dynamicIndex) !== null && _a !== void 0 ? _a : change.field); });\n }\n }\n uniqueRefIds.add(refId);\n };\n for (var i = 0; i < changes.length; i++) {\n _loop_2(i);\n }\n };\n Schema._definition = SchemaDefinition.create();\n return Schema;\n }());\n\n function dumpChanges(schema) {\n var changeTrees = [schema['$changes']];\n var numChangeTrees = 1;\n var dump = {};\n var currentStructure = dump;\n var _loop_1 = function (i) {\n var changeTree = changeTrees[i];\n changeTree.changes.forEach(function (change) {\n var ref = changeTree.ref;\n var fieldIndex = change.index;\n var field = (ref['_definition'])\n ? ref['_definition'].fieldsByIndex[fieldIndex]\n : ref['$indexes'].get(fieldIndex);\n currentStructure[field] = changeTree.getValue(fieldIndex);\n });\n };\n for (var i = 0; i < numChangeTrees; i++) {\n _loop_1(i);\n }\n return dump;\n }\n\n var reflectionContext = { context: new Context() };\n /**\n * Reflection\n */\n var ReflectionField = /** @class */ (function (_super) {\n __extends(ReflectionField, _super);\n function ReflectionField() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n __decorate([\n type(\"string\", reflectionContext)\n ], ReflectionField.prototype, \"name\", void 0);\n __decorate([\n type(\"string\", reflectionContext)\n ], ReflectionField.prototype, \"type\", void 0);\n __decorate([\n type(\"number\", reflectionContext)\n ], ReflectionField.prototype, \"referencedType\", void 0);\n return ReflectionField;\n }(Schema));\n var ReflectionType = /** @class */ (function (_super) {\n __extends(ReflectionType, _super);\n function ReflectionType() {\n var _this = _super !== null && _super.apply(this, arguments) || this;\n _this.fields = new ArraySchema();\n return _this;\n }\n __decorate([\n type(\"number\", reflectionContext)\n ], ReflectionType.prototype, \"id\", void 0);\n __decorate([\n type([ReflectionField], reflectionContext)\n ], ReflectionType.prototype, \"fields\", void 0);\n return ReflectionType;\n }(Schema));\n var Reflection = /** @class */ (function (_super) {\n __extends(Reflection, _super);\n function Reflection() {\n var _this = _super !== null && _super.apply(this, arguments) || this;\n _this.types = new ArraySchema();\n return _this;\n }\n Reflection.encode = function (instance) {\n var rootSchemaType = instance.constructor;\n var reflection = new Reflection();\n reflection.rootType = rootSchemaType._typeid;\n var buildType = function (currentType, schema) {\n for (var fieldName in schema) {\n var field = new ReflectionField();\n field.name = fieldName;\n var fieldType = void 0;\n if (typeof (schema[fieldName]) === \"string\") {\n fieldType = schema[fieldName];\n }\n else {\n var type_1 = schema[fieldName];\n var childTypeSchema = void 0;\n //\n // TODO: refactor below.\n //\n if (Schema.is(type_1)) {\n fieldType = \"ref\";\n childTypeSchema = schema[fieldName];\n }\n else {\n fieldType = Object.keys(type_1)[0];\n if (typeof (type_1[fieldType]) === \"string\") {\n fieldType += \":\" + type_1[fieldType]; // array:string\n }\n else {\n childTypeSchema = type_1[fieldType];\n }\n }\n field.referencedType = (childTypeSchema)\n ? childTypeSchema._typeid\n : -1;\n }\n field.type = fieldType;\n currentType.fields.push(field);\n }\n reflection.types.push(currentType);\n };\n var types = rootSchemaType._context.types;\n for (var typeid in types) {\n var type_2 = new ReflectionType();\n type_2.id = Number(typeid);\n buildType(type_2, types[typeid]._definition.schema);\n }\n return reflection.encodeAll();\n };\n Reflection.decode = function (bytes, it) {\n var context = new Context();\n var reflection = new Reflection();\n reflection.decode(bytes, it);\n var schemaTypes = reflection.types.reduce(function (types, reflectionType) {\n var schema = /** @class */ (function (_super) {\n __extends(_, _super);\n function _() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n return _;\n }(Schema));\n var typeid = reflectionType.id;\n types[typeid] = schema;\n context.add(schema, typeid);\n return types;\n }, {});\n reflection.types.forEach(function (reflectionType) {\n var schemaType = schemaTypes[reflectionType.id];\n reflectionType.fields.forEach(function (field) {\n var _a;\n if (field.referencedType !== undefined) {\n var fieldType = field.type;\n var refType = schemaTypes[field.referencedType];\n // map or array of primitive type (-1)\n if (!refType) {\n var typeInfo = field.type.split(\":\");\n fieldType = typeInfo[0];\n refType = typeInfo[1];\n }\n if (fieldType === \"ref\") {\n type(refType, { context: context })(schemaType.prototype, field.name);\n }\n else {\n type((_a = {}, _a[fieldType] = refType, _a), { context: context })(schemaType.prototype, field.name);\n }\n }\n else {\n type(field.type, { context: context })(schemaType.prototype, field.name);\n }\n });\n });\n var rootType = schemaTypes[reflection.rootType];\n var rootInstance = new rootType();\n /**\n * auto-initialize referenced types on root type\n * to allow registering listeners immediatelly on client-side\n */\n for (var fieldName in rootType._definition.schema) {\n var fieldType = rootType._definition.schema[fieldName];\n if (typeof (fieldType) !== \"string\") {\n rootInstance[fieldName] = (typeof (fieldType) === \"function\")\n ? new fieldType() // is a schema reference\n : new (getType(Object.keys(fieldType)[0])).constructor(); // is a \"collection\"\n }\n }\n return rootInstance;\n };\n __decorate([\n type([ReflectionType], reflectionContext)\n ], Reflection.prototype, \"types\", void 0);\n __decorate([\n type(\"number\", reflectionContext)\n ], Reflection.prototype, \"rootType\", void 0);\n return Reflection;\n }(Schema));\n\n registerType(\"map\", { constructor: MapSchema });\n registerType(\"array\", { constructor: ArraySchema });\n registerType(\"set\", { constructor: SetSchema });\n registerType(\"collection\", { constructor: CollectionSchema, });\n\n exports.ArraySchema = ArraySchema;\n exports.CollectionSchema = CollectionSchema;\n exports.Context = Context;\n exports.MapSchema = MapSchema;\n exports.Reflection = Reflection;\n exports.ReflectionField = ReflectionField;\n exports.ReflectionType = ReflectionType;\n exports.Schema = Schema;\n exports.SchemaDefinition = SchemaDefinition;\n exports.SetSchema = SetSchema;\n exports.decode = decode;\n exports.defineTypes = defineTypes;\n exports.deprecated = deprecated;\n exports.dumpChanges = dumpChanges;\n exports.encode = encode;\n exports.filter = filter;\n exports.filterChildren = filterChildren;\n exports.hasFilter = hasFilter;\n exports.registerType = registerType;\n exports.type = type;\n\n Object.defineProperty(exports, '__esModule', { value: true });\n\n}));\n","import * as msgpack from './msgpack';\n\nimport { Connection } from './Connection';\nimport { Protocol, utf8Length, utf8Read } from './Protocol';\nimport { getSerializer, Serializer } from './serializer/Serializer';\n\n// The unused imports here are important for better `.d.ts` file generation\n// (Later merged with `dts-bundle-generator`)\nimport { createNanoEvents } from './core/nanoevents';\nimport { createSignal } from './core/signal';\n\nimport { Context, decode, encode, Schema } from '@colyseus/schema';\nimport { SchemaConstructor, SchemaSerializer } from './serializer/SchemaSerializer';\nimport { CloseCode } from './errors/ServerError';\n\nexport interface RoomAvailable {\n name: string;\n roomId: string;\n clients: number;\n maxClients: number;\n metadata?: Metadata;\n}\n\nexport class Room {\n public roomId: string;\n public sessionId: string;\n public reconnectionToken: string;\n\n public name: string;\n public connection: Connection;\n\n // Public signals\n public onStateChange = createSignal<(state: State) => void>();\n public onError = createSignal<(code: number, message?: string) => void>();\n public onLeave = createSignal<(code: number) => void>();\n protected onJoin = createSignal();\n\n public serializerId: string;\n public serializer: Serializer;\n\n protected hasJoined: boolean = false;\n\n // TODO: remove me on 1.0.0\n protected rootSchema: SchemaConstructor;\n\n protected onMessageHandlers = createNanoEvents();\n\n constructor(name: string, rootSchema?: SchemaConstructor) {\n this.roomId = null;\n this.name = name;\n\n if (rootSchema) {\n this.serializer = new (getSerializer(\"schema\"));\n this.rootSchema = rootSchema;\n (this.serializer as SchemaSerializer).state = new rootSchema();\n }\n\n this.onError((code, message) => console.warn?.(`colyseus.js - onError => (${code}) ${message}`));\n this.onLeave(() => this.removeAllListeners());\n }\n\n // TODO: deprecate me on version 1.0\n get id() { return this.roomId; }\n\n public connect(\n endpoint: string,\n devModeCloseCallback?: () => void,\n room: Room = this // when reconnecting on devMode, re-use previous room intance for handling events.\n ) {\n const connection = new Connection();\n room.connection = connection;\n\n connection.events.onmessage = Room.prototype.onMessageCallback.bind(room);\n connection.events.onclose = function (e: CloseEvent) {\n if (!room.hasJoined) {\n console.warn?.(`Room connection was closed unexpectedly (${e.code}): ${e.reason}`);\n room.onError.invoke(e.code, e.reason);\n return;\n }\n if (e.code === CloseCode.DEVMODE_RESTART && devModeCloseCallback) {\n devModeCloseCallback();\n } else {\n room.onLeave.invoke(e.code);\n room.destroy();\n }\n };\n connection.events.onerror = function (e: CloseEvent) {\n console.warn?.(`Room, onError (${e.code}): ${e.reason}`);\n room.onError.invoke(e.code, e.reason);\n };\n connection.connect(endpoint);\n }\n\n public leave(consented: boolean = true): Promise {\n return new Promise((resolve) => {\n this.onLeave((code) => resolve(code));\n\n if (this.connection) {\n if (consented) {\n this.connection.send([Protocol.LEAVE_ROOM]);\n\n } else {\n this.connection.close();\n }\n\n } else {\n this.onLeave.invoke(CloseCode.CONSENTED);\n }\n });\n }\n\n public onMessage(\n type: \"*\",\n callback: (type: string | number | Schema, message: T) => void\n )\n public onMessage any))>(\n type: T,\n callback: (message: InstanceType) => void\n )\n public onMessage(\n type: string | number,\n callback: (message: T) => void\n )\n public onMessage(\n type: '*' | string | number | typeof Schema,\n callback: (...args: any[]) => void\n ) {\n return this.onMessageHandlers.on(this.getMessageHandlerKey(type), callback);\n }\n\n public send(type: string | number, message?: T): void {\n const initialBytes: number[] = [Protocol.ROOM_DATA];\n\n if (typeof(type) === \"string\") {\n encode.string(initialBytes, type);\n\n } else {\n encode.number(initialBytes, type);\n }\n\n let arr: Uint8Array;\n\n if (message !== undefined) {\n const encoded = msgpack.encode(message);\n arr = new Uint8Array(initialBytes.length + encoded.byteLength);\n arr.set(new Uint8Array(initialBytes), 0);\n arr.set(new Uint8Array(encoded), initialBytes.length);\n\n } else {\n arr = new Uint8Array(initialBytes);\n }\n\n this.connection.send(arr.buffer);\n }\n\n public sendBytes(type: string | number, bytes: number[] | ArrayBufferLike) {\n const initialBytes: number[] = [Protocol.ROOM_DATA_BYTES];\n\n if (typeof(type) === \"string\") {\n encode.string(initialBytes, type);\n\n } else {\n encode.number(initialBytes, type);\n }\n\n let arr: Uint8Array;\n arr = new Uint8Array(initialBytes.length + ((bytes as ArrayBufferLike).byteLength || (bytes as number[]).length));\n arr.set(new Uint8Array(initialBytes), 0);\n arr.set(new Uint8Array(bytes), initialBytes.length);\n\n this.connection.send(arr.buffer);\n }\n\n public get state (): State {\n return this.serializer.getState();\n }\n\n public removeAllListeners() {\n this.onJoin.clear();\n this.onStateChange.clear();\n this.onError.clear();\n this.onLeave.clear();\n this.onMessageHandlers.events = {};\n }\n\n protected onMessageCallback(event: MessageEvent) {\n const bytes = Array.from(new Uint8Array(event.data))\n const code = bytes[0];\n\n if (code === Protocol.JOIN_ROOM) {\n let offset = 1;\n\n const reconnectionToken = utf8Read(bytes, offset);\n offset += utf8Length(reconnectionToken);\n\n this.serializerId = utf8Read(bytes, offset);\n offset += utf8Length(this.serializerId);\n\n // Instantiate serializer if not locally available.\n if (!this.serializer) {\n const serializer = getSerializer(this.serializerId)\n this.serializer = new serializer();\n }\n\n if (bytes.length > offset && this.serializer.handshake) {\n this.serializer.handshake(bytes, { offset });\n }\n\n this.reconnectionToken = `${this.roomId}:${reconnectionToken}`;\n\n this.hasJoined = true;\n this.onJoin.invoke();\n\n // acknowledge successfull JOIN_ROOM\n this.connection.send([Protocol.JOIN_ROOM]);\n\n } else if (code === Protocol.ERROR) {\n const it: decode.Iterator = { offset: 1 };\n\n const code = decode.number(bytes, it);\n const message = decode.string(bytes, it);\n\n this.onError.invoke(code, message);\n\n } else if (code === Protocol.LEAVE_ROOM) {\n this.leave();\n\n } else if (code === Protocol.ROOM_DATA_SCHEMA) {\n const it = { offset: 1 };\n\n const context: Context = (this.serializer.getState() as any).constructor._context;\n const type = context.get(decode.number(bytes, it));\n\n const message: Schema = new (type as any)();\n message.decode(bytes, it);\n\n this.dispatchMessage(type, message);\n\n } else if (code === Protocol.ROOM_STATE) {\n bytes.shift(); // drop `code` byte\n this.setState(bytes);\n\n } else if (code === Protocol.ROOM_STATE_PATCH) {\n bytes.shift(); // drop `code` byte\n this.patch(bytes);\n\n } else if (code === Protocol.ROOM_DATA) {\n const it: decode.Iterator = { offset: 1 };\n\n const type = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n const message = (bytes.length > it.offset)\n ? msgpack.decode(event.data, it.offset)\n : undefined;\n\n this.dispatchMessage(type, message);\n\n } else if (code === Protocol.ROOM_DATA_BYTES) {\n const it: decode.Iterator = { offset: 1 };\n\n const type = (decode.stringCheck(bytes, it))\n ? decode.string(bytes, it)\n : decode.number(bytes, it);\n\n this.dispatchMessage(type, new Uint8Array(bytes.slice(it.offset)));\n }\n }\n\n protected setState(encodedState: number[]): void {\n this.serializer.setState(encodedState);\n this.onStateChange.invoke(this.serializer.getState());\n }\n\n protected patch(binaryPatch: number[]) {\n this.serializer.patch(binaryPatch);\n this.onStateChange.invoke(this.serializer.getState());\n }\n\n private dispatchMessage(type: string | number | typeof Schema, message: any) {\n const messageType = this.getMessageHandlerKey(type);\n\n if (this.onMessageHandlers.events[messageType]) {\n this.onMessageHandlers.emit(messageType, message);\n\n } else if (this.onMessageHandlers.events['*']) {\n this.onMessageHandlers.emit('*', type, message);\n\n } else {\n console.warn?.(`colyseus.js: onMessage() not registered for type '${type}'.`);\n }\n }\n\n private destroy () {\n if (this.serializer) {\n this.serializer.teardown();\n }\n }\n\n private getMessageHandlerKey(type: string | number | typeof Schema): string {\n switch (typeof(type)) {\n // typeof Schema\n case \"function\": return `$${(type as typeof Schema)._typeid}`;\n\n // string\n case \"string\": return type;\n\n // number\n case \"number\": return `i${type}`;\n\n default: throw new Error(\"invalid message type.\");\n }\n }\n\n}\n","function apply(src, tar) {\n\ttar.statusMessage = src.statusText;\n\ttar.statusCode = src.status;\n\ttar.data = src.body;\n}\n\nfunction send(method, uri, opts) {\n\topts = opts || {};\n\tvar timer, ctrl, tmp=opts.body;\n\n\topts.method = method;\n\topts.headers = opts.headers || {};\n\n\tif (tmp instanceof FormData) {\n\t\t// leave it\n\t} else if (tmp && typeof tmp == 'object') {\n\t\topts.headers['content-type'] = 'application/json';\n\t\topts.body = JSON.stringify(tmp);\n\t}\n\n\tif (opts.withCredentials) {\n\t\topts.credentials = 'include';\n\t}\n\n\tif (opts.timeout) {\n\t\tctrl = new AbortController;\n\t\topts.signal = ctrl.signal;\n\t\ttimer = setTimeout(ctrl.abort, opts.timeout);\n\t}\n\n\treturn new Promise((res, rej) => {\n\t\tfetch(uri, opts).then((rr, reply) => {\n\t\t\tclearTimeout(timer);\n\n\t\t\tapply(rr, rr); //=> rr.headers\n\t\t\treply = rr.status >= 400 ? rej : res;\n\n\t\t\ttmp = rr.headers.get('content-type');\n\t\t\tif (!tmp || !~tmp.indexOf('application/json')) {\n\t\t\t\treply(rr);\n\t\t\t} else {\n\t\t\t\trr.text().then(str => {\n\t\t\t\t\ttry {\n\t\t\t\t\t\trr.data = JSON.parse(str, opts.reviver);\n\t\t\t\t\t\treply(rr);\n\t\t\t\t\t} catch (err) {\n\t\t\t\t\t\terr.headers = rr.headers;\n\t\t\t\t\t\tapply(rr, err);\n\t\t\t\t\t\trej(err);\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\t\t}).catch(err => {\n\t\t\terr.timeout = ctrl && ctrl.signal.aborted;\n\t\t\trej(err);\n\t\t});\n\t});\n}\n\nvar get = /*#__PURE__*/ send.bind(send, 'GET');\nvar post = /*#__PURE__*/ send.bind(send, 'POST');\nvar patch = /*#__PURE__*/ send.bind(send, 'PATCH');\nvar del = /*#__PURE__*/ send.bind(send, 'DELETE');\nvar put = /*#__PURE__*/ send.bind(send, 'PUT');\n\nexports.del = del;\nexports.get = get;\nexports.patch = patch;\nexports.post = post;\nexports.put = put;\nexports.send = send;","/// \n\n/**\n * We do not assign 'storage' to window.localStorage immediatelly for React\n * Native compatibility. window.localStorage is not present when this module is\n * loaded.\n */\n\nlet storage: any;\n\nfunction getStorage(): Storage {\n if (!storage) {\n try {\n storage = (typeof (cc) !== 'undefined' && cc.sys && cc.sys.localStorage)\n ? cc.sys.localStorage // compatibility with cocos creator\n : window.localStorage; // RN does have window object at this point, but localStorage is not defined\n\n } catch (e) {\n // ignore error\n }\n }\n\n if (!storage) {\n // mock localStorage if not available (Node.js or RN environment)\n storage = {\n cache: {},\n setItem: function (key, value) { this.cache[key] = value; },\n getItem: function (key) { this.cache[key]; },\n removeItem: function (key) { delete this.cache[key]; },\n };\n }\n\n return storage;\n}\n\nexport function setItem(key: string, value: string) {\n getStorage().setItem(key, value);\n}\n\nexport function removeItem(key: string) {\n getStorage().removeItem(key);\n}\n\nexport function getItem(key: string, callback: Function) {\n const value: any = getStorage().getItem(key);\n\n if (\n typeof (Promise) === 'undefined' || // old browsers\n !(value instanceof Promise)\n ) {\n // browser has synchronous return\n callback(value);\n\n } else {\n // react-native is asynchronous\n value.then((id) => callback(id));\n }\n}\n","import { Client } from \"./Client\";\nimport { ServerError } from \"./errors/ServerError\";\nimport * as httpie from \"httpie\";\n\nexport class HTTP {\n public authToken: string;\n\n constructor(protected client: Client) {}\n\n public get(path: string, options: Partial = {}): Promise> {\n return this.request(\"get\", path, options);\n }\n\n public post(path: string, options: Partial = {}): Promise> {\n return this.request(\"post\", path, options);\n }\n\n public del(path: string, options: Partial = {}): Promise> {\n return this.request(\"del\", path, options);\n }\n\n public put(path: string, options: Partial = {}): Promise> {\n return this.request(\"put\", path, options);\n }\n\n protected request(method: \"get\" | \"post\" | \"put\" | \"del\", path: string, options: Partial = {}): Promise {\n return httpie[method](this.client['getHttpEndpoint'](path), this.getOptions(options)).catch((e: any) => {\n const status = e.statusCode; // || -1\n const message = e.data?.error || e.statusMessage || e.message; // || \"offline\"\n\n if (!status && !message) {\n throw e;\n }\n\n throw new ServerError(status, message);\n });\n }\n\n protected getOptions(options: Partial) {\n if (this.authToken) {\n if (!options.headers) {\n options.headers = {};\n }\n\n options.headers['Authorization'] = `Bearer ${this.authToken}`;\n }\n\n if (typeof (cc) !== 'undefined' && cc.sys && cc.sys.isNative) {\n //\n // Workaround for Cocos Creator on Native platform\n // \"Cannot set property withCredentials of # which has only a getter\"\n //\n } else {\n // always include credentials\n options.withCredentials = true;\n }\n\n return options;\n }\n}\n","import { HTTP } from \"./HTTP\";\nimport { getItem, removeItem, setItem } from \"./Storage\";\nimport { createNanoEvents } from './core/nanoevents';\n\nexport interface AuthSettings {\n path: string;\n key: string;\n}\n\nexport interface PopupSettings {\n prefix: string;\n width: number;\n height: number;\n}\n\nexport interface AuthData {\n user: any;\n token: string;\n}\n\nexport class Auth {\n settings: AuthSettings = {\n path: \"/auth\",\n key: \"colyseus-auth-token\",\n };\n\n #_initialized = false;\n #_initializationPromise: Promise;\n #_signInWindow = undefined;\n #_events = createNanoEvents();\n\n constructor(protected http: HTTP) {\n getItem(this.settings.key, (token) => this.token = token);\n }\n\n public set token(token: string) {\n this.http.authToken = token;\n }\n\n public get token(): string {\n return this.http.authToken;\n }\n\n public onChange(callback: (response: AuthData) => void) {\n const unbindChange = this.#_events.on(\"change\", callback);\n if (!this.#_initialized) {\n this.#_initializationPromise = new Promise((resolve, reject) => {\n this.getUserData().then((userData) => {\n this.emitChange({ ...userData, token: this.token });\n\n }).catch((e) => {\n // user is not logged in, or service is down\n this.emitChange({ user: null, token: undefined });\n\n }).finally(() => {\n resolve();\n });\n });\n }\n this.#_initialized = true;\n return unbindChange;\n }\n\n public async getUserData() {\n if (this.token) {\n return (await this.http.get(`${this.settings.path}/userdata`)).data;\n } else {\n throw new Error(\"missing auth.token\");\n }\n }\n\n public async registerWithEmailAndPassword(email: string, password: string, options?: any) {\n const data = (await this.http.post(`${this.settings.path}/register`, {\n body: { email, password, options, },\n })).data;\n\n this.emitChange(data);\n\n return data;\n }\n\n public async signInWithEmailAndPassword(email: string, password: string) {\n const data = (await this.http.post(`${this.settings.path}/login`, {\n body: { email, password, },\n })).data;\n\n this.emitChange(data);\n\n return data;\n }\n\n public async signInAnonymously(options?: any) {\n const data = (await this.http.post(`${this.settings.path}/anonymous`, {\n body: { options, }\n })).data;\n\n this.emitChange(data);\n\n return data;\n }\n\n public async sendPasswordResetEmail(email: string) {\n return (await this.http.post(`${this.settings.path}/forgot-password`, {\n body: { email, }\n })).data;\n }\n\n public async signInWithProvider(providerName: string, settings: Partial = {}) {\n return new Promise((resolve, reject) => {\n const w = settings.width || 480;\n const h = settings.height || 768;\n\n // forward existing token for upgrading\n const upgradingToken = this.token ? `?token=${this.token}` : \"\";\n\n // Capitalize first letter of providerName\n const title = `Login with ${(providerName[0].toUpperCase() + providerName.substring(1))}`;\n const url = this.http['client']['getHttpEndpoint'](`${(settings.prefix || `${this.settings.path}/provider`)}/${providerName}${upgradingToken}`);\n\n const left = (screen.width / 2) - (w / 2);\n const top = (screen.height / 2) - (h / 2);\n\n this.#_signInWindow = window.open(url, title, 'toolbar=no, location=no, directories=no, status=no, menubar=no, scrollbars=no, resizable=no, copyhistory=no, width=' + w + ', height=' + h + ', top=' + top + ', left=' + left);\n\n const onMessage = (event: MessageEvent) => {\n // TODO: it is a good idea to check if event.origin can be trusted!\n // if (event.origin.indexOf(window.location.hostname) === -1) { return; }\n\n // require 'user' and 'token' inside received data.\n if (event.data.user === undefined && event.data.token === undefined) { return; }\n\n clearInterval(rejectionChecker);\n this.#_signInWindow.close();\n this.#_signInWindow = undefined;\n\n window.removeEventListener(\"message\", onMessage);\n\n if (event.data.error !== undefined) {\n reject(event.data.error);\n\n } else {\n resolve(event.data);\n this.emitChange(event.data);\n }\n }\n\n const rejectionChecker = setInterval(() => {\n if (!this.#_signInWindow || this.#_signInWindow.closed) {\n this.#_signInWindow = undefined;\n reject(\"cancelled\");\n window.removeEventListener(\"message\", onMessage);\n }\n }, 200);\n\n window.addEventListener(\"message\", onMessage);\n });\n }\n\n public async signOut() {\n this.emitChange({ user: null, token: null });\n }\n\n private emitChange(authData: Partial) {\n if (authData.token !== undefined) {\n this.token = authData.token;\n\n if (authData.token === null) {\n removeItem(this.settings.key);\n\n } else {\n // store key in localStorage\n setItem(this.settings.key, authData.token);\n }\n }\n\n this.#_events.emit(\"change\", authData);\n }\n\n}\n","/**\n * Discord Embedded App SDK\n * https://github.com/colyseus/colyseus/issues/707\n *\n * All URLs must go through the local proxy from\n * https://.discordsays.com//...\n *\n * You must configure your URL Mappings with:\n * - /colyseus/{subdomain} -> {subdomain}.colyseus.cloud\n *\n * Example:\n * const client = new Client(\"https://xxxx.colyseus.cloud\");\n *\n */\n export function discordURLBuilder (url: URL): string {\n const localHostname = window?.location?.hostname || \"localhost\";\n\n const remoteHostnameSplitted = url.hostname.split('.');\n const subdomain = (remoteHostnameSplitted.length > 2)\n ? `/${remoteHostnameSplitted[0]}`\n : '';\n\n return `${url.protocol}//${localHostname}/colyseus${subdomain}${url.pathname}${url.search}`;\n }","import { ServerError } from './errors/ServerError';\nimport { Room, RoomAvailable } from './Room';\nimport { SchemaConstructor } from './serializer/SchemaSerializer';\nimport { HTTP } from \"./HTTP\";\nimport { Auth } from './Auth';\nimport { discordURLBuilder } from './3rd_party/discord';\n\nexport type JoinOptions = any;\n\nexport class MatchMakeError extends Error {\n code: number;\n constructor(message: string, code: number) {\n super(message);\n this.code = code;\n Object.setPrototypeOf(this, MatchMakeError.prototype);\n }\n}\n\n// - React Native does not provide `window.location`\n// - Cocos Creator (Native) does not provide `window.location.hostname`\nconst DEFAULT_ENDPOINT = (typeof (window) !== \"undefined\" && typeof (window?.location?.hostname) !== \"undefined\")\n ? `${window.location.protocol.replace(\"http\", \"ws\")}//${window.location.hostname}${(window.location.port && `:${window.location.port}`)}`\n : \"ws://127.0.0.1:2567\";\n\nexport interface EndpointSettings {\n hostname: string,\n secure: boolean,\n port?: number,\n pathname?: string,\n}\n\nexport class Client {\n public http: HTTP;\n public auth: Auth;\n\n protected settings: EndpointSettings;\n protected urlBuilder: (url: URL) => string;\n\n constructor(\n settings: string | EndpointSettings = DEFAULT_ENDPOINT,\n customURLBuilder?: (url: URL) => string\n ) {\n if (typeof (settings) === \"string\") {\n\n //\n // endpoint by url\n //\n const url = (settings.startsWith(\"/\"))\n ? new URL(settings, DEFAULT_ENDPOINT)\n : new URL(settings);\n\n const secure = (url.protocol === \"https:\" || url.protocol === \"wss:\");\n const port = Number(url.port || (secure ? 443 : 80));\n\n this.settings = {\n hostname: url.hostname,\n pathname: url.pathname,\n port,\n secure\n };\n\n } else {\n //\n // endpoint by settings\n //\n if (settings.port === undefined) {\n settings.port = (settings.secure) ? 443 : 80;\n }\n if (settings.pathname === undefined) {\n settings.pathname = \"\";\n }\n this.settings = settings;\n }\n\n // make sure pathname does not end with \"/\"\n if (this.settings.pathname.endsWith(\"/\")) {\n this.settings.pathname = this.settings.pathname.slice(0, -1);\n }\n\n this.http = new HTTP(this);\n this.auth = new Auth(this.http);\n\n this.urlBuilder = customURLBuilder;\n\n //\n // Discord Embedded SDK requires a custom URL builder\n //\n if (\n !this.urlBuilder &&\n typeof (window) !== \"undefined\" &&\n window?.location?.hostname?.includes(\"discordsays.com\")\n ) {\n this.urlBuilder = discordURLBuilder;\n console.log(\"Colyseus SDK: Discord Embedded SDK detected. Using custom URL builder.\");\n }\n }\n\n public async joinOrCreate(roomName: string, options: JoinOptions = {}, rootSchema?: SchemaConstructor) {\n return await this.createMatchMakeRequest('joinOrCreate', roomName, options, rootSchema);\n }\n\n public async create(roomName: string, options: JoinOptions = {}, rootSchema?: SchemaConstructor) {\n return await this.createMatchMakeRequest('create', roomName, options, rootSchema);\n }\n\n public async join(roomName: string, options: JoinOptions = {}, rootSchema?: SchemaConstructor) {\n return await this.createMatchMakeRequest('join', roomName, options, rootSchema);\n }\n\n public async joinById(roomId: string, options: JoinOptions = {}, rootSchema?: SchemaConstructor) {\n return await this.createMatchMakeRequest('joinById', roomId, options, rootSchema);\n }\n\n /**\n * Re-establish connection with a room this client was previously connected to.\n *\n * @param reconnectionToken The `room.reconnectionToken` from previously connected room.\n * @param rootSchema (optional) Concrete root schema definition\n * @returns Promise\n */\n public async reconnect(reconnectionToken: string, rootSchema?: SchemaConstructor) {\n if (typeof (reconnectionToken) === \"string\" && typeof (rootSchema) === \"string\") {\n throw new Error(\"DEPRECATED: .reconnect() now only accepts 'reconnectionToken' as argument.\\nYou can get this token from previously connected `room.reconnectionToken`\");\n }\n const [roomId, token] = reconnectionToken.split(\":\");\n\t\tif (!roomId || !token) {\n\t\t\tthrow new Error(\"Invalid reconnection token format.\\nThe format should be roomId:reconnectionToken\");\n\t\t}\n return await this.createMatchMakeRequest('reconnect', roomId, { reconnectionToken: token }, rootSchema);\n }\n\n public async getAvailableRooms(roomName: string = \"\"): Promise[]> {\n return (\n await this.http.get(`matchmake/${roomName}`, {\n headers: {\n 'Accept': 'application/json'\n }\n })\n ).data;\n }\n\n public async consumeSeatReservation(\n response: any,\n rootSchema?: SchemaConstructor,\n reuseRoomInstance?: Room // used in devMode\n ): Promise> {\n const room = this.createRoom(response.room.name, rootSchema);\n room.roomId = response.room.roomId;\n room.sessionId = response.sessionId;\n\n const options: any = { sessionId: room.sessionId };\n\n // forward \"reconnection token\" in case of reconnection.\n if (response.reconnectionToken) {\n options.reconnectionToken = response.reconnectionToken;\n }\n\n const targetRoom = reuseRoomInstance || room;\n room.connect(this.buildEndpoint(response.room, options), response.devMode && (async () => {\n console.info(`[Colyseus devMode]: ${String.fromCodePoint(0x1F504)} Re-establishing connection with room id '${room.roomId}'...`); // 🔄\n\n let retryCount = 0;\n let retryMaxRetries = 8;\n\n const retryReconnection = async () => {\n retryCount++;\n\n try {\n await this.consumeSeatReservation(response, rootSchema, targetRoom);\n console.info(`[Colyseus devMode]: ${String.fromCodePoint(0x2705)} Successfully re-established connection with room '${room.roomId}'`); // ✅\n\n } catch (e) {\n if (retryCount < retryMaxRetries) {\n console.info(`[Colyseus devMode]: ${String.fromCodePoint(0x1F504)} retrying... (${retryCount} out of ${retryMaxRetries})`); // 🔄\n setTimeout(retryReconnection, 2000);\n\n } else {\n console.info(`[Colyseus devMode]: ${String.fromCodePoint(0x274C)} Failed to reconnect. Is your server running? Please check server logs.`); // ❌\n }\n }\n };\n\n setTimeout(retryReconnection, 2000);\n }), targetRoom);\n\n return new Promise((resolve, reject) => {\n const onError = (code, message) => reject(new ServerError(code, message));\n targetRoom.onError.once(onError);\n\n targetRoom['onJoin'].once(() => {\n targetRoom.onError.remove(onError);\n resolve(targetRoom);\n });\n });\n }\n\n protected async createMatchMakeRequest(\n method: string,\n roomName: string,\n options: JoinOptions = {},\n rootSchema?: SchemaConstructor,\n reuseRoomInstance?: Room,\n ) {\n const response = (\n await this.http.post(`matchmake/${method}/${roomName}`, {\n headers: {\n 'Accept': 'application/json',\n 'Content-Type': 'application/json'\n },\n body: JSON.stringify(options)\n })\n ).data;\n\n // FIXME: HTTP class is already handling this as ServerError.\n if (response.error) {\n throw new MatchMakeError(response.error, response.code);\n }\n\n // forward reconnection token during \"reconnect\" methods.\n if (method === \"reconnect\") {\n response.reconnectionToken = options.reconnectionToken;\n }\n\n return await this.consumeSeatReservation(response, rootSchema, reuseRoomInstance);\n }\n\n protected createRoom(roomName: string, rootSchema?: SchemaConstructor) {\n return new Room(roomName, rootSchema);\n }\n\n protected buildEndpoint(room: any, options: any = {}) {\n const params = [];\n\n // append provided options\n for (const name in options) {\n if (!options.hasOwnProperty(name)) {\n continue;\n }\n params.push(`${name}=${options[name]}`);\n }\n\n let endpoint = (this.settings.secure)\n ? \"wss://\"\n : \"ws://\"\n\n if (room.publicAddress) {\n endpoint += `${room.publicAddress}`;\n\n } else {\n endpoint += `${this.settings.hostname}${this.getEndpointPort()}${this.settings.pathname}`;\n }\n\n const endpointURL = `${endpoint}/${room.processId}/${room.roomId}?${params.join('&')}`;\n return (this.urlBuilder)\n ? this.urlBuilder(new URL(endpointURL))\n : endpointURL;\n }\n\n protected getHttpEndpoint(segments: string = '') {\n const path = segments.startsWith(\"/\") ? segments : `/${segments}`;\n const endpointURL = `${(this.settings.secure) ? \"https\" : \"http\"}://${this.settings.hostname}${this.getEndpointPort()}${this.settings.pathname}${path}`;\n return (this.urlBuilder)\n ? this.urlBuilder(new URL(endpointURL))\n : endpointURL;\n }\n\n protected getEndpointPort() {\n return (this.settings.port !== 80 && this.settings.port !== 443)\n ? `:${this.settings.port}`\n : \"\";\n }\n}\n","import { Serializer } from \"./Serializer\";\nimport { Schema, Reflection, Iterator } from \"@colyseus/schema\";\n\nexport type SchemaConstructor = new (...args: any[]) => T;\n\nexport class SchemaSerializer implements Serializer {\n state: T;\n\n setState(rawState: any) {\n return this.state.decode(rawState);\n }\n\n getState() {\n return this.state;\n }\n\n patch(patches) {\n return this.state.decode(patches);\n }\n\n teardown() {\n this.state?.['$changes']?.root.clearRefs();\n }\n\n handshake(bytes: number[], it?: Iterator) {\n if (this.state) {\n // TODO: validate client/server definitinos\n const reflection = new Reflection();\n reflection.decode(bytes, it);\n\n } else {\n // initialize reflected state from server\n this.state = Reflection.decode(bytes, it) as any;\n }\n }\n}\n","import { Serializer } from \"./Serializer\";\n\nexport class NoneSerializer implements Serializer {\n setState(rawState: any): void {}\n getState() { return null; }\n patch(patches) {}\n teardown() { }\n handshake(bytes: number[]) {}\n}\n","import './legacy';\n\nexport { Client, JoinOptions } from './Client';\nexport { Protocol, ErrorCode } from './Protocol';\nexport { Room, RoomAvailable } from './Room';\nexport { Auth, type AuthSettings, type PopupSettings } from \"./Auth\";\n\n/*\n * Serializers\n */\n\nimport { SchemaSerializer } from \"./serializer/SchemaSerializer\";\nimport { NoneSerializer } from \"./serializer/NoneSerializer\";\nimport { registerSerializer } from './serializer/Serializer';\n\nexport { registerSerializer, SchemaSerializer };\nregisterSerializer('schema', SchemaSerializer);\nregisterSerializer('none', NoneSerializer);\n","export const DEFAULT_ENVIRONMENT = 'production';\n","/*!\n * howler.js v2.2.4\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Create the global controller. All contained methods and properties apply\n * to all sounds that are currently playing or will be in the future.\n */\n var HowlerGlobal = function() {\n this.init();\n };\n HowlerGlobal.prototype = {\n /**\n * Initialize the global Howler object.\n * @return {Howler}\n */\n init: function() {\n var self = this || Howler;\n\n // Create a global ID counter.\n self._counter = 1000;\n\n // Pool of unlocked HTML5 Audio objects.\n self._html5AudioPool = [];\n self.html5PoolSize = 10;\n\n // Internal properties.\n self._codecs = {};\n self._howls = [];\n self._muted = false;\n self._volume = 1;\n self._canPlayEvent = 'canplaythrough';\n self._navigator = (typeof window !== 'undefined' && window.navigator) ? window.navigator : null;\n\n // Public properties.\n self.masterGain = null;\n self.noAudio = false;\n self.usingWebAudio = true;\n self.autoSuspend = true;\n self.ctx = null;\n\n // Set to false to disable the auto audio unlocker.\n self.autoUnlock = true;\n\n // Setup the various state values for global tracking.\n self._setup();\n\n return self;\n },\n\n /**\n * Get/set the global volume for all sounds.\n * @param {Float} vol Volume from 0.0 to 1.0.\n * @return {Howler/Float} Returns self or current volume.\n */\n volume: function(vol) {\n var self = this || Howler;\n vol = parseFloat(vol);\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!self.ctx) {\n setupAudioContext();\n }\n\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n self._volume = vol;\n\n // Don't update any of the nodes if we are muted.\n if (self._muted) {\n return self;\n }\n\n // When using Web Audio, we just need to adjust the master gain.\n if (self.usingWebAudio) {\n self.masterGain.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n }\n\n // Loop through and change volume for all HTML5 audio nodes.\n for (var i=0; i=0; i--) {\n self._howls[i].unload();\n }\n\n // Create a new AudioContext to make sure it is fully reset.\n if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== 'undefined') {\n self.ctx.close();\n self.ctx = null;\n setupAudioContext();\n }\n\n return self;\n },\n\n /**\n * Check for codec support of specific extension.\n * @param {String} ext Audio file extention.\n * @return {Boolean}\n */\n codecs: function(ext) {\n return (this || Howler)._codecs[ext.replace(/^x-/, '')];\n },\n\n /**\n * Setup various state values for global tracking.\n * @return {Howler}\n */\n _setup: function() {\n var self = this || Howler;\n\n // Keeps track of the suspend/resume state of the AudioContext.\n self.state = self.ctx ? self.ctx.state || 'suspended' : 'suspended';\n\n // Automatically begin the 30-second suspend process\n self._autoSuspend();\n\n // Check if audio is available.\n if (!self.usingWebAudio) {\n // No audio is available on this system if noAudio is set to true.\n if (typeof Audio !== 'undefined') {\n try {\n var test = new Audio();\n\n // Check if the canplaythrough event is available.\n if (typeof test.oncanplaythrough === 'undefined') {\n self._canPlayEvent = 'canplay';\n }\n } catch(e) {\n self.noAudio = true;\n }\n } else {\n self.noAudio = true;\n }\n }\n\n // Test to make sure audio isn't disabled in Internet Explorer.\n try {\n var test = new Audio();\n if (test.muted) {\n self.noAudio = true;\n }\n } catch (e) {}\n\n // Check for supported codecs.\n if (!self.noAudio) {\n self._setupCodecs();\n }\n\n return self;\n },\n\n /**\n * Check for browser support for various codecs and cache the results.\n * @return {Howler}\n */\n _setupCodecs: function() {\n var self = this || Howler;\n var audioTest = null;\n\n // Must wrap in a try/catch because IE11 in server mode throws an error.\n try {\n audioTest = (typeof Audio !== 'undefined') ? new Audio() : null;\n } catch (err) {\n return self;\n }\n\n if (!audioTest || typeof audioTest.canPlayType !== 'function') {\n return self;\n }\n\n var mpegTest = audioTest.canPlayType('audio/mpeg;').replace(/^no$/, '');\n\n // Opera version <33 has mixed MP3 support, so we need to check for and block it.\n var ua = self._navigator ? self._navigator.userAgent : '';\n var checkOpera = ua.match(/OPR\\/(\\d+)/g);\n var isOldOpera = (checkOpera && parseInt(checkOpera[0].split('/')[1], 10) < 33);\n var checkSafari = ua.indexOf('Safari') !== -1 && ua.indexOf('Chrome') === -1;\n var safariVersion = ua.match(/Version\\/(.*?) /);\n var isOldSafari = (checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15);\n\n self._codecs = {\n mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType('audio/mp3;').replace(/^no$/, ''))),\n mpeg: !!mpegTest,\n opus: !!audioTest.canPlayType('audio/ogg; codecs=\"opus\"').replace(/^no$/, ''),\n ogg: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n oga: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n wav: !!(audioTest.canPlayType('audio/wav; codecs=\"1\"') || audioTest.canPlayType('audio/wav')).replace(/^no$/, ''),\n aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''),\n caf: !!audioTest.canPlayType('audio/x-caf;').replace(/^no$/, ''),\n m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n m4b: !!(audioTest.canPlayType('audio/x-m4b;') || audioTest.canPlayType('audio/m4b;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n dolby: !!audioTest.canPlayType('audio/mp4; codecs=\"ec-3\"').replace(/^no$/, ''),\n flac: !!(audioTest.canPlayType('audio/x-flac;') || audioTest.canPlayType('audio/flac;')).replace(/^no$/, '')\n };\n\n return self;\n },\n\n /**\n * Some browsers/devices will only allow audio to be played after a user interaction.\n * Attempt to automatically unlock audio on the first user interaction.\n * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/\n * @return {Howler}\n */\n _unlockAudio: function() {\n var self = this || Howler;\n\n // Only run this if Web Audio is supported and it hasn't already been unlocked.\n if (self._audioUnlocked || !self.ctx) {\n return;\n }\n\n self._audioUnlocked = false;\n self.autoUnlock = false;\n\n // Some mobile devices/platforms have distortion issues when opening/closing tabs and/or web views.\n // Bugs in the browser (especially Mobile Safari) can cause the sampleRate to change from 44100 to 48000.\n // By calling Howler.unload(), we create a new AudioContext with the correct sampleRate.\n if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {\n self._mobileUnloaded = true;\n self.unload();\n }\n\n // Scratch buffer for enabling iOS to dispose of web audio buffers correctly, as per:\n // http://stackoverflow.com/questions/24119684\n self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);\n\n // Call this method on touch start to create and play a buffer,\n // then check if the audio actually played to determine if\n // audio has now been unlocked on iOS, Android, etc.\n var unlock = function(e) {\n // Create a pool of unlocked HTML5 Audio objects that can\n // be used for playing sounds without user interaction. HTML5\n // Audio objects must be individually unlocked, as opposed\n // to the WebAudio API which only needs a single activation.\n // This must occur before WebAudio setup or the source.onended\n // event will not fire.\n while (self._html5AudioPool.length < self.html5PoolSize) {\n try {\n var audioNode = new Audio();\n\n // Mark this Audio object as unlocked to ensure it can get returned\n // to the unlocked pool when released.\n audioNode._unlocked = true;\n\n // Add the audio node to the pool.\n self._releaseHtml5Audio(audioNode);\n } catch (e) {\n self.noAudio = true;\n break;\n }\n }\n\n // Loop through any assigned audio nodes and unlock them.\n for (var i=0; i= 55.\n if (typeof self.ctx.resume === 'function') {\n self.ctx.resume();\n }\n\n // Setup a timeout to check that we are unlocked on the next event loop.\n source.onended = function() {\n source.disconnect(0);\n\n // Update the unlocked state and prevent this check from happening again.\n self._audioUnlocked = true;\n\n // Remove the touch start listener.\n document.removeEventListener('touchstart', unlock, true);\n document.removeEventListener('touchend', unlock, true);\n document.removeEventListener('click', unlock, true);\n document.removeEventListener('keydown', unlock, true);\n\n // Let all sounds know that audio has been unlocked.\n for (var i=0; i 0 ? sound._seek : self._sprite[sprite][0] / 1000);\n var duration = Math.max(0, ((self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000) - seek);\n var timeout = (duration * 1000) / Math.abs(sound._rate);\n var start = self._sprite[sprite][0] / 1000;\n var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000;\n sound._sprite = sprite;\n\n // Mark the sound as ended instantly so that this async playback\n // doesn't get grabbed by another call to play while this one waits to start.\n sound._ended = false;\n\n // Update the parameters of the sound.\n var setParams = function() {\n sound._paused = false;\n sound._seek = seek;\n sound._start = start;\n sound._stop = stop;\n sound._loop = !!(sound._loop || self._sprite[sprite][2]);\n };\n\n // End the sound instantly if seek is at the end.\n if (seek >= stop) {\n self._ended(sound);\n return;\n }\n\n // Begin the actual playback.\n var node = sound._node;\n if (self._webAudio) {\n // Fire this when the sound is ready to play to begin Web Audio playback.\n var playWebAudio = function() {\n self._playLock = false;\n setParams();\n self._refreshBuffer(sound);\n\n // Setup the playback params.\n var vol = (sound._muted || self._muted) ? 0 : sound._volume;\n node.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n sound._playStart = Howler.ctx.currentTime;\n\n // Play the sound using the supported method.\n if (typeof node.bufferSource.start === 'undefined') {\n sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);\n } else {\n sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);\n }\n\n // Start a new timer if none is present.\n if (timeout !== Infinity) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n if (!internal) {\n setTimeout(function() {\n self._emit('play', sound._id);\n self._loadQueue();\n }, 0);\n }\n };\n\n if (Howler.state === 'running' && Howler.ctx.state !== 'interrupted') {\n playWebAudio();\n } else {\n self._playLock = true;\n\n // Wait for the audio context to resume before playing.\n self.once('resume', playWebAudio);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n } else {\n // Fire this when the sound is ready to play to begin HTML5 Audio playback.\n var playHtml5 = function() {\n node.currentTime = seek;\n node.muted = sound._muted || self._muted || Howler._muted || node.muted;\n node.volume = sound._volume * Howler.volume();\n node.playbackRate = sound._rate;\n\n // Some browsers will throw an error if this is called without user interaction.\n try {\n var play = node.play();\n\n // Support older browsers that don't support promises, and thus don't have this issue.\n if (play && typeof Promise !== 'undefined' && (play instanceof Promise || typeof play.then === 'function')) {\n // Implements a lock to prevent DOMException: The play() request was interrupted by a call to pause().\n self._playLock = true;\n\n // Set param values immediately.\n setParams();\n\n // Releases the lock and executes queued actions.\n play\n .then(function() {\n self._playLock = false;\n node._unlocked = true;\n if (!internal) {\n self._emit('play', sound._id);\n } else {\n self._loadQueue();\n }\n })\n .catch(function() {\n self._playLock = false;\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n\n // Reset the ended and paused values.\n sound._ended = true;\n sound._paused = true;\n });\n } else if (!internal) {\n self._playLock = false;\n setParams();\n self._emit('play', sound._id);\n }\n\n // Setting rate before playing won't work in IE, so we set it again here.\n node.playbackRate = sound._rate;\n\n // If the node is still paused, then we can assume there was a playback issue.\n if (node.paused) {\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n return;\n }\n\n // Setup the end timer on sprites or listen for the ended event.\n if (sprite !== '__default' || sound._loop) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n } else {\n self._endTimers[sound._id] = function() {\n // Fire ended on this audio node.\n self._ended(sound);\n\n // Clear this listener.\n node.removeEventListener('ended', self._endTimers[sound._id], false);\n };\n node.addEventListener('ended', self._endTimers[sound._id], false);\n }\n } catch (err) {\n self._emit('playerror', sound._id, err);\n }\n };\n\n // If this is streaming audio, make sure the src is set and load again.\n if (node.src === 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA') {\n node.src = self._src;\n node.load();\n }\n\n // Play immediately if ready, or wait for the 'canplaythrough'e vent.\n var loadedNoReadyState = (window && window.ejecta) || (!node.readyState && Howler._navigator.isCocoonJS);\n if (node.readyState >= 3 || loadedNoReadyState) {\n playHtml5();\n } else {\n self._playLock = true;\n self._state = 'loading';\n\n var listener = function() {\n self._state = 'loaded';\n \n // Begin playback.\n playHtml5();\n\n // Clear this listener.\n node.removeEventListener(Howler._canPlayEvent, listener, false);\n };\n node.addEventListener(Howler._canPlayEvent, listener, false);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n }\n\n return sound._id;\n },\n\n /**\n * Pause playback and save current position.\n * @param {Number} id The sound ID (empty to pause all in group).\n * @return {Howl}\n */\n pause: function(id) {\n var self = this;\n\n // If the sound hasn't loaded or a play() promise is pending, add it to the load queue to pause when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'pause',\n action: function() {\n self.pause(id);\n }\n });\n\n return self;\n }\n\n // If no id is passed, get all ID's to be paused.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i Returns the group's volume value.\n * volume(id) -> Returns the sound id's current volume.\n * volume(vol) -> Sets the volume of all sounds in this Howl group.\n * volume(vol, id) -> Sets the volume of passed sound id.\n * @return {Howl/Number} Returns self or current volume.\n */\n volume: function() {\n var self = this;\n var args = arguments;\n var vol, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the value of the groups' volume.\n return self._volume;\n } else if (args.length === 1 || args.length === 2 && typeof args[1] === 'undefined') {\n // First check if this is an ID, and if not, assume it is a new volume.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n vol = parseFloat(args[0]);\n }\n } else if (args.length >= 2) {\n vol = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the volume or return the current volume.\n var sound;\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n // If the sound hasn't loaded, add it to the load queue to change volume when capable.\n if (self._state !== 'loaded'|| self._playLock) {\n self._queue.push({\n event: 'volume',\n action: function() {\n self.volume.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group volume.\n if (typeof id === 'undefined') {\n self._volume = vol;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i 0) ? len / steps : len);\n var lastTick = Date.now();\n\n // Store the value being faded to.\n sound._fadeTo = to;\n\n // Update the volume value on each interval tick.\n sound._interval = setInterval(function() {\n // Update the volume based on the time since the last tick.\n var tick = (Date.now() - lastTick) / len;\n lastTick = Date.now();\n vol += diff * tick;\n\n // Round to within 2 decimal points.\n vol = Math.round(vol * 100) / 100;\n\n // Make sure the volume is in the right bounds.\n if (diff < 0) {\n vol = Math.max(to, vol);\n } else {\n vol = Math.min(to, vol);\n }\n\n // Change the volume.\n if (self._webAudio) {\n sound._volume = vol;\n } else {\n self.volume(vol, sound._id, true);\n }\n\n // Set the group's volume.\n if (isGroup) {\n self._volume = vol;\n }\n\n // When the fade is complete, stop it and fire event.\n if ((to < from && vol <= to) || (to > from && vol >= to)) {\n clearInterval(sound._interval);\n sound._interval = null;\n sound._fadeTo = null;\n self.volume(to, sound._id);\n self._emit('fade', sound._id);\n }\n }, stepLen);\n },\n\n /**\n * Internal method that stops the currently playing fade when\n * a new fade starts, volume is changed or the sound is stopped.\n * @param {Number} id The sound id.\n * @return {Howl}\n */\n _stopFade: function(id) {\n var self = this;\n var sound = self._soundById(id);\n\n if (sound && sound._interval) {\n if (self._webAudio) {\n sound._node.gain.cancelScheduledValues(Howler.ctx.currentTime);\n }\n\n clearInterval(sound._interval);\n sound._interval = null;\n self.volume(sound._fadeTo, id);\n sound._fadeTo = null;\n self._emit('fade', id);\n }\n\n return self;\n },\n\n /**\n * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.\n * loop() -> Returns the group's loop value.\n * loop(id) -> Returns the sound id's loop value.\n * loop(loop) -> Sets the loop value for all sounds in this Howl group.\n * loop(loop, id) -> Sets the loop value of passed sound id.\n * @return {Howl/Boolean} Returns self or current loop value.\n */\n loop: function() {\n var self = this;\n var args = arguments;\n var loop, id, sound;\n\n // Determine the values for loop and id.\n if (args.length === 0) {\n // Return the grou's loop value.\n return self._loop;\n } else if (args.length === 1) {\n if (typeof args[0] === 'boolean') {\n loop = args[0];\n self._loop = loop;\n } else {\n // Return this sound's loop value.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._loop : false;\n }\n } else if (args.length === 2) {\n loop = args[0];\n id = parseInt(args[1], 10);\n }\n\n // If no id is passed, get all ID's to be looped.\n var ids = self._getSoundIds(id);\n for (var i=0; i Returns the first sound node's current playback rate.\n * rate(id) -> Returns the sound id's current playback rate.\n * rate(rate) -> Sets the playback rate of all sounds in this Howl group.\n * rate(rate, id) -> Sets the playback rate of passed sound id.\n * @return {Howl/Number} Returns self or the current playback rate.\n */\n rate: function() {\n var self = this;\n var args = arguments;\n var rate, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current rate of the first node.\n id = self._sounds[0]._id;\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new rate value.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n rate = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n rate = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the playback rate or return the current value.\n var sound;\n if (typeof rate === 'number') {\n // If the sound hasn't loaded, add it to the load queue to change playback rate when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'rate',\n action: function() {\n self.rate.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group rate.\n if (typeof id === 'undefined') {\n self._rate = rate;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i Returns the first sound node's current seek position.\n * seek(id) -> Returns the sound id's current seek position.\n * seek(seek) -> Sets the seek position of the first sound node.\n * seek(seek, id) -> Sets the seek position of passed sound id.\n * @return {Howl/Number} Returns self or the current seek position.\n */\n seek: function() {\n var self = this;\n var args = arguments;\n var seek, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current position of the first node.\n if (self._sounds.length) {\n id = self._sounds[0]._id;\n }\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new seek position.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else if (self._sounds.length) {\n id = self._sounds[0]._id;\n seek = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n seek = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // If there is no ID, bail out.\n if (typeof id === 'undefined') {\n return 0;\n }\n\n // If the sound hasn't loaded, add it to the load queue to seek when capable.\n if (typeof seek === 'number' && (self._state !== 'loaded' || self._playLock)) {\n self._queue.push({\n event: 'seek',\n action: function() {\n self.seek.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Get the sound.\n var sound = self._soundById(id);\n\n if (sound) {\n if (typeof seek === 'number' && seek >= 0) {\n // Pause the sound and update position for restarting playback.\n var playing = self.playing(id);\n if (playing) {\n self.pause(id, true);\n }\n\n // Move the position of the track and cancel timer.\n sound._seek = seek;\n sound._ended = false;\n self._clearTimer(id);\n\n // Update the seek position for HTML5 Audio.\n if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {\n sound._node.currentTime = seek;\n }\n\n // Seek and emit when ready.\n var seekAndEmit = function() {\n // Restart the playback if the sound was playing.\n if (playing) {\n self.play(id, true);\n }\n\n self._emit('seek', id);\n };\n\n // Wait for the play lock to be unset before emitting (HTML5 Audio).\n if (playing && !self._webAudio) {\n var emitSeek = function() {\n if (!self._playLock) {\n seekAndEmit();\n } else {\n setTimeout(emitSeek, 0);\n }\n };\n setTimeout(emitSeek, 0);\n } else {\n seekAndEmit();\n }\n } else {\n if (self._webAudio) {\n var realTime = self.playing(id) ? Howler.ctx.currentTime - sound._playStart : 0;\n var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;\n return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));\n } else {\n return sound._node.currentTime;\n }\n }\n }\n\n return self;\n },\n\n /**\n * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.\n * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.\n * @return {Boolean} True if playing and false if not.\n */\n playing: function(id) {\n var self = this;\n\n // Check the passed sound ID (if any).\n if (typeof id === 'number') {\n var sound = self._soundById(id);\n return sound ? !sound._paused : false;\n }\n\n // Otherwise, loop through all sounds and check if any are playing.\n for (var i=0; i= 0) {\n Howler._howls.splice(index, 1);\n }\n\n // Delete this sound from the cache (if no other Howl is using it).\n var remCache = true;\n for (i=0; i= 0) {\n remCache = false;\n break;\n }\n }\n\n if (cache && remCache) {\n delete cache[self._src];\n }\n\n // Clear global errors.\n Howler.noAudio = false;\n\n // Clear out `self`.\n self._state = 'unloaded';\n self._sounds = [];\n self = null;\n\n return null;\n },\n\n /**\n * Listen to a custom event.\n * @param {String} event Event name.\n * @param {Function} fn Listener to call.\n * @param {Number} id (optional) Only listen to events for this sound.\n * @param {Number} once (INTERNAL) Marks event to fire only once.\n * @return {Howl}\n */\n on: function(event, fn, id, once) {\n var self = this;\n var events = self['_on' + event];\n\n if (typeof fn === 'function') {\n events.push(once ? {id: id, fn: fn, once: once} : {id: id, fn: fn});\n }\n\n return self;\n },\n\n /**\n * Remove a custom event. Call without parameters to remove all events.\n * @param {String} event Event name.\n * @param {Function} fn Listener to remove. Leave empty to remove all.\n * @param {Number} id (optional) Only remove events for this sound.\n * @return {Howl}\n */\n off: function(event, fn, id) {\n var self = this;\n var events = self['_on' + event];\n var i = 0;\n\n // Allow passing just an event and ID.\n if (typeof fn === 'number') {\n id = fn;\n fn = null;\n }\n\n if (fn || id) {\n // Loop through event store and remove the passed function.\n for (i=0; i=0; i--) {\n // Only fire the listener if the correct ID is used.\n if (!events[i].id || events[i].id === id || event === 'load') {\n setTimeout(function(fn) {\n fn.call(this, id, msg);\n }.bind(self, events[i].fn), 0);\n\n // If this event was setup with `once`, remove it.\n if (events[i].once) {\n self.off(event, events[i].fn, events[i].id);\n }\n }\n }\n\n // Pass the event type into load queue so that it can continue stepping.\n self._loadQueue(event);\n\n return self;\n },\n\n /**\n * Queue of actions initiated before the sound has loaded.\n * These will be called in sequence, with the next only firing\n * after the previous has finished executing (even if async like play).\n * @return {Howl}\n */\n _loadQueue: function(event) {\n var self = this;\n\n if (self._queue.length > 0) {\n var task = self._queue[0];\n\n // Remove this task if a matching event was passed.\n if (task.event === event) {\n self._queue.shift();\n self._loadQueue();\n }\n\n // Run the task if no event type is passed.\n if (!event) {\n task.action();\n }\n }\n\n return self;\n },\n\n /**\n * Fired when playback ends at the end of the duration.\n * @param {Sound} sound The sound object to work with.\n * @return {Howl}\n */\n _ended: function(sound) {\n var self = this;\n var sprite = sound._sprite;\n\n // If we are using IE and there was network latency we may be clipping\n // audio before it completes playing. Lets check the node to make sure it\n // believes it has completed, before ending the playback.\n if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {\n setTimeout(self._ended.bind(self, sound), 100);\n return self;\n }\n\n // Should this sound loop?\n var loop = !!(sound._loop || self._sprite[sprite][2]);\n\n // Fire the ended event.\n self._emit('end', sound._id);\n\n // Restart the playback for HTML5 Audio loop.\n if (!self._webAudio && loop) {\n self.stop(sound._id, true).play(sound._id);\n }\n\n // Restart this timer if on a Web Audio loop.\n if (self._webAudio && loop) {\n self._emit('play', sound._id);\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n sound._playStart = Howler.ctx.currentTime;\n\n var timeout = ((sound._stop - sound._start) * 1000) / Math.abs(sound._rate);\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n // Mark the node as paused.\n if (self._webAudio && !loop) {\n sound._paused = true;\n sound._ended = true;\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n self._clearTimer(sound._id);\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n\n // Attempt to auto-suspend AudioContext if no sounds are still playing.\n Howler._autoSuspend();\n }\n\n // When using a sprite, end the track.\n if (!self._webAudio && !loop) {\n self.stop(sound._id, true);\n }\n\n return self;\n },\n\n /**\n * Clear the end timer for a sound playback.\n * @param {Number} id The sound ID.\n * @return {Howl}\n */\n _clearTimer: function(id) {\n var self = this;\n\n if (self._endTimers[id]) {\n // Clear the timeout or remove the ended listener.\n if (typeof self._endTimers[id] !== 'function') {\n clearTimeout(self._endTimers[id]);\n } else {\n var sound = self._soundById(id);\n if (sound && sound._node) {\n sound._node.removeEventListener('ended', self._endTimers[id], false);\n }\n }\n\n delete self._endTimers[id];\n }\n\n return self;\n },\n\n /**\n * Return the sound identified by this ID, or return null.\n * @param {Number} id Sound ID\n * @return {Object} Sound object or null.\n */\n _soundById: function(id) {\n var self = this;\n\n // Loop through all sounds and find the one with this ID.\n for (var i=0; i=0; i--) {\n if (cnt <= limit) {\n return;\n }\n\n if (self._sounds[i]._ended) {\n // Disconnect the audio source when using Web Audio.\n if (self._webAudio && self._sounds[i]._node) {\n self._sounds[i]._node.disconnect(0);\n }\n\n // Remove sounds until we have the pool size.\n self._sounds.splice(i, 1);\n cnt--;\n }\n }\n },\n\n /**\n * Get all ID's from the sounds pool.\n * @param {Number} id Only return one ID if one is passed.\n * @return {Array} Array of IDs.\n */\n _getSoundIds: function(id) {\n var self = this;\n\n if (typeof id === 'undefined') {\n var ids = [];\n for (var i=0; i= 0;\n\n if (!node.bufferSource) {\n return self;\n }\n\n if (Howler._scratchBuffer && node.bufferSource) {\n node.bufferSource.onended = null;\n node.bufferSource.disconnect(0);\n if (isIOS) {\n try { node.bufferSource.buffer = Howler._scratchBuffer; } catch(e) {}\n }\n }\n node.bufferSource = null;\n\n return self;\n },\n\n /**\n * Set the source to a 0-second silence to stop any downloading (except in IE).\n * @param {Object} node Audio node to clear.\n */\n _clearSound: function(node) {\n var checkIE = /MSIE |Trident\\//.test(Howler._navigator && Howler._navigator.userAgent);\n if (!checkIE) {\n node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA';\n }\n }\n };\n\n /** Single Sound Methods **/\n /***************************************************************************/\n\n /**\n * Setup the sound object, which each node attached to a Howl group is contained in.\n * @param {Object} howl The Howl parent group.\n */\n var Sound = function(howl) {\n this._parent = howl;\n this.init();\n };\n Sound.prototype = {\n /**\n * Initialize a new Sound object.\n * @return {Sound}\n */\n init: function() {\n var self = this;\n var parent = self._parent;\n\n // Setup the default parameters.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a unique ID for this sound.\n self._id = ++Howler._counter;\n\n // Add itself to the parent's pool.\n parent._sounds.push(self);\n\n // Create the new node.\n self.create();\n\n return self;\n },\n\n /**\n * Create and setup a new sound object, whether HTML5 Audio or Web Audio.\n * @return {Sound}\n */\n create: function() {\n var self = this;\n var parent = self._parent;\n var volume = (Howler._muted || self._muted || self._parent._muted) ? 0 : self._volume;\n\n if (parent._webAudio) {\n // Create the gain node for controlling volume (the source will connect to this).\n self._node = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n self._node.gain.setValueAtTime(volume, Howler.ctx.currentTime);\n self._node.paused = true;\n self._node.connect(Howler.masterGain);\n } else if (!Howler.noAudio) {\n // Get an unlocked Audio object from the pool.\n self._node = Howler._obtainHtml5Audio();\n\n // Listen for errors (http://dev.w3.org/html5/spec-author-view/spec.html#mediaerror).\n self._errorFn = self._errorListener.bind(self);\n self._node.addEventListener('error', self._errorFn, false);\n\n // Listen for 'canplaythrough' event to let us know the sound is ready.\n self._loadFn = self._loadListener.bind(self);\n self._node.addEventListener(Howler._canPlayEvent, self._loadFn, false);\n\n // Listen for the 'ended' event on the sound to account for edge-case where\n // a finite sound has a duration of Infinity.\n self._endFn = self._endListener.bind(self);\n self._node.addEventListener('ended', self._endFn, false);\n\n // Setup the new audio node.\n self._node.src = parent._src;\n self._node.preload = parent._preload === true ? 'auto' : parent._preload;\n self._node.volume = volume * Howler.volume();\n\n // Begin loading the source.\n self._node.load();\n }\n\n return self;\n },\n\n /**\n * Reset the parameters of this sound to the original state (for recycle).\n * @return {Sound}\n */\n reset: function() {\n var self = this;\n var parent = self._parent;\n\n // Reset all of the parameters of this sound.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._rateSeek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a new ID so that it isn't confused with the previous sound.\n self._id = ++Howler._counter;\n\n return self;\n },\n\n /**\n * HTML5 Audio error listener callback.\n */\n _errorListener: function() {\n var self = this;\n\n // Fire an error event and pass back the code.\n self._parent._emit('loaderror', self._id, self._node.error ? self._node.error.code : 0);\n\n // Clear the event listener.\n self._node.removeEventListener('error', self._errorFn, false);\n },\n\n /**\n * HTML5 Audio canplaythrough listener callback.\n */\n _loadListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Setup a sprite if none is defined.\n if (Object.keys(parent._sprite).length === 0) {\n parent._sprite = {__default: [0, parent._duration * 1000]};\n }\n\n if (parent._state !== 'loaded') {\n parent._state = 'loaded';\n parent._emit('load');\n parent._loadQueue();\n }\n\n // Clear the event listener.\n self._node.removeEventListener(Howler._canPlayEvent, self._loadFn, false);\n },\n\n /**\n * HTML5 Audio ended listener callback.\n */\n _endListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Only handle the `ended`` event if the duration is Infinity.\n if (parent._duration === Infinity) {\n // Update the parent duration to match the real audio duration.\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Update the sprite that corresponds to the real duration.\n if (parent._sprite.__default[1] === Infinity) {\n parent._sprite.__default[1] = parent._duration * 1000;\n }\n\n // Run the regular ended method.\n parent._ended(self);\n }\n\n // Clear the event listener since the duration is now correct.\n self._node.removeEventListener('ended', self._endFn, false);\n }\n };\n\n /** Helper Methods **/\n /***************************************************************************/\n\n var cache = {};\n\n /**\n * Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).\n * @param {Howl} self\n */\n var loadBuffer = function(self) {\n var url = self._src;\n\n // Check if the buffer has already been cached and use it instead.\n if (cache[url]) {\n // Set the duration from the cache.\n self._duration = cache[url].duration;\n\n // Load the sound into this Howl.\n loadSound(self);\n\n return;\n }\n\n if (/^data:[^;]+;base64,/.test(url)) {\n // Decode the base64 data URI without XHR, since some browsers don't support it.\n var data = atob(url.split(',')[1]);\n var dataView = new Uint8Array(data.length);\n for (var i=0; i 0) {\n cache[self._src] = buffer;\n loadSound(self, buffer);\n } else {\n error();\n }\n };\n\n // Decode the buffer into an audio source.\n if (typeof Promise !== 'undefined' && Howler.ctx.decodeAudioData.length === 1) {\n Howler.ctx.decodeAudioData(arraybuffer).then(success).catch(error);\n } else {\n Howler.ctx.decodeAudioData(arraybuffer, success, error);\n }\n }\n\n /**\n * Sound is now loaded, so finish setting everything up and fire the loaded event.\n * @param {Howl} self\n * @param {Object} buffer The decoded buffer sound source.\n */\n var loadSound = function(self, buffer) {\n // Set the duration.\n if (buffer && !self._duration) {\n self._duration = buffer.duration;\n }\n\n // Setup a sprite if none is defined.\n if (Object.keys(self._sprite).length === 0) {\n self._sprite = {__default: [0, self._duration * 1000]};\n }\n\n // Fire the loaded event.\n if (self._state !== 'loaded') {\n self._state = 'loaded';\n self._emit('load');\n self._loadQueue();\n }\n };\n\n /**\n * Setup the audio context when available, or switch to HTML5 Audio mode.\n */\n var setupAudioContext = function() {\n // If we have already detected that Web Audio isn't supported, don't run this step again.\n if (!Howler.usingWebAudio) {\n return;\n }\n\n // Check if we are using Web Audio and setup the AudioContext if we are.\n try {\n if (typeof AudioContext !== 'undefined') {\n Howler.ctx = new AudioContext();\n } else if (typeof webkitAudioContext !== 'undefined') {\n Howler.ctx = new webkitAudioContext();\n } else {\n Howler.usingWebAudio = false;\n }\n } catch(e) {\n Howler.usingWebAudio = false;\n }\n\n // If the audio context creation still failed, set using web audio to false.\n if (!Howler.ctx) {\n Howler.usingWebAudio = false;\n }\n\n // Check if a webview is being used on iOS8 or earlier (rather than the browser).\n // If it is, disable Web Audio as it causes crashing.\n var iOS = (/iP(hone|od|ad)/.test(Howler._navigator && Howler._navigator.platform));\n var appVersion = Howler._navigator && Howler._navigator.appVersion.match(/OS (\\d+)_(\\d+)_?(\\d+)?/);\n var version = appVersion ? parseInt(appVersion[1], 10) : null;\n if (iOS && version && version < 9) {\n var safari = /safari/.test(Howler._navigator && Howler._navigator.userAgent.toLowerCase());\n if (Howler._navigator && !safari) {\n Howler.usingWebAudio = false;\n }\n }\n\n // Create and expose the master GainNode when using Web Audio (useful for plugins or advanced usage).\n if (Howler.usingWebAudio) {\n Howler.masterGain = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n Howler.masterGain.gain.setValueAtTime(Howler._muted ? 0 : Howler._volume, Howler.ctx.currentTime);\n Howler.masterGain.connect(Howler.ctx.destination);\n }\n\n // Re-run the setup on Howler.\n Howler._setup();\n };\n\n // Add support for AMD (Asynchronous Module Definition) libraries such as require.js.\n if (typeof define === 'function' && define.amd) {\n define([], function() {\n return {\n Howler: Howler,\n Howl: Howl\n };\n });\n }\n\n // Add support for CommonJS libraries such as browserify.\n if (typeof exports !== 'undefined') {\n exports.Howler = Howler;\n exports.Howl = Howl;\n }\n\n // Add to global in Node.js (for testing, etc).\n if (typeof global !== 'undefined') {\n global.HowlerGlobal = HowlerGlobal;\n global.Howler = Howler;\n global.Howl = Howl;\n global.Sound = Sound;\n } else if (typeof window !== 'undefined') { // Define globally in case AMD is not available or unused.\n window.HowlerGlobal = HowlerGlobal;\n window.Howler = Howler;\n window.Howl = Howl;\n window.Sound = Sound;\n }\n})();\n\n\n/*!\n * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.\n * \n * howler.js v2.2.4\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n // Setup default properties.\n HowlerGlobal.prototype._pos = [0, 0, 0];\n HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Helper method to update the stereo panning position of all current Howls.\n * Future Howls will not use this value unless explicitly set.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @return {Howler/Number} Self or current stereo panning value.\n */\n HowlerGlobal.prototype.stereo = function(pan) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Loop through all Howls and update their stereo panning.\n for (var i=self._howls.length-1; i>=0; i--) {\n self._howls[i].stereo(pan);\n }\n\n return self;\n };\n\n /**\n * Get/set the position of the listener in 3D cartesian space. Sounds using\n * 3D position will be relative to the listener's position.\n * @param {Number} x The x-position of the listener.\n * @param {Number} y The y-position of the listener.\n * @param {Number} z The z-position of the listener.\n * @return {Howler/Array} Self or current listener position.\n */\n HowlerGlobal.prototype.pos = function(x, y, z) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? self._pos[1] : y;\n z = (typeof z !== 'number') ? self._pos[2] : z;\n\n if (typeof x === 'number') {\n self._pos = [x, y, z];\n\n if (typeof self.ctx.listener.positionX !== 'undefined') {\n self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);\n }\n } else {\n return self._pos;\n }\n\n return self;\n };\n\n /**\n * Get/set the direction the listener is pointing in the 3D cartesian space.\n * A front and up vector must be provided. The front is the direction the\n * face of the listener is pointing, and up is the direction the top of the\n * listener is pointing. Thus, these values are expected to be at right angles\n * from each other.\n * @param {Number} x The x-orientation of the listener.\n * @param {Number} y The y-orientation of the listener.\n * @param {Number} z The z-orientation of the listener.\n * @param {Number} xUp The x-orientation of the top of the listener.\n * @param {Number} yUp The y-orientation of the top of the listener.\n * @param {Number} zUp The z-orientation of the top of the listener.\n * @return {Howler/Array} Returns self or the current orientation vectors.\n */\n HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n var or = self._orientation;\n y = (typeof y !== 'number') ? or[1] : y;\n z = (typeof z !== 'number') ? or[2] : z;\n xUp = (typeof xUp !== 'number') ? or[3] : xUp;\n yUp = (typeof yUp !== 'number') ? or[4] : yUp;\n zUp = (typeof zUp !== 'number') ? or[5] : zUp;\n\n if (typeof x === 'number') {\n self._orientation = [x, y, z, xUp, yUp, zUp];\n\n if (typeof self.ctx.listener.forwardX !== 'undefined') {\n self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);\n }\n } else {\n return or;\n }\n\n return self;\n };\n\n /** Group Methods **/\n /***************************************************************************/\n\n /**\n * Add new properties to the core init.\n * @param {Function} _super Core init method.\n * @return {Howl}\n */\n Howl.prototype.init = (function(_super) {\n return function(o) {\n var self = this;\n\n // Setup user-defined default properties.\n self._orientation = o.orientation || [1, 0, 0];\n self._stereo = o.stereo || null;\n self._pos = o.pos || null;\n self._pannerAttr = {\n coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,\n coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,\n coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,\n distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',\n maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,\n panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',\n refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,\n rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1\n };\n\n // Setup event listeners.\n self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];\n self._onpos = o.onpos ? [{fn: o.onpos}] : [];\n self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];\n\n // Complete initilization with howler.js core's init function.\n return _super.call(this, o);\n };\n })(Howl.prototype.init);\n\n /**\n * Get/set the stereo panning of the audio source for this sound or all in the group.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Number} Returns self or the current stereo panning value.\n */\n Howl.prototype.stereo = function(pan, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'stereo',\n action: function() {\n self.stereo(pan, id);\n }\n });\n\n return self;\n }\n\n // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist.\n var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';\n\n // Setup the group's stereo panning if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's stereo panning if no parameters are passed.\n if (typeof pan === 'number') {\n self._stereo = pan;\n self._pos = [pan, 0, 0];\n } else {\n return self._stereo;\n }\n }\n\n // Change the streo panning of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i Returns the group's values.\n * pannerAttr(id) -> Returns the sound id's values.\n * pannerAttr(o) -> Set's the values of all sounds in this Howl group.\n * pannerAttr(o, id) -> Set's the values of passed sound id.\n *\n * Attributes:\n * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * inside of which there will be no volume reduction.\n * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * outside of which the volume will be reduced to a constant value of `coneOuterGain`.\n * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the\n * `coneOuterAngle`. It is a linear value in the range `[0, 1]`.\n * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from\n * listener. Can be `linear`, `inverse` or `exponential.\n * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume\n * will not be reduced any further.\n * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener.\n * This is simply a variable of the distance model and has a different effect depending on which model\n * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance.\n * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a\n * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]`\n * with `inverse` and `exponential`.\n * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.\n * Can be `HRTF` or `equalpower`.\n *\n * @return {Howl/Object} Returns self or current panner attributes.\n */\n Howl.prototype.pannerAttr = function() {\n var self = this;\n var args = arguments;\n var o, id, sound;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the group's panner attribute values.\n return self._pannerAttr;\n } else if (args.length === 1) {\n if (typeof args[0] === 'object') {\n o = args[0];\n\n // Set the grou's panner attribute values.\n if (typeof id === 'undefined') {\n if (!o.pannerAttr) {\n o.pannerAttr = {\n coneInnerAngle: o.coneInnerAngle,\n coneOuterAngle: o.coneOuterAngle,\n coneOuterGain: o.coneOuterGain,\n distanceModel: o.distanceModel,\n maxDistance: o.maxDistance,\n refDistance: o.refDistance,\n rolloffFactor: o.rolloffFactor,\n panningModel: o.panningModel\n };\n }\n\n self._pannerAttr = {\n coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,\n coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,\n coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain,\n distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel,\n maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance,\n refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance,\n rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor,\n panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel\n };\n }\n } else {\n // Return this sound's panner attribute values.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._pannerAttr : self._pannerAttr;\n }\n } else if (args.length === 2) {\n o = args[0];\n id = parseInt(args[1], 10);\n }\n\n // Update the values of the specified sounds.\n var ids = self._getSoundIds(id);\n for (var i=0; i;\n\nconst METRICS_SPAN_FIELD = '_sentryMetrics';\n\ntype SpanWithPotentialMetrics = Span & {\n [METRICS_SPAN_FIELD]?: MetricSummaryStorage;\n};\n\n/**\n * Fetches the metric summary if it exists for the passed span\n */\nexport function getMetricSummaryJsonForSpan(span: Span): Record> | undefined {\n const storage = (span as SpanWithPotentialMetrics)[METRICS_SPAN_FIELD];\n\n if (!storage) {\n return undefined;\n }\n const output: Record> = {};\n\n for (const [, [exportKey, summary]] of storage) {\n const arr = output[exportKey] || (output[exportKey] = []);\n arr.push(dropUndefinedKeys(summary));\n }\n\n return output;\n}\n\n/**\n * Updates the metric summary on a span.\n */\nexport function updateMetricSummaryOnSpan(\n span: Span,\n metricType: MetricType,\n sanitizedName: string,\n value: number,\n unit: MeasurementUnit,\n tags: Record,\n bucketKey: string,\n): void {\n const existingStorage = (span as SpanWithPotentialMetrics)[METRICS_SPAN_FIELD];\n const storage =\n existingStorage ||\n ((span as SpanWithPotentialMetrics)[METRICS_SPAN_FIELD] = new Map());\n\n const exportKey = `${metricType}:${sanitizedName}@${unit}`;\n const bucketItem = storage.get(bucketKey);\n\n if (bucketItem) {\n const [, summary] = bucketItem;\n storage.set(bucketKey, [\n exportKey,\n {\n min: Math.min(summary.min, value),\n max: Math.max(summary.max, value),\n count: (summary.count += 1),\n sum: (summary.sum += value),\n tags: summary.tags,\n },\n ]);\n } else {\n storage.set(bucketKey, [\n exportKey,\n {\n min: value,\n max: value,\n count: 1,\n sum: value,\n tags,\n },\n ]);\n }\n}\n","export const SDK_VERSION = '8.34.0';\n","var isObject = require('./_is-object');\nmodule.exports = function (it) {\n if (!isObject(it)) throw TypeError(it + ' is not an object!');\n return it;\n};\n","module.exports = function (bitmap, value) {\n return {\n enumerable: !(bitmap & 1),\n configurable: !(bitmap & 2),\n writable: !(bitmap & 4),\n value: value\n };\n};\n","// 19.1.2.14 / 15.2.3.14 Object.keys(O)\nvar $keys = require('./_object-keys-internal');\nvar enumBugKeys = require('./_enum-bug-keys');\n\nmodule.exports = Object.keys || function keys(O) {\n return $keys(O, enumBugKeys);\n};\n","module.exports = true;\n","var id = 0;\nvar px = Math.random();\nmodule.exports = function (key) {\n return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36));\n};\n","exports.f = {}.propertyIsEnumerable;\n","// 7.1.13 ToObject(argument)\nvar defined = require('./_defined');\nmodule.exports = function (it) {\n return Object(defined(it));\n};\n","'use strict';\n\nexport default function bind(fn, thisArg) {\n return function wrap() {\n return fn.apply(thisArg, arguments);\n };\n}\n","// eslint-disable-next-line strict\nexport default null;\n","import type { Event, StackFrame, StackLineParser, StackParser } from '@sentry/types';\n\nconst STACKTRACE_FRAME_LIMIT = 50;\nexport const UNKNOWN_FUNCTION = '?';\n// Used to sanitize webpack (error: *) wrapped stack errors\nconst WEBPACK_ERROR_REGEXP = /\\(error: (.*)\\)/;\nconst STRIP_FRAME_REGEXP = /captureMessage|captureException/;\n\n/**\n * Creates a stack parser with the supplied line parsers\n *\n * StackFrames are returned in the correct order for Sentry Exception\n * frames and with Sentry SDK internal frames removed from the top and bottom\n *\n */\nexport function createStackParser(...parsers: StackLineParser[]): StackParser {\n const sortedParsers = parsers.sort((a, b) => a[0] - b[0]).map(p => p[1]);\n\n return (stack: string, skipFirstLines: number = 0, framesToPop: number = 0): StackFrame[] => {\n const frames: StackFrame[] = [];\n const lines = stack.split('\\n');\n\n for (let i = skipFirstLines; i < lines.length; i++) {\n const line = lines[i] as string;\n // Ignore lines over 1kb as they are unlikely to be stack frames.\n // Many of the regular expressions use backtracking which results in run time that increases exponentially with\n // input size. Huge strings can result in hangs/Denial of Service:\n // https://github.com/getsentry/sentry-javascript/issues/2286\n if (line.length > 1024) {\n continue;\n }\n\n // https://github.com/getsentry/sentry-javascript/issues/5459\n // Remove webpack (error: *) wrappers\n const cleanedLine = WEBPACK_ERROR_REGEXP.test(line) ? line.replace(WEBPACK_ERROR_REGEXP, '$1') : line;\n\n // https://github.com/getsentry/sentry-javascript/issues/7813\n // Skip Error: lines\n if (cleanedLine.match(/\\S*Error: /)) {\n continue;\n }\n\n for (const parser of sortedParsers) {\n const frame = parser(cleanedLine);\n\n if (frame) {\n frames.push(frame);\n break;\n }\n }\n\n if (frames.length >= STACKTRACE_FRAME_LIMIT + framesToPop) {\n break;\n }\n }\n\n return stripSentryFramesAndReverse(frames.slice(framesToPop));\n };\n}\n\n/**\n * Gets a stack parser implementation from Options.stackParser\n * @see Options\n *\n * If options contains an array of line parsers, it is converted into a parser\n */\nexport function stackParserFromStackParserOptions(stackParser: StackParser | StackLineParser[]): StackParser {\n if (Array.isArray(stackParser)) {\n return createStackParser(...stackParser);\n }\n return stackParser;\n}\n\n/**\n * Removes Sentry frames from the top and bottom of the stack if present and enforces a limit of max number of frames.\n * Assumes stack input is ordered from top to bottom and returns the reverse representation so call site of the\n * function that caused the crash is the last frame in the array.\n * @hidden\n */\nexport function stripSentryFramesAndReverse(stack: ReadonlyArray): StackFrame[] {\n if (!stack.length) {\n return [];\n }\n\n const localStack = Array.from(stack);\n\n // If stack starts with one of our API calls, remove it (starts, meaning it's the top of the stack - aka last call)\n if (/sentryWrapped/.test(getLastStackFrame(localStack).function || '')) {\n localStack.pop();\n }\n\n // Reversing in the middle of the procedure allows us to just pop the values off the stack\n localStack.reverse();\n\n // If stack ends with one of our internal API calls, remove it (ends, meaning it's the bottom of the stack - aka top-most call)\n if (STRIP_FRAME_REGEXP.test(getLastStackFrame(localStack).function || '')) {\n localStack.pop();\n\n // When using synthetic events, we will have a 2 levels deep stack, as `new Error('Sentry syntheticException')`\n // is produced within the hub itself, making it:\n //\n // Sentry.captureException()\n // getCurrentHub().captureException()\n //\n // instead of just the top `Sentry` call itself.\n // This forces us to possibly strip an additional frame in the exact same was as above.\n if (STRIP_FRAME_REGEXP.test(getLastStackFrame(localStack).function || '')) {\n localStack.pop();\n }\n }\n\n return localStack.slice(0, STACKTRACE_FRAME_LIMIT).map(frame => ({\n ...frame,\n filename: frame.filename || getLastStackFrame(localStack).filename,\n function: frame.function || UNKNOWN_FUNCTION,\n }));\n}\n\nfunction getLastStackFrame(arr: StackFrame[]): StackFrame {\n return arr[arr.length - 1] || {};\n}\n\nconst defaultFunctionName = '';\n\n/**\n * Safely extract function name from itself\n */\nexport function getFunctionName(fn: unknown): string {\n try {\n if (!fn || typeof fn !== 'function') {\n return defaultFunctionName;\n }\n return fn.name || defaultFunctionName;\n } catch (e) {\n // Just accessing custom props in some Selenium environments\n // can cause a \"Permission denied\" exception (see raven-js#495).\n return defaultFunctionName;\n }\n}\n\n/**\n * Get's stack frames from an event without needing to check for undefined properties.\n */\nexport function getFramesFromEvent(event: Event): StackFrame[] | undefined {\n const exception = event.exception;\n\n if (exception) {\n const frames: StackFrame[] = [];\n try {\n // @ts-expect-error Object could be undefined\n exception.values.forEach(value => {\n // @ts-expect-error Value could be undefined\n if (value.stacktrace.frames) {\n // @ts-expect-error Value could be undefined\n frames.push(...value.stacktrace.frames);\n }\n });\n return frames;\n } catch (_oO) {\n return undefined;\n }\n }\n return undefined;\n}\n","import { logger } from '@sentry/utils';\nimport { DEBUG_BUILD } from '../debug-build';\n\n/**\n * Parse a sample rate from a given value.\n * This will either return a boolean or number sample rate, if the sample rate is valid (between 0 and 1).\n * If a string is passed, we try to convert it to a number.\n *\n * Any invalid sample rate will return `undefined`.\n */\nexport function parseSampleRate(sampleRate: unknown): number | undefined {\n if (typeof sampleRate === 'boolean') {\n return Number(sampleRate);\n }\n\n const rate = typeof sampleRate === 'string' ? parseFloat(sampleRate) : sampleRate;\n if (typeof rate !== 'number' || isNaN(rate) || rate < 0 || rate > 1) {\n DEBUG_BUILD &&\n logger.warn(\n `[Tracing] Given sample rate is invalid. Sample rate must be a boolean or a number between 0 and 1. Got ${JSON.stringify(\n sampleRate,\n )} of type ${JSON.stringify(typeof sampleRate)}.`,\n );\n return undefined;\n }\n\n return rate;\n}\n","import type { Event, EventHint, EventProcessor } from '@sentry/types';\nimport { SyncPromise, isThenable, logger } from '@sentry/utils';\n\nimport { DEBUG_BUILD } from './debug-build';\n\n/**\n * Process an array of event processors, returning the processed event (or `null` if the event was dropped).\n */\nexport function notifyEventProcessors(\n processors: EventProcessor[],\n event: Event | null,\n hint: EventHint,\n index: number = 0,\n): PromiseLike {\n return new SyncPromise((resolve, reject) => {\n const processor = processors[index];\n if (event === null || typeof processor !== 'function') {\n resolve(event);\n } else {\n const result = processor({ ...event }, hint) as Event | null;\n\n DEBUG_BUILD && processor.id && result === null && logger.log(`Event processor \"${processor.id}\" dropped event`);\n\n if (isThenable(result)) {\n void result\n .then(final => notifyEventProcessors(processors, final, hint, index + 1).then(resolve))\n .then(null, reject);\n } else {\n void notifyEventProcessors(processors, result, hint, index + 1)\n .then(resolve)\n .then(null, reject);\n }\n }\n });\n}\n","import type { Breadcrumb, Event, ScopeData, Span } from '@sentry/types';\nimport { arrayify, dropUndefinedKeys } from '@sentry/utils';\nimport { getDynamicSamplingContextFromSpan } from '../tracing/dynamicSamplingContext';\nimport { getRootSpan, spanToJSON, spanToTraceContext } from './spanUtils';\n\n/**\n * Applies data from the scope to the event and runs all event processors on it.\n */\nexport function applyScopeDataToEvent(event: Event, data: ScopeData): void {\n const { fingerprint, span, breadcrumbs, sdkProcessingMetadata } = data;\n\n // Apply general data\n applyDataToEvent(event, data);\n\n // We want to set the trace context for normal events only if there isn't already\n // a trace context on the event. There is a product feature in place where we link\n // errors with transaction and it relies on that.\n if (span) {\n applySpanToEvent(event, span);\n }\n\n applyFingerprintToEvent(event, fingerprint);\n applyBreadcrumbsToEvent(event, breadcrumbs);\n applySdkMetadataToEvent(event, sdkProcessingMetadata);\n}\n\n/** Merge data of two scopes together. */\nexport function mergeScopeData(data: ScopeData, mergeData: ScopeData): void {\n const {\n extra,\n tags,\n user,\n contexts,\n level,\n sdkProcessingMetadata,\n breadcrumbs,\n fingerprint,\n eventProcessors,\n attachments,\n propagationContext,\n transactionName,\n span,\n } = mergeData;\n\n mergeAndOverwriteScopeData(data, 'extra', extra);\n mergeAndOverwriteScopeData(data, 'tags', tags);\n mergeAndOverwriteScopeData(data, 'user', user);\n mergeAndOverwriteScopeData(data, 'contexts', contexts);\n mergeAndOverwriteScopeData(data, 'sdkProcessingMetadata', sdkProcessingMetadata);\n\n if (level) {\n data.level = level;\n }\n\n if (transactionName) {\n data.transactionName = transactionName;\n }\n\n if (span) {\n data.span = span;\n }\n\n if (breadcrumbs.length) {\n data.breadcrumbs = [...data.breadcrumbs, ...breadcrumbs];\n }\n\n if (fingerprint.length) {\n data.fingerprint = [...data.fingerprint, ...fingerprint];\n }\n\n if (eventProcessors.length) {\n data.eventProcessors = [...data.eventProcessors, ...eventProcessors];\n }\n\n if (attachments.length) {\n data.attachments = [...data.attachments, ...attachments];\n }\n\n data.propagationContext = { ...data.propagationContext, ...propagationContext };\n}\n\n/**\n * Merges certain scope data. Undefined values will overwrite any existing values.\n * Exported only for tests.\n */\nexport function mergeAndOverwriteScopeData<\n Prop extends 'extra' | 'tags' | 'user' | 'contexts' | 'sdkProcessingMetadata',\n Data extends ScopeData,\n>(data: Data, prop: Prop, mergeVal: Data[Prop]): void {\n if (mergeVal && Object.keys(mergeVal).length) {\n // Clone object\n data[prop] = { ...data[prop] };\n for (const key in mergeVal) {\n if (Object.prototype.hasOwnProperty.call(mergeVal, key)) {\n data[prop][key] = mergeVal[key];\n }\n }\n }\n}\n\n/** Exported only for tests */\nexport function mergeArray(\n event: Event,\n prop: Prop,\n mergeVal: ScopeData[Prop],\n): void {\n const prevVal = event[prop];\n // If we are not merging any new values,\n // we only need to proceed if there was an empty array before (as we want to replace it with undefined)\n if (!mergeVal.length && (!prevVal || prevVal.length)) {\n return;\n }\n\n const merged = [...(prevVal || []), ...mergeVal] as ScopeData[Prop];\n event[prop] = merged.length ? merged : undefined;\n}\n\nfunction applyDataToEvent(event: Event, data: ScopeData): void {\n const { extra, tags, user, contexts, level, transactionName } = data;\n\n const cleanedExtra = dropUndefinedKeys(extra);\n if (cleanedExtra && Object.keys(cleanedExtra).length) {\n event.extra = { ...cleanedExtra, ...event.extra };\n }\n\n const cleanedTags = dropUndefinedKeys(tags);\n if (cleanedTags && Object.keys(cleanedTags).length) {\n event.tags = { ...cleanedTags, ...event.tags };\n }\n\n const cleanedUser = dropUndefinedKeys(user);\n if (cleanedUser && Object.keys(cleanedUser).length) {\n event.user = { ...cleanedUser, ...event.user };\n }\n\n const cleanedContexts = dropUndefinedKeys(contexts);\n if (cleanedContexts && Object.keys(cleanedContexts).length) {\n event.contexts = { ...cleanedContexts, ...event.contexts };\n }\n\n if (level) {\n event.level = level;\n }\n\n // transaction events get their `transaction` from the root span name\n if (transactionName && event.type !== 'transaction') {\n event.transaction = transactionName;\n }\n}\n\nfunction applyBreadcrumbsToEvent(event: Event, breadcrumbs: Breadcrumb[]): void {\n const mergedBreadcrumbs = [...(event.breadcrumbs || []), ...breadcrumbs];\n event.breadcrumbs = mergedBreadcrumbs.length ? mergedBreadcrumbs : undefined;\n}\n\nfunction applySdkMetadataToEvent(event: Event, sdkProcessingMetadata: ScopeData['sdkProcessingMetadata']): void {\n event.sdkProcessingMetadata = {\n ...event.sdkProcessingMetadata,\n ...sdkProcessingMetadata,\n };\n}\n\nfunction applySpanToEvent(event: Event, span: Span): void {\n event.contexts = {\n trace: spanToTraceContext(span),\n ...event.contexts,\n };\n\n event.sdkProcessingMetadata = {\n dynamicSamplingContext: getDynamicSamplingContextFromSpan(span),\n ...event.sdkProcessingMetadata,\n };\n\n const rootSpan = getRootSpan(span);\n const transactionName = spanToJSON(rootSpan).description;\n if (transactionName && !event.transaction && event.type === 'transaction') {\n event.transaction = transactionName;\n }\n}\n\n/**\n * Applies fingerprint from the scope to the event if there's one,\n * uses message if there's one instead or get rid of empty fingerprint\n */\nfunction applyFingerprintToEvent(event: Event, fingerprint: ScopeData['fingerprint'] | undefined): void {\n // Make sure it's an array first and we actually have something in place\n event.fingerprint = event.fingerprint ? arrayify(event.fingerprint) : [];\n\n // If we have something on the scope, then merge it with event\n if (fingerprint) {\n event.fingerprint = event.fingerprint.concat(fingerprint);\n }\n\n // If we have no data at all, remove empty array default\n if (event.fingerprint && !event.fingerprint.length) {\n delete event.fingerprint;\n }\n}\n","import type {\n CaptureContext,\n Client,\n ClientOptions,\n Event,\n EventHint,\n Scope as ScopeInterface,\n ScopeContext,\n StackFrame,\n StackParser,\n} from '@sentry/types';\nimport { GLOBAL_OBJ, addExceptionMechanism, dateTimestampInSeconds, normalize, truncate, uuid4 } from '@sentry/utils';\n\nimport { DEFAULT_ENVIRONMENT } from '../constants';\nimport { getGlobalScope } from '../currentScopes';\nimport { notifyEventProcessors } from '../eventProcessors';\nimport { Scope } from '../scope';\nimport { applyScopeDataToEvent, mergeScopeData } from './applyScopeDataToEvent';\n\n/**\n * This type makes sure that we get either a CaptureContext, OR an EventHint.\n * It does not allow mixing them, which could lead to unexpected outcomes, e.g. this is disallowed:\n * { user: { id: '123' }, mechanism: { handled: false } }\n */\nexport type ExclusiveEventHintOrCaptureContext =\n | (CaptureContext & Partial<{ [key in keyof EventHint]: never }>)\n | (EventHint & Partial<{ [key in keyof ScopeContext]: never }>);\n\n/**\n * Adds common information to events.\n *\n * The information includes release and environment from `options`,\n * breadcrumbs and context (extra, tags and user) from the scope.\n *\n * Information that is already present in the event is never overwritten. For\n * nested objects, such as the context, keys are merged.\n *\n * @param event The original event.\n * @param hint May contain additional information about the original exception.\n * @param scope A scope containing event metadata.\n * @returns A new event with more information.\n * @hidden\n */\nexport function prepareEvent(\n options: ClientOptions,\n event: Event,\n hint: EventHint,\n scope?: ScopeInterface,\n client?: Client,\n isolationScope?: ScopeInterface,\n): PromiseLike {\n const { normalizeDepth = 3, normalizeMaxBreadth = 1_000 } = options;\n const prepared: Event = {\n ...event,\n event_id: event.event_id || hint.event_id || uuid4(),\n timestamp: event.timestamp || dateTimestampInSeconds(),\n };\n const integrations = hint.integrations || options.integrations.map(i => i.name);\n\n applyClientOptions(prepared, options);\n applyIntegrationsMetadata(prepared, integrations);\n\n if (client) {\n client.emit('applyFrameMetadata', event);\n }\n\n // Only put debug IDs onto frames for error events.\n if (event.type === undefined) {\n applyDebugIds(prepared, options.stackParser);\n }\n\n // If we have scope given to us, use it as the base for further modifications.\n // This allows us to prevent unnecessary copying of data if `captureContext` is not provided.\n const finalScope = getFinalScope(scope, hint.captureContext);\n\n if (hint.mechanism) {\n addExceptionMechanism(prepared, hint.mechanism);\n }\n\n const clientEventProcessors = client ? client.getEventProcessors() : [];\n\n // This should be the last thing called, since we want that\n // {@link Scope.addEventProcessor} gets the finished prepared event.\n // Merge scope data together\n const data = getGlobalScope().getScopeData();\n\n if (isolationScope) {\n const isolationData = isolationScope.getScopeData();\n mergeScopeData(data, isolationData);\n }\n\n if (finalScope) {\n const finalScopeData = finalScope.getScopeData();\n mergeScopeData(data, finalScopeData);\n }\n\n const attachments = [...(hint.attachments || []), ...data.attachments];\n if (attachments.length) {\n hint.attachments = attachments;\n }\n\n applyScopeDataToEvent(prepared, data);\n\n const eventProcessors = [\n ...clientEventProcessors,\n // Run scope event processors _after_ all other processors\n ...data.eventProcessors,\n ];\n\n const result = notifyEventProcessors(eventProcessors, prepared, hint);\n\n return result.then(evt => {\n if (evt) {\n // We apply the debug_meta field only after all event processors have ran, so that if any event processors modified\n // file names (e.g.the RewriteFrames integration) the filename -> debug ID relationship isn't destroyed.\n // This should not cause any PII issues, since we're only moving data that is already on the event and not adding\n // any new data\n applyDebugMeta(evt);\n }\n\n if (typeof normalizeDepth === 'number' && normalizeDepth > 0) {\n return normalizeEvent(evt, normalizeDepth, normalizeMaxBreadth);\n }\n return evt;\n });\n}\n\n/**\n * Enhances event using the client configuration.\n * It takes care of all \"static\" values like environment, release and `dist`,\n * as well as truncating overly long values.\n * @param event event instance to be enhanced\n */\nfunction applyClientOptions(event: Event, options: ClientOptions): void {\n const { environment, release, dist, maxValueLength = 250 } = options;\n\n if (!('environment' in event)) {\n event.environment = 'environment' in options ? environment : DEFAULT_ENVIRONMENT;\n }\n\n if (event.release === undefined && release !== undefined) {\n event.release = release;\n }\n\n if (event.dist === undefined && dist !== undefined) {\n event.dist = dist;\n }\n\n if (event.message) {\n event.message = truncate(event.message, maxValueLength);\n }\n\n const exception = event.exception && event.exception.values && event.exception.values[0];\n if (exception && exception.value) {\n exception.value = truncate(exception.value, maxValueLength);\n }\n\n const request = event.request;\n if (request && request.url) {\n request.url = truncate(request.url, maxValueLength);\n }\n}\n\nconst debugIdStackParserCache = new WeakMap>();\n\n/**\n * Puts debug IDs into the stack frames of an error event.\n */\nexport function applyDebugIds(event: Event, stackParser: StackParser): void {\n const debugIdMap = GLOBAL_OBJ._sentryDebugIds;\n\n if (!debugIdMap) {\n return;\n }\n\n let debugIdStackFramesCache: Map;\n const cachedDebugIdStackFrameCache = debugIdStackParserCache.get(stackParser);\n if (cachedDebugIdStackFrameCache) {\n debugIdStackFramesCache = cachedDebugIdStackFrameCache;\n } else {\n debugIdStackFramesCache = new Map();\n debugIdStackParserCache.set(stackParser, debugIdStackFramesCache);\n }\n\n // Build a map of filename -> debug_id\n const filenameDebugIdMap = Object.entries(debugIdMap).reduce>(\n (acc, [debugIdStackTrace, debugIdValue]) => {\n let parsedStack: StackFrame[];\n const cachedParsedStack = debugIdStackFramesCache.get(debugIdStackTrace);\n if (cachedParsedStack) {\n parsedStack = cachedParsedStack;\n } else {\n parsedStack = stackParser(debugIdStackTrace);\n debugIdStackFramesCache.set(debugIdStackTrace, parsedStack);\n }\n\n for (let i = parsedStack.length - 1; i >= 0; i--) {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n const stackFrame = parsedStack[i]!;\n if (stackFrame.filename) {\n acc[stackFrame.filename] = debugIdValue;\n break;\n }\n }\n return acc;\n },\n {},\n );\n\n try {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n event!.exception!.values!.forEach(exception => {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n exception.stacktrace!.frames!.forEach(frame => {\n if (frame.filename) {\n frame.debug_id = filenameDebugIdMap[frame.filename];\n }\n });\n });\n } catch (e) {\n // To save bundle size we're just try catching here instead of checking for the existence of all the different objects.\n }\n}\n\n/**\n * Moves debug IDs from the stack frames of an error event into the debug_meta field.\n */\nexport function applyDebugMeta(event: Event): void {\n // Extract debug IDs and filenames from the stack frames on the event.\n const filenameDebugIdMap: Record = {};\n try {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n event.exception!.values!.forEach(exception => {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n exception.stacktrace!.frames!.forEach(frame => {\n if (frame.debug_id) {\n if (frame.abs_path) {\n filenameDebugIdMap[frame.abs_path] = frame.debug_id;\n } else if (frame.filename) {\n filenameDebugIdMap[frame.filename] = frame.debug_id;\n }\n delete frame.debug_id;\n }\n });\n });\n } catch (e) {\n // To save bundle size we're just try catching here instead of checking for the existence of all the different objects.\n }\n\n if (Object.keys(filenameDebugIdMap).length === 0) {\n return;\n }\n\n // Fill debug_meta information\n event.debug_meta = event.debug_meta || {};\n event.debug_meta.images = event.debug_meta.images || [];\n const images = event.debug_meta.images;\n Object.entries(filenameDebugIdMap).forEach(([filename, debug_id]) => {\n images.push({\n type: 'sourcemap',\n code_file: filename,\n debug_id,\n });\n });\n}\n\n/**\n * This function adds all used integrations to the SDK info in the event.\n * @param event The event that will be filled with all integrations.\n */\nfunction applyIntegrationsMetadata(event: Event, integrationNames: string[]): void {\n if (integrationNames.length > 0) {\n event.sdk = event.sdk || {};\n event.sdk.integrations = [...(event.sdk.integrations || []), ...integrationNames];\n }\n}\n\n/**\n * Applies `normalize` function on necessary `Event` attributes to make them safe for serialization.\n * Normalized keys:\n * - `breadcrumbs.data`\n * - `user`\n * - `contexts`\n * - `extra`\n * @param event Event\n * @returns Normalized event\n */\nfunction normalizeEvent(event: Event | null, depth: number, maxBreadth: number): Event | null {\n if (!event) {\n return null;\n }\n\n const normalized: Event = {\n ...event,\n ...(event.breadcrumbs && {\n breadcrumbs: event.breadcrumbs.map(b => ({\n ...b,\n ...(b.data && {\n data: normalize(b.data, depth, maxBreadth),\n }),\n })),\n }),\n ...(event.user && {\n user: normalize(event.user, depth, maxBreadth),\n }),\n ...(event.contexts && {\n contexts: normalize(event.contexts, depth, maxBreadth),\n }),\n ...(event.extra && {\n extra: normalize(event.extra, depth, maxBreadth),\n }),\n };\n\n // event.contexts.trace stores information about a Transaction. Similarly,\n // event.spans[] stores information about child Spans. Given that a\n // Transaction is conceptually a Span, normalization should apply to both\n // Transactions and Spans consistently.\n // For now the decision is to skip normalization of Transactions and Spans,\n // so this block overwrites the normalized event to add back the original\n // Transaction information prior to normalization.\n if (event.contexts && event.contexts.trace && normalized.contexts) {\n normalized.contexts.trace = event.contexts.trace;\n\n // event.contexts.trace.data may contain circular/dangerous data so we need to normalize it\n if (event.contexts.trace.data) {\n normalized.contexts.trace.data = normalize(event.contexts.trace.data, depth, maxBreadth);\n }\n }\n\n // event.spans[].data may contain circular/dangerous data so we need to normalize it\n if (event.spans) {\n normalized.spans = event.spans.map(span => {\n return {\n ...span,\n ...(span.data && {\n data: normalize(span.data, depth, maxBreadth),\n }),\n };\n });\n }\n\n return normalized;\n}\n\nfunction getFinalScope(\n scope: ScopeInterface | undefined,\n captureContext: CaptureContext | undefined,\n): ScopeInterface | undefined {\n if (!captureContext) {\n return scope;\n }\n\n const finalScope = scope ? scope.clone() : new Scope();\n finalScope.update(captureContext);\n return finalScope;\n}\n\n/**\n * Parse either an `EventHint` directly, or convert a `CaptureContext` to an `EventHint`.\n * This is used to allow to update method signatures that used to accept a `CaptureContext` but should now accept an `EventHint`.\n */\nexport function parseEventHintOrCaptureContext(\n hint: ExclusiveEventHintOrCaptureContext | undefined,\n): EventHint | undefined {\n if (!hint) {\n return undefined;\n }\n\n // If you pass a Scope or `() => Scope` as CaptureContext, we just return this as captureContext\n if (hintIsScopeOrFunction(hint)) {\n return { captureContext: hint };\n }\n\n if (hintIsScopeContext(hint)) {\n return {\n captureContext: hint,\n };\n }\n\n return hint;\n}\n\nfunction hintIsScopeOrFunction(\n hint: CaptureContext | EventHint,\n): hint is ScopeInterface | ((scope: ScopeInterface) => ScopeInterface) {\n return hint instanceof Scope || typeof hint === 'function';\n}\n\ntype ScopeContextProperty = keyof ScopeContext;\nconst captureContextKeys: readonly ScopeContextProperty[] = [\n 'user',\n 'level',\n 'extra',\n 'contexts',\n 'tags',\n 'fingerprint',\n 'requestSession',\n 'propagationContext',\n] as const;\n\nfunction hintIsScopeContext(hint: Partial | EventHint): hint is Partial {\n return Object.keys(hint).some(key => captureContextKeys.includes(key as ScopeContextProperty));\n}\n","import type { DynamicSamplingContext } from '@sentry/types';\n\nimport { DEBUG_BUILD } from './debug-build';\nimport { isString } from './is';\nimport { logger } from './logger';\n\nexport const BAGGAGE_HEADER_NAME = 'baggage';\n\nexport const SENTRY_BAGGAGE_KEY_PREFIX = 'sentry-';\n\nexport const SENTRY_BAGGAGE_KEY_PREFIX_REGEX = /^sentry-/;\n\n/**\n * Max length of a serialized baggage string\n *\n * https://www.w3.org/TR/baggage/#limits\n */\nexport const MAX_BAGGAGE_STRING_LENGTH = 8192;\n\n/**\n * Takes a baggage header and turns it into Dynamic Sampling Context, by extracting all the \"sentry-\" prefixed values\n * from it.\n *\n * @param baggageHeader A very bread definition of a baggage header as it might appear in various frameworks.\n * @returns The Dynamic Sampling Context that was found on `baggageHeader`, if there was any, `undefined` otherwise.\n */\nexport function baggageHeaderToDynamicSamplingContext(\n // Very liberal definition of what any incoming header might look like\n baggageHeader: string | string[] | number | null | undefined | boolean,\n): Partial | undefined {\n const baggageObject = parseBaggageHeader(baggageHeader);\n\n if (!baggageObject) {\n return undefined;\n }\n\n // Read all \"sentry-\" prefixed values out of the baggage object and put it onto a dynamic sampling context object.\n const dynamicSamplingContext = Object.entries(baggageObject).reduce>((acc, [key, value]) => {\n if (key.match(SENTRY_BAGGAGE_KEY_PREFIX_REGEX)) {\n const nonPrefixedKey = key.slice(SENTRY_BAGGAGE_KEY_PREFIX.length);\n acc[nonPrefixedKey] = value;\n }\n return acc;\n }, {});\n\n // Only return a dynamic sampling context object if there are keys in it.\n // A keyless object means there were no sentry values on the header, which means that there is no DSC.\n if (Object.keys(dynamicSamplingContext).length > 0) {\n return dynamicSamplingContext as Partial;\n } else {\n return undefined;\n }\n}\n\n/**\n * Turns a Dynamic Sampling Object into a baggage header by prefixing all the keys on the object with \"sentry-\".\n *\n * @param dynamicSamplingContext The Dynamic Sampling Context to turn into a header. For convenience and compatibility\n * with the `getDynamicSamplingContext` method on the Transaction class ,this argument can also be `undefined`. If it is\n * `undefined` the function will return `undefined`.\n * @returns a baggage header, created from `dynamicSamplingContext`, or `undefined` either if `dynamicSamplingContext`\n * was `undefined`, or if `dynamicSamplingContext` didn't contain any values.\n */\nexport function dynamicSamplingContextToSentryBaggageHeader(\n // this also takes undefined for convenience and bundle size in other places\n dynamicSamplingContext?: Partial,\n): string | undefined {\n if (!dynamicSamplingContext) {\n return undefined;\n }\n\n // Prefix all DSC keys with \"sentry-\" and put them into a new object\n const sentryPrefixedDSC = Object.entries(dynamicSamplingContext).reduce>(\n (acc, [dscKey, dscValue]) => {\n if (dscValue) {\n acc[`${SENTRY_BAGGAGE_KEY_PREFIX}${dscKey}`] = dscValue;\n }\n return acc;\n },\n {},\n );\n\n return objectToBaggageHeader(sentryPrefixedDSC);\n}\n\n/**\n * Take a baggage header and parse it into an object.\n */\nexport function parseBaggageHeader(\n baggageHeader: string | string[] | number | null | undefined | boolean,\n): Record | undefined {\n if (!baggageHeader || (!isString(baggageHeader) && !Array.isArray(baggageHeader))) {\n return undefined;\n }\n\n if (Array.isArray(baggageHeader)) {\n // Combine all baggage headers into one object containing the baggage values so we can later read the Sentry-DSC-values from it\n return baggageHeader.reduce>((acc, curr) => {\n const currBaggageObject = baggageHeaderToObject(curr);\n Object.entries(currBaggageObject).forEach(([key, value]) => {\n acc[key] = value;\n });\n return acc;\n }, {});\n }\n\n return baggageHeaderToObject(baggageHeader);\n}\n\n/**\n * Will parse a baggage header, which is a simple key-value map, into a flat object.\n *\n * @param baggageHeader The baggage header to parse.\n * @returns a flat object containing all the key-value pairs from `baggageHeader`.\n */\nfunction baggageHeaderToObject(baggageHeader: string): Record {\n return baggageHeader\n .split(',')\n .map(baggageEntry => baggageEntry.split('=').map(keyOrValue => decodeURIComponent(keyOrValue.trim())))\n .reduce>((acc, [key, value]) => {\n if (key && value) {\n acc[key] = value;\n }\n return acc;\n }, {});\n}\n\n/**\n * Turns a flat object (key-value pairs) into a baggage header, which is also just key-value pairs.\n *\n * @param object The object to turn into a baggage header.\n * @returns a baggage header string, or `undefined` if the object didn't have any values, since an empty baggage header\n * is not spec compliant.\n */\nfunction objectToBaggageHeader(object: Record): string | undefined {\n if (Object.keys(object).length === 0) {\n // An empty baggage header is not spec compliant: We return undefined.\n return undefined;\n }\n\n return Object.entries(object).reduce((baggageHeader, [objectKey, objectValue], currentIndex) => {\n const baggageEntry = `${encodeURIComponent(objectKey)}=${encodeURIComponent(objectValue)}`;\n const newBaggageHeader = currentIndex === 0 ? baggageEntry : `${baggageHeader},${baggageEntry}`;\n if (newBaggageHeader.length > MAX_BAGGAGE_STRING_LENGTH) {\n DEBUG_BUILD &&\n logger.warn(\n `Not adding key: ${objectKey} with val: ${objectValue} to baggage header due to exceeding baggage size limits.`,\n );\n return baggageHeader;\n } else {\n return newBaggageHeader;\n }\n }, '');\n}\n","/* eslint-disable @typescript-eslint/explicit-function-return-type */\n/* eslint-disable @typescript-eslint/no-explicit-any */\nimport { isThenable } from './is';\n\n/** SyncPromise internal states */\nconst enum States {\n /** Pending */\n PENDING = 0,\n /** Resolved / OK */\n RESOLVED = 1,\n /** Rejected / Error */\n REJECTED = 2,\n}\n\n// Overloads so we can call resolvedSyncPromise without arguments and generic argument\nexport function resolvedSyncPromise(): PromiseLike;\nexport function resolvedSyncPromise(value: T | PromiseLike): PromiseLike;\n\n/**\n * Creates a resolved sync promise.\n *\n * @param value the value to resolve the promise with\n * @returns the resolved sync promise\n */\nexport function resolvedSyncPromise(value?: T | PromiseLike): PromiseLike {\n return new SyncPromise(resolve => {\n resolve(value);\n });\n}\n\n/**\n * Creates a rejected sync promise.\n *\n * @param value the value to reject the promise with\n * @returns the rejected sync promise\n */\nexport function rejectedSyncPromise(reason?: any): PromiseLike {\n return new SyncPromise((_, reject) => {\n reject(reason);\n });\n}\n\n/**\n * Thenable class that behaves like a Promise and follows it's interface\n * but is not async internally\n */\nclass SyncPromise implements PromiseLike {\n private _state: States;\n private _handlers: Array<[boolean, (value: T) => void, (reason: any) => any]>;\n private _value: any;\n\n public constructor(\n executor: (resolve: (value?: T | PromiseLike | null) => void, reject: (reason?: any) => void) => void,\n ) {\n this._state = States.PENDING;\n this._handlers = [];\n\n try {\n executor(this._resolve, this._reject);\n } catch (e) {\n this._reject(e);\n }\n }\n\n /** JSDoc */\n public then(\n onfulfilled?: ((value: T) => TResult1 | PromiseLike) | null,\n onrejected?: ((reason: any) => TResult2 | PromiseLike) | null,\n ): PromiseLike {\n return new SyncPromise((resolve, reject) => {\n this._handlers.push([\n false,\n result => {\n if (!onfulfilled) {\n // TODO: ¯\\_(ツ)_/¯\n // TODO: FIXME\n resolve(result as any);\n } else {\n try {\n resolve(onfulfilled(result));\n } catch (e) {\n reject(e);\n }\n }\n },\n reason => {\n if (!onrejected) {\n reject(reason);\n } else {\n try {\n resolve(onrejected(reason));\n } catch (e) {\n reject(e);\n }\n }\n },\n ]);\n this._executeHandlers();\n });\n }\n\n /** JSDoc */\n public catch(\n onrejected?: ((reason: any) => TResult | PromiseLike) | null,\n ): PromiseLike {\n return this.then(val => val, onrejected);\n }\n\n /** JSDoc */\n public finally(onfinally?: (() => void) | null): PromiseLike {\n return new SyncPromise((resolve, reject) => {\n let val: TResult | any;\n let isRejected: boolean;\n\n return this.then(\n value => {\n isRejected = false;\n val = value;\n if (onfinally) {\n onfinally();\n }\n },\n reason => {\n isRejected = true;\n val = reason;\n if (onfinally) {\n onfinally();\n }\n },\n ).then(() => {\n if (isRejected) {\n reject(val);\n return;\n }\n\n resolve(val as unknown as any);\n });\n });\n }\n\n /** JSDoc */\n private readonly _resolve = (value?: T | PromiseLike | null) => {\n this._setResult(States.RESOLVED, value);\n };\n\n /** JSDoc */\n private readonly _reject = (reason?: any) => {\n this._setResult(States.REJECTED, reason);\n };\n\n /** JSDoc */\n private readonly _setResult = (state: States, value?: T | PromiseLike | any) => {\n if (this._state !== States.PENDING) {\n return;\n }\n\n if (isThenable(value)) {\n void (value as PromiseLike).then(this._resolve, this._reject);\n return;\n }\n\n this._state = state;\n this._value = value;\n\n this._executeHandlers();\n };\n\n /** JSDoc */\n private readonly _executeHandlers = () => {\n if (this._state === States.PENDING) {\n return;\n }\n\n const cachedHandlers = this._handlers.slice();\n this._handlers = [];\n\n cachedHandlers.forEach(handler => {\n if (handler[0]) {\n return;\n }\n\n if (this._state === States.RESOLVED) {\n handler[1](this._value as unknown as any);\n }\n\n if (this._state === States.REJECTED) {\n handler[2](this._value);\n }\n\n handler[0] = true;\n });\n };\n}\n\nexport { SyncPromise };\n","import type { DsnComponents, DsnLike, DsnProtocol } from '@sentry/types';\n\nimport { DEBUG_BUILD } from './debug-build';\nimport { consoleSandbox, logger } from './logger';\n\n/** Regular expression used to parse a Dsn. */\nconst DSN_REGEX = /^(?:(\\w+):)\\/\\/(?:(\\w+)(?::(\\w+)?)?@)([\\w.-]+)(?::(\\d+))?\\/(.+)/;\n\nfunction isValidProtocol(protocol?: string): protocol is DsnProtocol {\n return protocol === 'http' || protocol === 'https';\n}\n\n/**\n * Renders the string representation of this Dsn.\n *\n * By default, this will render the public representation without the password\n * component. To get the deprecated private representation, set `withPassword`\n * to true.\n *\n * @param withPassword When set to true, the password will be included.\n */\nexport function dsnToString(dsn: DsnComponents, withPassword: boolean = false): string {\n const { host, path, pass, port, projectId, protocol, publicKey } = dsn;\n return (\n `${protocol}://${publicKey}${withPassword && pass ? `:${pass}` : ''}` +\n `@${host}${port ? `:${port}` : ''}/${path ? `${path}/` : path}${projectId}`\n );\n}\n\n/**\n * Parses a Dsn from a given string.\n *\n * @param str A Dsn as string\n * @returns Dsn as DsnComponents or undefined if @param str is not a valid DSN string\n */\nexport function dsnFromString(str: string): DsnComponents | undefined {\n const match = DSN_REGEX.exec(str);\n\n if (!match) {\n // This should be logged to the console\n consoleSandbox(() => {\n // eslint-disable-next-line no-console\n console.error(`Invalid Sentry Dsn: ${str}`);\n });\n return undefined;\n }\n\n const [protocol, publicKey, pass = '', host = '', port = '', lastPath = ''] = match.slice(1);\n let path = '';\n let projectId = lastPath;\n\n const split = projectId.split('/');\n if (split.length > 1) {\n path = split.slice(0, -1).join('/');\n projectId = split.pop() as string;\n }\n\n if (projectId) {\n const projectMatch = projectId.match(/^\\d+/);\n if (projectMatch) {\n projectId = projectMatch[0];\n }\n }\n\n return dsnFromComponents({ host, pass, path, projectId, port, protocol: protocol as DsnProtocol, publicKey });\n}\n\nfunction dsnFromComponents(components: DsnComponents): DsnComponents {\n return {\n protocol: components.protocol,\n publicKey: components.publicKey || '',\n pass: components.pass || '',\n host: components.host,\n port: components.port || '',\n path: components.path || '',\n projectId: components.projectId,\n };\n}\n\nfunction validateDsn(dsn: DsnComponents): boolean {\n if (!DEBUG_BUILD) {\n return true;\n }\n\n const { port, projectId, protocol } = dsn;\n\n const requiredComponents: ReadonlyArray = ['protocol', 'publicKey', 'host', 'projectId'];\n const hasMissingRequiredComponent = requiredComponents.find(component => {\n if (!dsn[component]) {\n logger.error(`Invalid Sentry Dsn: ${component} missing`);\n return true;\n }\n return false;\n });\n\n if (hasMissingRequiredComponent) {\n return false;\n }\n\n if (!projectId.match(/^\\d+$/)) {\n logger.error(`Invalid Sentry Dsn: Invalid projectId ${projectId}`);\n return false;\n }\n\n if (!isValidProtocol(protocol)) {\n logger.error(`Invalid Sentry Dsn: Invalid protocol ${protocol}`);\n return false;\n }\n\n if (port && isNaN(parseInt(port, 10))) {\n logger.error(`Invalid Sentry Dsn: Invalid port ${port}`);\n return false;\n }\n\n return true;\n}\n\n/**\n * Creates a valid Sentry Dsn object, identifying a Sentry instance and project.\n * @returns a valid DsnComponents object or `undefined` if @param from is an invalid DSN source\n */\nexport function makeDsn(from: DsnLike): DsnComponents | undefined {\n const components = typeof from === 'string' ? dsnFromString(from) : dsnFromComponents(from);\n if (!components || !validateDsn(components)) {\n return undefined;\n }\n return components;\n}\n","// 7.1.1 ToPrimitive(input [, PreferredType])\nvar isObject = require('./_is-object');\n// instead of the ES6 spec version, we didn't implement @@toPrimitive case\n// and the second argument - flag - preferred type is a string\nmodule.exports = function (it, S) {\n if (!isObject(it)) return it;\n var fn, val;\n if (S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n if (typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it))) return val;\n if (!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n throw TypeError(\"Can't convert object to primitive value\");\n};\n","// 7.2.1 RequireObjectCoercible(argument)\nmodule.exports = function (it) {\n if (it == undefined) throw TypeError(\"Can't call method on \" + it);\n return it;\n};\n","// 7.1.4 ToInteger\nvar ceil = Math.ceil;\nvar floor = Math.floor;\nmodule.exports = function (it) {\n return isNaN(it = +it) ? 0 : (it > 0 ? floor : ceil)(it);\n};\n","var shared = require('./_shared')('keys');\nvar uid = require('./_uid');\nmodule.exports = function (key) {\n return shared[key] || (shared[key] = uid(key));\n};\n","var core = require('./_core');\nvar global = require('./_global');\nvar SHARED = '__core-js_shared__';\nvar store = global[SHARED] || (global[SHARED] = {});\n\n(module.exports = function (key, value) {\n return store[key] || (store[key] = value !== undefined ? value : {});\n})('versions', []).push({\n version: core.version,\n mode: require('./_library') ? 'pure' : 'global',\n copyright: '© 2020 Denis Pushkarev (zloirock.ru)'\n});\n","// IE 8- don't enum bug keys\nmodule.exports = (\n 'constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf'\n).split(',');\n","exports.f = Object.getOwnPropertySymbols;\n","module.exports = {};\n","// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\nvar anObject = require('./_an-object');\nvar dPs = require('./_object-dps');\nvar enumBugKeys = require('./_enum-bug-keys');\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\nvar Empty = function () { /* empty */ };\nvar PROTOTYPE = 'prototype';\n\n// Create object with fake `null` prototype: use iframe Object with cleared prototype\nvar createDict = function () {\n // Thrash, waste and sodomy: IE GC bug\n var iframe = require('./_dom-create')('iframe');\n var i = enumBugKeys.length;\n var lt = '<';\n var gt = '>';\n var iframeDocument;\n iframe.style.display = 'none';\n require('./_html').appendChild(iframe);\n iframe.src = 'javascript:'; // eslint-disable-line no-script-url\n // createDict = iframe.contentWindow.Object;\n // html.removeChild(iframe);\n iframeDocument = iframe.contentWindow.document;\n iframeDocument.open();\n iframeDocument.write(lt + 'script' + gt + 'document.F=Object' + lt + '/script' + gt);\n iframeDocument.close();\n createDict = iframeDocument.F;\n while (i--) delete createDict[PROTOTYPE][enumBugKeys[i]];\n return createDict();\n};\n\nmodule.exports = Object.create || function create(O, Properties) {\n var result;\n if (O !== null) {\n Empty[PROTOTYPE] = anObject(O);\n result = new Empty();\n Empty[PROTOTYPE] = null;\n // add \"__proto__\" for Object.getPrototypeOf polyfill\n result[IE_PROTO] = O;\n } else result = createDict();\n return Properties === undefined ? result : dPs(result, Properties);\n};\n","var def = require('./_object-dp').f;\nvar has = require('./_has');\nvar TAG = require('./_wks')('toStringTag');\n\nmodule.exports = function (it, tag, stat) {\n if (it && !has(it = stat ? it : it.prototype, TAG)) def(it, TAG, { configurable: true, value: tag });\n};\n","exports.f = require('./_wks');\n","var global = require('./_global');\nvar core = require('./_core');\nvar LIBRARY = require('./_library');\nvar wksExt = require('./_wks-ext');\nvar defineProperty = require('./_object-dp').f;\nmodule.exports = function (name) {\n var $Symbol = core.Symbol || (core.Symbol = LIBRARY ? {} : global.Symbol || {});\n if (name.charAt(0) != '_' && !(name in $Symbol)) defineProperty($Symbol, name, { value: wksExt.f(name) });\n};\n","// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n","import React from \"react\";\nimport { Router } from \"react-router\";\nimport { createBrowserHistory as createHistory } from \"history\";\nimport PropTypes from \"prop-types\";\nimport warning from \"tiny-warning\";\n\n/**\n * The public API for a that uses HTML5 history.\n */\nclass BrowserRouter extends React.Component {\n history = createHistory(this.props);\n\n render() {\n return ;\n }\n}\n\nif (__DEV__) {\n BrowserRouter.propTypes = {\n basename: PropTypes.string,\n children: PropTypes.node,\n forceRefresh: PropTypes.bool,\n getUserConfirmation: PropTypes.func,\n keyLength: PropTypes.number\n };\n\n BrowserRouter.prototype.componentDidMount = function() {\n warning(\n !this.props.history,\n \" ignores the history prop. To use a custom history, \" +\n \"use `import { Router }` instead of `import { BrowserRouter as Router }`.\"\n );\n };\n}\n\nexport default BrowserRouter;\n","import React from \"react\";\nimport { Router } from \"react-router\";\nimport { createHashHistory as createHistory } from \"history\";\nimport PropTypes from \"prop-types\";\nimport warning from \"tiny-warning\";\n\n/**\n * The public API for a that uses window.location.hash.\n */\nclass HashRouter extends React.Component {\n history = createHistory(this.props);\n\n render() {\n return ;\n }\n}\n\nif (__DEV__) {\n HashRouter.propTypes = {\n basename: PropTypes.string,\n children: PropTypes.node,\n getUserConfirmation: PropTypes.func,\n hashType: PropTypes.oneOf([\"hashbang\", \"noslash\", \"slash\"])\n };\n\n HashRouter.prototype.componentDidMount = function() {\n warning(\n !this.props.history,\n \" ignores the history prop. To use a custom history, \" +\n \"use `import { Router }` instead of `import { HashRouter as Router }`.\"\n );\n };\n}\n\nexport default HashRouter;\n","import { createLocation } from \"history\";\n\nexport const resolveToLocation = (to, currentLocation) =>\n typeof to === \"function\" ? to(currentLocation) : to;\n\nexport const normalizeToLocation = (to, currentLocation) => {\n return typeof to === \"string\"\n ? createLocation(to, null, null, currentLocation)\n : to;\n};\n","import React from \"react\";\nimport { __RouterContext as RouterContext } from \"react-router\";\nimport { createPath } from 'history';\nimport PropTypes from \"prop-types\";\nimport invariant from \"tiny-invariant\";\nimport {\n resolveToLocation,\n normalizeToLocation\n} from \"./utils/locationUtils.js\";\n\n// React 15 compat\nconst forwardRefShim = C => C;\nlet { forwardRef } = React;\nif (typeof forwardRef === \"undefined\") {\n forwardRef = forwardRefShim;\n}\n\nfunction isModifiedEvent(event) {\n return !!(event.metaKey || event.altKey || event.ctrlKey || event.shiftKey);\n}\n\nconst LinkAnchor = forwardRef(\n (\n {\n innerRef, // TODO: deprecate\n navigate,\n onClick,\n ...rest\n },\n forwardedRef\n ) => {\n const { target } = rest;\n\n let props = {\n ...rest,\n onClick: event => {\n try {\n if (onClick) onClick(event);\n } catch (ex) {\n event.preventDefault();\n throw ex;\n }\n\n if (\n !event.defaultPrevented && // onClick prevented default\n event.button === 0 && // ignore everything but left clicks\n (!target || target === \"_self\") && // let browser handle \"target=_blank\" etc.\n !isModifiedEvent(event) // ignore clicks with modifier keys\n ) {\n event.preventDefault();\n navigate();\n }\n }\n };\n\n // React 15 compat\n if (forwardRefShim !== forwardRef) {\n props.ref = forwardedRef || innerRef;\n } else {\n props.ref = innerRef;\n }\n\n /* eslint-disable-next-line jsx-a11y/anchor-has-content */\n return ;\n }\n);\n\nif (__DEV__) {\n LinkAnchor.displayName = \"LinkAnchor\";\n}\n\n/**\n * The public API for rendering a history-aware .\n */\nconst Link = forwardRef(\n (\n {\n component = LinkAnchor,\n replace,\n to,\n innerRef, // TODO: deprecate\n ...rest\n },\n forwardedRef\n ) => {\n return (\n \n {context => {\n invariant(context, \"You should not use outside a \");\n\n const { history } = context;\n\n const location = normalizeToLocation(\n resolveToLocation(to, context.location),\n context.location\n );\n\n const href = location ? history.createHref(location) : \"\";\n const props = {\n ...rest,\n href,\n navigate() {\n const location = resolveToLocation(to, context.location);\n const isDuplicateNavigation = createPath(context.location) === createPath(normalizeToLocation(location));\n const method = (replace || isDuplicateNavigation) ? history.replace : history.push;\n\n method(location);\n }\n };\n\n // React 15 compat\n if (forwardRefShim !== forwardRef) {\n props.ref = forwardedRef || innerRef;\n } else {\n props.innerRef = innerRef;\n }\n\n return React.createElement(component, props);\n }}\n \n );\n }\n);\n\nif (__DEV__) {\n const toType = PropTypes.oneOfType([\n PropTypes.string,\n PropTypes.object,\n PropTypes.func\n ]);\n const refType = PropTypes.oneOfType([\n PropTypes.string,\n PropTypes.func,\n PropTypes.shape({ current: PropTypes.any })\n ]);\n\n Link.displayName = \"Link\";\n\n Link.propTypes = {\n innerRef: refType,\n onClick: PropTypes.func,\n replace: PropTypes.bool,\n target: PropTypes.string,\n to: toType.isRequired\n };\n}\n\nexport default Link;\n","import React from \"react\";\nimport { __RouterContext as RouterContext, matchPath } from \"react-router\";\nimport PropTypes from \"prop-types\";\nimport invariant from \"tiny-invariant\";\nimport Link from \"./Link.js\";\nimport {\n resolveToLocation,\n normalizeToLocation\n} from \"./utils/locationUtils.js\";\n\n// React 15 compat\nconst forwardRefShim = C => C;\nlet { forwardRef } = React;\nif (typeof forwardRef === \"undefined\") {\n forwardRef = forwardRefShim;\n}\n\nfunction joinClassnames(...classnames) {\n return classnames.filter(i => i).join(\" \");\n}\n\n/**\n * A wrapper that knows if it's \"active\" or not.\n */\nconst NavLink = forwardRef(\n (\n {\n \"aria-current\": ariaCurrent = \"page\",\n activeClassName = \"active\", // TODO: deprecate\n activeStyle, // TODO: deprecate\n className: classNameProp,\n exact,\n isActive: isActiveProp,\n location: locationProp,\n sensitive,\n strict,\n style: styleProp,\n to,\n innerRef, // TODO: deprecate\n ...rest\n },\n forwardedRef\n ) => {\n return (\n \n {context => {\n invariant(context, \"You should not use outside a \");\n\n const currentLocation = locationProp || context.location;\n const toLocation = normalizeToLocation(\n resolveToLocation(to, currentLocation),\n currentLocation\n );\n const { pathname: path } = toLocation;\n // Regex taken from: https://github.com/pillarjs/path-to-regexp/blob/master/index.js#L202\n const escapedPath =\n path && path.replace(/([.+*?=^!:${}()[\\]|/\\\\])/g, \"\\\\$1\");\n\n const match = escapedPath\n ? matchPath(currentLocation.pathname, {\n path: escapedPath,\n exact,\n sensitive,\n strict\n })\n : null;\n const isActive = !!(isActiveProp\n ? isActiveProp(match, currentLocation)\n : match);\n\n let className =\n typeof classNameProp === \"function\"\n ? classNameProp(isActive)\n : classNameProp;\n\n let style =\n typeof styleProp === \"function\" ? styleProp(isActive) : styleProp;\n\n if (isActive) {\n className = joinClassnames(className, activeClassName);\n style = { ...style, ...activeStyle };\n }\n\n const props = {\n \"aria-current\": (isActive && ariaCurrent) || null,\n className,\n style,\n to: toLocation,\n ...rest\n };\n\n // React 15 compat\n if (forwardRefShim !== forwardRef) {\n props.ref = forwardedRef || innerRef;\n } else {\n props.innerRef = innerRef;\n }\n\n return ;\n }}\n \n );\n }\n);\n\nif (__DEV__) {\n NavLink.displayName = \"NavLink\";\n\n const ariaCurrentType = PropTypes.oneOf([\n \"page\",\n \"step\",\n \"location\",\n \"date\",\n \"time\",\n \"true\",\n \"false\"\n ]);\n\n NavLink.propTypes = {\n ...Link.propTypes,\n \"aria-current\": ariaCurrentType,\n activeClassName: PropTypes.string,\n activeStyle: PropTypes.object,\n className: PropTypes.oneOfType([PropTypes.string, PropTypes.func]),\n exact: PropTypes.bool,\n isActive: PropTypes.func,\n location: PropTypes.object,\n sensitive: PropTypes.bool,\n strict: PropTypes.bool,\n style: PropTypes.oneOfType([PropTypes.object, PropTypes.func])\n };\n}\n\nexport default NavLink;\n","var isarray = require('isarray')\n\n/**\n * Expose `pathToRegexp`.\n */\nmodule.exports = pathToRegexp\nmodule.exports.parse = parse\nmodule.exports.compile = compile\nmodule.exports.tokensToFunction = tokensToFunction\nmodule.exports.tokensToRegExp = tokensToRegExp\n\n/**\n * The main path matching regexp utility.\n *\n * @type {RegExp}\n */\nvar PATH_REGEXP = new RegExp([\n // Match escaped characters that would otherwise appear in future matches.\n // This allows the user to escape special characters that won't transform.\n '(\\\\\\\\.)',\n // Match Express-style parameters and un-named parameters with a prefix\n // and optional suffixes. Matches appear as:\n //\n // \"/:test(\\\\d+)?\" => [\"/\", \"test\", \"\\d+\", undefined, \"?\", undefined]\n // \"/route(\\\\d+)\" => [undefined, undefined, undefined, \"\\d+\", undefined, undefined]\n // \"/*\" => [\"/\", undefined, undefined, undefined, undefined, \"*\"]\n '([\\\\/.])?(?:(?:\\\\:(\\\\w+)(?:\\\\(((?:\\\\\\\\.|[^\\\\\\\\()])+)\\\\))?|\\\\(((?:\\\\\\\\.|[^\\\\\\\\()])+)\\\\))([+*?])?|(\\\\*))'\n].join('|'), 'g')\n\n/**\n * Parse a string for the raw tokens.\n *\n * @param {string} str\n * @param {Object=} options\n * @return {!Array}\n */\nfunction parse (str, options) {\n var tokens = []\n var key = 0\n var index = 0\n var path = ''\n var defaultDelimiter = options && options.delimiter || '/'\n var res\n\n while ((res = PATH_REGEXP.exec(str)) != null) {\n var m = res[0]\n var escaped = res[1]\n var offset = res.index\n path += str.slice(index, offset)\n index = offset + m.length\n\n // Ignore already escaped sequences.\n if (escaped) {\n path += escaped[1]\n continue\n }\n\n var next = str[index]\n var prefix = res[2]\n var name = res[3]\n var capture = res[4]\n var group = res[5]\n var modifier = res[6]\n var asterisk = res[7]\n\n // Push the current path onto the tokens.\n if (path) {\n tokens.push(path)\n path = ''\n }\n\n var partial = prefix != null && next != null && next !== prefix\n var repeat = modifier === '+' || modifier === '*'\n var optional = modifier === '?' || modifier === '*'\n var delimiter = res[2] || defaultDelimiter\n var pattern = capture || group\n\n tokens.push({\n name: name || key++,\n prefix: prefix || '',\n delimiter: delimiter,\n optional: optional,\n repeat: repeat,\n partial: partial,\n asterisk: !!asterisk,\n pattern: pattern ? escapeGroup(pattern) : (asterisk ? '.*' : '[^' + escapeString(delimiter) + ']+?')\n })\n }\n\n // Match any characters still remaining.\n if (index < str.length) {\n path += str.substr(index)\n }\n\n // If the path exists, push it onto the end.\n if (path) {\n tokens.push(path)\n }\n\n return tokens\n}\n\n/**\n * Compile a string to a template function for the path.\n *\n * @param {string} str\n * @param {Object=} options\n * @return {!function(Object=, Object=)}\n */\nfunction compile (str, options) {\n return tokensToFunction(parse(str, options), options)\n}\n\n/**\n * Prettier encoding of URI path segments.\n *\n * @param {string}\n * @return {string}\n */\nfunction encodeURIComponentPretty (str) {\n return encodeURI(str).replace(/[\\/?#]/g, function (c) {\n return '%' + c.charCodeAt(0).toString(16).toUpperCase()\n })\n}\n\n/**\n * Encode the asterisk parameter. Similar to `pretty`, but allows slashes.\n *\n * @param {string}\n * @return {string}\n */\nfunction encodeAsterisk (str) {\n return encodeURI(str).replace(/[?#]/g, function (c) {\n return '%' + c.charCodeAt(0).toString(16).toUpperCase()\n })\n}\n\n/**\n * Expose a method for transforming tokens into the path function.\n */\nfunction tokensToFunction (tokens, options) {\n // Compile all the tokens into regexps.\n var matches = new Array(tokens.length)\n\n // Compile all the patterns before compilation.\n for (var i = 0; i < tokens.length; i++) {\n if (typeof tokens[i] === 'object') {\n matches[i] = new RegExp('^(?:' + tokens[i].pattern + ')$', flags(options))\n }\n }\n\n return function (obj, opts) {\n var path = ''\n var data = obj || {}\n var options = opts || {}\n var encode = options.pretty ? encodeURIComponentPretty : encodeURIComponent\n\n for (var i = 0; i < tokens.length; i++) {\n var token = tokens[i]\n\n if (typeof token === 'string') {\n path += token\n\n continue\n }\n\n var value = data[token.name]\n var segment\n\n if (value == null) {\n if (token.optional) {\n // Prepend partial segment prefixes.\n if (token.partial) {\n path += token.prefix\n }\n\n continue\n } else {\n throw new TypeError('Expected \"' + token.name + '\" to be defined')\n }\n }\n\n if (isarray(value)) {\n if (!token.repeat) {\n throw new TypeError('Expected \"' + token.name + '\" to not repeat, but received `' + JSON.stringify(value) + '`')\n }\n\n if (value.length === 0) {\n if (token.optional) {\n continue\n } else {\n throw new TypeError('Expected \"' + token.name + '\" to not be empty')\n }\n }\n\n for (var j = 0; j < value.length; j++) {\n segment = encode(value[j])\n\n if (!matches[i].test(segment)) {\n throw new TypeError('Expected all \"' + token.name + '\" to match \"' + token.pattern + '\", but received `' + JSON.stringify(segment) + '`')\n }\n\n path += (j === 0 ? token.prefix : token.delimiter) + segment\n }\n\n continue\n }\n\n segment = token.asterisk ? encodeAsterisk(value) : encode(value)\n\n if (!matches[i].test(segment)) {\n throw new TypeError('Expected \"' + token.name + '\" to match \"' + token.pattern + '\", but received \"' + segment + '\"')\n }\n\n path += token.prefix + segment\n }\n\n return path\n }\n}\n\n/**\n * Escape a regular expression string.\n *\n * @param {string} str\n * @return {string}\n */\nfunction escapeString (str) {\n return str.replace(/([.+*?=^!:${}()[\\]|\\/\\\\])/g, '\\\\$1')\n}\n\n/**\n * Escape the capturing group by escaping special characters and meaning.\n *\n * @param {string} group\n * @return {string}\n */\nfunction escapeGroup (group) {\n return group.replace(/([=!:$\\/()])/g, '\\\\$1')\n}\n\n/**\n * Attach the keys as a property of the regexp.\n *\n * @param {!RegExp} re\n * @param {Array} keys\n * @return {!RegExp}\n */\nfunction attachKeys (re, keys) {\n re.keys = keys\n return re\n}\n\n/**\n * Get the flags for a regexp from the options.\n *\n * @param {Object} options\n * @return {string}\n */\nfunction flags (options) {\n return options && options.sensitive ? '' : 'i'\n}\n\n/**\n * Pull out keys from a regexp.\n *\n * @param {!RegExp} path\n * @param {!Array} keys\n * @return {!RegExp}\n */\nfunction regexpToRegexp (path, keys) {\n // Use a negative lookahead to match only capturing groups.\n var groups = path.source.match(/\\((?!\\?)/g)\n\n if (groups) {\n for (var i = 0; i < groups.length; i++) {\n keys.push({\n name: i,\n prefix: null,\n delimiter: null,\n optional: false,\n repeat: false,\n partial: false,\n asterisk: false,\n pattern: null\n })\n }\n }\n\n return attachKeys(path, keys)\n}\n\n/**\n * Transform an array into a regexp.\n *\n * @param {!Array} path\n * @param {Array} keys\n * @param {!Object} options\n * @return {!RegExp}\n */\nfunction arrayToRegexp (path, keys, options) {\n var parts = []\n\n for (var i = 0; i < path.length; i++) {\n parts.push(pathToRegexp(path[i], keys, options).source)\n }\n\n var regexp = new RegExp('(?:' + parts.join('|') + ')', flags(options))\n\n return attachKeys(regexp, keys)\n}\n\n/**\n * Create a path regexp from string input.\n *\n * @param {string} path\n * @param {!Array} keys\n * @param {!Object} options\n * @return {!RegExp}\n */\nfunction stringToRegexp (path, keys, options) {\n return tokensToRegExp(parse(path, options), keys, options)\n}\n\n/**\n * Expose a function for taking tokens and returning a RegExp.\n *\n * @param {!Array} tokens\n * @param {(Array|Object)=} keys\n * @param {Object=} options\n * @return {!RegExp}\n */\nfunction tokensToRegExp (tokens, keys, options) {\n if (!isarray(keys)) {\n options = /** @type {!Object} */ (keys || options)\n keys = []\n }\n\n options = options || {}\n\n var strict = options.strict\n var end = options.end !== false\n var route = ''\n\n // Iterate over the tokens and create our regexp string.\n for (var i = 0; i < tokens.length; i++) {\n var token = tokens[i]\n\n if (typeof token === 'string') {\n route += escapeString(token)\n } else {\n var prefix = escapeString(token.prefix)\n var capture = '(?:' + token.pattern + ')'\n\n keys.push(token)\n\n if (token.repeat) {\n capture += '(?:' + prefix + capture + ')*'\n }\n\n if (token.optional) {\n if (!token.partial) {\n capture = '(?:' + prefix + '(' + capture + '))?'\n } else {\n capture = prefix + '(' + capture + ')?'\n }\n } else {\n capture = prefix + '(' + capture + ')'\n }\n\n route += capture\n }\n }\n\n var delimiter = escapeString(options.delimiter || '/')\n var endsWithDelimiter = route.slice(-delimiter.length) === delimiter\n\n // In non-strict mode we allow a slash at the end of match. If the path to\n // match already ends with a slash, we remove it for consistency. The slash\n // is valid at the end of a path match, not in the middle. This is important\n // in non-ending mode, where \"/test/\" shouldn't match \"/test//route\".\n if (!strict) {\n route = (endsWithDelimiter ? route.slice(0, -delimiter.length) : route) + '(?:' + delimiter + '(?=$))?'\n }\n\n if (end) {\n route += '$'\n } else {\n // In non-ending mode, we need the capturing groups to match as much as\n // possible by using a positive lookahead to the end or next path segment.\n route += strict && endsWithDelimiter ? '' : '(?=' + delimiter + '|$)'\n }\n\n return attachKeys(new RegExp('^' + route, flags(options)), keys)\n}\n\n/**\n * Normalize the given path string, returning a regular expression.\n *\n * An empty array can be passed in for the keys, which will hold the\n * placeholder key descriptions. For example, using `/user/:id`, `keys` will\n * contain `[{ name: 'id', delimiter: '/', optional: false, repeat: false }]`.\n *\n * @param {(string|RegExp|Array)} path\n * @param {(Array|Object)=} keys\n * @param {Object=} options\n * @return {!RegExp}\n */\nfunction pathToRegexp (path, keys, options) {\n if (!isarray(keys)) {\n options = /** @type {!Object} */ (keys || options)\n keys = []\n }\n\n options = options || {}\n\n if (path instanceof RegExp) {\n return regexpToRegexp(path, /** @type {!Array} */ (keys))\n }\n\n if (isarray(path)) {\n return arrayToRegexp(/** @type {!Array} */ (path), /** @type {!Array} */ (keys), options)\n }\n\n return stringToRegexp(/** @type {string} */ (path), /** @type {!Array} */ (keys), options)\n}\n","import { DEBUG_BUILD } from './debug-build';\nimport { logger } from './logger';\nimport { GLOBAL_OBJ } from './worldwide';\n\nconst WINDOW = GLOBAL_OBJ as unknown as Window;\n\ndeclare const EdgeRuntime: string | undefined;\n\nexport { supportsHistory } from './vendor/supportsHistory';\n\n/**\n * Tells whether current environment supports ErrorEvent objects\n * {@link supportsErrorEvent}.\n *\n * @returns Answer to the given question.\n */\nexport function supportsErrorEvent(): boolean {\n try {\n new ErrorEvent('');\n return true;\n } catch (e) {\n return false;\n }\n}\n\n/**\n * Tells whether current environment supports DOMError objects\n * {@link supportsDOMError}.\n *\n * @returns Answer to the given question.\n */\nexport function supportsDOMError(): boolean {\n try {\n // Chrome: VM89:1 Uncaught TypeError: Failed to construct 'DOMError':\n // 1 argument required, but only 0 present.\n // @ts-expect-error It really needs 1 argument, not 0.\n new DOMError('');\n return true;\n } catch (e) {\n return false;\n }\n}\n\n/**\n * Tells whether current environment supports DOMException objects\n * {@link supportsDOMException}.\n *\n * @returns Answer to the given question.\n */\nexport function supportsDOMException(): boolean {\n try {\n new DOMException('');\n return true;\n } catch (e) {\n return false;\n }\n}\n\n/**\n * Tells whether current environment supports Fetch API\n * {@link supportsFetch}.\n *\n * @returns Answer to the given question.\n */\nexport function supportsFetch(): boolean {\n if (!('fetch' in WINDOW)) {\n return false;\n }\n\n try {\n new Headers();\n new Request('http://www.example.com');\n new Response();\n return true;\n } catch (e) {\n return false;\n }\n}\n\n/**\n * isNative checks if the given function is a native implementation\n */\n// eslint-disable-next-line @typescript-eslint/ban-types\nexport function isNativeFunction(func: Function): boolean {\n return func && /^function\\s+\\w+\\(\\)\\s+\\{\\s+\\[native code\\]\\s+\\}$/.test(func.toString());\n}\n\n/**\n * Tells whether current environment supports Fetch API natively\n * {@link supportsNativeFetch}.\n *\n * @returns true if `window.fetch` is natively implemented, false otherwise\n */\nexport function supportsNativeFetch(): boolean {\n if (typeof EdgeRuntime === 'string') {\n return true;\n }\n\n if (!supportsFetch()) {\n return false;\n }\n\n // Fast path to avoid DOM I/O\n // eslint-disable-next-line @typescript-eslint/unbound-method\n if (isNativeFunction(WINDOW.fetch)) {\n return true;\n }\n\n // window.fetch is implemented, but is polyfilled or already wrapped (e.g: by a chrome extension)\n // so create a \"pure\" iframe to see if that has native fetch\n let result = false;\n const doc = WINDOW.document;\n // eslint-disable-next-line deprecation/deprecation\n if (doc && typeof (doc.createElement as unknown) === 'function') {\n try {\n const sandbox = doc.createElement('iframe');\n sandbox.hidden = true;\n doc.head.appendChild(sandbox);\n if (sandbox.contentWindow && sandbox.contentWindow.fetch) {\n // eslint-disable-next-line @typescript-eslint/unbound-method\n result = isNativeFunction(sandbox.contentWindow.fetch);\n }\n doc.head.removeChild(sandbox);\n } catch (err) {\n DEBUG_BUILD &&\n logger.warn('Could not create sandbox iframe for pure fetch check, bailing to window.fetch: ', err);\n }\n }\n\n return result;\n}\n\n/**\n * Tells whether current environment supports ReportingObserver API\n * {@link supportsReportingObserver}.\n *\n * @returns Answer to the given question.\n */\nexport function supportsReportingObserver(): boolean {\n return 'ReportingObserver' in WINDOW;\n}\n\n/**\n * Tells whether current environment supports Referrer Policy API\n * {@link supportsReferrerPolicy}.\n *\n * @returns Answer to the given question.\n */\nexport function supportsReferrerPolicy(): boolean {\n // Despite all stars in the sky saying that Edge supports old draft syntax, aka 'never', 'always', 'origin' and 'default'\n // (see https://caniuse.com/#feat=referrer-policy),\n // it doesn't. And it throws an exception instead of ignoring this parameter...\n // REF: https://github.com/getsentry/raven-js/issues/1233\n\n if (!supportsFetch()) {\n return false;\n }\n\n try {\n new Request('_', {\n referrerPolicy: 'origin' as ReferrerPolicy,\n });\n return true;\n } catch (e) {\n return false;\n }\n}\n","/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n","// optional / simple context binding\nvar aFunction = require('./_a-function');\nmodule.exports = function (fn, that, length) {\n aFunction(fn);\n if (that === undefined) return fn;\n switch (length) {\n case 1: return function (a) {\n return fn.call(that, a);\n };\n case 2: return function (a, b) {\n return fn.call(that, a, b);\n };\n case 3: return function (a, b, c) {\n return fn.call(that, a, b, c);\n };\n }\n return function (/* ...args */) {\n return fn.apply(that, arguments);\n };\n};\n","module.exports = !require('./_descriptors') && !require('./_fails')(function () {\n return Object.defineProperty(require('./_dom-create')('div'), 'a', { get: function () { return 7; } }).a != 7;\n});\n","var isObject = require('./_is-object');\nvar document = require('./_global').document;\n// typeof document.createElement is 'object' in old IE\nvar is = isObject(document) && isObject(document.createElement);\nmodule.exports = function (it) {\n return is ? document.createElement(it) : {};\n};\n","var has = require('./_has');\nvar toIObject = require('./_to-iobject');\nvar arrayIndexOf = require('./_array-includes')(false);\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\n\nmodule.exports = function (object, names) {\n var O = toIObject(object);\n var i = 0;\n var result = [];\n var key;\n for (key in O) if (key != IE_PROTO) has(O, key) && result.push(key);\n // Don't enum bug & hidden keys\n while (names.length > i) if (has(O, key = names[i++])) {\n ~arrayIndexOf(result, key) || result.push(key);\n }\n return result;\n};\n","// fallback for non-array-like ES3 and non-enumerable old V8 strings\nvar cof = require('./_cof');\n// eslint-disable-next-line no-prototype-builtins\nmodule.exports = Object('z').propertyIsEnumerable(0) ? Object : function (it) {\n return cof(it) == 'String' ? it.split('') : Object(it);\n};\n","var toString = {}.toString;\n\nmodule.exports = function (it) {\n return toString.call(it).slice(8, -1);\n};\n","// 19.1.2.9 / 15.2.3.2 Object.getPrototypeOf(O)\nvar has = require('./_has');\nvar toObject = require('./_to-object');\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\nvar ObjectProto = Object.prototype;\n\nmodule.exports = Object.getPrototypeOf || function (O) {\n O = toObject(O);\n if (has(O, IE_PROTO)) return O[IE_PROTO];\n if (typeof O.constructor == 'function' && O instanceof O.constructor) {\n return O.constructor.prototype;\n } return O instanceof Object ? ObjectProto : null;\n};\n","\"use strict\";\n\nexports.__esModule = true;\n\nvar _iterator = require(\"../core-js/symbol/iterator\");\n\nvar _iterator2 = _interopRequireDefault(_iterator);\n\nvar _symbol = require(\"../core-js/symbol\");\n\nvar _symbol2 = _interopRequireDefault(_symbol);\n\nvar _typeof = typeof _symbol2.default === \"function\" && typeof _iterator2.default === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof _symbol2.default === \"function\" && obj.constructor === _symbol2.default && obj !== _symbol2.default.prototype ? \"symbol\" : typeof obj; };\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = typeof _symbol2.default === \"function\" && _typeof(_iterator2.default) === \"symbol\" ? function (obj) {\n return typeof obj === \"undefined\" ? \"undefined\" : _typeof(obj);\n} : function (obj) {\n return obj && typeof _symbol2.default === \"function\" && obj.constructor === _symbol2.default && obj !== _symbol2.default.prototype ? \"symbol\" : typeof obj === \"undefined\" ? \"undefined\" : _typeof(obj);\n};","'use strict';\nvar LIBRARY = require('./_library');\nvar $export = require('./_export');\nvar redefine = require('./_redefine');\nvar hide = require('./_hide');\nvar Iterators = require('./_iterators');\nvar $iterCreate = require('./_iter-create');\nvar setToStringTag = require('./_set-to-string-tag');\nvar getPrototypeOf = require('./_object-gpo');\nvar ITERATOR = require('./_wks')('iterator');\nvar BUGGY = !([].keys && 'next' in [].keys()); // Safari has buggy iterators w/o `next`\nvar FF_ITERATOR = '@@iterator';\nvar KEYS = 'keys';\nvar VALUES = 'values';\n\nvar returnThis = function () { return this; };\n\nmodule.exports = function (Base, NAME, Constructor, next, DEFAULT, IS_SET, FORCED) {\n $iterCreate(Constructor, NAME, next);\n var getMethod = function (kind) {\n if (!BUGGY && kind in proto) return proto[kind];\n switch (kind) {\n case KEYS: return function keys() { return new Constructor(this, kind); };\n case VALUES: return function values() { return new Constructor(this, kind); };\n } return function entries() { return new Constructor(this, kind); };\n };\n var TAG = NAME + ' Iterator';\n var DEF_VALUES = DEFAULT == VALUES;\n var VALUES_BUG = false;\n var proto = Base.prototype;\n var $native = proto[ITERATOR] || proto[FF_ITERATOR] || DEFAULT && proto[DEFAULT];\n var $default = $native || getMethod(DEFAULT);\n var $entries = DEFAULT ? !DEF_VALUES ? $default : getMethod('entries') : undefined;\n var $anyNative = NAME == 'Array' ? proto.entries || $native : $native;\n var methods, key, IteratorPrototype;\n // Fix native\n if ($anyNative) {\n IteratorPrototype = getPrototypeOf($anyNative.call(new Base()));\n if (IteratorPrototype !== Object.prototype && IteratorPrototype.next) {\n // Set @@toStringTag to native iterators\n setToStringTag(IteratorPrototype, TAG, true);\n // fix for some old engines\n if (!LIBRARY && typeof IteratorPrototype[ITERATOR] != 'function') hide(IteratorPrototype, ITERATOR, returnThis);\n }\n }\n // fix Array#{values, @@iterator}.name in V8 / FF\n if (DEF_VALUES && $native && $native.name !== VALUES) {\n VALUES_BUG = true;\n $default = function values() { return $native.call(this); };\n }\n // Define iterator\n if ((!LIBRARY || FORCED) && (BUGGY || VALUES_BUG || !proto[ITERATOR])) {\n hide(proto, ITERATOR, $default);\n }\n // Plug for library\n Iterators[NAME] = $default;\n Iterators[TAG] = returnThis;\n if (DEFAULT) {\n methods = {\n values: DEF_VALUES ? $default : getMethod(VALUES),\n keys: IS_SET ? $default : getMethod(KEYS),\n entries: $entries\n };\n if (FORCED) for (key in methods) {\n if (!(key in proto)) redefine(proto, key, methods[key]);\n } else $export($export.P + $export.F * (BUGGY || VALUES_BUG), NAME, methods);\n }\n return methods;\n};\n","module.exports = require('./_hide');\n","// 19.1.2.7 / 15.2.3.4 Object.getOwnPropertyNames(O)\nvar $keys = require('./_object-keys-internal');\nvar hiddenKeys = require('./_enum-bug-keys').concat('length', 'prototype');\n\nexports.f = Object.getOwnPropertyNames || function getOwnPropertyNames(O) {\n return $keys(O, hiddenKeys);\n};\n","var pIE = require('./_object-pie');\nvar createDesc = require('./_property-desc');\nvar toIObject = require('./_to-iobject');\nvar toPrimitive = require('./_to-primitive');\nvar has = require('./_has');\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\nvar gOPD = Object.getOwnPropertyDescriptor;\n\nexports.f = require('./_descriptors') ? gOPD : function getOwnPropertyDescriptor(O, P) {\n O = toIObject(O);\n P = toPrimitive(P, true);\n if (IE8_DOM_DEFINE) try {\n return gOPD(O, P);\n } catch (e) { /* empty */ }\n if (has(O, P)) return createDesc(!pIE.f.call(O, P), O[P]);\n};\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react-is.production.min.js');\n} else {\n module.exports = require('./cjs/react-is.development.js');\n}\n","'use strict';\n\nfunction checkDCE() {\n /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n if (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined' ||\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE !== 'function'\n ) {\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n // This branch is unreachable because this function is only called\n // in production, but the condition is true only in development.\n // Therefore if the branch is still here, dead code elimination wasn't\n // properly applied.\n // Don't change the message. React DevTools relies on it. Also make sure\n // this message doesn't occur elsewhere in this function, or it will cause\n // a false positive.\n throw new Error('^_^');\n }\n try {\n // Verify that the code above has been dead code eliminated (DCE'd).\n __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE(checkDCE);\n } catch (err) {\n // DevTools shouldn't crash React, no matter what.\n // We should still report in case we break this code.\n console.error(err);\n }\n}\n\nif (process.env.NODE_ENV === 'production') {\n // DCE check should happen before ReactDOM bundle executes so that\n // DevTools can report bad minification during injection.\n checkDCE();\n module.exports = require('./cjs/react-dom.production.min.js');\n} else {\n module.exports = require('./cjs/react-dom.development.js');\n}\n","/*!\n\tCopyright (c) 2018 Jed Watson.\n\tLicensed under the MIT License (MIT), see\n\thttp://jedwatson.github.io/classnames\n*/\n/* global define */\n\n(function () {\n\t'use strict';\n\n\tvar hasOwn = {}.hasOwnProperty;\n\n\tfunction classNames () {\n\t\tvar classes = '';\n\n\t\tfor (var i = 0; i < arguments.length; i++) {\n\t\t\tvar arg = arguments[i];\n\t\t\tif (arg) {\n\t\t\t\tclasses = appendClass(classes, parseValue(arg));\n\t\t\t}\n\t\t}\n\n\t\treturn classes;\n\t}\n\n\tfunction parseValue (arg) {\n\t\tif (typeof arg === 'string' || typeof arg === 'number') {\n\t\t\treturn arg;\n\t\t}\n\n\t\tif (typeof arg !== 'object') {\n\t\t\treturn '';\n\t\t}\n\n\t\tif (Array.isArray(arg)) {\n\t\t\treturn classNames.apply(null, arg);\n\t\t}\n\n\t\tif (arg.toString !== Object.prototype.toString && !arg.toString.toString().includes('[native code]')) {\n\t\t\treturn arg.toString();\n\t\t}\n\n\t\tvar classes = '';\n\n\t\tfor (var key in arg) {\n\t\t\tif (hasOwn.call(arg, key) && arg[key]) {\n\t\t\t\tclasses = appendClass(classes, key);\n\t\t\t}\n\t\t}\n\n\t\treturn classes;\n\t}\n\n\tfunction appendClass (value, newClass) {\n\t\tif (!newClass) {\n\t\t\treturn value;\n\t\t}\n\t\n\t\tif (value) {\n\t\t\treturn value + ' ' + newClass;\n\t\t}\n\t\n\t\treturn value + newClass;\n\t}\n\n\tif (typeof module !== 'undefined' && module.exports) {\n\t\tclassNames.default = classNames;\n\t\tmodule.exports = classNames;\n\t} else if (typeof define === 'function' && typeof define.amd === 'object' && define.amd) {\n\t\t// register as 'classnames', consistent with npm package name\n\t\tdefine('classnames', [], function () {\n\t\t\treturn classNames;\n\t\t});\n\t} else {\n\t\twindow.classNames = classNames;\n\t}\n}());\n","var __defProp = Object.defineProperty;\nvar __getOwnPropSymbols = Object.getOwnPropertySymbols;\nvar __hasOwnProp = Object.prototype.hasOwnProperty;\nvar __propIsEnum = Object.prototype.propertyIsEnumerable;\nvar __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;\nvar __spreadValues = (a, b) => {\n for (var prop in b || (b = {}))\n if (__hasOwnProp.call(b, prop))\n __defNormalProp(a, prop, b[prop]);\n if (__getOwnPropSymbols)\n for (var prop of __getOwnPropSymbols(b)) {\n if (__propIsEnum.call(b, prop))\n __defNormalProp(a, prop, b[prop]);\n }\n return a;\n};\nvar __objRest = (source, exclude) => {\n var target = {};\n for (var prop in source)\n if (__hasOwnProp.call(source, prop) && exclude.indexOf(prop) < 0)\n target[prop] = source[prop];\n if (source != null && __getOwnPropSymbols)\n for (var prop of __getOwnPropSymbols(source)) {\n if (exclude.indexOf(prop) < 0 && __propIsEnum.call(source, prop))\n target[prop] = source[prop];\n }\n return target;\n};\n\n// src/index.tsx\nimport React, { useRef, useEffect, useState } from \"react\";\n\n// src/third-party/qrcodegen/index.ts\n/**\n * @license QR Code generator library (TypeScript)\n * Copyright (c) Project Nayuki.\n * SPDX-License-Identifier: MIT\n */\nvar qrcodegen;\n((qrcodegen2) => {\n const _QrCode = class {\n constructor(version, errorCorrectionLevel, dataCodewords, msk) {\n this.version = version;\n this.errorCorrectionLevel = errorCorrectionLevel;\n this.modules = [];\n this.isFunction = [];\n if (version < _QrCode.MIN_VERSION || version > _QrCode.MAX_VERSION)\n throw new RangeError(\"Version value out of range\");\n if (msk < -1 || msk > 7)\n throw new RangeError(\"Mask value out of range\");\n this.size = version * 4 + 17;\n let row = [];\n for (let i = 0; i < this.size; i++)\n row.push(false);\n for (let i = 0; i < this.size; i++) {\n this.modules.push(row.slice());\n this.isFunction.push(row.slice());\n }\n this.drawFunctionPatterns();\n const allCodewords = this.addEccAndInterleave(dataCodewords);\n this.drawCodewords(allCodewords);\n if (msk == -1) {\n let minPenalty = 1e9;\n for (let i = 0; i < 8; i++) {\n this.applyMask(i);\n this.drawFormatBits(i);\n const penalty = this.getPenaltyScore();\n if (penalty < minPenalty) {\n msk = i;\n minPenalty = penalty;\n }\n this.applyMask(i);\n }\n }\n assert(0 <= msk && msk <= 7);\n this.mask = msk;\n this.applyMask(msk);\n this.drawFormatBits(msk);\n this.isFunction = [];\n }\n static encodeText(text, ecl) {\n const segs = qrcodegen2.QrSegment.makeSegments(text);\n return _QrCode.encodeSegments(segs, ecl);\n }\n static encodeBinary(data, ecl) {\n const seg = qrcodegen2.QrSegment.makeBytes(data);\n return _QrCode.encodeSegments([seg], ecl);\n }\n static encodeSegments(segs, ecl, minVersion = 1, maxVersion = 40, mask = -1, boostEcl = true) {\n if (!(_QrCode.MIN_VERSION <= minVersion && minVersion <= maxVersion && maxVersion <= _QrCode.MAX_VERSION) || mask < -1 || mask > 7)\n throw new RangeError(\"Invalid value\");\n let version;\n let dataUsedBits;\n for (version = minVersion; ; version++) {\n const dataCapacityBits2 = _QrCode.getNumDataCodewords(version, ecl) * 8;\n const usedBits = QrSegment.getTotalBits(segs, version);\n if (usedBits <= dataCapacityBits2) {\n dataUsedBits = usedBits;\n break;\n }\n if (version >= maxVersion)\n throw new RangeError(\"Data too long\");\n }\n for (const newEcl of [_QrCode.Ecc.MEDIUM, _QrCode.Ecc.QUARTILE, _QrCode.Ecc.HIGH]) {\n if (boostEcl && dataUsedBits <= _QrCode.getNumDataCodewords(version, newEcl) * 8)\n ecl = newEcl;\n }\n let bb = [];\n for (const seg of segs) {\n appendBits(seg.mode.modeBits, 4, bb);\n appendBits(seg.numChars, seg.mode.numCharCountBits(version), bb);\n for (const b of seg.getData())\n bb.push(b);\n }\n assert(bb.length == dataUsedBits);\n const dataCapacityBits = _QrCode.getNumDataCodewords(version, ecl) * 8;\n assert(bb.length <= dataCapacityBits);\n appendBits(0, Math.min(4, dataCapacityBits - bb.length), bb);\n appendBits(0, (8 - bb.length % 8) % 8, bb);\n assert(bb.length % 8 == 0);\n for (let padByte = 236; bb.length < dataCapacityBits; padByte ^= 236 ^ 17)\n appendBits(padByte, 8, bb);\n let dataCodewords = [];\n while (dataCodewords.length * 8 < bb.length)\n dataCodewords.push(0);\n bb.forEach((b, i) => dataCodewords[i >>> 3] |= b << 7 - (i & 7));\n return new _QrCode(version, ecl, dataCodewords, mask);\n }\n getModule(x, y) {\n return 0 <= x && x < this.size && 0 <= y && y < this.size && this.modules[y][x];\n }\n getModules() {\n return this.modules;\n }\n drawFunctionPatterns() {\n for (let i = 0; i < this.size; i++) {\n this.setFunctionModule(6, i, i % 2 == 0);\n this.setFunctionModule(i, 6, i % 2 == 0);\n }\n this.drawFinderPattern(3, 3);\n this.drawFinderPattern(this.size - 4, 3);\n this.drawFinderPattern(3, this.size - 4);\n const alignPatPos = this.getAlignmentPatternPositions();\n const numAlign = alignPatPos.length;\n for (let i = 0; i < numAlign; i++) {\n for (let j = 0; j < numAlign; j++) {\n if (!(i == 0 && j == 0 || i == 0 && j == numAlign - 1 || i == numAlign - 1 && j == 0))\n this.drawAlignmentPattern(alignPatPos[i], alignPatPos[j]);\n }\n }\n this.drawFormatBits(0);\n this.drawVersion();\n }\n drawFormatBits(mask) {\n const data = this.errorCorrectionLevel.formatBits << 3 | mask;\n let rem = data;\n for (let i = 0; i < 10; i++)\n rem = rem << 1 ^ (rem >>> 9) * 1335;\n const bits = (data << 10 | rem) ^ 21522;\n assert(bits >>> 15 == 0);\n for (let i = 0; i <= 5; i++)\n this.setFunctionModule(8, i, getBit(bits, i));\n this.setFunctionModule(8, 7, getBit(bits, 6));\n this.setFunctionModule(8, 8, getBit(bits, 7));\n this.setFunctionModule(7, 8, getBit(bits, 8));\n for (let i = 9; i < 15; i++)\n this.setFunctionModule(14 - i, 8, getBit(bits, i));\n for (let i = 0; i < 8; i++)\n this.setFunctionModule(this.size - 1 - i, 8, getBit(bits, i));\n for (let i = 8; i < 15; i++)\n this.setFunctionModule(8, this.size - 15 + i, getBit(bits, i));\n this.setFunctionModule(8, this.size - 8, true);\n }\n drawVersion() {\n if (this.version < 7)\n return;\n let rem = this.version;\n for (let i = 0; i < 12; i++)\n rem = rem << 1 ^ (rem >>> 11) * 7973;\n const bits = this.version << 12 | rem;\n assert(bits >>> 18 == 0);\n for (let i = 0; i < 18; i++) {\n const color = getBit(bits, i);\n const a = this.size - 11 + i % 3;\n const b = Math.floor(i / 3);\n this.setFunctionModule(a, b, color);\n this.setFunctionModule(b, a, color);\n }\n }\n drawFinderPattern(x, y) {\n for (let dy = -4; dy <= 4; dy++) {\n for (let dx = -4; dx <= 4; dx++) {\n const dist = Math.max(Math.abs(dx), Math.abs(dy));\n const xx = x + dx;\n const yy = y + dy;\n if (0 <= xx && xx < this.size && 0 <= yy && yy < this.size)\n this.setFunctionModule(xx, yy, dist != 2 && dist != 4);\n }\n }\n }\n drawAlignmentPattern(x, y) {\n for (let dy = -2; dy <= 2; dy++) {\n for (let dx = -2; dx <= 2; dx++)\n this.setFunctionModule(x + dx, y + dy, Math.max(Math.abs(dx), Math.abs(dy)) != 1);\n }\n }\n setFunctionModule(x, y, isDark) {\n this.modules[y][x] = isDark;\n this.isFunction[y][x] = true;\n }\n addEccAndInterleave(data) {\n const ver = this.version;\n const ecl = this.errorCorrectionLevel;\n if (data.length != _QrCode.getNumDataCodewords(ver, ecl))\n throw new RangeError(\"Invalid argument\");\n const numBlocks = _QrCode.NUM_ERROR_CORRECTION_BLOCKS[ecl.ordinal][ver];\n const blockEccLen = _QrCode.ECC_CODEWORDS_PER_BLOCK[ecl.ordinal][ver];\n const rawCodewords = Math.floor(_QrCode.getNumRawDataModules(ver) / 8);\n const numShortBlocks = numBlocks - rawCodewords % numBlocks;\n const shortBlockLen = Math.floor(rawCodewords / numBlocks);\n let blocks = [];\n const rsDiv = _QrCode.reedSolomonComputeDivisor(blockEccLen);\n for (let i = 0, k = 0; i < numBlocks; i++) {\n let dat = data.slice(k, k + shortBlockLen - blockEccLen + (i < numShortBlocks ? 0 : 1));\n k += dat.length;\n const ecc = _QrCode.reedSolomonComputeRemainder(dat, rsDiv);\n if (i < numShortBlocks)\n dat.push(0);\n blocks.push(dat.concat(ecc));\n }\n let result = [];\n for (let i = 0; i < blocks[0].length; i++) {\n blocks.forEach((block, j) => {\n if (i != shortBlockLen - blockEccLen || j >= numShortBlocks)\n result.push(block[i]);\n });\n }\n assert(result.length == rawCodewords);\n return result;\n }\n drawCodewords(data) {\n if (data.length != Math.floor(_QrCode.getNumRawDataModules(this.version) / 8))\n throw new RangeError(\"Invalid argument\");\n let i = 0;\n for (let right = this.size - 1; right >= 1; right -= 2) {\n if (right == 6)\n right = 5;\n for (let vert = 0; vert < this.size; vert++) {\n for (let j = 0; j < 2; j++) {\n const x = right - j;\n const upward = (right + 1 & 2) == 0;\n const y = upward ? this.size - 1 - vert : vert;\n if (!this.isFunction[y][x] && i < data.length * 8) {\n this.modules[y][x] = getBit(data[i >>> 3], 7 - (i & 7));\n i++;\n }\n }\n }\n }\n assert(i == data.length * 8);\n }\n applyMask(mask) {\n if (mask < 0 || mask > 7)\n throw new RangeError(\"Mask value out of range\");\n for (let y = 0; y < this.size; y++) {\n for (let x = 0; x < this.size; x++) {\n let invert;\n switch (mask) {\n case 0:\n invert = (x + y) % 2 == 0;\n break;\n case 1:\n invert = y % 2 == 0;\n break;\n case 2:\n invert = x % 3 == 0;\n break;\n case 3:\n invert = (x + y) % 3 == 0;\n break;\n case 4:\n invert = (Math.floor(x / 3) + Math.floor(y / 2)) % 2 == 0;\n break;\n case 5:\n invert = x * y % 2 + x * y % 3 == 0;\n break;\n case 6:\n invert = (x * y % 2 + x * y % 3) % 2 == 0;\n break;\n case 7:\n invert = ((x + y) % 2 + x * y % 3) % 2 == 0;\n break;\n default:\n throw new Error(\"Unreachable\");\n }\n if (!this.isFunction[y][x] && invert)\n this.modules[y][x] = !this.modules[y][x];\n }\n }\n }\n getPenaltyScore() {\n let result = 0;\n for (let y = 0; y < this.size; y++) {\n let runColor = false;\n let runX = 0;\n let runHistory = [0, 0, 0, 0, 0, 0, 0];\n for (let x = 0; x < this.size; x++) {\n if (this.modules[y][x] == runColor) {\n runX++;\n if (runX == 5)\n result += _QrCode.PENALTY_N1;\n else if (runX > 5)\n result++;\n } else {\n this.finderPenaltyAddHistory(runX, runHistory);\n if (!runColor)\n result += this.finderPenaltyCountPatterns(runHistory) * _QrCode.PENALTY_N3;\n runColor = this.modules[y][x];\n runX = 1;\n }\n }\n result += this.finderPenaltyTerminateAndCount(runColor, runX, runHistory) * _QrCode.PENALTY_N3;\n }\n for (let x = 0; x < this.size; x++) {\n let runColor = false;\n let runY = 0;\n let runHistory = [0, 0, 0, 0, 0, 0, 0];\n for (let y = 0; y < this.size; y++) {\n if (this.modules[y][x] == runColor) {\n runY++;\n if (runY == 5)\n result += _QrCode.PENALTY_N1;\n else if (runY > 5)\n result++;\n } else {\n this.finderPenaltyAddHistory(runY, runHistory);\n if (!runColor)\n result += this.finderPenaltyCountPatterns(runHistory) * _QrCode.PENALTY_N3;\n runColor = this.modules[y][x];\n runY = 1;\n }\n }\n result += this.finderPenaltyTerminateAndCount(runColor, runY, runHistory) * _QrCode.PENALTY_N3;\n }\n for (let y = 0; y < this.size - 1; y++) {\n for (let x = 0; x < this.size - 1; x++) {\n const color = this.modules[y][x];\n if (color == this.modules[y][x + 1] && color == this.modules[y + 1][x] && color == this.modules[y + 1][x + 1])\n result += _QrCode.PENALTY_N2;\n }\n }\n let dark = 0;\n for (const row of this.modules)\n dark = row.reduce((sum, color) => sum + (color ? 1 : 0), dark);\n const total = this.size * this.size;\n const k = Math.ceil(Math.abs(dark * 20 - total * 10) / total) - 1;\n assert(0 <= k && k <= 9);\n result += k * _QrCode.PENALTY_N4;\n assert(0 <= result && result <= 2568888);\n return result;\n }\n getAlignmentPatternPositions() {\n if (this.version == 1)\n return [];\n else {\n const numAlign = Math.floor(this.version / 7) + 2;\n const step = this.version == 32 ? 26 : Math.ceil((this.version * 4 + 4) / (numAlign * 2 - 2)) * 2;\n let result = [6];\n for (let pos = this.size - 7; result.length < numAlign; pos -= step)\n result.splice(1, 0, pos);\n return result;\n }\n }\n static getNumRawDataModules(ver) {\n if (ver < _QrCode.MIN_VERSION || ver > _QrCode.MAX_VERSION)\n throw new RangeError(\"Version number out of range\");\n let result = (16 * ver + 128) * ver + 64;\n if (ver >= 2) {\n const numAlign = Math.floor(ver / 7) + 2;\n result -= (25 * numAlign - 10) * numAlign - 55;\n if (ver >= 7)\n result -= 36;\n }\n assert(208 <= result && result <= 29648);\n return result;\n }\n static getNumDataCodewords(ver, ecl) {\n return Math.floor(_QrCode.getNumRawDataModules(ver) / 8) - _QrCode.ECC_CODEWORDS_PER_BLOCK[ecl.ordinal][ver] * _QrCode.NUM_ERROR_CORRECTION_BLOCKS[ecl.ordinal][ver];\n }\n static reedSolomonComputeDivisor(degree) {\n if (degree < 1 || degree > 255)\n throw new RangeError(\"Degree out of range\");\n let result = [];\n for (let i = 0; i < degree - 1; i++)\n result.push(0);\n result.push(1);\n let root = 1;\n for (let i = 0; i < degree; i++) {\n for (let j = 0; j < result.length; j++) {\n result[j] = _QrCode.reedSolomonMultiply(result[j], root);\n if (j + 1 < result.length)\n result[j] ^= result[j + 1];\n }\n root = _QrCode.reedSolomonMultiply(root, 2);\n }\n return result;\n }\n static reedSolomonComputeRemainder(data, divisor) {\n let result = divisor.map((_) => 0);\n for (const b of data) {\n const factor = b ^ result.shift();\n result.push(0);\n divisor.forEach((coef, i) => result[i] ^= _QrCode.reedSolomonMultiply(coef, factor));\n }\n return result;\n }\n static reedSolomonMultiply(x, y) {\n if (x >>> 8 != 0 || y >>> 8 != 0)\n throw new RangeError(\"Byte out of range\");\n let z = 0;\n for (let i = 7; i >= 0; i--) {\n z = z << 1 ^ (z >>> 7) * 285;\n z ^= (y >>> i & 1) * x;\n }\n assert(z >>> 8 == 0);\n return z;\n }\n finderPenaltyCountPatterns(runHistory) {\n const n = runHistory[1];\n assert(n <= this.size * 3);\n const core = n > 0 && runHistory[2] == n && runHistory[3] == n * 3 && runHistory[4] == n && runHistory[5] == n;\n return (core && runHistory[0] >= n * 4 && runHistory[6] >= n ? 1 : 0) + (core && runHistory[6] >= n * 4 && runHistory[0] >= n ? 1 : 0);\n }\n finderPenaltyTerminateAndCount(currentRunColor, currentRunLength, runHistory) {\n if (currentRunColor) {\n this.finderPenaltyAddHistory(currentRunLength, runHistory);\n currentRunLength = 0;\n }\n currentRunLength += this.size;\n this.finderPenaltyAddHistory(currentRunLength, runHistory);\n return this.finderPenaltyCountPatterns(runHistory);\n }\n finderPenaltyAddHistory(currentRunLength, runHistory) {\n if (runHistory[0] == 0)\n currentRunLength += this.size;\n runHistory.pop();\n runHistory.unshift(currentRunLength);\n }\n };\n let QrCode = _QrCode;\n QrCode.MIN_VERSION = 1;\n QrCode.MAX_VERSION = 40;\n QrCode.PENALTY_N1 = 3;\n QrCode.PENALTY_N2 = 3;\n QrCode.PENALTY_N3 = 40;\n QrCode.PENALTY_N4 = 10;\n QrCode.ECC_CODEWORDS_PER_BLOCK = [\n [-1, 7, 10, 15, 20, 26, 18, 20, 24, 30, 18, 20, 24, 26, 30, 22, 24, 28, 30, 28, 28, 28, 28, 30, 30, 26, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30],\n [-1, 10, 16, 26, 18, 24, 16, 18, 22, 22, 26, 30, 22, 22, 24, 24, 28, 28, 26, 26, 26, 26, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28],\n [-1, 13, 22, 18, 26, 18, 24, 18, 22, 20, 24, 28, 26, 24, 20, 30, 24, 28, 28, 26, 30, 28, 30, 30, 30, 30, 28, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30],\n [-1, 17, 28, 22, 16, 22, 28, 26, 26, 24, 28, 24, 28, 22, 24, 24, 30, 28, 28, 26, 28, 30, 24, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]\n ];\n QrCode.NUM_ERROR_CORRECTION_BLOCKS = [\n [-1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 4, 4, 4, 6, 6, 6, 6, 7, 8, 8, 9, 9, 10, 12, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 21, 22, 24, 25],\n [-1, 1, 1, 1, 2, 2, 4, 4, 4, 5, 5, 5, 8, 9, 9, 10, 10, 11, 13, 14, 16, 17, 17, 18, 20, 21, 23, 25, 26, 28, 29, 31, 33, 35, 37, 38, 40, 43, 45, 47, 49],\n [-1, 1, 1, 2, 2, 4, 4, 6, 6, 8, 8, 8, 10, 12, 16, 12, 17, 16, 18, 21, 20, 23, 23, 25, 27, 29, 34, 34, 35, 38, 40, 43, 45, 48, 51, 53, 56, 59, 62, 65, 68],\n [-1, 1, 1, 2, 4, 4, 4, 5, 6, 8, 8, 11, 11, 16, 16, 18, 16, 19, 21, 25, 25, 25, 34, 30, 32, 35, 37, 40, 42, 45, 48, 51, 54, 57, 60, 63, 66, 70, 74, 77, 81]\n ];\n qrcodegen2.QrCode = QrCode;\n function appendBits(val, len, bb) {\n if (len < 0 || len > 31 || val >>> len != 0)\n throw new RangeError(\"Value out of range\");\n for (let i = len - 1; i >= 0; i--)\n bb.push(val >>> i & 1);\n }\n function getBit(x, i) {\n return (x >>> i & 1) != 0;\n }\n function assert(cond) {\n if (!cond)\n throw new Error(\"Assertion error\");\n }\n const _QrSegment = class {\n constructor(mode, numChars, bitData) {\n this.mode = mode;\n this.numChars = numChars;\n this.bitData = bitData;\n if (numChars < 0)\n throw new RangeError(\"Invalid argument\");\n this.bitData = bitData.slice();\n }\n static makeBytes(data) {\n let bb = [];\n for (const b of data)\n appendBits(b, 8, bb);\n return new _QrSegment(_QrSegment.Mode.BYTE, data.length, bb);\n }\n static makeNumeric(digits) {\n if (!_QrSegment.isNumeric(digits))\n throw new RangeError(\"String contains non-numeric characters\");\n let bb = [];\n for (let i = 0; i < digits.length; ) {\n const n = Math.min(digits.length - i, 3);\n appendBits(parseInt(digits.substr(i, n), 10), n * 3 + 1, bb);\n i += n;\n }\n return new _QrSegment(_QrSegment.Mode.NUMERIC, digits.length, bb);\n }\n static makeAlphanumeric(text) {\n if (!_QrSegment.isAlphanumeric(text))\n throw new RangeError(\"String contains unencodable characters in alphanumeric mode\");\n let bb = [];\n let i;\n for (i = 0; i + 2 <= text.length; i += 2) {\n let temp = _QrSegment.ALPHANUMERIC_CHARSET.indexOf(text.charAt(i)) * 45;\n temp += _QrSegment.ALPHANUMERIC_CHARSET.indexOf(text.charAt(i + 1));\n appendBits(temp, 11, bb);\n }\n if (i < text.length)\n appendBits(_QrSegment.ALPHANUMERIC_CHARSET.indexOf(text.charAt(i)), 6, bb);\n return new _QrSegment(_QrSegment.Mode.ALPHANUMERIC, text.length, bb);\n }\n static makeSegments(text) {\n if (text == \"\")\n return [];\n else if (_QrSegment.isNumeric(text))\n return [_QrSegment.makeNumeric(text)];\n else if (_QrSegment.isAlphanumeric(text))\n return [_QrSegment.makeAlphanumeric(text)];\n else\n return [_QrSegment.makeBytes(_QrSegment.toUtf8ByteArray(text))];\n }\n static makeEci(assignVal) {\n let bb = [];\n if (assignVal < 0)\n throw new RangeError(\"ECI assignment value out of range\");\n else if (assignVal < 1 << 7)\n appendBits(assignVal, 8, bb);\n else if (assignVal < 1 << 14) {\n appendBits(2, 2, bb);\n appendBits(assignVal, 14, bb);\n } else if (assignVal < 1e6) {\n appendBits(6, 3, bb);\n appendBits(assignVal, 21, bb);\n } else\n throw new RangeError(\"ECI assignment value out of range\");\n return new _QrSegment(_QrSegment.Mode.ECI, 0, bb);\n }\n static isNumeric(text) {\n return _QrSegment.NUMERIC_REGEX.test(text);\n }\n static isAlphanumeric(text) {\n return _QrSegment.ALPHANUMERIC_REGEX.test(text);\n }\n getData() {\n return this.bitData.slice();\n }\n static getTotalBits(segs, version) {\n let result = 0;\n for (const seg of segs) {\n const ccbits = seg.mode.numCharCountBits(version);\n if (seg.numChars >= 1 << ccbits)\n return Infinity;\n result += 4 + ccbits + seg.bitData.length;\n }\n return result;\n }\n static toUtf8ByteArray(str) {\n str = encodeURI(str);\n let result = [];\n for (let i = 0; i < str.length; i++) {\n if (str.charAt(i) != \"%\")\n result.push(str.charCodeAt(i));\n else {\n result.push(parseInt(str.substr(i + 1, 2), 16));\n i += 2;\n }\n }\n return result;\n }\n };\n let QrSegment = _QrSegment;\n QrSegment.NUMERIC_REGEX = /^[0-9]*$/;\n QrSegment.ALPHANUMERIC_REGEX = /^[A-Z0-9 $%*+.\\/:-]*$/;\n QrSegment.ALPHANUMERIC_CHARSET = \"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ $%*+-./:\";\n qrcodegen2.QrSegment = QrSegment;\n})(qrcodegen || (qrcodegen = {}));\n((qrcodegen2) => {\n let QrCode;\n ((QrCode2) => {\n const _Ecc = class {\n constructor(ordinal, formatBits) {\n this.ordinal = ordinal;\n this.formatBits = formatBits;\n }\n };\n let Ecc = _Ecc;\n Ecc.LOW = new _Ecc(0, 1);\n Ecc.MEDIUM = new _Ecc(1, 0);\n Ecc.QUARTILE = new _Ecc(2, 3);\n Ecc.HIGH = new _Ecc(3, 2);\n QrCode2.Ecc = Ecc;\n })(QrCode = qrcodegen2.QrCode || (qrcodegen2.QrCode = {}));\n})(qrcodegen || (qrcodegen = {}));\n((qrcodegen2) => {\n let QrSegment;\n ((QrSegment2) => {\n const _Mode = class {\n constructor(modeBits, numBitsCharCount) {\n this.modeBits = modeBits;\n this.numBitsCharCount = numBitsCharCount;\n }\n numCharCountBits(ver) {\n return this.numBitsCharCount[Math.floor((ver + 7) / 17)];\n }\n };\n let Mode = _Mode;\n Mode.NUMERIC = new _Mode(1, [10, 12, 14]);\n Mode.ALPHANUMERIC = new _Mode(2, [9, 11, 13]);\n Mode.BYTE = new _Mode(4, [8, 16, 16]);\n Mode.KANJI = new _Mode(8, [8, 10, 12]);\n Mode.ECI = new _Mode(7, [0, 0, 0]);\n QrSegment2.Mode = Mode;\n })(QrSegment = qrcodegen2.QrSegment || (qrcodegen2.QrSegment = {}));\n})(qrcodegen || (qrcodegen = {}));\nvar qrcodegen_default = qrcodegen;\n\n// src/index.tsx\n/**\n * @license qrcode.react\n * Copyright (c) Paul O'Shannessy\n * SPDX-License-Identifier: ISC\n */\nvar ERROR_LEVEL_MAP = {\n L: qrcodegen_default.QrCode.Ecc.LOW,\n M: qrcodegen_default.QrCode.Ecc.MEDIUM,\n Q: qrcodegen_default.QrCode.Ecc.QUARTILE,\n H: qrcodegen_default.QrCode.Ecc.HIGH\n};\nvar DEFAULT_SIZE = 128;\nvar DEFAULT_LEVEL = \"L\";\nvar DEFAULT_BGCOLOR = \"#FFFFFF\";\nvar DEFAULT_FGCOLOR = \"#000000\";\nvar DEFAULT_INCLUDEMARGIN = false;\nvar MARGIN_SIZE = 4;\nvar DEFAULT_IMG_SCALE = 0.1;\nfunction generatePath(modules, margin = 0) {\n const ops = [];\n modules.forEach(function(row, y) {\n let start = null;\n row.forEach(function(cell, x) {\n if (!cell && start !== null) {\n ops.push(`M${start + margin} ${y + margin}h${x - start}v1H${start + margin}z`);\n start = null;\n return;\n }\n if (x === row.length - 1) {\n if (!cell) {\n return;\n }\n if (start === null) {\n ops.push(`M${x + margin},${y + margin} h1v1H${x + margin}z`);\n } else {\n ops.push(`M${start + margin},${y + margin} h${x + 1 - start}v1H${start + margin}z`);\n }\n return;\n }\n if (cell && start === null) {\n start = x;\n }\n });\n });\n return ops.join(\"\");\n}\nfunction excavateModules(modules, excavation) {\n return modules.slice().map((row, y) => {\n if (y < excavation.y || y >= excavation.y + excavation.h) {\n return row;\n }\n return row.map((cell, x) => {\n if (x < excavation.x || x >= excavation.x + excavation.w) {\n return cell;\n }\n return false;\n });\n });\n}\nfunction getImageSettings(cells, size, includeMargin, imageSettings) {\n if (imageSettings == null) {\n return null;\n }\n const margin = includeMargin ? MARGIN_SIZE : 0;\n const numCells = cells.length + margin * 2;\n const defaultSize = Math.floor(size * DEFAULT_IMG_SCALE);\n const scale = numCells / size;\n const w = (imageSettings.width || defaultSize) * scale;\n const h = (imageSettings.height || defaultSize) * scale;\n const x = imageSettings.x == null ? cells.length / 2 - w / 2 : imageSettings.x * scale;\n const y = imageSettings.y == null ? cells.length / 2 - h / 2 : imageSettings.y * scale;\n let excavation = null;\n if (imageSettings.excavate) {\n let floorX = Math.floor(x);\n let floorY = Math.floor(y);\n let ceilW = Math.ceil(w + x - floorX);\n let ceilH = Math.ceil(h + y - floorY);\n excavation = { x: floorX, y: floorY, w: ceilW, h: ceilH };\n }\n return { x, y, h, w, excavation };\n}\nvar SUPPORTS_PATH2D = function() {\n try {\n new Path2D().addPath(new Path2D());\n } catch (e) {\n return false;\n }\n return true;\n}();\nfunction QRCodeCanvas(props) {\n const _a = props, {\n value,\n size = DEFAULT_SIZE,\n level = DEFAULT_LEVEL,\n bgColor = DEFAULT_BGCOLOR,\n fgColor = DEFAULT_FGCOLOR,\n includeMargin = DEFAULT_INCLUDEMARGIN,\n style,\n imageSettings\n } = _a, otherProps = __objRest(_a, [\n \"value\",\n \"size\",\n \"level\",\n \"bgColor\",\n \"fgColor\",\n \"includeMargin\",\n \"style\",\n \"imageSettings\"\n ]);\n const imgSrc = imageSettings == null ? void 0 : imageSettings.src;\n const _canvas = useRef(null);\n const _image = useRef(null);\n const [isImgLoaded, setIsImageLoaded] = useState(false);\n useEffect(() => {\n if (_canvas.current != null) {\n const canvas = _canvas.current;\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n return;\n }\n let cells = qrcodegen_default.QrCode.encodeText(value, ERROR_LEVEL_MAP[level]).getModules();\n const margin = includeMargin ? MARGIN_SIZE : 0;\n const numCells = cells.length + margin * 2;\n const calculatedImageSettings = getImageSettings(cells, size, includeMargin, imageSettings);\n const image = _image.current;\n const haveImageToRender = calculatedImageSettings != null && image !== null && image.complete && image.naturalHeight !== 0 && image.naturalWidth !== 0;\n if (haveImageToRender) {\n if (calculatedImageSettings.excavation != null) {\n cells = excavateModules(cells, calculatedImageSettings.excavation);\n }\n }\n const pixelRatio = window.devicePixelRatio || 1;\n canvas.height = canvas.width = size * pixelRatio;\n const scale = size / numCells * pixelRatio;\n ctx.scale(scale, scale);\n ctx.fillStyle = bgColor;\n ctx.fillRect(0, 0, numCells, numCells);\n ctx.fillStyle = fgColor;\n if (SUPPORTS_PATH2D) {\n ctx.fill(new Path2D(generatePath(cells, margin)));\n } else {\n cells.forEach(function(row, rdx) {\n row.forEach(function(cell, cdx) {\n if (cell) {\n ctx.fillRect(cdx + margin, rdx + margin, 1, 1);\n }\n });\n });\n }\n if (haveImageToRender) {\n ctx.drawImage(image, calculatedImageSettings.x + margin, calculatedImageSettings.y + margin, calculatedImageSettings.w, calculatedImageSettings.h);\n }\n }\n });\n useEffect(() => {\n setIsImageLoaded(false);\n }, [imgSrc]);\n const canvasStyle = __spreadValues({ height: size, width: size }, style);\n let img = null;\n if (imgSrc != null) {\n img = /* @__PURE__ */ React.createElement(\"img\", {\n src: imgSrc,\n key: imgSrc,\n style: { display: \"none\" },\n onLoad: () => {\n setIsImageLoaded(true);\n },\n ref: _image\n });\n }\n return /* @__PURE__ */ React.createElement(React.Fragment, null, /* @__PURE__ */ React.createElement(\"canvas\", __spreadValues({\n style: canvasStyle,\n height: size,\n width: size,\n ref: _canvas\n }, otherProps)), img);\n}\nfunction QRCodeSVG(props) {\n const _a = props, {\n value,\n size = DEFAULT_SIZE,\n level = DEFAULT_LEVEL,\n bgColor = DEFAULT_BGCOLOR,\n fgColor = DEFAULT_FGCOLOR,\n includeMargin = DEFAULT_INCLUDEMARGIN,\n imageSettings\n } = _a, otherProps = __objRest(_a, [\n \"value\",\n \"size\",\n \"level\",\n \"bgColor\",\n \"fgColor\",\n \"includeMargin\",\n \"imageSettings\"\n ]);\n let cells = qrcodegen_default.QrCode.encodeText(value, ERROR_LEVEL_MAP[level]).getModules();\n const margin = includeMargin ? MARGIN_SIZE : 0;\n const numCells = cells.length + margin * 2;\n const calculatedImageSettings = getImageSettings(cells, size, includeMargin, imageSettings);\n let image = null;\n if (imageSettings != null && calculatedImageSettings != null) {\n if (calculatedImageSettings.excavation != null) {\n cells = excavateModules(cells, calculatedImageSettings.excavation);\n }\n image = /* @__PURE__ */ React.createElement(\"image\", {\n xlinkHref: imageSettings.src,\n height: calculatedImageSettings.h,\n width: calculatedImageSettings.w,\n x: calculatedImageSettings.x + margin,\n y: calculatedImageSettings.y + margin,\n preserveAspectRatio: \"none\"\n });\n }\n const fgPath = generatePath(cells, margin);\n return /* @__PURE__ */ React.createElement(\"svg\", __spreadValues({\n height: size,\n width: size,\n viewBox: `0 0 ${numCells} ${numCells}`\n }, otherProps), /* @__PURE__ */ React.createElement(\"path\", {\n fill: bgColor,\n d: `M0,0 h${numCells}v${numCells}H0z`,\n shapeRendering: \"crispEdges\"\n }), /* @__PURE__ */ React.createElement(\"path\", {\n fill: fgColor,\n d: fgPath,\n shapeRendering: \"crispEdges\"\n }), image);\n}\nvar QRCode = (props) => {\n const _a = props, { renderAs } = _a, otherProps = __objRest(_a, [\"renderAs\"]);\n if (renderAs === \"svg\") {\n return /* @__PURE__ */ React.createElement(QRCodeSVG, __spreadValues({}, otherProps));\n }\n return /* @__PURE__ */ React.createElement(QRCodeCanvas, __spreadValues({}, otherProps));\n};\nexport {\n QRCodeCanvas,\n QRCodeSVG,\n QRCode as default\n};\n","import { isString } from './is';\nimport { GLOBAL_OBJ } from './worldwide';\n\nconst WINDOW = GLOBAL_OBJ as unknown as Window;\n\nconst DEFAULT_MAX_STRING_LENGTH = 80;\n\ntype SimpleNode = {\n parentNode: SimpleNode;\n} | null;\n\n/**\n * Given a child DOM element, returns a query-selector statement describing that\n * and its ancestors\n * e.g. [HTMLElement] => body > div > input#foo.btn[name=baz]\n * @returns generated DOM path\n */\nexport function htmlTreeAsString(\n elem: unknown,\n options: string[] | { keyAttrs?: string[]; maxStringLength?: number } = {},\n): string {\n if (!elem) {\n return '';\n }\n\n // try/catch both:\n // - accessing event.target (see getsentry/raven-js#838, #768)\n // - `htmlTreeAsString` because it's complex, and just accessing the DOM incorrectly\n // - can throw an exception in some circumstances.\n try {\n let currentElem = elem as SimpleNode;\n const MAX_TRAVERSE_HEIGHT = 5;\n const out = [];\n let height = 0;\n let len = 0;\n const separator = ' > ';\n const sepLength = separator.length;\n let nextStr;\n const keyAttrs = Array.isArray(options) ? options : options.keyAttrs;\n const maxStringLength = (!Array.isArray(options) && options.maxStringLength) || DEFAULT_MAX_STRING_LENGTH;\n\n while (currentElem && height++ < MAX_TRAVERSE_HEIGHT) {\n nextStr = _htmlElementAsString(currentElem, keyAttrs);\n // bail out if\n // - nextStr is the 'html' element\n // - the length of the string that would be created exceeds maxStringLength\n // (ignore this limit if we are on the first iteration)\n if (nextStr === 'html' || (height > 1 && len + out.length * sepLength + nextStr.length >= maxStringLength)) {\n break;\n }\n\n out.push(nextStr);\n\n len += nextStr.length;\n currentElem = currentElem.parentNode;\n }\n\n return out.reverse().join(separator);\n } catch (_oO) {\n return '';\n }\n}\n\n/**\n * Returns a simple, query-selector representation of a DOM element\n * e.g. [HTMLElement] => input#foo.btn[name=baz]\n * @returns generated DOM path\n */\nfunction _htmlElementAsString(el: unknown, keyAttrs?: string[]): string {\n const elem = el as {\n tagName?: string;\n id?: string;\n className?: string;\n getAttribute(key: string): string;\n };\n\n const out = [];\n\n if (!elem || !elem.tagName) {\n return '';\n }\n\n // @ts-expect-error WINDOW has HTMLElement\n if (WINDOW.HTMLElement) {\n // If using the component name annotation plugin, this value may be available on the DOM node\n if (elem instanceof HTMLElement && elem.dataset) {\n if (elem.dataset['sentryComponent']) {\n return elem.dataset['sentryComponent'];\n }\n if (elem.dataset['sentryElement']) {\n return elem.dataset['sentryElement'];\n }\n }\n }\n\n out.push(elem.tagName.toLowerCase());\n\n // Pairs of attribute keys defined in `serializeAttribute` and their values on element.\n const keyAttrPairs =\n keyAttrs && keyAttrs.length\n ? keyAttrs.filter(keyAttr => elem.getAttribute(keyAttr)).map(keyAttr => [keyAttr, elem.getAttribute(keyAttr)])\n : null;\n\n if (keyAttrPairs && keyAttrPairs.length) {\n keyAttrPairs.forEach(keyAttrPair => {\n out.push(`[${keyAttrPair[0]}=\"${keyAttrPair[1]}\"]`);\n });\n } else {\n if (elem.id) {\n out.push(`#${elem.id}`);\n }\n\n const className = elem.className;\n if (className && isString(className)) {\n const classes = className.split(/\\s+/);\n for (const c of classes) {\n out.push(`.${c}`);\n }\n }\n }\n const allowedAttrs = ['aria-label', 'type', 'name', 'title', 'alt'];\n for (const k of allowedAttrs) {\n const attr = elem.getAttribute(k);\n if (attr) {\n out.push(`[${k}=\"${attr}\"]`);\n }\n }\n\n return out.join('');\n}\n\n/**\n * A safe form of location.href\n */\nexport function getLocationHref(): string {\n try {\n return WINDOW.document.location.href;\n } catch (oO) {\n return '';\n }\n}\n\n/**\n * Gets a DOM element by using document.querySelector.\n *\n * This wrapper will first check for the existance of the function before\n * actually calling it so that we don't have to take care of this check,\n * every time we want to access the DOM.\n *\n * Reason: DOM/querySelector is not available in all environments.\n *\n * We have to cast to any because utils can be consumed by a variety of environments,\n * and we don't want to break TS users. If you know what element will be selected by\n * `document.querySelector`, specify it as part of the generic call. For example,\n * `const element = getDomElement('selector');`\n *\n * @param selector the selector string passed on to document.querySelector\n */\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport function getDomElement(selector: string): E | null {\n if (WINDOW.document && WINDOW.document.querySelector) {\n return WINDOW.document.querySelector(selector) as unknown as E;\n }\n return null;\n}\n\n/**\n * Given a DOM element, traverses up the tree until it finds the first ancestor node\n * that has the `data-sentry-component` or `data-sentry-element` attribute with `data-sentry-component` taking\n * precendence. This attribute is added at build-time by projects that have the component name annotation plugin installed.\n *\n * @returns a string representation of the component for the provided DOM element, or `null` if not found\n */\nexport function getComponentName(elem: unknown): string | null {\n // @ts-expect-error WINDOW has HTMLElement\n if (!WINDOW.HTMLElement) {\n return null;\n }\n\n let currentElem = elem as SimpleNode;\n const MAX_TRAVERSE_HEIGHT = 5;\n for (let i = 0; i < MAX_TRAVERSE_HEIGHT; i++) {\n if (!currentElem) {\n return null;\n }\n\n if (currentElem instanceof HTMLElement) {\n if (currentElem.dataset['sentryComponent']) {\n return currentElem.dataset['sentryComponent'];\n }\n if (currentElem.dataset['sentryElement']) {\n return currentElem.dataset['sentryElement'];\n }\n }\n\n currentElem = currentElem.parentNode;\n }\n\n return null;\n}\n","import type { Primitive } from '@sentry/types';\n\nimport { isSyntheticEvent, isVueViewModel } from './is';\nimport type { MemoFunc } from './memo';\nimport { memoBuilder } from './memo';\nimport { convertToPlainObject } from './object';\nimport { getFunctionName } from './stacktrace';\n\ntype Prototype = { constructor: (...args: unknown[]) => unknown };\n// This is a hack to placate TS, relying on the fact that technically, arrays are objects with integer keys. Normally we\n// think of those keys as actual numbers, but `arr['0']` turns out to work just as well as `arr[0]`, and doing it this\n// way lets us use a single type in the places where behave as if we are only dealing with objects, even if some of them\n// might be arrays.\ntype ObjOrArray = { [key: string]: T };\n\n/**\n * Recursively normalizes the given object.\n *\n * - Creates a copy to prevent original input mutation\n * - Skips non-enumerable properties\n * - When stringifying, calls `toJSON` if implemented\n * - Removes circular references\n * - Translates non-serializable values (`undefined`/`NaN`/functions) to serializable format\n * - Translates known global objects/classes to a string representations\n * - Takes care of `Error` object serialization\n * - Optionally limits depth of final output\n * - Optionally limits number of properties/elements included in any single object/array\n *\n * @param input The object to be normalized.\n * @param depth The max depth to which to normalize the object. (Anything deeper stringified whole.)\n * @param maxProperties The max number of elements or properties to be included in any single array or\n * object in the normallized output.\n * @returns A normalized version of the object, or `\"**non-serializable**\"` if any errors are thrown during normalization.\n */\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport function normalize(input: unknown, depth: number = 100, maxProperties: number = +Infinity): any {\n try {\n // since we're at the outermost level, we don't provide a key\n return visit('', input, depth, maxProperties);\n } catch (err) {\n return { ERROR: `**non-serializable** (${err})` };\n }\n}\n\n/** JSDoc */\nexport function normalizeToSize(\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n object: { [key: string]: any },\n // Default Node.js REPL depth\n depth: number = 3,\n // 100kB, as 200kB is max payload size, so half sounds reasonable\n maxSize: number = 100 * 1024,\n): T {\n const normalized = normalize(object, depth);\n\n if (jsonSize(normalized) > maxSize) {\n return normalizeToSize(object, depth - 1, maxSize);\n }\n\n return normalized as T;\n}\n\n/**\n * Visits a node to perform normalization on it\n *\n * @param key The key corresponding to the given node\n * @param value The node to be visited\n * @param depth Optional number indicating the maximum recursion depth\n * @param maxProperties Optional maximum number of properties/elements included in any single object/array\n * @param memo Optional Memo class handling decycling\n */\nfunction visit(\n key: string,\n value: unknown,\n depth: number = +Infinity,\n maxProperties: number = +Infinity,\n memo: MemoFunc = memoBuilder(),\n): Primitive | ObjOrArray {\n const [memoize, unmemoize] = memo;\n\n // Get the simple cases out of the way first\n if (\n value == null || // this matches null and undefined -> eqeq not eqeqeq\n ['boolean', 'string'].includes(typeof value) ||\n (typeof value === 'number' && Number.isFinite(value))\n ) {\n return value as Primitive;\n }\n\n const stringified = stringifyValue(key, value);\n\n // Anything we could potentially dig into more (objects or arrays) will have come back as `\"[object XXXX]\"`.\n // Everything else will have already been serialized, so if we don't see that pattern, we're done.\n if (!stringified.startsWith('[object ')) {\n return stringified;\n }\n\n // From here on, we can assert that `value` is either an object or an array.\n\n // Do not normalize objects that we know have already been normalized. As a general rule, the\n // \"__sentry_skip_normalization__\" property should only be used sparingly and only should only be set on objects that\n // have already been normalized.\n if ((value as ObjOrArray)['__sentry_skip_normalization__']) {\n return value as ObjOrArray;\n }\n\n // We can set `__sentry_override_normalization_depth__` on an object to ensure that from there\n // We keep a certain amount of depth.\n // This should be used sparingly, e.g. we use it for the redux integration to ensure we get a certain amount of state.\n const remainingDepth =\n typeof (value as ObjOrArray)['__sentry_override_normalization_depth__'] === 'number'\n ? ((value as ObjOrArray)['__sentry_override_normalization_depth__'] as number)\n : depth;\n\n // We're also done if we've reached the max depth\n if (remainingDepth === 0) {\n // At this point we know `serialized` is a string of the form `\"[object XXXX]\"`. Clean it up so it's just `\"[XXXX]\"`.\n return stringified.replace('object ', '');\n }\n\n // If we've already visited this branch, bail out, as it's circular reference. If not, note that we're seeing it now.\n if (memoize(value)) {\n return '[Circular ~]';\n }\n\n // If the value has a `toJSON` method, we call it to extract more information\n const valueWithToJSON = value as unknown & { toJSON?: () => unknown };\n if (valueWithToJSON && typeof valueWithToJSON.toJSON === 'function') {\n try {\n const jsonValue = valueWithToJSON.toJSON();\n // We need to normalize the return value of `.toJSON()` in case it has circular references\n return visit('', jsonValue, remainingDepth - 1, maxProperties, memo);\n } catch (err) {\n // pass (The built-in `toJSON` failed, but we can still try to do it ourselves)\n }\n }\n\n // At this point we know we either have an object or an array, we haven't seen it before, and we're going to recurse\n // because we haven't yet reached the max depth. Create an accumulator to hold the results of visiting each\n // property/entry, and keep track of the number of items we add to it.\n const normalized = (Array.isArray(value) ? [] : {}) as ObjOrArray;\n let numAdded = 0;\n\n // Before we begin, convert`Error` and`Event` instances into plain objects, since some of each of their relevant\n // properties are non-enumerable and otherwise would get missed.\n const visitable = convertToPlainObject(value as ObjOrArray);\n\n for (const visitKey in visitable) {\n // Avoid iterating over fields in the prototype if they've somehow been exposed to enumeration.\n if (!Object.prototype.hasOwnProperty.call(visitable, visitKey)) {\n continue;\n }\n\n if (numAdded >= maxProperties) {\n normalized[visitKey] = '[MaxProperties ~]';\n break;\n }\n\n // Recursively visit all the child nodes\n const visitValue = visitable[visitKey];\n normalized[visitKey] = visit(visitKey, visitValue, remainingDepth - 1, maxProperties, memo);\n\n numAdded++;\n }\n\n // Once we've visited all the branches, remove the parent from memo storage\n unmemoize(value);\n\n // Return accumulated values\n return normalized;\n}\n\n/* eslint-disable complexity */\n/**\n * Stringify the given value. Handles various known special values and types.\n *\n * Not meant to be used on simple primitives which already have a string representation, as it will, for example, turn\n * the number 1231 into \"[Object Number]\", nor on `null`, as it will throw.\n *\n * @param value The value to stringify\n * @returns A stringified representation of the given value\n */\nfunction stringifyValue(\n key: unknown,\n // this type is a tiny bit of a cheat, since this function does handle NaN (which is technically a number), but for\n // our internal use, it'll do\n value: Exclude,\n): string {\n try {\n if (key === 'domain' && value && typeof value === 'object' && (value as { _events: unknown })._events) {\n return '[Domain]';\n }\n\n if (key === 'domainEmitter') {\n return '[DomainEmitter]';\n }\n\n // It's safe to use `global`, `window`, and `document` here in this manner, as we are asserting using `typeof` first\n // which won't throw if they are not present.\n\n if (typeof global !== 'undefined' && value === global) {\n return '[Global]';\n }\n\n // eslint-disable-next-line no-restricted-globals\n if (typeof window !== 'undefined' && value === window) {\n return '[Window]';\n }\n\n // eslint-disable-next-line no-restricted-globals\n if (typeof document !== 'undefined' && value === document) {\n return '[Document]';\n }\n\n if (isVueViewModel(value)) {\n return '[VueViewModel]';\n }\n\n // React's SyntheticEvent thingy\n if (isSyntheticEvent(value)) {\n return '[SyntheticEvent]';\n }\n\n if (typeof value === 'number' && !Number.isFinite(value)) {\n return `[${value}]`;\n }\n\n if (typeof value === 'function') {\n return `[Function: ${getFunctionName(value)}]`;\n }\n\n if (typeof value === 'symbol') {\n return `[${String(value)}]`;\n }\n\n // stringified BigInts are indistinguishable from regular numbers, so we need to label them to avoid confusion\n if (typeof value === 'bigint') {\n return `[BigInt: ${String(value)}]`;\n }\n\n // Now that we've knocked out all the special cases and the primitives, all we have left are objects. Simply casting\n // them to strings means that instances of classes which haven't defined their `toStringTag` will just come out as\n // `\"[object Object]\"`. If we instead look at the constructor's name (which is the same as the name of the class),\n // we can make sure that only plain objects come out that way.\n const objName = getConstructorName(value);\n\n // Handle HTML Elements\n if (/^HTML(\\w*)Element$/.test(objName)) {\n return `[HTMLElement: ${objName}]`;\n }\n\n return `[object ${objName}]`;\n } catch (err) {\n return `**non-serializable** (${err})`;\n }\n}\n/* eslint-enable complexity */\n\nfunction getConstructorName(value: unknown): string {\n const prototype: Prototype | null = Object.getPrototypeOf(value);\n\n return prototype ? prototype.constructor.name : 'null prototype';\n}\n\n/** Calculates bytes size of input string */\nfunction utf8Length(value: string): number {\n // eslint-disable-next-line no-bitwise\n return ~-encodeURI(value).split(/%..|./).length;\n}\n\n/** Calculates bytes size of input object */\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nfunction jsonSize(value: any): number {\n return utf8Length(JSON.stringify(value));\n}\n\n/**\n * Normalizes URLs in exceptions and stacktraces to a base path so Sentry can fingerprint\n * across platforms and working directory.\n *\n * @param url The URL to be normalized.\n * @param basePath The application base path.\n * @returns The normalized URL.\n */\nexport function normalizeUrlToBase(url: string, basePath: string): string {\n const escapedBase = basePath\n // Backslash to forward\n .replace(/\\\\/g, '/')\n // Escape RegExp special characters\n .replace(/[|\\\\{}()[\\]^$+*?.]/g, '\\\\$&');\n\n let newUrl = url;\n try {\n newUrl = decodeURI(url);\n } catch (_Oo) {\n // Sometime this breaks\n }\n return (\n newUrl\n .replace(/\\\\/g, '/')\n .replace(/webpack:\\/?/g, '') // Remove intermediate base path\n // eslint-disable-next-line @sentry-internal/sdk/no-regexp-constructor\n .replace(new RegExp(`(file://)?/*${escapedBase}/*`, 'ig'), 'app:///')\n );\n}\n","/* eslint-disable @typescript-eslint/no-unsafe-member-access */\n/* eslint-disable @typescript-eslint/no-explicit-any */\n\nexport type MemoFunc = [\n // memoize\n (obj: any) => boolean,\n // unmemoize\n (obj: any) => void,\n];\n\n/**\n * Helper to decycle json objects\n */\nexport function memoBuilder(): MemoFunc {\n const hasWeakSet = typeof WeakSet === 'function';\n const inner: any = hasWeakSet ? new WeakSet() : [];\n function memoize(obj: any): boolean {\n if (hasWeakSet) {\n if (inner.has(obj)) {\n return true;\n }\n inner.add(obj);\n return false;\n }\n // eslint-disable-next-line @typescript-eslint/prefer-for-of\n for (let i = 0; i < inner.length; i++) {\n const value = inner[i];\n if (value === obj) {\n return true;\n }\n }\n inner.push(obj);\n return false;\n }\n\n function unmemoize(obj: any): void {\n if (hasWeakSet) {\n inner.delete(obj);\n } else {\n for (let i = 0; i < inner.length; i++) {\n if (inner[i] === obj) {\n inner.splice(i, 1);\n break;\n }\n }\n }\n }\n return [memoize, unmemoize];\n}\n","'use strict';\n\nvar reactIs = require('react-is');\n\n/**\n * Copyright 2015, Yahoo! Inc.\n * Copyrights licensed under the New BSD License. See the accompanying LICENSE file for terms.\n */\nvar REACT_STATICS = {\n childContextTypes: true,\n contextType: true,\n contextTypes: true,\n defaultProps: true,\n displayName: true,\n getDefaultProps: true,\n getDerivedStateFromError: true,\n getDerivedStateFromProps: true,\n mixins: true,\n propTypes: true,\n type: true\n};\nvar KNOWN_STATICS = {\n name: true,\n length: true,\n prototype: true,\n caller: true,\n callee: true,\n arguments: true,\n arity: true\n};\nvar FORWARD_REF_STATICS = {\n '$$typeof': true,\n render: true,\n defaultProps: true,\n displayName: true,\n propTypes: true\n};\nvar MEMO_STATICS = {\n '$$typeof': true,\n compare: true,\n defaultProps: true,\n displayName: true,\n propTypes: true,\n type: true\n};\nvar TYPE_STATICS = {};\nTYPE_STATICS[reactIs.ForwardRef] = FORWARD_REF_STATICS;\nTYPE_STATICS[reactIs.Memo] = MEMO_STATICS;\n\nfunction getStatics(component) {\n // React v16.11 and below\n if (reactIs.isMemo(component)) {\n return MEMO_STATICS;\n } // React v16.12 and above\n\n\n return TYPE_STATICS[component['$$typeof']] || REACT_STATICS;\n}\n\nvar defineProperty = Object.defineProperty;\nvar getOwnPropertyNames = Object.getOwnPropertyNames;\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar getOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;\nvar getPrototypeOf = Object.getPrototypeOf;\nvar objectPrototype = Object.prototype;\nfunction hoistNonReactStatics(targetComponent, sourceComponent, blacklist) {\n if (typeof sourceComponent !== 'string') {\n // don't hoist over string (html) components\n if (objectPrototype) {\n var inheritedComponent = getPrototypeOf(sourceComponent);\n\n if (inheritedComponent && inheritedComponent !== objectPrototype) {\n hoistNonReactStatics(targetComponent, inheritedComponent, blacklist);\n }\n }\n\n var keys = getOwnPropertyNames(sourceComponent);\n\n if (getOwnPropertySymbols) {\n keys = keys.concat(getOwnPropertySymbols(sourceComponent));\n }\n\n var targetStatics = getStatics(targetComponent);\n var sourceStatics = getStatics(sourceComponent);\n\n for (var i = 0; i < keys.length; ++i) {\n var key = keys[i];\n\n if (!KNOWN_STATICS[key] && !(blacklist && blacklist[key]) && !(sourceStatics && sourceStatics[key]) && !(targetStatics && targetStatics[key])) {\n var descriptor = getOwnPropertyDescriptor(sourceComponent, key);\n\n try {\n // Avoid failures from read-only properties\n defineProperty(targetComponent, key, descriptor);\n } catch (e) {}\n }\n }\n }\n\n return targetComponent;\n}\n\nmodule.exports = hoistNonReactStatics;\n","const { webm, mp4 } = require(\"./media.js\");\n\n// Detect iOS browsers < version 10\nconst oldIOS = () =>\n typeof navigator !== \"undefined\" &&\n parseFloat(\n (\n \"\" +\n (/CPU.*OS ([0-9_]{3,4})[0-9_]{0,1}|(CPU like).*AppleWebKit.*Mobile/i.exec(\n navigator.userAgent\n ) || [0, \"\"])[1]\n )\n .replace(\"undefined\", \"3_2\")\n .replace(\"_\", \".\")\n .replace(\"_\", \"\")\n ) < 10 &&\n !window.MSStream;\n\n// Detect native Wake Lock API support\nconst nativeWakeLock = () => \"wakeLock\" in navigator;\n\nclass NoSleep {\n constructor() {\n this.enabled = false;\n if (nativeWakeLock()) {\n this._wakeLock = null;\n const handleVisibilityChange = () => {\n if (this._wakeLock !== null && document.visibilityState === \"visible\") {\n this.enable();\n }\n };\n document.addEventListener(\"visibilitychange\", handleVisibilityChange);\n document.addEventListener(\"fullscreenchange\", handleVisibilityChange);\n } else if (oldIOS()) {\n this.noSleepTimer = null;\n } else {\n // Set up no sleep video element\n this.noSleepVideo = document.createElement(\"video\");\n\n this.noSleepVideo.setAttribute(\"title\", \"No Sleep\");\n this.noSleepVideo.setAttribute(\"playsinline\", \"\");\n\n this._addSourceToVideo(this.noSleepVideo, \"webm\", webm);\n this._addSourceToVideo(this.noSleepVideo, \"mp4\", mp4);\n\n this.noSleepVideo.addEventListener(\"loadedmetadata\", () => {\n if (this.noSleepVideo.duration <= 1) {\n // webm source\n this.noSleepVideo.setAttribute(\"loop\", \"\");\n } else {\n // mp4 source\n this.noSleepVideo.addEventListener(\"timeupdate\", () => {\n if (this.noSleepVideo.currentTime > 0.5) {\n this.noSleepVideo.currentTime = Math.random();\n }\n });\n }\n });\n }\n }\n\n _addSourceToVideo(element, type, dataURI) {\n var source = document.createElement(\"source\");\n source.src = dataURI;\n source.type = `video/${type}`;\n element.appendChild(source);\n }\n\n get isEnabled() {\n return this.enabled;\n }\n\n enable() {\n if (nativeWakeLock()) {\n return navigator.wakeLock\n .request(\"screen\")\n .then((wakeLock) => {\n this._wakeLock = wakeLock;\n this.enabled = true;\n console.log(\"Wake Lock active.\");\n this._wakeLock.addEventListener(\"release\", () => {\n // ToDo: Potentially emit an event for the page to observe since\n // Wake Lock releases happen when page visibility changes.\n // (https://web.dev/wakelock/#wake-lock-lifecycle)\n console.log(\"Wake Lock released.\");\n });\n })\n .catch((err) => {\n this.enabled = false;\n console.error(`${err.name}, ${err.message}`);\n throw err;\n });\n } else if (oldIOS()) {\n this.disable();\n console.warn(`\n NoSleep enabled for older iOS devices. This can interrupt\n active or long-running network requests from completing successfully.\n See https://github.com/richtr/NoSleep.js/issues/15 for more details.\n `);\n this.noSleepTimer = window.setInterval(() => {\n if (!document.hidden) {\n window.location.href = window.location.href.split(\"#\")[0];\n window.setTimeout(window.stop, 0);\n }\n }, 15000);\n this.enabled = true;\n return Promise.resolve();\n } else {\n let playPromise = this.noSleepVideo.play();\n return playPromise\n .then((res) => {\n this.enabled = true;\n return res;\n })\n .catch((err) => {\n this.enabled = false;\n throw err;\n });\n }\n }\n\n disable() {\n if (nativeWakeLock()) {\n if (this._wakeLock) {\n this._wakeLock.release();\n }\n this._wakeLock = null;\n } else if (oldIOS()) {\n if (this.noSleepTimer) {\n console.warn(`\n NoSleep now disabled for older iOS devices.\n `);\n window.clearInterval(this.noSleepTimer);\n this.noSleepTimer = null;\n }\n } else {\n this.noSleepVideo.pause();\n }\n this.enabled = false;\n }\n}\n\nmodule.exports = NoSleep;\n","/*\n * This module exists for optimizations in the build process through rollup and terser. We define some global\n * constants, which can be overridden during build. By guarding certain pieces of code with functions that return these\n * constants, we can control whether or not they appear in the final bundle. (Any code guarded by a false condition will\n * never run, and will hence be dropped during treeshaking.) The two primary uses for this are stripping out calls to\n * `logger` and preventing node-related code from appearing in browser bundles.\n *\n * Attention:\n * This file should not be used to define constants/flags that are intended to be used for tree-shaking conducted by\n * users. These flags should live in their respective packages, as we identified user tooling (specifically webpack)\n * having issues tree-shaking these constants across package boundaries.\n * An example for this is the __SENTRY_DEBUG__ constant. It is declared in each package individually because we want\n * users to be able to shake away expressions that it guards.\n */\n\ndeclare const __SENTRY_BROWSER_BUNDLE__: boolean | undefined;\n\nexport type SdkSource = 'npm' | 'cdn' | 'loader';\n\n/**\n * Figures out if we're building a browser bundle.\n *\n * @returns true if this is a browser bundle build.\n */\nexport function isBrowserBundle(): boolean {\n return typeof __SENTRY_BROWSER_BUNDLE__ !== 'undefined' && !!__SENTRY_BROWSER_BUNDLE__;\n}\n\n/**\n * Get source of SDK.\n */\nexport function getSDKSource(): SdkSource {\n // This comment is used to identify this line in the CDN bundle build step and replace this with \"return 'cdn';\"\n /* __SENTRY_SDK_SOURCE__ */ return 'npm';\n}\n","/**\n * NOTE: In order to avoid circular dependencies, if you add a function to this module and it needs to print something,\n * you must either a) use `console.log` rather than the logger, or b) put your function elsewhere.\n */\n\nimport { isBrowserBundle } from './env';\n\n/**\n * Checks whether we're in the Node.js or Browser environment\n *\n * @returns Answer to given question\n */\nexport function isNodeEnv(): boolean {\n // explicitly check for browser bundles as those can be optimized statically\n // by terser/rollup.\n return (\n !isBrowserBundle() &&\n Object.prototype.toString.call(typeof process !== 'undefined' ? process : 0) === '[object process]'\n );\n}\n\n/**\n * Requires a module which is protected against bundler minification.\n *\n * @param request The module path to resolve\n */\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport function dynamicRequire(mod: any, request: string): any {\n // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access\n return mod.require(request);\n}\n\n/**\n * Helper for dynamically loading module that should work with linked dependencies.\n * The problem is that we _should_ be using `require(require.resolve(moduleName, { paths: [cwd()] }))`\n * However it's _not possible_ to do that with Webpack, as it has to know all the dependencies during\n * build time. `require.resolve` is also not available in any other way, so we cannot create,\n * a fake helper like we do with `dynamicRequire`.\n *\n * We always prefer to use local package, thus the value is not returned early from each `try/catch` block.\n * That is to mimic the behavior of `require.resolve` exactly.\n *\n * @param moduleName module name to require\n * @returns possibly required module\n */\nexport function loadModule(moduleName: string): T | undefined {\n let mod: T | undefined;\n\n try {\n mod = dynamicRequire(module, moduleName);\n } catch (e) {\n // no-empty\n }\n\n try {\n const { cwd } = dynamicRequire(module, 'process');\n mod = dynamicRequire(module, `${cwd()}/node_modules/${moduleName}`) as T;\n } catch (e) {\n // no-empty\n }\n\n return mod;\n}\n","import type { PropagationContext } from '@sentry/types';\nimport { uuid4 } from './misc';\n\n/**\n * Returns a new minimal propagation context\n */\nexport function generatePropagationContext(): PropagationContext {\n return {\n traceId: uuid4(),\n spanId: uuid4().substring(16),\n };\n}\n","/** @license React v16.14.0\n * react.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';var l=require(\"object-assign\"),n=\"function\"===typeof Symbol&&Symbol.for,p=n?Symbol.for(\"react.element\"):60103,q=n?Symbol.for(\"react.portal\"):60106,r=n?Symbol.for(\"react.fragment\"):60107,t=n?Symbol.for(\"react.strict_mode\"):60108,u=n?Symbol.for(\"react.profiler\"):60114,v=n?Symbol.for(\"react.provider\"):60109,w=n?Symbol.for(\"react.context\"):60110,x=n?Symbol.for(\"react.forward_ref\"):60112,y=n?Symbol.for(\"react.suspense\"):60113,z=n?Symbol.for(\"react.memo\"):60115,A=n?Symbol.for(\"react.lazy\"):\n60116,B=\"function\"===typeof Symbol&&Symbol.iterator;function C(a){for(var b=\"https://reactjs.org/docs/error-decoder.html?invariant=\"+a,c=1;cQ.length&&Q.push(a)}\nfunction T(a,b,c,e){var d=typeof a;if(\"undefined\"===d||\"boolean\"===d)a=null;var g=!1;if(null===a)g=!0;else switch(d){case \"string\":case \"number\":g=!0;break;case \"object\":switch(a.$$typeof){case p:case q:g=!0}}if(g)return c(e,a,\"\"===b?\".\"+U(a,0):b),1;g=0;b=\"\"===b?\".\":b+\":\";if(Array.isArray(a))for(var k=0;kb}return!1}function v(a,b,c,d,e,f){this.acceptsBooleans=2===b||3===b||4===b;this.attributeName=d;this.attributeNamespace=e;this.mustUseProperty=c;this.propertyName=a;this.type=b;this.sanitizeURL=f}var C={};\n\"children dangerouslySetInnerHTML defaultValue defaultChecked innerHTML suppressContentEditableWarning suppressHydrationWarning style\".split(\" \").forEach(function(a){C[a]=new v(a,0,!1,a,null,!1)});[[\"acceptCharset\",\"accept-charset\"],[\"className\",\"class\"],[\"htmlFor\",\"for\"],[\"httpEquiv\",\"http-equiv\"]].forEach(function(a){var b=a[0];C[b]=new v(b,1,!1,a[1],null,!1)});[\"contentEditable\",\"draggable\",\"spellCheck\",\"value\"].forEach(function(a){C[a]=new v(a,2,!1,a.toLowerCase(),null,!1)});\n[\"autoReverse\",\"externalResourcesRequired\",\"focusable\",\"preserveAlpha\"].forEach(function(a){C[a]=new v(a,2,!1,a,null,!1)});\"allowFullScreen async autoFocus autoPlay controls default defer disabled disablePictureInPicture formNoValidate hidden loop noModule noValidate open playsInline 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b=a.replace(Ua,Va);C[b]=new v(b,1,!1,a,\"http://www.w3.org/XML/1998/namespace\",!1)});[\"tabIndex\",\"crossOrigin\"].forEach(function(a){C[a]=new v(a,1,!1,a.toLowerCase(),null,!1)});\nC.xlinkHref=new v(\"xlinkHref\",1,!1,\"xlink:href\",\"http://www.w3.org/1999/xlink\",!0);[\"src\",\"href\",\"action\",\"formAction\"].forEach(function(a){C[a]=new v(a,1,!1,a.toLowerCase(),null,!0)});var Wa=aa.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;Wa.hasOwnProperty(\"ReactCurrentDispatcher\")||(Wa.ReactCurrentDispatcher={current:null});Wa.hasOwnProperty(\"ReactCurrentBatchConfig\")||(Wa.ReactCurrentBatchConfig={suspense:null});\nfunction Xa(a,b,c,d){var e=C.hasOwnProperty(b)?C[b]:null;var f=null!==e?0===e.type:d?!1:!(2=c.length))throw Error(u(93));c=c[0]}b=c}null==b&&(b=\"\");c=b}a._wrapperState={initialValue:rb(c)}}\nfunction Kb(a,b){var 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Z=l;exports.unstable_IdlePriority=5;exports.unstable_ImmediatePriority=1;exports.unstable_LowPriority=4;exports.unstable_NormalPriority=3;exports.unstable_Profiling=null;exports.unstable_UserBlockingPriority=2;exports.unstable_cancelCallback=function(a){a.callback=null};exports.unstable_continueExecution=function(){T||S||(T=!0,f(X))};\nexports.unstable_getCurrentPriorityLevel=function(){return R};exports.unstable_getFirstCallbackNode=function(){return L(N)};exports.unstable_next=function(a){switch(R){case 1:case 2:case 3:var b=3;break;default:b=R}var c=R;R=b;try{return a()}finally{R=c}};exports.unstable_pauseExecution=function(){};exports.unstable_requestPaint=Z;exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=R;R=a;try{return b()}finally{R=c}};\nexports.unstable_scheduleCallback=function(a,b,c){var d=exports.unstable_now();if(\"object\"===typeof c&&null!==c){var e=c.delay;e=\"number\"===typeof e&&0d?(a.sortIndex=e,J(O,a),null===L(N)&&a===L(O)&&(U?h():U=!0,g(W,e-d))):(a.sortIndex=c,J(N,a),T||S||(T=!0,f(X)));return a};\nexports.unstable_shouldYield=function(){var a=exports.unstable_now();V(a);var b=L(N);return b!==Q&&null!==Q&&null!==b&&null!==b.callback&&b.startTime<=a&&b.expirationTime index) {\n var S = IObject(arguments[index++]);\n var keys = getSymbols ? getKeys(S).concat(getSymbols(S)) : getKeys(S);\n var length = keys.length;\n var j = 0;\n var key;\n while (length > j) {\n key = keys[j++];\n if (!DESCRIPTORS || isEnum.call(S, key)) T[key] = S[key];\n }\n } return T;\n} : $assign;\n","// false -> Array#indexOf\n// true -> Array#includes\nvar toIObject = require('./_to-iobject');\nvar toLength = require('./_to-length');\nvar toAbsoluteIndex = require('./_to-absolute-index');\nmodule.exports = function (IS_INCLUDES) {\n return function ($this, el, fromIndex) {\n var O = toIObject($this);\n var length = toLength(O.length);\n var index = toAbsoluteIndex(fromIndex, length);\n var value;\n // Array#includes uses SameValueZero equality algorithm\n // eslint-disable-next-line no-self-compare\n if (IS_INCLUDES && el != el) while (length > index) {\n value = O[index++];\n // eslint-disable-next-line no-self-compare\n if (value != value) return true;\n // Array#indexOf ignores holes, Array#includes - not\n } else for (;length > index; index++) if (IS_INCLUDES || index in O) {\n if (O[index] === el) return IS_INCLUDES || index || 0;\n } return !IS_INCLUDES && -1;\n };\n};\n","// 7.1.15 ToLength\nvar toInteger = require('./_to-integer');\nvar min = Math.min;\nmodule.exports = function (it) {\n return it > 0 ? min(toInteger(it), 0x1fffffffffffff) : 0; // pow(2, 53) - 1 == 9007199254740991\n};\n","var toInteger = require('./_to-integer');\nvar max = Math.max;\nvar min = Math.min;\nmodule.exports = function (index, length) {\n index = toInteger(index);\n return index < 0 ? max(index + length, 0) : min(index, length);\n};\n","module.exports = { \"default\": require(\"core-js/library/fn/object/get-prototype-of\"), __esModule: true };","require('../../modules/es6.object.get-prototype-of');\nmodule.exports = require('../../modules/_core').Object.getPrototypeOf;\n","// 19.1.2.9 Object.getPrototypeOf(O)\nvar toObject = require('./_to-object');\nvar $getPrototypeOf = require('./_object-gpo');\n\nrequire('./_object-sap')('getPrototypeOf', function () {\n return function getPrototypeOf(it) {\n return $getPrototypeOf(toObject(it));\n };\n});\n","// most Object methods by ES6 should accept primitives\nvar $export = require('./_export');\nvar core = require('./_core');\nvar fails = require('./_fails');\nmodule.exports = function (KEY, exec) {\n var fn = (core.Object || {})[KEY] || Object[KEY];\n var exp = {};\n exp[KEY] = exec(fn);\n $export($export.S + $export.F * fails(function () { fn(1); }), 'Object', exp);\n};\n","\"use strict\";\n\nexports.__esModule = true;\n\nexports.default = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _defineProperty = require(\"../core-js/object/define-property\");\n\nvar _defineProperty2 = _interopRequireDefault(_defineProperty);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n (0, _defineProperty2.default)(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();","module.exports = { \"default\": require(\"core-js/library/fn/object/define-property\"), __esModule: true };","require('../../modules/es6.object.define-property');\nvar $Object = require('../../modules/_core').Object;\nmodule.exports = function defineProperty(it, key, desc) {\n return $Object.defineProperty(it, key, desc);\n};\n","var $export = require('./_export');\n// 19.1.2.4 / 15.2.3.6 Object.defineProperty(O, P, Attributes)\n$export($export.S + $export.F * !require('./_descriptors'), 'Object', { defineProperty: require('./_object-dp').f });\n","\"use strict\";\n\nexports.__esModule = true;\n\nvar _typeof2 = require(\"../helpers/typeof\");\n\nvar _typeof3 = _interopRequireDefault(_typeof2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function (self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && ((typeof call === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(call)) === \"object\" || typeof call === \"function\") ? call : self;\n};","module.exports = { \"default\": require(\"core-js/library/fn/symbol/iterator\"), __esModule: true };","require('../../modules/es6.string.iterator');\nrequire('../../modules/web.dom.iterable');\nmodule.exports = require('../../modules/_wks-ext').f('iterator');\n","'use strict';\nvar $at = require('./_string-at')(true);\n\n// 21.1.3.27 String.prototype[@@iterator]()\nrequire('./_iter-define')(String, 'String', function (iterated) {\n this._t = String(iterated); // target\n this._i = 0; // next index\n// 21.1.5.2.1 %StringIteratorPrototype%.next()\n}, function () {\n var O = this._t;\n var index = this._i;\n var point;\n if (index >= O.length) return { value: undefined, done: true };\n point = $at(O, index);\n this._i += point.length;\n return { value: point, done: false };\n});\n","var toInteger = require('./_to-integer');\nvar defined = require('./_defined');\n// true -> String#at\n// false -> String#codePointAt\nmodule.exports = function (TO_STRING) {\n return function (that, pos) {\n var s = String(defined(that));\n var i = toInteger(pos);\n var l = s.length;\n var a, b;\n if (i < 0 || i >= l) return TO_STRING ? '' : undefined;\n a = s.charCodeAt(i);\n return a < 0xd800 || a > 0xdbff || i + 1 === l || (b = s.charCodeAt(i + 1)) < 0xdc00 || b > 0xdfff\n ? TO_STRING ? s.charAt(i) : a\n : TO_STRING ? s.slice(i, i + 2) : (a - 0xd800 << 10) + (b - 0xdc00) + 0x10000;\n };\n};\n","'use strict';\nvar create = require('./_object-create');\nvar descriptor = require('./_property-desc');\nvar setToStringTag = require('./_set-to-string-tag');\nvar IteratorPrototype = {};\n\n// 25.1.2.1.1 %IteratorPrototype%[@@iterator]()\nrequire('./_hide')(IteratorPrototype, require('./_wks')('iterator'), function () { return this; });\n\nmodule.exports = function (Constructor, NAME, next) {\n Constructor.prototype = create(IteratorPrototype, { next: descriptor(1, next) });\n setToStringTag(Constructor, NAME + ' Iterator');\n};\n","var dP = require('./_object-dp');\nvar anObject = require('./_an-object');\nvar getKeys = require('./_object-keys');\n\nmodule.exports = require('./_descriptors') ? Object.defineProperties : function defineProperties(O, Properties) {\n anObject(O);\n var keys = getKeys(Properties);\n var length = keys.length;\n var i = 0;\n var P;\n while (length > i) dP.f(O, P = keys[i++], Properties[P]);\n return O;\n};\n","var document = require('./_global').document;\nmodule.exports = document && document.documentElement;\n","require('./es6.array.iterator');\nvar global = require('./_global');\nvar hide = require('./_hide');\nvar Iterators = require('./_iterators');\nvar TO_STRING_TAG = require('./_wks')('toStringTag');\n\nvar DOMIterables = ('CSSRuleList,CSSStyleDeclaration,CSSValueList,ClientRectList,DOMRectList,DOMStringList,' +\n 'DOMTokenList,DataTransferItemList,FileList,HTMLAllCollection,HTMLCollection,HTMLFormElement,HTMLSelectElement,' +\n 'MediaList,MimeTypeArray,NamedNodeMap,NodeList,PaintRequestList,Plugin,PluginArray,SVGLengthList,SVGNumberList,' +\n 'SVGPathSegList,SVGPointList,SVGStringList,SVGTransformList,SourceBufferList,StyleSheetList,TextTrackCueList,' +\n 'TextTrackList,TouchList').split(',');\n\nfor (var i = 0; i < DOMIterables.length; i++) {\n var NAME = DOMIterables[i];\n var Collection = global[NAME];\n var proto = Collection && Collection.prototype;\n if (proto && !proto[TO_STRING_TAG]) hide(proto, TO_STRING_TAG, NAME);\n Iterators[NAME] = Iterators.Array;\n}\n","'use strict';\nvar addToUnscopables = require('./_add-to-unscopables');\nvar step = require('./_iter-step');\nvar Iterators = require('./_iterators');\nvar toIObject = require('./_to-iobject');\n\n// 22.1.3.4 Array.prototype.entries()\n// 22.1.3.13 Array.prototype.keys()\n// 22.1.3.29 Array.prototype.values()\n// 22.1.3.30 Array.prototype[@@iterator]()\nmodule.exports = require('./_iter-define')(Array, 'Array', function (iterated, kind) {\n this._t = toIObject(iterated); // target\n this._i = 0; // next index\n this._k = kind; // kind\n// 22.1.5.2.1 %ArrayIteratorPrototype%.next()\n}, function () {\n var O = this._t;\n var kind = this._k;\n var index = this._i++;\n if (!O || index >= O.length) {\n this._t = undefined;\n return step(1);\n }\n if (kind == 'keys') return step(0, index);\n if (kind == 'values') return step(0, O[index]);\n return step(0, [index, O[index]]);\n}, 'values');\n\n// argumentsList[@@iterator] is %ArrayProto_values% (9.4.4.6, 9.4.4.7)\nIterators.Arguments = Iterators.Array;\n\naddToUnscopables('keys');\naddToUnscopables('values');\naddToUnscopables('entries');\n","module.exports = function () { /* empty */ };\n","module.exports = function (done, value) {\n return { value: value, done: !!done };\n};\n","module.exports = { \"default\": require(\"core-js/library/fn/symbol\"), __esModule: true };","require('../../modules/es6.symbol');\nrequire('../../modules/es6.object.to-string');\nrequire('../../modules/es7.symbol.async-iterator');\nrequire('../../modules/es7.symbol.observable');\nmodule.exports = require('../../modules/_core').Symbol;\n","'use strict';\n// ECMAScript 6 symbols shim\nvar global = require('./_global');\nvar has = require('./_has');\nvar DESCRIPTORS = require('./_descriptors');\nvar $export = require('./_export');\nvar redefine = require('./_redefine');\nvar META = require('./_meta').KEY;\nvar $fails = require('./_fails');\nvar shared = require('./_shared');\nvar setToStringTag = require('./_set-to-string-tag');\nvar uid = require('./_uid');\nvar wks = require('./_wks');\nvar wksExt = require('./_wks-ext');\nvar wksDefine = require('./_wks-define');\nvar enumKeys = require('./_enum-keys');\nvar isArray = require('./_is-array');\nvar anObject = require('./_an-object');\nvar isObject = require('./_is-object');\nvar toObject = require('./_to-object');\nvar toIObject = require('./_to-iobject');\nvar toPrimitive = require('./_to-primitive');\nvar createDesc = require('./_property-desc');\nvar _create = require('./_object-create');\nvar gOPNExt = require('./_object-gopn-ext');\nvar $GOPD = require('./_object-gopd');\nvar $GOPS = require('./_object-gops');\nvar $DP = require('./_object-dp');\nvar $keys = require('./_object-keys');\nvar gOPD = $GOPD.f;\nvar dP = $DP.f;\nvar gOPN = gOPNExt.f;\nvar $Symbol = global.Symbol;\nvar $JSON = global.JSON;\nvar _stringify = $JSON && $JSON.stringify;\nvar PROTOTYPE = 'prototype';\nvar HIDDEN = wks('_hidden');\nvar TO_PRIMITIVE = wks('toPrimitive');\nvar isEnum = {}.propertyIsEnumerable;\nvar SymbolRegistry = shared('symbol-registry');\nvar AllSymbols = shared('symbols');\nvar OPSymbols = shared('op-symbols');\nvar ObjectProto = Object[PROTOTYPE];\nvar USE_NATIVE = typeof $Symbol == 'function' && !!$GOPS.f;\nvar QObject = global.QObject;\n// Don't use setters in Qt Script, https://github.com/zloirock/core-js/issues/173\nvar setter = !QObject || !QObject[PROTOTYPE] || !QObject[PROTOTYPE].findChild;\n\n// fallback for old Android, https://code.google.com/p/v8/issues/detail?id=687\nvar setSymbolDesc = DESCRIPTORS && $fails(function () {\n return _create(dP({}, 'a', {\n get: function () { return dP(this, 'a', { value: 7 }).a; }\n })).a != 7;\n}) ? function (it, key, D) {\n var protoDesc = gOPD(ObjectProto, key);\n if (protoDesc) delete ObjectProto[key];\n dP(it, key, D);\n if (protoDesc && it !== ObjectProto) dP(ObjectProto, key, protoDesc);\n} : dP;\n\nvar wrap = function (tag) {\n var sym = AllSymbols[tag] = _create($Symbol[PROTOTYPE]);\n sym._k = tag;\n return sym;\n};\n\nvar isSymbol = USE_NATIVE && typeof $Symbol.iterator == 'symbol' ? function (it) {\n return typeof it == 'symbol';\n} : function (it) {\n return it instanceof $Symbol;\n};\n\nvar $defineProperty = function defineProperty(it, key, D) {\n if (it === ObjectProto) $defineProperty(OPSymbols, key, D);\n anObject(it);\n key = toPrimitive(key, true);\n anObject(D);\n if (has(AllSymbols, key)) {\n if (!D.enumerable) {\n if (!has(it, HIDDEN)) dP(it, HIDDEN, createDesc(1, {}));\n it[HIDDEN][key] = true;\n } else {\n if (has(it, HIDDEN) && it[HIDDEN][key]) it[HIDDEN][key] = false;\n D = _create(D, { enumerable: createDesc(0, false) });\n } return setSymbolDesc(it, key, D);\n } return dP(it, key, D);\n};\nvar $defineProperties = function defineProperties(it, P) {\n anObject(it);\n var keys = enumKeys(P = toIObject(P));\n var i = 0;\n var l = keys.length;\n var key;\n while (l > i) $defineProperty(it, key = keys[i++], P[key]);\n return it;\n};\nvar $create = function create(it, P) {\n return P === undefined ? _create(it) : $defineProperties(_create(it), P);\n};\nvar $propertyIsEnumerable = function propertyIsEnumerable(key) {\n var E = isEnum.call(this, key = toPrimitive(key, true));\n if (this === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key)) return false;\n return E || !has(this, key) || !has(AllSymbols, key) || has(this, HIDDEN) && this[HIDDEN][key] ? E : true;\n};\nvar $getOwnPropertyDescriptor = function getOwnPropertyDescriptor(it, key) {\n it = toIObject(it);\n key = toPrimitive(key, true);\n if (it === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key)) return;\n var D = gOPD(it, key);\n if (D && has(AllSymbols, key) && !(has(it, HIDDEN) && it[HIDDEN][key])) D.enumerable = true;\n return D;\n};\nvar $getOwnPropertyNames = function getOwnPropertyNames(it) {\n var names = gOPN(toIObject(it));\n var result = [];\n var i = 0;\n var key;\n while (names.length > i) {\n if (!has(AllSymbols, key = names[i++]) && key != HIDDEN && key != META) result.push(key);\n } return result;\n};\nvar $getOwnPropertySymbols = function getOwnPropertySymbols(it) {\n var IS_OP = it === ObjectProto;\n var names = gOPN(IS_OP ? OPSymbols : toIObject(it));\n var result = [];\n var i = 0;\n var key;\n while (names.length > i) {\n if (has(AllSymbols, key = names[i++]) && (IS_OP ? has(ObjectProto, key) : true)) result.push(AllSymbols[key]);\n } return result;\n};\n\n// 19.4.1.1 Symbol([description])\nif (!USE_NATIVE) {\n $Symbol = function Symbol() {\n if (this instanceof $Symbol) throw TypeError('Symbol is not a constructor!');\n var tag = uid(arguments.length > 0 ? arguments[0] : undefined);\n var $set = function (value) {\n if (this === ObjectProto) $set.call(OPSymbols, value);\n if (has(this, HIDDEN) && has(this[HIDDEN], tag)) this[HIDDEN][tag] = false;\n setSymbolDesc(this, tag, createDesc(1, value));\n };\n if (DESCRIPTORS && setter) setSymbolDesc(ObjectProto, tag, { configurable: true, set: $set });\n return wrap(tag);\n };\n redefine($Symbol[PROTOTYPE], 'toString', function toString() {\n return this._k;\n });\n\n $GOPD.f = $getOwnPropertyDescriptor;\n $DP.f = $defineProperty;\n require('./_object-gopn').f = gOPNExt.f = $getOwnPropertyNames;\n require('./_object-pie').f = $propertyIsEnumerable;\n $GOPS.f = $getOwnPropertySymbols;\n\n if (DESCRIPTORS && !require('./_library')) {\n redefine(ObjectProto, 'propertyIsEnumerable', $propertyIsEnumerable, true);\n }\n\n wksExt.f = function (name) {\n return wrap(wks(name));\n };\n}\n\n$export($export.G + $export.W + $export.F * !USE_NATIVE, { Symbol: $Symbol });\n\nfor (var es6Symbols = (\n // 19.4.2.2, 19.4.2.3, 19.4.2.4, 19.4.2.6, 19.4.2.8, 19.4.2.9, 19.4.2.10, 19.4.2.11, 19.4.2.12, 19.4.2.13, 19.4.2.14\n 'hasInstance,isConcatSpreadable,iterator,match,replace,search,species,split,toPrimitive,toStringTag,unscopables'\n).split(','), j = 0; es6Symbols.length > j;)wks(es6Symbols[j++]);\n\nfor (var wellKnownSymbols = $keys(wks.store), k = 0; wellKnownSymbols.length > k;) wksDefine(wellKnownSymbols[k++]);\n\n$export($export.S + $export.F * !USE_NATIVE, 'Symbol', {\n // 19.4.2.1 Symbol.for(key)\n 'for': function (key) {\n return has(SymbolRegistry, key += '')\n ? SymbolRegistry[key]\n : SymbolRegistry[key] = $Symbol(key);\n },\n // 19.4.2.5 Symbol.keyFor(sym)\n keyFor: function keyFor(sym) {\n if (!isSymbol(sym)) throw TypeError(sym + ' is not a symbol!');\n for (var key in SymbolRegistry) if (SymbolRegistry[key] === sym) return key;\n },\n useSetter: function () { setter = true; },\n useSimple: function () { setter = false; }\n});\n\n$export($export.S + $export.F * !USE_NATIVE, 'Object', {\n // 19.1.2.2 Object.create(O [, Properties])\n create: $create,\n // 19.1.2.4 Object.defineProperty(O, P, Attributes)\n defineProperty: $defineProperty,\n // 19.1.2.3 Object.defineProperties(O, Properties)\n defineProperties: $defineProperties,\n // 19.1.2.6 Object.getOwnPropertyDescriptor(O, P)\n getOwnPropertyDescriptor: $getOwnPropertyDescriptor,\n // 19.1.2.7 Object.getOwnPropertyNames(O)\n getOwnPropertyNames: $getOwnPropertyNames,\n // 19.1.2.8 Object.getOwnPropertySymbols(O)\n getOwnPropertySymbols: $getOwnPropertySymbols\n});\n\n// Chrome 38 and 39 `Object.getOwnPropertySymbols` fails on primitives\n// https://bugs.chromium.org/p/v8/issues/detail?id=3443\nvar FAILS_ON_PRIMITIVES = $fails(function () { $GOPS.f(1); });\n\n$export($export.S + $export.F * FAILS_ON_PRIMITIVES, 'Object', {\n getOwnPropertySymbols: function getOwnPropertySymbols(it) {\n return $GOPS.f(toObject(it));\n }\n});\n\n// 24.3.2 JSON.stringify(value [, replacer [, space]])\n$JSON && $export($export.S + $export.F * (!USE_NATIVE || $fails(function () {\n var S = $Symbol();\n // MS Edge converts symbol values to JSON as {}\n // WebKit converts symbol values to JSON as null\n // V8 throws on boxed symbols\n return _stringify([S]) != '[null]' || _stringify({ a: S }) != '{}' || _stringify(Object(S)) != '{}';\n})), 'JSON', {\n stringify: function stringify(it) {\n var args = [it];\n var i = 1;\n var replacer, $replacer;\n while (arguments.length > i) args.push(arguments[i++]);\n $replacer = replacer = args[1];\n if (!isObject(replacer) && it === undefined || isSymbol(it)) return; // IE8 returns string on undefined\n if (!isArray(replacer)) replacer = function (key, value) {\n if (typeof $replacer == 'function') value = $replacer.call(this, key, value);\n if (!isSymbol(value)) return value;\n };\n args[1] = replacer;\n return _stringify.apply($JSON, args);\n }\n});\n\n// 19.4.3.4 Symbol.prototype[@@toPrimitive](hint)\n$Symbol[PROTOTYPE][TO_PRIMITIVE] || require('./_hide')($Symbol[PROTOTYPE], TO_PRIMITIVE, $Symbol[PROTOTYPE].valueOf);\n// 19.4.3.5 Symbol.prototype[@@toStringTag]\nsetToStringTag($Symbol, 'Symbol');\n// 20.2.1.9 Math[@@toStringTag]\nsetToStringTag(Math, 'Math', true);\n// 24.3.3 JSON[@@toStringTag]\nsetToStringTag(global.JSON, 'JSON', true);\n","var META = require('./_uid')('meta');\nvar isObject = require('./_is-object');\nvar has = require('./_has');\nvar setDesc = require('./_object-dp').f;\nvar id = 0;\nvar isExtensible = Object.isExtensible || function () {\n return true;\n};\nvar FREEZE = !require('./_fails')(function () {\n return isExtensible(Object.preventExtensions({}));\n});\nvar setMeta = function (it) {\n setDesc(it, META, { value: {\n i: 'O' + ++id, // object ID\n w: {} // weak collections IDs\n } });\n};\nvar fastKey = function (it, create) {\n // return primitive with prefix\n if (!isObject(it)) return typeof it == 'symbol' ? it : (typeof it == 'string' ? 'S' : 'P') + it;\n if (!has(it, META)) {\n // can't set metadata to uncaught frozen object\n if (!isExtensible(it)) return 'F';\n // not necessary to add metadata\n if (!create) return 'E';\n // add missing metadata\n setMeta(it);\n // return object ID\n } return it[META].i;\n};\nvar getWeak = function (it, create) {\n if (!has(it, META)) {\n // can't set metadata to uncaught frozen object\n if (!isExtensible(it)) return true;\n // not necessary to add metadata\n if (!create) return false;\n // add missing metadata\n setMeta(it);\n // return hash weak collections IDs\n } return it[META].w;\n};\n// add metadata on freeze-family methods calling\nvar onFreeze = function (it) {\n if (FREEZE && meta.NEED && isExtensible(it) && !has(it, META)) setMeta(it);\n return it;\n};\nvar meta = module.exports = {\n KEY: META,\n NEED: false,\n fastKey: fastKey,\n getWeak: getWeak,\n onFreeze: onFreeze\n};\n","// all enumerable object keys, includes symbols\nvar getKeys = require('./_object-keys');\nvar gOPS = require('./_object-gops');\nvar pIE = require('./_object-pie');\nmodule.exports = function (it) {\n var result = getKeys(it);\n var getSymbols = gOPS.f;\n if (getSymbols) {\n var symbols = getSymbols(it);\n var isEnum = pIE.f;\n var i = 0;\n var key;\n while (symbols.length > i) if (isEnum.call(it, key = symbols[i++])) result.push(key);\n } return result;\n};\n","// 7.2.2 IsArray(argument)\nvar cof = require('./_cof');\nmodule.exports = Array.isArray || function isArray(arg) {\n return cof(arg) == 'Array';\n};\n","// fallback for IE11 buggy Object.getOwnPropertyNames with iframe and window\nvar toIObject = require('./_to-iobject');\nvar gOPN = require('./_object-gopn').f;\nvar toString = {}.toString;\n\nvar windowNames = typeof window == 'object' && window && Object.getOwnPropertyNames\n ? Object.getOwnPropertyNames(window) : [];\n\nvar getWindowNames = function (it) {\n try {\n return gOPN(it);\n } catch (e) {\n return windowNames.slice();\n }\n};\n\nmodule.exports.f = function getOwnPropertyNames(it) {\n return windowNames && toString.call(it) == '[object Window]' ? getWindowNames(it) : gOPN(toIObject(it));\n};\n","require('./_wks-define')('asyncIterator');\n","require('./_wks-define')('observable');\n","\"use strict\";\n\nexports.__esModule = true;\n\nvar _setPrototypeOf = require(\"../core-js/object/set-prototype-of\");\n\nvar _setPrototypeOf2 = _interopRequireDefault(_setPrototypeOf);\n\nvar _create = require(\"../core-js/object/create\");\n\nvar _create2 = _interopRequireDefault(_create);\n\nvar _typeof2 = require(\"../helpers/typeof\");\n\nvar _typeof3 = _interopRequireDefault(_typeof2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function (subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + (typeof superClass === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(superClass)));\n }\n\n subClass.prototype = (0, _create2.default)(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf2.default ? (0, _setPrototypeOf2.default)(subClass, superClass) : subClass.__proto__ = superClass;\n};","module.exports = { \"default\": require(\"core-js/library/fn/object/set-prototype-of\"), __esModule: true };","require('../../modules/es6.object.set-prototype-of');\nmodule.exports = require('../../modules/_core').Object.setPrototypeOf;\n","// 19.1.3.19 Object.setPrototypeOf(O, proto)\nvar $export = require('./_export');\n$export($export.S, 'Object', { setPrototypeOf: require('./_set-proto').set });\n","// Works with __proto__ only. Old v8 can't work with null proto objects.\n/* eslint-disable no-proto */\nvar isObject = require('./_is-object');\nvar anObject = require('./_an-object');\nvar check = function (O, proto) {\n anObject(O);\n if (!isObject(proto) && proto !== null) throw TypeError(proto + \": can't set as prototype!\");\n};\nmodule.exports = {\n set: Object.setPrototypeOf || ('__proto__' in {} ? // eslint-disable-line\n function (test, buggy, set) {\n try {\n set = require('./_ctx')(Function.call, require('./_object-gopd').f(Object.prototype, '__proto__').set, 2);\n set(test, []);\n buggy = !(test instanceof Array);\n } catch (e) { buggy = true; }\n return function setPrototypeOf(O, proto) {\n check(O, proto);\n if (buggy) O.__proto__ = proto;\n else set(O, proto);\n return O;\n };\n }({}, false) : undefined),\n check: check\n};\n","module.exports = { \"default\": require(\"core-js/library/fn/object/create\"), __esModule: true };","require('../../modules/es6.object.create');\nvar $Object = require('../../modules/_core').Object;\nmodule.exports = function create(P, D) {\n return $Object.create(P, D);\n};\n","var $export = require('./_export');\n// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\n$export($export.S, 'Object', { create: require('./_object-create') });\n","(typeof navigator !== \"undefined\") && (function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.lottie = factory());\n})(this, (function () { 'use strict';\n\n var svgNS = 'http://www.w3.org/2000/svg';\n var locationHref = '';\n var _useWebWorker = false;\n var initialDefaultFrame = -999999;\n\n var setWebWorker = function setWebWorker(flag) {\n _useWebWorker = !!flag;\n };\n\n var getWebWorker = function getWebWorker() {\n return _useWebWorker;\n };\n\n var setLocationHref = function setLocationHref(value) {\n locationHref = value;\n };\n\n var getLocationHref = function getLocationHref() {\n return locationHref;\n };\n\n function createTag(type) {\n // return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElement(type);\n }\n\n function extendPrototype(sources, destination) {\n var i;\n var len = sources.length;\n var sourcePrototype;\n\n for (i = 0; i < len; i += 1) {\n sourcePrototype = sources[i].prototype;\n\n for (var attr in sourcePrototype) {\n if (Object.prototype.hasOwnProperty.call(sourcePrototype, attr)) destination.prototype[attr] = sourcePrototype[attr];\n }\n }\n }\n\n function getDescriptor(object, prop) {\n return Object.getOwnPropertyDescriptor(object, prop);\n }\n\n function createProxyFunction(prototype) {\n function ProxyFunction() {}\n\n ProxyFunction.prototype = prototype;\n return ProxyFunction;\n }\n\n // import Howl from '../../3rd_party/howler';\n var audioControllerFactory = function () {\n function AudioController(audioFactory) {\n this.audios = [];\n this.audioFactory = audioFactory;\n this._volume = 1;\n this._isMuted = false;\n }\n\n AudioController.prototype = {\n addAudio: function addAudio(audio) {\n this.audios.push(audio);\n },\n pause: function pause() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].pause();\n }\n },\n resume: function resume() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].resume();\n }\n },\n setRate: function setRate(rateValue) {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].setRate(rateValue);\n }\n },\n createAudio: function createAudio(assetPath) {\n if (this.audioFactory) {\n return this.audioFactory(assetPath);\n }\n\n if (window.Howl) {\n return new window.Howl({\n src: [assetPath]\n });\n }\n\n return {\n isPlaying: false,\n play: function play() {\n this.isPlaying = true;\n },\n seek: function seek() {\n this.isPlaying = false;\n },\n playing: function playing() {},\n rate: function rate() {},\n setVolume: function setVolume() {}\n };\n },\n setAudioFactory: function setAudioFactory(audioFactory) {\n this.audioFactory = audioFactory;\n },\n setVolume: function setVolume(value) {\n this._volume = value;\n\n this._updateVolume();\n },\n mute: function mute() {\n this._isMuted = true;\n\n this._updateVolume();\n },\n unmute: function unmute() {\n this._isMuted = false;\n\n this._updateVolume();\n },\n getVolume: function getVolume() {\n return this._volume;\n },\n _updateVolume: function _updateVolume() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].volume(this._volume * (this._isMuted ? 0 : 1));\n }\n }\n };\n return function () {\n return new AudioController();\n };\n }();\n\n var createTypedArray = function () {\n function createRegularArray(type, len) {\n var i = 0;\n var arr = [];\n var value;\n\n switch (type) {\n case 'int16':\n case 'uint8c':\n value = 1;\n break;\n\n default:\n value = 1.1;\n break;\n }\n\n for (i = 0; i < len; i += 1) {\n arr.push(value);\n }\n\n return arr;\n }\n\n function createTypedArrayFactory(type, len) {\n if (type === 'float32') {\n return new Float32Array(len);\n }\n\n if (type === 'int16') {\n return new Int16Array(len);\n }\n\n if (type === 'uint8c') {\n return new Uint8ClampedArray(len);\n }\n\n return createRegularArray(type, len);\n }\n\n if (typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function') {\n return createTypedArrayFactory;\n }\n\n return createRegularArray;\n }();\n\n function createSizedArray(len) {\n return Array.apply(null, {\n length: len\n });\n }\n\n function _typeof$6(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$6 = function _typeof(obj) { return typeof obj; }; } else { _typeof$6 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$6(obj); }\n var subframeEnabled = true;\n var expressionsPlugin = null;\n var expressionsInterfaces = null;\n var idPrefix$1 = '';\n var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n var _shouldRoundValues = false;\n var bmPow = Math.pow;\n var bmSqrt = Math.sqrt;\n var bmFloor = Math.floor;\n var bmMax = Math.max;\n var bmMin = Math.min;\n var BMMath = {};\n\n (function () {\n var propertyNames = ['abs', 'acos', 'acosh', 'asin', 'asinh', 'atan', 'atanh', 'atan2', 'ceil', 'cbrt', 'expm1', 'clz32', 'cos', 'cosh', 'exp', 'floor', 'fround', 'hypot', 'imul', 'log', 'log1p', 'log2', 'log10', 'max', 'min', 'pow', 'random', 'round', 'sign', 'sin', 'sinh', 'sqrt', 'tan', 'tanh', 'trunc', 'E', 'LN10', 'LN2', 'LOG10E', 'LOG2E', 'PI', 'SQRT1_2', 'SQRT2'];\n var i;\n var len = propertyNames.length;\n\n for (i = 0; i < len; i += 1) {\n BMMath[propertyNames[i]] = Math[propertyNames[i]];\n }\n })();\n\n function ProjectInterface$1() {\n return {};\n }\n\n BMMath.random = Math.random;\n\n BMMath.abs = function (val) {\n var tOfVal = _typeof$6(val);\n\n if (tOfVal === 'object' && val.length) {\n var absArr = createSizedArray(val.length);\n var i;\n var len = val.length;\n\n for (i = 0; i < len; i += 1) {\n absArr[i] = Math.abs(val[i]);\n }\n\n return absArr;\n }\n\n return Math.abs(val);\n };\n\n var defaultCurveSegments = 150;\n var degToRads = Math.PI / 180;\n var roundCorner = 0.5519;\n\n function roundValues(flag) {\n _shouldRoundValues = !!flag;\n }\n\n function bmRnd(value) {\n if (_shouldRoundValues) {\n return Math.round(value);\n }\n\n return value;\n }\n\n function styleDiv(element) {\n element.style.position = 'absolute';\n element.style.top = 0;\n element.style.left = 0;\n element.style.display = 'block';\n element.style.transformOrigin = '0 0';\n element.style.webkitTransformOrigin = '0 0';\n element.style.backfaceVisibility = 'visible';\n element.style.webkitBackfaceVisibility = 'visible';\n element.style.transformStyle = 'preserve-3d';\n element.style.webkitTransformStyle = 'preserve-3d';\n element.style.mozTransformStyle = 'preserve-3d';\n }\n\n function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) {\n this.type = type;\n this.currentTime = currentTime;\n this.totalTime = totalTime;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMCompleteEvent(type, frameMultiplier) {\n this.type = type;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) {\n this.type = type;\n this.currentLoop = currentLoop;\n this.totalLoops = totalLoops;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMSegmentStartEvent(type, firstFrame, totalFrames) {\n this.type = type;\n this.firstFrame = firstFrame;\n this.totalFrames = totalFrames;\n }\n\n function BMDestroyEvent(type, target) {\n this.type = type;\n this.target = target;\n }\n\n function BMRenderFrameErrorEvent(nativeError, currentTime) {\n this.type = 'renderFrameError';\n this.nativeError = nativeError;\n this.currentTime = currentTime;\n }\n\n function BMConfigErrorEvent(nativeError) {\n this.type = 'configError';\n this.nativeError = nativeError;\n }\n\n function BMAnimationConfigErrorEvent(type, nativeError) {\n this.type = type;\n this.nativeError = nativeError;\n }\n\n var createElementID = function () {\n var _count = 0;\n return function createID() {\n _count += 1;\n return idPrefix$1 + '__lottie_element_' + _count;\n };\n }();\n\n function HSVtoRGB(h, s, v) {\n var r;\n var g;\n var b;\n var i;\n var f;\n var p;\n var q;\n var t;\n i = Math.floor(h * 6);\n f = h * 6 - i;\n p = v * (1 - s);\n q = v * (1 - f * s);\n t = v * (1 - (1 - f) * s);\n\n switch (i % 6) {\n case 0:\n r = v;\n g = t;\n b = p;\n break;\n\n case 1:\n r = q;\n g = v;\n b = p;\n break;\n\n case 2:\n r = p;\n g = v;\n b = t;\n break;\n\n case 3:\n r = p;\n g = q;\n b = v;\n break;\n\n case 4:\n r = t;\n g = p;\n b = v;\n break;\n\n case 5:\n r = v;\n g = p;\n b = q;\n break;\n\n default:\n break;\n }\n\n return [r, g, b];\n }\n\n function RGBtoHSV(r, g, b) {\n var max = Math.max(r, g, b);\n var min = Math.min(r, g, b);\n var d = max - min;\n var h;\n var s = max === 0 ? 0 : d / max;\n var v = max / 255;\n\n switch (max) {\n case min:\n h = 0;\n break;\n\n case r:\n h = g - b + d * (g < b ? 6 : 0);\n h /= 6 * d;\n break;\n\n case g:\n h = b - r + d * 2;\n h /= 6 * d;\n break;\n\n case b:\n h = r - g + d * 4;\n h /= 6 * d;\n break;\n\n default:\n break;\n }\n\n return [h, s, v];\n }\n\n function addSaturationToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[1] += offset;\n\n if (hsv[1] > 1) {\n hsv[1] = 1;\n } else if (hsv[1] <= 0) {\n hsv[1] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addBrightnessToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[2] += offset;\n\n if (hsv[2] > 1) {\n hsv[2] = 1;\n } else if (hsv[2] < 0) {\n hsv[2] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addHueToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[0] += offset / 360;\n\n if (hsv[0] > 1) {\n hsv[0] -= 1;\n } else if (hsv[0] < 0) {\n hsv[0] += 1;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n var rgbToHex = function () {\n var colorMap = [];\n var i;\n var hex;\n\n for (i = 0; i < 256; i += 1) {\n hex = i.toString(16);\n colorMap[i] = hex.length === 1 ? '0' + hex : hex;\n }\n\n return function (r, g, b) {\n if (r < 0) {\n r = 0;\n }\n\n if (g < 0) {\n g = 0;\n }\n\n if (b < 0) {\n b = 0;\n }\n\n return '#' + colorMap[r] + colorMap[g] + colorMap[b];\n };\n }();\n\n var setSubframeEnabled = function setSubframeEnabled(flag) {\n subframeEnabled = !!flag;\n };\n\n var getSubframeEnabled = function getSubframeEnabled() {\n return subframeEnabled;\n };\n\n var setExpressionsPlugin = function setExpressionsPlugin(value) {\n expressionsPlugin = value;\n };\n\n var getExpressionsPlugin = function getExpressionsPlugin() {\n return expressionsPlugin;\n };\n\n var setExpressionInterfaces = function setExpressionInterfaces(value) {\n expressionsInterfaces = value;\n };\n\n var getExpressionInterfaces = function getExpressionInterfaces() {\n return expressionsInterfaces;\n };\n\n var setDefaultCurveSegments = function setDefaultCurveSegments(value) {\n defaultCurveSegments = value;\n };\n\n var getDefaultCurveSegments = function getDefaultCurveSegments() {\n return defaultCurveSegments;\n };\n\n var setIdPrefix = function setIdPrefix(value) {\n idPrefix$1 = value;\n };\n\n var getIdPrefix = function getIdPrefix() {\n return idPrefix$1;\n };\n\n function createNS(type) {\n // return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElementNS(svgNS, type);\n }\n\n function _typeof$5(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$5 = function _typeof(obj) { return typeof obj; }; } else { _typeof$5 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$5(obj); }\n\n var dataManager = function () {\n var _counterId = 1;\n var processes = [];\n var workerFn;\n var workerInstance;\n var workerProxy = {\n onmessage: function onmessage() {},\n postMessage: function postMessage(path) {\n workerFn({\n data: path\n });\n }\n };\n var _workerSelf = {\n postMessage: function postMessage(data) {\n workerProxy.onmessage({\n data: data\n });\n }\n };\n\n function createWorker(fn) {\n if (window.Worker && window.Blob && getWebWorker()) {\n var blob = new Blob(['var _workerSelf = self; self.onmessage = ', fn.toString()], {\n type: 'text/javascript'\n }); // var blob = new Blob(['self.onmessage = ', fn.toString()], { type: 'text/javascript' });\n\n var url = URL.createObjectURL(blob);\n return new Worker(url);\n }\n\n workerFn = fn;\n return workerProxy;\n }\n\n function setupWorker() {\n if (!workerInstance) {\n workerInstance = createWorker(function workerStart(e) {\n function dataFunctionManager() {\n function completeLayers(layers, comps) {\n var layerData;\n var i;\n var len = layers.length;\n var j;\n var jLen;\n var k;\n var kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if ('ks' in layerData && !layerData.completed) {\n layerData.completed = true;\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k);\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n }\n\n if (maskProps[j].pt.k[k].e) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n }\n }\n }\n }\n }\n\n if (layerData.ty === 0) {\n layerData.layers = findCompLayers(layerData.refId, comps);\n completeLayers(layerData.layers, comps);\n } else if (layerData.ty === 4) {\n completeShapes(layerData.shapes);\n } else if (layerData.ty === 5) {\n completeText(layerData);\n }\n }\n }\n }\n\n function completeChars(chars, assets) {\n if (chars) {\n var i = 0;\n var len = chars.length;\n\n for (i = 0; i < len; i += 1) {\n if (chars[i].t === 1) {\n // var compData = findComp(chars[i].data.refId, assets);\n chars[i].data.layers = findCompLayers(chars[i].data.refId, assets); // chars[i].data.ip = 0;\n // chars[i].data.op = 99999;\n // chars[i].data.st = 0;\n // chars[i].data.sr = 1;\n // chars[i].w = compData.w;\n // chars[i].data.ks = {\n // a: { k: [0, 0, 0], a: 0 },\n // p: { k: [0, -compData.h, 0], a: 0 },\n // r: { k: 0, a: 0 },\n // s: { k: [100, 100], a: 0 },\n // o: { k: 100, a: 0 },\n // };\n\n completeLayers(chars[i].data.layers, assets);\n }\n }\n }\n }\n\n function findComp(id, comps) {\n var i = 0;\n var len = comps.length;\n\n while (i < len) {\n if (comps[i].id === id) {\n return comps[i];\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function findCompLayers(id, comps) {\n var comp = findComp(id, comps);\n\n if (comp) {\n if (!comp.layers.__used) {\n comp.layers.__used = true;\n return comp.layers;\n }\n\n return JSON.parse(JSON.stringify(comp.layers));\n }\n\n return null;\n }\n\n function completeShapes(arr) {\n var i;\n var len = arr.length;\n var j;\n var jLen;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty === 'sh') {\n if (arr[i].ks.k.i) {\n convertPathsToAbsoluteValues(arr[i].ks.k);\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n }\n\n if (arr[i].ks.k[j].e) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n }\n }\n }\n } else if (arr[i].ty === 'gr') {\n completeShapes(arr[i].it);\n }\n }\n }\n\n function convertPathsToAbsoluteValues(path) {\n var i;\n var len = path.i.length;\n\n for (i = 0; i < len; i += 1) {\n path.i[i][0] += path.v[i][0];\n path.i[i][1] += path.v[i][1];\n path.o[i][0] += path.v[i][0];\n path.o[i][1] += path.v[i][1];\n }\n }\n\n function checkVersion(minimum, animVersionString) {\n var animVersion = animVersionString ? animVersionString.split('.') : [100, 100, 100];\n\n if (minimum[0] > animVersion[0]) {\n return true;\n }\n\n if (animVersion[0] > minimum[0]) {\n return false;\n }\n\n if (minimum[1] > animVersion[1]) {\n return true;\n }\n\n if (animVersion[1] > minimum[1]) {\n return false;\n }\n\n if (minimum[2] > animVersion[2]) {\n return true;\n }\n\n if (animVersion[2] > minimum[2]) {\n return false;\n }\n\n return null;\n }\n\n var checkText = function () {\n var minimumVersion = [4, 4, 14];\n\n function updateTextLayer(textLayer) {\n var documentData = textLayer.t.d;\n textLayer.t.d = {\n k: [{\n s: documentData,\n t: 0\n }]\n };\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkChars = function () {\n var minimumVersion = [4, 7, 99];\n return function (animationData) {\n if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n var i;\n var len = animationData.chars.length;\n\n for (i = 0; i < len; i += 1) {\n var charData = animationData.chars[i];\n\n if (charData.data && charData.data.shapes) {\n completeShapes(charData.data.shapes);\n charData.data.ip = 0;\n charData.data.op = 99999;\n charData.data.st = 0;\n charData.data.sr = 1;\n charData.data.ks = {\n p: {\n k: [0, 0],\n a: 0\n },\n s: {\n k: [100, 100],\n a: 0\n },\n a: {\n k: [0, 0],\n a: 0\n },\n r: {\n k: 0,\n a: 0\n },\n o: {\n k: 100,\n a: 0\n }\n };\n\n if (!animationData.chars[i].t) {\n charData.data.shapes.push({\n ty: 'no'\n });\n charData.data.shapes[0].it.push({\n p: {\n k: [0, 0],\n a: 0\n },\n s: {\n k: [100, 100],\n a: 0\n },\n a: {\n k: [0, 0],\n a: 0\n },\n r: {\n k: 0,\n a: 0\n },\n o: {\n k: 100,\n a: 0\n },\n sk: {\n k: 0,\n a: 0\n },\n sa: {\n k: 0,\n a: 0\n },\n ty: 'tr'\n });\n }\n }\n }\n }\n };\n }();\n\n var checkPathProperties = function () {\n var minimumVersion = [5, 7, 15];\n\n function updateTextLayer(textLayer) {\n var pathData = textLayer.t.p;\n\n if (typeof pathData.a === 'number') {\n pathData.a = {\n a: 0,\n k: pathData.a\n };\n }\n\n if (typeof pathData.p === 'number') {\n pathData.p = {\n a: 0,\n k: pathData.p\n };\n }\n\n if (typeof pathData.r === 'number') {\n pathData.r = {\n a: 0,\n k: pathData.r\n };\n }\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkColors = function () {\n var minimumVersion = [4, 1, 9];\n\n function iterateShapes(shapes) {\n var i;\n var len = shapes.length;\n var j;\n var jLen;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n iterateShapes(shapes[i].it);\n } else if (shapes[i].ty === 'fl' || shapes[i].ty === 'st') {\n if (shapes[i].c.k && shapes[i].c.k[0].i) {\n jLen = shapes[i].c.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[i].c.k[j].s) {\n shapes[i].c.k[j].s[0] /= 255;\n shapes[i].c.k[j].s[1] /= 255;\n shapes[i].c.k[j].s[2] /= 255;\n shapes[i].c.k[j].s[3] /= 255;\n }\n\n if (shapes[i].c.k[j].e) {\n shapes[i].c.k[j].e[0] /= 255;\n shapes[i].c.k[j].e[1] /= 255;\n shapes[i].c.k[j].e[2] /= 255;\n shapes[i].c.k[j].e[3] /= 255;\n }\n }\n } else {\n shapes[i].c.k[0] /= 255;\n shapes[i].c.k[1] /= 255;\n shapes[i].c.k[2] /= 255;\n shapes[i].c.k[3] /= 255;\n }\n }\n }\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 4) {\n iterateShapes(layers[i].shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkShapes = function () {\n var minimumVersion = [4, 4, 18];\n\n function completeClosingShapes(arr) {\n var i;\n var len = arr.length;\n var j;\n var jLen;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty === 'sh') {\n if (arr[i].ks.k.i) {\n arr[i].ks.k.c = arr[i].closed;\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n arr[i].ks.k[j].s[0].c = arr[i].closed;\n }\n\n if (arr[i].ks.k[j].e) {\n arr[i].ks.k[j].e[0].c = arr[i].closed;\n }\n }\n }\n } else if (arr[i].ty === 'gr') {\n completeClosingShapes(arr[i].it);\n }\n }\n }\n\n function iterateLayers(layers) {\n var layerData;\n var i;\n var len = layers.length;\n var j;\n var jLen;\n var k;\n var kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n maskProps[j].pt.k.c = maskProps[j].cl;\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n }\n\n if (maskProps[j].pt.k[k].e) {\n maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n }\n }\n }\n }\n }\n\n if (layerData.ty === 4) {\n completeClosingShapes(layerData.shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n function completeData(animationData) {\n if (animationData.__complete) {\n return;\n }\n\n checkColors(animationData);\n checkText(animationData);\n checkChars(animationData);\n checkPathProperties(animationData);\n checkShapes(animationData);\n completeLayers(animationData.layers, animationData.assets);\n completeChars(animationData.chars, animationData.assets);\n animationData.__complete = true;\n }\n\n function completeText(data) {\n if (data.t.a.length === 0 && !('m' in data.t.p)) {// data.singleShape = true;\n }\n }\n\n var moduleOb = {};\n moduleOb.completeData = completeData;\n moduleOb.checkColors = checkColors;\n moduleOb.checkChars = checkChars;\n moduleOb.checkPathProperties = checkPathProperties;\n moduleOb.checkShapes = checkShapes;\n moduleOb.completeLayers = completeLayers;\n return moduleOb;\n }\n\n if (!_workerSelf.dataManager) {\n _workerSelf.dataManager = dataFunctionManager();\n }\n\n if (!_workerSelf.assetLoader) {\n _workerSelf.assetLoader = function () {\n function formatResponse(xhr) {\n // using typeof doubles the time of execution of this method,\n // so if available, it's better to use the header to validate the type\n var contentTypeHeader = xhr.getResponseHeader('content-type');\n\n if (contentTypeHeader && xhr.responseType === 'json' && contentTypeHeader.indexOf('json') !== -1) {\n return xhr.response;\n }\n\n if (xhr.response && _typeof$5(xhr.response) === 'object') {\n return xhr.response;\n }\n\n if (xhr.response && typeof xhr.response === 'string') {\n return JSON.parse(xhr.response);\n }\n\n if (xhr.responseText) {\n return JSON.parse(xhr.responseText);\n }\n\n return null;\n }\n\n function loadAsset(path, fullPath, callback, errorCallback) {\n var response;\n var xhr = new XMLHttpRequest(); // set responseType after calling open or IE will break.\n\n try {\n // This crashes on Android WebView prior to KitKat\n xhr.responseType = 'json';\n } catch (err) {} // eslint-disable-line no-empty\n\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState === 4) {\n if (xhr.status === 200) {\n response = formatResponse(xhr);\n callback(response);\n } else {\n try {\n response = formatResponse(xhr);\n callback(response);\n } catch (err) {\n if (errorCallback) {\n errorCallback(err);\n }\n }\n }\n }\n };\n\n try {\n // Hack to workaround banner validation\n xhr.open(['G', 'E', 'T'].join(''), path, true);\n } catch (error) {\n // Hack to workaround banner validation\n xhr.open(['G', 'E', 'T'].join(''), fullPath + '/' + path, true);\n }\n\n xhr.send();\n }\n\n return {\n load: loadAsset\n };\n }();\n }\n\n if (e.data.type === 'loadAnimation') {\n _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n _workerSelf.dataManager.completeData(data);\n\n _workerSelf.postMessage({\n id: e.data.id,\n payload: data,\n status: 'success'\n });\n }, function () {\n _workerSelf.postMessage({\n id: e.data.id,\n status: 'error'\n });\n });\n } else if (e.data.type === 'complete') {\n var animation = e.data.animation;\n\n _workerSelf.dataManager.completeData(animation);\n\n _workerSelf.postMessage({\n id: e.data.id,\n payload: animation,\n status: 'success'\n });\n } else if (e.data.type === 'loadData') {\n _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n _workerSelf.postMessage({\n id: e.data.id,\n payload: data,\n status: 'success'\n });\n }, function () {\n _workerSelf.postMessage({\n id: e.data.id,\n status: 'error'\n });\n });\n }\n });\n\n workerInstance.onmessage = function (event) {\n var data = event.data;\n var id = data.id;\n var process = processes[id];\n processes[id] = null;\n\n if (data.status === 'success') {\n process.onComplete(data.payload);\n } else if (process.onError) {\n process.onError();\n }\n };\n }\n }\n\n function createProcess(onComplete, onError) {\n _counterId += 1;\n var id = 'processId_' + _counterId;\n processes[id] = {\n onComplete: onComplete,\n onError: onError\n };\n return id;\n }\n\n function loadAnimation(path, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'loadAnimation',\n path: path,\n fullPath: window.location.origin + window.location.pathname,\n id: processId\n });\n }\n\n function loadData(path, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'loadData',\n path: path,\n fullPath: window.location.origin + window.location.pathname,\n id: processId\n });\n }\n\n function completeAnimation(anim, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'complete',\n animation: anim,\n id: processId\n });\n }\n\n return {\n loadAnimation: loadAnimation,\n loadData: loadData,\n completeAnimation: completeAnimation\n };\n }();\n\n var ImagePreloader = function () {\n var proxyImage = function () {\n var canvas = createTag('canvas');\n canvas.width = 1;\n canvas.height = 1;\n var ctx = canvas.getContext('2d');\n ctx.fillStyle = 'rgba(0,0,0,0)';\n ctx.fillRect(0, 0, 1, 1);\n return canvas;\n }();\n\n function imageLoaded() {\n this.loadedAssets += 1;\n\n if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n\n function footageLoaded() {\n this.loadedFootagesCount += 1;\n\n if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n\n function getAssetsPath(assetData, assetsPath, originalPath) {\n var path = '';\n\n if (assetData.e) {\n path = assetData.p;\n } else if (assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = assetsPath + imagePath;\n } else {\n path = originalPath;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n }\n\n function testImageLoaded(img) {\n var _count = 0;\n var intervalId = setInterval(function () {\n var box = img.getBBox();\n\n if (box.width || _count > 500) {\n this._imageLoaded();\n\n clearInterval(intervalId);\n }\n\n _count += 1;\n }.bind(this), 50);\n }\n\n function createImageData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createNS('image');\n\n if (isSafari) {\n this.testImageLoaded(img);\n } else {\n img.addEventListener('load', this._imageLoaded, false);\n }\n\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n\n this._imageLoaded();\n }.bind(this), false);\n img.setAttributeNS('http://www.w3.org/1999/xlink', 'href', path);\n\n if (this._elementHelper.append) {\n this._elementHelper.append(img);\n } else {\n this._elementHelper.appendChild(img);\n }\n\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n\n function createImgData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createTag('img');\n img.crossOrigin = 'anonymous';\n img.addEventListener('load', this._imageLoaded, false);\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n\n this._imageLoaded();\n }.bind(this), false);\n img.src = path;\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n\n function createFootageData(data) {\n var ob = {\n assetData: data\n };\n var path = getAssetsPath(data, this.assetsPath, this.path);\n dataManager.loadData(path, function (footageData) {\n ob.img = footageData;\n\n this._footageLoaded();\n }.bind(this), function () {\n ob.img = {};\n\n this._footageLoaded();\n }.bind(this));\n return ob;\n }\n\n function loadAssets(assets, cb) {\n this.imagesLoadedCb = cb;\n var i;\n var len = assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (!assets[i].layers) {\n if (!assets[i].t || assets[i].t === 'seq') {\n this.totalImages += 1;\n this.images.push(this._createImageData(assets[i]));\n } else if (assets[i].t === 3) {\n this.totalFootages += 1;\n this.images.push(this.createFootageData(assets[i]));\n }\n }\n }\n }\n\n function setPath(path) {\n this.path = path || '';\n }\n\n function setAssetsPath(path) {\n this.assetsPath = path || '';\n }\n\n function getAsset(assetData) {\n var i = 0;\n var len = this.images.length;\n\n while (i < len) {\n if (this.images[i].assetData === assetData) {\n return this.images[i].img;\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function destroy() {\n this.imagesLoadedCb = null;\n this.images.length = 0;\n }\n\n function loadedImages() {\n return this.totalImages === this.loadedAssets;\n }\n\n function loadedFootages() {\n return this.totalFootages === this.loadedFootagesCount;\n }\n\n function setCacheType(type, elementHelper) {\n if (type === 'svg') {\n this._elementHelper = elementHelper;\n this._createImageData = this.createImageData.bind(this);\n } else {\n this._createImageData = this.createImgData.bind(this);\n }\n }\n\n function ImagePreloaderFactory() {\n this._imageLoaded = imageLoaded.bind(this);\n this._footageLoaded = footageLoaded.bind(this);\n this.testImageLoaded = testImageLoaded.bind(this);\n this.createFootageData = createFootageData.bind(this);\n this.assetsPath = '';\n this.path = '';\n this.totalImages = 0;\n this.totalFootages = 0;\n this.loadedAssets = 0;\n this.loadedFootagesCount = 0;\n this.imagesLoadedCb = null;\n this.images = [];\n }\n\n ImagePreloaderFactory.prototype = {\n loadAssets: loadAssets,\n setAssetsPath: setAssetsPath,\n setPath: setPath,\n loadedImages: loadedImages,\n loadedFootages: loadedFootages,\n destroy: destroy,\n getAsset: getAsset,\n createImgData: createImgData,\n createImageData: createImageData,\n imageLoaded: imageLoaded,\n footageLoaded: footageLoaded,\n setCacheType: setCacheType\n };\n return ImagePreloaderFactory;\n }();\n\n function BaseEvent() {}\n\n BaseEvent.prototype = {\n triggerEvent: function triggerEvent(eventName, args) {\n if (this._cbs[eventName]) {\n var callbacks = this._cbs[eventName];\n\n for (var i = 0; i < callbacks.length; i += 1) {\n callbacks[i](args);\n }\n }\n },\n addEventListener: function addEventListener(eventName, callback) {\n if (!this._cbs[eventName]) {\n this._cbs[eventName] = [];\n }\n\n this._cbs[eventName].push(callback);\n\n return function () {\n this.removeEventListener(eventName, callback);\n }.bind(this);\n },\n removeEventListener: function removeEventListener(eventName, callback) {\n if (!callback) {\n this._cbs[eventName] = null;\n } else if (this._cbs[eventName]) {\n var i = 0;\n var len = this._cbs[eventName].length;\n\n while (i < len) {\n if (this._cbs[eventName][i] === callback) {\n this._cbs[eventName].splice(i, 1);\n\n i -= 1;\n len -= 1;\n }\n\n i += 1;\n }\n\n if (!this._cbs[eventName].length) {\n this._cbs[eventName] = null;\n }\n }\n }\n };\n\n var markerParser = function () {\n function parsePayloadLines(payload) {\n var lines = payload.split('\\r\\n');\n var keys = {};\n var line;\n var keysCount = 0;\n\n for (var i = 0; i < lines.length; i += 1) {\n line = lines[i].split(':');\n\n if (line.length === 2) {\n keys[line[0]] = line[1].trim();\n keysCount += 1;\n }\n }\n\n if (keysCount === 0) {\n throw new Error();\n }\n\n return keys;\n }\n\n return function (_markers) {\n var markers = [];\n\n for (var i = 0; i < _markers.length; i += 1) {\n var _marker = _markers[i];\n var markerData = {\n time: _marker.tm,\n duration: _marker.dr\n };\n\n try {\n markerData.payload = JSON.parse(_markers[i].cm);\n } catch (_) {\n try {\n markerData.payload = parsePayloadLines(_markers[i].cm);\n } catch (__) {\n markerData.payload = {\n name: _markers[i].cm\n };\n }\n }\n\n markers.push(markerData);\n }\n\n return markers;\n };\n }();\n\n var ProjectInterface = function () {\n function registerComposition(comp) {\n this.compositions.push(comp);\n }\n\n return function () {\n function _thisProjectFunction(name) {\n var i = 0;\n var len = this.compositions.length;\n\n while (i < len) {\n if (this.compositions[i].data && this.compositions[i].data.nm === name) {\n if (this.compositions[i].prepareFrame && this.compositions[i].data.xt) {\n this.compositions[i].prepareFrame(this.currentFrame);\n }\n\n return this.compositions[i].compInterface;\n }\n\n i += 1;\n }\n\n return null;\n }\n\n _thisProjectFunction.compositions = [];\n _thisProjectFunction.currentFrame = 0;\n _thisProjectFunction.registerComposition = registerComposition;\n return _thisProjectFunction;\n };\n }();\n\n var renderers = {};\n\n var registerRenderer = function registerRenderer(key, value) {\n renderers[key] = value;\n };\n\n function getRenderer(key) {\n return renderers[key];\n }\n\n function getRegisteredRenderer() {\n // Returns canvas by default for compatibility\n if (renderers.canvas) {\n return 'canvas';\n } // Returns any renderer that is registered\n\n\n for (var key in renderers) {\n if (renderers[key]) {\n return key;\n }\n }\n\n return '';\n }\n\n function _typeof$4(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$4 = function _typeof(obj) { return typeof obj; }; } else { _typeof$4 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$4(obj); }\n\n var AnimationItem = function AnimationItem() {\n this._cbs = [];\n this.name = '';\n this.path = '';\n this.isLoaded = false;\n this.currentFrame = 0;\n this.currentRawFrame = 0;\n this.firstFrame = 0;\n this.totalFrames = 0;\n this.frameRate = 0;\n this.frameMult = 0;\n this.playSpeed = 1;\n this.playDirection = 1;\n this.playCount = 0;\n this.animationData = {};\n this.assets = [];\n this.isPaused = true;\n this.autoplay = false;\n this.loop = true;\n this.renderer = null;\n this.animationID = createElementID();\n this.assetsPath = '';\n this.timeCompleted = 0;\n this.segmentPos = 0;\n this.isSubframeEnabled = getSubframeEnabled();\n this.segments = [];\n this._idle = true;\n this._completedLoop = false;\n this.projectInterface = ProjectInterface();\n this.imagePreloader = new ImagePreloader();\n this.audioController = audioControllerFactory();\n this.markers = [];\n this.configAnimation = this.configAnimation.bind(this);\n this.onSetupError = this.onSetupError.bind(this);\n this.onSegmentComplete = this.onSegmentComplete.bind(this);\n this.drawnFrameEvent = new BMEnterFrameEvent('drawnFrame', 0, 0, 0);\n this.expressionsPlugin = getExpressionsPlugin();\n };\n\n extendPrototype([BaseEvent], AnimationItem);\n\n AnimationItem.prototype.setParams = function (params) {\n if (params.wrapper || params.container) {\n this.wrapper = params.wrapper || params.container;\n }\n\n var animType = 'svg';\n\n if (params.animType) {\n animType = params.animType;\n } else if (params.renderer) {\n animType = params.renderer;\n }\n\n var RendererClass = getRenderer(animType);\n this.renderer = new RendererClass(this, params.rendererSettings);\n this.imagePreloader.setCacheType(animType, this.renderer.globalData.defs);\n this.renderer.setProjectInterface(this.projectInterface);\n this.animType = animType;\n\n if (params.loop === '' || params.loop === null || params.loop === undefined || params.loop === true) {\n this.loop = true;\n } else if (params.loop === false) {\n this.loop = false;\n } else {\n this.loop = parseInt(params.loop, 10);\n }\n\n this.autoplay = 'autoplay' in params ? params.autoplay : true;\n this.name = params.name ? params.name : '';\n this.autoloadSegments = Object.prototype.hasOwnProperty.call(params, 'autoloadSegments') ? params.autoloadSegments : true;\n this.assetsPath = params.assetsPath;\n this.initialSegment = params.initialSegment;\n\n if (params.audioFactory) {\n this.audioController.setAudioFactory(params.audioFactory);\n }\n\n if (params.animationData) {\n this.setupAnimation(params.animationData);\n } else if (params.path) {\n if (params.path.lastIndexOf('\\\\') !== -1) {\n this.path = params.path.substr(0, params.path.lastIndexOf('\\\\') + 1);\n } else {\n this.path = params.path.substr(0, params.path.lastIndexOf('/') + 1);\n }\n\n this.fileName = params.path.substr(params.path.lastIndexOf('/') + 1);\n this.fileName = this.fileName.substr(0, this.fileName.lastIndexOf('.json'));\n dataManager.loadAnimation(params.path, this.configAnimation, this.onSetupError);\n }\n };\n\n AnimationItem.prototype.onSetupError = function () {\n this.trigger('data_failed');\n };\n\n AnimationItem.prototype.setupAnimation = function (data) {\n dataManager.completeAnimation(data, this.configAnimation);\n };\n\n AnimationItem.prototype.setData = function (wrapper, animationData) {\n if (animationData) {\n if (_typeof$4(animationData) !== 'object') {\n animationData = JSON.parse(animationData);\n }\n }\n\n var params = {\n wrapper: wrapper,\n animationData: animationData\n };\n var wrapperAttributes = wrapper.attributes;\n params.path = wrapperAttributes.getNamedItem('data-animation-path') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-animation-path').value : wrapperAttributes.getNamedItem('data-bm-path') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-path').value : wrapperAttributes.getNamedItem('bm-path') ? wrapperAttributes.getNamedItem('bm-path').value : '';\n params.animType = wrapperAttributes.getNamedItem('data-anim-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-type').value : wrapperAttributes.getNamedItem('data-bm-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-type').value : wrapperAttributes.getNamedItem('bm-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('bm-type').value : wrapperAttributes.getNamedItem('data-bm-renderer') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-renderer').value : wrapperAttributes.getNamedItem('bm-renderer') ? wrapperAttributes.getNamedItem('bm-renderer').value : getRegisteredRenderer() || 'canvas';\n var loop = wrapperAttributes.getNamedItem('data-anim-loop') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-loop').value : wrapperAttributes.getNamedItem('data-bm-loop') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-loop').value : wrapperAttributes.getNamedItem('bm-loop') ? wrapperAttributes.getNamedItem('bm-loop').value : '';\n\n if (loop === 'false') {\n params.loop = false;\n } else if (loop === 'true') {\n params.loop = true;\n } else if (loop !== '') {\n params.loop = parseInt(loop, 10);\n }\n\n var autoplay = wrapperAttributes.getNamedItem('data-anim-autoplay') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-autoplay').value : wrapperAttributes.getNamedItem('data-bm-autoplay') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-autoplay').value : wrapperAttributes.getNamedItem('bm-autoplay') ? wrapperAttributes.getNamedItem('bm-autoplay').value : true;\n params.autoplay = autoplay !== 'false';\n params.name = wrapperAttributes.getNamedItem('data-name') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-name').value : wrapperAttributes.getNamedItem('data-bm-name') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-name').value : wrapperAttributes.getNamedItem('bm-name') ? wrapperAttributes.getNamedItem('bm-name').value : '';\n var prerender = wrapperAttributes.getNamedItem('data-anim-prerender') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-prerender').value : wrapperAttributes.getNamedItem('data-bm-prerender') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-prerender').value : wrapperAttributes.getNamedItem('bm-prerender') ? wrapperAttributes.getNamedItem('bm-prerender').value : '';\n\n if (prerender === 'false') {\n params.prerender = false;\n }\n\n if (!params.path) {\n this.trigger('destroy');\n } else {\n this.setParams(params);\n }\n };\n\n AnimationItem.prototype.includeLayers = function (data) {\n if (data.op > this.animationData.op) {\n this.animationData.op = data.op;\n this.totalFrames = Math.floor(data.op - this.animationData.ip);\n }\n\n var layers = this.animationData.layers;\n var i;\n var len = layers.length;\n var newLayers = data.layers;\n var j;\n var jLen = newLayers.length;\n\n for (j = 0; j < jLen; j += 1) {\n i = 0;\n\n while (i < len) {\n if (layers[i].id === newLayers[j].id) {\n layers[i] = newLayers[j];\n break;\n }\n\n i += 1;\n }\n }\n\n if (data.chars || data.fonts) {\n this.renderer.globalData.fontManager.addChars(data.chars);\n this.renderer.globalData.fontManager.addFonts(data.fonts, this.renderer.globalData.defs);\n }\n\n if (data.assets) {\n len = data.assets.length;\n\n for (i = 0; i < len; i += 1) {\n this.animationData.assets.push(data.assets[i]);\n }\n }\n\n this.animationData.__complete = false;\n dataManager.completeAnimation(this.animationData, this.onSegmentComplete);\n };\n\n AnimationItem.prototype.onSegmentComplete = function (data) {\n this.animationData = data;\n var expressionsPlugin = getExpressionsPlugin();\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.loadNextSegment = function () {\n var segments = this.animationData.segments;\n\n if (!segments || segments.length === 0 || !this.autoloadSegments) {\n this.trigger('data_ready');\n this.timeCompleted = this.totalFrames;\n return;\n }\n\n var segment = segments.shift();\n this.timeCompleted = segment.time * this.frameRate;\n var segmentPath = this.path + this.fileName + '_' + this.segmentPos + '.json';\n this.segmentPos += 1;\n dataManager.loadData(segmentPath, this.includeLayers.bind(this), function () {\n this.trigger('data_failed');\n }.bind(this));\n };\n\n AnimationItem.prototype.loadSegments = function () {\n var segments = this.animationData.segments;\n\n if (!segments) {\n this.timeCompleted = this.totalFrames;\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.imagesLoaded = function () {\n this.trigger('loaded_images');\n this.checkLoaded();\n };\n\n AnimationItem.prototype.preloadImages = function () {\n this.imagePreloader.setAssetsPath(this.assetsPath);\n this.imagePreloader.setPath(this.path);\n this.imagePreloader.loadAssets(this.animationData.assets, this.imagesLoaded.bind(this));\n };\n\n AnimationItem.prototype.configAnimation = function (animData) {\n if (!this.renderer) {\n return;\n }\n\n try {\n this.animationData = animData;\n\n if (this.initialSegment) {\n this.totalFrames = Math.floor(this.initialSegment[1] - this.initialSegment[0]);\n this.firstFrame = Math.round(this.initialSegment[0]);\n } else {\n this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip);\n this.firstFrame = Math.round(this.animationData.ip);\n }\n\n this.renderer.configAnimation(animData);\n\n if (!animData.assets) {\n animData.assets = [];\n }\n\n this.assets = this.animationData.assets;\n this.frameRate = this.animationData.fr;\n this.frameMult = this.animationData.fr / 1000;\n this.renderer.searchExtraCompositions(animData.assets);\n this.markers = markerParser(animData.markers || []);\n this.trigger('config_ready');\n this.preloadImages();\n this.loadSegments();\n this.updaFrameModifier();\n this.waitForFontsLoaded();\n\n if (this.isPaused) {\n this.audioController.pause();\n }\n } catch (error) {\n this.triggerConfigError(error);\n }\n };\n\n AnimationItem.prototype.waitForFontsLoaded = function () {\n if (!this.renderer) {\n return;\n }\n\n if (this.renderer.globalData.fontManager.isLoaded) {\n this.checkLoaded();\n } else {\n setTimeout(this.waitForFontsLoaded.bind(this), 20);\n }\n };\n\n AnimationItem.prototype.checkLoaded = function () {\n if (!this.isLoaded && this.renderer.globalData.fontManager.isLoaded && (this.imagePreloader.loadedImages() || this.renderer.rendererType !== 'canvas') && this.imagePreloader.loadedFootages()) {\n this.isLoaded = true;\n var expressionsPlugin = getExpressionsPlugin();\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.renderer.initItems();\n setTimeout(function () {\n this.trigger('DOMLoaded');\n }.bind(this), 0);\n this.gotoFrame();\n\n if (this.autoplay) {\n this.play();\n }\n }\n };\n\n AnimationItem.prototype.resize = function (width, height) {\n // Adding this validation for backwards compatibility in case an event object was being passed down\n var _width = typeof width === 'number' ? width : undefined;\n\n var _height = typeof height === 'number' ? height : undefined;\n\n this.renderer.updateContainerSize(_width, _height);\n };\n\n AnimationItem.prototype.setSubframe = function (flag) {\n this.isSubframeEnabled = !!flag;\n };\n\n AnimationItem.prototype.gotoFrame = function () {\n this.currentFrame = this.isSubframeEnabled ? this.currentRawFrame : ~~this.currentRawFrame; // eslint-disable-line no-bitwise\n\n if (this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted) {\n this.currentFrame = this.timeCompleted;\n }\n\n this.trigger('enterFrame');\n this.renderFrame();\n this.trigger('drawnFrame');\n };\n\n AnimationItem.prototype.renderFrame = function () {\n if (this.isLoaded === false || !this.renderer) {\n return;\n }\n\n try {\n if (this.expressionsPlugin) {\n this.expressionsPlugin.resetFrame();\n }\n\n this.renderer.renderFrame(this.currentFrame + this.firstFrame);\n } catch (error) {\n this.triggerRenderFrameError(error);\n }\n };\n\n AnimationItem.prototype.play = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.isPaused = false;\n this.trigger('_play');\n this.audioController.resume();\n\n if (this._idle) {\n this._idle = false;\n this.trigger('_active');\n }\n }\n };\n\n AnimationItem.prototype.pause = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === false) {\n this.isPaused = true;\n this.trigger('_pause');\n this._idle = true;\n this.trigger('_idle');\n this.audioController.pause();\n }\n };\n\n AnimationItem.prototype.togglePause = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n };\n\n AnimationItem.prototype.stop = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.pause();\n this.playCount = 0;\n this._completedLoop = false;\n this.setCurrentRawFrameValue(0);\n };\n\n AnimationItem.prototype.getMarkerData = function (markerName) {\n var marker;\n\n for (var i = 0; i < this.markers.length; i += 1) {\n marker = this.markers[i];\n\n if (marker.payload && marker.payload.name === markerName) {\n return marker;\n }\n }\n\n return null;\n };\n\n AnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\n if (name && this.name !== name) {\n return;\n }\n\n var numValue = Number(value);\n\n if (isNaN(numValue)) {\n var marker = this.getMarkerData(value);\n\n if (marker) {\n this.goToAndStop(marker.time, true);\n }\n } else if (isFrame) {\n this.setCurrentRawFrameValue(value);\n } else {\n this.setCurrentRawFrameValue(value * this.frameModifier);\n }\n\n this.pause();\n };\n\n AnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\n if (name && this.name !== name) {\n return;\n }\n\n var numValue = Number(value);\n\n if (isNaN(numValue)) {\n var marker = this.getMarkerData(value);\n\n if (marker) {\n if (!marker.duration) {\n this.goToAndStop(marker.time, true);\n } else {\n this.playSegments([marker.time, marker.time + marker.duration], true);\n }\n }\n } else {\n this.goToAndStop(numValue, isFrame, name);\n }\n\n this.play();\n };\n\n AnimationItem.prototype.advanceTime = function (value) {\n if (this.isPaused === true || this.isLoaded === false) {\n return;\n }\n\n var nextValue = this.currentRawFrame + value * this.frameModifier;\n var _isComplete = false; // Checking if nextValue > totalFrames - 1 for addressing non looping and looping animations.\n // If animation won't loop, it should stop at totalFrames - 1. If it will loop it should complete the last frame and then loop.\n\n if (nextValue >= this.totalFrames - 1 && this.frameModifier > 0) {\n if (!this.loop || this.playCount === this.loop) {\n if (!this.checkSegments(nextValue > this.totalFrames ? nextValue % this.totalFrames : 0)) {\n _isComplete = true;\n nextValue = this.totalFrames - 1;\n }\n } else if (nextValue >= this.totalFrames) {\n this.playCount += 1;\n\n if (!this.checkSegments(nextValue % this.totalFrames)) {\n this.setCurrentRawFrameValue(nextValue % this.totalFrames);\n this._completedLoop = true;\n this.trigger('loopComplete');\n }\n } else {\n this.setCurrentRawFrameValue(nextValue);\n }\n } else if (nextValue < 0) {\n if (!this.checkSegments(nextValue % this.totalFrames)) {\n if (this.loop && !(this.playCount-- <= 0 && this.loop !== true)) {\n // eslint-disable-line no-plusplus\n this.setCurrentRawFrameValue(this.totalFrames + nextValue % this.totalFrames);\n\n if (!this._completedLoop) {\n this._completedLoop = true;\n } else {\n this.trigger('loopComplete');\n }\n } else {\n _isComplete = true;\n nextValue = 0;\n }\n }\n } else {\n this.setCurrentRawFrameValue(nextValue);\n }\n\n if (_isComplete) {\n this.setCurrentRawFrameValue(nextValue);\n this.pause();\n this.trigger('complete');\n }\n };\n\n AnimationItem.prototype.adjustSegment = function (arr, offset) {\n this.playCount = 0;\n\n if (arr[1] < arr[0]) {\n if (this.frameModifier > 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(-1);\n }\n }\n\n this.totalFrames = arr[0] - arr[1];\n this.timeCompleted = this.totalFrames;\n this.firstFrame = arr[1];\n this.setCurrentRawFrameValue(this.totalFrames - 0.001 - offset);\n } else if (arr[1] > arr[0]) {\n if (this.frameModifier < 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(1);\n }\n }\n\n this.totalFrames = arr[1] - arr[0];\n this.timeCompleted = this.totalFrames;\n this.firstFrame = arr[0];\n this.setCurrentRawFrameValue(0.001 + offset);\n }\n\n this.trigger('segmentStart');\n };\n\n AnimationItem.prototype.setSegment = function (init, end) {\n var pendingFrame = -1;\n\n if (this.isPaused) {\n if (this.currentRawFrame + this.firstFrame < init) {\n pendingFrame = init;\n } else if (this.currentRawFrame + this.firstFrame > end) {\n pendingFrame = end - init;\n }\n }\n\n this.firstFrame = init;\n this.totalFrames = end - init;\n this.timeCompleted = this.totalFrames;\n\n if (pendingFrame !== -1) {\n this.goToAndStop(pendingFrame, true);\n }\n };\n\n AnimationItem.prototype.playSegments = function (arr, forceFlag) {\n if (forceFlag) {\n this.segments.length = 0;\n }\n\n if (_typeof$4(arr[0]) === 'object') {\n var i;\n var len = arr.length;\n\n for (i = 0; i < len; i += 1) {\n this.segments.push(arr[i]);\n }\n } else {\n this.segments.push(arr);\n }\n\n if (this.segments.length && forceFlag) {\n this.adjustSegment(this.segments.shift(), 0);\n }\n\n if (this.isPaused) {\n this.play();\n }\n };\n\n AnimationItem.prototype.resetSegments = function (forceFlag) {\n this.segments.length = 0;\n this.segments.push([this.animationData.ip, this.animationData.op]);\n\n if (forceFlag) {\n this.checkSegments(0);\n }\n };\n\n AnimationItem.prototype.checkSegments = function (offset) {\n if (this.segments.length) {\n this.adjustSegment(this.segments.shift(), offset);\n return true;\n }\n\n return false;\n };\n\n AnimationItem.prototype.destroy = function (name) {\n if (name && this.name !== name || !this.renderer) {\n return;\n }\n\n this.renderer.destroy();\n this.imagePreloader.destroy();\n this.trigger('destroy');\n this._cbs = null;\n this.onEnterFrame = null;\n this.onLoopComplete = null;\n this.onComplete = null;\n this.onSegmentStart = null;\n this.onDestroy = null;\n this.renderer = null;\n this.expressionsPlugin = null;\n this.imagePreloader = null;\n this.projectInterface = null;\n };\n\n AnimationItem.prototype.setCurrentRawFrameValue = function (value) {\n this.currentRawFrame = value;\n this.gotoFrame();\n };\n\n AnimationItem.prototype.setSpeed = function (val) {\n this.playSpeed = val;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.setDirection = function (val) {\n this.playDirection = val < 0 ? -1 : 1;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.setLoop = function (isLooping) {\n this.loop = isLooping;\n };\n\n AnimationItem.prototype.setVolume = function (val, name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.setVolume(val);\n };\n\n AnimationItem.prototype.getVolume = function () {\n return this.audioController.getVolume();\n };\n\n AnimationItem.prototype.mute = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.mute();\n };\n\n AnimationItem.prototype.unmute = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.unmute();\n };\n\n AnimationItem.prototype.updaFrameModifier = function () {\n this.frameModifier = this.frameMult * this.playSpeed * this.playDirection;\n this.audioController.setRate(this.playSpeed * this.playDirection);\n };\n\n AnimationItem.prototype.getPath = function () {\n return this.path;\n };\n\n AnimationItem.prototype.getAssetsPath = function (assetData) {\n var path = '';\n\n if (assetData.e) {\n path = assetData.p;\n } else if (this.assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = this.assetsPath + imagePath;\n } else {\n path = this.path;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n };\n\n AnimationItem.prototype.getAssetData = function (id) {\n var i = 0;\n var len = this.assets.length;\n\n while (i < len) {\n if (id === this.assets[i].id) {\n return this.assets[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n AnimationItem.prototype.hide = function () {\n this.renderer.hide();\n };\n\n AnimationItem.prototype.show = function () {\n this.renderer.show();\n };\n\n AnimationItem.prototype.getDuration = function (isFrame) {\n return isFrame ? this.totalFrames : this.totalFrames / this.frameRate;\n };\n\n AnimationItem.prototype.updateDocumentData = function (path, documentData, index) {\n try {\n var element = this.renderer.getElementByPath(path);\n element.updateDocumentData(documentData, index);\n } catch (error) {// TODO: decide how to handle catch case\n }\n };\n\n AnimationItem.prototype.trigger = function (name) {\n if (this._cbs && this._cbs[name]) {\n switch (name) {\n case 'enterFrame':\n this.triggerEvent(name, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameModifier));\n break;\n\n case 'drawnFrame':\n this.drawnFrameEvent.currentTime = this.currentFrame;\n this.drawnFrameEvent.totalTime = this.totalFrames;\n this.drawnFrameEvent.direction = this.frameModifier;\n this.triggerEvent(name, this.drawnFrameEvent);\n break;\n\n case 'loopComplete':\n this.triggerEvent(name, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n break;\n\n case 'complete':\n this.triggerEvent(name, new BMCompleteEvent(name, this.frameMult));\n break;\n\n case 'segmentStart':\n this.triggerEvent(name, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n break;\n\n case 'destroy':\n this.triggerEvent(name, new BMDestroyEvent(name, this));\n break;\n\n default:\n this.triggerEvent(name);\n }\n }\n\n if (name === 'enterFrame' && this.onEnterFrame) {\n this.onEnterFrame.call(this, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameMult));\n }\n\n if (name === 'loopComplete' && this.onLoopComplete) {\n this.onLoopComplete.call(this, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n }\n\n if (name === 'complete' && this.onComplete) {\n this.onComplete.call(this, new BMCompleteEvent(name, this.frameMult));\n }\n\n if (name === 'segmentStart' && this.onSegmentStart) {\n this.onSegmentStart.call(this, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n }\n\n if (name === 'destroy' && this.onDestroy) {\n this.onDestroy.call(this, new BMDestroyEvent(name, this));\n }\n };\n\n AnimationItem.prototype.triggerRenderFrameError = function (nativeError) {\n var error = new BMRenderFrameErrorEvent(nativeError, this.currentFrame);\n this.triggerEvent('error', error);\n\n if (this.onError) {\n this.onError.call(this, error);\n }\n };\n\n AnimationItem.prototype.triggerConfigError = function (nativeError) {\n var error = new BMConfigErrorEvent(nativeError, this.currentFrame);\n this.triggerEvent('error', error);\n\n if (this.onError) {\n this.onError.call(this, error);\n }\n };\n\n var animationManager = function () {\n var moduleOb = {};\n var registeredAnimations = [];\n var initTime = 0;\n var len = 0;\n var playingAnimationsNum = 0;\n var _stopped = true;\n var _isFrozen = false;\n\n function removeElement(ev) {\n var i = 0;\n var animItem = ev.target;\n\n while (i < len) {\n if (registeredAnimations[i].animation === animItem) {\n registeredAnimations.splice(i, 1);\n i -= 1;\n len -= 1;\n\n if (!animItem.isPaused) {\n subtractPlayingCount();\n }\n }\n\n i += 1;\n }\n }\n\n function registerAnimation(element, animationData) {\n if (!element) {\n return null;\n }\n\n var i = 0;\n\n while (i < len) {\n if (registeredAnimations[i].elem === element && registeredAnimations[i].elem !== null) {\n return registeredAnimations[i].animation;\n }\n\n i += 1;\n }\n\n var animItem = new AnimationItem();\n setupAnimation(animItem, element);\n animItem.setData(element, animationData);\n return animItem;\n }\n\n function getRegisteredAnimations() {\n var i;\n var lenAnims = registeredAnimations.length;\n var animations = [];\n\n for (i = 0; i < lenAnims; i += 1) {\n animations.push(registeredAnimations[i].animation);\n }\n\n return animations;\n }\n\n function addPlayingCount() {\n playingAnimationsNum += 1;\n activate();\n }\n\n function subtractPlayingCount() {\n playingAnimationsNum -= 1;\n }\n\n function setupAnimation(animItem, element) {\n animItem.addEventListener('destroy', removeElement);\n animItem.addEventListener('_active', addPlayingCount);\n animItem.addEventListener('_idle', subtractPlayingCount);\n registeredAnimations.push({\n elem: element,\n animation: animItem\n });\n len += 1;\n }\n\n function loadAnimation(params) {\n var animItem = new AnimationItem();\n setupAnimation(animItem, null);\n animItem.setParams(params);\n return animItem;\n }\n\n function setSpeed(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setSpeed(val, animation);\n }\n }\n\n function setDirection(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setDirection(val, animation);\n }\n }\n\n function play(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.play(animation);\n }\n }\n\n function resume(nowTime) {\n var elapsedTime = nowTime - initTime;\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.advanceTime(elapsedTime);\n }\n\n initTime = nowTime;\n\n if (playingAnimationsNum && !_isFrozen) {\n window.requestAnimationFrame(resume);\n } else {\n _stopped = true;\n }\n }\n\n function first(nowTime) {\n initTime = nowTime;\n window.requestAnimationFrame(resume);\n }\n\n function pause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.pause(animation);\n }\n }\n\n function goToAndStop(value, isFrame, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.goToAndStop(value, isFrame, animation);\n }\n }\n\n function stop(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.stop(animation);\n }\n }\n\n function togglePause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.togglePause(animation);\n }\n }\n\n function destroy(animation) {\n var i;\n\n for (i = len - 1; i >= 0; i -= 1) {\n registeredAnimations[i].animation.destroy(animation);\n }\n }\n\n function searchAnimations(animationData, standalone, renderer) {\n var animElements = [].concat([].slice.call(document.getElementsByClassName('lottie')), [].slice.call(document.getElementsByClassName('bodymovin')));\n var i;\n var lenAnims = animElements.length;\n\n for (i = 0; i < lenAnims; i += 1) {\n if (renderer) {\n animElements[i].setAttribute('data-bm-type', renderer);\n }\n\n registerAnimation(animElements[i], animationData);\n }\n\n if (standalone && lenAnims === 0) {\n if (!renderer) {\n renderer = 'svg';\n }\n\n var body = document.getElementsByTagName('body')[0];\n body.innerText = '';\n var div = createTag('div');\n div.style.width = '100%';\n div.style.height = '100%';\n div.setAttribute('data-bm-type', renderer);\n body.appendChild(div);\n registerAnimation(div, animationData);\n }\n }\n\n function resize() {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.resize();\n }\n }\n\n function activate() {\n if (!_isFrozen && playingAnimationsNum) {\n if (_stopped) {\n window.requestAnimationFrame(first);\n _stopped = false;\n }\n }\n }\n\n function freeze() {\n _isFrozen = true;\n }\n\n function unfreeze() {\n _isFrozen = false;\n activate();\n }\n\n function setVolume(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setVolume(val, animation);\n }\n }\n\n function mute(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.mute(animation);\n }\n }\n\n function unmute(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.unmute(animation);\n }\n }\n\n moduleOb.registerAnimation = registerAnimation;\n moduleOb.loadAnimation = loadAnimation;\n moduleOb.setSpeed = setSpeed;\n moduleOb.setDirection = setDirection;\n moduleOb.play = play;\n moduleOb.pause = pause;\n moduleOb.stop = stop;\n moduleOb.togglePause = togglePause;\n moduleOb.searchAnimations = searchAnimations;\n moduleOb.resize = resize; // moduleOb.start = start;\n\n moduleOb.goToAndStop = goToAndStop;\n moduleOb.destroy = destroy;\n moduleOb.freeze = freeze;\n moduleOb.unfreeze = unfreeze;\n moduleOb.setVolume = setVolume;\n moduleOb.mute = mute;\n moduleOb.unmute = unmute;\n moduleOb.getRegisteredAnimations = getRegisteredAnimations;\n return moduleOb;\n }();\n\n /* eslint-disable */\n var BezierFactory = function () {\n /**\r\n * BezierEasing - use bezier curve for transition easing function\r\n * by Gaëtan Renaudeau 2014 - 2015 – MIT License\r\n *\r\n * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n * Usage:\r\n * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n *\r\n */\n var ob = {};\n ob.getBezierEasing = getBezierEasing;\n var beziers = {};\n\n function getBezierEasing(a, b, c, d, nm) {\n var str = nm || ('bez_' + a + '_' + b + '_' + c + '_' + d).replace(/\\./g, 'p');\n\n if (beziers[str]) {\n return beziers[str];\n }\n\n var bezEasing = new BezierEasing([a, b, c, d]);\n beziers[str] = bezEasing;\n return bezEasing;\n } // These values are established by empiricism with tests (tradeoff: performance VS precision)\n\n\n var NEWTON_ITERATIONS = 4;\n var NEWTON_MIN_SLOPE = 0.001;\n var SUBDIVISION_PRECISION = 0.0000001;\n var SUBDIVISION_MAX_ITERATIONS = 10;\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n var float32ArraySupported = typeof Float32Array === 'function';\n\n function A(aA1, aA2) {\n return 1.0 - 3.0 * aA2 + 3.0 * aA1;\n }\n\n function B(aA1, aA2) {\n return 3.0 * aA2 - 6.0 * aA1;\n }\n\n function C(aA1) {\n return 3.0 * aA1;\n } // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n\n\n function calcBezier(aT, aA1, aA2) {\n return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n } // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n\n\n function getSlope(aT, aA1, aA2) {\n return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\n }\n\n function binarySubdivide(aX, aA, aB, mX1, mX2) {\n var currentX,\n currentT,\n i = 0;\n\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n\n return currentT;\n }\n\n function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) return aGuessT;\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n\n return aGuessT;\n }\n /**\r\n * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n */\n\n\n function BezierEasing(points) {\n this._p = points;\n this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n this._precomputed = false;\n this.get = this.get.bind(this);\n }\n\n BezierEasing.prototype = {\n get: function get(x) {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n if (!this._precomputed) this._precompute();\n if (mX1 === mY1 && mX2 === mY2) return x; // linear\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n\n if (x === 0) return 0;\n if (x === 1) return 1;\n return calcBezier(this._getTForX(x), mY1, mY2);\n },\n // Private part\n _precompute: function _precompute() {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n this._precomputed = true;\n\n if (mX1 !== mY1 || mX2 !== mY2) {\n this._calcSampleValues();\n }\n },\n _calcSampleValues: function _calcSampleValues() {\n var mX1 = this._p[0],\n mX2 = this._p[2];\n\n for (var i = 0; i < kSplineTableSize; ++i) {\n this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n },\n\n /**\r\n * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n */\n _getTForX: function _getTForX(aX) {\n var mX1 = this._p[0],\n mX2 = this._p[2],\n mSampleValues = this._mSampleValues;\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n\n --currentSample; // Interpolate to provide an initial guess for t\n\n var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n var initialSlope = getSlope(guessForT, mX1, mX2);\n\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n }\n\n if (initialSlope === 0.0) {\n return guessForT;\n }\n\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n };\n return ob;\n }();\n\n var pooling = function () {\n function _double(arr) {\n return arr.concat(createSizedArray(arr.length));\n }\n\n return {\n \"double\": _double\n };\n }();\n\n var poolFactory = function () {\n return function (initialLength, _create, _release) {\n var _length = 0;\n var _maxLength = initialLength;\n var pool = createSizedArray(_maxLength);\n var ob = {\n newElement: newElement,\n release: release\n };\n\n function newElement() {\n var element;\n\n if (_length) {\n _length -= 1;\n element = pool[_length];\n } else {\n element = _create();\n }\n\n return element;\n }\n\n function release(element) {\n if (_length === _maxLength) {\n pool = pooling[\"double\"](pool);\n _maxLength *= 2;\n }\n\n if (_release) {\n _release(element);\n }\n\n pool[_length] = element;\n _length += 1;\n }\n\n return ob;\n };\n }();\n\n var bezierLengthPool = function () {\n function create() {\n return {\n addedLength: 0,\n percents: createTypedArray('float32', getDefaultCurveSegments()),\n lengths: createTypedArray('float32', getDefaultCurveSegments())\n };\n }\n\n return poolFactory(8, create);\n }();\n\n var segmentsLengthPool = function () {\n function create() {\n return {\n lengths: [],\n totalLength: 0\n };\n }\n\n function release(element) {\n var i;\n var len = element.lengths.length;\n\n for (i = 0; i < len; i += 1) {\n bezierLengthPool.release(element.lengths[i]);\n }\n\n element.lengths.length = 0;\n }\n\n return poolFactory(8, create, release);\n }();\n\n function bezFunction() {\n var math = Math;\n\n function pointOnLine2D(x1, y1, x2, y2, x3, y3) {\n var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1;\n return det1 > -0.001 && det1 < 0.001;\n }\n\n function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {\n if (z1 === 0 && z2 === 0 && z3 === 0) {\n return pointOnLine2D(x1, y1, x2, y2, x3, y3);\n }\n\n var dist1 = math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2) + math.pow(z2 - z1, 2));\n var dist2 = math.sqrt(math.pow(x3 - x1, 2) + math.pow(y3 - y1, 2) + math.pow(z3 - z1, 2));\n var dist3 = math.sqrt(math.pow(x3 - x2, 2) + math.pow(y3 - y2, 2) + math.pow(z3 - z2, 2));\n var diffDist;\n\n if (dist1 > dist2) {\n if (dist1 > dist3) {\n diffDist = dist1 - dist2 - dist3;\n } else {\n diffDist = dist3 - dist2 - dist1;\n }\n } else if (dist3 > dist2) {\n diffDist = dist3 - dist2 - dist1;\n } else {\n diffDist = dist2 - dist1 - dist3;\n }\n\n return diffDist > -0.0001 && diffDist < 0.0001;\n }\n\n var getBezierLength = function () {\n return function (pt1, pt2, pt3, pt4) {\n var curveSegments = getDefaultCurveSegments();\n var k;\n var i;\n var len;\n var ptCoord;\n var perc;\n var addedLength = 0;\n var ptDistance;\n var point = [];\n var lastPoint = [];\n var lengthData = bezierLengthPool.newElement();\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bmPow(perc, 2) * pt4[i] + bmPow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint[i] !== null) {\n ptDistance += bmPow(point[i] - lastPoint[i], 2);\n }\n\n lastPoint[i] = point[i];\n }\n\n if (ptDistance) {\n ptDistance = bmSqrt(ptDistance);\n addedLength += ptDistance;\n }\n\n lengthData.percents[k] = perc;\n lengthData.lengths[k] = addedLength;\n }\n\n lengthData.addedLength = addedLength;\n return lengthData;\n };\n }();\n\n function getSegmentsLength(shapeData) {\n var segmentsLength = segmentsLengthPool.newElement();\n var closed = shapeData.c;\n var pathV = shapeData.v;\n var pathO = shapeData.o;\n var pathI = shapeData.i;\n var i;\n var len = shapeData._length;\n var lengths = segmentsLength.lengths;\n var totalLength = 0;\n\n for (i = 0; i < len - 1; i += 1) {\n lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);\n totalLength += lengths[i].addedLength;\n }\n\n if (closed && len) {\n lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);\n totalLength += lengths[i].addedLength;\n }\n\n segmentsLength.totalLength = totalLength;\n return segmentsLength;\n }\n\n function BezierData(length) {\n this.segmentLength = 0;\n this.points = new Array(length);\n }\n\n function PointData(partial, point) {\n this.partialLength = partial;\n this.point = point;\n }\n\n var buildBezierData = function () {\n var storedData = {};\n return function (pt1, pt2, pt3, pt4) {\n var bezierName = (pt1[0] + '_' + pt1[1] + '_' + pt2[0] + '_' + pt2[1] + '_' + pt3[0] + '_' + pt3[1] + '_' + pt4[0] + '_' + pt4[1]).replace(/\\./g, 'p');\n\n if (!storedData[bezierName]) {\n var curveSegments = getDefaultCurveSegments();\n var k;\n var i;\n var len;\n var ptCoord;\n var perc;\n var addedLength = 0;\n var ptDistance;\n var point;\n var lastPoint = null;\n\n if (pt1.length === 2 && (pt1[0] !== pt2[0] || pt1[1] !== pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {\n curveSegments = 2;\n }\n\n var bezierData = new BezierData(curveSegments);\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n point = createSizedArray(len);\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bmPow(perc, 2) * (pt2[i] + pt4[i]) + bmPow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint !== null) {\n ptDistance += bmPow(point[i] - lastPoint[i], 2);\n }\n }\n\n ptDistance = bmSqrt(ptDistance);\n addedLength += ptDistance;\n bezierData.points[k] = new PointData(ptDistance, point);\n lastPoint = point;\n }\n\n bezierData.segmentLength = addedLength;\n storedData[bezierName] = bezierData;\n }\n\n return storedData[bezierName];\n };\n }();\n\n function getDistancePerc(perc, bezierData) {\n var percents = bezierData.percents;\n var lengths = bezierData.lengths;\n var len = percents.length;\n var initPos = bmFloor((len - 1) * perc);\n var lengthPos = perc * bezierData.addedLength;\n var lPerc = 0;\n\n if (initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]) {\n return percents[initPos];\n }\n\n var dir = lengths[initPos] > lengthPos ? -1 : 1;\n var flag = true;\n\n while (flag) {\n if (lengths[initPos] <= lengthPos && lengths[initPos + 1] > lengthPos) {\n lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos + 1] - lengths[initPos]);\n flag = false;\n } else {\n initPos += dir;\n }\n\n if (initPos < 0 || initPos >= len - 1) {\n // FIX for TypedArrays that don't store floating point values with enough accuracy\n if (initPos === len - 1) {\n return percents[initPos];\n }\n\n flag = false;\n }\n }\n\n return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc;\n }\n\n function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\n var t1 = getDistancePerc(percent, bezierData);\n var u1 = 1 - t1;\n var ptX = math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;\n var ptY = math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;\n return [ptX, ptY];\n }\n\n var bezierSegmentPoints = createTypedArray('float32', 8);\n\n function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {\n if (startPerc < 0) {\n startPerc = 0;\n } else if (startPerc > 1) {\n startPerc = 1;\n }\n\n var t0 = getDistancePerc(startPerc, bezierData);\n endPerc = endPerc > 1 ? 1 : endPerc;\n var t1 = getDistancePerc(endPerc, bezierData);\n var i;\n var len = pt1.length;\n var u0 = 1 - t0;\n var u1 = 1 - t1;\n var u0u0u0 = u0 * u0 * u0;\n var t0u0u0_3 = t0 * u0 * u0 * 3; // eslint-disable-line camelcase\n\n var t0t0u0_3 = t0 * t0 * u0 * 3; // eslint-disable-line camelcase\n\n var t0t0t0 = t0 * t0 * t0; //\n\n var u0u0u1 = u0 * u0 * u1;\n var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1; // eslint-disable-line camelcase\n\n var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1; // eslint-disable-line camelcase\n\n var t0t0t1 = t0 * t0 * t1; //\n\n var u0u1u1 = u0 * u1 * u1;\n var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1; // eslint-disable-line camelcase\n\n var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1; // eslint-disable-line camelcase\n\n var t0t1t1 = t0 * t1 * t1; //\n\n var u1u1u1 = u1 * u1 * u1;\n var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1; // eslint-disable-line camelcase\n\n var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1; // eslint-disable-line camelcase\n\n var t1t1t1 = t1 * t1 * t1;\n\n for (i = 0; i < len; i += 1) {\n bezierSegmentPoints[i * 4] = math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 1] = math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 2] = math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 3] = math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n }\n\n return bezierSegmentPoints;\n }\n\n return {\n getSegmentsLength: getSegmentsLength,\n getNewSegment: getNewSegment,\n getPointInSegment: getPointInSegment,\n buildBezierData: buildBezierData,\n pointOnLine2D: pointOnLine2D,\n pointOnLine3D: pointOnLine3D\n };\n }\n\n var bez = bezFunction();\n\n var initFrame = initialDefaultFrame;\n var mathAbs = Math.abs;\n\n function interpolateValue(frameNum, caching) {\n var offsetTime = this.offsetTime;\n var newValue;\n\n if (this.propType === 'multidimensional') {\n newValue = createTypedArray('float32', this.pv.length);\n }\n\n var iterationIndex = caching.lastIndex;\n var i = iterationIndex;\n var len = this.keyframes.length - 1;\n var flag = true;\n var keyData;\n var nextKeyData;\n var keyframeMetadata;\n\n while (flag) {\n keyData = this.keyframes[i];\n nextKeyData = this.keyframes[i + 1];\n\n if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime) {\n if (keyData.h) {\n keyData = nextKeyData;\n }\n\n iterationIndex = 0;\n break;\n }\n\n if (nextKeyData.t - offsetTime > frameNum) {\n iterationIndex = i;\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n iterationIndex = 0;\n flag = false;\n }\n }\n\n keyframeMetadata = this.keyframesMetadata[i] || {};\n var k;\n var kLen;\n var perc;\n var jLen;\n var j;\n var fnc;\n var nextKeyTime = nextKeyData.t - offsetTime;\n var keyTime = keyData.t - offsetTime;\n var endValue;\n\n if (keyData.to) {\n if (!keyframeMetadata.bezierData) {\n keyframeMetadata.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);\n }\n\n var bezierData = keyframeMetadata.bezierData;\n\n if (frameNum >= nextKeyTime || frameNum < keyTime) {\n var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;\n kLen = bezierData.points[ind].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[ind].point[k];\n } // caching._lastKeyframeIndex = -1;\n\n } else {\n if (keyframeMetadata.__fnct) {\n fnc = keyframeMetadata.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\n keyframeMetadata.__fnct = fnc;\n }\n\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n var distanceInLine = bezierData.segmentLength * perc;\n var segmentPerc;\n var addedLength = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastAddedLength : 0;\n j = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastPoint : 0;\n flag = true;\n jLen = bezierData.points.length;\n\n while (flag) {\n addedLength += bezierData.points[j].partialLength;\n\n if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k];\n }\n\n break;\n } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\n segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\n }\n\n break;\n }\n\n if (j < jLen - 1) {\n j += 1;\n } else {\n flag = false;\n }\n }\n\n caching._lastPoint = j;\n caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\n caching._lastKeyframeIndex = i;\n }\n } else {\n var outX;\n var outY;\n var inX;\n var inY;\n var keyValue;\n len = keyData.s.length;\n endValue = nextKeyData.s || keyData.e;\n\n if (this.sh && keyData.h !== 1) {\n if (frameNum >= nextKeyTime) {\n newValue[0] = endValue[0];\n newValue[1] = endValue[1];\n newValue[2] = endValue[2];\n } else if (frameNum <= keyTime) {\n newValue[0] = keyData.s[0];\n newValue[1] = keyData.s[1];\n newValue[2] = keyData.s[2];\n } else {\n var quatStart = createQuaternion(keyData.s);\n var quatEnd = createQuaternion(endValue);\n var time = (frameNum - keyTime) / (nextKeyTime - keyTime);\n quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));\n }\n } else {\n for (i = 0; i < len; i += 1) {\n if (keyData.h !== 1) {\n if (frameNum >= nextKeyTime) {\n perc = 1;\n } else if (frameNum < keyTime) {\n perc = 0;\n } else {\n if (keyData.o.x.constructor === Array) {\n if (!keyframeMetadata.__fnct) {\n keyframeMetadata.__fnct = [];\n }\n\n if (!keyframeMetadata.__fnct[i]) {\n outX = keyData.o.x[i] === undefined ? keyData.o.x[0] : keyData.o.x[i];\n outY = keyData.o.y[i] === undefined ? keyData.o.y[0] : keyData.o.y[i];\n inX = keyData.i.x[i] === undefined ? keyData.i.x[0] : keyData.i.x[i];\n inY = keyData.i.y[i] === undefined ? keyData.i.y[0] : keyData.i.y[i];\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyframeMetadata.__fnct[i] = fnc;\n } else {\n fnc = keyframeMetadata.__fnct[i];\n }\n } else if (!keyframeMetadata.__fnct) {\n outX = keyData.o.x;\n outY = keyData.o.y;\n inX = keyData.i.x;\n inY = keyData.i.y;\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyData.keyframeMetadata = fnc;\n } else {\n fnc = keyframeMetadata.__fnct;\n }\n\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n }\n }\n\n endValue = nextKeyData.s || keyData.e;\n keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;\n\n if (this.propType === 'multidimensional') {\n newValue[i] = keyValue;\n } else {\n newValue = keyValue;\n }\n }\n }\n }\n\n caching.lastIndex = iterationIndex;\n return newValue;\n } // based on @Toji's https://github.com/toji/gl-matrix/\n\n\n function slerp(a, b, t) {\n var out = [];\n var ax = a[0];\n var ay = a[1];\n var az = a[2];\n var aw = a[3];\n var bx = b[0];\n var by = b[1];\n var bz = b[2];\n var bw = b[3];\n var omega;\n var cosom;\n var sinom;\n var scale0;\n var scale1;\n cosom = ax * bx + ay * by + az * bz + aw * bw;\n\n if (cosom < 0.0) {\n cosom = -cosom;\n bx = -bx;\n by = -by;\n bz = -bz;\n bw = -bw;\n }\n\n if (1.0 - cosom > 0.000001) {\n omega = Math.acos(cosom);\n sinom = Math.sin(omega);\n scale0 = Math.sin((1.0 - t) * omega) / sinom;\n scale1 = Math.sin(t * omega) / sinom;\n } else {\n scale0 = 1.0 - t;\n scale1 = t;\n }\n\n out[0] = scale0 * ax + scale1 * bx;\n out[1] = scale0 * ay + scale1 * by;\n out[2] = scale0 * az + scale1 * bz;\n out[3] = scale0 * aw + scale1 * bw;\n return out;\n }\n\n function quaternionToEuler(out, quat) {\n var qx = quat[0];\n var qy = quat[1];\n var qz = quat[2];\n var qw = quat[3];\n var heading = Math.atan2(2 * qy * qw - 2 * qx * qz, 1 - 2 * qy * qy - 2 * qz * qz);\n var attitude = Math.asin(2 * qx * qy + 2 * qz * qw);\n var bank = Math.atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx * qx - 2 * qz * qz);\n out[0] = heading / degToRads;\n out[1] = attitude / degToRads;\n out[2] = bank / degToRads;\n }\n\n function createQuaternion(values) {\n var heading = values[0] * degToRads;\n var attitude = values[1] * degToRads;\n var bank = values[2] * degToRads;\n var c1 = Math.cos(heading / 2);\n var c2 = Math.cos(attitude / 2);\n var c3 = Math.cos(bank / 2);\n var s1 = Math.sin(heading / 2);\n var s2 = Math.sin(attitude / 2);\n var s3 = Math.sin(bank / 2);\n var w = c1 * c2 * c3 - s1 * s2 * s3;\n var x = s1 * s2 * c3 + c1 * c2 * s3;\n var y = s1 * c2 * c3 + c1 * s2 * s3;\n var z = c1 * s2 * c3 - s1 * c2 * s3;\n return [x, y, z, w];\n }\n\n function getValueAtCurrentTime() {\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n\n if (!(frameNum === this._caching.lastFrame || this._caching.lastFrame !== initFrame && (this._caching.lastFrame >= endTime && frameNum >= endTime || this._caching.lastFrame < initTime && frameNum < initTime))) {\n if (this._caching.lastFrame >= frameNum) {\n this._caching._lastKeyframeIndex = -1;\n this._caching.lastIndex = 0;\n }\n\n var renderResult = this.interpolateValue(frameNum, this._caching);\n this.pv = renderResult;\n }\n\n this._caching.lastFrame = frameNum;\n return this.pv;\n }\n\n function setVValue(val) {\n var multipliedValue;\n\n if (this.propType === 'unidimensional') {\n multipliedValue = val * this.mult;\n\n if (mathAbs(this.v - multipliedValue) > 0.00001) {\n this.v = multipliedValue;\n this._mdf = true;\n }\n } else {\n var i = 0;\n var len = this.v.length;\n\n while (i < len) {\n multipliedValue = val[i] * this.mult;\n\n if (mathAbs(this.v[i] - multipliedValue) > 0.00001) {\n this.v[i] = multipliedValue;\n this._mdf = true;\n }\n\n i += 1;\n }\n }\n }\n\n function processEffectsSequence() {\n if (this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {\n return;\n }\n\n if (this.lock) {\n this.setVValue(this.pv);\n return;\n }\n\n this.lock = true;\n this._mdf = this._isFirstFrame;\n var i;\n var len = this.effectsSequence.length;\n var finalValue = this.kf ? this.pv : this.data.k;\n\n for (i = 0; i < len; i += 1) {\n finalValue = this.effectsSequence[i](finalValue);\n }\n\n this.setVValue(finalValue);\n this._isFirstFrame = false;\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function addEffect(effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.container.addDynamicProperty(this);\n }\n\n function ValueProperty(elem, data, mult, container) {\n this.propType = 'unidimensional';\n this.mult = mult || 1;\n this.data = data;\n this.v = mult ? data.k * mult : data.k;\n this.pv = data.k;\n this._mdf = false;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.vel = 0;\n this.effectsSequence = [];\n this._isFirstFrame = true;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.addEffect = addEffect;\n }\n\n function MultiDimensionalProperty(elem, data, mult, container) {\n this.propType = 'multidimensional';\n this.mult = mult || 1;\n this.data = data;\n this._mdf = false;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.frameId = -1;\n var i;\n var len = data.k.length;\n this.v = createTypedArray('float32', len);\n this.pv = createTypedArray('float32', len);\n this.vel = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n this.v[i] = data.k[i] * this.mult;\n this.pv[i] = data.k[i];\n }\n\n this._isFirstFrame = true;\n this.effectsSequence = [];\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.addEffect = addEffect;\n }\n\n function KeyframedValueProperty(elem, data, mult, container) {\n this.propType = 'unidimensional';\n this.keyframes = data.k;\n this.keyframesMetadata = [];\n this.offsetTime = elem.data.st;\n this.frameId = -1;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0,\n value: 0,\n _lastKeyframeIndex: -1\n };\n this.k = true;\n this.kf = true;\n this.data = data;\n this.mult = mult || 1;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.v = initFrame;\n this.pv = initFrame;\n this._isFirstFrame = true;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.interpolateValue = interpolateValue;\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n this.addEffect = addEffect;\n }\n\n function KeyframedMultidimensionalProperty(elem, data, mult, container) {\n this.propType = 'multidimensional';\n var i;\n var len = data.k.length;\n var s;\n var e;\n var to;\n var ti;\n\n for (i = 0; i < len - 1; i += 1) {\n if (data.k[i].to && data.k[i].s && data.k[i + 1] && data.k[i + 1].s) {\n s = data.k[i].s;\n e = data.k[i + 1].s;\n to = data.k[i].to;\n ti = data.k[i].ti;\n\n if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n\n if (s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {\n if (s.length === 2 || s[2] === e[2] && to[2] === 0 && ti[2] === 0) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n }\n }\n }\n\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n this.data = data;\n this.keyframes = data.k;\n this.keyframesMetadata = [];\n this.offsetTime = elem.data.st;\n this.k = true;\n this.kf = true;\n this._isFirstFrame = true;\n this.mult = mult || 1;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.interpolateValue = interpolateValue;\n this.frameId = -1;\n var arrLen = data.k[0].s.length;\n this.v = createTypedArray('float32', arrLen);\n this.pv = createTypedArray('float32', arrLen);\n\n for (i = 0; i < arrLen; i += 1) {\n this.v[i] = initFrame;\n this.pv[i] = initFrame;\n }\n\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0,\n value: createTypedArray('float32', arrLen)\n };\n this.addEffect = addEffect;\n }\n\n var PropertyFactory = function () {\n function getProp(elem, data, type, mult, container) {\n if (data.sid) {\n data = elem.globalData.slotManager.getProp(data);\n }\n\n var p;\n\n if (!data.k.length) {\n p = new ValueProperty(elem, data, mult, container);\n } else if (typeof data.k[0] === 'number') {\n p = new MultiDimensionalProperty(elem, data, mult, container);\n } else {\n switch (type) {\n case 0:\n p = new KeyframedValueProperty(elem, data, mult, container);\n break;\n\n case 1:\n p = new KeyframedMultidimensionalProperty(elem, data, mult, container);\n break;\n\n default:\n break;\n }\n }\n\n if (p.effectsSequence.length) {\n container.addDynamicProperty(p);\n }\n\n return p;\n }\n\n var ob = {\n getProp: getProp\n };\n return ob;\n }();\n\n function DynamicPropertyContainer() {}\n\n DynamicPropertyContainer.prototype = {\n addDynamicProperty: function addDynamicProperty(prop) {\n if (this.dynamicProperties.indexOf(prop) === -1) {\n this.dynamicProperties.push(prop);\n this.container.addDynamicProperty(this);\n this._isAnimated = true;\n }\n },\n iterateDynamicProperties: function iterateDynamicProperties() {\n this._mdf = false;\n var i;\n var len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i]._mdf) {\n this._mdf = true;\n }\n }\n },\n initDynamicPropertyContainer: function initDynamicPropertyContainer(container) {\n this.container = container;\n this.dynamicProperties = [];\n this._mdf = false;\n this._isAnimated = false;\n }\n };\n\n var pointPool = function () {\n function create() {\n return createTypedArray('float32', 2);\n }\n\n return poolFactory(8, create);\n }();\n\n function ShapePath() {\n this.c = false;\n this._length = 0;\n this._maxLength = 8;\n this.v = createSizedArray(this._maxLength);\n this.o = createSizedArray(this._maxLength);\n this.i = createSizedArray(this._maxLength);\n }\n\n ShapePath.prototype.setPathData = function (closed, len) {\n this.c = closed;\n this.setLength(len);\n var i = 0;\n\n while (i < len) {\n this.v[i] = pointPool.newElement();\n this.o[i] = pointPool.newElement();\n this.i[i] = pointPool.newElement();\n i += 1;\n }\n };\n\n ShapePath.prototype.setLength = function (len) {\n while (this._maxLength < len) {\n this.doubleArrayLength();\n }\n\n this._length = len;\n };\n\n ShapePath.prototype.doubleArrayLength = function () {\n this.v = this.v.concat(createSizedArray(this._maxLength));\n this.i = this.i.concat(createSizedArray(this._maxLength));\n this.o = this.o.concat(createSizedArray(this._maxLength));\n this._maxLength *= 2;\n };\n\n ShapePath.prototype.setXYAt = function (x, y, type, pos, replace) {\n var arr;\n this._length = Math.max(this._length, pos + 1);\n\n if (this._length >= this._maxLength) {\n this.doubleArrayLength();\n }\n\n switch (type) {\n case 'v':\n arr = this.v;\n break;\n\n case 'i':\n arr = this.i;\n break;\n\n case 'o':\n arr = this.o;\n break;\n\n default:\n arr = [];\n break;\n }\n\n if (!arr[pos] || arr[pos] && !replace) {\n arr[pos] = pointPool.newElement();\n }\n\n arr[pos][0] = x;\n arr[pos][1] = y;\n };\n\n ShapePath.prototype.setTripleAt = function (vX, vY, oX, oY, iX, iY, pos, replace) {\n this.setXYAt(vX, vY, 'v', pos, replace);\n this.setXYAt(oX, oY, 'o', pos, replace);\n this.setXYAt(iX, iY, 'i', pos, replace);\n };\n\n ShapePath.prototype.reverse = function () {\n var newPath = new ShapePath();\n newPath.setPathData(this.c, this._length);\n var vertices = this.v;\n var outPoints = this.o;\n var inPoints = this.i;\n var init = 0;\n\n if (this.c) {\n newPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false);\n init = 1;\n }\n\n var cnt = this._length - 1;\n var len = this._length;\n var i;\n\n for (i = init; i < len; i += 1) {\n newPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false);\n cnt -= 1;\n }\n\n return newPath;\n };\n\n ShapePath.prototype.length = function () {\n return this._length;\n };\n\n var shapePool = function () {\n function create() {\n return new ShapePath();\n }\n\n function release(shapePath) {\n var len = shapePath._length;\n var i;\n\n for (i = 0; i < len; i += 1) {\n pointPool.release(shapePath.v[i]);\n pointPool.release(shapePath.i[i]);\n pointPool.release(shapePath.o[i]);\n shapePath.v[i] = null;\n shapePath.i[i] = null;\n shapePath.o[i] = null;\n }\n\n shapePath._length = 0;\n shapePath.c = false;\n }\n\n function clone(shape) {\n var cloned = factory.newElement();\n var i;\n var len = shape._length === undefined ? shape.v.length : shape._length;\n cloned.setLength(len);\n cloned.c = shape.c;\n\n for (i = 0; i < len; i += 1) {\n cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i);\n }\n\n return cloned;\n }\n\n var factory = poolFactory(4, create, release);\n factory.clone = clone;\n return factory;\n }();\n\n function ShapeCollection() {\n this._length = 0;\n this._maxLength = 4;\n this.shapes = createSizedArray(this._maxLength);\n }\n\n ShapeCollection.prototype.addShape = function (shapeData) {\n if (this._length === this._maxLength) {\n this.shapes = this.shapes.concat(createSizedArray(this._maxLength));\n this._maxLength *= 2;\n }\n\n this.shapes[this._length] = shapeData;\n this._length += 1;\n };\n\n ShapeCollection.prototype.releaseShapes = function () {\n var i;\n\n for (i = 0; i < this._length; i += 1) {\n shapePool.release(this.shapes[i]);\n }\n\n this._length = 0;\n };\n\n var shapeCollectionPool = function () {\n var ob = {\n newShapeCollection: newShapeCollection,\n release: release\n };\n var _length = 0;\n var _maxLength = 4;\n var pool = createSizedArray(_maxLength);\n\n function newShapeCollection() {\n var shapeCollection;\n\n if (_length) {\n _length -= 1;\n shapeCollection = pool[_length];\n } else {\n shapeCollection = new ShapeCollection();\n }\n\n return shapeCollection;\n }\n\n function release(shapeCollection) {\n var i;\n var len = shapeCollection._length;\n\n for (i = 0; i < len; i += 1) {\n shapePool.release(shapeCollection.shapes[i]);\n }\n\n shapeCollection._length = 0;\n\n if (_length === _maxLength) {\n pool = pooling[\"double\"](pool);\n _maxLength *= 2;\n }\n\n pool[_length] = shapeCollection;\n _length += 1;\n }\n\n return ob;\n }();\n\n var ShapePropertyFactory = function () {\n var initFrame = -999999;\n\n function interpolateShape(frameNum, previousValue, caching) {\n var iterationIndex = caching.lastIndex;\n var keyPropS;\n var keyPropE;\n var isHold;\n var j;\n var k;\n var jLen;\n var kLen;\n var perc;\n var vertexValue;\n var kf = this.keyframes;\n\n if (frameNum < kf[0].t - this.offsetTime) {\n keyPropS = kf[0].s[0];\n isHold = true;\n iterationIndex = 0;\n } else if (frameNum >= kf[kf.length - 1].t - this.offsetTime) {\n keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0];\n /* if(kf[kf.length - 1].s){\r\n keyPropS = kf[kf.length - 1].s[0];\r\n }else{\r\n keyPropS = kf[kf.length - 2].e[0];\r\n } */\n\n isHold = true;\n } else {\n var i = iterationIndex;\n var len = kf.length - 1;\n var flag = true;\n var keyData;\n var nextKeyData;\n var keyframeMetadata;\n\n while (flag) {\n keyData = kf[i];\n nextKeyData = kf[i + 1];\n\n if (nextKeyData.t - this.offsetTime > frameNum) {\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n flag = false;\n }\n }\n\n keyframeMetadata = this.keyframesMetadata[i] || {};\n isHold = keyData.h === 1;\n iterationIndex = i;\n\n if (!isHold) {\n if (frameNum >= nextKeyData.t - this.offsetTime) {\n perc = 1;\n } else if (frameNum < keyData.t - this.offsetTime) {\n perc = 0;\n } else {\n var fnc;\n\n if (keyframeMetadata.__fnct) {\n fnc = keyframeMetadata.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get;\n keyframeMetadata.__fnct = fnc;\n }\n\n perc = fnc((frameNum - (keyData.t - this.offsetTime)) / (nextKeyData.t - this.offsetTime - (keyData.t - this.offsetTime)));\n }\n\n keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0];\n }\n\n keyPropS = keyData.s[0];\n }\n\n jLen = previousValue._length;\n kLen = keyPropS.i[0].length;\n caching.lastIndex = iterationIndex;\n\n for (j = 0; j < jLen; j += 1) {\n for (k = 0; k < kLen; k += 1) {\n vertexValue = isHold ? keyPropS.i[j][k] : keyPropS.i[j][k] + (keyPropE.i[j][k] - keyPropS.i[j][k]) * perc;\n previousValue.i[j][k] = vertexValue;\n vertexValue = isHold ? keyPropS.o[j][k] : keyPropS.o[j][k] + (keyPropE.o[j][k] - keyPropS.o[j][k]) * perc;\n previousValue.o[j][k] = vertexValue;\n vertexValue = isHold ? keyPropS.v[j][k] : keyPropS.v[j][k] + (keyPropE.v[j][k] - keyPropS.v[j][k]) * perc;\n previousValue.v[j][k] = vertexValue;\n }\n }\n }\n\n function interpolateShapeCurrentTime() {\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n var lastFrame = this._caching.lastFrame;\n\n if (!(lastFrame !== initFrame && (lastFrame < initTime && frameNum < initTime || lastFrame > endTime && frameNum > endTime))) {\n /// /\n this._caching.lastIndex = lastFrame < frameNum ? this._caching.lastIndex : 0;\n this.interpolateShape(frameNum, this.pv, this._caching); /// /\n }\n\n this._caching.lastFrame = frameNum;\n return this.pv;\n }\n\n function resetShape() {\n this.paths = this.localShapeCollection;\n }\n\n function shapesEqual(shape1, shape2) {\n if (shape1._length !== shape2._length || shape1.c !== shape2.c) {\n return false;\n }\n\n var i;\n var len = shape1._length;\n\n for (i = 0; i < len; i += 1) {\n if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) {\n return false;\n }\n }\n\n return true;\n }\n\n function setVValue(newPath) {\n if (!shapesEqual(this.v, newPath)) {\n this.v = shapePool.clone(newPath);\n this.localShapeCollection.releaseShapes();\n this.localShapeCollection.addShape(this.v);\n this._mdf = true;\n this.paths = this.localShapeCollection;\n }\n }\n\n function processEffectsSequence() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n if (!this.effectsSequence.length) {\n this._mdf = false;\n return;\n }\n\n if (this.lock) {\n this.setVValue(this.pv);\n return;\n }\n\n this.lock = true;\n this._mdf = false;\n var finalValue;\n\n if (this.kf) {\n finalValue = this.pv;\n } else if (this.data.ks) {\n finalValue = this.data.ks.k;\n } else {\n finalValue = this.data.pt.k;\n }\n\n var i;\n var len = this.effectsSequence.length;\n\n for (i = 0; i < len; i += 1) {\n finalValue = this.effectsSequence[i](finalValue);\n }\n\n this.setVValue(finalValue);\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function ShapeProperty(elem, data, type) {\n this.propType = 'shape';\n this.comp = elem.comp;\n this.container = elem;\n this.elem = elem;\n this.data = data;\n this.k = false;\n this.kf = false;\n this._mdf = false;\n var pathData = type === 3 ? data.pt.k : data.ks.k;\n this.v = shapePool.clone(pathData);\n this.pv = shapePool.clone(this.v);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.reset = resetShape;\n this.effectsSequence = [];\n }\n\n function addEffect(effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.container.addDynamicProperty(this);\n }\n\n ShapeProperty.prototype.interpolateShape = interpolateShape;\n ShapeProperty.prototype.getValue = processEffectsSequence;\n ShapeProperty.prototype.setVValue = setVValue;\n ShapeProperty.prototype.addEffect = addEffect;\n\n function KeyframedShapeProperty(elem, data, type) {\n this.propType = 'shape';\n this.comp = elem.comp;\n this.elem = elem;\n this.container = elem;\n this.offsetTime = elem.data.st;\n this.keyframes = type === 3 ? data.pt.k : data.ks.k;\n this.keyframesMetadata = [];\n this.k = true;\n this.kf = true;\n var len = this.keyframes[0].s[0].i.length;\n this.v = shapePool.newElement();\n this.v.setPathData(this.keyframes[0].s[0].c, len);\n this.pv = shapePool.clone(this.v);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.lastFrame = initFrame;\n this.reset = resetShape;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0\n };\n this.effectsSequence = [interpolateShapeCurrentTime.bind(this)];\n }\n\n KeyframedShapeProperty.prototype.getValue = processEffectsSequence;\n KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\n KeyframedShapeProperty.prototype.setVValue = setVValue;\n KeyframedShapeProperty.prototype.addEffect = addEffect;\n\n var EllShapeProperty = function () {\n var cPoint = roundCorner;\n\n function EllShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.setPathData(true, 4);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.localShapeCollection.addShape(this.v);\n this.d = data.d;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.initDynamicPropertyContainer(elem);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertEllToPath();\n }\n }\n\n EllShapePropertyFactory.prototype = {\n reset: resetShape,\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertEllToPath();\n }\n },\n convertEllToPath: function convertEllToPath() {\n var p0 = this.p.v[0];\n var p1 = this.p.v[1];\n var s0 = this.s.v[0] / 2;\n var s1 = this.s.v[1] / 2;\n\n var _cw = this.d !== 3;\n\n var _v = this.v;\n _v.v[0][0] = p0;\n _v.v[0][1] = p1 - s1;\n _v.v[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.v[1][1] = p1;\n _v.v[2][0] = p0;\n _v.v[2][1] = p1 + s1;\n _v.v[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.v[3][1] = p1;\n _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n _v.i[0][1] = p1 - s1;\n _v.i[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.i[1][1] = p1 - s1 * cPoint;\n _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n _v.i[2][1] = p1 + s1;\n _v.i[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.i[3][1] = p1 + s1 * cPoint;\n _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n _v.o[0][1] = p1 - s1;\n _v.o[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.o[1][1] = p1 + s1 * cPoint;\n _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n _v.o[2][1] = p1 + s1;\n _v.o[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.o[3][1] = p1 - s1 * cPoint;\n }\n };\n extendPrototype([DynamicPropertyContainer], EllShapePropertyFactory);\n return EllShapePropertyFactory;\n }();\n\n var StarShapeProperty = function () {\n function StarShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.setPathData(true, 0);\n this.elem = elem;\n this.comp = elem.comp;\n this.data = data;\n this.frameId = -1;\n this.d = data.d;\n this.initDynamicPropertyContainer(elem);\n\n if (data.sy === 1) {\n this.ir = PropertyFactory.getProp(elem, data.ir, 0, 0, this);\n this.is = PropertyFactory.getProp(elem, data.is, 0, 0.01, this);\n this.convertToPath = this.convertStarToPath;\n } else {\n this.convertToPath = this.convertPolygonToPath;\n }\n\n this.pt = PropertyFactory.getProp(elem, data.pt, 0, 0, this);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this);\n this.or = PropertyFactory.getProp(elem, data.or, 0, 0, this);\n this.os = PropertyFactory.getProp(elem, data.os, 0, 0.01, this);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertToPath();\n }\n }\n\n StarShapePropertyFactory.prototype = {\n reset: resetShape,\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertToPath();\n }\n },\n convertStarToPath: function convertStarToPath() {\n var numPts = Math.floor(this.pt.v) * 2;\n var angle = Math.PI * 2 / numPts;\n /* this.v.v.length = numPts;\r\n this.v.i.length = numPts;\r\n this.v.o.length = numPts; */\n\n var longFlag = true;\n var longRad = this.or.v;\n var shortRad = this.ir.v;\n var longRound = this.os.v;\n var shortRound = this.is.v;\n var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);\n var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);\n var i;\n var rad;\n var roundness;\n var perimSegment;\n var currentAng = -Math.PI / 2;\n currentAng += this.r.v;\n var dir = this.data.d === 3 ? -1 : 1;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n rad = longFlag ? longRad : shortRad;\n roundness = longFlag ? longRound : shortRound;\n perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n /* this.v.v[i] = [x,y];\r\n this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n this.v._length = numPts; */\n\n longFlag = !longFlag;\n currentAng += angle * dir;\n }\n },\n convertPolygonToPath: function convertPolygonToPath() {\n var numPts = Math.floor(this.pt.v);\n var angle = Math.PI * 2 / numPts;\n var rad = this.or.v;\n var roundness = this.os.v;\n var perimSegment = 2 * Math.PI * rad / (numPts * 4);\n var i;\n var currentAng = -Math.PI * 0.5;\n var dir = this.data.d === 3 ? -1 : 1;\n currentAng += this.r.v;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n currentAng += angle * dir;\n }\n\n this.paths.length = 0;\n this.paths[0] = this.v;\n }\n };\n extendPrototype([DynamicPropertyContainer], StarShapePropertyFactory);\n return StarShapePropertyFactory;\n }();\n\n var RectShapeProperty = function () {\n function RectShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.c = true;\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.d = data.d;\n this.initDynamicPropertyContainer(elem);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n this.r = PropertyFactory.getProp(elem, data.r, 0, 0, this);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertRectToPath();\n }\n }\n\n RectShapePropertyFactory.prototype = {\n convertRectToPath: function convertRectToPath() {\n var p0 = this.p.v[0];\n var p1 = this.p.v[1];\n var v0 = this.s.v[0] / 2;\n var v1 = this.s.v[1] / 2;\n var round = bmMin(v0, v1, this.r.v);\n var cPoint = round * (1 - roundCorner);\n this.v._length = 0;\n\n if (this.d === 2 || this.d === 1) {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, 0, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, p0 + v0, p1 + v1 - round, 1, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, 2, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0 + round, p1 + v1, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, 4, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1 + round, 5, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, 6, true);\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, p0 + v0 - round, p1 - v1, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0, p1 + v1, 2);\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1, 3);\n }\n } else {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, p0 + v0, p1 - v1 + round, 0, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0 + round, p1 - v1, 2, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1 - round, 4, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, 5, true);\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0 - round, p1 + v1, 6, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1, 2, true);\n this.v.setTripleAt(p0 + v0, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0, p1 + v1, 3, true);\n }\n }\n },\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertRectToPath();\n }\n },\n reset: resetShape\n };\n extendPrototype([DynamicPropertyContainer], RectShapePropertyFactory);\n return RectShapePropertyFactory;\n }();\n\n function getShapeProp(elem, data, type) {\n var prop;\n\n if (type === 3 || type === 4) {\n var dataProp = type === 3 ? data.pt : data.ks;\n var keys = dataProp.k;\n\n if (keys.length) {\n prop = new KeyframedShapeProperty(elem, data, type);\n } else {\n prop = new ShapeProperty(elem, data, type);\n }\n } else if (type === 5) {\n prop = new RectShapeProperty(elem, data);\n } else if (type === 6) {\n prop = new EllShapeProperty(elem, data);\n } else if (type === 7) {\n prop = new StarShapeProperty(elem, data);\n }\n\n if (prop.k) {\n elem.addDynamicProperty(prop);\n }\n\n return prop;\n }\n\n function getConstructorFunction() {\n return ShapeProperty;\n }\n\n function getKeyframedConstructorFunction() {\n return KeyframedShapeProperty;\n }\n\n var ob = {};\n ob.getShapeProp = getShapeProp;\n ob.getConstructorFunction = getConstructorFunction;\n ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\n return ob;\n }();\n\n /*!\r\n Transformation Matrix v2.0\r\n (c) Epistemex 2014-2015\r\n www.epistemex.com\r\n By Ken Fyrstenberg\r\n Contributions by leeoniya.\r\n License: MIT, header required.\r\n */\n\n /**\r\n * 2D transformation matrix object initialized with identity matrix.\r\n *\r\n * The matrix can synchronize a canvas context by supplying the context\r\n * as an argument, or later apply current absolute transform to an\r\n * existing context.\r\n *\r\n * All values are handled as floating point values.\r\n *\r\n * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n * @prop {number} a - scale x\r\n * @prop {number} b - shear y\r\n * @prop {number} c - shear x\r\n * @prop {number} d - scale y\r\n * @prop {number} e - translate x\r\n * @prop {number} f - translate y\r\n * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n * @constructor\r\n */\n\n var Matrix = function () {\n var _cos = Math.cos;\n var _sin = Math.sin;\n var _tan = Math.tan;\n var _rnd = Math.round;\n\n function reset() {\n this.props[0] = 1;\n this.props[1] = 0;\n this.props[2] = 0;\n this.props[3] = 0;\n this.props[4] = 0;\n this.props[5] = 1;\n this.props[6] = 0;\n this.props[7] = 0;\n this.props[8] = 0;\n this.props[9] = 0;\n this.props[10] = 1;\n this.props[11] = 0;\n this.props[12] = 0;\n this.props[13] = 0;\n this.props[14] = 0;\n this.props[15] = 1;\n return this;\n }\n\n function rotate(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function rotateX(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateY(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateZ(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function shear(sx, sy) {\n return this._t(1, sy, sx, 1, 0, 0);\n }\n\n function skew(ax, ay) {\n return this.shear(_tan(ax), _tan(ay));\n }\n\n function skewFromAxis(ax, angle) {\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); // return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, _tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\n }\n\n function scale(sx, sy, sz) {\n if (!sz && sz !== 0) {\n sz = 1;\n }\n\n if (sx === 1 && sy === 1 && sz === 1) {\n return this;\n }\n\n return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\n }\n\n function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\n this.props[0] = a;\n this.props[1] = b;\n this.props[2] = c;\n this.props[3] = d;\n this.props[4] = e;\n this.props[5] = f;\n this.props[6] = g;\n this.props[7] = h;\n this.props[8] = i;\n this.props[9] = j;\n this.props[10] = k;\n this.props[11] = l;\n this.props[12] = m;\n this.props[13] = n;\n this.props[14] = o;\n this.props[15] = p;\n return this;\n }\n\n function translate(tx, ty, tz) {\n tz = tz || 0;\n\n if (tx !== 0 || ty !== 0 || tz !== 0) {\n return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1);\n }\n\n return this;\n }\n\n function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\n var _p = this.props;\n\n if (a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) {\n // NOTE: commenting this condition because TurboFan deoptimizes code when present\n // if(m2 !== 0 || n2 !== 0 || o2 !== 0){\n _p[12] = _p[12] * a2 + _p[15] * m2;\n _p[13] = _p[13] * f2 + _p[15] * n2;\n _p[14] = _p[14] * k2 + _p[15] * o2;\n _p[15] *= p2; // }\n\n this._identityCalculated = false;\n return this;\n }\n\n var a1 = _p[0];\n var b1 = _p[1];\n var c1 = _p[2];\n var d1 = _p[3];\n var e1 = _p[4];\n var f1 = _p[5];\n var g1 = _p[6];\n var h1 = _p[7];\n var i1 = _p[8];\n var j1 = _p[9];\n var k1 = _p[10];\n var l1 = _p[11];\n var m1 = _p[12];\n var n1 = _p[13];\n var o1 = _p[14];\n var p1 = _p[15];\n /* matrix order (canvas compatible):\r\n * ace\r\n * bdf\r\n * 001\r\n */\n\n _p[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\n _p[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2;\n _p[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2;\n _p[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2;\n _p[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2;\n _p[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2;\n _p[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2;\n _p[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2;\n _p[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2;\n _p[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2;\n _p[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2;\n _p[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2;\n _p[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2;\n _p[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2;\n _p[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2;\n _p[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2;\n this._identityCalculated = false;\n return this;\n }\n\n function multiply(matrix) {\n var matrixProps = matrix.props;\n return this.transform(matrixProps[0], matrixProps[1], matrixProps[2], matrixProps[3], matrixProps[4], matrixProps[5], matrixProps[6], matrixProps[7], matrixProps[8], matrixProps[9], matrixProps[10], matrixProps[11], matrixProps[12], matrixProps[13], matrixProps[14], matrixProps[15]);\n }\n\n function isIdentity() {\n if (!this._identityCalculated) {\n this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1);\n this._identityCalculated = true;\n }\n\n return this._identity;\n }\n\n function equals(matr) {\n var i = 0;\n\n while (i < 16) {\n if (matr.props[i] !== this.props[i]) {\n return false;\n }\n\n i += 1;\n }\n\n return true;\n }\n\n function clone(matr) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n matr.props[i] = this.props[i];\n }\n\n return matr;\n }\n\n function cloneFromProps(props) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n this.props[i] = props[i];\n }\n }\n\n function applyToPoint(x, y, z) {\n return {\n x: x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],\n y: x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],\n z: x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]\n };\n /* return {\r\n x: x * me.a + y * me.c + me.e,\r\n y: x * me.b + y * me.d + me.f\r\n }; */\n }\n\n function applyToX(x, y, z) {\n return x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\n }\n\n function applyToY(x, y, z) {\n return x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\n }\n\n function applyToZ(x, y, z) {\n return x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14];\n }\n\n function getInverseMatrix() {\n var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4];\n var a = this.props[5] / determinant;\n var b = -this.props[1] / determinant;\n var c = -this.props[4] / determinant;\n var d = this.props[0] / determinant;\n var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / determinant;\n var f = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / determinant;\n var inverseMatrix = new Matrix();\n inverseMatrix.props[0] = a;\n inverseMatrix.props[1] = b;\n inverseMatrix.props[4] = c;\n inverseMatrix.props[5] = d;\n inverseMatrix.props[12] = e;\n inverseMatrix.props[13] = f;\n return inverseMatrix;\n }\n\n function inversePoint(pt) {\n var inverseMatrix = this.getInverseMatrix();\n return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0);\n }\n\n function inversePoints(pts) {\n var i;\n var len = pts.length;\n var retPts = [];\n\n for (i = 0; i < len; i += 1) {\n retPts[i] = inversePoint(pts[i]);\n }\n\n return retPts;\n }\n\n function applyToTriplePoints(pt1, pt2, pt3) {\n var arr = createTypedArray('float32', 6);\n\n if (this.isIdentity()) {\n arr[0] = pt1[0];\n arr[1] = pt1[1];\n arr[2] = pt2[0];\n arr[3] = pt2[1];\n arr[4] = pt3[0];\n arr[5] = pt3[1];\n } else {\n var p0 = this.props[0];\n var p1 = this.props[1];\n var p4 = this.props[4];\n var p5 = this.props[5];\n var p12 = this.props[12];\n var p13 = this.props[13];\n arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12;\n arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13;\n arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12;\n arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13;\n arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12;\n arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13;\n }\n\n return arr;\n }\n\n function applyToPointArray(x, y, z) {\n var arr;\n\n if (this.isIdentity()) {\n arr = [x, y, z];\n } else {\n arr = [x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12], x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13], x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]];\n }\n\n return arr;\n }\n\n function applyToPointStringified(x, y) {\n if (this.isIdentity()) {\n return x + ',' + y;\n }\n\n var _p = this.props;\n return Math.round((x * _p[0] + y * _p[4] + _p[12]) * 100) / 100 + ',' + Math.round((x * _p[1] + y * _p[5] + _p[13]) * 100) / 100;\n }\n\n function toCSS() {\n // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n /* if(this.isIdentity()) {\r\n return '';\r\n } */\n var i = 0;\n var props = this.props;\n var cssValue = 'matrix3d(';\n var v = 10000;\n\n while (i < 16) {\n cssValue += _rnd(props[i] * v) / v;\n cssValue += i === 15 ? ')' : ',';\n i += 1;\n }\n\n return cssValue;\n }\n\n function roundMatrixProperty(val) {\n var v = 10000;\n\n if (val < 0.000001 && val > 0 || val > -0.000001 && val < 0) {\n return _rnd(val * v) / v;\n }\n\n return val;\n }\n\n function to2dCSS() {\n // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n /* if(this.isIdentity()) {\r\n return '';\r\n } */\n var props = this.props;\n\n var _a = roundMatrixProperty(props[0]);\n\n var _b = roundMatrixProperty(props[1]);\n\n var _c = roundMatrixProperty(props[4]);\n\n var _d = roundMatrixProperty(props[5]);\n\n var _e = roundMatrixProperty(props[12]);\n\n var _f = roundMatrixProperty(props[13]);\n\n return 'matrix(' + _a + ',' + _b + ',' + _c + ',' + _d + ',' + _e + ',' + _f + ')';\n }\n\n return function () {\n this.reset = reset;\n this.rotate = rotate;\n this.rotateX = rotateX;\n this.rotateY = rotateY;\n this.rotateZ = rotateZ;\n this.skew = skew;\n this.skewFromAxis = skewFromAxis;\n this.shear = shear;\n this.scale = scale;\n this.setTransform = setTransform;\n this.translate = translate;\n this.transform = transform;\n this.multiply = multiply;\n this.applyToPoint = applyToPoint;\n this.applyToX = applyToX;\n this.applyToY = applyToY;\n this.applyToZ = applyToZ;\n this.applyToPointArray = applyToPointArray;\n this.applyToTriplePoints = applyToTriplePoints;\n this.applyToPointStringified = applyToPointStringified;\n this.toCSS = toCSS;\n this.to2dCSS = to2dCSS;\n this.clone = clone;\n this.cloneFromProps = cloneFromProps;\n this.equals = equals;\n this.inversePoints = inversePoints;\n this.inversePoint = inversePoint;\n this.getInverseMatrix = getInverseMatrix;\n this._t = this.transform;\n this.isIdentity = isIdentity;\n this._identity = true;\n this._identityCalculated = false;\n this.props = createTypedArray('float32', 16);\n this.reset();\n };\n }();\n\n function _typeof$3(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$3 = function _typeof(obj) { return typeof obj; }; } else { _typeof$3 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$3(obj); }\n var lottie = {};\n var standalone = '__[STANDALONE]__';\n var animationData = '__[ANIMATIONDATA]__';\n var renderer = '';\n\n function setLocation(href) {\n setLocationHref(href);\n }\n\n function searchAnimations() {\n if (standalone === true) {\n animationManager.searchAnimations(animationData, standalone, renderer);\n } else {\n animationManager.searchAnimations();\n }\n }\n\n function setSubframeRendering(flag) {\n setSubframeEnabled(flag);\n }\n\n function setPrefix(prefix) {\n setIdPrefix(prefix);\n }\n\n function loadAnimation(params) {\n if (standalone === true) {\n params.animationData = JSON.parse(animationData);\n }\n\n return animationManager.loadAnimation(params);\n }\n\n function setQuality(value) {\n if (typeof value === 'string') {\n switch (value) {\n case 'high':\n setDefaultCurveSegments(200);\n break;\n\n default:\n case 'medium':\n setDefaultCurveSegments(50);\n break;\n\n case 'low':\n setDefaultCurveSegments(10);\n break;\n }\n } else if (!isNaN(value) && value > 1) {\n setDefaultCurveSegments(value);\n }\n\n if (getDefaultCurveSegments() >= 50) {\n roundValues(false);\n } else {\n roundValues(true);\n }\n }\n\n function inBrowser() {\n return typeof navigator !== 'undefined';\n }\n\n function installPlugin(type, plugin) {\n if (type === 'expressions') {\n setExpressionsPlugin(plugin);\n }\n }\n\n function getFactory(name) {\n switch (name) {\n case 'propertyFactory':\n return PropertyFactory;\n\n case 'shapePropertyFactory':\n return ShapePropertyFactory;\n\n case 'matrix':\n return Matrix;\n\n default:\n return null;\n }\n }\n\n lottie.play = animationManager.play;\n lottie.pause = animationManager.pause;\n lottie.setLocationHref = setLocation;\n lottie.togglePause = animationManager.togglePause;\n lottie.setSpeed = animationManager.setSpeed;\n lottie.setDirection = animationManager.setDirection;\n lottie.stop = animationManager.stop;\n lottie.searchAnimations = searchAnimations;\n lottie.registerAnimation = animationManager.registerAnimation;\n lottie.loadAnimation = loadAnimation;\n lottie.setSubframeRendering = setSubframeRendering;\n lottie.resize = animationManager.resize; // lottie.start = start;\n\n lottie.goToAndStop = animationManager.goToAndStop;\n lottie.destroy = animationManager.destroy;\n lottie.setQuality = setQuality;\n lottie.inBrowser = inBrowser;\n lottie.installPlugin = installPlugin;\n lottie.freeze = animationManager.freeze;\n lottie.unfreeze = animationManager.unfreeze;\n lottie.setVolume = animationManager.setVolume;\n lottie.mute = animationManager.mute;\n lottie.unmute = animationManager.unmute;\n lottie.getRegisteredAnimations = animationManager.getRegisteredAnimations;\n lottie.useWebWorker = setWebWorker;\n lottie.setIDPrefix = setPrefix;\n lottie.__getFactory = getFactory;\n lottie.version = '5.12.2';\n\n function checkReady() {\n if (document.readyState === 'complete') {\n clearInterval(readyStateCheckInterval);\n searchAnimations();\n }\n }\n\n function getQueryVariable(variable) {\n var vars = queryString.split('&');\n\n for (var i = 0; i < vars.length; i += 1) {\n var pair = vars[i].split('=');\n\n if (decodeURIComponent(pair[0]) == variable) {\n // eslint-disable-line eqeqeq\n return decodeURIComponent(pair[1]);\n }\n }\n\n return null;\n }\n\n var queryString = '';\n\n if (standalone) {\n var scripts = document.getElementsByTagName('script');\n var index = scripts.length - 1;\n var myScript = scripts[index] || {\n src: ''\n };\n queryString = myScript.src ? myScript.src.replace(/^[^\\?]+\\??/, '') : ''; // eslint-disable-line no-useless-escape\n\n renderer = getQueryVariable('renderer');\n }\n\n var readyStateCheckInterval = setInterval(checkReady, 100); // this adds bodymovin to the window object for backwards compatibility\n\n try {\n if (!((typeof exports === \"undefined\" ? \"undefined\" : _typeof$3(exports)) === 'object' && typeof module !== 'undefined') && !(typeof define === 'function' && define.amd) // eslint-disable-line no-undef\n ) {\n window.bodymovin = lottie;\n }\n } catch (err) {//\n }\n\n var ShapeModifiers = function () {\n var ob = {};\n var modifiers = {};\n ob.registerModifier = registerModifier;\n ob.getModifier = getModifier;\n\n function registerModifier(nm, factory) {\n if (!modifiers[nm]) {\n modifiers[nm] = factory;\n }\n }\n\n function getModifier(nm, elem, data) {\n return new modifiers[nm](elem, data);\n }\n\n return ob;\n }();\n\n function ShapeModifier() {}\n\n ShapeModifier.prototype.initModifierProperties = function () {};\n\n ShapeModifier.prototype.addShapeToModifier = function () {};\n\n ShapeModifier.prototype.addShape = function (data) {\n if (!this.closed) {\n // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.\n data.sh.container.addDynamicProperty(data.sh);\n var shapeData = {\n shape: data.sh,\n data: data,\n localShapeCollection: shapeCollectionPool.newShapeCollection()\n };\n this.shapes.push(shapeData);\n this.addShapeToModifier(shapeData);\n\n if (this._isAnimated) {\n data.setAsAnimated();\n }\n }\n };\n\n ShapeModifier.prototype.init = function (elem, data) {\n this.shapes = [];\n this.elem = elem;\n this.initDynamicPropertyContainer(elem);\n this.initModifierProperties(elem, data);\n this.frameId = initialDefaultFrame;\n this.closed = false;\n this.k = false;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.getValue(true);\n }\n };\n\n ShapeModifier.prototype.processKeys = function () {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n };\n\n extendPrototype([DynamicPropertyContainer], ShapeModifier);\n\n function TrimModifier() {}\n\n extendPrototype([ShapeModifier], TrimModifier);\n\n TrimModifier.prototype.initModifierProperties = function (elem, data) {\n this.s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this);\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this);\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0, this);\n this.sValue = 0;\n this.eValue = 0;\n this.getValue = this.processKeys;\n this.m = data.m;\n this._isAnimated = !!this.s.effectsSequence.length || !!this.e.effectsSequence.length || !!this.o.effectsSequence.length;\n };\n\n TrimModifier.prototype.addShapeToModifier = function (shapeData) {\n shapeData.pathsData = [];\n };\n\n TrimModifier.prototype.calculateShapeEdges = function (s, e, shapeLength, addedLength, totalModifierLength) {\n var segments = [];\n\n if (e <= 1) {\n segments.push({\n s: s,\n e: e\n });\n } else if (s >= 1) {\n segments.push({\n s: s - 1,\n e: e - 1\n });\n } else {\n segments.push({\n s: s,\n e: 1\n });\n segments.push({\n s: 0,\n e: e - 1\n });\n }\n\n var shapeSegments = [];\n var i;\n var len = segments.length;\n var segmentOb;\n\n for (i = 0; i < len; i += 1) {\n segmentOb = segments[i];\n\n if (!(segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength)) {\n var shapeS;\n var shapeE;\n\n if (segmentOb.s * totalModifierLength <= addedLength) {\n shapeS = 0;\n } else {\n shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\n }\n\n if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\n shapeE = 1;\n } else {\n shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength;\n }\n\n shapeSegments.push([shapeS, shapeE]);\n }\n }\n\n if (!shapeSegments.length) {\n shapeSegments.push([0, 0]);\n }\n\n return shapeSegments;\n };\n\n TrimModifier.prototype.releasePathsData = function (pathsData) {\n var i;\n var len = pathsData.length;\n\n for (i = 0; i < len; i += 1) {\n segmentsLengthPool.release(pathsData[i]);\n }\n\n pathsData.length = 0;\n return pathsData;\n };\n\n TrimModifier.prototype.processShapes = function (_isFirstFrame) {\n var s;\n var e;\n\n if (this._mdf || _isFirstFrame) {\n var o = this.o.v % 360 / 360;\n\n if (o < 0) {\n o += 1;\n }\n\n if (this.s.v > 1) {\n s = 1 + o;\n } else if (this.s.v < 0) {\n s = 0 + o;\n } else {\n s = this.s.v + o;\n }\n\n if (this.e.v > 1) {\n e = 1 + o;\n } else if (this.e.v < 0) {\n e = 0 + o;\n } else {\n e = this.e.v + o;\n }\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n s = Math.round(s * 10000) * 0.0001;\n e = Math.round(e * 10000) * 0.0001;\n this.sValue = s;\n this.eValue = e;\n } else {\n s = this.sValue;\n e = this.eValue;\n }\n\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var pathsData;\n var pathData;\n var totalShapeLength;\n var totalModifierLength = 0;\n\n if (e === s) {\n for (i = 0; i < len; i += 1) {\n this.shapes[i].localShapeCollection.releaseShapes();\n this.shapes[i].shape._mdf = true;\n this.shapes[i].shape.paths = this.shapes[i].localShapeCollection;\n\n if (this._mdf) {\n this.shapes[i].pathsData.length = 0;\n }\n }\n } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) {\n var segments = [];\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i]; // if shape hasn't changed and trim properties haven't changed, cached previous path can be used\n\n if (!shapeData.shape._mdf && !this._mdf && !_isFirstFrame && this.m !== 2) {\n shapeData.shape.paths = shapeData.localShapeCollection;\n } else {\n shapePaths = shapeData.shape.paths;\n jLen = shapePaths._length;\n totalShapeLength = 0;\n\n if (!shapeData.shape._mdf && shapeData.pathsData.length) {\n totalShapeLength = shapeData.totalShapeLength;\n } else {\n pathsData = this.releasePathsData(shapeData.pathsData);\n\n for (j = 0; j < jLen; j += 1) {\n pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\n pathsData.push(pathData);\n totalShapeLength += pathData.totalLength;\n }\n\n shapeData.totalShapeLength = totalShapeLength;\n shapeData.pathsData = pathsData;\n }\n\n totalModifierLength += totalShapeLength;\n shapeData.shape._mdf = true;\n }\n }\n\n var shapeS = s;\n var shapeE = e;\n var addedLength = 0;\n var edges;\n\n for (i = len - 1; i >= 0; i -= 1) {\n shapeData = this.shapes[i];\n\n if (shapeData.shape._mdf) {\n localShapeCollection = shapeData.localShapeCollection;\n localShapeCollection.releaseShapes(); // if m === 2 means paths are trimmed individually so edges need to be found for this specific shape relative to whoel group\n\n if (this.m === 2 && len > 1) {\n edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\n addedLength += shapeData.totalShapeLength;\n } else {\n edges = [[shapeS, shapeE]];\n }\n\n jLen = edges.length;\n\n for (j = 0; j < jLen; j += 1) {\n shapeS = edges[j][0];\n shapeE = edges[j][1];\n segments.length = 0;\n\n if (shapeE <= 1) {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength * shapeE\n });\n } else if (shapeS >= 1) {\n segments.push({\n s: shapeData.totalShapeLength * (shapeS - 1),\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n } else {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength\n });\n segments.push({\n s: 0,\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n }\n\n var newShapesData = this.addShapes(shapeData, segments[0]);\n\n if (segments[0].s !== segments[0].e) {\n if (segments.length > 1) {\n var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1];\n\n if (lastShapeInCollection.c) {\n var lastShape = newShapesData.pop();\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1], lastShape);\n } else {\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1]);\n }\n }\n\n this.addPaths(newShapesData, localShapeCollection);\n }\n }\n\n shapeData.shape.paths = localShapeCollection;\n }\n }\n } else if (this._mdf) {\n for (i = 0; i < len; i += 1) {\n // Releasign Trim Cached paths data when no trim applied in case shapes are modified inbetween.\n // Don't remove this even if it's losing cached info.\n this.shapes[i].pathsData.length = 0;\n this.shapes[i].shape._mdf = true;\n }\n }\n };\n\n TrimModifier.prototype.addPaths = function (newPaths, localShapeCollection) {\n var i;\n var len = newPaths.length;\n\n for (i = 0; i < len; i += 1) {\n localShapeCollection.addShape(newPaths[i]);\n }\n };\n\n TrimModifier.prototype.addSegment = function (pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\n shapePath.setXYAt(pt2[0], pt2[1], 'o', pos);\n shapePath.setXYAt(pt3[0], pt3[1], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(pt1[0], pt1[1], 'v', pos);\n }\n\n shapePath.setXYAt(pt4[0], pt4[1], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addSegmentFromArray = function (points, shapePath, pos, newShape) {\n shapePath.setXYAt(points[1], points[5], 'o', pos);\n shapePath.setXYAt(points[2], points[6], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(points[0], points[4], 'v', pos);\n }\n\n shapePath.setXYAt(points[3], points[7], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addShapes = function (shapeData, shapeSegment, shapePath) {\n var pathsData = shapeData.pathsData;\n var shapePaths = shapeData.shape.paths.shapes;\n var i;\n var len = shapeData.shape.paths._length;\n var j;\n var jLen;\n var addedLength = 0;\n var currentLengthData;\n var segmentCount;\n var lengths;\n var segment;\n var shapes = [];\n var initPos;\n var newShape = true;\n\n if (!shapePath) {\n shapePath = shapePool.newElement();\n segmentCount = 0;\n initPos = 0;\n } else {\n segmentCount = shapePath._length;\n initPos = shapePath._length;\n }\n\n shapes.push(shapePath);\n\n for (i = 0; i < len; i += 1) {\n lengths = pathsData[i].lengths;\n shapePath.c = shapePaths[i].c;\n jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\n\n for (j = 1; j < jLen; j += 1) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\n addedLength += currentLengthData.addedLength;\n shapePath.c = false;\n } else if (addedLength > shapeSegment.e) {\n shapePath.c = false;\n break;\n } else {\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths[j - 1]);\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n newShape = false;\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n }\n\n if (shapePaths[i].c && lengths.length) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength <= shapeSegment.e) {\n var segmentLength = lengths[j - 1].addedLength;\n\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n newShape = false;\n shapePath.c = false;\n }\n } else {\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n\n if (shapePath._length) {\n shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], 'i', initPos);\n shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], 'o', shapePath._length - 1);\n }\n\n if (addedLength > shapeSegment.e) {\n break;\n }\n\n if (i < len - 1) {\n shapePath = shapePool.newElement();\n newShape = true;\n shapes.push(shapePath);\n segmentCount = 0;\n }\n }\n\n return shapes;\n };\n\n function PuckerAndBloatModifier() {}\n\n extendPrototype([ShapeModifier], PuckerAndBloatModifier);\n\n PuckerAndBloatModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n this._isAnimated = !!this.amount.effectsSequence.length;\n };\n\n PuckerAndBloatModifier.prototype.processPath = function (path, amount) {\n var percent = amount / 100;\n var centerPoint = [0, 0];\n var pathLength = path._length;\n var i = 0;\n\n for (i = 0; i < pathLength; i += 1) {\n centerPoint[0] += path.v[i][0];\n centerPoint[1] += path.v[i][1];\n }\n\n centerPoint[0] /= pathLength;\n centerPoint[1] /= pathLength;\n var clonedPath = shapePool.newElement();\n clonedPath.c = path.c;\n var vX;\n var vY;\n var oX;\n var oY;\n var iX;\n var iY;\n\n for (i = 0; i < pathLength; i += 1) {\n vX = path.v[i][0] + (centerPoint[0] - path.v[i][0]) * percent;\n vY = path.v[i][1] + (centerPoint[1] - path.v[i][1]) * percent;\n oX = path.o[i][0] + (centerPoint[0] - path.o[i][0]) * -percent;\n oY = path.o[i][1] + (centerPoint[1] - path.o[i][1]) * -percent;\n iX = path.i[i][0] + (centerPoint[0] - path.i[i][0]) * -percent;\n iY = path.i[i][1] + (centerPoint[1] - path.i[i][1]) * -percent;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, i);\n }\n\n return clonedPath;\n };\n\n PuckerAndBloatModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var amount = this.amount.v;\n\n if (amount !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], amount));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n var TransformPropertyFactory = function () {\n var defaultVector = [0, 0];\n\n function applyToMatrix(mat) {\n var _mdf = this._mdf;\n this.iterateDynamicProperties();\n this._mdf = this._mdf || _mdf;\n\n if (this.a) {\n mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.s) {\n mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk) {\n mat.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r) {\n mat.rotate(-this.r.v);\n } else {\n mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.data.p.s) {\n if (this.data.p.z) {\n mat.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n mat.translate(this.px.v, this.py.v, 0);\n }\n } else {\n mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n function processKeys(forceRender) {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n if (this._isDirty) {\n this.precalculateMatrix();\n this._isDirty = false;\n }\n\n this.iterateDynamicProperties();\n\n if (this._mdf || forceRender) {\n var frameRate;\n this.v.cloneFromProps(this.pre.props);\n\n if (this.appliedTransformations < 1) {\n this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.appliedTransformations < 2) {\n this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk && this.appliedTransformations < 3) {\n this.v.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r && this.appliedTransformations < 4) {\n this.v.rotate(-this.r.v);\n } else if (!this.r && this.appliedTransformations < 4) {\n this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.autoOriented) {\n var v1;\n var v2;\n frameRate = this.elem.globalData.frameRate;\n\n if (this.p && this.p.keyframes && this.p.getValueAtTime) {\n if (this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t) {\n v1 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / frameRate, 0);\n v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate, 0);\n } else if (this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {\n v1 = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / frameRate, 0);\n v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate, 0);\n } else {\n v1 = this.p.pv;\n v2 = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / frameRate, this.p.offsetTime);\n }\n } else if (this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) {\n v1 = [];\n v2 = [];\n var px = this.px;\n var py = this.py;\n\n if (px._caching.lastFrame + px.offsetTime <= px.keyframes[0].t) {\n v1[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate, 0);\n v1[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate, 0);\n v2[0] = px.getValueAtTime(px.keyframes[0].t / frameRate, 0);\n v2[1] = py.getValueAtTime(py.keyframes[0].t / frameRate, 0);\n } else if (px._caching.lastFrame + px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) {\n v1[0] = px.getValueAtTime(px.keyframes[px.keyframes.length - 1].t / frameRate, 0);\n v1[1] = py.getValueAtTime(py.keyframes[py.keyframes.length - 1].t / frameRate, 0);\n v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate, 0);\n v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate, 0);\n } else {\n v1 = [px.pv, py.pv];\n v2[0] = px.getValueAtTime((px._caching.lastFrame + px.offsetTime - 0.01) / frameRate, px.offsetTime);\n v2[1] = py.getValueAtTime((py._caching.lastFrame + py.offsetTime - 0.01) / frameRate, py.offsetTime);\n }\n } else {\n v2 = defaultVector;\n v1 = v2;\n }\n\n this.v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\n }\n\n if (this.data.p && this.data.p.s) {\n if (this.data.p.z) {\n this.v.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n this.v.translate(this.px.v, this.py.v, 0);\n }\n } else {\n this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n this.frameId = this.elem.globalData.frameId;\n }\n\n function precalculateMatrix() {\n this.appliedTransformations = 0;\n this.pre.reset();\n\n if (!this.a.effectsSequence.length) {\n this.pre.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n this.appliedTransformations = 1;\n } else {\n return;\n }\n\n if (!this.s.effectsSequence.length) {\n this.pre.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n this.appliedTransformations = 2;\n } else {\n return;\n }\n\n if (this.sk) {\n if (!this.sk.effectsSequence.length && !this.sa.effectsSequence.length) {\n this.pre.skewFromAxis(-this.sk.v, this.sa.v);\n this.appliedTransformations = 3;\n } else {\n return;\n }\n }\n\n if (this.r) {\n if (!this.r.effectsSequence.length) {\n this.pre.rotate(-this.r.v);\n this.appliedTransformations = 4;\n }\n } else if (!this.rz.effectsSequence.length && !this.ry.effectsSequence.length && !this.rx.effectsSequence.length && !this.or.effectsSequence.length) {\n this.pre.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n this.appliedTransformations = 4;\n }\n }\n\n function autoOrient() {//\n // var prevP = this.getValueAtTime();\n }\n\n function addDynamicProperty(prop) {\n this._addDynamicProperty(prop);\n\n this.elem.addDynamicProperty(prop);\n this._isDirty = true;\n }\n\n function TransformProperty(elem, data, container) {\n this.elem = elem;\n this.frameId = -1;\n this.propType = 'transform';\n this.data = data;\n this.v = new Matrix(); // Precalculated matrix with non animated properties\n\n this.pre = new Matrix();\n this.appliedTransformations = 0;\n this.initDynamicPropertyContainer(container || elem);\n\n if (data.p && data.p.s) {\n this.px = PropertyFactory.getProp(elem, data.p.x, 0, 0, this);\n this.py = PropertyFactory.getProp(elem, data.p.y, 0, 0, this);\n\n if (data.p.z) {\n this.pz = PropertyFactory.getProp(elem, data.p.z, 0, 0, this);\n }\n } else {\n this.p = PropertyFactory.getProp(elem, data.p || {\n k: [0, 0, 0]\n }, 1, 0, this);\n }\n\n if (data.rx) {\n this.rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this);\n this.ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this);\n this.rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this);\n\n if (data.or.k[0].ti) {\n var i;\n var len = data.or.k.length;\n\n for (i = 0; i < len; i += 1) {\n data.or.k[i].to = null;\n data.or.k[i].ti = null;\n }\n }\n\n this.or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this); // sh Indicates it needs to be capped between -180 and 180\n\n this.or.sh = true;\n } else {\n this.r = PropertyFactory.getProp(elem, data.r || {\n k: 0\n }, 0, degToRads, this);\n }\n\n if (data.sk) {\n this.sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this);\n this.sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this);\n }\n\n this.a = PropertyFactory.getProp(elem, data.a || {\n k: [0, 0, 0]\n }, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: [100, 100, 100]\n }, 1, 0.01, this); // Opacity is not part of the transform properties, that's why it won't use this.dynamicProperties. That way transforms won't get updated if opacity changes.\n\n if (data.o) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, elem);\n } else {\n this.o = {\n _mdf: false,\n v: 1\n };\n }\n\n this._isDirty = true;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n }\n\n TransformProperty.prototype = {\n applyToMatrix: applyToMatrix,\n getValue: processKeys,\n precalculateMatrix: precalculateMatrix,\n autoOrient: autoOrient\n };\n extendPrototype([DynamicPropertyContainer], TransformProperty);\n TransformProperty.prototype.addDynamicProperty = addDynamicProperty;\n TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;\n\n function getTransformProperty(elem, data, container) {\n return new TransformProperty(elem, data, container);\n }\n\n return {\n getTransformProperty: getTransformProperty\n };\n }();\n\n function RepeaterModifier() {}\n\n extendPrototype([ShapeModifier], RepeaterModifier);\n\n RepeaterModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.c = PropertyFactory.getProp(elem, data.c, 0, null, this);\n this.o = PropertyFactory.getProp(elem, data.o, 0, null, this);\n this.tr = TransformPropertyFactory.getTransformProperty(elem, data.tr, this);\n this.so = PropertyFactory.getProp(elem, data.tr.so, 0, 0.01, this);\n this.eo = PropertyFactory.getProp(elem, data.tr.eo, 0, 0.01, this);\n this.data = data;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n\n this._isAnimated = !!this.dynamicProperties.length;\n this.pMatrix = new Matrix();\n this.rMatrix = new Matrix();\n this.sMatrix = new Matrix();\n this.tMatrix = new Matrix();\n this.matrix = new Matrix();\n };\n\n RepeaterModifier.prototype.applyTransforms = function (pMatrix, rMatrix, sMatrix, transform, perc, inv) {\n var dir = inv ? -1 : 1;\n var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\n var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\n pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\n rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n rMatrix.rotate(-transform.r.v * dir * perc);\n rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY);\n sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n };\n\n RepeaterModifier.prototype.init = function (elem, arr, pos, elemsData) {\n this.elem = elem;\n this.arr = arr;\n this.pos = pos;\n this.elemsData = elemsData;\n this._currentCopies = 0;\n this._elements = [];\n this._groups = [];\n this.frameId = -1;\n this.initDynamicPropertyContainer(elem);\n this.initModifierProperties(elem, arr[pos]);\n\n while (pos > 0) {\n pos -= 1; // this._elements.unshift(arr.splice(pos,1)[0]);\n\n this._elements.unshift(arr[pos]);\n }\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.getValue(true);\n }\n };\n\n RepeaterModifier.prototype.resetElements = function (elements) {\n var i;\n var len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._processed = false;\n\n if (elements[i].ty === 'gr') {\n this.resetElements(elements[i].it);\n }\n }\n };\n\n RepeaterModifier.prototype.cloneElements = function (elements) {\n var newElements = JSON.parse(JSON.stringify(elements));\n this.resetElements(newElements);\n return newElements;\n };\n\n RepeaterModifier.prototype.changeGroupRender = function (elements, renderFlag) {\n var i;\n var len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._render = renderFlag;\n\n if (elements[i].ty === 'gr') {\n this.changeGroupRender(elements[i].it, renderFlag);\n }\n }\n };\n\n RepeaterModifier.prototype.processShapes = function (_isFirstFrame) {\n var items;\n var itemsTransform;\n var i;\n var dir;\n var cont;\n var hasReloaded = false;\n\n if (this._mdf || _isFirstFrame) {\n var copies = Math.ceil(this.c.v);\n\n if (this._groups.length < copies) {\n while (this._groups.length < copies) {\n var group = {\n it: this.cloneElements(this._elements),\n ty: 'gr'\n };\n group.it.push({\n a: {\n a: 0,\n ix: 1,\n k: [0, 0]\n },\n nm: 'Transform',\n o: {\n a: 0,\n ix: 7,\n k: 100\n },\n p: {\n a: 0,\n ix: 2,\n k: [0, 0]\n },\n r: {\n a: 1,\n ix: 6,\n k: [{\n s: 0,\n e: 0,\n t: 0\n }, {\n s: 0,\n e: 0,\n t: 1\n }]\n },\n s: {\n a: 0,\n ix: 3,\n k: [100, 100]\n },\n sa: {\n a: 0,\n ix: 5,\n k: 0\n },\n sk: {\n a: 0,\n ix: 4,\n k: 0\n },\n ty: 'tr'\n });\n this.arr.splice(0, 0, group);\n\n this._groups.splice(0, 0, group);\n\n this._currentCopies += 1;\n }\n\n this.elem.reloadShapes();\n hasReloaded = true;\n }\n\n cont = 0;\n var renderFlag;\n\n for (i = 0; i <= this._groups.length - 1; i += 1) {\n renderFlag = cont < copies;\n this._groups[i]._render = renderFlag;\n this.changeGroupRender(this._groups[i].it, renderFlag);\n\n if (!renderFlag) {\n var elems = this.elemsData[i].it;\n var transformData = elems[elems.length - 1];\n\n if (transformData.transform.op.v !== 0) {\n transformData.transform.op._mdf = true;\n transformData.transform.op.v = 0;\n } else {\n transformData.transform.op._mdf = false;\n }\n }\n\n cont += 1;\n }\n\n this._currentCopies = copies; /// /\n\n var offset = this.o.v;\n var offsetModulo = offset % 1;\n var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\n var pProps = this.pMatrix.props;\n var rProps = this.rMatrix.props;\n var sProps = this.sMatrix.props;\n this.pMatrix.reset();\n this.rMatrix.reset();\n this.sMatrix.reset();\n this.tMatrix.reset();\n this.matrix.reset();\n var iteration = 0;\n\n if (offset > 0) {\n while (iteration < roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n iteration += 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false);\n iteration += offsetModulo;\n }\n } else if (offset < 0) {\n while (iteration > roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true);\n iteration -= 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, -offsetModulo, true);\n iteration -= offsetModulo;\n }\n }\n\n i = this.data.m === 1 ? 0 : this._currentCopies - 1;\n dir = this.data.m === 1 ? 1 : -1;\n cont = this._currentCopies;\n var j;\n var jLen;\n\n while (cont) {\n items = this.elemsData[i].it;\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\n jLen = itemsTransform.length;\n items[items.length - 1].transform.mProps._mdf = true;\n items[items.length - 1].transform.op._mdf = true;\n items[items.length - 1].transform.op.v = this._currentCopies === 1 ? this.so.v : this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1));\n\n if (iteration !== 0) {\n if (i !== 0 && dir === 1 || i !== this._currentCopies - 1 && dir === -1) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n }\n\n this.matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]);\n this.matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]);\n this.matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]);\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n\n this.matrix.reset();\n } else {\n this.matrix.reset();\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n }\n\n iteration += 1;\n cont -= 1;\n i += dir;\n }\n } else {\n cont = this._currentCopies;\n i = 0;\n dir = 1;\n\n while (cont) {\n items = this.elemsData[i].it;\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\n items[items.length - 1].transform.mProps._mdf = false;\n items[items.length - 1].transform.op._mdf = false;\n cont -= 1;\n i += dir;\n }\n }\n\n return hasReloaded;\n };\n\n RepeaterModifier.prototype.addShape = function () {};\n\n function RoundCornersModifier() {}\n\n extendPrototype([ShapeModifier], RoundCornersModifier);\n\n RoundCornersModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.rd = PropertyFactory.getProp(elem, data.r, 0, null, this);\n this._isAnimated = !!this.rd.effectsSequence.length;\n };\n\n RoundCornersModifier.prototype.processPath = function (path, round) {\n var clonedPath = shapePool.newElement();\n clonedPath.c = path.c;\n var i;\n var len = path._length;\n var currentV;\n var currentI;\n var currentO;\n var closerV;\n var distance;\n var newPosPerc;\n var index = 0;\n var vX;\n var vY;\n var oX;\n var oY;\n var iX;\n var iY;\n\n for (i = 0; i < len; i += 1) {\n currentV = path.v[i];\n currentO = path.o[i];\n currentI = path.i[i];\n\n if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) {\n if ((i === 0 || i === len - 1) && !path.c) {\n clonedPath.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index);\n /* clonedPath.v[index] = currentV;\r\n clonedPath.o[index] = currentO;\r\n clonedPath.i[index] = currentI; */\n\n index += 1;\n } else {\n if (i === 0) {\n closerV = path.v[len - 1];\n } else {\n closerV = path.v[i - 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vX = iX;\n iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc;\n vY = iY;\n oX = vX - (vX - currentV[0]) * roundCorner;\n oY = vY - (vY - currentV[1]) * roundCorner;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n\n if (i === len - 1) {\n closerV = path.v[0];\n } else {\n closerV = path.v[i + 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vX = oX;\n oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc;\n vY = oY;\n iX = vX - (vX - currentV[0]) * roundCorner;\n iY = vY - (vY - currentV[1]) * roundCorner;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n }\n } else {\n clonedPath.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index);\n index += 1;\n }\n }\n\n return clonedPath;\n };\n\n RoundCornersModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var rd = this.rd.v;\n\n if (rd !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], rd));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n function floatEqual(a, b) {\n return Math.abs(a - b) * 100000 <= Math.min(Math.abs(a), Math.abs(b));\n }\n\n function floatZero(f) {\n return Math.abs(f) <= 0.00001;\n }\n\n function lerp(p0, p1, amount) {\n return p0 * (1 - amount) + p1 * amount;\n }\n\n function lerpPoint(p0, p1, amount) {\n return [lerp(p0[0], p1[0], amount), lerp(p0[1], p1[1], amount)];\n }\n\n function quadRoots(a, b, c) {\n // no root\n if (a === 0) return [];\n var s = b * b - 4 * a * c; // Complex roots\n\n if (s < 0) return [];\n var singleRoot = -b / (2 * a); // 1 root\n\n if (s === 0) return [singleRoot];\n var delta = Math.sqrt(s) / (2 * a); // 2 roots\n\n return [singleRoot - delta, singleRoot + delta];\n }\n\n function polynomialCoefficients(p0, p1, p2, p3) {\n return [-p0 + 3 * p1 - 3 * p2 + p3, 3 * p0 - 6 * p1 + 3 * p2, -3 * p0 + 3 * p1, p0];\n }\n\n function singlePoint(p) {\n return new PolynomialBezier(p, p, p, p, false);\n }\n\n function PolynomialBezier(p0, p1, p2, p3, linearize) {\n if (linearize && pointEqual(p0, p1)) {\n p1 = lerpPoint(p0, p3, 1 / 3);\n }\n\n if (linearize && pointEqual(p2, p3)) {\n p2 = lerpPoint(p0, p3, 2 / 3);\n }\n\n var coeffx = polynomialCoefficients(p0[0], p1[0], p2[0], p3[0]);\n var coeffy = polynomialCoefficients(p0[1], p1[1], p2[1], p3[1]);\n this.a = [coeffx[0], coeffy[0]];\n this.b = [coeffx[1], coeffy[1]];\n this.c = [coeffx[2], coeffy[2]];\n this.d = [coeffx[3], coeffy[3]];\n this.points = [p0, p1, p2, p3];\n }\n\n PolynomialBezier.prototype.point = function (t) {\n return [((this.a[0] * t + this.b[0]) * t + this.c[0]) * t + this.d[0], ((this.a[1] * t + this.b[1]) * t + this.c[1]) * t + this.d[1]];\n };\n\n PolynomialBezier.prototype.derivative = function (t) {\n return [(3 * t * this.a[0] + 2 * this.b[0]) * t + this.c[0], (3 * t * this.a[1] + 2 * this.b[1]) * t + this.c[1]];\n };\n\n PolynomialBezier.prototype.tangentAngle = function (t) {\n var p = this.derivative(t);\n return Math.atan2(p[1], p[0]);\n };\n\n PolynomialBezier.prototype.normalAngle = function (t) {\n var p = this.derivative(t);\n return Math.atan2(p[0], p[1]);\n };\n\n PolynomialBezier.prototype.inflectionPoints = function () {\n var denom = this.a[1] * this.b[0] - this.a[0] * this.b[1];\n if (floatZero(denom)) return [];\n var tcusp = -0.5 * (this.a[1] * this.c[0] - this.a[0] * this.c[1]) / denom;\n var square = tcusp * tcusp - 1 / 3 * (this.b[1] * this.c[0] - this.b[0] * this.c[1]) / denom;\n if (square < 0) return [];\n var root = Math.sqrt(square);\n\n if (floatZero(root)) {\n if (root > 0 && root < 1) return [tcusp];\n return [];\n }\n\n return [tcusp - root, tcusp + root].filter(function (r) {\n return r > 0 && r < 1;\n });\n };\n\n PolynomialBezier.prototype.split = function (t) {\n if (t <= 0) return [singlePoint(this.points[0]), this];\n if (t >= 1) return [this, singlePoint(this.points[this.points.length - 1])];\n var p10 = lerpPoint(this.points[0], this.points[1], t);\n var p11 = lerpPoint(this.points[1], this.points[2], t);\n var p12 = lerpPoint(this.points[2], this.points[3], t);\n var p20 = lerpPoint(p10, p11, t);\n var p21 = lerpPoint(p11, p12, t);\n var p3 = lerpPoint(p20, p21, t);\n return [new PolynomialBezier(this.points[0], p10, p20, p3, true), new PolynomialBezier(p3, p21, p12, this.points[3], true)];\n };\n\n function extrema(bez, comp) {\n var min = bez.points[0][comp];\n var max = bez.points[bez.points.length - 1][comp];\n\n if (min > max) {\n var e = max;\n max = min;\n min = e;\n } // Derivative roots to find min/max\n\n\n var f = quadRoots(3 * bez.a[comp], 2 * bez.b[comp], bez.c[comp]);\n\n for (var i = 0; i < f.length; i += 1) {\n if (f[i] > 0 && f[i] < 1) {\n var val = bez.point(f[i])[comp];\n if (val < min) min = val;else if (val > max) max = val;\n }\n }\n\n return {\n min: min,\n max: max\n };\n }\n\n PolynomialBezier.prototype.bounds = function () {\n return {\n x: extrema(this, 0),\n y: extrema(this, 1)\n };\n };\n\n PolynomialBezier.prototype.boundingBox = function () {\n var bounds = this.bounds();\n return {\n left: bounds.x.min,\n right: bounds.x.max,\n top: bounds.y.min,\n bottom: bounds.y.max,\n width: bounds.x.max - bounds.x.min,\n height: bounds.y.max - bounds.y.min,\n cx: (bounds.x.max + bounds.x.min) / 2,\n cy: (bounds.y.max + bounds.y.min) / 2\n };\n };\n\n function intersectData(bez, t1, t2) {\n var box = bez.boundingBox();\n return {\n cx: box.cx,\n cy: box.cy,\n width: box.width,\n height: box.height,\n bez: bez,\n t: (t1 + t2) / 2,\n t1: t1,\n t2: t2\n };\n }\n\n function splitData(data) {\n var split = data.bez.split(0.5);\n return [intersectData(split[0], data.t1, data.t), intersectData(split[1], data.t, data.t2)];\n }\n\n function boxIntersect(b1, b2) {\n return Math.abs(b1.cx - b2.cx) * 2 < b1.width + b2.width && Math.abs(b1.cy - b2.cy) * 2 < b1.height + b2.height;\n }\n\n function intersectsImpl(d1, d2, depth, tolerance, intersections, maxRecursion) {\n if (!boxIntersect(d1, d2)) return;\n\n if (depth >= maxRecursion || d1.width <= tolerance && d1.height <= tolerance && d2.width <= tolerance && d2.height <= tolerance) {\n intersections.push([d1.t, d2.t]);\n return;\n }\n\n var d1s = splitData(d1);\n var d2s = splitData(d2);\n intersectsImpl(d1s[0], d2s[0], depth + 1, tolerance, intersections, maxRecursion);\n intersectsImpl(d1s[0], d2s[1], depth + 1, tolerance, intersections, maxRecursion);\n intersectsImpl(d1s[1], d2s[0], depth + 1, tolerance, intersections, maxRecursion);\n intersectsImpl(d1s[1], d2s[1], depth + 1, tolerance, intersections, maxRecursion);\n }\n\n PolynomialBezier.prototype.intersections = function (other, tolerance, maxRecursion) {\n if (tolerance === undefined) tolerance = 2;\n if (maxRecursion === undefined) maxRecursion = 7;\n var intersections = [];\n intersectsImpl(intersectData(this, 0, 1), intersectData(other, 0, 1), 0, tolerance, intersections, maxRecursion);\n return intersections;\n };\n\n PolynomialBezier.shapeSegment = function (shapePath, index) {\n var nextIndex = (index + 1) % shapePath.length();\n return new PolynomialBezier(shapePath.v[index], shapePath.o[index], shapePath.i[nextIndex], shapePath.v[nextIndex], true);\n };\n\n PolynomialBezier.shapeSegmentInverted = function (shapePath, index) {\n var nextIndex = (index + 1) % shapePath.length();\n return new PolynomialBezier(shapePath.v[nextIndex], shapePath.i[nextIndex], shapePath.o[index], shapePath.v[index], true);\n };\n\n function crossProduct(a, b) {\n return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n }\n\n function lineIntersection(start1, end1, start2, end2) {\n var v1 = [start1[0], start1[1], 1];\n var v2 = [end1[0], end1[1], 1];\n var v3 = [start2[0], start2[1], 1];\n var v4 = [end2[0], end2[1], 1];\n var r = crossProduct(crossProduct(v1, v2), crossProduct(v3, v4));\n if (floatZero(r[2])) return null;\n return [r[0] / r[2], r[1] / r[2]];\n }\n\n function polarOffset(p, angle, length) {\n return [p[0] + Math.cos(angle) * length, p[1] - Math.sin(angle) * length];\n }\n\n function pointDistance(p1, p2) {\n return Math.hypot(p1[0] - p2[0], p1[1] - p2[1]);\n }\n\n function pointEqual(p1, p2) {\n return floatEqual(p1[0], p2[0]) && floatEqual(p1[1], p2[1]);\n }\n\n function ZigZagModifier() {}\n\n extendPrototype([ShapeModifier], ZigZagModifier);\n\n ZigZagModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.amplitude = PropertyFactory.getProp(elem, data.s, 0, null, this);\n this.frequency = PropertyFactory.getProp(elem, data.r, 0, null, this);\n this.pointsType = PropertyFactory.getProp(elem, data.pt, 0, null, this);\n this._isAnimated = this.amplitude.effectsSequence.length !== 0 || this.frequency.effectsSequence.length !== 0 || this.pointsType.effectsSequence.length !== 0;\n };\n\n function setPoint(outputBezier, point, angle, direction, amplitude, outAmplitude, inAmplitude) {\n var angO = angle - Math.PI / 2;\n var angI = angle + Math.PI / 2;\n var px = point[0] + Math.cos(angle) * direction * amplitude;\n var py = point[1] - Math.sin(angle) * direction * amplitude;\n outputBezier.setTripleAt(px, py, px + Math.cos(angO) * outAmplitude, py - Math.sin(angO) * outAmplitude, px + Math.cos(angI) * inAmplitude, py - Math.sin(angI) * inAmplitude, outputBezier.length());\n }\n\n function getPerpendicularVector(pt1, pt2) {\n var vector = [pt2[0] - pt1[0], pt2[1] - pt1[1]];\n var rot = -Math.PI * 0.5;\n var rotatedVector = [Math.cos(rot) * vector[0] - Math.sin(rot) * vector[1], Math.sin(rot) * vector[0] + Math.cos(rot) * vector[1]];\n return rotatedVector;\n }\n\n function getProjectingAngle(path, cur) {\n var prevIndex = cur === 0 ? path.length() - 1 : cur - 1;\n var nextIndex = (cur + 1) % path.length();\n var prevPoint = path.v[prevIndex];\n var nextPoint = path.v[nextIndex];\n var pVector = getPerpendicularVector(prevPoint, nextPoint);\n return Math.atan2(0, 1) - Math.atan2(pVector[1], pVector[0]);\n }\n\n function zigZagCorner(outputBezier, path, cur, amplitude, frequency, pointType, direction) {\n var angle = getProjectingAngle(path, cur);\n var point = path.v[cur % path._length];\n var prevPoint = path.v[cur === 0 ? path._length - 1 : cur - 1];\n var nextPoint = path.v[(cur + 1) % path._length];\n var prevDist = pointType === 2 ? Math.sqrt(Math.pow(point[0] - prevPoint[0], 2) + Math.pow(point[1] - prevPoint[1], 2)) : 0;\n var nextDist = pointType === 2 ? Math.sqrt(Math.pow(point[0] - nextPoint[0], 2) + Math.pow(point[1] - nextPoint[1], 2)) : 0;\n setPoint(outputBezier, path.v[cur % path._length], angle, direction, amplitude, nextDist / ((frequency + 1) * 2), prevDist / ((frequency + 1) * 2), pointType);\n }\n\n function zigZagSegment(outputBezier, segment, amplitude, frequency, pointType, direction) {\n for (var i = 0; i < frequency; i += 1) {\n var t = (i + 1) / (frequency + 1);\n var dist = pointType === 2 ? Math.sqrt(Math.pow(segment.points[3][0] - segment.points[0][0], 2) + Math.pow(segment.points[3][1] - segment.points[0][1], 2)) : 0;\n var angle = segment.normalAngle(t);\n var point = segment.point(t);\n setPoint(outputBezier, point, angle, direction, amplitude, dist / ((frequency + 1) * 2), dist / ((frequency + 1) * 2), pointType);\n direction = -direction;\n }\n\n return direction;\n }\n\n ZigZagModifier.prototype.processPath = function (path, amplitude, frequency, pointType) {\n var count = path._length;\n var clonedPath = shapePool.newElement();\n clonedPath.c = path.c;\n\n if (!path.c) {\n count -= 1;\n }\n\n if (count === 0) return clonedPath;\n var direction = -1;\n var segment = PolynomialBezier.shapeSegment(path, 0);\n zigZagCorner(clonedPath, path, 0, amplitude, frequency, pointType, direction);\n\n for (var i = 0; i < count; i += 1) {\n direction = zigZagSegment(clonedPath, segment, amplitude, frequency, pointType, -direction);\n\n if (i === count - 1 && !path.c) {\n segment = null;\n } else {\n segment = PolynomialBezier.shapeSegment(path, (i + 1) % count);\n }\n\n zigZagCorner(clonedPath, path, i + 1, amplitude, frequency, pointType, direction);\n }\n\n return clonedPath;\n };\n\n ZigZagModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var amplitude = this.amplitude.v;\n var frequency = Math.max(0, Math.round(this.frequency.v));\n var pointType = this.pointsType.v;\n\n if (amplitude !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], amplitude, frequency, pointType));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n function linearOffset(p1, p2, amount) {\n var angle = Math.atan2(p2[0] - p1[0], p2[1] - p1[1]);\n return [polarOffset(p1, angle, amount), polarOffset(p2, angle, amount)];\n }\n\n function offsetSegment(segment, amount) {\n var p0;\n var p1a;\n var p1b;\n var p2b;\n var p2a;\n var p3;\n var e;\n e = linearOffset(segment.points[0], segment.points[1], amount);\n p0 = e[0];\n p1a = e[1];\n e = linearOffset(segment.points[1], segment.points[2], amount);\n p1b = e[0];\n p2b = e[1];\n e = linearOffset(segment.points[2], segment.points[3], amount);\n p2a = e[0];\n p3 = e[1];\n var p1 = lineIntersection(p0, p1a, p1b, p2b);\n if (p1 === null) p1 = p1a;\n var p2 = lineIntersection(p2a, p3, p1b, p2b);\n if (p2 === null) p2 = p2a;\n return new PolynomialBezier(p0, p1, p2, p3);\n }\n\n function joinLines(outputBezier, seg1, seg2, lineJoin, miterLimit) {\n var p0 = seg1.points[3];\n var p1 = seg2.points[0]; // Bevel\n\n if (lineJoin === 3) return p0; // Connected, they don't need a joint\n\n if (pointEqual(p0, p1)) return p0; // Round\n\n if (lineJoin === 2) {\n var angleOut = -seg1.tangentAngle(1);\n var angleIn = -seg2.tangentAngle(0) + Math.PI;\n var center = lineIntersection(p0, polarOffset(p0, angleOut + Math.PI / 2, 100), p1, polarOffset(p1, angleOut + Math.PI / 2, 100));\n var radius = center ? pointDistance(center, p0) : pointDistance(p0, p1) / 2;\n var tan = polarOffset(p0, angleOut, 2 * radius * roundCorner);\n outputBezier.setXYAt(tan[0], tan[1], 'o', outputBezier.length() - 1);\n tan = polarOffset(p1, angleIn, 2 * radius * roundCorner);\n outputBezier.setTripleAt(p1[0], p1[1], p1[0], p1[1], tan[0], tan[1], outputBezier.length());\n return p1;\n } // Miter\n\n\n var t0 = pointEqual(p0, seg1.points[2]) ? seg1.points[0] : seg1.points[2];\n var t1 = pointEqual(p1, seg2.points[1]) ? seg2.points[3] : seg2.points[1];\n var intersection = lineIntersection(t0, p0, p1, t1);\n\n if (intersection && pointDistance(intersection, p0) < miterLimit) {\n outputBezier.setTripleAt(intersection[0], intersection[1], intersection[0], intersection[1], intersection[0], intersection[1], outputBezier.length());\n return intersection;\n }\n\n return p0;\n }\n\n function getIntersection(a, b) {\n var intersect = a.intersections(b);\n if (intersect.length && floatEqual(intersect[0][0], 1)) intersect.shift();\n if (intersect.length) return intersect[0];\n return null;\n }\n\n function pruneSegmentIntersection(a, b) {\n var outa = a.slice();\n var outb = b.slice();\n var intersect = getIntersection(a[a.length - 1], b[0]);\n\n if (intersect) {\n outa[a.length - 1] = a[a.length - 1].split(intersect[0])[0];\n outb[0] = b[0].split(intersect[1])[1];\n }\n\n if (a.length > 1 && b.length > 1) {\n intersect = getIntersection(a[0], b[b.length - 1]);\n\n if (intersect) {\n return [[a[0].split(intersect[0])[0]], [b[b.length - 1].split(intersect[1])[1]]];\n }\n }\n\n return [outa, outb];\n }\n\n function pruneIntersections(segments) {\n var e;\n\n for (var i = 1; i < segments.length; i += 1) {\n e = pruneSegmentIntersection(segments[i - 1], segments[i]);\n segments[i - 1] = e[0];\n segments[i] = e[1];\n }\n\n if (segments.length > 1) {\n e = pruneSegmentIntersection(segments[segments.length - 1], segments[0]);\n segments[segments.length - 1] = e[0];\n segments[0] = e[1];\n }\n\n return segments;\n }\n\n function offsetSegmentSplit(segment, amount) {\n /*\r\n We split each bezier segment into smaller pieces based\r\n on inflection points, this ensures the control point\r\n polygon is convex.\r\n (A cubic bezier can have none, one, or two inflection points)\r\n */\n var flex = segment.inflectionPoints();\n var left;\n var right;\n var split;\n var mid;\n\n if (flex.length === 0) {\n return [offsetSegment(segment, amount)];\n }\n\n if (flex.length === 1 || floatEqual(flex[1], 1)) {\n split = segment.split(flex[0]);\n left = split[0];\n right = split[1];\n return [offsetSegment(left, amount), offsetSegment(right, amount)];\n }\n\n split = segment.split(flex[0]);\n left = split[0];\n var t = (flex[1] - flex[0]) / (1 - flex[0]);\n split = split[1].split(t);\n mid = split[0];\n right = split[1];\n return [offsetSegment(left, amount), offsetSegment(mid, amount), offsetSegment(right, amount)];\n }\n\n function OffsetPathModifier() {}\n\n extendPrototype([ShapeModifier], OffsetPathModifier);\n\n OffsetPathModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n this.miterLimit = PropertyFactory.getProp(elem, data.ml, 0, null, this);\n this.lineJoin = data.lj;\n this._isAnimated = this.amount.effectsSequence.length !== 0;\n };\n\n OffsetPathModifier.prototype.processPath = function (inputBezier, amount, lineJoin, miterLimit) {\n var outputBezier = shapePool.newElement();\n outputBezier.c = inputBezier.c;\n var count = inputBezier.length();\n\n if (!inputBezier.c) {\n count -= 1;\n }\n\n var i;\n var j;\n var segment;\n var multiSegments = [];\n\n for (i = 0; i < count; i += 1) {\n segment = PolynomialBezier.shapeSegment(inputBezier, i);\n multiSegments.push(offsetSegmentSplit(segment, amount));\n }\n\n if (!inputBezier.c) {\n for (i = count - 1; i >= 0; i -= 1) {\n segment = PolynomialBezier.shapeSegmentInverted(inputBezier, i);\n multiSegments.push(offsetSegmentSplit(segment, amount));\n }\n }\n\n multiSegments = pruneIntersections(multiSegments); // Add bezier segments to the output and apply line joints\n\n var lastPoint = null;\n var lastSeg = null;\n\n for (i = 0; i < multiSegments.length; i += 1) {\n var multiSegment = multiSegments[i];\n if (lastSeg) lastPoint = joinLines(outputBezier, lastSeg, multiSegment[0], lineJoin, miterLimit);\n lastSeg = multiSegment[multiSegment.length - 1];\n\n for (j = 0; j < multiSegment.length; j += 1) {\n segment = multiSegment[j];\n\n if (lastPoint && pointEqual(segment.points[0], lastPoint)) {\n outputBezier.setXYAt(segment.points[1][0], segment.points[1][1], 'o', outputBezier.length() - 1);\n } else {\n outputBezier.setTripleAt(segment.points[0][0], segment.points[0][1], segment.points[1][0], segment.points[1][1], segment.points[0][0], segment.points[0][1], outputBezier.length());\n }\n\n outputBezier.setTripleAt(segment.points[3][0], segment.points[3][1], segment.points[3][0], segment.points[3][1], segment.points[2][0], segment.points[2][1], outputBezier.length());\n lastPoint = segment.points[3];\n }\n }\n\n if (multiSegments.length) joinLines(outputBezier, lastSeg, multiSegments[0][0], lineJoin, miterLimit);\n return outputBezier;\n };\n\n OffsetPathModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var amount = this.amount.v;\n var miterLimit = this.miterLimit.v;\n var lineJoin = this.lineJoin;\n\n if (amount !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], amount, lineJoin, miterLimit));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n function getFontProperties(fontData) {\n var styles = fontData.fStyle ? fontData.fStyle.split(' ') : [];\n var fWeight = 'normal';\n var fStyle = 'normal';\n var len = styles.length;\n var styleName;\n\n for (var i = 0; i < len; i += 1) {\n styleName = styles[i].toLowerCase();\n\n switch (styleName) {\n case 'italic':\n fStyle = 'italic';\n break;\n\n case 'bold':\n fWeight = '700';\n break;\n\n case 'black':\n fWeight = '900';\n break;\n\n case 'medium':\n fWeight = '500';\n break;\n\n case 'regular':\n case 'normal':\n fWeight = '400';\n break;\n\n case 'light':\n case 'thin':\n fWeight = '200';\n break;\n\n default:\n break;\n }\n }\n\n return {\n style: fStyle,\n weight: fontData.fWeight || fWeight\n };\n }\n\n var FontManager = function () {\n var maxWaitingTime = 5000;\n var emptyChar = {\n w: 0,\n size: 0,\n shapes: [],\n data: {\n shapes: []\n }\n };\n var combinedCharacters = []; // Hindi characters\n\n combinedCharacters = combinedCharacters.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);\n var BLACK_FLAG_CODE_POINT = 127988;\n var CANCEL_TAG_CODE_POINT = 917631;\n var A_TAG_CODE_POINT = 917601;\n var Z_TAG_CODE_POINT = 917626;\n var VARIATION_SELECTOR_16_CODE_POINT = 65039;\n var ZERO_WIDTH_JOINER_CODE_POINT = 8205;\n var REGIONAL_CHARACTER_A_CODE_POINT = 127462;\n var REGIONAL_CHARACTER_Z_CODE_POINT = 127487;\n var surrogateModifiers = ['d83cdffb', 'd83cdffc', 'd83cdffd', 'd83cdffe', 'd83cdfff'];\n\n function trimFontOptions(font) {\n var familyArray = font.split(',');\n var i;\n var len = familyArray.length;\n var enabledFamilies = [];\n\n for (i = 0; i < len; i += 1) {\n if (familyArray[i] !== 'sans-serif' && familyArray[i] !== 'monospace') {\n enabledFamilies.push(familyArray[i]);\n }\n }\n\n return enabledFamilies.join(',');\n }\n\n function setUpNode(font, family) {\n var parentNode = createTag('span'); // Node is invisible to screen readers.\n\n parentNode.setAttribute('aria-hidden', true);\n parentNode.style.fontFamily = family;\n var node = createTag('span'); // Characters that vary significantly among different fonts\n\n node.innerText = 'giItT1WQy@!-/#'; // Visible - so we can measure it - but not on the screen\n\n parentNode.style.position = 'absolute';\n parentNode.style.left = '-10000px';\n parentNode.style.top = '-10000px'; // Large font size makes even subtle changes obvious\n\n parentNode.style.fontSize = '300px'; // Reset any font properties\n\n parentNode.style.fontVariant = 'normal';\n parentNode.style.fontStyle = 'normal';\n parentNode.style.fontWeight = 'normal';\n parentNode.style.letterSpacing = '0';\n parentNode.appendChild(node);\n document.body.appendChild(parentNode); // Remember width with no applied web font\n\n var width = node.offsetWidth;\n node.style.fontFamily = trimFontOptions(font) + ', ' + family;\n return {\n node: node,\n w: width,\n parent: parentNode\n };\n }\n\n function checkLoadedFonts() {\n var i;\n var len = this.fonts.length;\n var node;\n var w;\n var loadedCount = len;\n\n for (i = 0; i < len; i += 1) {\n if (this.fonts[i].loaded) {\n loadedCount -= 1;\n } else if (this.fonts[i].fOrigin === 'n' || this.fonts[i].origin === 0) {\n this.fonts[i].loaded = true;\n } else {\n node = this.fonts[i].monoCase.node;\n w = this.fonts[i].monoCase.w;\n\n if (node.offsetWidth !== w) {\n loadedCount -= 1;\n this.fonts[i].loaded = true;\n } else {\n node = this.fonts[i].sansCase.node;\n w = this.fonts[i].sansCase.w;\n\n if (node.offsetWidth !== w) {\n loadedCount -= 1;\n this.fonts[i].loaded = true;\n }\n }\n\n if (this.fonts[i].loaded) {\n this.fonts[i].sansCase.parent.parentNode.removeChild(this.fonts[i].sansCase.parent);\n this.fonts[i].monoCase.parent.parentNode.removeChild(this.fonts[i].monoCase.parent);\n }\n }\n }\n\n if (loadedCount !== 0 && Date.now() - this.initTime < maxWaitingTime) {\n setTimeout(this.checkLoadedFontsBinded, 20);\n } else {\n setTimeout(this.setIsLoadedBinded, 10);\n }\n }\n\n function createHelper(fontData, def) {\n var engine = document.body && def ? 'svg' : 'canvas';\n var helper;\n var fontProps = getFontProperties(fontData);\n\n if (engine === 'svg') {\n var tHelper = createNS('text');\n tHelper.style.fontSize = '100px'; // tHelper.style.fontFamily = fontData.fFamily;\n\n tHelper.setAttribute('font-family', fontData.fFamily);\n tHelper.setAttribute('font-style', fontProps.style);\n tHelper.setAttribute('font-weight', fontProps.weight);\n tHelper.textContent = '1';\n\n if (fontData.fClass) {\n tHelper.style.fontFamily = 'inherit';\n tHelper.setAttribute('class', fontData.fClass);\n } else {\n tHelper.style.fontFamily = fontData.fFamily;\n }\n\n def.appendChild(tHelper);\n helper = tHelper;\n } else {\n var tCanvasHelper = new OffscreenCanvas(500, 500).getContext('2d');\n tCanvasHelper.font = fontProps.style + ' ' + fontProps.weight + ' 100px ' + fontData.fFamily;\n helper = tCanvasHelper;\n }\n\n function measure(text) {\n if (engine === 'svg') {\n helper.textContent = text;\n return helper.getComputedTextLength();\n }\n\n return helper.measureText(text).width;\n }\n\n return {\n measureText: measure\n };\n }\n\n function addFonts(fontData, defs) {\n if (!fontData) {\n this.isLoaded = true;\n return;\n }\n\n if (this.chars) {\n this.isLoaded = true;\n this.fonts = fontData.list;\n return;\n }\n\n if (!document.body) {\n this.isLoaded = true;\n fontData.list.forEach(function (data) {\n data.helper = createHelper(data);\n data.cache = {};\n });\n this.fonts = fontData.list;\n return;\n }\n\n var fontArr = fontData.list;\n var i;\n var len = fontArr.length;\n var _pendingFonts = len;\n\n for (i = 0; i < len; i += 1) {\n var shouldLoadFont = true;\n var loadedSelector;\n var j;\n fontArr[i].loaded = false;\n fontArr[i].monoCase = setUpNode(fontArr[i].fFamily, 'monospace');\n fontArr[i].sansCase = setUpNode(fontArr[i].fFamily, 'sans-serif');\n\n if (!fontArr[i].fPath) {\n fontArr[i].loaded = true;\n _pendingFonts -= 1;\n } else if (fontArr[i].fOrigin === 'p' || fontArr[i].origin === 3) {\n loadedSelector = document.querySelectorAll('style[f-forigin=\"p\"][f-family=\"' + fontArr[i].fFamily + '\"], style[f-origin=\"3\"][f-family=\"' + fontArr[i].fFamily + '\"]');\n\n if (loadedSelector.length > 0) {\n shouldLoadFont = false;\n }\n\n if (shouldLoadFont) {\n var s = createTag('style');\n s.setAttribute('f-forigin', fontArr[i].fOrigin);\n s.setAttribute('f-origin', fontArr[i].origin);\n s.setAttribute('f-family', fontArr[i].fFamily);\n s.type = 'text/css';\n s.innerText = '@font-face {font-family: ' + fontArr[i].fFamily + \"; font-style: normal; src: url('\" + fontArr[i].fPath + \"');}\";\n defs.appendChild(s);\n }\n } else if (fontArr[i].fOrigin === 'g' || fontArr[i].origin === 1) {\n loadedSelector = document.querySelectorAll('link[f-forigin=\"g\"], link[f-origin=\"1\"]');\n\n for (j = 0; j < loadedSelector.length; j += 1) {\n if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) {\n // Font is already loaded\n shouldLoadFont = false;\n }\n }\n\n if (shouldLoadFont) {\n var l = createTag('link');\n l.setAttribute('f-forigin', fontArr[i].fOrigin);\n l.setAttribute('f-origin', fontArr[i].origin);\n l.type = 'text/css';\n l.rel = 'stylesheet';\n l.href = fontArr[i].fPath;\n document.body.appendChild(l);\n }\n } else if (fontArr[i].fOrigin === 't' || fontArr[i].origin === 2) {\n loadedSelector = document.querySelectorAll('script[f-forigin=\"t\"], script[f-origin=\"2\"]');\n\n for (j = 0; j < loadedSelector.length; j += 1) {\n if (fontArr[i].fPath === loadedSelector[j].src) {\n // Font is already loaded\n shouldLoadFont = false;\n }\n }\n\n if (shouldLoadFont) {\n var sc = createTag('link');\n sc.setAttribute('f-forigin', fontArr[i].fOrigin);\n sc.setAttribute('f-origin', fontArr[i].origin);\n sc.setAttribute('rel', 'stylesheet');\n sc.setAttribute('href', fontArr[i].fPath);\n defs.appendChild(sc);\n }\n }\n\n fontArr[i].helper = createHelper(fontArr[i], defs);\n fontArr[i].cache = {};\n this.fonts.push(fontArr[i]);\n }\n\n if (_pendingFonts === 0) {\n this.isLoaded = true;\n } else {\n // On some cases even if the font is loaded, it won't load correctly when measuring text on canvas.\n // Adding this timeout seems to fix it\n setTimeout(this.checkLoadedFonts.bind(this), 100);\n }\n }\n\n function addChars(chars) {\n if (!chars) {\n return;\n }\n\n if (!this.chars) {\n this.chars = [];\n }\n\n var i;\n var len = chars.length;\n var j;\n var jLen = this.chars.length;\n var found;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n found = false;\n\n while (j < jLen) {\n if (this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch) {\n found = true;\n }\n\n j += 1;\n }\n\n if (!found) {\n this.chars.push(chars[i]);\n jLen += 1;\n }\n }\n }\n\n function getCharData(_char, style, font) {\n var i = 0;\n var len = this.chars.length;\n\n while (i < len) {\n if (this.chars[i].ch === _char && this.chars[i].style === style && this.chars[i].fFamily === font) {\n return this.chars[i];\n }\n\n i += 1;\n }\n\n if ((typeof _char === 'string' && _char.charCodeAt(0) !== 13 || !_char) && console && console.warn // eslint-disable-line no-console\n && !this._warned) {\n this._warned = true;\n console.warn('Missing character from exported characters list: ', _char, style, font); // eslint-disable-line no-console\n }\n\n return emptyChar;\n }\n\n function measureText(_char2, fontName, size) {\n var fontData = this.getFontByName(fontName); // Using the char instead of char.charCodeAt(0)\n // to avoid collisions between equal chars\n\n var index = _char2;\n\n if (!fontData.cache[index]) {\n var tHelper = fontData.helper;\n\n if (_char2 === ' ') {\n var doubleSize = tHelper.measureText('|' + _char2 + '|');\n var singleSize = tHelper.measureText('||');\n fontData.cache[index] = (doubleSize - singleSize) / 100;\n } else {\n fontData.cache[index] = tHelper.measureText(_char2) / 100;\n }\n }\n\n return fontData.cache[index] * size;\n }\n\n function getFontByName(name) {\n var i = 0;\n var len = this.fonts.length;\n\n while (i < len) {\n if (this.fonts[i].fName === name) {\n return this.fonts[i];\n }\n\n i += 1;\n }\n\n return this.fonts[0];\n }\n\n function getCodePoint(string) {\n var codePoint = 0;\n var first = string.charCodeAt(0);\n\n if (first >= 0xD800 && first <= 0xDBFF) {\n var second = string.charCodeAt(1);\n\n if (second >= 0xDC00 && second <= 0xDFFF) {\n codePoint = (first - 0xD800) * 0x400 + second - 0xDC00 + 0x10000;\n }\n }\n\n return codePoint;\n } // Skin tone modifiers\n\n\n function isModifier(firstCharCode, secondCharCode) {\n var sum = firstCharCode.toString(16) + secondCharCode.toString(16);\n return surrogateModifiers.indexOf(sum) !== -1;\n }\n\n function isZeroWidthJoiner(charCode) {\n return charCode === ZERO_WIDTH_JOINER_CODE_POINT;\n } // This codepoint may change the appearance of the preceding character.\n // If that is a symbol, dingbat or emoji, U+FE0F forces it to be rendered\n // as a colorful image as compared to a monochrome text variant.\n\n\n function isVariationSelector(charCode) {\n return charCode === VARIATION_SELECTOR_16_CODE_POINT;\n } // The regional indicator symbols are a set of 26 alphabetic Unicode\n /// characters (A–Z) intended to be used to encode ISO 3166-1 alpha-2\n // two-letter country codes in a way that allows optional special treatment.\n\n\n function isRegionalCode(string) {\n var codePoint = getCodePoint(string);\n\n if (codePoint >= REGIONAL_CHARACTER_A_CODE_POINT && codePoint <= REGIONAL_CHARACTER_Z_CODE_POINT) {\n return true;\n }\n\n return false;\n } // Some Emoji implementations represent combinations of\n // two “regional indicator” letters as a single flag symbol.\n\n\n function isFlagEmoji(string) {\n return isRegionalCode(string.substr(0, 2)) && isRegionalCode(string.substr(2, 2));\n }\n\n function isCombinedCharacter(_char3) {\n return combinedCharacters.indexOf(_char3) !== -1;\n } // Regional flags start with a BLACK_FLAG_CODE_POINT\n // folowed by 5 chars in the TAG range\n // and end with a CANCEL_TAG_CODE_POINT\n\n\n function isRegionalFlag(text, index) {\n var codePoint = getCodePoint(text.substr(index, 2));\n\n if (codePoint !== BLACK_FLAG_CODE_POINT) {\n return false;\n }\n\n var count = 0;\n index += 2;\n\n while (count < 5) {\n codePoint = getCodePoint(text.substr(index, 2));\n\n if (codePoint < A_TAG_CODE_POINT || codePoint > Z_TAG_CODE_POINT) {\n return false;\n }\n\n count += 1;\n index += 2;\n }\n\n return getCodePoint(text.substr(index, 2)) === CANCEL_TAG_CODE_POINT;\n }\n\n function setIsLoaded() {\n this.isLoaded = true;\n }\n\n var Font = function Font() {\n this.fonts = [];\n this.chars = null;\n this.typekitLoaded = 0;\n this.isLoaded = false;\n this._warned = false;\n this.initTime = Date.now();\n this.setIsLoadedBinded = this.setIsLoaded.bind(this);\n this.checkLoadedFontsBinded = this.checkLoadedFonts.bind(this);\n };\n\n Font.isModifier = isModifier;\n Font.isZeroWidthJoiner = isZeroWidthJoiner;\n Font.isFlagEmoji = isFlagEmoji;\n Font.isRegionalCode = isRegionalCode;\n Font.isCombinedCharacter = isCombinedCharacter;\n Font.isRegionalFlag = isRegionalFlag;\n Font.isVariationSelector = isVariationSelector;\n Font.BLACK_FLAG_CODE_POINT = BLACK_FLAG_CODE_POINT;\n var fontPrototype = {\n addChars: addChars,\n addFonts: addFonts,\n getCharData: getCharData,\n getFontByName: getFontByName,\n measureText: measureText,\n checkLoadedFonts: checkLoadedFonts,\n setIsLoaded: setIsLoaded\n };\n Font.prototype = fontPrototype;\n return Font;\n }();\n\n function SlotManager(animationData) {\n this.animationData = animationData;\n }\n\n SlotManager.prototype.getProp = function (data) {\n if (this.animationData.slots && this.animationData.slots[data.sid]) {\n return Object.assign(data, this.animationData.slots[data.sid].p);\n }\n\n return data;\n };\n\n function slotFactory(animationData) {\n return new SlotManager(animationData);\n }\n\n function RenderableElement() {}\n\n RenderableElement.prototype = {\n initRenderable: function initRenderable() {\n // layer's visibility related to inpoint and outpoint. Rename isVisible to isInRange\n this.isInRange = false; // layer's display state\n\n this.hidden = false; // If layer's transparency equals 0, it can be hidden\n\n this.isTransparent = false; // list of animated components\n\n this.renderableComponents = [];\n },\n addRenderableComponent: function addRenderableComponent(component) {\n if (this.renderableComponents.indexOf(component) === -1) {\n this.renderableComponents.push(component);\n }\n },\n removeRenderableComponent: function removeRenderableComponent(component) {\n if (this.renderableComponents.indexOf(component) !== -1) {\n this.renderableComponents.splice(this.renderableComponents.indexOf(component), 1);\n }\n },\n prepareRenderableFrame: function prepareRenderableFrame(num) {\n this.checkLayerLimits(num);\n },\n checkTransparency: function checkTransparency() {\n if (this.finalTransform.mProp.o.v <= 0) {\n if (!this.isTransparent && this.globalData.renderConfig.hideOnTransparent) {\n this.isTransparent = true;\n this.hide();\n }\n } else if (this.isTransparent) {\n this.isTransparent = false;\n this.show();\n }\n },\n\n /**\r\n * @function\r\n * Initializes frame related properties.\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n *\r\n */\n checkLayerLimits: function checkLayerLimits(num) {\n if (this.data.ip - this.data.st <= num && this.data.op - this.data.st > num) {\n if (this.isInRange !== true) {\n this.globalData._mdf = true;\n this._mdf = true;\n this.isInRange = true;\n this.show();\n }\n } else if (this.isInRange !== false) {\n this.globalData._mdf = true;\n this.isInRange = false;\n this.hide();\n }\n },\n renderRenderable: function renderRenderable() {\n var i;\n var len = this.renderableComponents.length;\n\n for (i = 0; i < len; i += 1) {\n this.renderableComponents[i].renderFrame(this._isFirstFrame);\n }\n /* this.maskManager.renderFrame(this.finalTransform.mat);\r\n this.renderableEffectsManager.renderFrame(this._isFirstFrame); */\n\n },\n sourceRectAtTime: function sourceRectAtTime() {\n return {\n top: 0,\n left: 0,\n width: 100,\n height: 100\n };\n },\n getLayerSize: function getLayerSize() {\n if (this.data.ty === 5) {\n return {\n w: this.data.textData.width,\n h: this.data.textData.height\n };\n }\n\n return {\n w: this.data.width,\n h: this.data.height\n };\n }\n };\n\n var getBlendMode = function () {\n var blendModeEnums = {\n 0: 'source-over',\n 1: 'multiply',\n 2: 'screen',\n 3: 'overlay',\n 4: 'darken',\n 5: 'lighten',\n 6: 'color-dodge',\n 7: 'color-burn',\n 8: 'hard-light',\n 9: 'soft-light',\n 10: 'difference',\n 11: 'exclusion',\n 12: 'hue',\n 13: 'saturation',\n 14: 'color',\n 15: 'luminosity'\n };\n return function (mode) {\n return blendModeEnums[mode] || '';\n };\n }();\n\n function SliderEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function AngleEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function ColorEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n }\n\n function PointEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n }\n\n function LayerIndexEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function MaskIndexEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function CheckboxEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function NoValueEffect() {\n this.p = {};\n }\n\n function EffectsManager(data, element) {\n var effects = data.ef || [];\n this.effectElements = [];\n var i;\n var len = effects.length;\n var effectItem;\n\n for (i = 0; i < len; i += 1) {\n effectItem = new GroupEffect(effects[i], element);\n this.effectElements.push(effectItem);\n }\n }\n\n function GroupEffect(data, element) {\n this.init(data, element);\n }\n\n extendPrototype([DynamicPropertyContainer], GroupEffect);\n GroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties;\n\n GroupEffect.prototype.init = function (data, element) {\n this.data = data;\n this.effectElements = [];\n this.initDynamicPropertyContainer(element);\n var i;\n var len = this.data.ef.length;\n var eff;\n var effects = this.data.ef;\n\n for (i = 0; i < len; i += 1) {\n eff = null;\n\n switch (effects[i].ty) {\n case 0:\n eff = new SliderEffect(effects[i], element, this);\n break;\n\n case 1:\n eff = new AngleEffect(effects[i], element, this);\n break;\n\n case 2:\n eff = new ColorEffect(effects[i], element, this);\n break;\n\n case 3:\n eff = new PointEffect(effects[i], element, this);\n break;\n\n case 4:\n case 7:\n eff = new CheckboxEffect(effects[i], element, this);\n break;\n\n case 10:\n eff = new LayerIndexEffect(effects[i], element, this);\n break;\n\n case 11:\n eff = new MaskIndexEffect(effects[i], element, this);\n break;\n\n case 5:\n eff = new EffectsManager(effects[i], element, this);\n break;\n // case 6:\n\n default:\n eff = new NoValueEffect(effects[i], element, this);\n break;\n }\n\n if (eff) {\n this.effectElements.push(eff);\n }\n }\n };\n\n function BaseElement() {}\n\n BaseElement.prototype = {\n checkMasks: function checkMasks() {\n if (!this.data.hasMask) {\n return false;\n }\n\n var i = 0;\n var len = this.data.masksProperties.length;\n\n while (i < len) {\n if (this.data.masksProperties[i].mode !== 'n' && this.data.masksProperties[i].cl !== false) {\n return true;\n }\n\n i += 1;\n }\n\n return false;\n },\n initExpressions: function initExpressions() {\n var expressionsInterfaces = getExpressionInterfaces();\n\n if (!expressionsInterfaces) {\n return;\n }\n\n var LayerExpressionInterface = expressionsInterfaces('layer');\n var EffectsExpressionInterface = expressionsInterfaces('effects');\n var ShapeExpressionInterface = expressionsInterfaces('shape');\n var TextExpressionInterface = expressionsInterfaces('text');\n var CompExpressionInterface = expressionsInterfaces('comp');\n this.layerInterface = LayerExpressionInterface(this);\n\n if (this.data.hasMask && this.maskManager) {\n this.layerInterface.registerMaskInterface(this.maskManager);\n }\n\n var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this, this.layerInterface);\n this.layerInterface.registerEffectsInterface(effectsInterface);\n\n if (this.data.ty === 0 || this.data.xt) {\n this.compInterface = CompExpressionInterface(this);\n } else if (this.data.ty === 4) {\n this.layerInterface.shapeInterface = ShapeExpressionInterface(this.shapesData, this.itemsData, this.layerInterface);\n this.layerInterface.content = this.layerInterface.shapeInterface;\n } else if (this.data.ty === 5) {\n this.layerInterface.textInterface = TextExpressionInterface(this);\n this.layerInterface.text = this.layerInterface.textInterface;\n }\n },\n setBlendMode: function setBlendMode() {\n var blendModeValue = getBlendMode(this.data.bm);\n var elem = this.baseElement || this.layerElement;\n elem.style['mix-blend-mode'] = blendModeValue;\n },\n initBaseData: function initBaseData(data, globalData, comp) {\n this.globalData = globalData;\n this.comp = comp;\n this.data = data;\n this.layerId = createElementID(); // Stretch factor for old animations missing this property.\n\n if (!this.data.sr) {\n this.data.sr = 1;\n } // effects manager\n\n\n this.effectsManager = new EffectsManager(this.data, this, this.dynamicProperties);\n },\n getType: function getType() {\n return this.type;\n },\n sourceRectAtTime: function sourceRectAtTime() {}\n };\n\n /**\r\n * @file\r\n * Handles element's layer frame update.\r\n * Checks layer in point and out point\r\n *\r\n */\n function FrameElement() {}\n\n FrameElement.prototype = {\n /**\r\n * @function\r\n * Initializes frame related properties.\r\n *\r\n */\n initFrame: function initFrame() {\n // set to true when inpoint is rendered\n this._isFirstFrame = false; // list of animated properties\n\n this.dynamicProperties = []; // If layer has been modified in current tick this will be true\n\n this._mdf = false;\n },\n\n /**\r\n * @function\r\n * Calculates all dynamic values\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n * @param {boolean} isVisible\r\n * if layers is currently in range\r\n *\r\n */\n prepareProperties: function prepareProperties(num, isVisible) {\n var i;\n var len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n if (isVisible || this._isParent && this.dynamicProperties[i].propType === 'transform') {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i]._mdf) {\n this.globalData._mdf = true;\n this._mdf = true;\n }\n }\n }\n },\n addDynamicProperty: function addDynamicProperty(prop) {\n if (this.dynamicProperties.indexOf(prop) === -1) {\n this.dynamicProperties.push(prop);\n }\n }\n };\n\n function FootageElement(data, globalData, comp) {\n this.initFrame();\n this.initRenderable();\n this.assetData = globalData.getAssetData(data.refId);\n this.footageData = globalData.imageLoader.getAsset(this.assetData);\n this.initBaseData(data, globalData, comp);\n }\n\n FootageElement.prototype.prepareFrame = function () {};\n\n extendPrototype([RenderableElement, BaseElement, FrameElement], FootageElement);\n\n FootageElement.prototype.getBaseElement = function () {\n return null;\n };\n\n FootageElement.prototype.renderFrame = function () {};\n\n FootageElement.prototype.destroy = function () {};\n\n FootageElement.prototype.initExpressions = function () {\n var expressionsInterfaces = getExpressionInterfaces();\n\n if (!expressionsInterfaces) {\n return;\n }\n\n var FootageInterface = expressionsInterfaces('footage');\n this.layerInterface = FootageInterface(this);\n };\n\n FootageElement.prototype.getFootageData = function () {\n return this.footageData;\n };\n\n function AudioElement(data, globalData, comp) {\n this.initFrame();\n this.initRenderable();\n this.assetData = globalData.getAssetData(data.refId);\n this.initBaseData(data, globalData, comp);\n this._isPlaying = false;\n this._canPlay = false;\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n this.audio = this.globalData.audioController.createAudio(assetPath);\n this._currentTime = 0;\n this.globalData.audioController.addAudio(this);\n this._volumeMultiplier = 1;\n this._volume = 1;\n this._previousVolume = null;\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n this.lv = PropertyFactory.getProp(this, data.au && data.au.lv ? data.au.lv : {\n k: [100]\n }, 1, 0.01, this);\n }\n\n AudioElement.prototype.prepareFrame = function (num) {\n this.prepareRenderableFrame(num, true);\n this.prepareProperties(num, true);\n\n if (!this.tm._placeholder) {\n var timeRemapped = this.tm.v;\n this._currentTime = timeRemapped;\n } else {\n this._currentTime = num / this.data.sr;\n }\n\n this._volume = this.lv.v[0];\n var totalVolume = this._volume * this._volumeMultiplier;\n\n if (this._previousVolume !== totalVolume) {\n this._previousVolume = totalVolume;\n this.audio.volume(totalVolume);\n }\n };\n\n extendPrototype([RenderableElement, BaseElement, FrameElement], AudioElement);\n\n AudioElement.prototype.renderFrame = function () {\n if (this.isInRange && this._canPlay) {\n if (!this._isPlaying) {\n this.audio.play();\n this.audio.seek(this._currentTime / this.globalData.frameRate);\n this._isPlaying = true;\n } else if (!this.audio.playing() || Math.abs(this._currentTime / this.globalData.frameRate - this.audio.seek()) > 0.1) {\n this.audio.seek(this._currentTime / this.globalData.frameRate);\n }\n }\n };\n\n AudioElement.prototype.show = function () {// this.audio.play()\n };\n\n AudioElement.prototype.hide = function () {\n this.audio.pause();\n this._isPlaying = false;\n };\n\n AudioElement.prototype.pause = function () {\n this.audio.pause();\n this._isPlaying = false;\n this._canPlay = false;\n };\n\n AudioElement.prototype.resume = function () {\n this._canPlay = true;\n };\n\n AudioElement.prototype.setRate = function (rateValue) {\n this.audio.rate(rateValue);\n };\n\n AudioElement.prototype.volume = function (volumeValue) {\n this._volumeMultiplier = volumeValue;\n this._previousVolume = volumeValue * this._volume;\n this.audio.volume(this._previousVolume);\n };\n\n AudioElement.prototype.getBaseElement = function () {\n return null;\n };\n\n AudioElement.prototype.destroy = function () {};\n\n AudioElement.prototype.sourceRectAtTime = function () {};\n\n AudioElement.prototype.initExpressions = function () {};\n\n function BaseRenderer() {}\n\n BaseRenderer.prototype.checkLayers = function (num) {\n var i;\n var len = this.layers.length;\n var data;\n this.completeLayers = true;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (!this.elements[i]) {\n data = this.layers[i];\n\n if (data.ip - data.st <= num - this.layers[i].st && data.op - data.st > num - this.layers[i].st) {\n this.buildItem(i);\n }\n }\n\n this.completeLayers = this.elements[i] ? this.completeLayers : false;\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.createItem = function (layer) {\n switch (layer.ty) {\n case 2:\n return this.createImage(layer);\n\n case 0:\n return this.createComp(layer);\n\n case 1:\n return this.createSolid(layer);\n\n case 3:\n return this.createNull(layer);\n\n case 4:\n return this.createShape(layer);\n\n case 5:\n return this.createText(layer);\n\n case 6:\n return this.createAudio(layer);\n\n case 13:\n return this.createCamera(layer);\n\n case 15:\n return this.createFootage(layer);\n\n default:\n return this.createNull(layer);\n }\n };\n\n BaseRenderer.prototype.createCamera = function () {\n throw new Error('You\\'re using a 3d camera. Try the html renderer.');\n };\n\n BaseRenderer.prototype.createAudio = function (data) {\n return new AudioElement(data, this.globalData, this);\n };\n\n BaseRenderer.prototype.createFootage = function (data) {\n return new FootageElement(data, this.globalData, this);\n };\n\n BaseRenderer.prototype.buildAllItems = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n this.buildItem(i);\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.includeLayers = function (newLayers) {\n this.completeLayers = false;\n var i;\n var len = newLayers.length;\n var j;\n var jLen = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n\n while (j < jLen) {\n if (this.layers[j].id === newLayers[i].id) {\n this.layers[j] = newLayers[i];\n break;\n }\n\n j += 1;\n }\n }\n };\n\n BaseRenderer.prototype.setProjectInterface = function (pInterface) {\n this.globalData.projectInterface = pInterface;\n };\n\n BaseRenderer.prototype.initItems = function () {\n if (!this.globalData.progressiveLoad) {\n this.buildAllItems();\n }\n };\n\n BaseRenderer.prototype.buildElementParenting = function (element, parentName, hierarchy) {\n var elements = this.elements;\n var layers = this.layers;\n var i = 0;\n var len = layers.length;\n\n while (i < len) {\n if (layers[i].ind == parentName) {\n // eslint-disable-line eqeqeq\n if (!elements[i] || elements[i] === true) {\n this.buildItem(i);\n this.addPendingElement(element);\n } else {\n hierarchy.push(elements[i]);\n elements[i].setAsParent();\n\n if (layers[i].parent !== undefined) {\n this.buildElementParenting(element, layers[i].parent, hierarchy);\n } else {\n element.setHierarchy(hierarchy);\n }\n }\n }\n\n i += 1;\n }\n };\n\n BaseRenderer.prototype.addPendingElement = function (element) {\n this.pendingElements.push(element);\n };\n\n BaseRenderer.prototype.searchExtraCompositions = function (assets) {\n var i;\n var len = assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i]);\n comp.initExpressions();\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n BaseRenderer.prototype.getElementById = function (ind) {\n var i;\n var len = this.elements.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i].data.ind === ind) {\n return this.elements[i];\n }\n }\n\n return null;\n };\n\n BaseRenderer.prototype.getElementByPath = function (path) {\n var pathValue = path.shift();\n var element;\n\n if (typeof pathValue === 'number') {\n element = this.elements[pathValue];\n } else {\n var i;\n var len = this.elements.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i].data.nm === pathValue) {\n element = this.elements[i];\n break;\n }\n }\n }\n\n if (path.length === 0) {\n return element;\n }\n\n return element.getElementByPath(path);\n };\n\n BaseRenderer.prototype.setupGlobalData = function (animData, fontsContainer) {\n this.globalData.fontManager = new FontManager();\n this.globalData.slotManager = slotFactory(animData);\n this.globalData.fontManager.addChars(animData.chars);\n this.globalData.fontManager.addFonts(animData.fonts, fontsContainer);\n this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n this.globalData.imageLoader = this.animationItem.imagePreloader;\n this.globalData.audioController = this.animationItem.audioController;\n this.globalData.frameId = 0;\n this.globalData.frameRate = animData.fr;\n this.globalData.nm = animData.nm;\n this.globalData.compSize = {\n w: animData.w,\n h: animData.h\n };\n };\n\n var effectTypes = {\n TRANSFORM_EFFECT: 'transformEFfect'\n };\n\n function TransformElement() {}\n\n TransformElement.prototype = {\n initTransform: function initTransform() {\n var mat = new Matrix();\n this.finalTransform = {\n mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : {\n o: 0\n },\n _matMdf: false,\n _localMatMdf: false,\n _opMdf: false,\n mat: mat,\n localMat: mat,\n localOpacity: 1\n };\n\n if (this.data.ao) {\n this.finalTransform.mProp.autoOriented = true;\n } // TODO: check TYPE 11: Guided elements\n\n\n if (this.data.ty !== 11) {// this.createElements();\n }\n },\n renderTransform: function renderTransform() {\n this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame;\n this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame;\n\n if (this.hierarchy) {\n var mat;\n var finalMat = this.finalTransform.mat;\n var i = 0;\n var len = this.hierarchy.length; // Checking if any of the transformation matrices in the hierarchy chain has changed.\n\n if (!this.finalTransform._matMdf) {\n while (i < len) {\n if (this.hierarchy[i].finalTransform.mProp._mdf) {\n this.finalTransform._matMdf = true;\n break;\n }\n\n i += 1;\n }\n }\n\n if (this.finalTransform._matMdf) {\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n\n for (i = 0; i < len; i += 1) {\n finalMat.multiply(this.hierarchy[i].finalTransform.mProp.v);\n }\n }\n }\n\n if (this.finalTransform._matMdf) {\n this.finalTransform._localMatMdf = this.finalTransform._matMdf;\n }\n\n if (this.finalTransform._opMdf) {\n this.finalTransform.localOpacity = this.finalTransform.mProp.o.v;\n }\n },\n renderLocalTransform: function renderLocalTransform() {\n if (this.localTransforms) {\n var i = 0;\n var len = this.localTransforms.length;\n this.finalTransform._localMatMdf = this.finalTransform._matMdf;\n\n if (!this.finalTransform._localMatMdf || !this.finalTransform._opMdf) {\n while (i < len) {\n if (this.localTransforms[i]._mdf) {\n this.finalTransform._localMatMdf = true;\n }\n\n if (this.localTransforms[i]._opMdf && !this.finalTransform._opMdf) {\n this.finalTransform.localOpacity = this.finalTransform.mProp.o.v;\n this.finalTransform._opMdf = true;\n }\n\n i += 1;\n }\n }\n\n if (this.finalTransform._localMatMdf) {\n var localMat = this.finalTransform.localMat;\n this.localTransforms[0].matrix.clone(localMat);\n\n for (i = 1; i < len; i += 1) {\n var lmat = this.localTransforms[i].matrix;\n localMat.multiply(lmat);\n }\n\n localMat.multiply(this.finalTransform.mat);\n }\n\n if (this.finalTransform._opMdf) {\n var localOp = this.finalTransform.localOpacity;\n\n for (i = 0; i < len; i += 1) {\n localOp *= this.localTransforms[i].opacity * 0.01;\n }\n\n this.finalTransform.localOpacity = localOp;\n }\n }\n },\n searchEffectTransforms: function searchEffectTransforms() {\n if (this.renderableEffectsManager) {\n var transformEffects = this.renderableEffectsManager.getEffects(effectTypes.TRANSFORM_EFFECT);\n\n if (transformEffects.length) {\n this.localTransforms = [];\n this.finalTransform.localMat = new Matrix();\n var i = 0;\n var len = transformEffects.length;\n\n for (i = 0; i < len; i += 1) {\n this.localTransforms.push(transformEffects[i]);\n }\n }\n }\n },\n globalToLocal: function globalToLocal(pt) {\n var transforms = [];\n transforms.push(this.finalTransform);\n var flag = true;\n var comp = this.comp;\n\n while (flag) {\n if (comp.finalTransform) {\n if (comp.data.hasMask) {\n transforms.splice(0, 0, comp.finalTransform);\n }\n\n comp = comp.comp;\n } else {\n flag = false;\n }\n }\n\n var i;\n var len = transforms.length;\n var ptNew;\n\n for (i = 0; i < len; i += 1) {\n ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); // ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\n\n pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\n }\n\n return pt;\n },\n mHelper: new Matrix()\n };\n\n function MaskElement(data, element, globalData) {\n this.data = data;\n this.element = element;\n this.globalData = globalData;\n this.storedData = [];\n this.masksProperties = this.data.masksProperties || [];\n this.maskElement = null;\n var defs = this.globalData.defs;\n var i;\n var len = this.masksProperties ? this.masksProperties.length : 0;\n this.viewData = createSizedArray(len);\n this.solidPath = '';\n var path;\n var properties = this.masksProperties;\n var count = 0;\n var currentMasks = [];\n var j;\n var jLen;\n var layerId = createElementID();\n var rect;\n var expansor;\n var feMorph;\n var x;\n var maskType = 'clipPath';\n var maskRef = 'clip-path';\n\n for (i = 0; i < len; i += 1) {\n if (properties[i].mode !== 'a' && properties[i].mode !== 'n' || properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x) {\n maskType = 'mask';\n maskRef = 'mask';\n }\n\n if ((properties[i].mode === 's' || properties[i].mode === 'i') && count === 0) {\n rect = createNS('rect');\n rect.setAttribute('fill', '#ffffff');\n rect.setAttribute('width', this.element.comp.data.w || 0);\n rect.setAttribute('height', this.element.comp.data.h || 0);\n currentMasks.push(rect);\n } else {\n rect = null;\n }\n\n path = createNS('path');\n\n if (properties[i].mode === 'n') {\n // TODO move this to a factory or to a constructor\n this.viewData[i] = {\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n elem: path,\n lastPath: ''\n };\n defs.appendChild(path);\n } else {\n count += 1;\n path.setAttribute('fill', properties[i].mode === 's' ? '#000000' : '#ffffff');\n path.setAttribute('clip-rule', 'nonzero');\n var filterID;\n\n if (properties[i].x.k !== 0) {\n maskType = 'mask';\n maskRef = 'mask';\n x = PropertyFactory.getProp(this.element, properties[i].x, 0, null, this.element);\n filterID = createElementID();\n expansor = createNS('filter');\n expansor.setAttribute('id', filterID);\n feMorph = createNS('feMorphology');\n feMorph.setAttribute('operator', 'erode');\n feMorph.setAttribute('in', 'SourceGraphic');\n feMorph.setAttribute('radius', '0');\n expansor.appendChild(feMorph);\n defs.appendChild(expansor);\n path.setAttribute('stroke', properties[i].mode === 's' ? '#000000' : '#ffffff');\n } else {\n feMorph = null;\n x = null;\n } // TODO move this to a factory or to a constructor\n\n\n this.storedData[i] = {\n elem: path,\n x: x,\n expan: feMorph,\n lastPath: '',\n lastOperator: '',\n filterId: filterID,\n lastRadius: 0\n };\n\n if (properties[i].mode === 'i') {\n jLen = currentMasks.length;\n var g = createNS('g');\n\n for (j = 0; j < jLen; j += 1) {\n g.appendChild(currentMasks[j]);\n }\n\n var mask = createNS('mask');\n mask.setAttribute('mask-type', 'alpha');\n mask.setAttribute('id', layerId + '_' + count);\n mask.appendChild(path);\n defs.appendChild(mask);\n g.setAttribute('mask', 'url(' + getLocationHref() + '#' + layerId + '_' + count + ')');\n currentMasks.length = 0;\n currentMasks.push(g);\n } else {\n currentMasks.push(path);\n }\n\n if (properties[i].inv && !this.solidPath) {\n this.solidPath = this.createLayerSolidPath();\n } // TODO move this to a factory or to a constructor\n\n\n this.viewData[i] = {\n elem: path,\n lastPath: '',\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n invRect: rect\n };\n\n if (!this.viewData[i].prop.k) {\n this.drawPath(properties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n }\n }\n\n this.maskElement = createNS(maskType);\n len = currentMasks.length;\n\n for (i = 0; i < len; i += 1) {\n this.maskElement.appendChild(currentMasks[i]);\n }\n\n if (count > 0) {\n this.maskElement.setAttribute('id', layerId);\n this.element.maskedElement.setAttribute(maskRef, 'url(' + getLocationHref() + '#' + layerId + ')');\n defs.appendChild(this.maskElement);\n }\n\n if (this.viewData.length) {\n this.element.addRenderableComponent(this);\n }\n }\n\n MaskElement.prototype.getMaskProperty = function (pos) {\n return this.viewData[pos].prop;\n };\n\n MaskElement.prototype.renderFrame = function (isFirstFrame) {\n var finalMat = this.element.finalTransform.mat;\n var i;\n var len = this.masksProperties.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.viewData[i].prop._mdf || isFirstFrame) {\n this.drawPath(this.masksProperties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n\n if (this.viewData[i].op._mdf || isFirstFrame) {\n this.viewData[i].elem.setAttribute('fill-opacity', this.viewData[i].op.v);\n }\n\n if (this.masksProperties[i].mode !== 'n') {\n if (this.viewData[i].invRect && (this.element.finalTransform.mProp._mdf || isFirstFrame)) {\n this.viewData[i].invRect.setAttribute('transform', finalMat.getInverseMatrix().to2dCSS());\n }\n\n if (this.storedData[i].x && (this.storedData[i].x._mdf || isFirstFrame)) {\n var feMorph = this.storedData[i].expan;\n\n if (this.storedData[i].x.v < 0) {\n if (this.storedData[i].lastOperator !== 'erode') {\n this.storedData[i].lastOperator = 'erode';\n this.storedData[i].elem.setAttribute('filter', 'url(' + getLocationHref() + '#' + this.storedData[i].filterId + ')');\n }\n\n feMorph.setAttribute('radius', -this.storedData[i].x.v);\n } else {\n if (this.storedData[i].lastOperator !== 'dilate') {\n this.storedData[i].lastOperator = 'dilate';\n this.storedData[i].elem.setAttribute('filter', null);\n }\n\n this.storedData[i].elem.setAttribute('stroke-width', this.storedData[i].x.v * 2);\n }\n }\n }\n }\n };\n\n MaskElement.prototype.getMaskelement = function () {\n return this.maskElement;\n };\n\n MaskElement.prototype.createLayerSolidPath = function () {\n var path = 'M0,0 ';\n path += ' h' + this.globalData.compSize.w;\n path += ' v' + this.globalData.compSize.h;\n path += ' h-' + this.globalData.compSize.w;\n path += ' v-' + this.globalData.compSize.h + ' ';\n return path;\n };\n\n MaskElement.prototype.drawPath = function (pathData, pathNodes, viewData) {\n var pathString = ' M' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n var i;\n var len;\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\n pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[i][0] + ',' + pathNodes.i[i][1] + ' ' + pathNodes.v[i][0] + ',' + pathNodes.v[i][1];\n } // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\n\n\n if (pathNodes.c && len > 1) {\n pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[0][0] + ',' + pathNodes.i[0][1] + ' ' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n } // pathNodes.__renderedString = pathString;\n\n\n if (viewData.lastPath !== pathString) {\n var pathShapeValue = '';\n\n if (viewData.elem) {\n if (pathNodes.c) {\n pathShapeValue = pathData.inv ? this.solidPath + pathString : pathString;\n }\n\n viewData.elem.setAttribute('d', pathShapeValue);\n }\n\n viewData.lastPath = pathString;\n }\n };\n\n MaskElement.prototype.destroy = function () {\n this.element = null;\n this.globalData = null;\n this.maskElement = null;\n this.data = null;\n this.masksProperties = null;\n };\n\n var filtersFactory = function () {\n var ob = {};\n ob.createFilter = createFilter;\n ob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\n\n function createFilter(filId, skipCoordinates) {\n var fil = createNS('filter');\n fil.setAttribute('id', filId);\n\n if (skipCoordinates !== true) {\n fil.setAttribute('filterUnits', 'objectBoundingBox');\n fil.setAttribute('x', '0%');\n fil.setAttribute('y', '0%');\n fil.setAttribute('width', '100%');\n fil.setAttribute('height', '100%');\n }\n\n return fil;\n }\n\n function createAlphaToLuminanceFilter() {\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1');\n return feColorMatrix;\n }\n\n return ob;\n }();\n\n var featureSupport = function () {\n var ob = {\n maskType: true,\n svgLumaHidden: true,\n offscreenCanvas: typeof OffscreenCanvas !== 'undefined'\n };\n\n if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\n ob.maskType = false;\n }\n\n if (/firefox/i.test(navigator.userAgent)) {\n ob.svgLumaHidden = false;\n }\n\n return ob;\n }();\n\n var registeredEffects$1 = {};\n var idPrefix = 'filter_result_';\n\n function SVGEffects(elem) {\n var i;\n var source = 'SourceGraphic';\n var len = elem.data.ef ? elem.data.ef.length : 0;\n var filId = createElementID();\n var fil = filtersFactory.createFilter(filId, true);\n var count = 0;\n this.filters = [];\n var filterManager;\n\n for (i = 0; i < len; i += 1) {\n filterManager = null;\n var type = elem.data.ef[i].ty;\n\n if (registeredEffects$1[type]) {\n var Effect = registeredEffects$1[type].effect;\n filterManager = new Effect(fil, elem.effectsManager.effectElements[i], elem, idPrefix + count, source);\n source = idPrefix + count;\n\n if (registeredEffects$1[type].countsAsEffect) {\n count += 1;\n }\n }\n\n if (filterManager) {\n this.filters.push(filterManager);\n }\n }\n\n if (count) {\n elem.globalData.defs.appendChild(fil);\n elem.layerElement.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n }\n\n if (this.filters.length) {\n elem.addRenderableComponent(this);\n }\n }\n\n SVGEffects.prototype.renderFrame = function (_isFirstFrame) {\n var i;\n var len = this.filters.length;\n\n for (i = 0; i < len; i += 1) {\n this.filters[i].renderFrame(_isFirstFrame);\n }\n };\n\n SVGEffects.prototype.getEffects = function (type) {\n var i;\n var len = this.filters.length;\n var effects = [];\n\n for (i = 0; i < len; i += 1) {\n if (this.filters[i].type === type) {\n effects.push(this.filters[i]);\n }\n }\n\n return effects;\n };\n\n function registerEffect$1(id, effect, countsAsEffect) {\n registeredEffects$1[id] = {\n effect: effect,\n countsAsEffect: countsAsEffect\n };\n }\n\n function SVGBaseElement() {}\n\n SVGBaseElement.prototype = {\n initRendererElement: function initRendererElement() {\n this.layerElement = createNS('g');\n },\n createContainerElements: function createContainerElements() {\n this.matteElement = createNS('g');\n this.transformedElement = this.layerElement;\n this.maskedElement = this.layerElement;\n this._sizeChanged = false;\n var layerElementParent = null; // If this layer acts as a mask for the following layer\n\n if (this.data.td) {\n this.matteMasks = {};\n var gg = createNS('g');\n gg.setAttribute('id', this.layerId);\n gg.appendChild(this.layerElement);\n layerElementParent = gg;\n this.globalData.defs.appendChild(gg);\n } else if (this.data.tt) {\n this.matteElement.appendChild(this.layerElement);\n layerElementParent = this.matteElement;\n this.baseElement = this.matteElement;\n } else {\n this.baseElement = this.layerElement;\n }\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n } // Clipping compositions to hide content that exceeds boundaries. If collapsed transformations is on, component should not be clipped\n\n\n if (this.data.ty === 0 && !this.data.hd) {\n var cp = createNS('clipPath');\n var pt = createNS('path');\n pt.setAttribute('d', 'M0,0 L' + this.data.w + ',0 L' + this.data.w + ',' + this.data.h + ' L0,' + this.data.h + 'z');\n var clipId = createElementID();\n cp.setAttribute('id', clipId);\n cp.appendChild(pt);\n this.globalData.defs.appendChild(cp);\n\n if (this.checkMasks()) {\n var cpGroup = createNS('g');\n cpGroup.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n cpGroup.appendChild(this.layerElement);\n this.transformedElement = cpGroup;\n\n if (layerElementParent) {\n layerElementParent.appendChild(this.transformedElement);\n } else {\n this.baseElement = this.transformedElement;\n }\n } else {\n this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n }\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n },\n renderElement: function renderElement() {\n if (this.finalTransform._localMatMdf) {\n this.transformedElement.setAttribute('transform', this.finalTransform.localMat.to2dCSS());\n }\n\n if (this.finalTransform._opMdf) {\n this.transformedElement.setAttribute('opacity', this.finalTransform.localOpacity);\n }\n },\n destroyBaseElement: function destroyBaseElement() {\n this.layerElement = null;\n this.matteElement = null;\n this.maskManager.destroy();\n },\n getBaseElement: function getBaseElement() {\n if (this.data.hd) {\n return null;\n }\n\n return this.baseElement;\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new MaskElement(this.data, this, this.globalData);\n this.renderableEffectsManager = new SVGEffects(this);\n this.searchEffectTransforms();\n },\n getMatte: function getMatte(matteType) {\n // This should not be a common case. But for backward compatibility, we'll create the matte object.\n // It solves animations that have two consecutive layers marked as matte masks.\n // Which is an undefined behavior in AE.\n if (!this.matteMasks) {\n this.matteMasks = {};\n }\n\n if (!this.matteMasks[matteType]) {\n var id = this.layerId + '_' + matteType;\n var filId;\n var fil;\n var useElement;\n var gg;\n\n if (matteType === 1 || matteType === 3) {\n var masker = createNS('mask');\n masker.setAttribute('id', id);\n masker.setAttribute('mask-type', matteType === 3 ? 'luminance' : 'alpha');\n useElement = createNS('use');\n useElement.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '#' + this.layerId);\n masker.appendChild(useElement);\n this.globalData.defs.appendChild(masker);\n\n if (!featureSupport.maskType && matteType === 1) {\n masker.setAttribute('mask-type', 'luminance');\n filId = createElementID();\n fil = filtersFactory.createFilter(filId);\n this.globalData.defs.appendChild(fil);\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n gg = createNS('g');\n gg.appendChild(useElement);\n masker.appendChild(gg);\n gg.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n }\n } else if (matteType === 2) {\n var maskGroup = createNS('mask');\n maskGroup.setAttribute('id', id);\n maskGroup.setAttribute('mask-type', 'alpha');\n var maskGrouper = createNS('g');\n maskGroup.appendChild(maskGrouper);\n filId = createElementID();\n fil = filtersFactory.createFilter(filId); /// /\n\n var feCTr = createNS('feComponentTransfer');\n feCTr.setAttribute('in', 'SourceGraphic');\n fil.appendChild(feCTr);\n var feFunc = createNS('feFuncA');\n feFunc.setAttribute('type', 'table');\n feFunc.setAttribute('tableValues', '1.0 0.0');\n feCTr.appendChild(feFunc); /// /\n\n this.globalData.defs.appendChild(fil);\n var alphaRect = createNS('rect');\n alphaRect.setAttribute('width', this.comp.data.w);\n alphaRect.setAttribute('height', this.comp.data.h);\n alphaRect.setAttribute('x', '0');\n alphaRect.setAttribute('y', '0');\n alphaRect.setAttribute('fill', '#ffffff');\n alphaRect.setAttribute('opacity', '0');\n maskGrouper.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n maskGrouper.appendChild(alphaRect);\n useElement = createNS('use');\n useElement.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '#' + this.layerId);\n maskGrouper.appendChild(useElement);\n\n if (!featureSupport.maskType) {\n maskGroup.setAttribute('mask-type', 'luminance');\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n gg = createNS('g');\n maskGrouper.appendChild(alphaRect);\n gg.appendChild(this.layerElement);\n maskGrouper.appendChild(gg);\n }\n\n this.globalData.defs.appendChild(maskGroup);\n }\n\n this.matteMasks[matteType] = id;\n }\n\n return this.matteMasks[matteType];\n },\n setMatte: function setMatte(id) {\n if (!this.matteElement) {\n return;\n }\n\n this.matteElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n }\n };\n\n /**\r\n * @file\r\n * Handles AE's layer parenting property.\r\n *\r\n */\n function HierarchyElement() {}\n\n HierarchyElement.prototype = {\n /**\r\n * @function\r\n * Initializes hierarchy properties\r\n *\r\n */\n initHierarchy: function initHierarchy() {\n // element's parent list\n this.hierarchy = []; // if element is parent of another layer _isParent will be true\n\n this._isParent = false;\n this.checkParenting();\n },\n\n /**\r\n * @function\r\n * Sets layer's hierarchy.\r\n * @param {array} hierarch\r\n * layer's parent list\r\n *\r\n */\n setHierarchy: function setHierarchy(hierarchy) {\n this.hierarchy = hierarchy;\n },\n\n /**\r\n * @function\r\n * Sets layer as parent.\r\n *\r\n */\n setAsParent: function setAsParent() {\n this._isParent = true;\n },\n\n /**\r\n * @function\r\n * Searches layer's parenting chain\r\n *\r\n */\n checkParenting: function checkParenting() {\n if (this.data.parent !== undefined) {\n this.comp.buildElementParenting(this, this.data.parent, []);\n }\n }\n };\n\n function RenderableDOMElement() {}\n\n (function () {\n var _prototype = {\n initElement: function initElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n this.initRenderable();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n this.createContent();\n this.hide();\n },\n hide: function hide() {\n // console.log('HIDE', this);\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n var elem = this.baseElement || this.layerElement;\n elem.style.display = 'none';\n this.hidden = true;\n }\n },\n show: function show() {\n // console.log('SHOW', this);\n if (this.isInRange && !this.isTransparent) {\n if (!this.data.hd) {\n var elem = this.baseElement || this.layerElement;\n elem.style.display = 'block';\n }\n\n this.hidden = false;\n this._isFirstFrame = true;\n }\n },\n renderFrame: function renderFrame() {\n // If it is exported as hidden (data.hd === true) no need to render\n // If it is not visible no need to render\n if (this.data.hd || this.hidden) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderLocalTransform();\n this.renderElement();\n this.renderInnerContent();\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n renderInnerContent: function renderInnerContent() {},\n prepareFrame: function prepareFrame(num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n this.checkTransparency();\n },\n destroy: function destroy() {\n this.innerElem = null;\n this.destroyBaseElement();\n }\n };\n extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement);\n })();\n\n function IImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n\n if (this.assetData && this.assetData.sid) {\n this.assetData = globalData.slotManager.getProp(this.assetData);\n }\n\n this.initElement(data, globalData, comp);\n this.sourceRect = {\n top: 0,\n left: 0,\n width: this.assetData.w,\n height: this.assetData.h\n };\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], IImageElement);\n\n IImageElement.prototype.createContent = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n this.innerElem = createNS('image');\n this.innerElem.setAttribute('width', this.assetData.w + 'px');\n this.innerElem.setAttribute('height', this.assetData.h + 'px');\n this.innerElem.setAttribute('preserveAspectRatio', this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio);\n this.innerElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n this.layerElement.appendChild(this.innerElem);\n };\n\n IImageElement.prototype.sourceRectAtTime = function () {\n return this.sourceRect;\n };\n\n function ProcessedElement(element, position) {\n this.elem = element;\n this.pos = position;\n }\n\n function IShapeElement() {}\n\n IShapeElement.prototype = {\n addShapeToModifiers: function addShapeToModifiers(data) {\n var i;\n var len = this.shapeModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapeModifiers[i].addShape(data);\n }\n },\n isShapeInAnimatedModifiers: function isShapeInAnimatedModifiers(data) {\n var i = 0;\n var len = this.shapeModifiers.length;\n\n while (i < len) {\n if (this.shapeModifiers[i].isAnimatedWithShape(data)) {\n return true;\n }\n }\n\n return false;\n },\n renderModifiers: function renderModifiers() {\n if (!this.shapeModifiers.length) {\n return;\n }\n\n var i;\n var len = this.shapes.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapes[i].sh.reset();\n }\n\n len = this.shapeModifiers.length;\n var shouldBreakProcess;\n\n for (i = len - 1; i >= 0; i -= 1) {\n shouldBreakProcess = this.shapeModifiers[i].processShapes(this._isFirstFrame); // workaround to fix cases where a repeater resets the shape so the following processes get called twice\n // TODO: find a better solution for this\n\n if (shouldBreakProcess) {\n break;\n }\n }\n },\n searchProcessedElement: function searchProcessedElement(elem) {\n var elements = this.processedElements;\n var i = 0;\n var len = elements.length;\n\n while (i < len) {\n if (elements[i].elem === elem) {\n return elements[i].pos;\n }\n\n i += 1;\n }\n\n return 0;\n },\n addProcessedElement: function addProcessedElement(elem, pos) {\n var elements = this.processedElements;\n var i = elements.length;\n\n while (i) {\n i -= 1;\n\n if (elements[i].elem === elem) {\n elements[i].pos = pos;\n return;\n }\n }\n\n elements.push(new ProcessedElement(elem, pos));\n },\n prepareFrame: function prepareFrame(num) {\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n }\n };\n\n var lineCapEnum = {\n 1: 'butt',\n 2: 'round',\n 3: 'square'\n };\n var lineJoinEnum = {\n 1: 'miter',\n 2: 'round',\n 3: 'bevel'\n };\n\n function SVGShapeData(transformers, level, shape) {\n this.caches = [];\n this.styles = [];\n this.transformers = transformers;\n this.lStr = '';\n this.sh = shape;\n this.lvl = level; // TODO find if there are some cases where _isAnimated can be false.\n // For now, since shapes add up with other shapes. They have to be calculated every time.\n // One way of finding out is checking if all styles associated to this shape depend only of this shape\n\n this._isAnimated = !!shape.k; // TODO: commenting this for now since all shapes are animated\n\n var i = 0;\n var len = transformers.length;\n\n while (i < len) {\n if (transformers[i].mProps.dynamicProperties.length) {\n this._isAnimated = true;\n break;\n }\n\n i += 1;\n }\n }\n\n SVGShapeData.prototype.setAsAnimated = function () {\n this._isAnimated = true;\n };\n\n function SVGStyleData(data, level) {\n this.data = data;\n this.type = data.ty;\n this.d = '';\n this.lvl = level;\n this._mdf = false;\n this.closed = data.hd === true;\n this.pElem = createNS('path');\n this.msElem = null;\n }\n\n SVGStyleData.prototype.reset = function () {\n this.d = '';\n this._mdf = false;\n };\n\n function DashProperty(elem, data, renderer, container) {\n this.elem = elem;\n this.frameId = -1;\n this.dataProps = createSizedArray(data.length);\n this.renderer = renderer;\n this.k = false;\n this.dashStr = '';\n this.dashArray = createTypedArray('float32', data.length ? data.length - 1 : 0);\n this.dashoffset = createTypedArray('float32', 1);\n this.initDynamicPropertyContainer(container);\n var i;\n var len = data.length || 0;\n var prop;\n\n for (i = 0; i < len; i += 1) {\n prop = PropertyFactory.getProp(elem, data[i].v, 0, 0, this);\n this.k = prop.k || this.k;\n this.dataProps[i] = {\n n: data[i].n,\n p: prop\n };\n }\n\n if (!this.k) {\n this.getValue(true);\n }\n\n this._isAnimated = this.k;\n }\n\n DashProperty.prototype.getValue = function (forceRender) {\n if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n this._mdf = this._mdf || forceRender;\n\n if (this._mdf) {\n var i = 0;\n var len = this.dataProps.length;\n\n if (this.renderer === 'svg') {\n this.dashStr = '';\n }\n\n for (i = 0; i < len; i += 1) {\n if (this.dataProps[i].n !== 'o') {\n if (this.renderer === 'svg') {\n this.dashStr += ' ' + this.dataProps[i].p.v;\n } else {\n this.dashArray[i] = this.dataProps[i].p.v;\n }\n } else {\n this.dashoffset[0] = this.dataProps[i].p.v;\n }\n }\n }\n };\n\n extendPrototype([DynamicPropertyContainer], DashProperty);\n\n function SVGStrokeStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n this.style = styleOb;\n this._isAnimated = !!this._isAnimated;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGStrokeStyleData);\n\n function SVGFillStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n this.style = styleOb;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGFillStyleData);\n\n function SVGNoStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.style = styleOb;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGNoStyleData);\n\n function GradientProperty(elem, data, container) {\n this.data = data;\n this.c = createTypedArray('uint8c', data.p * 4);\n var cLength = data.k.k[0].s ? data.k.k[0].s.length - data.p * 4 : data.k.k.length - data.p * 4;\n this.o = createTypedArray('float32', cLength);\n this._cmdf = false;\n this._omdf = false;\n this._collapsable = this.checkCollapsable();\n this._hasOpacity = cLength;\n this.initDynamicPropertyContainer(container);\n this.prop = PropertyFactory.getProp(elem, data.k, 1, null, this);\n this.k = this.prop.k;\n this.getValue(true);\n }\n\n GradientProperty.prototype.comparePoints = function (values, points) {\n var i = 0;\n var len = this.o.length / 2;\n var diff;\n\n while (i < len) {\n diff = Math.abs(values[i * 4] - values[points * 4 + i * 2]);\n\n if (diff > 0.01) {\n return false;\n }\n\n i += 1;\n }\n\n return true;\n };\n\n GradientProperty.prototype.checkCollapsable = function () {\n if (this.o.length / 2 !== this.c.length / 4) {\n return false;\n }\n\n if (this.data.k.k[0].s) {\n var i = 0;\n var len = this.data.k.k.length;\n\n while (i < len) {\n if (!this.comparePoints(this.data.k.k[i].s, this.data.p)) {\n return false;\n }\n\n i += 1;\n }\n } else if (!this.comparePoints(this.data.k.k, this.data.p)) {\n return false;\n }\n\n return true;\n };\n\n GradientProperty.prototype.getValue = function (forceRender) {\n this.prop.getValue();\n this._mdf = false;\n this._cmdf = false;\n this._omdf = false;\n\n if (this.prop._mdf || forceRender) {\n var i;\n var len = this.data.p * 4;\n var mult;\n var val;\n\n for (i = 0; i < len; i += 1) {\n mult = i % 4 === 0 ? 100 : 255;\n val = Math.round(this.prop.v[i] * mult);\n\n if (this.c[i] !== val) {\n this.c[i] = val;\n this._cmdf = !forceRender;\n }\n }\n\n if (this.o.length) {\n len = this.prop.v.length;\n\n for (i = this.data.p * 4; i < len; i += 1) {\n mult = i % 2 === 0 ? 100 : 1;\n val = i % 2 === 0 ? Math.round(this.prop.v[i] * 100) : this.prop.v[i];\n\n if (this.o[i - this.data.p * 4] !== val) {\n this.o[i - this.data.p * 4] = val;\n this._omdf = !forceRender;\n }\n }\n }\n\n this._mdf = !forceRender;\n }\n };\n\n extendPrototype([DynamicPropertyContainer], GradientProperty);\n\n function SVGGradientFillStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.initGradientData(elem, data, styleOb);\n }\n\n SVGGradientFillStyleData.prototype.initGradientData = function (elem, data, styleOb) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, null, this);\n this.e = PropertyFactory.getProp(elem, data.e, 1, null, this);\n this.h = PropertyFactory.getProp(elem, data.h || {\n k: 0\n }, 0, 0.01, this);\n this.a = PropertyFactory.getProp(elem, data.a || {\n k: 0\n }, 0, degToRads, this);\n this.g = new GradientProperty(elem, data.g, this);\n this.style = styleOb;\n this.stops = [];\n this.setGradientData(styleOb.pElem, data);\n this.setGradientOpacity(data, styleOb);\n this._isAnimated = !!this._isAnimated;\n };\n\n SVGGradientFillStyleData.prototype.setGradientData = function (pathElement, data) {\n var gradientId = createElementID();\n var gfill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n gfill.setAttribute('id', gradientId);\n gfill.setAttribute('spreadMethod', 'pad');\n gfill.setAttribute('gradientUnits', 'userSpaceOnUse');\n var stops = [];\n var stop;\n var j;\n var jLen;\n jLen = data.g.p * 4;\n\n for (j = 0; j < jLen; j += 4) {\n stop = createNS('stop');\n gfill.appendChild(stop);\n stops.push(stop);\n }\n\n pathElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + gradientId + ')');\n this.gf = gfill;\n this.cst = stops;\n };\n\n SVGGradientFillStyleData.prototype.setGradientOpacity = function (data, styleOb) {\n if (this.g._hasOpacity && !this.g._collapsable) {\n var stop;\n var j;\n var jLen;\n var mask = createNS('mask');\n var maskElement = createNS('path');\n mask.appendChild(maskElement);\n var opacityId = createElementID();\n var maskId = createElementID();\n mask.setAttribute('id', maskId);\n var opFill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n opFill.setAttribute('id', opacityId);\n opFill.setAttribute('spreadMethod', 'pad');\n opFill.setAttribute('gradientUnits', 'userSpaceOnUse');\n jLen = data.g.k.k[0].s ? data.g.k.k[0].s.length : data.g.k.k.length;\n var stops = this.stops;\n\n for (j = data.g.p * 4; j < jLen; j += 2) {\n stop = createNS('stop');\n stop.setAttribute('stop-color', 'rgb(255,255,255)');\n opFill.appendChild(stop);\n stops.push(stop);\n }\n\n maskElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + opacityId + ')');\n\n if (data.ty === 'gs') {\n maskElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n maskElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n\n if (data.lj === 1) {\n maskElement.setAttribute('stroke-miterlimit', data.ml);\n }\n }\n\n this.of = opFill;\n this.ms = mask;\n this.ost = stops;\n this.maskId = maskId;\n styleOb.msElem = maskElement;\n }\n };\n\n extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);\n\n function SVGGradientStrokeStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n this.initGradientData(elem, data, styleOb);\n this._isAnimated = !!this._isAnimated;\n }\n\n extendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData);\n\n function ShapeGroupData() {\n this.it = [];\n this.prevViewData = [];\n this.gr = createNS('g');\n }\n\n function SVGTransformData(mProps, op, container) {\n this.transform = {\n mProps: mProps,\n op: op,\n container: container\n };\n this.elements = [];\n this._isAnimated = this.transform.mProps.dynamicProperties.length || this.transform.op.effectsSequence.length;\n }\n\n var buildShapeString = function buildShapeString(pathNodes, length, closed, mat) {\n if (length === 0) {\n return '';\n }\n\n var _o = pathNodes.o;\n var _i = pathNodes.i;\n var _v = pathNodes.v;\n var i;\n var shapeString = ' M' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n\n for (i = 1; i < length; i += 1) {\n shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[i][0], _i[i][1]) + ' ' + mat.applyToPointStringified(_v[i][0], _v[i][1]);\n }\n\n if (closed && length) {\n shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[0][0], _i[0][1]) + ' ' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n shapeString += 'z';\n }\n\n return shapeString;\n };\n\n var SVGElementsRenderer = function () {\n var _identityMatrix = new Matrix();\n\n var _matrixHelper = new Matrix();\n\n var ob = {\n createRenderFunction: createRenderFunction\n };\n\n function createRenderFunction(data) {\n switch (data.ty) {\n case 'fl':\n return renderFill;\n\n case 'gf':\n return renderGradient;\n\n case 'gs':\n return renderGradientStroke;\n\n case 'st':\n return renderStroke;\n\n case 'sh':\n case 'el':\n case 'rc':\n case 'sr':\n return renderPath;\n\n case 'tr':\n return renderContentTransform;\n\n case 'no':\n return renderNoop;\n\n default:\n return null;\n }\n }\n\n function renderContentTransform(styleData, itemData, isFirstFrame) {\n if (isFirstFrame || itemData.transform.op._mdf) {\n itemData.transform.container.setAttribute('opacity', itemData.transform.op.v);\n }\n\n if (isFirstFrame || itemData.transform.mProps._mdf) {\n itemData.transform.container.setAttribute('transform', itemData.transform.mProps.v.to2dCSS());\n }\n }\n\n function renderNoop() {}\n\n function renderPath(styleData, itemData, isFirstFrame) {\n var j;\n var jLen;\n var pathStringTransformed;\n var redraw;\n var pathNodes;\n var l;\n var lLen = itemData.styles.length;\n var lvl = itemData.lvl;\n var paths;\n var mat;\n var iterations;\n var k;\n\n for (l = 0; l < lLen; l += 1) {\n redraw = itemData.sh._mdf || isFirstFrame;\n\n if (itemData.styles[l].lvl < lvl) {\n mat = _matrixHelper.reset();\n iterations = lvl - itemData.styles[l].lvl;\n k = itemData.transformers.length - 1;\n\n while (!redraw && iterations > 0) {\n redraw = itemData.transformers[k].mProps._mdf || redraw;\n iterations -= 1;\n k -= 1;\n }\n\n if (redraw) {\n iterations = lvl - itemData.styles[l].lvl;\n k = itemData.transformers.length - 1;\n\n while (iterations > 0) {\n mat.multiply(itemData.transformers[k].mProps.v);\n iterations -= 1;\n k -= 1;\n }\n }\n } else {\n mat = _identityMatrix;\n }\n\n paths = itemData.sh.paths;\n jLen = paths._length;\n\n if (redraw) {\n pathStringTransformed = '';\n\n for (j = 0; j < jLen; j += 1) {\n pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes._length) {\n pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\n }\n }\n\n itemData.caches[l] = pathStringTransformed;\n } else {\n pathStringTransformed = itemData.caches[l];\n }\n\n itemData.styles[l].d += styleData.hd === true ? '' : pathStringTransformed;\n itemData.styles[l]._mdf = redraw || itemData.styles[l]._mdf;\n }\n }\n\n function renderFill(styleData, itemData, isFirstFrame) {\n var styleElem = itemData.style;\n\n if (itemData.c._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('fill', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n }\n\n if (itemData.o._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('fill-opacity', itemData.o.v);\n }\n }\n\n function renderGradientStroke(styleData, itemData, isFirstFrame) {\n renderGradient(styleData, itemData, isFirstFrame);\n renderStroke(styleData, itemData, isFirstFrame);\n }\n\n function renderGradient(styleData, itemData, isFirstFrame) {\n var gfill = itemData.gf;\n var hasOpacity = itemData.g._hasOpacity;\n var pt1 = itemData.s.v;\n var pt2 = itemData.e.v;\n\n if (itemData.o._mdf || isFirstFrame) {\n var attr = styleData.ty === 'gf' ? 'fill-opacity' : 'stroke-opacity';\n itemData.style.pElem.setAttribute(attr, itemData.o.v);\n }\n\n if (itemData.s._mdf || isFirstFrame) {\n var attr1 = styleData.t === 1 ? 'x1' : 'cx';\n var attr2 = attr1 === 'x1' ? 'y1' : 'cy';\n gfill.setAttribute(attr1, pt1[0]);\n gfill.setAttribute(attr2, pt1[1]);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute(attr1, pt1[0]);\n itemData.of.setAttribute(attr2, pt1[1]);\n }\n }\n\n var stops;\n var i;\n var len;\n var stop;\n\n if (itemData.g._cmdf || isFirstFrame) {\n stops = itemData.cst;\n var cValues = itemData.g.c;\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n stop.setAttribute('offset', cValues[i * 4] + '%');\n stop.setAttribute('stop-color', 'rgb(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ')');\n }\n }\n\n if (hasOpacity && (itemData.g._omdf || isFirstFrame)) {\n var oValues = itemData.g.o;\n\n if (itemData.g._collapsable) {\n stops = itemData.cst;\n } else {\n stops = itemData.ost;\n }\n\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n\n if (!itemData.g._collapsable) {\n stop.setAttribute('offset', oValues[i * 2] + '%');\n }\n\n stop.setAttribute('stop-opacity', oValues[i * 2 + 1]);\n }\n }\n\n if (styleData.t === 1) {\n if (itemData.e._mdf || isFirstFrame) {\n gfill.setAttribute('x2', pt2[0]);\n gfill.setAttribute('y2', pt2[1]);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('x2', pt2[0]);\n itemData.of.setAttribute('y2', pt2[1]);\n }\n }\n } else {\n var rad;\n\n if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n gfill.setAttribute('r', rad);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('r', rad);\n }\n }\n\n if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) {\n if (!rad) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n }\n\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n var percent = itemData.h.v;\n\n if (percent >= 1) {\n percent = 0.99;\n } else if (percent <= -1) {\n percent = -0.99;\n }\n\n var dist = rad * percent;\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n gfill.setAttribute('fx', x);\n gfill.setAttribute('fy', y);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('fx', x);\n itemData.of.setAttribute('fy', y);\n }\n } // gfill.setAttribute('fy','200');\n\n }\n }\n\n function renderStroke(styleData, itemData, isFirstFrame) {\n var styleElem = itemData.style;\n var d = itemData.d;\n\n if (d && (d._mdf || isFirstFrame) && d.dashStr) {\n styleElem.pElem.setAttribute('stroke-dasharray', d.dashStr);\n styleElem.pElem.setAttribute('stroke-dashoffset', d.dashoffset[0]);\n }\n\n if (itemData.c && (itemData.c._mdf || isFirstFrame)) {\n styleElem.pElem.setAttribute('stroke', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n }\n\n if (itemData.o._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('stroke-opacity', itemData.o.v);\n }\n\n if (itemData.w._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('stroke-width', itemData.w.v);\n\n if (styleElem.msElem) {\n styleElem.msElem.setAttribute('stroke-width', itemData.w.v);\n }\n }\n }\n\n return ob;\n }();\n\n function SVGShapeElement(data, globalData, comp) {\n // List of drawable elements\n this.shapes = []; // Full shape data\n\n this.shapesData = data.shapes; // List of styles that will be applied to shapes\n\n this.stylesList = []; // List of modifiers that will be applied to shapes\n\n this.shapeModifiers = []; // List of items in shape tree\n\n this.itemsData = []; // List of items in previous shape tree\n\n this.processedElements = []; // List of animated components\n\n this.animatedContents = [];\n this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n // List of elements that have been created\n\n this.prevViewData = []; // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableDOMElement], SVGShapeElement);\n\n SVGShapeElement.prototype.initSecondaryElement = function () {};\n\n SVGShapeElement.prototype.identityMatrix = new Matrix();\n\n SVGShapeElement.prototype.buildExpressionInterface = function () {};\n\n SVGShapeElement.prototype.createContent = function () {\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n this.filterUniqueShapes();\n };\n /*\r\n This method searches for multiple shapes that affect a single element and one of them is animated\r\n */\n\n\n SVGShapeElement.prototype.filterUniqueShapes = function () {\n var i;\n var len = this.shapes.length;\n var shape;\n var j;\n var jLen = this.stylesList.length;\n var style;\n var tempShapes = [];\n var areAnimated = false;\n\n for (j = 0; j < jLen; j += 1) {\n style = this.stylesList[j];\n areAnimated = false;\n tempShapes.length = 0;\n\n for (i = 0; i < len; i += 1) {\n shape = this.shapes[i];\n\n if (shape.styles.indexOf(style) !== -1) {\n tempShapes.push(shape);\n areAnimated = shape._isAnimated || areAnimated;\n }\n }\n\n if (tempShapes.length > 1 && areAnimated) {\n this.setShapesAsAnimated(tempShapes);\n }\n }\n };\n\n SVGShapeElement.prototype.setShapesAsAnimated = function (shapes) {\n var i;\n var len = shapes.length;\n\n for (i = 0; i < len; i += 1) {\n shapes[i].setAsAnimated();\n }\n };\n\n SVGShapeElement.prototype.createStyleElement = function (data, level) {\n // TODO: prevent drawing of hidden styles\n var elementData;\n var styleOb = new SVGStyleData(data, level);\n var pathElement = styleOb.pElem;\n\n if (data.ty === 'st') {\n elementData = new SVGStrokeStyleData(this, data, styleOb);\n } else if (data.ty === 'fl') {\n elementData = new SVGFillStyleData(this, data, styleOb);\n } else if (data.ty === 'gf' || data.ty === 'gs') {\n var GradientConstructor = data.ty === 'gf' ? SVGGradientFillStyleData : SVGGradientStrokeStyleData;\n elementData = new GradientConstructor(this, data, styleOb);\n this.globalData.defs.appendChild(elementData.gf);\n\n if (elementData.maskId) {\n this.globalData.defs.appendChild(elementData.ms);\n this.globalData.defs.appendChild(elementData.of);\n pathElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + elementData.maskId + ')');\n }\n } else if (data.ty === 'no') {\n elementData = new SVGNoStyleData(this, data, styleOb);\n }\n\n if (data.ty === 'st' || data.ty === 'gs') {\n pathElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n pathElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n pathElement.setAttribute('fill-opacity', '0');\n\n if (data.lj === 1) {\n pathElement.setAttribute('stroke-miterlimit', data.ml);\n }\n }\n\n if (data.r === 2) {\n pathElement.setAttribute('fill-rule', 'evenodd');\n }\n\n if (data.ln) {\n pathElement.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n pathElement.setAttribute('class', data.cl);\n }\n\n if (data.bm) {\n pathElement.style['mix-blend-mode'] = getBlendMode(data.bm);\n }\n\n this.stylesList.push(styleOb);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.createGroupElement = function (data) {\n var elementData = new ShapeGroupData();\n\n if (data.ln) {\n elementData.gr.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n elementData.gr.setAttribute('class', data.cl);\n }\n\n if (data.bm) {\n elementData.gr.style['mix-blend-mode'] = getBlendMode(data.bm);\n }\n\n return elementData;\n };\n\n SVGShapeElement.prototype.createTransformElement = function (data, container) {\n var transformProperty = TransformPropertyFactory.getTransformProperty(this, data, this);\n var elementData = new SVGTransformData(transformProperty, transformProperty.o, container);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.createShapeElement = function (data, ownTransformers, level) {\n var ty = 4;\n\n if (data.ty === 'rc') {\n ty = 5;\n } else if (data.ty === 'el') {\n ty = 6;\n } else if (data.ty === 'sr') {\n ty = 7;\n }\n\n var shapeProperty = ShapePropertyFactory.getShapeProp(this, data, ty, this);\n var elementData = new SVGShapeData(ownTransformers, level, shapeProperty);\n this.shapes.push(elementData);\n this.addShapeToModifiers(elementData);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.addToAnimatedContents = function (data, element) {\n var i = 0;\n var len = this.animatedContents.length;\n\n while (i < len) {\n if (this.animatedContents[i].element === element) {\n return;\n }\n\n i += 1;\n }\n\n this.animatedContents.push({\n fn: SVGElementsRenderer.createRenderFunction(data),\n element: element,\n data: data\n });\n };\n\n SVGShapeElement.prototype.setElementStyles = function (elementData) {\n var arr = elementData.styles;\n var j;\n var jLen = this.stylesList.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (!this.stylesList[j].closed) {\n arr.push(this.stylesList[j]);\n }\n }\n };\n\n SVGShapeElement.prototype.reloadShapes = function () {\n this._isFirstFrame = true;\n var i;\n var len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n this.filterUniqueShapes();\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n };\n\n SVGShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, container, level, transformers, render) {\n var ownTransformers = [].concat(transformers);\n var i;\n var len = arr.length - 1;\n var j;\n var jLen;\n var ownStyles = [];\n var ownModifiers = [];\n var currentTransform;\n var modifier;\n var processedPos;\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._render = render;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty === 'fl' || arr[i].ty === 'st' || arr[i].ty === 'gf' || arr[i].ty === 'gs' || arr[i].ty === 'no') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], level);\n } else {\n itemsData[i].style.closed = false;\n }\n\n if (arr[i]._render) {\n if (itemsData[i].style.pElem.parentNode !== container) {\n container.appendChild(itemsData[i].style.pElem);\n }\n }\n\n ownStyles.push(itemsData[i].style);\n } else if (arr[i].ty === 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, level + 1, ownTransformers, render);\n\n if (arr[i]._render) {\n if (itemsData[i].gr.parentNode !== container) {\n container.appendChild(itemsData[i].gr);\n }\n }\n } else if (arr[i].ty === 'tr') {\n if (!processedPos) {\n itemsData[i] = this.createTransformElement(arr[i], container);\n }\n\n currentTransform = itemsData[i].transform;\n ownTransformers.push(currentTransform);\n } else if (arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level);\n }\n\n this.setElementStyles(itemsData[i]);\n } else if (arr[i].ty === 'tm' || arr[i].ty === 'rd' || arr[i].ty === 'ms' || arr[i].ty === 'pb' || arr[i].ty === 'zz' || arr[i].ty === 'op') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i]);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty === 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData);\n this.shapeModifiers.push(modifier);\n render = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n len = ownStyles.length;\n\n for (i = 0; i < len; i += 1) {\n ownStyles[i].closed = true;\n }\n\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n SVGShapeElement.prototype.renderInnerContent = function () {\n this.renderModifiers();\n var i;\n var len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n this.stylesList[i].reset();\n }\n\n this.renderShape();\n\n for (i = 0; i < len; i += 1) {\n if (this.stylesList[i]._mdf || this._isFirstFrame) {\n if (this.stylesList[i].msElem) {\n this.stylesList[i].msElem.setAttribute('d', this.stylesList[i].d); // Adding M0 0 fixes same mask bug on all browsers\n\n this.stylesList[i].d = 'M0 0' + this.stylesList[i].d;\n }\n\n this.stylesList[i].pElem.setAttribute('d', this.stylesList[i].d || 'M0 0');\n }\n }\n };\n\n SVGShapeElement.prototype.renderShape = function () {\n var i;\n var len = this.animatedContents.length;\n var animatedContent;\n\n for (i = 0; i < len; i += 1) {\n animatedContent = this.animatedContents[i];\n\n if ((this._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) {\n animatedContent.fn(animatedContent.data, animatedContent.element, this._isFirstFrame);\n }\n }\n };\n\n SVGShapeElement.prototype.destroy = function () {\n this.destroyBaseElement();\n this.shapesData = null;\n this.itemsData = null;\n };\n\n function LetterProps(o, sw, sc, fc, m, p) {\n this.o = o;\n this.sw = sw;\n this.sc = sc;\n this.fc = fc;\n this.m = m;\n this.p = p;\n this._mdf = {\n o: true,\n sw: !!sw,\n sc: !!sc,\n fc: !!fc,\n m: true,\n p: true\n };\n }\n\n LetterProps.prototype.update = function (o, sw, sc, fc, m, p) {\n this._mdf.o = false;\n this._mdf.sw = false;\n this._mdf.sc = false;\n this._mdf.fc = false;\n this._mdf.m = false;\n this._mdf.p = false;\n var updated = false;\n\n if (this.o !== o) {\n this.o = o;\n this._mdf.o = true;\n updated = true;\n }\n\n if (this.sw !== sw) {\n this.sw = sw;\n this._mdf.sw = true;\n updated = true;\n }\n\n if (this.sc !== sc) {\n this.sc = sc;\n this._mdf.sc = true;\n updated = true;\n }\n\n if (this.fc !== fc) {\n this.fc = fc;\n this._mdf.fc = true;\n updated = true;\n }\n\n if (this.m !== m) {\n this.m = m;\n this._mdf.m = true;\n updated = true;\n }\n\n if (p.length && (this.p[0] !== p[0] || this.p[1] !== p[1] || this.p[4] !== p[4] || this.p[5] !== p[5] || this.p[12] !== p[12] || this.p[13] !== p[13])) {\n this.p = p;\n this._mdf.p = true;\n updated = true;\n }\n\n return updated;\n };\n\n function TextProperty(elem, data) {\n this._frameId = initialDefaultFrame;\n this.pv = '';\n this.v = '';\n this.kf = false;\n this._isFirstFrame = true;\n this._mdf = false;\n\n if (data.d && data.d.sid) {\n data.d = elem.globalData.slotManager.getProp(data.d);\n }\n\n this.data = data;\n this.elem = elem;\n this.comp = this.elem.comp;\n this.keysIndex = 0;\n this.canResize = false;\n this.minimumFontSize = 1;\n this.effectsSequence = [];\n this.currentData = {\n ascent: 0,\n boxWidth: this.defaultBoxWidth,\n f: '',\n fStyle: '',\n fWeight: '',\n fc: '',\n j: '',\n justifyOffset: '',\n l: [],\n lh: 0,\n lineWidths: [],\n ls: '',\n of: '',\n s: '',\n sc: '',\n sw: 0,\n t: 0,\n tr: 0,\n sz: 0,\n ps: null,\n fillColorAnim: false,\n strokeColorAnim: false,\n strokeWidthAnim: false,\n yOffset: 0,\n finalSize: 0,\n finalText: [],\n finalLineHeight: 0,\n __complete: false\n };\n this.copyData(this.currentData, this.data.d.k[0].s);\n\n if (!this.searchProperty()) {\n this.completeTextData(this.currentData);\n }\n }\n\n TextProperty.prototype.defaultBoxWidth = [0, 0];\n\n TextProperty.prototype.copyData = function (obj, data) {\n for (var s in data) {\n if (Object.prototype.hasOwnProperty.call(data, s)) {\n obj[s] = data[s];\n }\n }\n\n return obj;\n };\n\n TextProperty.prototype.setCurrentData = function (data) {\n if (!data.__complete) {\n this.completeTextData(data);\n }\n\n this.currentData = data;\n this.currentData.boxWidth = this.currentData.boxWidth || this.defaultBoxWidth;\n this._mdf = true;\n };\n\n TextProperty.prototype.searchProperty = function () {\n return this.searchKeyframes();\n };\n\n TextProperty.prototype.searchKeyframes = function () {\n this.kf = this.data.d.k.length > 1;\n\n if (this.kf) {\n this.addEffect(this.getKeyframeValue.bind(this));\n }\n\n return this.kf;\n };\n\n TextProperty.prototype.addEffect = function (effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.getValue = function (_finalValue) {\n if ((this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) && !_finalValue) {\n return;\n }\n\n this.currentData.t = this.data.d.k[this.keysIndex].s.t;\n var currentValue = this.currentData;\n var currentIndex = this.keysIndex;\n\n if (this.lock) {\n this.setCurrentData(this.currentData);\n return;\n }\n\n this.lock = true;\n this._mdf = false;\n var i;\n var len = this.effectsSequence.length;\n var finalValue = _finalValue || this.data.d.k[this.keysIndex].s;\n\n for (i = 0; i < len; i += 1) {\n // Checking if index changed to prevent creating a new object every time the expression updates.\n if (currentIndex !== this.keysIndex) {\n finalValue = this.effectsSequence[i](finalValue, finalValue.t);\n } else {\n finalValue = this.effectsSequence[i](this.currentData, finalValue.t);\n }\n }\n\n if (currentValue !== finalValue) {\n this.setCurrentData(finalValue);\n }\n\n this.v = this.currentData;\n this.pv = this.v;\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n };\n\n TextProperty.prototype.getKeyframeValue = function () {\n var textKeys = this.data.d.k;\n var frameNum = this.elem.comp.renderedFrame;\n var i = 0;\n var len = textKeys.length;\n\n while (i <= len - 1) {\n if (i === len - 1 || textKeys[i + 1].t > frameNum) {\n break;\n }\n\n i += 1;\n }\n\n if (this.keysIndex !== i) {\n this.keysIndex = i;\n }\n\n return this.data.d.k[this.keysIndex].s;\n };\n\n TextProperty.prototype.buildFinalText = function (text) {\n var charactersArray = [];\n var i = 0;\n var len = text.length;\n var charCode;\n var secondCharCode;\n var shouldCombine = false;\n var shouldCombineNext = false;\n var currentChars = '';\n\n while (i < len) {\n shouldCombine = shouldCombineNext;\n shouldCombineNext = false;\n charCode = text.charCodeAt(i);\n currentChars = text.charAt(i);\n\n if (FontManager.isCombinedCharacter(charCode)) {\n shouldCombine = true; // It's a potential surrogate pair (this is the High surrogate)\n } else if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n if (FontManager.isRegionalFlag(text, i)) {\n currentChars = text.substr(i, 14);\n } else {\n secondCharCode = text.charCodeAt(i + 1); // It's a surrogate pair (this is the Low surrogate)\n\n if (secondCharCode >= 0xDC00 && secondCharCode <= 0xDFFF) {\n if (FontManager.isModifier(charCode, secondCharCode)) {\n currentChars = text.substr(i, 2);\n shouldCombine = true;\n } else if (FontManager.isFlagEmoji(text.substr(i, 4))) {\n currentChars = text.substr(i, 4);\n } else {\n currentChars = text.substr(i, 2);\n }\n }\n }\n } else if (charCode > 0xDBFF) {\n secondCharCode = text.charCodeAt(i + 1);\n\n if (FontManager.isVariationSelector(charCode)) {\n shouldCombine = true;\n }\n } else if (FontManager.isZeroWidthJoiner(charCode)) {\n shouldCombine = true;\n shouldCombineNext = true;\n }\n\n if (shouldCombine) {\n charactersArray[charactersArray.length - 1] += currentChars;\n shouldCombine = false;\n } else {\n charactersArray.push(currentChars);\n }\n\n i += currentChars.length;\n }\n\n return charactersArray;\n };\n\n TextProperty.prototype.completeTextData = function (documentData) {\n documentData.__complete = true;\n var fontManager = this.elem.globalData.fontManager;\n var data = this.data;\n var letters = [];\n var i;\n var len;\n var newLineFlag;\n var index = 0;\n var val;\n var anchorGrouping = data.m.g;\n var currentSize = 0;\n var currentPos = 0;\n var currentLine = 0;\n var lineWidths = [];\n var lineWidth = 0;\n var maxLineWidth = 0;\n var j;\n var jLen;\n var fontData = fontManager.getFontByName(documentData.f);\n var charData;\n var cLength = 0;\n var fontProps = getFontProperties(fontData);\n documentData.fWeight = fontProps.weight;\n documentData.fStyle = fontProps.style;\n documentData.finalSize = documentData.s;\n documentData.finalText = this.buildFinalText(documentData.t);\n len = documentData.finalText.length;\n documentData.finalLineHeight = documentData.lh;\n var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var charCode;\n\n if (documentData.sz) {\n var flag = true;\n var boxWidth = documentData.sz[0];\n var boxHeight = documentData.sz[1];\n var currentHeight;\n var finalText;\n\n while (flag) {\n finalText = this.buildFinalText(documentData.t);\n currentHeight = 0;\n lineWidth = 0;\n len = finalText.length;\n trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var lastSpaceIndex = -1;\n\n for (i = 0; i < len; i += 1) {\n charCode = finalText[i].charCodeAt(0);\n newLineFlag = false;\n\n if (finalText[i] === ' ') {\n lastSpaceIndex = i;\n } else if (charCode === 13 || charCode === 3) {\n lineWidth = 0;\n newLineFlag = true;\n currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n } else {\n // tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\n cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize);\n }\n\n if (lineWidth + cLength > boxWidth && finalText[i] !== ' ') {\n if (lastSpaceIndex === -1) {\n len += 1;\n } else {\n i = lastSpaceIndex;\n }\n\n currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n finalText.splice(i, lastSpaceIndex === i ? 1 : 0, '\\r'); // finalText = finalText.substr(0,i) + \"\\r\" + finalText.substr(i === lastSpaceIndex ? i + 1 : i);\n\n lastSpaceIndex = -1;\n lineWidth = 0;\n } else {\n lineWidth += cLength;\n lineWidth += trackingOffset;\n }\n }\n\n currentHeight += fontData.ascent * documentData.finalSize / 100;\n\n if (this.canResize && documentData.finalSize > this.minimumFontSize && boxHeight < currentHeight) {\n documentData.finalSize -= 1;\n documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s;\n } else {\n documentData.finalText = finalText;\n len = documentData.finalText.length;\n flag = false;\n }\n }\n }\n\n lineWidth = -trackingOffset;\n cLength = 0;\n var uncollapsedSpaces = 0;\n var currentChar;\n\n for (i = 0; i < len; i += 1) {\n newLineFlag = false;\n currentChar = documentData.finalText[i];\n charCode = currentChar.charCodeAt(0);\n\n if (charCode === 13 || charCode === 3) {\n uncollapsedSpaces = 0;\n lineWidths.push(lineWidth);\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidth = -2 * trackingOffset;\n val = '';\n newLineFlag = true;\n currentLine += 1;\n } else {\n val = currentChar;\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n } else {\n // var charWidth = fontManager.measureText(val, documentData.f, documentData.finalSize);\n // tCanvasHelper.font = documentData.finalSize + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\n cLength = fontManager.measureText(val, documentData.f, documentData.finalSize);\n } //\n\n\n if (currentChar === ' ') {\n uncollapsedSpaces += cLength + trackingOffset;\n } else {\n lineWidth += cLength + trackingOffset + uncollapsedSpaces;\n uncollapsedSpaces = 0;\n }\n\n letters.push({\n l: cLength,\n an: cLength,\n add: currentSize,\n n: newLineFlag,\n anIndexes: [],\n val: val,\n line: currentLine,\n animatorJustifyOffset: 0\n });\n\n if (anchorGrouping == 2) {\n // eslint-disable-line eqeqeq\n currentSize += cLength;\n\n if (val === '' || val === ' ' || i === len - 1) {\n if (val === '' || val === ' ') {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n index += 1;\n currentSize = 0;\n }\n } else if (anchorGrouping == 3) {\n // eslint-disable-line eqeqeq\n currentSize += cLength;\n\n if (val === '' || i === len - 1) {\n if (val === '') {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n currentSize = 0;\n index += 1;\n }\n } else {\n letters[index].ind = index;\n letters[index].extra = 0;\n index += 1;\n }\n }\n\n documentData.l = letters;\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidths.push(lineWidth);\n\n if (documentData.sz) {\n documentData.boxWidth = documentData.sz[0];\n documentData.justifyOffset = 0;\n } else {\n documentData.boxWidth = maxLineWidth;\n\n switch (documentData.j) {\n case 1:\n documentData.justifyOffset = -documentData.boxWidth;\n break;\n\n case 2:\n documentData.justifyOffset = -documentData.boxWidth / 2;\n break;\n\n default:\n documentData.justifyOffset = 0;\n }\n }\n\n documentData.lineWidths = lineWidths;\n var animators = data.a;\n var animatorData;\n var letterData;\n jLen = animators.length;\n var based;\n var ind;\n var indexes = [];\n\n for (j = 0; j < jLen; j += 1) {\n animatorData = animators[j];\n\n if (animatorData.a.sc) {\n documentData.strokeColorAnim = true;\n }\n\n if (animatorData.a.sw) {\n documentData.strokeWidthAnim = true;\n }\n\n if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) {\n documentData.fillColorAnim = true;\n }\n\n ind = 0;\n based = animatorData.s.b;\n\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n letterData.anIndexes[j] = ind;\n\n if (based == 1 && letterData.val !== '' || based == 2 && letterData.val !== '' && letterData.val !== ' ' || based == 3 && (letterData.n || letterData.val == ' ' || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) {\n // eslint-disable-line eqeqeq\n if (animatorData.s.rn === 1) {\n indexes.push(ind);\n }\n\n ind += 1;\n }\n }\n\n data.a[j].s.totalChars = ind;\n var currentInd = -1;\n var newInd;\n\n if (animatorData.s.rn === 1) {\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n\n if (currentInd != letterData.anIndexes[j]) {\n // eslint-disable-line eqeqeq\n currentInd = letterData.anIndexes[j];\n newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0];\n }\n\n letterData.anIndexes[j] = newInd;\n }\n }\n }\n\n documentData.yOffset = documentData.finalLineHeight || documentData.finalSize * 1.2;\n documentData.ls = documentData.ls || 0;\n documentData.ascent = fontData.ascent * documentData.finalSize / 100;\n };\n\n TextProperty.prototype.updateDocumentData = function (newData, index) {\n index = index === undefined ? this.keysIndex : index;\n var dData = this.copyData({}, this.data.d.k[index].s);\n dData = this.copyData(dData, newData);\n this.data.d.k[index].s = dData;\n this.recalculate(index);\n this.setCurrentData(dData);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.recalculate = function (index) {\n var dData = this.data.d.k[index].s;\n dData.__complete = false;\n this.keysIndex = 0;\n this._isFirstFrame = true;\n this.getValue(dData);\n };\n\n TextProperty.prototype.canResizeFont = function (_canResize) {\n this.canResize = _canResize;\n this.recalculate(this.keysIndex);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.setMinimumFontSize = function (_fontValue) {\n this.minimumFontSize = Math.floor(_fontValue) || 1;\n this.recalculate(this.keysIndex);\n this.elem.addDynamicProperty(this);\n };\n\n var TextSelectorProp = function () {\n var max = Math.max;\n var min = Math.min;\n var floor = Math.floor;\n\n function TextSelectorPropFactory(elem, data) {\n this._currentTextLength = -1;\n this.k = false;\n this.data = data;\n this.elem = elem;\n this.comp = elem.comp;\n this.finalS = 0;\n this.finalE = 0;\n this.initDynamicPropertyContainer(elem);\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: 0\n }, 0, 0, this);\n\n if ('e' in data) {\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0, this);\n } else {\n this.e = {\n v: 100\n };\n }\n\n this.o = PropertyFactory.getProp(elem, data.o || {\n k: 0\n }, 0, 0, this);\n this.xe = PropertyFactory.getProp(elem, data.xe || {\n k: 0\n }, 0, 0, this);\n this.ne = PropertyFactory.getProp(elem, data.ne || {\n k: 0\n }, 0, 0, this);\n this.sm = PropertyFactory.getProp(elem, data.sm || {\n k: 100\n }, 0, 0, this);\n this.a = PropertyFactory.getProp(elem, data.a, 0, 0.01, this);\n\n if (!this.dynamicProperties.length) {\n this.getValue();\n }\n }\n\n TextSelectorPropFactory.prototype = {\n getMult: function getMult(ind) {\n if (this._currentTextLength !== this.elem.textProperty.currentData.l.length) {\n this.getValue();\n }\n\n var x1 = 0;\n var y1 = 0;\n var x2 = 1;\n var y2 = 1;\n\n if (this.ne.v > 0) {\n x1 = this.ne.v / 100.0;\n } else {\n y1 = -this.ne.v / 100.0;\n }\n\n if (this.xe.v > 0) {\n x2 = 1.0 - this.xe.v / 100.0;\n } else {\n y2 = 1.0 + this.xe.v / 100.0;\n }\n\n var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get;\n var mult = 0;\n var s = this.finalS;\n var e = this.finalE;\n var type = this.data.sh;\n\n if (type === 2) {\n if (e === s) {\n mult = ind >= e ? 1 : 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type === 3) {\n if (e === s) {\n mult = ind >= e ? 0 : 1;\n } else {\n mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type === 4) {\n if (e === s) {\n mult = 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n\n if (mult < 0.5) {\n mult *= 2;\n } else {\n mult = 1 - 2 * (mult - 0.5);\n }\n }\n\n mult = easer(mult);\n } else if (type === 5) {\n if (e === s) {\n mult = 0;\n } else {\n var tot = e - s;\n /* ind += 0.5;\r\n mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind; */\n\n ind = min(max(0, ind + 0.5 - s), e - s);\n var x = -tot / 2 + ind;\n var a = tot / 2;\n mult = Math.sqrt(1 - x * x / (a * a));\n }\n\n mult = easer(mult);\n } else if (type === 6) {\n if (e === s) {\n mult = 0;\n } else {\n ind = min(max(0, ind + 0.5 - s), e - s);\n mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2; // eslint-disable-line\n }\n\n mult = easer(mult);\n } else {\n if (ind >= floor(s)) {\n if (ind - s < 0) {\n mult = max(0, min(min(e, 1) - (s - ind), 1));\n } else {\n mult = max(0, min(e - ind, 1));\n }\n }\n\n mult = easer(mult);\n } // Smoothness implementation.\n // The smoothness represents a reduced range of the original [0; 1] range.\n // if smoothness is 25%, the new range will be [0.375; 0.625]\n // Steps are:\n // - find the lower value of the new range (threshold)\n // - if multiplier is smaller than that value, floor it to 0\n // - if it is larger,\n // - subtract the threshold\n // - divide it by the smoothness (this will return the range to [0; 1])\n // Note: If it doesn't work on some scenarios, consider applying it before the easer.\n\n\n if (this.sm.v !== 100) {\n var smoothness = this.sm.v * 0.01;\n\n if (smoothness === 0) {\n smoothness = 0.00000001;\n }\n\n var threshold = 0.5 - smoothness * 0.5;\n\n if (mult < threshold) {\n mult = 0;\n } else {\n mult = (mult - threshold) / smoothness;\n\n if (mult > 1) {\n mult = 1;\n }\n }\n }\n\n return mult * this.a.v;\n },\n getValue: function getValue(newCharsFlag) {\n this.iterateDynamicProperties();\n this._mdf = newCharsFlag || this._mdf;\n this._currentTextLength = this.elem.textProperty.currentData.l.length || 0;\n\n if (newCharsFlag && this.data.r === 2) {\n this.e.v = this._currentTextLength;\n }\n\n var divisor = this.data.r === 2 ? 1 : 100 / this.data.totalChars;\n var o = this.o.v / divisor;\n var s = this.s.v / divisor + o;\n var e = this.e.v / divisor + o;\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n this.finalS = s;\n this.finalE = e;\n }\n };\n extendPrototype([DynamicPropertyContainer], TextSelectorPropFactory);\n\n function getTextSelectorProp(elem, data, arr) {\n return new TextSelectorPropFactory(elem, data, arr);\n }\n\n return {\n getTextSelectorProp: getTextSelectorProp\n };\n }();\n\n function TextAnimatorDataProperty(elem, animatorProps, container) {\n var defaultData = {\n propType: false\n };\n var getProp = PropertyFactory.getProp;\n var textAnimatorAnimatables = animatorProps.a;\n this.a = {\n r: textAnimatorAnimatables.r ? getProp(elem, textAnimatorAnimatables.r, 0, degToRads, container) : defaultData,\n rx: textAnimatorAnimatables.rx ? getProp(elem, textAnimatorAnimatables.rx, 0, degToRads, container) : defaultData,\n ry: textAnimatorAnimatables.ry ? getProp(elem, textAnimatorAnimatables.ry, 0, degToRads, container) : defaultData,\n sk: textAnimatorAnimatables.sk ? getProp(elem, textAnimatorAnimatables.sk, 0, degToRads, container) : defaultData,\n sa: textAnimatorAnimatables.sa ? getProp(elem, textAnimatorAnimatables.sa, 0, degToRads, container) : defaultData,\n s: textAnimatorAnimatables.s ? getProp(elem, textAnimatorAnimatables.s, 1, 0.01, container) : defaultData,\n a: textAnimatorAnimatables.a ? getProp(elem, textAnimatorAnimatables.a, 1, 0, container) : defaultData,\n o: textAnimatorAnimatables.o ? getProp(elem, textAnimatorAnimatables.o, 0, 0.01, container) : defaultData,\n p: textAnimatorAnimatables.p ? getProp(elem, textAnimatorAnimatables.p, 1, 0, container) : defaultData,\n sw: textAnimatorAnimatables.sw ? getProp(elem, textAnimatorAnimatables.sw, 0, 0, container) : defaultData,\n sc: textAnimatorAnimatables.sc ? getProp(elem, textAnimatorAnimatables.sc, 1, 0, container) : defaultData,\n fc: textAnimatorAnimatables.fc ? getProp(elem, textAnimatorAnimatables.fc, 1, 0, container) : defaultData,\n fh: textAnimatorAnimatables.fh ? getProp(elem, textAnimatorAnimatables.fh, 0, 0, container) : defaultData,\n fs: textAnimatorAnimatables.fs ? getProp(elem, textAnimatorAnimatables.fs, 0, 0.01, container) : defaultData,\n fb: textAnimatorAnimatables.fb ? getProp(elem, textAnimatorAnimatables.fb, 0, 0.01, container) : defaultData,\n t: textAnimatorAnimatables.t ? getProp(elem, textAnimatorAnimatables.t, 0, 0, container) : defaultData\n };\n this.s = TextSelectorProp.getTextSelectorProp(elem, animatorProps.s, container);\n this.s.t = animatorProps.s.t;\n }\n\n function TextAnimatorProperty(textData, renderType, elem) {\n this._isFirstFrame = true;\n this._hasMaskedPath = false;\n this._frameId = -1;\n this._textData = textData;\n this._renderType = renderType;\n this._elem = elem;\n this._animatorsData = createSizedArray(this._textData.a.length);\n this._pathData = {};\n this._moreOptions = {\n alignment: {}\n };\n this.renderedLetters = [];\n this.lettersChangedFlag = false;\n this.initDynamicPropertyContainer(elem);\n }\n\n TextAnimatorProperty.prototype.searchProperties = function () {\n var i;\n var len = this._textData.a.length;\n var animatorProps;\n var getProp = PropertyFactory.getProp;\n\n for (i = 0; i < len; i += 1) {\n animatorProps = this._textData.a[i];\n this._animatorsData[i] = new TextAnimatorDataProperty(this._elem, animatorProps, this);\n }\n\n if (this._textData.p && 'm' in this._textData.p) {\n this._pathData = {\n a: getProp(this._elem, this._textData.p.a, 0, 0, this),\n f: getProp(this._elem, this._textData.p.f, 0, 0, this),\n l: getProp(this._elem, this._textData.p.l, 0, 0, this),\n r: getProp(this._elem, this._textData.p.r, 0, 0, this),\n p: getProp(this._elem, this._textData.p.p, 0, 0, this),\n m: this._elem.maskManager.getMaskProperty(this._textData.p.m)\n };\n this._hasMaskedPath = true;\n } else {\n this._hasMaskedPath = false;\n }\n\n this._moreOptions.alignment = getProp(this._elem, this._textData.m.a, 1, 0, this);\n };\n\n TextAnimatorProperty.prototype.getMeasures = function (documentData, lettersChangedFlag) {\n this.lettersChangedFlag = lettersChangedFlag;\n\n if (!this._mdf && !this._isFirstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m._mdf)) {\n return;\n }\n\n this._isFirstFrame = false;\n var alignment = this._moreOptions.alignment.v;\n var animators = this._animatorsData;\n var textData = this._textData;\n var matrixHelper = this.mHelper;\n var renderType = this._renderType;\n var renderedLettersCount = this.renderedLetters.length;\n var xPos;\n var yPos;\n var i;\n var len;\n var letters = documentData.l;\n var pathInfo;\n var currentLength;\n var currentPoint;\n var segmentLength;\n var flag;\n var pointInd;\n var segmentInd;\n var prevPoint;\n var points;\n var segments;\n var partialLength;\n var totalLength;\n var perc;\n var tanAngle;\n var mask;\n\n if (this._hasMaskedPath) {\n mask = this._pathData.m;\n\n if (!this._pathData.n || this._pathData._mdf) {\n var paths = mask.v;\n\n if (this._pathData.r.v) {\n paths = paths.reverse();\n } // TODO: release bezier data cached from previous pathInfo: this._pathData.pi\n\n\n pathInfo = {\n tLength: 0,\n segments: []\n };\n len = paths._length - 1;\n var bezierData;\n totalLength = 0;\n\n for (i = 0; i < len; i += 1) {\n bezierData = bez.buildBezierData(paths.v[i], paths.v[i + 1], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]);\n pathInfo.tLength += bezierData.segmentLength;\n pathInfo.segments.push(bezierData);\n totalLength += bezierData.segmentLength;\n }\n\n i = len;\n\n if (mask.v.c) {\n bezierData = bez.buildBezierData(paths.v[i], paths.v[0], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]);\n pathInfo.tLength += bezierData.segmentLength;\n pathInfo.segments.push(bezierData);\n totalLength += bezierData.segmentLength;\n }\n\n this._pathData.pi = pathInfo;\n }\n\n pathInfo = this._pathData.pi;\n currentLength = this._pathData.f.v;\n segmentInd = 0;\n pointInd = 1;\n segmentLength = 0;\n flag = true;\n segments = pathInfo.segments;\n\n if (currentLength < 0 && mask.v.c) {\n if (pathInfo.tLength < Math.abs(currentLength)) {\n currentLength = -Math.abs(currentLength) % pathInfo.tLength;\n }\n\n segmentInd = segments.length - 1;\n points = segments[segmentInd].points;\n pointInd = points.length - 1;\n\n while (currentLength < 0) {\n currentLength += points[pointInd].partialLength;\n pointInd -= 1;\n\n if (pointInd < 0) {\n segmentInd -= 1;\n points = segments[segmentInd].points;\n pointInd = points.length - 1;\n }\n }\n }\n\n points = segments[segmentInd].points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n\n len = letters.length;\n xPos = 0;\n yPos = 0;\n var yOff = documentData.finalSize * 1.2 * 0.714;\n var firstLine = true;\n var animatorProps;\n var animatorSelector;\n var j;\n var jLen;\n var letterValue;\n jLen = animators.length;\n var mult;\n var ind = -1;\n var offf;\n var xPathPos;\n var yPathPos;\n var initPathPos = currentLength;\n var initSegmentInd = segmentInd;\n var initPointInd = pointInd;\n var currentLine = -1;\n var elemOpacity;\n var sc;\n var sw;\n var fc;\n var k;\n var letterSw;\n var letterSc;\n var letterFc;\n var letterM = '';\n var letterP = this.defaultPropsArray;\n var letterO; //\n\n if (documentData.j === 2 || documentData.j === 1) {\n var animatorJustifyOffset = 0;\n var animatorFirstCharOffset = 0;\n var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1;\n var lastIndex = 0;\n var isNewLine = true;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n if (animatorJustifyOffset) {\n animatorJustifyOffset += animatorFirstCharOffset;\n }\n\n while (lastIndex < i) {\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n lastIndex += 1;\n }\n\n animatorJustifyOffset = 0;\n isNewLine = true;\n } else {\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.t.propType) {\n if (isNewLine && documentData.j === 2) {\n animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult;\n }\n\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorJustifyOffset += animatorProps.t.v * mult[0] * justifyOffsetMult;\n } else {\n animatorJustifyOffset += animatorProps.t.v * mult * justifyOffsetMult;\n }\n }\n }\n\n isNewLine = false;\n }\n }\n\n if (animatorJustifyOffset) {\n animatorJustifyOffset += animatorFirstCharOffset;\n }\n\n while (lastIndex < i) {\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n lastIndex += 1;\n }\n } //\n\n\n for (i = 0; i < len; i += 1) {\n matrixHelper.reset();\n elemOpacity = 1;\n\n if (letters[i].n) {\n xPos = 0;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n currentLength = initPathPos;\n firstLine = false;\n\n if (this._hasMaskedPath) {\n segmentInd = initSegmentInd;\n pointInd = initPointInd;\n points = segments[segmentInd].points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n segmentLength = 0;\n }\n\n letterM = '';\n letterFc = '';\n letterSw = '';\n letterO = '';\n letterP = this.defaultPropsArray;\n } else {\n if (this._hasMaskedPath) {\n if (currentLine !== letters[i].line) {\n switch (documentData.j) {\n case 1:\n currentLength += totalLength - documentData.lineWidths[letters[i].line];\n break;\n\n case 2:\n currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2;\n break;\n\n default:\n break;\n }\n\n currentLine = letters[i].line;\n }\n\n if (ind !== letters[i].ind) {\n if (letters[ind]) {\n currentLength += letters[ind].extra;\n }\n\n currentLength += letters[i].an / 2;\n ind = letters[i].ind;\n }\n\n currentLength += alignment[0] * letters[i].an * 0.005;\n var animatorOffset = 0;\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.p.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.p.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.p.v[0] * mult;\n }\n }\n\n if (animatorProps.a.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.a.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.a.v[0] * mult;\n }\n }\n }\n\n flag = true; // Force alignment only works with a single line for now\n\n if (this._pathData.a.v) {\n currentLength = letters[0].an * 0.5 + (totalLength - this._pathData.f.v - letters[0].an * 0.5 - letters[letters.length - 1].an * 0.5) * ind / (len - 1);\n currentLength += this._pathData.f.v;\n }\n\n while (flag) {\n if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\n perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\n xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\n yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\n matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -(alignment[1] * yOff) * 0.01);\n flag = false;\n } else if (points) {\n segmentLength += currentPoint.partialLength;\n pointInd += 1;\n\n if (pointInd >= points.length) {\n pointInd = 0;\n segmentInd += 1;\n\n if (!segments[segmentInd]) {\n if (mask.v.c) {\n pointInd = 0;\n segmentInd = 0;\n points = segments[segmentInd].points;\n } else {\n segmentLength -= currentPoint.partialLength;\n points = null;\n }\n } else {\n points = segments[segmentInd].points;\n }\n }\n\n if (points) {\n prevPoint = currentPoint;\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n }\n }\n\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0);\n } else {\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0); // Grouping alignment\n\n matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -alignment[1] * yOff * 0.01, 0);\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.t.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); // This condition is to prevent applying tracking to first character in each line. Might be better to use a boolean \"isNewLine\"\n\n if (xPos !== 0 || documentData.j !== 0) {\n if (this._hasMaskedPath) {\n if (mult.length) {\n currentLength += animatorProps.t.v * mult[0];\n } else {\n currentLength += animatorProps.t.v * mult;\n }\n } else if (mult.length) {\n xPos += animatorProps.t.v * mult[0];\n } else {\n xPos += animatorProps.t.v * mult;\n }\n }\n }\n }\n\n if (documentData.strokeWidthAnim) {\n sw = documentData.sw || 0;\n }\n\n if (documentData.strokeColorAnim) {\n if (documentData.sc) {\n sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\n } else {\n sc = [0, 0, 0];\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.a.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]);\n } else {\n matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.s.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1);\n } else {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (animatorProps.sk.propType) {\n if (mult.length) {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\n } else {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\n }\n }\n\n if (animatorProps.r.propType) {\n if (mult.length) {\n matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\n } else {\n matrixHelper.rotateZ(-animatorProps.r.v * mult);\n }\n }\n\n if (animatorProps.ry.propType) {\n if (mult.length) {\n matrixHelper.rotateY(animatorProps.ry.v * mult[1]);\n } else {\n matrixHelper.rotateY(animatorProps.ry.v * mult);\n }\n }\n\n if (animatorProps.rx.propType) {\n if (mult.length) {\n matrixHelper.rotateX(animatorProps.rx.v * mult[0]);\n } else {\n matrixHelper.rotateX(animatorProps.rx.v * mult);\n }\n }\n\n if (animatorProps.o.propType) {\n if (mult.length) {\n elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0];\n } else {\n elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult;\n }\n }\n\n if (documentData.strokeWidthAnim && animatorProps.sw.propType) {\n if (mult.length) {\n sw += animatorProps.sw.v * mult[0];\n } else {\n sw += animatorProps.sw.v * mult;\n }\n }\n\n if (documentData.strokeColorAnim && animatorProps.sc.propType) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult[0];\n } else {\n sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult;\n }\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n if (animatorProps.fc.propType) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult[0];\n } else {\n fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult;\n }\n }\n }\n\n if (animatorProps.fh.propType) {\n if (mult.length) {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]);\n } else {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult);\n }\n }\n\n if (animatorProps.fs.propType) {\n if (mult.length) {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]);\n } else {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult);\n }\n }\n\n if (animatorProps.fb.propType) {\n if (mult.length) {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]);\n } else {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult);\n }\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.p.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (this._hasMaskedPath) {\n if (mult.length) {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\n } else {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n } else if (mult.length) {\n matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\n } else {\n matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n }\n }\n\n if (documentData.strokeWidthAnim) {\n letterSw = sw < 0 ? 0 : sw;\n }\n\n if (documentData.strokeColorAnim) {\n letterSc = 'rgb(' + Math.round(sc[0] * 255) + ',' + Math.round(sc[1] * 255) + ',' + Math.round(sc[2] * 255) + ')';\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n letterFc = 'rgb(' + Math.round(fc[0] * 255) + ',' + Math.round(fc[1] * 255) + ',' + Math.round(fc[2] * 255) + ')';\n }\n\n if (this._hasMaskedPath) {\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(0, alignment[1] * yOff * 0.01 + yPos, 0);\n\n if (this._pathData.p.v) {\n tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\n var rot = Math.atan(tanAngle) * 180 / Math.PI;\n\n if (currentPoint.point[0] < prevPoint.point[0]) {\n rot += 180;\n }\n\n matrixHelper.rotate(-rot * Math.PI / 180);\n }\n\n matrixHelper.translate(xPathPos, yPathPos, 0);\n currentLength -= alignment[0] * letters[i].an * 0.005;\n\n if (letters[i + 1] && ind !== letters[i + 1].ind) {\n currentLength += letters[i].an / 2;\n currentLength += documentData.tr * 0.001 * documentData.finalSize;\n }\n } else {\n matrixHelper.translate(xPos, yPos, 0);\n\n if (documentData.ps) {\n // matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0);\n break;\n\n default:\n break;\n }\n\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(offf, 0, 0);\n matrixHelper.translate(alignment[0] * letters[i].an * 0.005, alignment[1] * yOff * 0.01, 0);\n xPos += letters[i].l + documentData.tr * 0.001 * documentData.finalSize;\n }\n\n if (renderType === 'html') {\n letterM = matrixHelper.toCSS();\n } else if (renderType === 'svg') {\n letterM = matrixHelper.to2dCSS();\n } else {\n letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]];\n }\n\n letterO = elemOpacity;\n }\n\n if (renderedLettersCount <= i) {\n letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP);\n this.renderedLetters.push(letterValue);\n renderedLettersCount += 1;\n this.lettersChangedFlag = true;\n } else {\n letterValue = this.renderedLetters[i];\n this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag;\n }\n }\n };\n\n TextAnimatorProperty.prototype.getValue = function () {\n if (this._elem.globalData.frameId === this._frameId) {\n return;\n }\n\n this._frameId = this._elem.globalData.frameId;\n this.iterateDynamicProperties();\n };\n\n TextAnimatorProperty.prototype.mHelper = new Matrix();\n TextAnimatorProperty.prototype.defaultPropsArray = [];\n extendPrototype([DynamicPropertyContainer], TextAnimatorProperty);\n\n function ITextElement() {}\n\n ITextElement.prototype.initElement = function (data, globalData, comp) {\n this.lettersChangedFlag = true;\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.textProperty = new TextProperty(this, data.t, this.dynamicProperties);\n this.textAnimator = new TextAnimatorProperty(data.t, this.renderType, this);\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n this.initRenderable();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n this.createContent();\n this.hide();\n this.textAnimator.searchProperties(this.dynamicProperties);\n };\n\n ITextElement.prototype.prepareFrame = function (num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n };\n\n ITextElement.prototype.createPathShape = function (matrixHelper, shapes) {\n var j;\n var jLen = shapes.length;\n var pathNodes;\n var shapeStr = '';\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[j].ty === 'sh') {\n pathNodes = shapes[j].ks.k;\n shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\n }\n }\n\n return shapeStr;\n };\n\n ITextElement.prototype.updateDocumentData = function (newData, index) {\n this.textProperty.updateDocumentData(newData, index);\n };\n\n ITextElement.prototype.canResizeFont = function (_canResize) {\n this.textProperty.canResizeFont(_canResize);\n };\n\n ITextElement.prototype.setMinimumFontSize = function (_fontSize) {\n this.textProperty.setMinimumFontSize(_fontSize);\n };\n\n ITextElement.prototype.applyTextPropertiesToMatrix = function (documentData, matrixHelper, lineNumber, xPos, yPos) {\n if (documentData.ps) {\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n matrixHelper.translate(0, -documentData.ls, 0);\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0);\n break;\n\n default:\n break;\n }\n\n matrixHelper.translate(xPos, yPos, 0);\n };\n\n ITextElement.prototype.buildColor = function (colorData) {\n return 'rgb(' + Math.round(colorData[0] * 255) + ',' + Math.round(colorData[1] * 255) + ',' + Math.round(colorData[2] * 255) + ')';\n };\n\n ITextElement.prototype.emptyProp = new LetterProps();\n\n ITextElement.prototype.destroy = function () {};\n\n ITextElement.prototype.validateText = function () {\n if (this.textProperty._mdf || this.textProperty._isFirstFrame) {\n this.buildNewText();\n this.textProperty._isFirstFrame = false;\n this.textProperty._mdf = false;\n }\n };\n\n var emptyShapeData = {\n shapes: []\n };\n\n function SVGTextLottieElement(data, globalData, comp) {\n this.textSpans = [];\n this.renderType = 'svg';\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], SVGTextLottieElement);\n\n SVGTextLottieElement.prototype.createContent = function () {\n if (this.data.singleShape && !this.globalData.fontManager.chars) {\n this.textContainer = createNS('text');\n }\n };\n\n SVGTextLottieElement.prototype.buildTextContents = function (textArray) {\n var i = 0;\n var len = textArray.length;\n var textContents = [];\n var currentTextContent = '';\n\n while (i < len) {\n if (textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) {\n textContents.push(currentTextContent);\n currentTextContent = '';\n } else {\n currentTextContent += textArray[i];\n }\n\n i += 1;\n }\n\n textContents.push(currentTextContent);\n return textContents;\n };\n\n SVGTextLottieElement.prototype.buildShapeData = function (data, scale) {\n // data should probably be cloned to apply scale separately to each instance of a text on different layers\n // but since text internal content gets only rendered once and then it's never rerendered,\n // it's probably safe not to clone data and reuse always the same instance even if the object is mutated.\n // Avoiding cloning is preferred since cloning each character shape data is expensive\n if (data.shapes && data.shapes.length) {\n var shape = data.shapes[0];\n\n if (shape.it) {\n var shapeItem = shape.it[shape.it.length - 1];\n\n if (shapeItem.s) {\n shapeItem.s.k[0] = scale;\n shapeItem.s.k[1] = scale;\n }\n }\n }\n\n return data;\n };\n\n SVGTextLottieElement.prototype.buildNewText = function () {\n this.addDynamicProperty(this);\n var i;\n var len;\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData ? documentData.l.length : 0);\n\n if (documentData.fc) {\n this.layerElement.setAttribute('fill', this.buildColor(documentData.fc));\n } else {\n this.layerElement.setAttribute('fill', 'rgba(0,0,0,0)');\n }\n\n if (documentData.sc) {\n this.layerElement.setAttribute('stroke', this.buildColor(documentData.sc));\n this.layerElement.setAttribute('stroke-width', documentData.sw);\n }\n\n this.layerElement.setAttribute('font-size', documentData.finalSize);\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (fontData.fClass) {\n this.layerElement.setAttribute('class', fontData.fClass);\n } else {\n this.layerElement.setAttribute('font-family', fontData.fFamily);\n var fWeight = documentData.fWeight;\n var fStyle = documentData.fStyle;\n this.layerElement.setAttribute('font-style', fStyle);\n this.layerElement.setAttribute('font-weight', fWeight);\n }\n\n this.layerElement.setAttribute('aria-label', documentData.t);\n var letters = documentData.l || [];\n var usesGlyphs = !!this.globalData.fontManager.chars;\n len = letters.length;\n var tSpan;\n var matrixHelper = this.mHelper;\n var shapeStr = '';\n var singleShape = this.data.singleShape;\n var xPos = 0;\n var yPos = 0;\n var firstLine = true;\n var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n\n if (singleShape && !usesGlyphs && !documentData.sz) {\n var tElement = this.textContainer;\n var justify = 'start';\n\n switch (documentData.j) {\n case 1:\n justify = 'end';\n break;\n\n case 2:\n justify = 'middle';\n break;\n\n default:\n justify = 'start';\n break;\n }\n\n tElement.setAttribute('text-anchor', justify);\n tElement.setAttribute('letter-spacing', trackingOffset);\n var textContent = this.buildTextContents(documentData.finalText);\n len = textContent.length;\n yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\n\n for (i = 0; i < len; i += 1) {\n tSpan = this.textSpans[i].span || createNS('tspan');\n tSpan.textContent = textContent[i];\n tSpan.setAttribute('x', 0);\n tSpan.setAttribute('y', yPos);\n tSpan.style.display = 'inherit';\n tElement.appendChild(tSpan);\n\n if (!this.textSpans[i]) {\n this.textSpans[i] = {\n span: null,\n glyph: null\n };\n }\n\n this.textSpans[i].span = tSpan;\n yPos += documentData.finalLineHeight;\n }\n\n this.layerElement.appendChild(tElement);\n } else {\n var cachedSpansLength = this.textSpans.length;\n var charData;\n\n for (i = 0; i < len; i += 1) {\n if (!this.textSpans[i]) {\n this.textSpans[i] = {\n span: null,\n childSpan: null,\n glyph: null\n };\n }\n\n if (!usesGlyphs || !singleShape || i === 0) {\n tSpan = cachedSpansLength > i ? this.textSpans[i].span : createNS(usesGlyphs ? 'g' : 'text');\n\n if (cachedSpansLength <= i) {\n tSpan.setAttribute('stroke-linecap', 'butt');\n tSpan.setAttribute('stroke-linejoin', 'round');\n tSpan.setAttribute('stroke-miterlimit', '4');\n this.textSpans[i].span = tSpan;\n\n if (usesGlyphs) {\n var childSpan = createNS('g');\n tSpan.appendChild(childSpan);\n this.textSpans[i].childSpan = childSpan;\n }\n\n this.textSpans[i].span = tSpan;\n this.layerElement.appendChild(tSpan);\n }\n\n tSpan.style.display = 'inherit';\n }\n\n matrixHelper.reset();\n\n if (singleShape) {\n if (letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n xPos += letters[i].l || 0; // xPos += letters[i].val === ' ' ? 0 : trackingOffset;\n\n xPos += trackingOffset;\n }\n\n if (usesGlyphs) {\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n var glyphElement; // t === 1 means the character has been replaced with an animated shaped\n\n if (charData.t === 1) {\n glyphElement = new SVGCompElement(charData.data, this.globalData, this);\n } else {\n var data = emptyShapeData;\n\n if (charData.data && charData.data.shapes) {\n data = this.buildShapeData(charData.data, documentData.finalSize);\n }\n\n glyphElement = new SVGShapeElement(data, this.globalData, this);\n }\n\n if (this.textSpans[i].glyph) {\n var glyph = this.textSpans[i].glyph;\n this.textSpans[i].childSpan.removeChild(glyph.layerElement);\n glyph.destroy();\n }\n\n this.textSpans[i].glyph = glyphElement;\n glyphElement._debug = true;\n glyphElement.prepareFrame(0);\n glyphElement.renderFrame();\n this.textSpans[i].childSpan.appendChild(glyphElement.layerElement); // when using animated shapes, the layer will be scaled instead of replacing the internal scale\n // this might have issues with strokes and might need a different solution\n\n if (charData.t === 1) {\n this.textSpans[i].childSpan.setAttribute('transform', 'scale(' + documentData.finalSize / 100 + ',' + documentData.finalSize / 100 + ')');\n }\n } else {\n if (singleShape) {\n tSpan.setAttribute('transform', 'translate(' + matrixHelper.props[12] + ',' + matrixHelper.props[13] + ')');\n }\n\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS('http://www.w3.org/XML/1998/namespace', 'xml:space', 'preserve');\n } //\n\n }\n\n if (singleShape && tSpan) {\n tSpan.setAttribute('d', shapeStr);\n }\n }\n\n while (i < this.textSpans.length) {\n this.textSpans[i].span.style.display = 'none';\n i += 1;\n }\n\n this._sizeChanged = true;\n };\n\n SVGTextLottieElement.prototype.sourceRectAtTime = function () {\n this.prepareFrame(this.comp.renderedFrame - this.data.st);\n this.renderInnerContent();\n\n if (this._sizeChanged) {\n this._sizeChanged = false;\n var textBox = this.layerElement.getBBox();\n this.bbox = {\n top: textBox.y,\n left: textBox.x,\n width: textBox.width,\n height: textBox.height\n };\n }\n\n return this.bbox;\n };\n\n SVGTextLottieElement.prototype.getValue = function () {\n var i;\n var len = this.textSpans.length;\n var glyphElement;\n this.renderedFrame = this.comp.renderedFrame;\n\n for (i = 0; i < len; i += 1) {\n glyphElement = this.textSpans[i].glyph;\n\n if (glyphElement) {\n glyphElement.prepareFrame(this.comp.renderedFrame - this.data.st);\n\n if (glyphElement._mdf) {\n this._mdf = true;\n }\n }\n }\n };\n\n SVGTextLottieElement.prototype.renderInnerContent = function () {\n this.validateText();\n\n if (!this.data.singleShape || this._mdf) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (this.lettersChangedFlag || this.textAnimator.lettersChangedFlag) {\n this._sizeChanged = true;\n var i;\n var len;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var textSpan;\n var glyphElement;\n\n for (i = 0; i < len; i += 1) {\n if (!letters[i].n) {\n renderedLetter = renderedLetters[i];\n textSpan = this.textSpans[i].span;\n glyphElement = this.textSpans[i].glyph;\n\n if (glyphElement) {\n glyphElement.renderFrame();\n }\n\n if (renderedLetter._mdf.m) {\n textSpan.setAttribute('transform', renderedLetter.m);\n }\n\n if (renderedLetter._mdf.o) {\n textSpan.setAttribute('opacity', renderedLetter.o);\n }\n\n if (renderedLetter._mdf.sw) {\n textSpan.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter._mdf.sc) {\n textSpan.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter._mdf.fc) {\n textSpan.setAttribute('fill', renderedLetter.fc);\n }\n }\n }\n }\n }\n };\n\n function ISolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([IImageElement], ISolidElement);\n\n ISolidElement.prototype.createContent = function () {\n var rect = createNS('rect'); /// /rect.style.width = this.data.sw;\n /// /rect.style.height = this.data.sh;\n /// /rect.style.fill = this.data.sc;\n\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n this.layerElement.appendChild(rect);\n };\n\n function NullElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initFrame();\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n }\n\n NullElement.prototype.prepareFrame = function (num) {\n this.prepareProperties(num, true);\n };\n\n NullElement.prototype.renderFrame = function () {};\n\n NullElement.prototype.getBaseElement = function () {\n return null;\n };\n\n NullElement.prototype.destroy = function () {};\n\n NullElement.prototype.sourceRectAtTime = function () {};\n\n NullElement.prototype.hide = function () {};\n\n extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement], NullElement);\n\n function SVGRendererBase() {}\n\n extendPrototype([BaseRenderer], SVGRendererBase);\n\n SVGRendererBase.prototype.createNull = function (data) {\n return new NullElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createShape = function (data) {\n return new SVGShapeElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createText = function (data) {\n return new SVGTextLottieElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createImage = function (data) {\n return new IImageElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createSolid = function (data) {\n return new ISolidElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.configAnimation = function (animData) {\n this.svgElement.setAttribute('xmlns', 'http://www.w3.org/2000/svg');\n this.svgElement.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');\n\n if (this.renderConfig.viewBoxSize) {\n this.svgElement.setAttribute('viewBox', this.renderConfig.viewBoxSize);\n } else {\n this.svgElement.setAttribute('viewBox', '0 0 ' + animData.w + ' ' + animData.h);\n }\n\n if (!this.renderConfig.viewBoxOnly) {\n this.svgElement.setAttribute('width', animData.w);\n this.svgElement.setAttribute('height', animData.h);\n this.svgElement.style.width = '100%';\n this.svgElement.style.height = '100%';\n this.svgElement.style.transform = 'translate3d(0,0,0)';\n this.svgElement.style.contentVisibility = this.renderConfig.contentVisibility;\n }\n\n if (this.renderConfig.width) {\n this.svgElement.setAttribute('width', this.renderConfig.width);\n }\n\n if (this.renderConfig.height) {\n this.svgElement.setAttribute('height', this.renderConfig.height);\n }\n\n if (this.renderConfig.className) {\n this.svgElement.setAttribute('class', this.renderConfig.className);\n }\n\n if (this.renderConfig.id) {\n this.svgElement.setAttribute('id', this.renderConfig.id);\n }\n\n if (this.renderConfig.focusable !== undefined) {\n this.svgElement.setAttribute('focusable', this.renderConfig.focusable);\n }\n\n this.svgElement.setAttribute('preserveAspectRatio', this.renderConfig.preserveAspectRatio); // this.layerElement.style.transform = 'translate3d(0,0,0)';\n // this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\n\n this.animationItem.wrapper.appendChild(this.svgElement); // Mask animation\n\n var defs = this.globalData.defs;\n this.setupGlobalData(animData, defs);\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.data = animData;\n var maskElement = createNS('clipPath');\n var rect = createNS('rect');\n rect.setAttribute('width', animData.w);\n rect.setAttribute('height', animData.h);\n rect.setAttribute('x', 0);\n rect.setAttribute('y', 0);\n var maskId = createElementID();\n maskElement.setAttribute('id', maskId);\n maskElement.appendChild(rect);\n this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + maskId + ')');\n defs.appendChild(maskElement);\n this.layers = animData.layers;\n this.elements = createSizedArray(animData.layers.length);\n };\n\n SVGRendererBase.prototype.destroy = function () {\n if (this.animationItem.wrapper) {\n this.animationItem.wrapper.innerText = '';\n }\n\n this.layerElement = null;\n this.globalData.defs = null;\n var i;\n var len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i] && this.elements[i].destroy) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n SVGRendererBase.prototype.updateContainerSize = function () {};\n\n SVGRendererBase.prototype.findIndexByInd = function (ind) {\n var i = 0;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.layers[i].ind === ind) {\n return i;\n }\n }\n\n return -1;\n };\n\n SVGRendererBase.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty === 99) {\n return;\n }\n\n elements[pos] = true;\n var element = this.createItem(this.layers[pos]);\n elements[pos] = element;\n\n if (getExpressionsPlugin()) {\n if (this.layers[pos].ty === 0) {\n this.globalData.projectInterface.registerComposition(element);\n }\n\n element.initExpressions();\n }\n\n this.appendElementInPos(element, pos);\n\n if (this.layers[pos].tt) {\n var elementIndex = 'tp' in this.layers[pos] ? this.findIndexByInd(this.layers[pos].tp) : pos - 1;\n\n if (elementIndex === -1) {\n return;\n }\n\n if (!this.elements[elementIndex] || this.elements[elementIndex] === true) {\n this.buildItem(elementIndex);\n this.addPendingElement(element);\n } else {\n var matteElement = elements[elementIndex];\n var matteMask = matteElement.getMatte(this.layers[pos].tt);\n element.setMatte(matteMask);\n }\n }\n };\n\n SVGRendererBase.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n\n if (element.data.tt) {\n var i = 0;\n var len = this.elements.length;\n\n while (i < len) {\n if (this.elements[i] === element) {\n var elementIndex = 'tp' in element.data ? this.findIndexByInd(element.data.tp) : i - 1;\n var matteElement = this.elements[elementIndex];\n var matteMask = matteElement.getMatte(this.layers[i].tt);\n element.setMatte(matteMask);\n break;\n }\n\n i += 1;\n }\n }\n }\n };\n\n SVGRendererBase.prototype.renderFrame = function (num) {\n if (this.renderedFrame === num || this.destroyed) {\n return;\n }\n\n if (num === null) {\n num = this.renderedFrame;\n } else {\n this.renderedFrame = num;\n } // console.log('-------');\n // console.log('FRAME ',num);\n\n\n this.globalData.frameNum = num;\n this.globalData.frameId += 1;\n this.globalData.projectInterface.currentFrame = num;\n this.globalData._mdf = false;\n var i;\n var len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n if (this.globalData._mdf) {\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n }\n };\n\n SVGRendererBase.prototype.appendElementInPos = function (element, pos) {\n var newElement = element.getBaseElement();\n\n if (!newElement) {\n return;\n }\n\n var i = 0;\n var nextElement;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement()) {\n nextElement = this.elements[i].getBaseElement();\n }\n\n i += 1;\n }\n\n if (nextElement) {\n this.layerElement.insertBefore(newElement, nextElement);\n } else {\n this.layerElement.appendChild(newElement);\n }\n };\n\n SVGRendererBase.prototype.hide = function () {\n this.layerElement.style.display = 'none';\n };\n\n SVGRendererBase.prototype.show = function () {\n this.layerElement.style.display = 'block';\n };\n\n function ICompElement() {}\n\n extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement);\n\n ICompElement.prototype.initElement = function (data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initTransform(data, globalData, comp);\n this.initRenderable();\n this.initHierarchy();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n\n if (this.data.xt || !globalData.progressiveLoad) {\n this.buildAllItems();\n }\n\n this.hide();\n };\n /* ICompElement.prototype.hide = function(){\r\n if(!this.hidden){\r\n this.hideElement();\r\n var i,len = this.elements.length;\r\n for( i = 0; i < len; i+=1 ){\r\n if(this.elements[i]){\r\n this.elements[i].hide();\r\n }\r\n }\r\n }\r\n }; */\n\n\n ICompElement.prototype.prepareFrame = function (num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n\n if (!this.isInRange && !this.data.xt) {\n return;\n }\n\n if (!this.tm._placeholder) {\n var timeRemapped = this.tm.v;\n\n if (timeRemapped === this.data.op) {\n timeRemapped = this.data.op - 1;\n }\n\n this.renderedFrame = timeRemapped;\n } else {\n this.renderedFrame = num / this.data.sr;\n }\n\n var i;\n var len = this.elements.length;\n\n if (!this.completeLayers) {\n this.checkLayers(this.renderedFrame);\n } // This iteration needs to be backwards because of how expressions connect between each other\n\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st);\n\n if (this.elements[i]._mdf) {\n this._mdf = true;\n }\n }\n }\n };\n\n ICompElement.prototype.renderInnerContent = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n };\n\n ICompElement.prototype.setElements = function (elems) {\n this.elements = elems;\n };\n\n ICompElement.prototype.getElements = function () {\n return this.elements;\n };\n\n ICompElement.prototype.destroyElements = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n };\n\n ICompElement.prototype.destroy = function () {\n this.destroyElements();\n this.destroyBaseElement();\n };\n\n function SVGCompElement(data, globalData, comp) {\n this.layers = data.layers;\n this.supports3d = true;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([SVGRendererBase, ICompElement, SVGBaseElement], SVGCompElement);\n\n SVGCompElement.prototype.createComp = function (data) {\n return new SVGCompElement(data, this.globalData, this);\n };\n\n function SVGRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.svgElement = createNS('svg');\n var ariaLabel = '';\n\n if (config && config.title) {\n var titleElement = createNS('title');\n var titleId = createElementID();\n titleElement.setAttribute('id', titleId);\n titleElement.textContent = config.title;\n this.svgElement.appendChild(titleElement);\n ariaLabel += titleId;\n }\n\n if (config && config.description) {\n var descElement = createNS('desc');\n var descId = createElementID();\n descElement.setAttribute('id', descId);\n descElement.textContent = config.description;\n this.svgElement.appendChild(descElement);\n ariaLabel += ' ' + descId;\n }\n\n if (ariaLabel) {\n this.svgElement.setAttribute('aria-labelledby', ariaLabel);\n }\n\n var defs = createNS('defs');\n this.svgElement.appendChild(defs);\n var maskElement = createNS('g');\n this.svgElement.appendChild(maskElement);\n this.layerElement = maskElement;\n this.renderConfig = {\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n contentVisibility: config && config.contentVisibility || 'visible',\n progressiveLoad: config && config.progressiveLoad || false,\n hideOnTransparent: !(config && config.hideOnTransparent === false),\n viewBoxOnly: config && config.viewBoxOnly || false,\n viewBoxSize: config && config.viewBoxSize || false,\n className: config && config.className || '',\n id: config && config.id || '',\n focusable: config && config.focusable,\n filterSize: {\n width: config && config.filterSize && config.filterSize.width || '100%',\n height: config && config.filterSize && config.filterSize.height || '100%',\n x: config && config.filterSize && config.filterSize.x || '0%',\n y: config && config.filterSize && config.filterSize.y || '0%'\n },\n width: config && config.width,\n height: config && config.height,\n runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n defs: defs,\n renderConfig: this.renderConfig\n };\n this.elements = [];\n this.pendingElements = [];\n this.destroyed = false;\n this.rendererType = 'svg';\n }\n\n extendPrototype([SVGRendererBase], SVGRenderer);\n\n SVGRenderer.prototype.createComp = function (data) {\n return new SVGCompElement(data, this.globalData, this);\n };\n\n function ShapeTransformManager() {\n this.sequences = {};\n this.sequenceList = [];\n this.transform_key_count = 0;\n }\n\n ShapeTransformManager.prototype = {\n addTransformSequence: function addTransformSequence(transforms) {\n var i;\n var len = transforms.length;\n var key = '_';\n\n for (i = 0; i < len; i += 1) {\n key += transforms[i].transform.key + '_';\n }\n\n var sequence = this.sequences[key];\n\n if (!sequence) {\n sequence = {\n transforms: [].concat(transforms),\n finalTransform: new Matrix(),\n _mdf: false\n };\n this.sequences[key] = sequence;\n this.sequenceList.push(sequence);\n }\n\n return sequence;\n },\n processSequence: function processSequence(sequence, isFirstFrame) {\n var i = 0;\n var len = sequence.transforms.length;\n var _mdf = isFirstFrame;\n\n while (i < len && !isFirstFrame) {\n if (sequence.transforms[i].transform.mProps._mdf) {\n _mdf = true;\n break;\n }\n\n i += 1;\n }\n\n if (_mdf) {\n sequence.finalTransform.reset();\n\n for (i = len - 1; i >= 0; i -= 1) {\n sequence.finalTransform.multiply(sequence.transforms[i].transform.mProps.v);\n }\n }\n\n sequence._mdf = _mdf;\n },\n processSequences: function processSequences(isFirstFrame) {\n var i;\n var len = this.sequenceList.length;\n\n for (i = 0; i < len; i += 1) {\n this.processSequence(this.sequenceList[i], isFirstFrame);\n }\n },\n getNewKey: function getNewKey() {\n this.transform_key_count += 1;\n return '_' + this.transform_key_count;\n }\n };\n\n var lumaLoader = function lumaLoader() {\n var id = '__lottie_element_luma_buffer';\n var lumaBuffer = null;\n var lumaBufferCtx = null;\n var svg = null; // This alternate solution has a slight delay before the filter is applied, resulting in a flicker on the first frame.\n // Keeping this here for reference, and in the future, if offscreen canvas supports url filters, this can be used.\n // For now, neither of them work for offscreen canvas, so canvas workers can't support the luma track matte mask.\n // Naming it solution 2 to mark the extra comment lines.\n\n /*\r\n var svgString = [\r\n '',\r\n '',\r\n '',\r\n '',\r\n '',\r\n ].join('');\r\n var blob = new Blob([svgString], { type: 'image/svg+xml' });\r\n var url = URL.createObjectURL(blob);\r\n */\n\n function createLumaSvgFilter() {\n var _svg = createNS('svg');\n\n var fil = createNS('filter');\n var matrix = createNS('feColorMatrix');\n fil.setAttribute('id', id);\n matrix.setAttribute('type', 'matrix');\n matrix.setAttribute('color-interpolation-filters', 'sRGB');\n matrix.setAttribute('values', '0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0, 0.3, 0.3, 0.3, 0, 0');\n fil.appendChild(matrix);\n\n _svg.appendChild(fil);\n\n _svg.setAttribute('id', id + '_svg');\n\n if (featureSupport.svgLumaHidden) {\n _svg.style.display = 'none';\n }\n\n return _svg;\n }\n\n function loadLuma() {\n if (!lumaBuffer) {\n svg = createLumaSvgFilter();\n document.body.appendChild(svg);\n lumaBuffer = createTag('canvas');\n lumaBufferCtx = lumaBuffer.getContext('2d'); // lumaBufferCtx.filter = `url('${url}#__lottie_element_luma_buffer')`; // part of solution 2\n\n lumaBufferCtx.filter = 'url(#' + id + ')';\n lumaBufferCtx.fillStyle = 'rgba(0,0,0,0)';\n lumaBufferCtx.fillRect(0, 0, 1, 1);\n }\n }\n\n function getLuma(canvas) {\n if (!lumaBuffer) {\n loadLuma();\n }\n\n lumaBuffer.width = canvas.width;\n lumaBuffer.height = canvas.height; // lumaBufferCtx.filter = `url('${url}#__lottie_element_luma_buffer')`; // part of solution 2\n\n lumaBufferCtx.filter = 'url(#' + id + ')';\n return lumaBuffer;\n }\n\n return {\n load: loadLuma,\n get: getLuma\n };\n };\n\n function createCanvas(width, height) {\n if (featureSupport.offscreenCanvas) {\n return new OffscreenCanvas(width, height);\n }\n\n var canvas = createTag('canvas');\n canvas.width = width;\n canvas.height = height;\n return canvas;\n }\n\n var assetLoader = function () {\n return {\n loadLumaCanvas: lumaLoader.load,\n getLumaCanvas: lumaLoader.get,\n createCanvas: createCanvas\n };\n }();\n\n var registeredEffects = {};\n\n function CVEffects(elem) {\n var i;\n var len = elem.data.ef ? elem.data.ef.length : 0;\n this.filters = [];\n var filterManager;\n\n for (i = 0; i < len; i += 1) {\n filterManager = null;\n var type = elem.data.ef[i].ty;\n\n if (registeredEffects[type]) {\n var Effect = registeredEffects[type].effect;\n filterManager = new Effect(elem.effectsManager.effectElements[i], elem);\n }\n\n if (filterManager) {\n this.filters.push(filterManager);\n }\n }\n\n if (this.filters.length) {\n elem.addRenderableComponent(this);\n }\n }\n\n CVEffects.prototype.renderFrame = function (_isFirstFrame) {\n var i;\n var len = this.filters.length;\n\n for (i = 0; i < len; i += 1) {\n this.filters[i].renderFrame(_isFirstFrame);\n }\n };\n\n CVEffects.prototype.getEffects = function (type) {\n var i;\n var len = this.filters.length;\n var effects = [];\n\n for (i = 0; i < len; i += 1) {\n if (this.filters[i].type === type) {\n effects.push(this.filters[i]);\n }\n }\n\n return effects;\n };\n\n function registerEffect(id, effect) {\n registeredEffects[id] = {\n effect: effect\n };\n }\n\n function CVMaskElement(data, element) {\n this.data = data;\n this.element = element;\n this.masksProperties = this.data.masksProperties || [];\n this.viewData = createSizedArray(this.masksProperties.length);\n var i;\n var len = this.masksProperties.length;\n var hasMasks = false;\n\n for (i = 0; i < len; i += 1) {\n if (this.masksProperties[i].mode !== 'n') {\n hasMasks = true;\n }\n\n this.viewData[i] = ShapePropertyFactory.getShapeProp(this.element, this.masksProperties[i], 3);\n }\n\n this.hasMasks = hasMasks;\n\n if (hasMasks) {\n this.element.addRenderableComponent(this);\n }\n }\n\n CVMaskElement.prototype.renderFrame = function () {\n if (!this.hasMasks) {\n return;\n }\n\n var transform = this.element.finalTransform.mat;\n var ctx = this.element.canvasContext;\n var i;\n var len = this.masksProperties.length;\n var pt;\n var pts;\n var data;\n ctx.beginPath();\n\n for (i = 0; i < len; i += 1) {\n if (this.masksProperties[i].mode !== 'n') {\n if (this.masksProperties[i].inv) {\n ctx.moveTo(0, 0);\n ctx.lineTo(this.element.globalData.compSize.w, 0);\n ctx.lineTo(this.element.globalData.compSize.w, this.element.globalData.compSize.h);\n ctx.lineTo(0, this.element.globalData.compSize.h);\n ctx.lineTo(0, 0);\n }\n\n data = this.viewData[i].v;\n pt = transform.applyToPointArray(data.v[0][0], data.v[0][1], 0);\n ctx.moveTo(pt[0], pt[1]);\n var j;\n var jLen = data._length;\n\n for (j = 1; j < jLen; j += 1) {\n pts = transform.applyToTriplePoints(data.o[j - 1], data.i[j], data.v[j]);\n ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n }\n\n pts = transform.applyToTriplePoints(data.o[j - 1], data.i[0], data.v[0]);\n ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n }\n }\n\n this.element.globalData.renderer.save(true);\n ctx.clip();\n };\n\n CVMaskElement.prototype.getMaskProperty = MaskElement.prototype.getMaskProperty;\n\n CVMaskElement.prototype.destroy = function () {\n this.element = null;\n };\n\n function CVBaseElement() {}\n\n var operationsMap = {\n 1: 'source-in',\n 2: 'source-out',\n 3: 'source-in',\n 4: 'source-out'\n };\n CVBaseElement.prototype = {\n createElements: function createElements() {},\n initRendererElement: function initRendererElement() {},\n createContainerElements: function createContainerElements() {\n // If the layer is masked we will use two buffers to store each different states of the drawing\n // This solution is not ideal for several reason. But unfortunately, because of the recursive\n // nature of the render tree, it's the only simple way to make sure one inner mask doesn't override an outer mask.\n // TODO: try to reduce the size of these buffers to the size of the composition contaning the layer\n // It might be challenging because the layer most likely is transformed in some way\n if (this.data.tt >= 1) {\n this.buffers = [];\n var canvasContext = this.globalData.canvasContext;\n var bufferCanvas = assetLoader.createCanvas(canvasContext.canvas.width, canvasContext.canvas.height);\n this.buffers.push(bufferCanvas);\n var bufferCanvas2 = assetLoader.createCanvas(canvasContext.canvas.width, canvasContext.canvas.height);\n this.buffers.push(bufferCanvas2);\n\n if (this.data.tt >= 3 && !document._isProxy) {\n assetLoader.loadLumaCanvas();\n }\n }\n\n this.canvasContext = this.globalData.canvasContext;\n this.transformCanvas = this.globalData.transformCanvas;\n this.renderableEffectsManager = new CVEffects(this);\n this.searchEffectTransforms();\n },\n createContent: function createContent() {},\n setBlendMode: function setBlendMode() {\n var globalData = this.globalData;\n\n if (globalData.blendMode !== this.data.bm) {\n globalData.blendMode = this.data.bm;\n var blendModeValue = getBlendMode(this.data.bm);\n globalData.canvasContext.globalCompositeOperation = blendModeValue;\n }\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new CVMaskElement(this.data, this);\n this.transformEffects = this.renderableEffectsManager.getEffects(effectTypes.TRANSFORM_EFFECT);\n },\n hideElement: function hideElement() {\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n this.hidden = true;\n }\n },\n showElement: function showElement() {\n if (this.isInRange && !this.isTransparent) {\n this.hidden = false;\n this._isFirstFrame = true;\n this.maskManager._isFirstFrame = true;\n }\n },\n clearCanvas: function clearCanvas(canvasContext) {\n canvasContext.clearRect(this.transformCanvas.tx, this.transformCanvas.ty, this.transformCanvas.w * this.transformCanvas.sx, this.transformCanvas.h * this.transformCanvas.sy);\n },\n prepareLayer: function prepareLayer() {\n if (this.data.tt >= 1) {\n var buffer = this.buffers[0];\n var bufferCtx = buffer.getContext('2d');\n this.clearCanvas(bufferCtx); // on the first buffer we store the current state of the global drawing\n\n bufferCtx.drawImage(this.canvasContext.canvas, 0, 0); // The next four lines are to clear the canvas\n // TODO: Check if there is a way to clear the canvas without resetting the transform\n\n this.currentTransform = this.canvasContext.getTransform();\n this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);\n this.clearCanvas(this.canvasContext);\n this.canvasContext.setTransform(this.currentTransform);\n }\n },\n exitLayer: function exitLayer() {\n if (this.data.tt >= 1) {\n var buffer = this.buffers[1]; // On the second buffer we store the current state of the global drawing\n // that only contains the content of this layer\n // (if it is a composition, it also includes the nested layers)\n\n var bufferCtx = buffer.getContext('2d');\n this.clearCanvas(bufferCtx);\n bufferCtx.drawImage(this.canvasContext.canvas, 0, 0); // We clear the canvas again\n\n this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);\n this.clearCanvas(this.canvasContext);\n this.canvasContext.setTransform(this.currentTransform); // We draw the mask\n\n var mask = this.comp.getElementById('tp' in this.data ? this.data.tp : this.data.ind - 1);\n mask.renderFrame(true); // We draw the second buffer (that contains the content of this layer)\n\n this.canvasContext.setTransform(1, 0, 0, 1, 0, 0); // If the mask is a Luma matte, we need to do two extra painting operations\n // the _isProxy check is to avoid drawing a fake canvas in workers that will throw an error\n\n if (this.data.tt >= 3 && !document._isProxy) {\n // We copy the painted mask to a buffer that has a color matrix filter applied to it\n // that applies the rgb values to the alpha channel\n var lumaBuffer = assetLoader.getLumaCanvas(this.canvasContext.canvas);\n var lumaBufferCtx = lumaBuffer.getContext('2d');\n lumaBufferCtx.drawImage(this.canvasContext.canvas, 0, 0);\n this.clearCanvas(this.canvasContext); // we repaint the context with the mask applied to it\n\n this.canvasContext.drawImage(lumaBuffer, 0, 0);\n }\n\n this.canvasContext.globalCompositeOperation = operationsMap[this.data.tt];\n this.canvasContext.drawImage(buffer, 0, 0); // We finally draw the first buffer (that contains the content of the global drawing)\n // We use destination-over to draw the global drawing below the current layer\n\n this.canvasContext.globalCompositeOperation = 'destination-over';\n this.canvasContext.drawImage(this.buffers[0], 0, 0);\n this.canvasContext.setTransform(this.currentTransform); // We reset the globalCompositeOperation to source-over, the standard type of operation\n\n this.canvasContext.globalCompositeOperation = 'source-over';\n }\n },\n renderFrame: function renderFrame(forceRender) {\n if (this.hidden || this.data.hd) {\n return;\n }\n\n if (this.data.td === 1 && !forceRender) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderLocalTransform();\n this.setBlendMode();\n var forceRealStack = this.data.ty === 0;\n this.prepareLayer();\n this.globalData.renderer.save(forceRealStack);\n this.globalData.renderer.ctxTransform(this.finalTransform.localMat.props);\n this.globalData.renderer.ctxOpacity(this.finalTransform.localOpacity);\n this.renderInnerContent();\n this.globalData.renderer.restore(forceRealStack);\n this.exitLayer();\n\n if (this.maskManager.hasMasks) {\n this.globalData.renderer.restore(true);\n }\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n destroy: function destroy() {\n this.canvasContext = null;\n this.data = null;\n this.globalData = null;\n this.maskManager.destroy();\n },\n mHelper: new Matrix()\n };\n CVBaseElement.prototype.hide = CVBaseElement.prototype.hideElement;\n CVBaseElement.prototype.show = CVBaseElement.prototype.showElement;\n\n function CVShapeData(element, data, styles, transformsManager) {\n this.styledShapes = [];\n this.tr = [0, 0, 0, 0, 0, 0];\n var ty = 4;\n\n if (data.ty === 'rc') {\n ty = 5;\n } else if (data.ty === 'el') {\n ty = 6;\n } else if (data.ty === 'sr') {\n ty = 7;\n }\n\n this.sh = ShapePropertyFactory.getShapeProp(element, data, ty, element);\n var i;\n var len = styles.length;\n var styledShape;\n\n for (i = 0; i < len; i += 1) {\n if (!styles[i].closed) {\n styledShape = {\n transforms: transformsManager.addTransformSequence(styles[i].transforms),\n trNodes: []\n };\n this.styledShapes.push(styledShape);\n styles[i].elements.push(styledShape);\n }\n }\n }\n\n CVShapeData.prototype.setAsAnimated = SVGShapeData.prototype.setAsAnimated;\n\n function CVShapeElement(data, globalData, comp) {\n this.shapes = [];\n this.shapesData = data.shapes;\n this.stylesList = [];\n this.itemsData = [];\n this.prevViewData = [];\n this.shapeModifiers = [];\n this.processedElements = [];\n this.transformsManager = new ShapeTransformManager();\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableElement], CVShapeElement);\n CVShapeElement.prototype.initElement = RenderableDOMElement.prototype.initElement;\n CVShapeElement.prototype.transformHelper = {\n opacity: 1,\n _opMdf: false\n };\n CVShapeElement.prototype.dashResetter = [];\n\n CVShapeElement.prototype.createContent = function () {\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []);\n };\n\n CVShapeElement.prototype.createStyleElement = function (data, transforms) {\n var styleElem = {\n data: data,\n type: data.ty,\n preTransforms: this.transformsManager.addTransformSequence(transforms),\n transforms: [],\n elements: [],\n closed: data.hd === true\n };\n var elementData = {};\n\n if (data.ty === 'fl' || data.ty === 'st') {\n elementData.c = PropertyFactory.getProp(this, data.c, 1, 255, this);\n\n if (!elementData.c.k) {\n styleElem.co = 'rgb(' + bmFloor(elementData.c.v[0]) + ',' + bmFloor(elementData.c.v[1]) + ',' + bmFloor(elementData.c.v[2]) + ')';\n }\n } else if (data.ty === 'gf' || data.ty === 'gs') {\n elementData.s = PropertyFactory.getProp(this, data.s, 1, null, this);\n elementData.e = PropertyFactory.getProp(this, data.e, 1, null, this);\n elementData.h = PropertyFactory.getProp(this, data.h || {\n k: 0\n }, 0, 0.01, this);\n elementData.a = PropertyFactory.getProp(this, data.a || {\n k: 0\n }, 0, degToRads, this);\n elementData.g = new GradientProperty(this, data.g, this);\n }\n\n elementData.o = PropertyFactory.getProp(this, data.o, 0, 0.01, this);\n\n if (data.ty === 'st' || data.ty === 'gs') {\n styleElem.lc = lineCapEnum[data.lc || 2];\n styleElem.lj = lineJoinEnum[data.lj || 2];\n\n if (data.lj == 1) {\n // eslint-disable-line eqeqeq\n styleElem.ml = data.ml;\n }\n\n elementData.w = PropertyFactory.getProp(this, data.w, 0, null, this);\n\n if (!elementData.w.k) {\n styleElem.wi = elementData.w.v;\n }\n\n if (data.d) {\n var d = new DashProperty(this, data.d, 'canvas', this);\n elementData.d = d;\n\n if (!elementData.d.k) {\n styleElem.da = elementData.d.dashArray;\n styleElem[\"do\"] = elementData.d.dashoffset[0];\n }\n }\n } else {\n styleElem.r = data.r === 2 ? 'evenodd' : 'nonzero';\n }\n\n this.stylesList.push(styleElem);\n elementData.style = styleElem;\n return elementData;\n };\n\n CVShapeElement.prototype.createGroupElement = function () {\n var elementData = {\n it: [],\n prevViewData: []\n };\n return elementData;\n };\n\n CVShapeElement.prototype.createTransformElement = function (data) {\n var elementData = {\n transform: {\n opacity: 1,\n _opMdf: false,\n key: this.transformsManager.getNewKey(),\n op: PropertyFactory.getProp(this, data.o, 0, 0.01, this),\n mProps: TransformPropertyFactory.getTransformProperty(this, data, this)\n }\n };\n return elementData;\n };\n\n CVShapeElement.prototype.createShapeElement = function (data) {\n var elementData = new CVShapeData(this, data, this.stylesList, this.transformsManager);\n this.shapes.push(elementData);\n this.addShapeToModifiers(elementData);\n return elementData;\n };\n\n CVShapeElement.prototype.reloadShapes = function () {\n this._isFirstFrame = true;\n var i;\n var len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []);\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n this.transformsManager.processSequences(this._isFirstFrame);\n };\n\n CVShapeElement.prototype.addTransformToStyleList = function (transform) {\n var i;\n var len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n if (!this.stylesList[i].closed) {\n this.stylesList[i].transforms.push(transform);\n }\n }\n };\n\n CVShapeElement.prototype.removeTransformFromStyleList = function () {\n var i;\n var len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n if (!this.stylesList[i].closed) {\n this.stylesList[i].transforms.pop();\n }\n }\n };\n\n CVShapeElement.prototype.closeStyles = function (styles) {\n var i;\n var len = styles.length;\n\n for (i = 0; i < len; i += 1) {\n styles[i].closed = true;\n }\n };\n\n CVShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, shouldRender, transforms) {\n var i;\n var len = arr.length - 1;\n var j;\n var jLen;\n var ownStyles = [];\n var ownModifiers = [];\n var processedPos;\n var modifier;\n var currentTransform;\n var ownTransforms = [].concat(transforms);\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._shouldRender = shouldRender;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty === 'fl' || arr[i].ty === 'st' || arr[i].ty === 'gf' || arr[i].ty === 'gs') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], ownTransforms);\n } else {\n itemsData[i].style.closed = false;\n }\n\n ownStyles.push(itemsData[i].style);\n } else if (arr[i].ty === 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, shouldRender, ownTransforms);\n } else if (arr[i].ty === 'tr') {\n if (!processedPos) {\n currentTransform = this.createTransformElement(arr[i]);\n itemsData[i] = currentTransform;\n }\n\n ownTransforms.push(itemsData[i]);\n this.addTransformToStyleList(itemsData[i]);\n } else if (arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i]);\n }\n } else if (arr[i].ty === 'tm' || arr[i].ty === 'rd' || arr[i].ty === 'pb' || arr[i].ty === 'zz' || arr[i].ty === 'op') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i]);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty === 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData);\n this.shapeModifiers.push(modifier);\n shouldRender = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n this.removeTransformFromStyleList();\n this.closeStyles(ownStyles);\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n CVShapeElement.prototype.renderInnerContent = function () {\n this.transformHelper.opacity = 1;\n this.transformHelper._opMdf = false;\n this.renderModifiers();\n this.transformsManager.processSequences(this._isFirstFrame);\n this.renderShape(this.transformHelper, this.shapesData, this.itemsData, true);\n };\n\n CVShapeElement.prototype.renderShapeTransform = function (parentTransform, groupTransform) {\n if (parentTransform._opMdf || groupTransform.op._mdf || this._isFirstFrame) {\n groupTransform.opacity = parentTransform.opacity;\n groupTransform.opacity *= groupTransform.op.v;\n groupTransform._opMdf = true;\n }\n };\n\n CVShapeElement.prototype.drawLayer = function () {\n var i;\n var len = this.stylesList.length;\n var j;\n var jLen;\n var k;\n var kLen;\n var elems;\n var nodes;\n var renderer = this.globalData.renderer;\n var ctx = this.globalData.canvasContext;\n var type;\n var currentStyle;\n\n for (i = 0; i < len; i += 1) {\n currentStyle = this.stylesList[i];\n type = currentStyle.type; // Skipping style when\n // Stroke width equals 0\n // style should not be rendered (extra unused repeaters)\n // current opacity equals 0\n // global opacity equals 0\n\n if (!((type === 'st' || type === 'gs') && currentStyle.wi === 0 || !currentStyle.data._shouldRender || currentStyle.coOp === 0 || this.globalData.currentGlobalAlpha === 0)) {\n renderer.save();\n elems = currentStyle.elements;\n\n if (type === 'st' || type === 'gs') {\n renderer.ctxStrokeStyle(type === 'st' ? currentStyle.co : currentStyle.grd); // ctx.strokeStyle = type === 'st' ? currentStyle.co : currentStyle.grd;\n\n renderer.ctxLineWidth(currentStyle.wi); // ctx.lineWidth = currentStyle.wi;\n\n renderer.ctxLineCap(currentStyle.lc); // ctx.lineCap = currentStyle.lc;\n\n renderer.ctxLineJoin(currentStyle.lj); // ctx.lineJoin = currentStyle.lj;\n\n renderer.ctxMiterLimit(currentStyle.ml || 0); // ctx.miterLimit = currentStyle.ml || 0;\n } else {\n renderer.ctxFillStyle(type === 'fl' ? currentStyle.co : currentStyle.grd); // ctx.fillStyle = type === 'fl' ? currentStyle.co : currentStyle.grd;\n }\n\n renderer.ctxOpacity(currentStyle.coOp);\n\n if (type !== 'st' && type !== 'gs') {\n ctx.beginPath();\n }\n\n renderer.ctxTransform(currentStyle.preTransforms.finalTransform.props);\n jLen = elems.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (type === 'st' || type === 'gs') {\n ctx.beginPath();\n\n if (currentStyle.da) {\n ctx.setLineDash(currentStyle.da);\n ctx.lineDashOffset = currentStyle[\"do\"];\n }\n }\n\n nodes = elems[j].trNodes;\n kLen = nodes.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (nodes[k].t === 'm') {\n ctx.moveTo(nodes[k].p[0], nodes[k].p[1]);\n } else if (nodes[k].t === 'c') {\n ctx.bezierCurveTo(nodes[k].pts[0], nodes[k].pts[1], nodes[k].pts[2], nodes[k].pts[3], nodes[k].pts[4], nodes[k].pts[5]);\n } else {\n ctx.closePath();\n }\n }\n\n if (type === 'st' || type === 'gs') {\n // ctx.stroke();\n renderer.ctxStroke();\n\n if (currentStyle.da) {\n ctx.setLineDash(this.dashResetter);\n }\n }\n }\n\n if (type !== 'st' && type !== 'gs') {\n // ctx.fill(currentStyle.r);\n this.globalData.renderer.ctxFill(currentStyle.r);\n }\n\n renderer.restore();\n }\n }\n };\n\n CVShapeElement.prototype.renderShape = function (parentTransform, items, data, isMain) {\n var i;\n var len = items.length - 1;\n var groupTransform;\n groupTransform = parentTransform;\n\n for (i = len; i >= 0; i -= 1) {\n if (items[i].ty === 'tr') {\n groupTransform = data[i].transform;\n this.renderShapeTransform(parentTransform, groupTransform);\n } else if (items[i].ty === 'sh' || items[i].ty === 'el' || items[i].ty === 'rc' || items[i].ty === 'sr') {\n this.renderPath(items[i], data[i]);\n } else if (items[i].ty === 'fl') {\n this.renderFill(items[i], data[i], groupTransform);\n } else if (items[i].ty === 'st') {\n this.renderStroke(items[i], data[i], groupTransform);\n } else if (items[i].ty === 'gf' || items[i].ty === 'gs') {\n this.renderGradientFill(items[i], data[i], groupTransform);\n } else if (items[i].ty === 'gr') {\n this.renderShape(groupTransform, items[i].it, data[i].it);\n } else if (items[i].ty === 'tm') {//\n }\n }\n\n if (isMain) {\n this.drawLayer();\n }\n };\n\n CVShapeElement.prototype.renderStyledShape = function (styledShape, shape) {\n if (this._isFirstFrame || shape._mdf || styledShape.transforms._mdf) {\n var shapeNodes = styledShape.trNodes;\n var paths = shape.paths;\n var i;\n var len;\n var j;\n var jLen = paths._length;\n shapeNodes.length = 0;\n var groupTransformMat = styledShape.transforms.finalTransform;\n\n for (j = 0; j < jLen; j += 1) {\n var pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes.v) {\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n if (i === 1) {\n shapeNodes.push({\n t: 'm',\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n }\n\n shapeNodes.push({\n t: 'c',\n pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[i], pathNodes.v[i])\n });\n }\n\n if (len === 1) {\n shapeNodes.push({\n t: 'm',\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n }\n\n if (pathNodes.c && len) {\n shapeNodes.push({\n t: 'c',\n pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[0], pathNodes.v[0])\n });\n shapeNodes.push({\n t: 'z'\n });\n }\n }\n }\n\n styledShape.trNodes = shapeNodes;\n }\n };\n\n CVShapeElement.prototype.renderPath = function (pathData, itemData) {\n if (pathData.hd !== true && pathData._shouldRender) {\n var i;\n var len = itemData.styledShapes.length;\n\n for (i = 0; i < len; i += 1) {\n this.renderStyledShape(itemData.styledShapes[i], itemData.sh);\n }\n }\n };\n\n CVShapeElement.prototype.renderFill = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n\n if (itemData.c._mdf || this._isFirstFrame) {\n styleElem.co = 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')';\n }\n\n if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n }\n };\n\n CVShapeElement.prototype.renderGradientFill = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n var grd;\n\n if (!styleElem.grd || itemData.g._mdf || itemData.s._mdf || itemData.e._mdf || styleData.t !== 1 && (itemData.h._mdf || itemData.a._mdf)) {\n var ctx = this.globalData.canvasContext;\n var pt1 = itemData.s.v;\n var pt2 = itemData.e.v;\n\n if (styleData.t === 1) {\n grd = ctx.createLinearGradient(pt1[0], pt1[1], pt2[0], pt2[1]);\n } else {\n var rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n var percent = itemData.h.v;\n\n if (percent >= 1) {\n percent = 0.99;\n } else if (percent <= -1) {\n percent = -0.99;\n }\n\n var dist = rad * percent;\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n grd = ctx.createRadialGradient(x, y, 0, pt1[0], pt1[1], rad);\n }\n\n var i;\n var len = styleData.g.p;\n var cValues = itemData.g.c;\n var opacity = 1;\n\n for (i = 0; i < len; i += 1) {\n if (itemData.g._hasOpacity && itemData.g._collapsable) {\n opacity = itemData.g.o[i * 2 + 1];\n }\n\n grd.addColorStop(cValues[i * 4] / 100, 'rgba(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ',' + opacity + ')');\n }\n\n styleElem.grd = grd;\n }\n\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n };\n\n CVShapeElement.prototype.renderStroke = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n var d = itemData.d;\n\n if (d && (d._mdf || this._isFirstFrame)) {\n styleElem.da = d.dashArray;\n styleElem[\"do\"] = d.dashoffset[0];\n }\n\n if (itemData.c._mdf || this._isFirstFrame) {\n styleElem.co = 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')';\n }\n\n if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n }\n\n if (itemData.w._mdf || this._isFirstFrame) {\n styleElem.wi = itemData.w.v;\n }\n };\n\n CVShapeElement.prototype.destroy = function () {\n this.shapesData = null;\n this.globalData = null;\n this.canvasContext = null;\n this.stylesList.length = 0;\n this.itemsData.length = 0;\n };\n\n function CVTextElement(data, globalData, comp) {\n this.textSpans = [];\n this.yOffset = 0;\n this.fillColorAnim = false;\n this.strokeColorAnim = false;\n this.strokeWidthAnim = false;\n this.stroke = false;\n this.fill = false;\n this.justifyOffset = 0;\n this.currentRender = null;\n this.renderType = 'canvas';\n this.values = {\n fill: 'rgba(0,0,0,0)',\n stroke: 'rgba(0,0,0,0)',\n sWidth: 0,\n fValue: ''\n };\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement, ITextElement], CVTextElement);\n CVTextElement.prototype.tHelper = createTag('canvas').getContext('2d');\n\n CVTextElement.prototype.buildNewText = function () {\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n var hasFill = false;\n\n if (documentData.fc) {\n hasFill = true;\n this.values.fill = this.buildColor(documentData.fc);\n } else {\n this.values.fill = 'rgba(0,0,0,0)';\n }\n\n this.fill = hasFill;\n var hasStroke = false;\n\n if (documentData.sc) {\n hasStroke = true;\n this.values.stroke = this.buildColor(documentData.sc);\n this.values.sWidth = documentData.sw;\n }\n\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n var i;\n var len;\n var letters = documentData.l;\n var matrixHelper = this.mHelper;\n this.stroke = hasStroke;\n this.values.fValue = documentData.finalSize + 'px ' + this.globalData.fontManager.getFontByName(documentData.f).fFamily;\n len = documentData.finalText.length; // this.tHelper.font = this.values.fValue;\n\n var charData;\n var shapeData;\n var k;\n var kLen;\n var shapes;\n var j;\n var jLen;\n var pathNodes;\n var commands;\n var pathArr;\n var singleShape = this.data.singleShape;\n var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n var xPos = 0;\n var yPos = 0;\n var firstLine = true;\n var cnt = 0;\n\n for (i = 0; i < len; i += 1) {\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n shapeData = charData && charData.data || {};\n matrixHelper.reset();\n\n if (singleShape && letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n jLen = shapes.length;\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n\n if (singleShape) {\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n }\n\n commands = createSizedArray(jLen - 1);\n var commandsCounter = 0;\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[j].ty === 'sh') {\n kLen = shapes[j].ks.k.i.length;\n pathNodes = shapes[j].ks.k;\n pathArr = [];\n\n for (k = 1; k < kLen; k += 1) {\n if (k === 1) {\n pathArr.push(matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n }\n\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToY(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToX(pathNodes.v[k][0], pathNodes.v[k][1], 0), matrixHelper.applyToY(pathNodes.v[k][0], pathNodes.v[k][1], 0));\n }\n\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToY(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n commands[commandsCounter] = pathArr;\n commandsCounter += 1;\n }\n }\n\n if (singleShape) {\n xPos += letters[i].l;\n xPos += trackingOffset;\n }\n\n if (this.textSpans[cnt]) {\n this.textSpans[cnt].elem = commands;\n } else {\n this.textSpans[cnt] = {\n elem: commands\n };\n }\n\n cnt += 1;\n }\n };\n\n CVTextElement.prototype.renderInnerContent = function () {\n this.validateText();\n var ctx = this.canvasContext;\n ctx.font = this.values.fValue;\n this.globalData.renderer.ctxLineCap('butt'); // ctx.lineCap = 'butt';\n\n this.globalData.renderer.ctxLineJoin('miter'); // ctx.lineJoin = 'miter';\n\n this.globalData.renderer.ctxMiterLimit(4); // ctx.miterLimit = 4;\n\n if (!this.data.singleShape) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n }\n\n var i;\n var len;\n var j;\n var jLen;\n var k;\n var kLen;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var lastFill = null;\n var lastStroke = null;\n var lastStrokeW = null;\n var commands;\n var pathArr;\n var renderer = this.globalData.renderer;\n\n for (i = 0; i < len; i += 1) {\n if (!letters[i].n) {\n renderedLetter = renderedLetters[i];\n\n if (renderedLetter) {\n renderer.save();\n renderer.ctxTransform(renderedLetter.p);\n renderer.ctxOpacity(renderedLetter.o);\n }\n\n if (this.fill) {\n if (renderedLetter && renderedLetter.fc) {\n if (lastFill !== renderedLetter.fc) {\n renderer.ctxFillStyle(renderedLetter.fc);\n lastFill = renderedLetter.fc; // ctx.fillStyle = renderedLetter.fc;\n }\n } else if (lastFill !== this.values.fill) {\n lastFill = this.values.fill;\n renderer.ctxFillStyle(this.values.fill); // ctx.fillStyle = this.values.fill;\n }\n\n commands = this.textSpans[i].elem;\n jLen = commands.length;\n this.globalData.canvasContext.beginPath();\n\n for (j = 0; j < jLen; j += 1) {\n pathArr = commands[j];\n kLen = pathArr.length;\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n for (k = 2; k < kLen; k += 6) {\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n }\n }\n\n this.globalData.canvasContext.closePath();\n renderer.ctxFill(); // this.globalData.canvasContext.fill();\n /// ctx.fillText(this.textSpans[i].val,0,0);\n }\n\n if (this.stroke) {\n if (renderedLetter && renderedLetter.sw) {\n if (lastStrokeW !== renderedLetter.sw) {\n lastStrokeW = renderedLetter.sw;\n renderer.ctxLineWidth(renderedLetter.sw); // ctx.lineWidth = renderedLetter.sw;\n }\n } else if (lastStrokeW !== this.values.sWidth) {\n lastStrokeW = this.values.sWidth;\n renderer.ctxLineWidth(this.values.sWidth); // ctx.lineWidth = this.values.sWidth;\n }\n\n if (renderedLetter && renderedLetter.sc) {\n if (lastStroke !== renderedLetter.sc) {\n lastStroke = renderedLetter.sc;\n renderer.ctxStrokeStyle(renderedLetter.sc); // ctx.strokeStyle = renderedLetter.sc;\n }\n } else if (lastStroke !== this.values.stroke) {\n lastStroke = this.values.stroke;\n renderer.ctxStrokeStyle(this.values.stroke); // ctx.strokeStyle = this.values.stroke;\n }\n\n commands = this.textSpans[i].elem;\n jLen = commands.length;\n this.globalData.canvasContext.beginPath();\n\n for (j = 0; j < jLen; j += 1) {\n pathArr = commands[j];\n kLen = pathArr.length;\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n for (k = 2; k < kLen; k += 6) {\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n }\n }\n\n this.globalData.canvasContext.closePath();\n renderer.ctxStroke(); // this.globalData.canvasContext.stroke();\n /// ctx.strokeText(letters[i].val,0,0);\n }\n\n if (renderedLetter) {\n this.globalData.renderer.restore();\n }\n }\n }\n };\n\n function CVImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n this.img = globalData.imageLoader.getAsset(this.assetData);\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVImageElement);\n CVImageElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n CVImageElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n CVImageElement.prototype.createContent = function () {\n if (this.img.width && (this.assetData.w !== this.img.width || this.assetData.h !== this.img.height)) {\n var canvas = createTag('canvas');\n canvas.width = this.assetData.w;\n canvas.height = this.assetData.h;\n var ctx = canvas.getContext('2d');\n var imgW = this.img.width;\n var imgH = this.img.height;\n var imgRel = imgW / imgH;\n var canvasRel = this.assetData.w / this.assetData.h;\n var widthCrop;\n var heightCrop;\n var par = this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio;\n\n if (imgRel > canvasRel && par === 'xMidYMid slice' || imgRel < canvasRel && par !== 'xMidYMid slice') {\n heightCrop = imgH;\n widthCrop = heightCrop * canvasRel;\n } else {\n widthCrop = imgW;\n heightCrop = widthCrop / canvasRel;\n }\n\n ctx.drawImage(this.img, (imgW - widthCrop) / 2, (imgH - heightCrop) / 2, widthCrop, heightCrop, 0, 0, this.assetData.w, this.assetData.h);\n this.img = canvas;\n }\n };\n\n CVImageElement.prototype.renderInnerContent = function () {\n this.canvasContext.drawImage(this.img, 0, 0);\n };\n\n CVImageElement.prototype.destroy = function () {\n this.img = null;\n };\n\n function CVSolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVSolidElement);\n CVSolidElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n CVSolidElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n CVSolidElement.prototype.renderInnerContent = function () {\n // var ctx = this.canvasContext;\n this.globalData.renderer.ctxFillStyle(this.data.sc); // ctx.fillStyle = this.data.sc;\n\n this.globalData.renderer.ctxFillRect(0, 0, this.data.sw, this.data.sh); // ctx.fillRect(0, 0, this.data.sw, this.data.sh);\n //\n };\n\n function CanvasRendererBase() {}\n\n extendPrototype([BaseRenderer], CanvasRendererBase);\n\n CanvasRendererBase.prototype.createShape = function (data) {\n return new CVShapeElement(data, this.globalData, this);\n };\n\n CanvasRendererBase.prototype.createText = function (data) {\n return new CVTextElement(data, this.globalData, this);\n };\n\n CanvasRendererBase.prototype.createImage = function (data) {\n return new CVImageElement(data, this.globalData, this);\n };\n\n CanvasRendererBase.prototype.createSolid = function (data) {\n return new CVSolidElement(data, this.globalData, this);\n };\n\n CanvasRendererBase.prototype.createNull = SVGRenderer.prototype.createNull;\n\n CanvasRendererBase.prototype.ctxTransform = function (props) {\n if (props[0] === 1 && props[1] === 0 && props[4] === 0 && props[5] === 1 && props[12] === 0 && props[13] === 0) {\n return;\n }\n\n this.canvasContext.transform(props[0], props[1], props[4], props[5], props[12], props[13]);\n };\n\n CanvasRendererBase.prototype.ctxOpacity = function (op) {\n this.canvasContext.globalAlpha *= op < 0 ? 0 : op;\n };\n\n CanvasRendererBase.prototype.ctxFillStyle = function (value) {\n this.canvasContext.fillStyle = value;\n };\n\n CanvasRendererBase.prototype.ctxStrokeStyle = function (value) {\n this.canvasContext.strokeStyle = value;\n };\n\n CanvasRendererBase.prototype.ctxLineWidth = function (value) {\n this.canvasContext.lineWidth = value;\n };\n\n CanvasRendererBase.prototype.ctxLineCap = function (value) {\n this.canvasContext.lineCap = value;\n };\n\n CanvasRendererBase.prototype.ctxLineJoin = function (value) {\n this.canvasContext.lineJoin = value;\n };\n\n CanvasRendererBase.prototype.ctxMiterLimit = function (value) {\n this.canvasContext.miterLimit = value;\n };\n\n CanvasRendererBase.prototype.ctxFill = function (rule) {\n this.canvasContext.fill(rule);\n };\n\n CanvasRendererBase.prototype.ctxFillRect = function (x, y, w, h) {\n this.canvasContext.fillRect(x, y, w, h);\n };\n\n CanvasRendererBase.prototype.ctxStroke = function () {\n this.canvasContext.stroke();\n };\n\n CanvasRendererBase.prototype.reset = function () {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.restore();\n return;\n }\n\n this.contextData.reset();\n };\n\n CanvasRendererBase.prototype.save = function () {\n this.canvasContext.save();\n };\n\n CanvasRendererBase.prototype.restore = function (actionFlag) {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.restore();\n return;\n }\n\n if (actionFlag) {\n this.globalData.blendMode = 'source-over';\n }\n\n this.contextData.restore(actionFlag);\n };\n\n CanvasRendererBase.prototype.configAnimation = function (animData) {\n if (this.animationItem.wrapper) {\n this.animationItem.container = createTag('canvas');\n var containerStyle = this.animationItem.container.style;\n containerStyle.width = '100%';\n containerStyle.height = '100%';\n var origin = '0px 0px 0px';\n containerStyle.transformOrigin = origin;\n containerStyle.mozTransformOrigin = origin;\n containerStyle.webkitTransformOrigin = origin;\n containerStyle['-webkit-transform'] = origin;\n containerStyle.contentVisibility = this.renderConfig.contentVisibility;\n this.animationItem.wrapper.appendChild(this.animationItem.container);\n this.canvasContext = this.animationItem.container.getContext('2d');\n\n if (this.renderConfig.className) {\n this.animationItem.container.setAttribute('class', this.renderConfig.className);\n }\n\n if (this.renderConfig.id) {\n this.animationItem.container.setAttribute('id', this.renderConfig.id);\n }\n } else {\n this.canvasContext = this.renderConfig.context;\n }\n\n this.contextData.setContext(this.canvasContext);\n this.data = animData;\n this.layers = animData.layers;\n this.transformCanvas = {\n w: animData.w,\n h: animData.h,\n sx: 0,\n sy: 0,\n tx: 0,\n ty: 0\n };\n this.setupGlobalData(animData, document.body);\n this.globalData.canvasContext = this.canvasContext;\n this.globalData.renderer = this;\n this.globalData.isDashed = false;\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.globalData.transformCanvas = this.transformCanvas;\n this.elements = createSizedArray(animData.layers.length);\n this.updateContainerSize();\n };\n\n CanvasRendererBase.prototype.updateContainerSize = function (width, height) {\n this.reset();\n var elementWidth;\n var elementHeight;\n\n if (width) {\n elementWidth = width;\n elementHeight = height;\n this.canvasContext.canvas.width = elementWidth;\n this.canvasContext.canvas.height = elementHeight;\n } else {\n if (this.animationItem.wrapper && this.animationItem.container) {\n elementWidth = this.animationItem.wrapper.offsetWidth;\n elementHeight = this.animationItem.wrapper.offsetHeight;\n } else {\n elementWidth = this.canvasContext.canvas.width;\n elementHeight = this.canvasContext.canvas.height;\n }\n\n this.canvasContext.canvas.width = elementWidth * this.renderConfig.dpr;\n this.canvasContext.canvas.height = elementHeight * this.renderConfig.dpr;\n }\n\n var elementRel;\n var animationRel;\n\n if (this.renderConfig.preserveAspectRatio.indexOf('meet') !== -1 || this.renderConfig.preserveAspectRatio.indexOf('slice') !== -1) {\n var par = this.renderConfig.preserveAspectRatio.split(' ');\n var fillType = par[1] || 'meet';\n var pos = par[0] || 'xMidYMid';\n var xPos = pos.substr(0, 4);\n var yPos = pos.substr(4);\n elementRel = elementWidth / elementHeight;\n animationRel = this.transformCanvas.w / this.transformCanvas.h;\n\n if (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice') {\n this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n this.transformCanvas.sy = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n } else {\n this.transformCanvas.sx = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n }\n\n if (xPos === 'xMid' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) / 2 * this.renderConfig.dpr;\n } else if (xPos === 'xMax' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) * this.renderConfig.dpr;\n } else {\n this.transformCanvas.tx = 0;\n }\n\n if (yPos === 'YMid' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) / 2 * this.renderConfig.dpr;\n } else if (yPos === 'YMax' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) * this.renderConfig.dpr;\n } else {\n this.transformCanvas.ty = 0;\n }\n } else if (this.renderConfig.preserveAspectRatio === 'none') {\n this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n this.transformCanvas.tx = 0;\n this.transformCanvas.ty = 0;\n } else {\n this.transformCanvas.sx = this.renderConfig.dpr;\n this.transformCanvas.sy = this.renderConfig.dpr;\n this.transformCanvas.tx = 0;\n this.transformCanvas.ty = 0;\n }\n\n this.transformCanvas.props = [this.transformCanvas.sx, 0, 0, 0, 0, this.transformCanvas.sy, 0, 0, 0, 0, 1, 0, this.transformCanvas.tx, this.transformCanvas.ty, 0, 1];\n /* var i, len = this.elements.length;\r\n for(i=0;i= 0; i -= 1) {\n if (this.elements[i] && this.elements[i].destroy) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.globalData.canvasContext = null;\n this.animationItem.container = null;\n this.destroyed = true;\n };\n\n CanvasRendererBase.prototype.renderFrame = function (num, forceRender) {\n if (this.renderedFrame === num && this.renderConfig.clearCanvas === true && !forceRender || this.destroyed || num === -1) {\n return;\n }\n\n this.renderedFrame = num;\n this.globalData.frameNum = num - this.animationItem._isFirstFrame;\n this.globalData.frameId += 1;\n this.globalData._mdf = !this.renderConfig.clearCanvas || forceRender;\n this.globalData.projectInterface.currentFrame = num; // console.log('--------');\n // console.log('NEW: ',num);\n\n var i;\n var len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n if (this.globalData._mdf) {\n if (this.renderConfig.clearCanvas === true) {\n this.canvasContext.clearRect(0, 0, this.transformCanvas.w, this.transformCanvas.h);\n } else {\n this.save();\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n\n if (this.renderConfig.clearCanvas !== true) {\n this.restore();\n }\n }\n };\n\n CanvasRendererBase.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty === 99) {\n return;\n }\n\n var element = this.createItem(this.layers[pos], this, this.globalData);\n elements[pos] = element;\n element.initExpressions();\n /* if(this.layers[pos].ty === 0){\r\n element.resize(this.globalData.transformCanvas);\r\n } */\n };\n\n CanvasRendererBase.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n }\n };\n\n CanvasRendererBase.prototype.hide = function () {\n this.animationItem.container.style.display = 'none';\n };\n\n CanvasRendererBase.prototype.show = function () {\n this.animationItem.container.style.display = 'block';\n };\n\n function CanvasContext() {\n this.opacity = -1;\n this.transform = createTypedArray('float32', 16);\n this.fillStyle = '';\n this.strokeStyle = '';\n this.lineWidth = '';\n this.lineCap = '';\n this.lineJoin = '';\n this.miterLimit = '';\n this.id = Math.random();\n }\n\n function CVContextData() {\n this.stack = [];\n this.cArrPos = 0;\n this.cTr = new Matrix();\n var i;\n var len = 15;\n\n for (i = 0; i < len; i += 1) {\n var canvasContext = new CanvasContext();\n this.stack[i] = canvasContext;\n }\n\n this._length = len;\n this.nativeContext = null;\n this.transformMat = new Matrix();\n this.currentOpacity = 1; //\n\n this.currentFillStyle = '';\n this.appliedFillStyle = ''; //\n\n this.currentStrokeStyle = '';\n this.appliedStrokeStyle = ''; //\n\n this.currentLineWidth = '';\n this.appliedLineWidth = ''; //\n\n this.currentLineCap = '';\n this.appliedLineCap = ''; //\n\n this.currentLineJoin = '';\n this.appliedLineJoin = ''; //\n\n this.appliedMiterLimit = '';\n this.currentMiterLimit = '';\n }\n\n CVContextData.prototype.duplicate = function () {\n var newLength = this._length * 2;\n var i = 0;\n\n for (i = this._length; i < newLength; i += 1) {\n this.stack[i] = new CanvasContext();\n }\n\n this._length = newLength;\n };\n\n CVContextData.prototype.reset = function () {\n this.cArrPos = 0;\n this.cTr.reset();\n this.stack[this.cArrPos].opacity = 1;\n };\n\n CVContextData.prototype.restore = function (forceRestore) {\n this.cArrPos -= 1;\n var currentContext = this.stack[this.cArrPos];\n var transform = currentContext.transform;\n var i;\n var arr = this.cTr.props;\n\n for (i = 0; i < 16; i += 1) {\n arr[i] = transform[i];\n }\n\n if (forceRestore) {\n this.nativeContext.restore();\n var prevStack = this.stack[this.cArrPos + 1];\n this.appliedFillStyle = prevStack.fillStyle;\n this.appliedStrokeStyle = prevStack.strokeStyle;\n this.appliedLineWidth = prevStack.lineWidth;\n this.appliedLineCap = prevStack.lineCap;\n this.appliedLineJoin = prevStack.lineJoin;\n this.appliedMiterLimit = prevStack.miterLimit;\n }\n\n this.nativeContext.setTransform(transform[0], transform[1], transform[4], transform[5], transform[12], transform[13]);\n\n if (forceRestore || currentContext.opacity !== -1 && this.currentOpacity !== currentContext.opacity) {\n this.nativeContext.globalAlpha = currentContext.opacity;\n this.currentOpacity = currentContext.opacity;\n }\n\n this.currentFillStyle = currentContext.fillStyle;\n this.currentStrokeStyle = currentContext.strokeStyle;\n this.currentLineWidth = currentContext.lineWidth;\n this.currentLineCap = currentContext.lineCap;\n this.currentLineJoin = currentContext.lineJoin;\n this.currentMiterLimit = currentContext.miterLimit;\n };\n\n CVContextData.prototype.save = function (saveOnNativeFlag) {\n if (saveOnNativeFlag) {\n this.nativeContext.save();\n }\n\n var props = this.cTr.props;\n\n if (this._length <= this.cArrPos) {\n this.duplicate();\n }\n\n var currentStack = this.stack[this.cArrPos];\n var i;\n\n for (i = 0; i < 16; i += 1) {\n currentStack.transform[i] = props[i];\n }\n\n this.cArrPos += 1;\n var newStack = this.stack[this.cArrPos];\n newStack.opacity = currentStack.opacity;\n newStack.fillStyle = currentStack.fillStyle;\n newStack.strokeStyle = currentStack.strokeStyle;\n newStack.lineWidth = currentStack.lineWidth;\n newStack.lineCap = currentStack.lineCap;\n newStack.lineJoin = currentStack.lineJoin;\n newStack.miterLimit = currentStack.miterLimit;\n };\n\n CVContextData.prototype.setOpacity = function (value) {\n this.stack[this.cArrPos].opacity = value;\n };\n\n CVContextData.prototype.setContext = function (value) {\n this.nativeContext = value;\n };\n\n CVContextData.prototype.fillStyle = function (value) {\n if (this.stack[this.cArrPos].fillStyle !== value) {\n this.currentFillStyle = value;\n this.stack[this.cArrPos].fillStyle = value;\n }\n };\n\n CVContextData.prototype.strokeStyle = function (value) {\n if (this.stack[this.cArrPos].strokeStyle !== value) {\n this.currentStrokeStyle = value;\n this.stack[this.cArrPos].strokeStyle = value;\n }\n };\n\n CVContextData.prototype.lineWidth = function (value) {\n if (this.stack[this.cArrPos].lineWidth !== value) {\n this.currentLineWidth = value;\n this.stack[this.cArrPos].lineWidth = value;\n }\n };\n\n CVContextData.prototype.lineCap = function (value) {\n if (this.stack[this.cArrPos].lineCap !== value) {\n this.currentLineCap = value;\n this.stack[this.cArrPos].lineCap = value;\n }\n };\n\n CVContextData.prototype.lineJoin = function (value) {\n if (this.stack[this.cArrPos].lineJoin !== value) {\n this.currentLineJoin = value;\n this.stack[this.cArrPos].lineJoin = value;\n }\n };\n\n CVContextData.prototype.miterLimit = function (value) {\n if (this.stack[this.cArrPos].miterLimit !== value) {\n this.currentMiterLimit = value;\n this.stack[this.cArrPos].miterLimit = value;\n }\n };\n\n CVContextData.prototype.transform = function (props) {\n this.transformMat.cloneFromProps(props); // Taking the last transform value from the stored stack of transforms\n\n var currentTransform = this.cTr; // Applying the last transform value after the new transform to respect the order of transformations\n\n this.transformMat.multiply(currentTransform); // Storing the new transformed value in the stored transform\n\n currentTransform.cloneFromProps(this.transformMat.props);\n var trProps = currentTransform.props; // Applying the new transform to the canvas\n\n this.nativeContext.setTransform(trProps[0], trProps[1], trProps[4], trProps[5], trProps[12], trProps[13]);\n };\n\n CVContextData.prototype.opacity = function (op) {\n var currentOpacity = this.stack[this.cArrPos].opacity;\n currentOpacity *= op < 0 ? 0 : op;\n\n if (this.stack[this.cArrPos].opacity !== currentOpacity) {\n if (this.currentOpacity !== op) {\n this.nativeContext.globalAlpha = op;\n this.currentOpacity = op;\n }\n\n this.stack[this.cArrPos].opacity = currentOpacity;\n }\n };\n\n CVContextData.prototype.fill = function (rule) {\n if (this.appliedFillStyle !== this.currentFillStyle) {\n this.appliedFillStyle = this.currentFillStyle;\n this.nativeContext.fillStyle = this.appliedFillStyle;\n }\n\n this.nativeContext.fill(rule);\n };\n\n CVContextData.prototype.fillRect = function (x, y, w, h) {\n if (this.appliedFillStyle !== this.currentFillStyle) {\n this.appliedFillStyle = this.currentFillStyle;\n this.nativeContext.fillStyle = this.appliedFillStyle;\n }\n\n this.nativeContext.fillRect(x, y, w, h);\n };\n\n CVContextData.prototype.stroke = function () {\n if (this.appliedStrokeStyle !== this.currentStrokeStyle) {\n this.appliedStrokeStyle = this.currentStrokeStyle;\n this.nativeContext.strokeStyle = this.appliedStrokeStyle;\n }\n\n if (this.appliedLineWidth !== this.currentLineWidth) {\n this.appliedLineWidth = this.currentLineWidth;\n this.nativeContext.lineWidth = this.appliedLineWidth;\n }\n\n if (this.appliedLineCap !== this.currentLineCap) {\n this.appliedLineCap = this.currentLineCap;\n this.nativeContext.lineCap = this.appliedLineCap;\n }\n\n if (this.appliedLineJoin !== this.currentLineJoin) {\n this.appliedLineJoin = this.currentLineJoin;\n this.nativeContext.lineJoin = this.appliedLineJoin;\n }\n\n if (this.appliedMiterLimit !== this.currentMiterLimit) {\n this.appliedMiterLimit = this.currentMiterLimit;\n this.nativeContext.miterLimit = this.appliedMiterLimit;\n }\n\n this.nativeContext.stroke();\n };\n\n function CVCompElement(data, globalData, comp) {\n this.completeLayers = false;\n this.layers = data.layers;\n this.pendingElements = [];\n this.elements = createSizedArray(this.layers.length);\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([CanvasRendererBase, ICompElement, CVBaseElement], CVCompElement);\n\n CVCompElement.prototype.renderInnerContent = function () {\n var ctx = this.canvasContext;\n ctx.beginPath();\n ctx.moveTo(0, 0);\n ctx.lineTo(this.data.w, 0);\n ctx.lineTo(this.data.w, this.data.h);\n ctx.lineTo(0, this.data.h);\n ctx.lineTo(0, 0);\n ctx.clip();\n var i;\n var len = this.layers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n };\n\n CVCompElement.prototype.destroy = function () {\n var i;\n var len = this.layers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n\n this.layers = null;\n this.elements = null;\n };\n\n CVCompElement.prototype.createComp = function (data) {\n return new CVCompElement(data, this.globalData, this);\n };\n\n function CanvasRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.renderConfig = {\n clearCanvas: config && config.clearCanvas !== undefined ? config.clearCanvas : true,\n context: config && config.context || null,\n progressiveLoad: config && config.progressiveLoad || false,\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n contentVisibility: config && config.contentVisibility || 'visible',\n className: config && config.className || '',\n id: config && config.id || '',\n runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n };\n this.renderConfig.dpr = config && config.dpr || 1;\n\n if (this.animationItem.wrapper) {\n this.renderConfig.dpr = config && config.dpr || window.devicePixelRatio || 1;\n }\n\n this.renderedFrame = -1;\n this.globalData = {\n frameNum: -1,\n _mdf: false,\n renderConfig: this.renderConfig,\n currentGlobalAlpha: -1\n };\n this.contextData = new CVContextData();\n this.elements = [];\n this.pendingElements = [];\n this.transformMat = new Matrix();\n this.completeLayers = false;\n this.rendererType = 'canvas';\n\n if (this.renderConfig.clearCanvas) {\n this.ctxTransform = this.contextData.transform.bind(this.contextData);\n this.ctxOpacity = this.contextData.opacity.bind(this.contextData);\n this.ctxFillStyle = this.contextData.fillStyle.bind(this.contextData);\n this.ctxStrokeStyle = this.contextData.strokeStyle.bind(this.contextData);\n this.ctxLineWidth = this.contextData.lineWidth.bind(this.contextData);\n this.ctxLineCap = this.contextData.lineCap.bind(this.contextData);\n this.ctxLineJoin = this.contextData.lineJoin.bind(this.contextData);\n this.ctxMiterLimit = this.contextData.miterLimit.bind(this.contextData);\n this.ctxFill = this.contextData.fill.bind(this.contextData);\n this.ctxFillRect = this.contextData.fillRect.bind(this.contextData);\n this.ctxStroke = this.contextData.stroke.bind(this.contextData);\n this.save = this.contextData.save.bind(this.contextData);\n }\n }\n\n extendPrototype([CanvasRendererBase], CanvasRenderer);\n\n CanvasRenderer.prototype.createComp = function (data) {\n return new CVCompElement(data, this.globalData, this);\n };\n\n function HBaseElement() {}\n\n HBaseElement.prototype = {\n checkBlendMode: function checkBlendMode() {},\n initRendererElement: function initRendererElement() {\n this.baseElement = createTag(this.data.tg || 'div');\n\n if (this.data.hasMask) {\n this.svgElement = createNS('svg');\n this.layerElement = createNS('g');\n this.maskedElement = this.layerElement;\n this.svgElement.appendChild(this.layerElement);\n this.baseElement.appendChild(this.svgElement);\n } else {\n this.layerElement = this.baseElement;\n }\n\n styleDiv(this.baseElement);\n },\n createContainerElements: function createContainerElements() {\n this.renderableEffectsManager = new CVEffects(this);\n this.transformedElement = this.baseElement;\n this.maskedElement = this.layerElement;\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n },\n renderElement: function renderElement() {\n var transformedElementStyle = this.transformedElement ? this.transformedElement.style : {};\n\n if (this.finalTransform._matMdf) {\n var matrixValue = this.finalTransform.mat.toCSS();\n transformedElementStyle.transform = matrixValue;\n transformedElementStyle.webkitTransform = matrixValue;\n }\n\n if (this.finalTransform._opMdf) {\n transformedElementStyle.opacity = this.finalTransform.mProp.o.v;\n }\n },\n renderFrame: function renderFrame() {\n // If it is exported as hidden (data.hd === true) no need to render\n // If it is not visible no need to render\n if (this.data.hd || this.hidden) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderElement();\n this.renderInnerContent();\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n destroy: function destroy() {\n this.layerElement = null;\n this.transformedElement = null;\n\n if (this.matteElement) {\n this.matteElement = null;\n }\n\n if (this.maskManager) {\n this.maskManager.destroy();\n this.maskManager = null;\n }\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new MaskElement(this.data, this, this.globalData);\n },\n addEffects: function addEffects() {},\n setMatte: function setMatte() {}\n };\n HBaseElement.prototype.getBaseElement = SVGBaseElement.prototype.getBaseElement;\n HBaseElement.prototype.destroyBaseElement = HBaseElement.prototype.destroy;\n HBaseElement.prototype.buildElementParenting = BaseRenderer.prototype.buildElementParenting;\n\n function HSolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], HSolidElement);\n\n HSolidElement.prototype.createContent = function () {\n var rect;\n\n if (this.data.hasMask) {\n rect = createNS('rect');\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n this.svgElement.setAttribute('width', this.data.sw);\n this.svgElement.setAttribute('height', this.data.sh);\n } else {\n rect = createTag('div');\n rect.style.width = this.data.sw + 'px';\n rect.style.height = this.data.sh + 'px';\n rect.style.backgroundColor = this.data.sc;\n }\n\n this.layerElement.appendChild(rect);\n };\n\n function HShapeElement(data, globalData, comp) {\n // List of drawable elements\n this.shapes = []; // Full shape data\n\n this.shapesData = data.shapes; // List of styles that will be applied to shapes\n\n this.stylesList = []; // List of modifiers that will be applied to shapes\n\n this.shapeModifiers = []; // List of items in shape tree\n\n this.itemsData = []; // List of items in previous shape tree\n\n this.processedElements = []; // List of animated components\n\n this.animatedContents = [];\n this.shapesContainer = createNS('g');\n this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n // List of elements that have been created\n\n this.prevViewData = [];\n this.currentBBox = {\n x: 999999,\n y: -999999,\n h: 0,\n w: 0\n };\n }\n\n extendPrototype([BaseElement, TransformElement, HSolidElement, SVGShapeElement, HBaseElement, HierarchyElement, FrameElement, RenderableElement], HShapeElement);\n HShapeElement.prototype._renderShapeFrame = HShapeElement.prototype.renderInnerContent;\n\n HShapeElement.prototype.createContent = function () {\n var cont;\n this.baseElement.style.fontSize = 0;\n\n if (this.data.hasMask) {\n this.layerElement.appendChild(this.shapesContainer);\n cont = this.svgElement;\n } else {\n cont = createNS('svg');\n var size = this.comp.data ? this.comp.data : this.globalData.compSize;\n cont.setAttribute('width', size.w);\n cont.setAttribute('height', size.h);\n cont.appendChild(this.shapesContainer);\n this.layerElement.appendChild(cont);\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.shapesContainer, 0, [], true);\n this.filterUniqueShapes();\n this.shapeCont = cont;\n };\n\n HShapeElement.prototype.getTransformedPoint = function (transformers, point) {\n var i;\n var len = transformers.length;\n\n for (i = 0; i < len; i += 1) {\n point = transformers[i].mProps.v.applyToPointArray(point[0], point[1], 0);\n }\n\n return point;\n };\n\n HShapeElement.prototype.calculateShapeBoundingBox = function (item, boundingBox) {\n var shape = item.sh.v;\n var transformers = item.transformers;\n var i;\n var len = shape._length;\n var vPoint;\n var oPoint;\n var nextIPoint;\n var nextVPoint;\n\n if (len <= 1) {\n return;\n }\n\n for (i = 0; i < len - 1; i += 1) {\n vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n nextIPoint = this.getTransformedPoint(transformers, shape.i[i + 1]);\n nextVPoint = this.getTransformedPoint(transformers, shape.v[i + 1]);\n this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n }\n\n if (shape.c) {\n vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n nextIPoint = this.getTransformedPoint(transformers, shape.i[0]);\n nextVPoint = this.getTransformedPoint(transformers, shape.v[0]);\n this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n }\n };\n\n HShapeElement.prototype.checkBounds = function (vPoint, oPoint, nextIPoint, nextVPoint, boundingBox) {\n this.getBoundsOfCurve(vPoint, oPoint, nextIPoint, nextVPoint);\n var bounds = this.shapeBoundingBox;\n boundingBox.x = bmMin(bounds.left, boundingBox.x);\n boundingBox.xMax = bmMax(bounds.right, boundingBox.xMax);\n boundingBox.y = bmMin(bounds.top, boundingBox.y);\n boundingBox.yMax = bmMax(bounds.bottom, boundingBox.yMax);\n };\n\n HShapeElement.prototype.shapeBoundingBox = {\n left: 0,\n right: 0,\n top: 0,\n bottom: 0\n };\n HShapeElement.prototype.tempBoundingBox = {\n x: 0,\n xMax: 0,\n y: 0,\n yMax: 0,\n width: 0,\n height: 0\n };\n\n HShapeElement.prototype.getBoundsOfCurve = function (p0, p1, p2, p3) {\n var bounds = [[p0[0], p3[0]], [p0[1], p3[1]]];\n\n for (var a, b, c, t, b2ac, t1, t2, i = 0; i < 2; ++i) {\n // eslint-disable-line no-plusplus\n b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];\n a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];\n c = 3 * p1[i] - 3 * p0[i];\n b |= 0; // eslint-disable-line no-bitwise\n\n a |= 0; // eslint-disable-line no-bitwise\n\n c |= 0; // eslint-disable-line no-bitwise\n\n if (a === 0 && b === 0) {//\n } else if (a === 0) {\n t = -c / b;\n\n if (t > 0 && t < 1) {\n bounds[i].push(this.calculateF(t, p0, p1, p2, p3, i));\n }\n } else {\n b2ac = b * b - 4 * c * a;\n\n if (b2ac >= 0) {\n t1 = (-b + bmSqrt(b2ac)) / (2 * a);\n if (t1 > 0 && t1 < 1) bounds[i].push(this.calculateF(t1, p0, p1, p2, p3, i));\n t2 = (-b - bmSqrt(b2ac)) / (2 * a);\n if (t2 > 0 && t2 < 1) bounds[i].push(this.calculateF(t2, p0, p1, p2, p3, i));\n }\n }\n }\n\n this.shapeBoundingBox.left = bmMin.apply(null, bounds[0]);\n this.shapeBoundingBox.top = bmMin.apply(null, bounds[1]);\n this.shapeBoundingBox.right = bmMax.apply(null, bounds[0]);\n this.shapeBoundingBox.bottom = bmMax.apply(null, bounds[1]);\n };\n\n HShapeElement.prototype.calculateF = function (t, p0, p1, p2, p3, i) {\n return bmPow(1 - t, 3) * p0[i] + 3 * bmPow(1 - t, 2) * t * p1[i] + 3 * (1 - t) * bmPow(t, 2) * p2[i] + bmPow(t, 3) * p3[i];\n };\n\n HShapeElement.prototype.calculateBoundingBox = function (itemsData, boundingBox) {\n var i;\n var len = itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n if (itemsData[i] && itemsData[i].sh) {\n this.calculateShapeBoundingBox(itemsData[i], boundingBox);\n } else if (itemsData[i] && itemsData[i].it) {\n this.calculateBoundingBox(itemsData[i].it, boundingBox);\n } else if (itemsData[i] && itemsData[i].style && itemsData[i].w) {\n this.expandStrokeBoundingBox(itemsData[i].w, boundingBox);\n }\n }\n };\n\n HShapeElement.prototype.expandStrokeBoundingBox = function (widthProperty, boundingBox) {\n var width = 0;\n\n if (widthProperty.keyframes) {\n for (var i = 0; i < widthProperty.keyframes.length; i += 1) {\n var kfw = widthProperty.keyframes[i].s;\n\n if (kfw > width) {\n width = kfw;\n }\n }\n\n width *= widthProperty.mult;\n } else {\n width = widthProperty.v * widthProperty.mult;\n }\n\n boundingBox.x -= width;\n boundingBox.xMax += width;\n boundingBox.y -= width;\n boundingBox.yMax += width;\n };\n\n HShapeElement.prototype.currentBoxContains = function (box) {\n return this.currentBBox.x <= box.x && this.currentBBox.y <= box.y && this.currentBBox.width + this.currentBBox.x >= box.x + box.width && this.currentBBox.height + this.currentBBox.y >= box.y + box.height;\n };\n\n HShapeElement.prototype.renderInnerContent = function () {\n this._renderShapeFrame();\n\n if (!this.hidden && (this._isFirstFrame || this._mdf)) {\n var tempBoundingBox = this.tempBoundingBox;\n var max = 999999;\n tempBoundingBox.x = max;\n tempBoundingBox.xMax = -max;\n tempBoundingBox.y = max;\n tempBoundingBox.yMax = -max;\n this.calculateBoundingBox(this.itemsData, tempBoundingBox);\n tempBoundingBox.width = tempBoundingBox.xMax < tempBoundingBox.x ? 0 : tempBoundingBox.xMax - tempBoundingBox.x;\n tempBoundingBox.height = tempBoundingBox.yMax < tempBoundingBox.y ? 0 : tempBoundingBox.yMax - tempBoundingBox.y; // var tempBoundingBox = this.shapeCont.getBBox();\n\n if (this.currentBoxContains(tempBoundingBox)) {\n return;\n }\n\n var changed = false;\n\n if (this.currentBBox.w !== tempBoundingBox.width) {\n this.currentBBox.w = tempBoundingBox.width;\n this.shapeCont.setAttribute('width', tempBoundingBox.width);\n changed = true;\n }\n\n if (this.currentBBox.h !== tempBoundingBox.height) {\n this.currentBBox.h = tempBoundingBox.height;\n this.shapeCont.setAttribute('height', tempBoundingBox.height);\n changed = true;\n }\n\n if (changed || this.currentBBox.x !== tempBoundingBox.x || this.currentBBox.y !== tempBoundingBox.y) {\n this.currentBBox.w = tempBoundingBox.width;\n this.currentBBox.h = tempBoundingBox.height;\n this.currentBBox.x = tempBoundingBox.x;\n this.currentBBox.y = tempBoundingBox.y;\n this.shapeCont.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n var shapeStyle = this.shapeCont.style;\n var shapeTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n shapeStyle.transform = shapeTransform;\n shapeStyle.webkitTransform = shapeTransform;\n }\n }\n };\n\n function HTextElement(data, globalData, comp) {\n this.textSpans = [];\n this.textPaths = [];\n this.currentBBox = {\n x: 999999,\n y: -999999,\n h: 0,\n w: 0\n };\n this.renderType = 'svg';\n this.isMasked = false;\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], HTextElement);\n\n HTextElement.prototype.createContent = function () {\n this.isMasked = this.checkMasks();\n\n if (this.isMasked) {\n this.renderType = 'svg';\n this.compW = this.comp.data.w;\n this.compH = this.comp.data.h;\n this.svgElement.setAttribute('width', this.compW);\n this.svgElement.setAttribute('height', this.compH);\n var g = createNS('g');\n this.maskedElement.appendChild(g);\n this.innerElem = g;\n } else {\n this.renderType = 'html';\n this.innerElem = this.layerElement;\n }\n\n this.checkParenting();\n };\n\n HTextElement.prototype.buildNewText = function () {\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n var innerElemStyle = this.innerElem.style;\n var textColor = documentData.fc ? this.buildColor(documentData.fc) : 'rgba(0,0,0,0)';\n innerElemStyle.fill = textColor;\n innerElemStyle.color = textColor;\n\n if (documentData.sc) {\n innerElemStyle.stroke = this.buildColor(documentData.sc);\n innerElemStyle.strokeWidth = documentData.sw + 'px';\n }\n\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (!this.globalData.fontManager.chars) {\n innerElemStyle.fontSize = documentData.finalSize + 'px';\n innerElemStyle.lineHeight = documentData.finalSize + 'px';\n\n if (fontData.fClass) {\n this.innerElem.className = fontData.fClass;\n } else {\n innerElemStyle.fontFamily = fontData.fFamily;\n var fWeight = documentData.fWeight;\n var fStyle = documentData.fStyle;\n innerElemStyle.fontStyle = fStyle;\n innerElemStyle.fontWeight = fWeight;\n }\n }\n\n var i;\n var len;\n var letters = documentData.l;\n len = letters.length;\n var tSpan;\n var tParent;\n var tCont;\n var matrixHelper = this.mHelper;\n var shapes;\n var shapeStr = '';\n var cnt = 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.globalData.fontManager.chars) {\n if (!this.textPaths[cnt]) {\n tSpan = createNS('path');\n tSpan.setAttribute('stroke-linecap', lineCapEnum[1]);\n tSpan.setAttribute('stroke-linejoin', lineJoinEnum[2]);\n tSpan.setAttribute('stroke-miterlimit', '4');\n } else {\n tSpan = this.textPaths[cnt];\n }\n\n if (!this.isMasked) {\n if (this.textSpans[cnt]) {\n tParent = this.textSpans[cnt];\n tCont = tParent.children[0];\n } else {\n tParent = createTag('div');\n tParent.style.lineHeight = 0;\n tCont = createNS('svg');\n tCont.appendChild(tSpan);\n styleDiv(tParent);\n }\n }\n } else if (!this.isMasked) {\n if (this.textSpans[cnt]) {\n tParent = this.textSpans[cnt];\n tSpan = this.textPaths[cnt];\n } else {\n tParent = createTag('span');\n styleDiv(tParent);\n tSpan = createTag('span');\n styleDiv(tSpan);\n tParent.appendChild(tSpan);\n }\n } else {\n tSpan = this.textPaths[cnt] ? this.textPaths[cnt] : createNS('text');\n } // tSpan.setAttribute('visibility', 'hidden');\n\n\n if (this.globalData.fontManager.chars) {\n var charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n var shapeData;\n\n if (charData) {\n shapeData = charData.data;\n } else {\n shapeData = null;\n }\n\n matrixHelper.reset();\n\n if (shapeData && shapeData.shapes && shapeData.shapes.length) {\n shapes = shapeData.shapes[0].it;\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n shapeStr = this.createPathShape(matrixHelper, shapes);\n tSpan.setAttribute('d', shapeStr);\n }\n\n if (!this.isMasked) {\n this.innerElem.appendChild(tParent);\n\n if (shapeData && shapeData.shapes) {\n // document.body.appendChild is needed to get exact measure of shape\n document.body.appendChild(tCont);\n var boundingBox = tCont.getBBox();\n tCont.setAttribute('width', boundingBox.width + 2);\n tCont.setAttribute('height', boundingBox.height + 2);\n tCont.setAttribute('viewBox', boundingBox.x - 1 + ' ' + (boundingBox.y - 1) + ' ' + (boundingBox.width + 2) + ' ' + (boundingBox.height + 2));\n var tContStyle = tCont.style;\n var tContTranslation = 'translate(' + (boundingBox.x - 1) + 'px,' + (boundingBox.y - 1) + 'px)';\n tContStyle.transform = tContTranslation;\n tContStyle.webkitTransform = tContTranslation;\n letters[i].yOffset = boundingBox.y - 1;\n } else {\n tCont.setAttribute('width', 1);\n tCont.setAttribute('height', 1);\n }\n\n tParent.appendChild(tCont);\n } else {\n this.innerElem.appendChild(tSpan);\n }\n } else {\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS('http://www.w3.org/XML/1998/namespace', 'xml:space', 'preserve');\n\n if (!this.isMasked) {\n this.innerElem.appendChild(tParent); //\n\n var tStyle = tSpan.style;\n var tSpanTranslation = 'translate3d(0,' + -documentData.finalSize / 1.2 + 'px,0)';\n tStyle.transform = tSpanTranslation;\n tStyle.webkitTransform = tSpanTranslation;\n } else {\n this.innerElem.appendChild(tSpan);\n }\n } //\n\n\n if (!this.isMasked) {\n this.textSpans[cnt] = tParent;\n } else {\n this.textSpans[cnt] = tSpan;\n }\n\n this.textSpans[cnt].style.display = 'block';\n this.textPaths[cnt] = tSpan;\n cnt += 1;\n }\n\n while (cnt < this.textSpans.length) {\n this.textSpans[cnt].style.display = 'none';\n cnt += 1;\n }\n };\n\n HTextElement.prototype.renderInnerContent = function () {\n this.validateText();\n var svgStyle;\n\n if (this.data.singleShape) {\n if (!this._isFirstFrame && !this.lettersChangedFlag) {\n return;\n }\n\n if (this.isMasked && this.finalTransform._matMdf) {\n // Todo Benchmark if using this is better than getBBox\n this.svgElement.setAttribute('viewBox', -this.finalTransform.mProp.p.v[0] + ' ' + -this.finalTransform.mProp.p.v[1] + ' ' + this.compW + ' ' + this.compH);\n svgStyle = this.svgElement.style;\n var translation = 'translate(' + -this.finalTransform.mProp.p.v[0] + 'px,' + -this.finalTransform.mProp.p.v[1] + 'px)';\n svgStyle.transform = translation;\n svgStyle.webkitTransform = translation;\n }\n }\n\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (!this.lettersChangedFlag && !this.textAnimator.lettersChangedFlag) {\n return;\n }\n\n var i;\n var len;\n var count = 0;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var textSpan;\n var textPath;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n count += 1;\n } else {\n textSpan = this.textSpans[i];\n textPath = this.textPaths[i];\n renderedLetter = renderedLetters[count];\n count += 1;\n\n if (renderedLetter._mdf.m) {\n if (!this.isMasked) {\n textSpan.style.webkitTransform = renderedLetter.m;\n textSpan.style.transform = renderedLetter.m;\n } else {\n textSpan.setAttribute('transform', renderedLetter.m);\n }\n } /// /textSpan.setAttribute('opacity',renderedLetter.o);\n\n\n textSpan.style.opacity = renderedLetter.o;\n\n if (renderedLetter.sw && renderedLetter._mdf.sw) {\n textPath.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter.sc && renderedLetter._mdf.sc) {\n textPath.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter.fc && renderedLetter._mdf.fc) {\n textPath.setAttribute('fill', renderedLetter.fc);\n textPath.style.color = renderedLetter.fc;\n }\n }\n }\n\n if (this.innerElem.getBBox && !this.hidden && (this._isFirstFrame || this._mdf)) {\n var boundingBox = this.innerElem.getBBox();\n\n if (this.currentBBox.w !== boundingBox.width) {\n this.currentBBox.w = boundingBox.width;\n this.svgElement.setAttribute('width', boundingBox.width);\n }\n\n if (this.currentBBox.h !== boundingBox.height) {\n this.currentBBox.h = boundingBox.height;\n this.svgElement.setAttribute('height', boundingBox.height);\n }\n\n var margin = 1;\n\n if (this.currentBBox.w !== boundingBox.width + margin * 2 || this.currentBBox.h !== boundingBox.height + margin * 2 || this.currentBBox.x !== boundingBox.x - margin || this.currentBBox.y !== boundingBox.y - margin) {\n this.currentBBox.w = boundingBox.width + margin * 2;\n this.currentBBox.h = boundingBox.height + margin * 2;\n this.currentBBox.x = boundingBox.x - margin;\n this.currentBBox.y = boundingBox.y - margin;\n this.svgElement.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n svgStyle = this.svgElement.style;\n var svgTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n svgStyle.transform = svgTransform;\n svgStyle.webkitTransform = svgTransform;\n }\n }\n };\n\n function HCameraElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initHierarchy();\n var getProp = PropertyFactory.getProp;\n this.pe = getProp(this, data.pe, 0, 0, this);\n\n if (data.ks.p.s) {\n this.px = getProp(this, data.ks.p.x, 1, 0, this);\n this.py = getProp(this, data.ks.p.y, 1, 0, this);\n this.pz = getProp(this, data.ks.p.z, 1, 0, this);\n } else {\n this.p = getProp(this, data.ks.p, 1, 0, this);\n }\n\n if (data.ks.a) {\n this.a = getProp(this, data.ks.a, 1, 0, this);\n }\n\n if (data.ks.or.k.length && data.ks.or.k[0].to) {\n var i;\n var len = data.ks.or.k.length;\n\n for (i = 0; i < len; i += 1) {\n data.ks.or.k[i].to = null;\n data.ks.or.k[i].ti = null;\n }\n }\n\n this.or = getProp(this, data.ks.or, 1, degToRads, this);\n this.or.sh = true;\n this.rx = getProp(this, data.ks.rx, 0, degToRads, this);\n this.ry = getProp(this, data.ks.ry, 0, degToRads, this);\n this.rz = getProp(this, data.ks.rz, 0, degToRads, this);\n this.mat = new Matrix();\n this._prevMat = new Matrix();\n this._isFirstFrame = true; // TODO: find a better way to make the HCamera element to be compatible with the LayerInterface and TransformInterface.\n\n this.finalTransform = {\n mProp: this\n };\n }\n\n extendPrototype([BaseElement, FrameElement, HierarchyElement], HCameraElement);\n\n HCameraElement.prototype.setup = function () {\n var i;\n var len = this.comp.threeDElements.length;\n var comp;\n var perspectiveStyle;\n var containerStyle;\n\n for (i = 0; i < len; i += 1) {\n // [perspectiveElem,container]\n comp = this.comp.threeDElements[i];\n\n if (comp.type === '3d') {\n perspectiveStyle = comp.perspectiveElem.style;\n containerStyle = comp.container.style;\n var perspective = this.pe.v + 'px';\n var origin = '0px 0px 0px';\n var matrix = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n perspectiveStyle.perspective = perspective;\n perspectiveStyle.webkitPerspective = perspective;\n containerStyle.transformOrigin = origin;\n containerStyle.mozTransformOrigin = origin;\n containerStyle.webkitTransformOrigin = origin;\n perspectiveStyle.transform = matrix;\n perspectiveStyle.webkitTransform = matrix;\n }\n }\n };\n\n HCameraElement.prototype.createElements = function () {};\n\n HCameraElement.prototype.hide = function () {};\n\n HCameraElement.prototype.renderFrame = function () {\n var _mdf = this._isFirstFrame;\n var i;\n var len;\n\n if (this.hierarchy) {\n len = this.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n _mdf = this.hierarchy[i].finalTransform.mProp._mdf || _mdf;\n }\n }\n\n if (_mdf || this.pe._mdf || this.p && this.p._mdf || this.px && (this.px._mdf || this.py._mdf || this.pz._mdf) || this.rx._mdf || this.ry._mdf || this.rz._mdf || this.or._mdf || this.a && this.a._mdf) {\n this.mat.reset();\n\n if (this.hierarchy) {\n len = this.hierarchy.length - 1;\n\n for (i = len; i >= 0; i -= 1) {\n var mTransf = this.hierarchy[i].finalTransform.mProp;\n this.mat.translate(-mTransf.p.v[0], -mTransf.p.v[1], mTransf.p.v[2]);\n this.mat.rotateX(-mTransf.or.v[0]).rotateY(-mTransf.or.v[1]).rotateZ(mTransf.or.v[2]);\n this.mat.rotateX(-mTransf.rx.v).rotateY(-mTransf.ry.v).rotateZ(mTransf.rz.v);\n this.mat.scale(1 / mTransf.s.v[0], 1 / mTransf.s.v[1], 1 / mTransf.s.v[2]);\n this.mat.translate(mTransf.a.v[0], mTransf.a.v[1], mTransf.a.v[2]);\n }\n }\n\n if (this.p) {\n this.mat.translate(-this.p.v[0], -this.p.v[1], this.p.v[2]);\n } else {\n this.mat.translate(-this.px.v, -this.py.v, this.pz.v);\n }\n\n if (this.a) {\n var diffVector;\n\n if (this.p) {\n diffVector = [this.p.v[0] - this.a.v[0], this.p.v[1] - this.a.v[1], this.p.v[2] - this.a.v[2]];\n } else {\n diffVector = [this.px.v - this.a.v[0], this.py.v - this.a.v[1], this.pz.v - this.a.v[2]];\n }\n\n var mag = Math.sqrt(Math.pow(diffVector[0], 2) + Math.pow(diffVector[1], 2) + Math.pow(diffVector[2], 2)); // var lookDir = getNormalizedPoint(getDiffVector(this.a.v,this.p.v));\n\n var lookDir = [diffVector[0] / mag, diffVector[1] / mag, diffVector[2] / mag];\n var lookLengthOnXZ = Math.sqrt(lookDir[2] * lookDir[2] + lookDir[0] * lookDir[0]);\n var mRotationX = Math.atan2(lookDir[1], lookLengthOnXZ);\n var mRotationY = Math.atan2(lookDir[0], -lookDir[2]);\n this.mat.rotateY(mRotationY).rotateX(-mRotationX);\n }\n\n this.mat.rotateX(-this.rx.v).rotateY(-this.ry.v).rotateZ(this.rz.v);\n this.mat.rotateX(-this.or.v[0]).rotateY(-this.or.v[1]).rotateZ(this.or.v[2]);\n this.mat.translate(this.globalData.compSize.w / 2, this.globalData.compSize.h / 2, 0);\n this.mat.translate(0, 0, this.pe.v);\n var hasMatrixChanged = !this._prevMat.equals(this.mat);\n\n if ((hasMatrixChanged || this.pe._mdf) && this.comp.threeDElements) {\n len = this.comp.threeDElements.length;\n var comp;\n var perspectiveStyle;\n var containerStyle;\n\n for (i = 0; i < len; i += 1) {\n comp = this.comp.threeDElements[i];\n\n if (comp.type === '3d') {\n if (hasMatrixChanged) {\n var matValue = this.mat.toCSS();\n containerStyle = comp.container.style;\n containerStyle.transform = matValue;\n containerStyle.webkitTransform = matValue;\n }\n\n if (this.pe._mdf) {\n perspectiveStyle = comp.perspectiveElem.style;\n perspectiveStyle.perspective = this.pe.v + 'px';\n perspectiveStyle.webkitPerspective = this.pe.v + 'px';\n }\n }\n }\n\n this.mat.clone(this._prevMat);\n }\n }\n\n this._isFirstFrame = false;\n };\n\n HCameraElement.prototype.prepareFrame = function (num) {\n this.prepareProperties(num, true);\n };\n\n HCameraElement.prototype.destroy = function () {};\n\n HCameraElement.prototype.getBaseElement = function () {\n return null;\n };\n\n function HImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HSolidElement, HierarchyElement, FrameElement, RenderableElement], HImageElement);\n\n HImageElement.prototype.createContent = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n var img = new Image();\n\n if (this.data.hasMask) {\n this.imageElem = createNS('image');\n this.imageElem.setAttribute('width', this.assetData.w + 'px');\n this.imageElem.setAttribute('height', this.assetData.h + 'px');\n this.imageElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n this.layerElement.appendChild(this.imageElem);\n this.baseElement.setAttribute('width', this.assetData.w);\n this.baseElement.setAttribute('height', this.assetData.h);\n } else {\n this.layerElement.appendChild(img);\n }\n\n img.crossOrigin = 'anonymous';\n img.src = assetPath;\n\n if (this.data.ln) {\n this.baseElement.setAttribute('id', this.data.ln);\n }\n };\n\n function HybridRendererBase(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.renderConfig = {\n className: config && config.className || '',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n hideOnTransparent: !(config && config.hideOnTransparent === false),\n filterSize: {\n width: config && config.filterSize && config.filterSize.width || '400%',\n height: config && config.filterSize && config.filterSize.height || '400%',\n x: config && config.filterSize && config.filterSize.x || '-100%',\n y: config && config.filterSize && config.filterSize.y || '-100%'\n }\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n renderConfig: this.renderConfig\n };\n this.pendingElements = [];\n this.elements = [];\n this.threeDElements = [];\n this.destroyed = false;\n this.camera = null;\n this.supports3d = true;\n this.rendererType = 'html';\n }\n\n extendPrototype([BaseRenderer], HybridRendererBase);\n HybridRendererBase.prototype.buildItem = SVGRenderer.prototype.buildItem;\n\n HybridRendererBase.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n }\n };\n\n HybridRendererBase.prototype.appendElementInPos = function (element, pos) {\n var newDOMElement = element.getBaseElement();\n\n if (!newDOMElement) {\n return;\n }\n\n var layer = this.layers[pos];\n\n if (!layer.ddd || !this.supports3d) {\n if (this.threeDElements) {\n this.addTo3dContainer(newDOMElement, pos);\n } else {\n var i = 0;\n var nextDOMElement;\n var nextLayer;\n var tmpDOMElement;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement) {\n nextLayer = this.elements[i];\n tmpDOMElement = this.layers[i].ddd ? this.getThreeDContainerByPos(i) : nextLayer.getBaseElement();\n nextDOMElement = tmpDOMElement || nextDOMElement;\n }\n\n i += 1;\n }\n\n if (nextDOMElement) {\n if (!layer.ddd || !this.supports3d) {\n this.layerElement.insertBefore(newDOMElement, nextDOMElement);\n }\n } else if (!layer.ddd || !this.supports3d) {\n this.layerElement.appendChild(newDOMElement);\n }\n }\n } else {\n this.addTo3dContainer(newDOMElement, pos);\n }\n };\n\n HybridRendererBase.prototype.createShape = function (data) {\n if (!this.supports3d) {\n return new SVGShapeElement(data, this.globalData, this);\n }\n\n return new HShapeElement(data, this.globalData, this);\n };\n\n HybridRendererBase.prototype.createText = function (data) {\n if (!this.supports3d) {\n return new SVGTextLottieElement(data, this.globalData, this);\n }\n\n return new HTextElement(data, this.globalData, this);\n };\n\n HybridRendererBase.prototype.createCamera = function (data) {\n this.camera = new HCameraElement(data, this.globalData, this);\n return this.camera;\n };\n\n HybridRendererBase.prototype.createImage = function (data) {\n if (!this.supports3d) {\n return new IImageElement(data, this.globalData, this);\n }\n\n return new HImageElement(data, this.globalData, this);\n };\n\n HybridRendererBase.prototype.createSolid = function (data) {\n if (!this.supports3d) {\n return new ISolidElement(data, this.globalData, this);\n }\n\n return new HSolidElement(data, this.globalData, this);\n };\n\n HybridRendererBase.prototype.createNull = SVGRenderer.prototype.createNull;\n\n HybridRendererBase.prototype.getThreeDContainerByPos = function (pos) {\n var i = 0;\n var len = this.threeDElements.length;\n\n while (i < len) {\n if (this.threeDElements[i].startPos <= pos && this.threeDElements[i].endPos >= pos) {\n return this.threeDElements[i].perspectiveElem;\n }\n\n i += 1;\n }\n\n return null;\n };\n\n HybridRendererBase.prototype.createThreeDContainer = function (pos, type) {\n var perspectiveElem = createTag('div');\n var style;\n var containerStyle;\n styleDiv(perspectiveElem);\n var container = createTag('div');\n styleDiv(container);\n\n if (type === '3d') {\n style = perspectiveElem.style;\n style.width = this.globalData.compSize.w + 'px';\n style.height = this.globalData.compSize.h + 'px';\n var center = '50% 50%';\n style.webkitTransformOrigin = center;\n style.mozTransformOrigin = center;\n style.transformOrigin = center;\n containerStyle = container.style;\n var matrix = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n containerStyle.transform = matrix;\n containerStyle.webkitTransform = matrix;\n }\n\n perspectiveElem.appendChild(container); // this.resizerElem.appendChild(perspectiveElem);\n\n var threeDContainerData = {\n container: container,\n perspectiveElem: perspectiveElem,\n startPos: pos,\n endPos: pos,\n type: type\n };\n this.threeDElements.push(threeDContainerData);\n return threeDContainerData;\n };\n\n HybridRendererBase.prototype.build3dContainers = function () {\n var i;\n var len = this.layers.length;\n var lastThreeDContainerData;\n var currentContainer = '';\n\n for (i = 0; i < len; i += 1) {\n if (this.layers[i].ddd && this.layers[i].ty !== 3) {\n if (currentContainer !== '3d') {\n currentContainer = '3d';\n lastThreeDContainerData = this.createThreeDContainer(i, '3d');\n }\n\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n } else {\n if (currentContainer !== '2d') {\n currentContainer = '2d';\n lastThreeDContainerData = this.createThreeDContainer(i, '2d');\n }\n\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n }\n }\n\n len = this.threeDElements.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n this.resizerElem.appendChild(this.threeDElements[i].perspectiveElem);\n }\n };\n\n HybridRendererBase.prototype.addTo3dContainer = function (elem, pos) {\n var i = 0;\n var len = this.threeDElements.length;\n\n while (i < len) {\n if (pos <= this.threeDElements[i].endPos) {\n var j = this.threeDElements[i].startPos;\n var nextElement;\n\n while (j < pos) {\n if (this.elements[j] && this.elements[j].getBaseElement) {\n nextElement = this.elements[j].getBaseElement();\n }\n\n j += 1;\n }\n\n if (nextElement) {\n this.threeDElements[i].container.insertBefore(elem, nextElement);\n } else {\n this.threeDElements[i].container.appendChild(elem);\n }\n\n break;\n }\n\n i += 1;\n }\n };\n\n HybridRendererBase.prototype.configAnimation = function (animData) {\n var resizerElem = createTag('div');\n var wrapper = this.animationItem.wrapper;\n var style = resizerElem.style;\n style.width = animData.w + 'px';\n style.height = animData.h + 'px';\n this.resizerElem = resizerElem;\n styleDiv(resizerElem);\n style.transformStyle = 'flat';\n style.mozTransformStyle = 'flat';\n style.webkitTransformStyle = 'flat';\n\n if (this.renderConfig.className) {\n resizerElem.setAttribute('class', this.renderConfig.className);\n }\n\n wrapper.appendChild(resizerElem);\n style.overflow = 'hidden';\n var svg = createNS('svg');\n svg.setAttribute('width', '1');\n svg.setAttribute('height', '1');\n styleDiv(svg);\n this.resizerElem.appendChild(svg);\n var defs = createNS('defs');\n svg.appendChild(defs);\n this.data = animData; // Mask animation\n\n this.setupGlobalData(animData, svg);\n this.globalData.defs = defs;\n this.layers = animData.layers;\n this.layerElement = this.resizerElem;\n this.build3dContainers();\n this.updateContainerSize();\n };\n\n HybridRendererBase.prototype.destroy = function () {\n if (this.animationItem.wrapper) {\n this.animationItem.wrapper.innerText = '';\n }\n\n this.animationItem.container = null;\n this.globalData.defs = null;\n var i;\n var len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i] && this.elements[i].destroy) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n HybridRendererBase.prototype.updateContainerSize = function () {\n var elementWidth = this.animationItem.wrapper.offsetWidth;\n var elementHeight = this.animationItem.wrapper.offsetHeight;\n var elementRel = elementWidth / elementHeight;\n var animationRel = this.globalData.compSize.w / this.globalData.compSize.h;\n var sx;\n var sy;\n var tx;\n var ty;\n\n if (animationRel > elementRel) {\n sx = elementWidth / this.globalData.compSize.w;\n sy = elementWidth / this.globalData.compSize.w;\n tx = 0;\n ty = (elementHeight - this.globalData.compSize.h * (elementWidth / this.globalData.compSize.w)) / 2;\n } else {\n sx = elementHeight / this.globalData.compSize.h;\n sy = elementHeight / this.globalData.compSize.h;\n tx = (elementWidth - this.globalData.compSize.w * (elementHeight / this.globalData.compSize.h)) / 2;\n ty = 0;\n }\n\n var style = this.resizerElem.style;\n style.webkitTransform = 'matrix3d(' + sx + ',0,0,0,0,' + sy + ',0,0,0,0,1,0,' + tx + ',' + ty + ',0,1)';\n style.transform = style.webkitTransform;\n };\n\n HybridRendererBase.prototype.renderFrame = SVGRenderer.prototype.renderFrame;\n\n HybridRendererBase.prototype.hide = function () {\n this.resizerElem.style.display = 'none';\n };\n\n HybridRendererBase.prototype.show = function () {\n this.resizerElem.style.display = 'block';\n };\n\n HybridRendererBase.prototype.initItems = function () {\n this.buildAllItems();\n\n if (this.camera) {\n this.camera.setup();\n } else {\n var cWidth = this.globalData.compSize.w;\n var cHeight = this.globalData.compSize.h;\n var i;\n var len = this.threeDElements.length;\n\n for (i = 0; i < len; i += 1) {\n var style = this.threeDElements[i].perspectiveElem.style;\n style.webkitPerspective = Math.sqrt(Math.pow(cWidth, 2) + Math.pow(cHeight, 2)) + 'px';\n style.perspective = style.webkitPerspective;\n }\n }\n };\n\n HybridRendererBase.prototype.searchExtraCompositions = function (assets) {\n var i;\n var len = assets.length;\n var floatingContainer = createTag('div');\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i], floatingContainer, this.globalData.comp, null);\n comp.initExpressions();\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n function HCompElement(data, globalData, comp) {\n this.layers = data.layers;\n this.supports3d = !data.hasMask;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([HybridRendererBase, ICompElement, HBaseElement], HCompElement);\n HCompElement.prototype._createBaseContainerElements = HCompElement.prototype.createContainerElements;\n\n HCompElement.prototype.createContainerElements = function () {\n this._createBaseContainerElements(); // divElement.style.clip = 'rect(0px, '+this.data.w+'px, '+this.data.h+'px, 0px)';\n\n\n if (this.data.hasMask) {\n this.svgElement.setAttribute('width', this.data.w);\n this.svgElement.setAttribute('height', this.data.h);\n this.transformedElement = this.baseElement;\n } else {\n this.transformedElement = this.layerElement;\n }\n };\n\n HCompElement.prototype.addTo3dContainer = function (elem, pos) {\n var j = 0;\n var nextElement;\n\n while (j < pos) {\n if (this.elements[j] && this.elements[j].getBaseElement) {\n nextElement = this.elements[j].getBaseElement();\n }\n\n j += 1;\n }\n\n if (nextElement) {\n this.layerElement.insertBefore(elem, nextElement);\n } else {\n this.layerElement.appendChild(elem);\n }\n };\n\n HCompElement.prototype.createComp = function (data) {\n if (!this.supports3d) {\n return new SVGCompElement(data, this.globalData, this);\n }\n\n return new HCompElement(data, this.globalData, this);\n };\n\n function HybridRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.renderConfig = {\n className: config && config.className || '',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n hideOnTransparent: !(config && config.hideOnTransparent === false),\n filterSize: {\n width: config && config.filterSize && config.filterSize.width || '400%',\n height: config && config.filterSize && config.filterSize.height || '400%',\n x: config && config.filterSize && config.filterSize.x || '-100%',\n y: config && config.filterSize && config.filterSize.y || '-100%'\n },\n runExpressions: !config || config.runExpressions === undefined || config.runExpressions\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n renderConfig: this.renderConfig\n };\n this.pendingElements = [];\n this.elements = [];\n this.threeDElements = [];\n this.destroyed = false;\n this.camera = null;\n this.supports3d = true;\n this.rendererType = 'html';\n }\n\n extendPrototype([HybridRendererBase], HybridRenderer);\n\n HybridRenderer.prototype.createComp = function (data) {\n if (!this.supports3d) {\n return new SVGCompElement(data, this.globalData, this);\n }\n\n return new HCompElement(data, this.globalData, this);\n };\n\n var CompExpressionInterface = function () {\n return function (comp) {\n function _thisLayerFunction(name) {\n var i = 0;\n var len = comp.layers.length;\n\n while (i < len) {\n if (comp.layers[i].nm === name || comp.layers[i].ind === name) {\n return comp.elements[i].layerInterface;\n }\n\n i += 1;\n }\n\n return null; // return {active:false};\n }\n\n Object.defineProperty(_thisLayerFunction, '_name', {\n value: comp.data.nm\n });\n _thisLayerFunction.layer = _thisLayerFunction;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.height = comp.data.h || comp.globalData.compSize.h;\n _thisLayerFunction.width = comp.data.w || comp.globalData.compSize.w;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.frameDuration = 1 / comp.globalData.frameRate;\n _thisLayerFunction.displayStartTime = 0;\n _thisLayerFunction.numLayers = comp.layers.length;\n return _thisLayerFunction;\n };\n }();\n\n function _typeof$2(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$2 = function _typeof(obj) { return typeof obj; }; } else { _typeof$2 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$2(obj); }\n\n /* eslint-disable */\n\n /*\r\n Copyright 2014 David Bau.\r\n\r\n Permission is hereby granted, free of charge, to any person obtaining\r\n a copy of this software and associated documentation files (the\r\n \"Software\"), to deal in the Software without restriction, including\r\n without limitation the rights to use, copy, modify, merge, publish,\r\n distribute, sublicense, and/or sell copies of the Software, and to\r\n permit persons to whom the Software is furnished to do so, subject to\r\n the following conditions:\r\n\r\n The above copyright notice and this permission notice shall be\r\n included in all copies or substantial portions of the Software.\r\n\r\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n\r\n */\n function seedRandom(pool, math) {\n //\n // The following constants are related to IEEE 754 limits.\n //\n var global = this,\n width = 256,\n // each RC4 output is 0 <= x < 256\n chunks = 6,\n // at least six RC4 outputs for each double\n digits = 52,\n // there are 52 significant digits in a double\n rngname = 'random',\n // rngname: name for Math.random and Math.seedrandom\n startdenom = math.pow(width, chunks),\n significance = math.pow(2, digits),\n overflow = significance * 2,\n mask = width - 1,\n nodecrypto; // node.js crypto module, initialized at the bottom.\n //\n // seedrandom()\n // This is the seedrandom function described above.\n //\n\n function seedrandom(seed, options, callback) {\n var key = [];\n options = options === true ? {\n entropy: true\n } : options || {}; // Flatten the seed string or build one from local entropy if needed.\n\n var shortseed = mixkey(flatten(options.entropy ? [seed, tostring(pool)] : seed === null ? autoseed() : seed, 3), key); // Use the seed to initialize an ARC4 generator.\n\n var arc4 = new ARC4(key); // This function returns a random double in [0, 1) that contains\n // randomness in every bit of the mantissa of the IEEE 754 value.\n\n var prng = function prng() {\n var n = arc4.g(chunks),\n // Start with a numerator n < 2 ^ 48\n d = startdenom,\n // and denominator d = 2 ^ 48.\n x = 0; // and no 'extra last byte'.\n\n while (n < significance) {\n // Fill up all significant digits by\n n = (n + x) * width; // shifting numerator and\n\n d *= width; // denominator and generating a\n\n x = arc4.g(1); // new least-significant-byte.\n }\n\n while (n >= overflow) {\n // To avoid rounding up, before adding\n n /= 2; // last byte, shift everything\n\n d /= 2; // right using integer math until\n\n x >>>= 1; // we have exactly the desired bits.\n }\n\n return (n + x) / d; // Form the number within [0, 1).\n };\n\n prng.int32 = function () {\n return arc4.g(4) | 0;\n };\n\n prng.quick = function () {\n return arc4.g(4) / 0x100000000;\n };\n\n prng[\"double\"] = prng; // Mix the randomness into accumulated entropy.\n\n mixkey(tostring(arc4.S), pool); // Calling convention: what to return as a function of prng, seed, is_math.\n\n return (options.pass || callback || function (prng, seed, is_math_call, state) {\n if (state) {\n // Load the arc4 state from the given state if it has an S array.\n if (state.S) {\n copy(state, arc4);\n } // Only provide the .state method if requested via options.state.\n\n\n prng.state = function () {\n return copy(arc4, {});\n };\n } // If called as a method of Math (Math.seedrandom()), mutate\n // Math.random because that is how seedrandom.js has worked since v1.0.\n\n\n if (is_math_call) {\n math[rngname] = prng;\n return seed;\n } // Otherwise, it is a newer calling convention, so return the\n // prng directly.\n else return prng;\n })(prng, shortseed, 'global' in options ? options.global : this == math, options.state);\n }\n\n math['seed' + rngname] = seedrandom; //\n // ARC4\n //\n // An ARC4 implementation. The constructor takes a key in the form of\n // an array of at most (width) integers that should be 0 <= x < (width).\n //\n // The g(count) method returns a pseudorandom integer that concatenates\n // the next (count) outputs from ARC4. Its return value is a number x\n // that is in the range 0 <= x < (width ^ count).\n //\n\n function ARC4(key) {\n var t,\n keylen = key.length,\n me = this,\n i = 0,\n j = me.i = me.j = 0,\n s = me.S = []; // The empty key [] is treated as [0].\n\n if (!keylen) {\n key = [keylen++];\n } // Set up S using the standard key scheduling algorithm.\n\n\n while (i < width) {\n s[i] = i++;\n }\n\n for (i = 0; i < width; i++) {\n s[i] = s[j = mask & j + key[i % keylen] + (t = s[i])];\n s[j] = t;\n } // The \"g\" method returns the next (count) outputs as one number.\n\n\n me.g = function (count) {\n // Using instance members instead of closure state nearly doubles speed.\n var t,\n r = 0,\n i = me.i,\n j = me.j,\n s = me.S;\n\n while (count--) {\n t = s[i = mask & i + 1];\n r = r * width + s[mask & (s[i] = s[j = mask & j + t]) + (s[j] = t)];\n }\n\n me.i = i;\n me.j = j;\n return r; // For robust unpredictability, the function call below automatically\n // discards an initial batch of values. This is called RC4-drop[256].\n // See http://google.com/search?q=rsa+fluhrer+response&btnI\n };\n } //\n // copy()\n // Copies internal state of ARC4 to or from a plain object.\n //\n\n\n function copy(f, t) {\n t.i = f.i;\n t.j = f.j;\n t.S = f.S.slice();\n return t;\n } //\n // flatten()\n // Converts an object tree to nested arrays of strings.\n //\n\n\n function flatten(obj, depth) {\n var result = [],\n typ = _typeof$2(obj),\n prop;\n\n if (depth && typ == 'object') {\n for (prop in obj) {\n try {\n result.push(flatten(obj[prop], depth - 1));\n } catch (e) {}\n }\n }\n\n return result.length ? result : typ == 'string' ? obj : obj + '\\0';\n } //\n // mixkey()\n // Mixes a string seed into a key that is an array of integers, and\n // returns a shortened string seed that is equivalent to the result key.\n //\n\n\n function mixkey(seed, key) {\n var stringseed = seed + '',\n smear,\n j = 0;\n\n while (j < stringseed.length) {\n key[mask & j] = mask & (smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++);\n }\n\n return tostring(key);\n } //\n // autoseed()\n // Returns an object for autoseeding, using window.crypto and Node crypto\n // module if available.\n //\n\n\n function autoseed() {\n try {\n if (nodecrypto) {\n return tostring(nodecrypto.randomBytes(width));\n }\n\n var out = new Uint8Array(width);\n (global.crypto || global.msCrypto).getRandomValues(out);\n return tostring(out);\n } catch (e) {\n var browser = global.navigator,\n plugins = browser && browser.plugins;\n return [+new Date(), global, plugins, global.screen, tostring(pool)];\n }\n } //\n // tostring()\n // Converts an array of charcodes to a string\n //\n\n\n function tostring(a) {\n return String.fromCharCode.apply(0, a);\n } //\n // When seedrandom.js is loaded, we immediately mix a few bits\n // from the built-in RNG into the entropy pool. Because we do\n // not want to interfere with deterministic PRNG state later,\n // seedrandom will not call math.random on its own again after\n // initialization.\n //\n\n\n mixkey(math.random(), pool); //\n // Nodejs and AMD support: export the implementation as a module using\n // either convention.\n //\n // End anonymous scope, and pass initial values.\n }\n\n ;\n\n function initialize$2(BMMath) {\n seedRandom([], BMMath);\n }\n\n var propTypes = {\n SHAPE: 'shape'\n };\n\n function _typeof$1(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$1 = function _typeof(obj) { return typeof obj; }; } else { _typeof$1 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$1(obj); }\n\n var ExpressionManager = function () {\n 'use strict';\n\n var ob = {};\n var Math = BMMath;\n var window = null;\n var document = null;\n var XMLHttpRequest = null;\n var fetch = null;\n var frames = null;\n var _lottieGlobal = {};\n initialize$2(BMMath);\n\n function resetFrame() {\n _lottieGlobal = {};\n }\n\n function $bm_isInstanceOfArray(arr) {\n return arr.constructor === Array || arr.constructor === Float32Array;\n }\n\n function isNumerable(tOfV, v) {\n return tOfV === 'number' || v instanceof Number || tOfV === 'boolean' || tOfV === 'string';\n }\n\n function $bm_neg(a) {\n var tOfA = _typeof$1(a);\n\n if (tOfA === 'number' || a instanceof Number || tOfA === 'boolean') {\n return -a;\n }\n\n if ($bm_isInstanceOfArray(a)) {\n var i;\n var lenA = a.length;\n var retArr = [];\n\n for (i = 0; i < lenA; i += 1) {\n retArr[i] = -a[i];\n }\n\n return retArr;\n }\n\n if (a.propType) {\n return a.v;\n }\n\n return -a;\n }\n\n var easeInBez = BezierFactory.getBezierEasing(0.333, 0, 0.833, 0.833, 'easeIn').get;\n var easeOutBez = BezierFactory.getBezierEasing(0.167, 0.167, 0.667, 1, 'easeOut').get;\n var easeInOutBez = BezierFactory.getBezierEasing(0.33, 0, 0.667, 1, 'easeInOut').get;\n\n function sum(a, b) {\n var tOfA = _typeof$1(a);\n\n var tOfB = _typeof$1(b);\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b) || tOfA === 'string' || tOfB === 'string') {\n return a + b;\n }\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n a = a.slice(0);\n a[0] += b;\n return a;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n b = b.slice(0);\n b[0] = a + b[0];\n return b;\n }\n\n if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n var i = 0;\n var lenA = a.length;\n var lenB = b.length;\n var retArr = [];\n\n while (i < lenA || i < lenB) {\n if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n retArr[i] = a[i] + b[i];\n } else {\n retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n }\n\n i += 1;\n }\n\n return retArr;\n }\n\n return 0;\n }\n\n var add = sum;\n\n function sub(a, b) {\n var tOfA = _typeof$1(a);\n\n var tOfB = _typeof$1(b);\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n if (tOfA === 'string') {\n a = parseInt(a, 10);\n }\n\n if (tOfB === 'string') {\n b = parseInt(b, 10);\n }\n\n return a - b;\n }\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n a = a.slice(0);\n a[0] -= b;\n return a;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n b = b.slice(0);\n b[0] = a - b[0];\n return b;\n }\n\n if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n var i = 0;\n var lenA = a.length;\n var lenB = b.length;\n var retArr = [];\n\n while (i < lenA || i < lenB) {\n if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n retArr[i] = a[i] - b[i];\n } else {\n retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n }\n\n i += 1;\n }\n\n return retArr;\n }\n\n return 0;\n }\n\n function mul(a, b) {\n var tOfA = _typeof$1(a);\n\n var tOfB = _typeof$1(b);\n\n var arr;\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n return a * b;\n }\n\n var i;\n var len;\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n len = a.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a[i] * b;\n }\n\n return arr;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n len = b.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a * b[i];\n }\n\n return arr;\n }\n\n return 0;\n }\n\n function div(a, b) {\n var tOfA = _typeof$1(a);\n\n var tOfB = _typeof$1(b);\n\n var arr;\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n return a / b;\n }\n\n var i;\n var len;\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n len = a.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a[i] / b;\n }\n\n return arr;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n len = b.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a / b[i];\n }\n\n return arr;\n }\n\n return 0;\n }\n\n function mod(a, b) {\n if (typeof a === 'string') {\n a = parseInt(a, 10);\n }\n\n if (typeof b === 'string') {\n b = parseInt(b, 10);\n }\n\n return a % b;\n }\n\n var $bm_sum = sum;\n var $bm_sub = sub;\n var $bm_mul = mul;\n var $bm_div = div;\n var $bm_mod = mod;\n\n function clamp(num, min, max) {\n if (min > max) {\n var mm = max;\n max = min;\n min = mm;\n }\n\n return Math.min(Math.max(num, min), max);\n }\n\n function radiansToDegrees(val) {\n return val / degToRads;\n }\n\n var radians_to_degrees = radiansToDegrees;\n\n function degreesToRadians(val) {\n return val * degToRads;\n }\n\n var degrees_to_radians = radiansToDegrees;\n var helperLengthArray = [0, 0, 0, 0, 0, 0];\n\n function length(arr1, arr2) {\n if (typeof arr1 === 'number' || arr1 instanceof Number) {\n arr2 = arr2 || 0;\n return Math.abs(arr1 - arr2);\n }\n\n if (!arr2) {\n arr2 = helperLengthArray;\n }\n\n var i;\n var len = Math.min(arr1.length, arr2.length);\n var addedLength = 0;\n\n for (i = 0; i < len; i += 1) {\n addedLength += Math.pow(arr2[i] - arr1[i], 2);\n }\n\n return Math.sqrt(addedLength);\n }\n\n function normalize(vec) {\n return div(vec, length(vec));\n }\n\n function rgbToHsl(val) {\n var r = val[0];\n var g = val[1];\n var b = val[2];\n var max = Math.max(r, g, b);\n var min = Math.min(r, g, b);\n var h;\n var s;\n var l = (max + min) / 2;\n\n if (max === min) {\n h = 0; // achromatic\n\n s = 0; // achromatic\n } else {\n var d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\n switch (max) {\n case r:\n h = (g - b) / d + (g < b ? 6 : 0);\n break;\n\n case g:\n h = (b - r) / d + 2;\n break;\n\n case b:\n h = (r - g) / d + 4;\n break;\n\n default:\n break;\n }\n\n h /= 6;\n }\n\n return [h, s, l, val[3]];\n }\n\n function hue2rgb(p, q, t) {\n if (t < 0) t += 1;\n if (t > 1) t -= 1;\n if (t < 1 / 6) return p + (q - p) * 6 * t;\n if (t < 1 / 2) return q;\n if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n }\n\n function hslToRgb(val) {\n var h = val[0];\n var s = val[1];\n var l = val[2];\n var r;\n var g;\n var b;\n\n if (s === 0) {\n r = l; // achromatic\n\n b = l; // achromatic\n\n g = l; // achromatic\n } else {\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1 / 3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1 / 3);\n }\n\n return [r, g, b, val[3]];\n }\n\n function linear(t, tMin, tMax, value1, value2) {\n if (value1 === undefined || value2 === undefined) {\n value1 = tMin;\n value2 = tMax;\n tMin = 0;\n tMax = 1;\n }\n\n if (tMax < tMin) {\n var _tMin = tMax;\n tMax = tMin;\n tMin = _tMin;\n }\n\n if (t <= tMin) {\n return value1;\n }\n\n if (t >= tMax) {\n return value2;\n }\n\n var perc = tMax === tMin ? 0 : (t - tMin) / (tMax - tMin);\n\n if (!value1.length) {\n return value1 + (value2 - value1) * perc;\n }\n\n var i;\n var len = value1.length;\n var arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = value1[i] + (value2[i] - value1[i]) * perc;\n }\n\n return arr;\n }\n\n function random(min, max) {\n if (max === undefined) {\n if (min === undefined) {\n min = 0;\n max = 1;\n } else {\n max = min;\n min = undefined;\n }\n }\n\n if (max.length) {\n var i;\n var len = max.length;\n\n if (!min) {\n min = createTypedArray('float32', len);\n }\n\n var arr = createTypedArray('float32', len);\n var rnd = BMMath.random();\n\n for (i = 0; i < len; i += 1) {\n arr[i] = min[i] + rnd * (max[i] - min[i]);\n }\n\n return arr;\n }\n\n if (min === undefined) {\n min = 0;\n }\n\n var rndm = BMMath.random();\n return min + rndm * (max - min);\n }\n\n function createPath(points, inTangents, outTangents, closed) {\n var i;\n var len = points.length;\n var path = shapePool.newElement();\n path.setPathData(!!closed, len);\n var arrPlaceholder = [0, 0];\n var inVertexPoint;\n var outVertexPoint;\n\n for (i = 0; i < len; i += 1) {\n inVertexPoint = inTangents && inTangents[i] ? inTangents[i] : arrPlaceholder;\n outVertexPoint = outTangents && outTangents[i] ? outTangents[i] : arrPlaceholder;\n path.setTripleAt(points[i][0], points[i][1], outVertexPoint[0] + points[i][0], outVertexPoint[1] + points[i][1], inVertexPoint[0] + points[i][0], inVertexPoint[1] + points[i][1], i, true);\n }\n\n return path;\n }\n\n function initiateExpression(elem, data, property) {\n // Bail out if we don't want expressions\n function noOp(_value) {\n return _value;\n }\n\n if (!elem.globalData.renderConfig.runExpressions) {\n return noOp;\n }\n\n var val = data.x;\n var needsVelocity = /velocity(?![\\w\\d])/.test(val);\n\n var _needsRandom = val.indexOf('random') !== -1;\n\n var elemType = elem.data.ty;\n var transform;\n var $bm_transform;\n var content;\n var effect;\n var thisProperty = property;\n thisProperty.valueAtTime = thisProperty.getValueAtTime;\n Object.defineProperty(thisProperty, 'value', {\n get: function get() {\n return thisProperty.v;\n }\n });\n elem.comp.frameDuration = 1 / elem.comp.globalData.frameRate;\n elem.comp.displayStartTime = 0;\n var inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n var outPoint = elem.data.op / elem.comp.globalData.frameRate;\n var width = elem.data.sw ? elem.data.sw : 0;\n var height = elem.data.sh ? elem.data.sh : 0;\n var name = elem.data.nm;\n var loopIn;\n var loop_in;\n var loopOut;\n var loop_out;\n var smooth;\n var toWorld;\n var fromWorld;\n var fromComp;\n var toComp;\n var fromCompToSurface;\n var position;\n var rotation;\n var anchorPoint;\n var scale;\n var thisLayer;\n var thisComp;\n var mask;\n var valueAtTime;\n var velocityAtTime;\n var scoped_bm_rt; // val = val.replace(/(\\\\?\"|')((http)(s)?(:\\/))?\\/.*?(\\\\?\"|')/g, \"\\\"\\\"\"); // deter potential network calls\n\n var expression_function = eval('[function _expression_function(){' + val + ';scoped_bm_rt=$bm_rt}]')[0]; // eslint-disable-line no-eval\n\n var numKeys = property.kf ? data.k.length : 0;\n var active = !this.data || this.data.hd !== true;\n\n var wiggle = function wiggle(freq, amp) {\n var iWiggle;\n var j;\n var lenWiggle = this.pv.length ? this.pv.length : 1;\n var addedAmps = createTypedArray('float32', lenWiggle);\n freq = 5;\n var iterations = Math.floor(time * freq);\n iWiggle = 0;\n j = 0;\n\n while (iWiggle < iterations) {\n // var rnd = BMMath.random();\n for (j = 0; j < lenWiggle; j += 1) {\n addedAmps[j] += -amp + amp * 2 * BMMath.random(); // addedAmps[j] += -amp + amp*2*rnd;\n }\n\n iWiggle += 1;\n } // var rnd2 = BMMath.random();\n\n\n var periods = time * freq;\n var perc = periods - Math.floor(periods);\n var arr = createTypedArray('float32', lenWiggle);\n\n if (lenWiggle > 1) {\n for (j = 0; j < lenWiggle; j += 1) {\n arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp * 2 * BMMath.random()) * perc; // arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp*2*rnd)*perc;\n // arr[i] = this.pv[i] + addedAmp + amp1*perc + amp2*(1-perc);\n }\n\n return arr;\n }\n\n return this.pv + addedAmps[0] + (-amp + amp * 2 * BMMath.random()) * perc;\n }.bind(this);\n\n if (thisProperty.loopIn) {\n loopIn = thisProperty.loopIn.bind(thisProperty);\n loop_in = loopIn;\n }\n\n if (thisProperty.loopOut) {\n loopOut = thisProperty.loopOut.bind(thisProperty);\n loop_out = loopOut;\n }\n\n if (thisProperty.smooth) {\n smooth = thisProperty.smooth.bind(thisProperty);\n }\n\n function loopInDuration(type, duration) {\n return loopIn(type, duration, true);\n }\n\n function loopOutDuration(type, duration) {\n return loopOut(type, duration, true);\n }\n\n if (this.getValueAtTime) {\n valueAtTime = this.getValueAtTime.bind(this);\n }\n\n if (this.getVelocityAtTime) {\n velocityAtTime = this.getVelocityAtTime.bind(this);\n }\n\n var comp = elem.comp.globalData.projectInterface.bind(elem.comp.globalData.projectInterface);\n\n function lookAt(elem1, elem2) {\n var fVec = [elem2[0] - elem1[0], elem2[1] - elem1[1], elem2[2] - elem1[2]];\n var pitch = Math.atan2(fVec[0], Math.sqrt(fVec[1] * fVec[1] + fVec[2] * fVec[2])) / degToRads;\n var yaw = -Math.atan2(fVec[1], fVec[2]) / degToRads;\n return [yaw, pitch, 0];\n }\n\n function easeOut(t, tMin, tMax, val1, val2) {\n return applyEase(easeOutBez, t, tMin, tMax, val1, val2);\n }\n\n function easeIn(t, tMin, tMax, val1, val2) {\n return applyEase(easeInBez, t, tMin, tMax, val1, val2);\n }\n\n function ease(t, tMin, tMax, val1, val2) {\n return applyEase(easeInOutBez, t, tMin, tMax, val1, val2);\n }\n\n function applyEase(fn, t, tMin, tMax, val1, val2) {\n if (val1 === undefined) {\n val1 = tMin;\n val2 = tMax;\n } else {\n t = (t - tMin) / (tMax - tMin);\n }\n\n if (t > 1) {\n t = 1;\n } else if (t < 0) {\n t = 0;\n }\n\n var mult = fn(t);\n\n if ($bm_isInstanceOfArray(val1)) {\n var iKey;\n var lenKey = val1.length;\n var arr = createTypedArray('float32', lenKey);\n\n for (iKey = 0; iKey < lenKey; iKey += 1) {\n arr[iKey] = (val2[iKey] - val1[iKey]) * mult + val1[iKey];\n }\n\n return arr;\n }\n\n return (val2 - val1) * mult + val1;\n }\n\n function nearestKey(time) {\n var iKey;\n var lenKey = data.k.length;\n var index;\n var keyTime;\n\n if (!data.k.length || typeof data.k[0] === 'number') {\n index = 0;\n keyTime = 0;\n } else {\n index = -1;\n time *= elem.comp.globalData.frameRate;\n\n if (time < data.k[0].t) {\n index = 1;\n keyTime = data.k[0].t;\n } else {\n for (iKey = 0; iKey < lenKey - 1; iKey += 1) {\n if (time === data.k[iKey].t) {\n index = iKey + 1;\n keyTime = data.k[iKey].t;\n break;\n } else if (time > data.k[iKey].t && time < data.k[iKey + 1].t) {\n if (time - data.k[iKey].t > data.k[iKey + 1].t - time) {\n index = iKey + 2;\n keyTime = data.k[iKey + 1].t;\n } else {\n index = iKey + 1;\n keyTime = data.k[iKey].t;\n }\n\n break;\n }\n }\n\n if (index === -1) {\n index = iKey + 1;\n keyTime = data.k[iKey].t;\n }\n }\n }\n\n var obKey = {};\n obKey.index = index;\n obKey.time = keyTime / elem.comp.globalData.frameRate;\n return obKey;\n }\n\n function key(ind) {\n var obKey;\n var iKey;\n var lenKey;\n\n if (!data.k.length || typeof data.k[0] === 'number') {\n throw new Error('The property has no keyframe at index ' + ind);\n }\n\n ind -= 1;\n obKey = {\n time: data.k[ind].t / elem.comp.globalData.frameRate,\n value: []\n };\n var arr = Object.prototype.hasOwnProperty.call(data.k[ind], 's') ? data.k[ind].s : data.k[ind - 1].e;\n lenKey = arr.length;\n\n for (iKey = 0; iKey < lenKey; iKey += 1) {\n obKey[iKey] = arr[iKey];\n obKey.value[iKey] = arr[iKey];\n }\n\n return obKey;\n }\n\n function framesToTime(fr, fps) {\n if (!fps) {\n fps = elem.comp.globalData.frameRate;\n }\n\n return fr / fps;\n }\n\n function timeToFrames(t, fps) {\n if (!t && t !== 0) {\n t = time;\n }\n\n if (!fps) {\n fps = elem.comp.globalData.frameRate;\n }\n\n return t * fps;\n }\n\n function seedRandom(seed) {\n BMMath.seedrandom(randSeed + seed);\n }\n\n function sourceRectAtTime() {\n return elem.sourceRectAtTime();\n }\n\n function substring(init, end) {\n if (typeof value === 'string') {\n if (end === undefined) {\n return value.substring(init);\n }\n\n return value.substring(init, end);\n }\n\n return '';\n }\n\n function substr(init, end) {\n if (typeof value === 'string') {\n if (end === undefined) {\n return value.substr(init);\n }\n\n return value.substr(init, end);\n }\n\n return '';\n }\n\n function posterizeTime(framesPerSecond) {\n time = framesPerSecond === 0 ? 0 : Math.floor(time * framesPerSecond) / framesPerSecond;\n value = valueAtTime(time);\n }\n\n var time;\n var velocity;\n var value;\n var text;\n var textIndex;\n var textTotal;\n var selectorValue;\n var index = elem.data.ind;\n var hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n var parent;\n var randSeed = Math.floor(Math.random() * 1000000);\n var globalData = elem.globalData;\n\n function executeExpression(_value) {\n // globalData.pushExpression();\n value = _value;\n\n if (this.frameExpressionId === elem.globalData.frameId && this.propType !== 'textSelector') {\n return value;\n }\n\n if (this.propType === 'textSelector') {\n textIndex = this.textIndex;\n textTotal = this.textTotal;\n selectorValue = this.selectorValue;\n }\n\n if (!thisLayer) {\n text = elem.layerInterface.text;\n thisLayer = elem.layerInterface;\n thisComp = elem.comp.compInterface;\n toWorld = thisLayer.toWorld.bind(thisLayer);\n fromWorld = thisLayer.fromWorld.bind(thisLayer);\n fromComp = thisLayer.fromComp.bind(thisLayer);\n toComp = thisLayer.toComp.bind(thisLayer);\n mask = thisLayer.mask ? thisLayer.mask.bind(thisLayer) : null;\n fromCompToSurface = fromComp;\n }\n\n if (!transform) {\n transform = elem.layerInterface('ADBE Transform Group');\n $bm_transform = transform;\n\n if (transform) {\n anchorPoint = transform.anchorPoint;\n /* position = transform.position;\r\n rotation = transform.rotation;\r\n scale = transform.scale; */\n }\n }\n\n if (elemType === 4 && !content) {\n content = thisLayer('ADBE Root Vectors Group');\n }\n\n if (!effect) {\n effect = thisLayer(4);\n }\n\n hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n\n if (hasParent && !parent) {\n parent = elem.hierarchy[0].layerInterface;\n }\n\n time = this.comp.renderedFrame / this.comp.globalData.frameRate;\n\n if (_needsRandom) {\n seedRandom(randSeed + time);\n }\n\n if (needsVelocity) {\n velocity = velocityAtTime(time);\n }\n\n expression_function();\n this.frameExpressionId = elem.globalData.frameId; // TODO: Check if it's possible to return on ShapeInterface the .v value\n // Changed this to a ternary operation because Rollup failed compiling it correctly\n\n scoped_bm_rt = scoped_bm_rt.propType === propTypes.SHAPE ? scoped_bm_rt.v : scoped_bm_rt;\n return scoped_bm_rt;\n } // Bundlers will see these as dead code and unless we reference them\n\n\n executeExpression.__preventDeadCodeRemoval = [$bm_transform, anchorPoint, time, velocity, inPoint, outPoint, width, height, name, loop_in, loop_out, smooth, toComp, fromCompToSurface, toWorld, fromWorld, mask, position, rotation, scale, thisComp, numKeys, active, wiggle, loopInDuration, loopOutDuration, comp, lookAt, easeOut, easeIn, ease, nearestKey, key, text, textIndex, textTotal, selectorValue, framesToTime, timeToFrames, sourceRectAtTime, substring, substr, posterizeTime, index, globalData];\n return executeExpression;\n }\n\n ob.initiateExpression = initiateExpression;\n ob.__preventDeadCodeRemoval = [window, document, XMLHttpRequest, fetch, frames, $bm_neg, add, $bm_sum, $bm_sub, $bm_mul, $bm_div, $bm_mod, clamp, radians_to_degrees, degreesToRadians, degrees_to_radians, normalize, rgbToHsl, hslToRgb, linear, random, createPath, _lottieGlobal];\n ob.resetFrame = resetFrame;\n return ob;\n }();\n\n var Expressions = function () {\n var ob = {};\n ob.initExpressions = initExpressions;\n ob.resetFrame = ExpressionManager.resetFrame;\n\n function initExpressions(animation) {\n var stackCount = 0;\n var registers = [];\n\n function pushExpression() {\n stackCount += 1;\n }\n\n function popExpression() {\n stackCount -= 1;\n\n if (stackCount === 0) {\n releaseInstances();\n }\n }\n\n function registerExpressionProperty(expression) {\n if (registers.indexOf(expression) === -1) {\n registers.push(expression);\n }\n }\n\n function releaseInstances() {\n var i;\n var len = registers.length;\n\n for (i = 0; i < len; i += 1) {\n registers[i].release();\n }\n\n registers.length = 0;\n }\n\n animation.renderer.compInterface = CompExpressionInterface(animation.renderer);\n animation.renderer.globalData.projectInterface.registerComposition(animation.renderer);\n animation.renderer.globalData.pushExpression = pushExpression;\n animation.renderer.globalData.popExpression = popExpression;\n animation.renderer.globalData.registerExpressionProperty = registerExpressionProperty;\n }\n\n return ob;\n }();\n\n var MaskManagerInterface = function () {\n function MaskInterface(mask, data) {\n this._mask = mask;\n this._data = data;\n }\n\n Object.defineProperty(MaskInterface.prototype, 'maskPath', {\n get: function get() {\n if (this._mask.prop.k) {\n this._mask.prop.getValue();\n }\n\n return this._mask.prop;\n }\n });\n Object.defineProperty(MaskInterface.prototype, 'maskOpacity', {\n get: function get() {\n if (this._mask.op.k) {\n this._mask.op.getValue();\n }\n\n return this._mask.op.v * 100;\n }\n });\n\n var MaskManager = function MaskManager(maskManager) {\n var _masksInterfaces = createSizedArray(maskManager.viewData.length);\n\n var i;\n var len = maskManager.viewData.length;\n\n for (i = 0; i < len; i += 1) {\n _masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]);\n }\n\n var maskFunction = function maskFunction(name) {\n i = 0;\n\n while (i < len) {\n if (maskManager.masksProperties[i].nm === name) {\n return _masksInterfaces[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n return maskFunction;\n };\n\n return MaskManager;\n }();\n\n var ExpressionPropertyInterface = function () {\n var defaultUnidimensionalValue = {\n pv: 0,\n v: 0,\n mult: 1\n };\n var defaultMultidimensionalValue = {\n pv: [0, 0, 0],\n v: [0, 0, 0],\n mult: 1\n };\n\n function completeProperty(expressionValue, property, type) {\n Object.defineProperty(expressionValue, 'velocity', {\n get: function get() {\n return property.getVelocityAtTime(property.comp.currentFrame);\n }\n });\n expressionValue.numKeys = property.keyframes ? property.keyframes.length : 0;\n\n expressionValue.key = function (pos) {\n if (!expressionValue.numKeys) {\n return 0;\n }\n\n var value = '';\n\n if ('s' in property.keyframes[pos - 1]) {\n value = property.keyframes[pos - 1].s;\n } else if ('e' in property.keyframes[pos - 2]) {\n value = property.keyframes[pos - 2].e;\n } else {\n value = property.keyframes[pos - 2].s;\n }\n\n var valueProp = type === 'unidimensional' ? new Number(value) : Object.assign({}, value); // eslint-disable-line no-new-wrappers\n\n valueProp.time = property.keyframes[pos - 1].t / property.elem.comp.globalData.frameRate;\n valueProp.value = type === 'unidimensional' ? value[0] : value;\n return valueProp;\n };\n\n expressionValue.valueAtTime = property.getValueAtTime;\n expressionValue.speedAtTime = property.getSpeedAtTime;\n expressionValue.velocityAtTime = property.getVelocityAtTime;\n expressionValue.propertyGroup = property.propertyGroup;\n }\n\n function UnidimensionalPropertyInterface(property) {\n if (!property || !('pv' in property)) {\n property = defaultUnidimensionalValue;\n }\n\n var mult = 1 / property.mult;\n var val = property.pv * mult;\n var expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n expressionValue.value = val;\n completeProperty(expressionValue, property, 'unidimensional');\n return function () {\n if (property.k) {\n property.getValue();\n }\n\n val = property.v * mult;\n\n if (expressionValue.value !== val) {\n expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n expressionValue.value = val;\n completeProperty(expressionValue, property, 'unidimensional');\n }\n\n return expressionValue;\n };\n }\n\n function MultidimensionalPropertyInterface(property) {\n if (!property || !('pv' in property)) {\n property = defaultMultidimensionalValue;\n }\n\n var mult = 1 / property.mult;\n var len = property.data && property.data.l || property.pv.length;\n var expressionValue = createTypedArray('float32', len);\n var arrValue = createTypedArray('float32', len);\n expressionValue.value = arrValue;\n completeProperty(expressionValue, property, 'multidimensional');\n return function () {\n if (property.k) {\n property.getValue();\n }\n\n for (var i = 0; i < len; i += 1) {\n arrValue[i] = property.v[i] * mult;\n expressionValue[i] = arrValue[i];\n }\n\n return expressionValue;\n };\n } // TODO: try to avoid using this getter\n\n\n function defaultGetter() {\n return defaultUnidimensionalValue;\n }\n\n return function (property) {\n if (!property) {\n return defaultGetter;\n }\n\n if (property.propType === 'unidimensional') {\n return UnidimensionalPropertyInterface(property);\n }\n\n return MultidimensionalPropertyInterface(property);\n };\n }();\n\n var TransformExpressionInterface = function () {\n return function (transform) {\n function _thisFunction(name) {\n switch (name) {\n case 'scale':\n case 'Scale':\n case 'ADBE Scale':\n case 6:\n return _thisFunction.scale;\n\n case 'rotation':\n case 'Rotation':\n case 'ADBE Rotation':\n case 'ADBE Rotate Z':\n case 10:\n return _thisFunction.rotation;\n\n case 'ADBE Rotate X':\n return _thisFunction.xRotation;\n\n case 'ADBE Rotate Y':\n return _thisFunction.yRotation;\n\n case 'position':\n case 'Position':\n case 'ADBE Position':\n case 2:\n return _thisFunction.position;\n\n case 'ADBE Position_0':\n return _thisFunction.xPosition;\n\n case 'ADBE Position_1':\n return _thisFunction.yPosition;\n\n case 'ADBE Position_2':\n return _thisFunction.zPosition;\n\n case 'anchorPoint':\n case 'AnchorPoint':\n case 'Anchor Point':\n case 'ADBE AnchorPoint':\n case 1:\n return _thisFunction.anchorPoint;\n\n case 'opacity':\n case 'Opacity':\n case 11:\n return _thisFunction.opacity;\n\n default:\n return null;\n }\n }\n\n Object.defineProperty(_thisFunction, 'rotation', {\n get: ExpressionPropertyInterface(transform.r || transform.rz)\n });\n Object.defineProperty(_thisFunction, 'zRotation', {\n get: ExpressionPropertyInterface(transform.rz || transform.r)\n });\n Object.defineProperty(_thisFunction, 'xRotation', {\n get: ExpressionPropertyInterface(transform.rx)\n });\n Object.defineProperty(_thisFunction, 'yRotation', {\n get: ExpressionPropertyInterface(transform.ry)\n });\n Object.defineProperty(_thisFunction, 'scale', {\n get: ExpressionPropertyInterface(transform.s)\n });\n\n var _px;\n\n var _py;\n\n var _pz;\n\n var _transformFactory;\n\n if (transform.p) {\n _transformFactory = ExpressionPropertyInterface(transform.p);\n } else {\n _px = ExpressionPropertyInterface(transform.px);\n _py = ExpressionPropertyInterface(transform.py);\n\n if (transform.pz) {\n _pz = ExpressionPropertyInterface(transform.pz);\n }\n }\n\n Object.defineProperty(_thisFunction, 'position', {\n get: function get() {\n if (transform.p) {\n return _transformFactory();\n }\n\n return [_px(), _py(), _pz ? _pz() : 0];\n }\n });\n Object.defineProperty(_thisFunction, 'xPosition', {\n get: ExpressionPropertyInterface(transform.px)\n });\n Object.defineProperty(_thisFunction, 'yPosition', {\n get: ExpressionPropertyInterface(transform.py)\n });\n Object.defineProperty(_thisFunction, 'zPosition', {\n get: ExpressionPropertyInterface(transform.pz)\n });\n Object.defineProperty(_thisFunction, 'anchorPoint', {\n get: ExpressionPropertyInterface(transform.a)\n });\n Object.defineProperty(_thisFunction, 'opacity', {\n get: ExpressionPropertyInterface(transform.o)\n });\n Object.defineProperty(_thisFunction, 'skew', {\n get: ExpressionPropertyInterface(transform.sk)\n });\n Object.defineProperty(_thisFunction, 'skewAxis', {\n get: ExpressionPropertyInterface(transform.sa)\n });\n Object.defineProperty(_thisFunction, 'orientation', {\n get: ExpressionPropertyInterface(transform.or)\n });\n return _thisFunction;\n };\n }();\n\n var LayerExpressionInterface = function () {\n function getMatrix(time) {\n var toWorldMat = new Matrix();\n\n if (time !== undefined) {\n var propMatrix = this._elem.finalTransform.mProp.getValueAtTime(time);\n\n propMatrix.clone(toWorldMat);\n } else {\n var transformMat = this._elem.finalTransform.mProp;\n transformMat.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat;\n }\n\n function toWorldVec(arr, time) {\n var toWorldMat = this.getMatrix(time);\n toWorldMat.props[12] = 0;\n toWorldMat.props[13] = 0;\n toWorldMat.props[14] = 0;\n return this.applyPoint(toWorldMat, arr);\n }\n\n function toWorld(arr, time) {\n var toWorldMat = this.getMatrix(time);\n return this.applyPoint(toWorldMat, arr);\n }\n\n function fromWorldVec(arr, time) {\n var toWorldMat = this.getMatrix(time);\n toWorldMat.props[12] = 0;\n toWorldMat.props[13] = 0;\n toWorldMat.props[14] = 0;\n return this.invertPoint(toWorldMat, arr);\n }\n\n function fromWorld(arr, time) {\n var toWorldMat = this.getMatrix(time);\n return this.invertPoint(toWorldMat, arr);\n }\n\n function applyPoint(matrix, arr) {\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n }\n }\n\n return matrix.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n }\n\n function invertPoint(matrix, arr) {\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n }\n }\n\n return matrix.inversePoint(arr);\n }\n\n function fromComp(arr) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n\n this._elem.finalTransform.mProp.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n function sampleImage() {\n return [1, 1, 1, 1];\n }\n\n return function (elem) {\n var transformInterface;\n\n function _registerMaskInterface(maskManager) {\n _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem);\n }\n\n function _registerEffectsInterface(effects) {\n _thisLayerFunction.effect = effects;\n }\n\n function _thisLayerFunction(name) {\n switch (name) {\n case 'ADBE Root Vectors Group':\n case 'Contents':\n case 2:\n return _thisLayerFunction.shapeInterface;\n\n case 1:\n case 6:\n case 'Transform':\n case 'transform':\n case 'ADBE Transform Group':\n return transformInterface;\n\n case 4:\n case 'ADBE Effect Parade':\n case 'effects':\n case 'Effects':\n return _thisLayerFunction.effect;\n\n case 'ADBE Text Properties':\n return _thisLayerFunction.textInterface;\n\n default:\n return null;\n }\n }\n\n _thisLayerFunction.getMatrix = getMatrix;\n _thisLayerFunction.invertPoint = invertPoint;\n _thisLayerFunction.applyPoint = applyPoint;\n _thisLayerFunction.toWorld = toWorld;\n _thisLayerFunction.toWorldVec = toWorldVec;\n _thisLayerFunction.fromWorld = fromWorld;\n _thisLayerFunction.fromWorldVec = fromWorldVec;\n _thisLayerFunction.toComp = toWorld;\n _thisLayerFunction.fromComp = fromComp;\n _thisLayerFunction.sampleImage = sampleImage;\n _thisLayerFunction.sourceRectAtTime = elem.sourceRectAtTime.bind(elem);\n _thisLayerFunction._elem = elem;\n transformInterface = TransformExpressionInterface(elem.finalTransform.mProp);\n var anchorPointDescriptor = getDescriptor(transformInterface, 'anchorPoint');\n Object.defineProperties(_thisLayerFunction, {\n hasParent: {\n get: function get() {\n return elem.hierarchy.length;\n }\n },\n parent: {\n get: function get() {\n return elem.hierarchy[0].layerInterface;\n }\n },\n rotation: getDescriptor(transformInterface, 'rotation'),\n scale: getDescriptor(transformInterface, 'scale'),\n position: getDescriptor(transformInterface, 'position'),\n opacity: getDescriptor(transformInterface, 'opacity'),\n anchorPoint: anchorPointDescriptor,\n anchor_point: anchorPointDescriptor,\n transform: {\n get: function get() {\n return transformInterface;\n }\n },\n active: {\n get: function get() {\n return elem.isInRange;\n }\n }\n });\n _thisLayerFunction.startTime = elem.data.st;\n _thisLayerFunction.index = elem.data.ind;\n _thisLayerFunction.source = elem.data.refId;\n _thisLayerFunction.height = elem.data.ty === 0 ? elem.data.h : 100;\n _thisLayerFunction.width = elem.data.ty === 0 ? elem.data.w : 100;\n _thisLayerFunction.inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n _thisLayerFunction.outPoint = elem.data.op / elem.comp.globalData.frameRate;\n _thisLayerFunction._name = elem.data.nm;\n _thisLayerFunction.registerMaskInterface = _registerMaskInterface;\n _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface;\n return _thisLayerFunction;\n };\n }();\n\n var propertyGroupFactory = function () {\n return function (interfaceFunction, parentPropertyGroup) {\n return function (val) {\n val = val === undefined ? 1 : val;\n\n if (val <= 0) {\n return interfaceFunction;\n }\n\n return parentPropertyGroup(val - 1);\n };\n };\n }();\n\n var PropertyInterface = function () {\n return function (propertyName, propertyGroup) {\n var interfaceFunction = {\n _name: propertyName\n };\n\n function _propertyGroup(val) {\n val = val === undefined ? 1 : val;\n\n if (val <= 0) {\n return interfaceFunction;\n }\n\n return propertyGroup(val - 1);\n }\n\n return _propertyGroup;\n };\n }();\n\n var EffectsExpressionInterface = function () {\n var ob = {\n createEffectsInterface: createEffectsInterface\n };\n\n function createEffectsInterface(elem, propertyGroup) {\n if (elem.effectsManager) {\n var effectElements = [];\n var effectsData = elem.data.ef;\n var i;\n var len = elem.effectsManager.effectElements.length;\n\n for (i = 0; i < len; i += 1) {\n effectElements.push(createGroupInterface(effectsData[i], elem.effectsManager.effectElements[i], propertyGroup, elem));\n }\n\n var effects = elem.data.ef || [];\n\n var groupInterface = function groupInterface(name) {\n i = 0;\n len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n return effectElements[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n Object.defineProperty(groupInterface, 'numProperties', {\n get: function get() {\n return effects.length;\n }\n });\n return groupInterface;\n }\n\n return null;\n }\n\n function createGroupInterface(data, elements, propertyGroup, elem) {\n function groupInterface(name) {\n var effects = data.ef;\n var i = 0;\n var len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n if (effects[i].ty === 5) {\n return effectElements[i];\n }\n\n return effectElements[i]();\n }\n\n i += 1;\n }\n\n throw new Error();\n }\n\n var _propertyGroup = propertyGroupFactory(groupInterface, propertyGroup);\n\n var effectElements = [];\n var i;\n var len = data.ef.length;\n\n for (i = 0; i < len; i += 1) {\n if (data.ef[i].ty === 5) {\n effectElements.push(createGroupInterface(data.ef[i], elements.effectElements[i], elements.effectElements[i].propertyGroup, elem));\n } else {\n effectElements.push(createValueInterface(elements.effectElements[i], data.ef[i].ty, elem, _propertyGroup));\n }\n }\n\n if (data.mn === 'ADBE Color Control') {\n Object.defineProperty(groupInterface, 'color', {\n get: function get() {\n return effectElements[0]();\n }\n });\n }\n\n Object.defineProperties(groupInterface, {\n numProperties: {\n get: function get() {\n return data.np;\n }\n },\n _name: {\n value: data.nm\n },\n propertyGroup: {\n value: _propertyGroup\n }\n });\n groupInterface.enabled = data.en !== 0;\n groupInterface.active = groupInterface.enabled;\n return groupInterface;\n }\n\n function createValueInterface(element, type, elem, propertyGroup) {\n var expressionProperty = ExpressionPropertyInterface(element.p);\n\n function interfaceFunction() {\n if (type === 10) {\n return elem.comp.compInterface(element.p.v);\n }\n\n return expressionProperty();\n }\n\n if (element.p.setGroupProperty) {\n element.p.setGroupProperty(PropertyInterface('', propertyGroup));\n }\n\n return interfaceFunction;\n }\n\n return ob;\n }();\n\n var ShapePathInterface = function () {\n return function pathInterfaceFactory(shape, view, propertyGroup) {\n var prop = view.sh;\n\n function interfaceFunction(val) {\n if (val === 'Shape' || val === 'shape' || val === 'Path' || val === 'path' || val === 'ADBE Vector Shape' || val === 2) {\n return interfaceFunction.path;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n prop.setGroupProperty(PropertyInterface('Path', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n path: {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop;\n }\n },\n shape: {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop;\n }\n },\n _name: {\n value: shape.nm\n },\n ix: {\n value: shape.ix\n },\n propertyIndex: {\n value: shape.ix\n },\n mn: {\n value: shape.mn\n },\n propertyGroup: {\n value: propertyGroup\n }\n });\n return interfaceFunction;\n };\n }();\n\n var ShapeExpressionInterface = function () {\n function iterateElements(shapes, view, propertyGroup) {\n var arr = [];\n var i;\n var len = shapes ? shapes.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n arr.push(groupInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'fl') {\n arr.push(fillInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'st') {\n arr.push(strokeInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'tm') {\n arr.push(trimInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'tr') {// arr.push(transformInterfaceFactory(shapes[i],view[i],propertyGroup));\n } else if (shapes[i].ty === 'el') {\n arr.push(ellipseInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'sr') {\n arr.push(starInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'sh') {\n arr.push(ShapePathInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rc') {\n arr.push(rectInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rd') {\n arr.push(roundedInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rp') {\n arr.push(repeaterInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'gf') {\n arr.push(gradientFillInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else {\n arr.push(defaultInterfaceFactory(shapes[i], view[i], propertyGroup));\n }\n }\n\n return arr;\n }\n\n function contentsInterfaceFactory(shape, view, propertyGroup) {\n var interfaces;\n\n var interfaceFunction = function _interfaceFunction(value) {\n var i = 0;\n var len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value || interfaces[i].mn === value || interfaces[i].propertyIndex === value || interfaces[i].ix === value || interfaces[i].ind === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n\n if (typeof value === 'number') {\n return interfaces[value - 1];\n }\n\n return null;\n };\n\n interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup);\n interfaceFunction.numProperties = interfaces.length;\n var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n interfaceFunction.transform = transformInterface;\n interfaceFunction.propertyIndex = shape.cix;\n interfaceFunction._name = shape.nm;\n return interfaceFunction;\n }\n\n function groupInterfaceFactory(shape, view, propertyGroup) {\n var interfaceFunction = function _interfaceFunction(value) {\n switch (value) {\n case 'ADBE Vectors Group':\n case 'Contents':\n case 2:\n return interfaceFunction.content;\n // Not necessary for now. Keeping them here in case a new case appears\n // case 'ADBE Vector Transform Group':\n // case 3:\n\n default:\n return interfaceFunction.transform;\n }\n };\n\n interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n var content = contentsInterfaceFactory(shape, view, interfaceFunction.propertyGroup);\n var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n interfaceFunction.content = content;\n interfaceFunction.transform = transformInterface;\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n }); // interfaceFunction.content = interfaceFunction;\n\n interfaceFunction.numProperties = shape.np;\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.nm = shape.nm;\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function fillInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n color: {\n get: ExpressionPropertyInterface(view.c)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.c.setGroupProperty(PropertyInterface('Color', propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', propertyGroup));\n return interfaceFunction;\n }\n\n function gradientFillInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === 'Start Point' || val === 'start point') {\n return interfaceFunction.startPoint;\n }\n\n if (val === 'End Point' || val === 'end point') {\n return interfaceFunction.endPoint;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n startPoint: {\n get: ExpressionPropertyInterface(view.s)\n },\n endPoint: {\n get: ExpressionPropertyInterface(view.e)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n type: {\n get: function get() {\n return 'a';\n }\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.s.setGroupProperty(PropertyInterface('Start Point', propertyGroup));\n view.e.setGroupProperty(PropertyInterface('End Point', propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', propertyGroup));\n return interfaceFunction;\n }\n\n function defaultInterfaceFactory() {\n function interfaceFunction() {\n return null;\n }\n\n return interfaceFunction;\n }\n\n function strokeInterfaceFactory(shape, view, propertyGroup) {\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var _dashPropertyGroup = propertyGroupFactory(dashOb, _propertyGroup);\n\n function addPropertyToDashOb(i) {\n Object.defineProperty(dashOb, shape.d[i].nm, {\n get: ExpressionPropertyInterface(view.d.dataProps[i].p)\n });\n }\n\n var i;\n var len = shape.d ? shape.d.length : 0;\n var dashOb = {};\n\n for (i = 0; i < len; i += 1) {\n addPropertyToDashOb(i);\n view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup);\n }\n\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n if (val === 'Stroke Width' || val === 'stroke width') {\n return interfaceFunction.strokeWidth;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n color: {\n get: ExpressionPropertyInterface(view.c)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n strokeWidth: {\n get: ExpressionPropertyInterface(view.w)\n },\n dash: {\n get: function get() {\n return dashOb;\n }\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.c.setGroupProperty(PropertyInterface('Color', _propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n view.w.setGroupProperty(PropertyInterface('Stroke Width', _propertyGroup));\n return interfaceFunction;\n }\n\n function trimInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === shape.e.ix || val === 'End' || val === 'end') {\n return interfaceFunction.end;\n }\n\n if (val === shape.s.ix) {\n return interfaceFunction.start;\n }\n\n if (val === shape.o.ix) {\n return interfaceFunction.offset;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n interfaceFunction.propertyIndex = shape.ix;\n view.s.setGroupProperty(PropertyInterface('Start', _propertyGroup));\n view.e.setGroupProperty(PropertyInterface('End', _propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Offset', _propertyGroup));\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.propertyGroup = propertyGroup;\n Object.defineProperties(interfaceFunction, {\n start: {\n get: ExpressionPropertyInterface(view.s)\n },\n end: {\n get: ExpressionPropertyInterface(view.e)\n },\n offset: {\n get: ExpressionPropertyInterface(view.o)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function transformInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.a.ix === value || value === 'Anchor Point') {\n return interfaceFunction.anchorPoint;\n }\n\n if (shape.o.ix === value || value === 'Opacity') {\n return interfaceFunction.opacity;\n }\n\n if (shape.p.ix === value || value === 'Position') {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value || value === 'Rotation' || value === 'ADBE Vector Rotation') {\n return interfaceFunction.rotation;\n }\n\n if (shape.s.ix === value || value === 'Scale') {\n return interfaceFunction.scale;\n }\n\n if (shape.sk && shape.sk.ix === value || value === 'Skew') {\n return interfaceFunction.skew;\n }\n\n if (shape.sa && shape.sa.ix === value || value === 'Skew Axis') {\n return interfaceFunction.skewAxis;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n view.transform.mProps.o.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n view.transform.mProps.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n view.transform.mProps.a.setGroupProperty(PropertyInterface('Anchor Point', _propertyGroup));\n view.transform.mProps.s.setGroupProperty(PropertyInterface('Scale', _propertyGroup));\n view.transform.mProps.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n\n if (view.transform.mProps.sk) {\n view.transform.mProps.sk.setGroupProperty(PropertyInterface('Skew', _propertyGroup));\n view.transform.mProps.sa.setGroupProperty(PropertyInterface('Skew Angle', _propertyGroup));\n }\n\n view.transform.op.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n opacity: {\n get: ExpressionPropertyInterface(view.transform.mProps.o)\n },\n position: {\n get: ExpressionPropertyInterface(view.transform.mProps.p)\n },\n anchorPoint: {\n get: ExpressionPropertyInterface(view.transform.mProps.a)\n },\n scale: {\n get: ExpressionPropertyInterface(view.transform.mProps.s)\n },\n rotation: {\n get: ExpressionPropertyInterface(view.transform.mProps.r)\n },\n skew: {\n get: ExpressionPropertyInterface(view.transform.mProps.sk)\n },\n skewAxis: {\n get: ExpressionPropertyInterface(view.transform.mProps.sa)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.ty = 'tr';\n interfaceFunction.mn = shape.mn;\n interfaceFunction.propertyGroup = propertyGroup;\n return interfaceFunction;\n }\n\n function ellipseInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.s.ix === value) {\n return interfaceFunction.size;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n interfaceFunction.propertyIndex = shape.ix;\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n prop.s.setGroupProperty(PropertyInterface('Size', _propertyGroup));\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n size: {\n get: ExpressionPropertyInterface(prop.s)\n },\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function starInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.rotation;\n }\n\n if (shape.pt.ix === value) {\n return interfaceFunction.points;\n }\n\n if (shape.or.ix === value || value === 'ADBE Vector Star Outer Radius') {\n return interfaceFunction.outerRadius;\n }\n\n if (shape.os.ix === value) {\n return interfaceFunction.outerRoundness;\n }\n\n if (shape.ir && (shape.ir.ix === value || value === 'ADBE Vector Star Inner Radius')) {\n return interfaceFunction.innerRadius;\n }\n\n if (shape.is && shape.is.ix === value) {\n return interfaceFunction.innerRoundness;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.or.setGroupProperty(PropertyInterface('Outer Radius', _propertyGroup));\n prop.os.setGroupProperty(PropertyInterface('Outer Roundness', _propertyGroup));\n prop.pt.setGroupProperty(PropertyInterface('Points', _propertyGroup));\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n prop.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n\n if (shape.ir) {\n prop.ir.setGroupProperty(PropertyInterface('Inner Radius', _propertyGroup));\n prop.is.setGroupProperty(PropertyInterface('Inner Roundness', _propertyGroup));\n }\n\n Object.defineProperties(interfaceFunction, {\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n rotation: {\n get: ExpressionPropertyInterface(prop.r)\n },\n points: {\n get: ExpressionPropertyInterface(prop.pt)\n },\n outerRadius: {\n get: ExpressionPropertyInterface(prop.or)\n },\n outerRoundness: {\n get: ExpressionPropertyInterface(prop.os)\n },\n innerRadius: {\n get: ExpressionPropertyInterface(prop.ir)\n },\n innerRoundness: {\n get: ExpressionPropertyInterface(prop.is)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function rectInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.roundness;\n }\n\n if (shape.s.ix === value || value === 'Size' || value === 'ADBE Vector Rect Size') {\n return interfaceFunction.size;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n prop.s.setGroupProperty(PropertyInterface('Size', _propertyGroup));\n prop.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n roundness: {\n get: ExpressionPropertyInterface(prop.r)\n },\n size: {\n get: ExpressionPropertyInterface(prop.s)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function roundedInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.r.ix === value || value === 'Round Corners 1') {\n return interfaceFunction.radius;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.rd.setGroupProperty(PropertyInterface('Radius', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n radius: {\n get: ExpressionPropertyInterface(prop.rd)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function repeaterInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.c.ix === value || value === 'Copies') {\n return interfaceFunction.copies;\n }\n\n if (shape.o.ix === value || value === 'Offset') {\n return interfaceFunction.offset;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.c.setGroupProperty(PropertyInterface('Copies', _propertyGroup));\n prop.o.setGroupProperty(PropertyInterface('Offset', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n copies: {\n get: ExpressionPropertyInterface(prop.c)\n },\n offset: {\n get: ExpressionPropertyInterface(prop.o)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n return function (shapes, view, propertyGroup) {\n var interfaces;\n\n function _interfaceFunction(value) {\n if (typeof value === 'number') {\n value = value === undefined ? 1 : value;\n\n if (value === 0) {\n return propertyGroup;\n }\n\n return interfaces[value - 1];\n }\n\n var i = 0;\n var len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function parentGroupWrapper() {\n return propertyGroup;\n }\n\n _interfaceFunction.propertyGroup = propertyGroupFactory(_interfaceFunction, parentGroupWrapper);\n interfaces = iterateElements(shapes, view, _interfaceFunction.propertyGroup);\n _interfaceFunction.numProperties = interfaces.length;\n _interfaceFunction._name = 'Contents';\n return _interfaceFunction;\n };\n }();\n\n var TextExpressionInterface = function () {\n return function (elem) {\n var _sourceText;\n\n function _thisLayerFunction(name) {\n switch (name) {\n case 'ADBE Text Document':\n return _thisLayerFunction.sourceText;\n\n default:\n return null;\n }\n }\n\n Object.defineProperty(_thisLayerFunction, 'sourceText', {\n get: function get() {\n elem.textProperty.getValue();\n var stringValue = elem.textProperty.currentData.t;\n\n if (!_sourceText || stringValue !== _sourceText.value) {\n _sourceText = new String(stringValue); // eslint-disable-line no-new-wrappers\n // If stringValue is an empty string, eval returns undefined, so it has to be returned as a String primitive\n\n _sourceText.value = stringValue || new String(stringValue); // eslint-disable-line no-new-wrappers\n\n Object.defineProperty(_sourceText, 'style', {\n get: function get() {\n return {\n fillColor: elem.textProperty.currentData.fc\n };\n }\n });\n }\n\n return _sourceText;\n }\n });\n return _thisLayerFunction;\n };\n }();\n\n function _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n var FootageInterface = function () {\n var outlineInterfaceFactory = function outlineInterfaceFactory(elem) {\n var currentPropertyName = '';\n var currentProperty = elem.getFootageData();\n\n function init() {\n currentPropertyName = '';\n currentProperty = elem.getFootageData();\n return searchProperty;\n }\n\n function searchProperty(value) {\n if (currentProperty[value]) {\n currentPropertyName = value;\n currentProperty = currentProperty[value];\n\n if (_typeof(currentProperty) === 'object') {\n return searchProperty;\n }\n\n return currentProperty;\n }\n\n var propertyNameIndex = value.indexOf(currentPropertyName);\n\n if (propertyNameIndex !== -1) {\n var index = parseInt(value.substr(propertyNameIndex + currentPropertyName.length), 10);\n currentProperty = currentProperty[index];\n\n if (_typeof(currentProperty) === 'object') {\n return searchProperty;\n }\n\n return currentProperty;\n }\n\n return '';\n }\n\n return init;\n };\n\n var dataInterfaceFactory = function dataInterfaceFactory(elem) {\n function interfaceFunction(value) {\n if (value === 'Outline') {\n return interfaceFunction.outlineInterface();\n }\n\n return null;\n }\n\n interfaceFunction._name = 'Outline';\n interfaceFunction.outlineInterface = outlineInterfaceFactory(elem);\n return interfaceFunction;\n };\n\n return function (elem) {\n function _interfaceFunction(value) {\n if (value === 'Data') {\n return _interfaceFunction.dataInterface;\n }\n\n return null;\n }\n\n _interfaceFunction._name = 'Data';\n _interfaceFunction.dataInterface = dataInterfaceFactory(elem);\n return _interfaceFunction;\n };\n }();\n\n var interfaces = {\n layer: LayerExpressionInterface,\n effects: EffectsExpressionInterface,\n comp: CompExpressionInterface,\n shape: ShapeExpressionInterface,\n text: TextExpressionInterface,\n footage: FootageInterface\n };\n\n function getInterface(type) {\n return interfaces[type] || null;\n }\n\n var expressionHelpers = function () {\n function searchExpressions(elem, data, prop) {\n if (data.x) {\n prop.k = true;\n prop.x = true;\n prop.initiateExpression = ExpressionManager.initiateExpression;\n prop.effectsSequence.push(prop.initiateExpression(elem, data, prop).bind(prop));\n }\n }\n\n function getValueAtTime(frameNum) {\n frameNum *= this.elem.globalData.frameRate;\n frameNum -= this.offsetTime;\n\n if (frameNum !== this._cachingAtTime.lastFrame) {\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < frameNum ? this._cachingAtTime.lastIndex : 0;\n this._cachingAtTime.value = this.interpolateValue(frameNum, this._cachingAtTime);\n this._cachingAtTime.lastFrame = frameNum;\n }\n\n return this._cachingAtTime.value;\n }\n\n function getSpeedAtTime(frameNum) {\n var delta = -0.01;\n var v1 = this.getValueAtTime(frameNum);\n var v2 = this.getValueAtTime(frameNum + delta);\n var speed = 0;\n\n if (v1.length) {\n var i;\n\n for (i = 0; i < v1.length; i += 1) {\n speed += Math.pow(v2[i] - v1[i], 2);\n }\n\n speed = Math.sqrt(speed) * 100;\n } else {\n speed = 0;\n }\n\n return speed;\n }\n\n function getVelocityAtTime(frameNum) {\n if (this.vel !== undefined) {\n return this.vel;\n }\n\n var delta = -0.001; // frameNum += this.elem.data.st;\n\n var v1 = this.getValueAtTime(frameNum);\n var v2 = this.getValueAtTime(frameNum + delta);\n var velocity;\n\n if (v1.length) {\n velocity = createTypedArray('float32', v1.length);\n var i;\n\n for (i = 0; i < v1.length; i += 1) {\n // removing frameRate\n // if needed, don't add it here\n // velocity[i] = this.elem.globalData.frameRate*((v2[i] - v1[i])/delta);\n velocity[i] = (v2[i] - v1[i]) / delta;\n }\n } else {\n velocity = (v2 - v1) / delta;\n }\n\n return velocity;\n }\n\n function getStaticValueAtTime() {\n return this.pv;\n }\n\n function setGroupProperty(propertyGroup) {\n this.propertyGroup = propertyGroup;\n }\n\n return {\n searchExpressions: searchExpressions,\n getSpeedAtTime: getSpeedAtTime,\n getVelocityAtTime: getVelocityAtTime,\n getValueAtTime: getValueAtTime,\n getStaticValueAtTime: getStaticValueAtTime,\n setGroupProperty: setGroupProperty\n };\n }();\n\n function addPropertyDecorator() {\n function loopOut(type, duration, durationFlag) {\n if (!this.k || !this.keyframes) {\n return this.pv;\n }\n\n type = type ? type.toLowerCase() : '';\n var currentFrame = this.comp.renderedFrame;\n var keyframes = this.keyframes;\n var lastKeyFrame = keyframes[keyframes.length - 1].t;\n\n if (currentFrame <= lastKeyFrame) {\n return this.pv;\n }\n\n var cycleDuration;\n var firstKeyFrame;\n\n if (!durationFlag) {\n if (!duration || duration > keyframes.length - 1) {\n duration = keyframes.length - 1;\n }\n\n firstKeyFrame = keyframes[keyframes.length - 1 - duration].t;\n cycleDuration = lastKeyFrame - firstKeyFrame;\n } else {\n if (!duration) {\n cycleDuration = Math.max(0, lastKeyFrame - this.elem.data.ip);\n } else {\n cycleDuration = Math.abs(lastKeyFrame - this.elem.comp.globalData.frameRate * duration);\n }\n\n firstKeyFrame = lastKeyFrame - cycleDuration;\n }\n\n var i;\n var len;\n var ret;\n\n if (type === 'pingpong') {\n var iterations = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n if (iterations % 2 !== 0) {\n return this.getValueAtTime((cycleDuration - (currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n }\n } else if (type === 'offset') {\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var current = this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n\n var repeats = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n if (this.pv.length) {\n ret = new Array(initV.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = (endV[i] - initV[i]) * repeats + current[i];\n }\n\n return ret;\n }\n\n return (endV - initV) * repeats + current;\n } else if (type === 'continue') {\n var lastValue = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var nextLastValue = this.getValueAtTime((lastKeyFrame - 0.001) / this.comp.globalData.frameRate, 0);\n\n if (this.pv.length) {\n ret = new Array(lastValue.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = lastValue[i] + (lastValue[i] - nextLastValue[i]) * ((currentFrame - lastKeyFrame) / this.comp.globalData.frameRate) / 0.0005; // eslint-disable-line\n }\n\n return ret;\n }\n\n return lastValue + (lastValue - nextLastValue) * ((currentFrame - lastKeyFrame) / 0.001);\n }\n\n return this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n }\n\n function loopIn(type, duration, durationFlag) {\n if (!this.k) {\n return this.pv;\n }\n\n type = type ? type.toLowerCase() : '';\n var currentFrame = this.comp.renderedFrame;\n var keyframes = this.keyframes;\n var firstKeyFrame = keyframes[0].t;\n\n if (currentFrame >= firstKeyFrame) {\n return this.pv;\n }\n\n var cycleDuration;\n var lastKeyFrame;\n\n if (!durationFlag) {\n if (!duration || duration > keyframes.length - 1) {\n duration = keyframes.length - 1;\n }\n\n lastKeyFrame = keyframes[duration].t;\n cycleDuration = lastKeyFrame - firstKeyFrame;\n } else {\n if (!duration) {\n cycleDuration = Math.max(0, this.elem.data.op - firstKeyFrame);\n } else {\n cycleDuration = Math.abs(this.elem.comp.globalData.frameRate * duration);\n }\n\n lastKeyFrame = firstKeyFrame + cycleDuration;\n }\n\n var i;\n var len;\n var ret;\n\n if (type === 'pingpong') {\n var iterations = Math.floor((firstKeyFrame - currentFrame) / cycleDuration);\n\n if (iterations % 2 === 0) {\n return this.getValueAtTime(((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n }\n } else if (type === 'offset') {\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var current = this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n var repeats = Math.floor((firstKeyFrame - currentFrame) / cycleDuration) + 1;\n\n if (this.pv.length) {\n ret = new Array(initV.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = current[i] - (endV[i] - initV[i]) * repeats;\n }\n\n return ret;\n }\n\n return current - (endV - initV) * repeats;\n } else if (type === 'continue') {\n var firstValue = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var nextFirstValue = this.getValueAtTime((firstKeyFrame + 0.001) / this.comp.globalData.frameRate, 0);\n\n if (this.pv.length) {\n ret = new Array(firstValue.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = firstValue[i] + (firstValue[i] - nextFirstValue[i]) * (firstKeyFrame - currentFrame) / 0.001;\n }\n\n return ret;\n }\n\n return firstValue + (firstValue - nextFirstValue) * (firstKeyFrame - currentFrame) / 0.001;\n }\n\n return this.getValueAtTime((cycleDuration - ((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame)) / this.comp.globalData.frameRate, 0); // eslint-disable-line\n }\n\n function smooth(width, samples) {\n if (!this.k) {\n return this.pv;\n }\n\n width = (width || 0.4) * 0.5;\n samples = Math.floor(samples || 5);\n\n if (samples <= 1) {\n return this.pv;\n }\n\n var currentTime = this.comp.renderedFrame / this.comp.globalData.frameRate;\n var initFrame = currentTime - width;\n var endFrame = currentTime + width;\n var sampleFrequency = samples > 1 ? (endFrame - initFrame) / (samples - 1) : 1;\n var i = 0;\n var j = 0;\n var value;\n\n if (this.pv.length) {\n value = createTypedArray('float32', this.pv.length);\n } else {\n value = 0;\n }\n\n var sampleValue;\n\n while (i < samples) {\n sampleValue = this.getValueAtTime(initFrame + i * sampleFrequency);\n\n if (this.pv.length) {\n for (j = 0; j < this.pv.length; j += 1) {\n value[j] += sampleValue[j];\n }\n } else {\n value += sampleValue;\n }\n\n i += 1;\n }\n\n if (this.pv.length) {\n for (j = 0; j < this.pv.length; j += 1) {\n value[j] /= samples;\n }\n } else {\n value /= samples;\n }\n\n return value;\n }\n\n function getTransformValueAtTime(time) {\n if (!this._transformCachingAtTime) {\n this._transformCachingAtTime = {\n v: new Matrix()\n };\n } /// /\n\n\n var matrix = this._transformCachingAtTime.v;\n matrix.cloneFromProps(this.pre.props);\n\n if (this.appliedTransformations < 1) {\n var anchor = this.a.getValueAtTime(time);\n matrix.translate(-anchor[0] * this.a.mult, -anchor[1] * this.a.mult, anchor[2] * this.a.mult);\n }\n\n if (this.appliedTransformations < 2) {\n var scale = this.s.getValueAtTime(time);\n matrix.scale(scale[0] * this.s.mult, scale[1] * this.s.mult, scale[2] * this.s.mult);\n }\n\n if (this.sk && this.appliedTransformations < 3) {\n var skew = this.sk.getValueAtTime(time);\n var skewAxis = this.sa.getValueAtTime(time);\n matrix.skewFromAxis(-skew * this.sk.mult, skewAxis * this.sa.mult);\n }\n\n if (this.r && this.appliedTransformations < 4) {\n var rotation = this.r.getValueAtTime(time);\n matrix.rotate(-rotation * this.r.mult);\n } else if (!this.r && this.appliedTransformations < 4) {\n var rotationZ = this.rz.getValueAtTime(time);\n var rotationY = this.ry.getValueAtTime(time);\n var rotationX = this.rx.getValueAtTime(time);\n var orientation = this.or.getValueAtTime(time);\n matrix.rotateZ(-rotationZ * this.rz.mult).rotateY(rotationY * this.ry.mult).rotateX(rotationX * this.rx.mult).rotateZ(-orientation[2] * this.or.mult).rotateY(orientation[1] * this.or.mult).rotateX(orientation[0] * this.or.mult);\n }\n\n if (this.data.p && this.data.p.s) {\n var positionX = this.px.getValueAtTime(time);\n var positionY = this.py.getValueAtTime(time);\n\n if (this.data.p.z) {\n var positionZ = this.pz.getValueAtTime(time);\n matrix.translate(positionX * this.px.mult, positionY * this.py.mult, -positionZ * this.pz.mult);\n } else {\n matrix.translate(positionX * this.px.mult, positionY * this.py.mult, 0);\n }\n } else {\n var position = this.p.getValueAtTime(time);\n matrix.translate(position[0] * this.p.mult, position[1] * this.p.mult, -position[2] * this.p.mult);\n }\n\n return matrix; /// /\n }\n\n function getTransformStaticValueAtTime() {\n return this.v.clone(new Matrix());\n }\n\n var getTransformProperty = TransformPropertyFactory.getTransformProperty;\n\n TransformPropertyFactory.getTransformProperty = function (elem, data, container) {\n var prop = getTransformProperty(elem, data, container);\n\n if (prop.dynamicProperties.length) {\n prop.getValueAtTime = getTransformValueAtTime.bind(prop);\n } else {\n prop.getValueAtTime = getTransformStaticValueAtTime.bind(prop);\n }\n\n prop.setGroupProperty = expressionHelpers.setGroupProperty;\n return prop;\n };\n\n var propertyGetProp = PropertyFactory.getProp;\n\n PropertyFactory.getProp = function (elem, data, type, mult, container) {\n var prop = propertyGetProp(elem, data, type, mult, container); // prop.getVelocityAtTime = getVelocityAtTime;\n // prop.loopOut = loopOut;\n // prop.loopIn = loopIn;\n\n if (prop.kf) {\n prop.getValueAtTime = expressionHelpers.getValueAtTime.bind(prop);\n } else {\n prop.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(prop);\n }\n\n prop.setGroupProperty = expressionHelpers.setGroupProperty;\n prop.loopOut = loopOut;\n prop.loopIn = loopIn;\n prop.smooth = smooth;\n prop.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(prop);\n prop.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(prop);\n prop.numKeys = data.a === 1 ? data.k.length : 0;\n prop.propertyIndex = data.ix;\n var value = 0;\n\n if (type !== 0) {\n value = createTypedArray('float32', data.a === 1 ? data.k[0].s.length : data.k.length);\n }\n\n prop._cachingAtTime = {\n lastFrame: initialDefaultFrame,\n lastIndex: 0,\n value: value\n };\n expressionHelpers.searchExpressions(elem, data, prop);\n\n if (prop.k) {\n container.addDynamicProperty(prop);\n }\n\n return prop;\n };\n\n function getShapeValueAtTime(frameNum) {\n // For now this caching object is created only when needed instead of creating it when the shape is initialized.\n if (!this._cachingAtTime) {\n this._cachingAtTime = {\n shapeValue: shapePool.clone(this.pv),\n lastIndex: 0,\n lastTime: initialDefaultFrame\n };\n }\n\n frameNum *= this.elem.globalData.frameRate;\n frameNum -= this.offsetTime;\n\n if (frameNum !== this._cachingAtTime.lastTime) {\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastTime < frameNum ? this._caching.lastIndex : 0;\n this._cachingAtTime.lastTime = frameNum;\n this.interpolateShape(frameNum, this._cachingAtTime.shapeValue, this._cachingAtTime);\n }\n\n return this._cachingAtTime.shapeValue;\n }\n\n var ShapePropertyConstructorFunction = ShapePropertyFactory.getConstructorFunction();\n var KeyframedShapePropertyConstructorFunction = ShapePropertyFactory.getKeyframedConstructorFunction();\n\n function ShapeExpressions() {}\n\n ShapeExpressions.prototype = {\n vertices: function vertices(prop, time) {\n if (this.k) {\n this.getValue();\n }\n\n var shapePath = this.v;\n\n if (time !== undefined) {\n shapePath = this.getValueAtTime(time, 0);\n }\n\n var i;\n var len = shapePath._length;\n var vertices = shapePath[prop];\n var points = shapePath.v;\n var arr = createSizedArray(len);\n\n for (i = 0; i < len; i += 1) {\n if (prop === 'i' || prop === 'o') {\n arr[i] = [vertices[i][0] - points[i][0], vertices[i][1] - points[i][1]];\n } else {\n arr[i] = [vertices[i][0], vertices[i][1]];\n }\n }\n\n return arr;\n },\n points: function points(time) {\n return this.vertices('v', time);\n },\n inTangents: function inTangents(time) {\n return this.vertices('i', time);\n },\n outTangents: function outTangents(time) {\n return this.vertices('o', time);\n },\n isClosed: function isClosed() {\n return this.v.c;\n },\n pointOnPath: function pointOnPath(perc, time) {\n var shapePath = this.v;\n\n if (time !== undefined) {\n shapePath = this.getValueAtTime(time, 0);\n }\n\n if (!this._segmentsLength) {\n this._segmentsLength = bez.getSegmentsLength(shapePath);\n }\n\n var segmentsLength = this._segmentsLength;\n var lengths = segmentsLength.lengths;\n var lengthPos = segmentsLength.totalLength * perc;\n var i = 0;\n var len = lengths.length;\n var accumulatedLength = 0;\n var pt;\n\n while (i < len) {\n if (accumulatedLength + lengths[i].addedLength > lengthPos) {\n var initIndex = i;\n var endIndex = shapePath.c && i === len - 1 ? 0 : i + 1;\n var segmentPerc = (lengthPos - accumulatedLength) / lengths[i].addedLength;\n pt = bez.getPointInSegment(shapePath.v[initIndex], shapePath.v[endIndex], shapePath.o[initIndex], shapePath.i[endIndex], segmentPerc, lengths[i]);\n break;\n } else {\n accumulatedLength += lengths[i].addedLength;\n }\n\n i += 1;\n }\n\n if (!pt) {\n pt = shapePath.c ? [shapePath.v[0][0], shapePath.v[0][1]] : [shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1]];\n }\n\n return pt;\n },\n vectorOnPath: function vectorOnPath(perc, time, vectorType) {\n // perc doesn't use triple equality because it can be a Number object as well as a primitive.\n if (perc == 1) {\n // eslint-disable-line eqeqeq\n perc = this.v.c;\n } else if (perc == 0) {\n // eslint-disable-line eqeqeq\n perc = 0.999;\n }\n\n var pt1 = this.pointOnPath(perc, time);\n var pt2 = this.pointOnPath(perc + 0.001, time);\n var xLength = pt2[0] - pt1[0];\n var yLength = pt2[1] - pt1[1];\n var magnitude = Math.sqrt(Math.pow(xLength, 2) + Math.pow(yLength, 2));\n\n if (magnitude === 0) {\n return [0, 0];\n }\n\n var unitVector = vectorType === 'tangent' ? [xLength / magnitude, yLength / magnitude] : [-yLength / magnitude, xLength / magnitude];\n return unitVector;\n },\n tangentOnPath: function tangentOnPath(perc, time) {\n return this.vectorOnPath(perc, time, 'tangent');\n },\n normalOnPath: function normalOnPath(perc, time) {\n return this.vectorOnPath(perc, time, 'normal');\n },\n setGroupProperty: expressionHelpers.setGroupProperty,\n getValueAtTime: expressionHelpers.getStaticValueAtTime\n };\n extendPrototype([ShapeExpressions], ShapePropertyConstructorFunction);\n extendPrototype([ShapeExpressions], KeyframedShapePropertyConstructorFunction);\n KeyframedShapePropertyConstructorFunction.prototype.getValueAtTime = getShapeValueAtTime;\n KeyframedShapePropertyConstructorFunction.prototype.initiateExpression = ExpressionManager.initiateExpression;\n var propertyGetShapeProp = ShapePropertyFactory.getShapeProp;\n\n ShapePropertyFactory.getShapeProp = function (elem, data, type, arr, trims) {\n var prop = propertyGetShapeProp(elem, data, type, arr, trims);\n prop.propertyIndex = data.ix;\n prop.lock = false;\n\n if (type === 3) {\n expressionHelpers.searchExpressions(elem, data.pt, prop);\n } else if (type === 4) {\n expressionHelpers.searchExpressions(elem, data.ks, prop);\n }\n\n if (prop.k) {\n elem.addDynamicProperty(prop);\n }\n\n return prop;\n };\n }\n\n function initialize$1() {\n addPropertyDecorator();\n }\n\n function addDecorator() {\n function searchExpressions() {\n if (this.data.d.x) {\n this.calculateExpression = ExpressionManager.initiateExpression.bind(this)(this.elem, this.data.d, this);\n this.addEffect(this.getExpressionValue.bind(this));\n return true;\n }\n\n return null;\n }\n\n TextProperty.prototype.getExpressionValue = function (currentValue, text) {\n var newValue = this.calculateExpression(text);\n\n if (currentValue.t !== newValue) {\n var newData = {};\n this.copyData(newData, currentValue);\n newData.t = newValue.toString();\n newData.__complete = false;\n return newData;\n }\n\n return currentValue;\n };\n\n TextProperty.prototype.searchProperty = function () {\n var isKeyframed = this.searchKeyframes();\n var hasExpressions = this.searchExpressions();\n this.kf = isKeyframed || hasExpressions;\n return this.kf;\n };\n\n TextProperty.prototype.searchExpressions = searchExpressions;\n }\n\n function initialize() {\n addDecorator();\n }\n\n function SVGComposableEffect() {}\n\n SVGComposableEffect.prototype = {\n createMergeNode: function createMergeNode(resultId, ins) {\n var feMerge = createNS('feMerge');\n feMerge.setAttribute('result', resultId);\n var feMergeNode;\n var i;\n\n for (i = 0; i < ins.length; i += 1) {\n feMergeNode = createNS('feMergeNode');\n feMergeNode.setAttribute('in', ins[i]);\n feMerge.appendChild(feMergeNode);\n feMerge.appendChild(feMergeNode);\n }\n\n return feMerge;\n }\n };\n\n var linearFilterValue = '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0';\n\n function SVGTintFilter(filter, filterManager, elem, id, source) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', linearFilterValue + ' 1 0');\n this.linearFilter = feColorMatrix;\n feColorMatrix.setAttribute('result', id + '_tint_1');\n filter.appendChild(feColorMatrix);\n feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', id + '_tint_2');\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n var feMerge = this.createMergeNode(id, [source, id + '_tint_1', id + '_tint_2']);\n filter.appendChild(feMerge);\n }\n\n extendPrototype([SVGComposableEffect], SVGTintFilter);\n\n SVGTintFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var colorBlack = this.filterManager.effectElements[0].p.v;\n var colorWhite = this.filterManager.effectElements[1].p.v;\n var opacity = this.filterManager.effectElements[2].p.v / 100;\n this.linearFilter.setAttribute('values', linearFilterValue + ' ' + opacity + ' 0');\n this.matrixFilter.setAttribute('values', colorWhite[0] - colorBlack[0] + ' 0 0 0 ' + colorBlack[0] + ' ' + (colorWhite[1] - colorBlack[1]) + ' 0 0 0 ' + colorBlack[1] + ' ' + (colorWhite[2] - colorBlack[2]) + ' 0 0 0 ' + colorBlack[2] + ' 0 0 0 1 0');\n }\n };\n\n function SVGFillFilter(filter, filterManager, elem, id) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', id);\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n }\n\n SVGFillFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var color = this.filterManager.effectElements[2].p.v;\n var opacity = this.filterManager.effectElements[6].p.v;\n this.matrixFilter.setAttribute('values', '0 0 0 0 ' + color[0] + ' 0 0 0 0 ' + color[1] + ' 0 0 0 0 ' + color[2] + ' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGStrokeEffect(fil, filterManager, elem) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.elem = elem;\n this.paths = [];\n }\n\n SVGStrokeEffect.prototype.initialize = function () {\n var elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n var path;\n var groupPath;\n var i;\n var len;\n\n if (this.filterManager.effectElements[1].p.v === 1) {\n len = this.elem.maskManager.masksProperties.length;\n i = 0;\n } else {\n i = this.filterManager.effectElements[0].p.v - 1;\n len = i + 1;\n }\n\n groupPath = createNS('g');\n groupPath.setAttribute('fill', 'none');\n groupPath.setAttribute('stroke-linecap', 'round');\n groupPath.setAttribute('stroke-dashoffset', 1);\n\n for (i; i < len; i += 1) {\n path = createNS('path');\n groupPath.appendChild(path);\n this.paths.push({\n p: path,\n m: i\n });\n }\n\n if (this.filterManager.effectElements[10].p.v === 3) {\n var mask = createNS('mask');\n var id = createElementID();\n mask.setAttribute('id', id);\n mask.setAttribute('mask-type', 'alpha');\n mask.appendChild(groupPath);\n this.elem.globalData.defs.appendChild(mask);\n var g = createNS('g');\n g.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n\n while (elemChildren[0]) {\n g.appendChild(elemChildren[0]);\n }\n\n this.elem.layerElement.appendChild(g);\n this.masker = mask;\n groupPath.setAttribute('stroke', '#fff');\n } else if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (this.filterManager.effectElements[10].p.v === 2) {\n elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n\n while (elemChildren.length) {\n this.elem.layerElement.removeChild(elemChildren[0]);\n }\n }\n\n this.elem.layerElement.appendChild(groupPath);\n this.elem.layerElement.removeAttribute('mask');\n groupPath.setAttribute('stroke', '#fff');\n }\n\n this.initialized = true;\n this.pathMasker = groupPath;\n };\n\n SVGStrokeEffect.prototype.renderFrame = function (forceRender) {\n if (!this.initialized) {\n this.initialize();\n }\n\n var i;\n var len = this.paths.length;\n var mask;\n var path;\n\n for (i = 0; i < len; i += 1) {\n if (this.paths[i].m !== -1) {\n mask = this.elem.maskManager.viewData[this.paths[i].m];\n path = this.paths[i].p;\n\n if (forceRender || this.filterManager._mdf || mask.prop._mdf) {\n path.setAttribute('d', mask.lastPath);\n }\n\n if (forceRender || this.filterManager.effectElements[9].p._mdf || this.filterManager.effectElements[4].p._mdf || this.filterManager.effectElements[7].p._mdf || this.filterManager.effectElements[8].p._mdf || mask.prop._mdf) {\n var dasharrayValue;\n\n if (this.filterManager.effectElements[7].p.v !== 0 || this.filterManager.effectElements[8].p.v !== 100) {\n var s = Math.min(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01;\n var e = Math.max(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01;\n var l = path.getTotalLength();\n dasharrayValue = '0 0 0 ' + l * s + ' ';\n var lineLength = l * (e - s);\n var segment = 1 + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01;\n var units = Math.floor(lineLength / segment);\n var j;\n\n for (j = 0; j < units; j += 1) {\n dasharrayValue += '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01 + ' ';\n }\n\n dasharrayValue += '0 ' + l * 10 + ' 0 0';\n } else {\n dasharrayValue = '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01;\n }\n\n path.setAttribute('stroke-dasharray', dasharrayValue);\n }\n }\n }\n\n if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n this.pathMasker.setAttribute('stroke-width', this.filterManager.effectElements[4].p.v * 2);\n }\n\n if (forceRender || this.filterManager.effectElements[6].p._mdf) {\n this.pathMasker.setAttribute('opacity', this.filterManager.effectElements[6].p.v);\n }\n\n if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (forceRender || this.filterManager.effectElements[3].p._mdf) {\n var color = this.filterManager.effectElements[3].p.v;\n this.pathMasker.setAttribute('stroke', 'rgb(' + bmFloor(color[0] * 255) + ',' + bmFloor(color[1] * 255) + ',' + bmFloor(color[2] * 255) + ')');\n }\n }\n };\n\n function SVGTritoneFilter(filter, filterManager, elem, id) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n filter.appendChild(feColorMatrix);\n var feComponentTransfer = createNS('feComponentTransfer');\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n feComponentTransfer.setAttribute('result', id);\n this.matrixFilter = feComponentTransfer;\n var feFuncR = createNS('feFuncR');\n feFuncR.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncR);\n this.feFuncR = feFuncR;\n var feFuncG = createNS('feFuncG');\n feFuncG.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncG);\n this.feFuncG = feFuncG;\n var feFuncB = createNS('feFuncB');\n feFuncB.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncB);\n this.feFuncB = feFuncB;\n filter.appendChild(feComponentTransfer);\n }\n\n SVGTritoneFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var color1 = this.filterManager.effectElements[0].p.v;\n var color2 = this.filterManager.effectElements[1].p.v;\n var color3 = this.filterManager.effectElements[2].p.v;\n var tableR = color3[0] + ' ' + color2[0] + ' ' + color1[0];\n var tableG = color3[1] + ' ' + color2[1] + ' ' + color1[1];\n var tableB = color3[2] + ' ' + color2[2] + ' ' + color1[2];\n this.feFuncR.setAttribute('tableValues', tableR);\n this.feFuncG.setAttribute('tableValues', tableG);\n this.feFuncB.setAttribute('tableValues', tableB);\n }\n };\n\n function SVGProLevelsFilter(filter, filterManager, elem, id) {\n this.filterManager = filterManager;\n var effectElements = this.filterManager.effectElements;\n var feComponentTransfer = createNS('feComponentTransfer'); // Red\n\n if (effectElements[10].p.k || effectElements[10].p.v !== 0 || effectElements[11].p.k || effectElements[11].p.v !== 1 || effectElements[12].p.k || effectElements[12].p.v !== 1 || effectElements[13].p.k || effectElements[13].p.v !== 0 || effectElements[14].p.k || effectElements[14].p.v !== 1) {\n this.feFuncR = this.createFeFunc('feFuncR', feComponentTransfer);\n } // Green\n\n\n if (effectElements[17].p.k || effectElements[17].p.v !== 0 || effectElements[18].p.k || effectElements[18].p.v !== 1 || effectElements[19].p.k || effectElements[19].p.v !== 1 || effectElements[20].p.k || effectElements[20].p.v !== 0 || effectElements[21].p.k || effectElements[21].p.v !== 1) {\n this.feFuncG = this.createFeFunc('feFuncG', feComponentTransfer);\n } // Blue\n\n\n if (effectElements[24].p.k || effectElements[24].p.v !== 0 || effectElements[25].p.k || effectElements[25].p.v !== 1 || effectElements[26].p.k || effectElements[26].p.v !== 1 || effectElements[27].p.k || effectElements[27].p.v !== 0 || effectElements[28].p.k || effectElements[28].p.v !== 1) {\n this.feFuncB = this.createFeFunc('feFuncB', feComponentTransfer);\n } // Alpha\n\n\n if (effectElements[31].p.k || effectElements[31].p.v !== 0 || effectElements[32].p.k || effectElements[32].p.v !== 1 || effectElements[33].p.k || effectElements[33].p.v !== 1 || effectElements[34].p.k || effectElements[34].p.v !== 0 || effectElements[35].p.k || effectElements[35].p.v !== 1) {\n this.feFuncA = this.createFeFunc('feFuncA', feComponentTransfer);\n } // RGB\n\n\n if (this.feFuncR || this.feFuncG || this.feFuncB || this.feFuncA) {\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n }\n\n if (effectElements[3].p.k || effectElements[3].p.v !== 0 || effectElements[4].p.k || effectElements[4].p.v !== 1 || effectElements[5].p.k || effectElements[5].p.v !== 1 || effectElements[6].p.k || effectElements[6].p.v !== 0 || effectElements[7].p.k || effectElements[7].p.v !== 1) {\n feComponentTransfer = createNS('feComponentTransfer');\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n feComponentTransfer.setAttribute('result', id);\n filter.appendChild(feComponentTransfer);\n this.feFuncRComposed = this.createFeFunc('feFuncR', feComponentTransfer);\n this.feFuncGComposed = this.createFeFunc('feFuncG', feComponentTransfer);\n this.feFuncBComposed = this.createFeFunc('feFuncB', feComponentTransfer);\n }\n }\n\n SVGProLevelsFilter.prototype.createFeFunc = function (type, feComponentTransfer) {\n var feFunc = createNS(type);\n feFunc.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFunc);\n return feFunc;\n };\n\n SVGProLevelsFilter.prototype.getTableValue = function (inputBlack, inputWhite, gamma, outputBlack, outputWhite) {\n var cnt = 0;\n var segments = 256;\n var perc;\n var min = Math.min(inputBlack, inputWhite);\n var max = Math.max(inputBlack, inputWhite);\n var table = Array.call(null, {\n length: segments\n });\n var colorValue;\n var pos = 0;\n var outputDelta = outputWhite - outputBlack;\n var inputDelta = inputWhite - inputBlack;\n\n while (cnt <= 256) {\n perc = cnt / 256;\n\n if (perc <= min) {\n colorValue = inputDelta < 0 ? outputWhite : outputBlack;\n } else if (perc >= max) {\n colorValue = inputDelta < 0 ? outputBlack : outputWhite;\n } else {\n colorValue = outputBlack + outputDelta * Math.pow((perc - inputBlack) / inputDelta, 1 / gamma);\n }\n\n table[pos] = colorValue;\n pos += 1;\n cnt += 256 / (segments - 1);\n }\n\n return table.join(' ');\n };\n\n SVGProLevelsFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var val;\n var effectElements = this.filterManager.effectElements;\n\n if (this.feFuncRComposed && (forceRender || effectElements[3].p._mdf || effectElements[4].p._mdf || effectElements[5].p._mdf || effectElements[6].p._mdf || effectElements[7].p._mdf)) {\n val = this.getTableValue(effectElements[3].p.v, effectElements[4].p.v, effectElements[5].p.v, effectElements[6].p.v, effectElements[7].p.v);\n this.feFuncRComposed.setAttribute('tableValues', val);\n this.feFuncGComposed.setAttribute('tableValues', val);\n this.feFuncBComposed.setAttribute('tableValues', val);\n }\n\n if (this.feFuncR && (forceRender || effectElements[10].p._mdf || effectElements[11].p._mdf || effectElements[12].p._mdf || effectElements[13].p._mdf || effectElements[14].p._mdf)) {\n val = this.getTableValue(effectElements[10].p.v, effectElements[11].p.v, effectElements[12].p.v, effectElements[13].p.v, effectElements[14].p.v);\n this.feFuncR.setAttribute('tableValues', val);\n }\n\n if (this.feFuncG && (forceRender || effectElements[17].p._mdf || effectElements[18].p._mdf || effectElements[19].p._mdf || effectElements[20].p._mdf || effectElements[21].p._mdf)) {\n val = this.getTableValue(effectElements[17].p.v, effectElements[18].p.v, effectElements[19].p.v, effectElements[20].p.v, effectElements[21].p.v);\n this.feFuncG.setAttribute('tableValues', val);\n }\n\n if (this.feFuncB && (forceRender || effectElements[24].p._mdf || effectElements[25].p._mdf || effectElements[26].p._mdf || effectElements[27].p._mdf || effectElements[28].p._mdf)) {\n val = this.getTableValue(effectElements[24].p.v, effectElements[25].p.v, effectElements[26].p.v, effectElements[27].p.v, effectElements[28].p.v);\n this.feFuncB.setAttribute('tableValues', val);\n }\n\n if (this.feFuncA && (forceRender || effectElements[31].p._mdf || effectElements[32].p._mdf || effectElements[33].p._mdf || effectElements[34].p._mdf || effectElements[35].p._mdf)) {\n val = this.getTableValue(effectElements[31].p.v, effectElements[32].p.v, effectElements[33].p.v, effectElements[34].p.v, effectElements[35].p.v);\n this.feFuncA.setAttribute('tableValues', val);\n }\n }\n };\n\n function SVGDropShadowEffect(filter, filterManager, elem, id, source) {\n var globalFilterSize = filterManager.container.globalData.renderConfig.filterSize;\n var filterSize = filterManager.data.fs || globalFilterSize;\n filter.setAttribute('x', filterSize.x || globalFilterSize.x);\n filter.setAttribute('y', filterSize.y || globalFilterSize.y);\n filter.setAttribute('width', filterSize.width || globalFilterSize.width);\n filter.setAttribute('height', filterSize.height || globalFilterSize.height);\n this.filterManager = filterManager;\n var feGaussianBlur = createNS('feGaussianBlur');\n feGaussianBlur.setAttribute('in', 'SourceAlpha');\n feGaussianBlur.setAttribute('result', id + '_drop_shadow_1');\n feGaussianBlur.setAttribute('stdDeviation', '0');\n this.feGaussianBlur = feGaussianBlur;\n filter.appendChild(feGaussianBlur);\n var feOffset = createNS('feOffset');\n feOffset.setAttribute('dx', '25');\n feOffset.setAttribute('dy', '0');\n feOffset.setAttribute('in', id + '_drop_shadow_1');\n feOffset.setAttribute('result', id + '_drop_shadow_2');\n this.feOffset = feOffset;\n filter.appendChild(feOffset);\n var feFlood = createNS('feFlood');\n feFlood.setAttribute('flood-color', '#00ff00');\n feFlood.setAttribute('flood-opacity', '1');\n feFlood.setAttribute('result', id + '_drop_shadow_3');\n this.feFlood = feFlood;\n filter.appendChild(feFlood);\n var feComposite = createNS('feComposite');\n feComposite.setAttribute('in', id + '_drop_shadow_3');\n feComposite.setAttribute('in2', id + '_drop_shadow_2');\n feComposite.setAttribute('operator', 'in');\n feComposite.setAttribute('result', id + '_drop_shadow_4');\n filter.appendChild(feComposite);\n var feMerge = this.createMergeNode(id, [id + '_drop_shadow_4', source]);\n filter.appendChild(feMerge); //\n }\n\n extendPrototype([SVGComposableEffect], SVGDropShadowEffect);\n\n SVGDropShadowEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n this.feGaussianBlur.setAttribute('stdDeviation', this.filterManager.effectElements[4].p.v / 4);\n }\n\n if (forceRender || this.filterManager.effectElements[0].p._mdf) {\n var col = this.filterManager.effectElements[0].p.v;\n this.feFlood.setAttribute('flood-color', rgbToHex(Math.round(col[0] * 255), Math.round(col[1] * 255), Math.round(col[2] * 255)));\n }\n\n if (forceRender || this.filterManager.effectElements[1].p._mdf) {\n this.feFlood.setAttribute('flood-opacity', this.filterManager.effectElements[1].p.v / 255);\n }\n\n if (forceRender || this.filterManager.effectElements[2].p._mdf || this.filterManager.effectElements[3].p._mdf) {\n var distance = this.filterManager.effectElements[3].p.v;\n var angle = (this.filterManager.effectElements[2].p.v - 90) * degToRads;\n var x = distance * Math.cos(angle);\n var y = distance * Math.sin(angle);\n this.feOffset.setAttribute('dx', x);\n this.feOffset.setAttribute('dy', y);\n }\n }\n };\n\n var _svgMatteSymbols = [];\n\n function SVGMatte3Effect(filterElem, filterManager, elem) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.filterElem = filterElem;\n this.elem = elem;\n elem.matteElement = createNS('g');\n elem.matteElement.appendChild(elem.layerElement);\n elem.matteElement.appendChild(elem.transformedElement);\n elem.baseElement = elem.matteElement;\n }\n\n SVGMatte3Effect.prototype.findSymbol = function (mask) {\n var i = 0;\n var len = _svgMatteSymbols.length;\n\n while (i < len) {\n if (_svgMatteSymbols[i] === mask) {\n return _svgMatteSymbols[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n SVGMatte3Effect.prototype.replaceInParent = function (mask, symbolId) {\n var parentNode = mask.layerElement.parentNode;\n\n if (!parentNode) {\n return;\n }\n\n var children = parentNode.children;\n var i = 0;\n var len = children.length;\n\n while (i < len) {\n if (children[i] === mask.layerElement) {\n break;\n }\n\n i += 1;\n }\n\n var nextChild;\n\n if (i <= len - 2) {\n nextChild = children[i + 1];\n }\n\n var useElem = createNS('use');\n useElem.setAttribute('href', '#' + symbolId);\n\n if (nextChild) {\n parentNode.insertBefore(useElem, nextChild);\n } else {\n parentNode.appendChild(useElem);\n }\n };\n\n SVGMatte3Effect.prototype.setElementAsMask = function (elem, mask) {\n if (!this.findSymbol(mask)) {\n var symbolId = createElementID();\n var masker = createNS('mask');\n masker.setAttribute('id', mask.layerId);\n masker.setAttribute('mask-type', 'alpha');\n\n _svgMatteSymbols.push(mask);\n\n var defs = elem.globalData.defs;\n defs.appendChild(masker);\n var symbol = createNS('symbol');\n symbol.setAttribute('id', symbolId);\n this.replaceInParent(mask, symbolId);\n symbol.appendChild(mask.layerElement);\n defs.appendChild(symbol);\n var useElem = createNS('use');\n useElem.setAttribute('href', '#' + symbolId);\n masker.appendChild(useElem);\n mask.data.hd = false;\n mask.show();\n }\n\n elem.setMatte(mask.layerId);\n };\n\n SVGMatte3Effect.prototype.initialize = function () {\n var ind = this.filterManager.effectElements[0].p.v;\n var elements = this.elem.comp.elements;\n var i = 0;\n var len = elements.length;\n\n while (i < len) {\n if (elements[i] && elements[i].data.ind === ind) {\n this.setElementAsMask(this.elem, elements[i]);\n }\n\n i += 1;\n }\n\n this.initialized = true;\n };\n\n SVGMatte3Effect.prototype.renderFrame = function () {\n if (!this.initialized) {\n this.initialize();\n }\n };\n\n function SVGGaussianBlurEffect(filter, filterManager, elem, id) {\n // Outset the filter region by 100% on all sides to accommodate blur expansion.\n filter.setAttribute('x', '-100%');\n filter.setAttribute('y', '-100%');\n filter.setAttribute('width', '300%');\n filter.setAttribute('height', '300%');\n this.filterManager = filterManager;\n var feGaussianBlur = createNS('feGaussianBlur');\n feGaussianBlur.setAttribute('result', id);\n filter.appendChild(feGaussianBlur);\n this.feGaussianBlur = feGaussianBlur;\n }\n\n SVGGaussianBlurEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n // Empirical value, matching AE's blur appearance.\n var kBlurrinessToSigma = 0.3;\n var sigma = this.filterManager.effectElements[0].p.v * kBlurrinessToSigma; // Dimensions mapping:\n //\n // 1 -> horizontal & vertical\n // 2 -> horizontal only\n // 3 -> vertical only\n //\n\n var dimensions = this.filterManager.effectElements[1].p.v;\n var sigmaX = dimensions == 3 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n var sigmaY = dimensions == 2 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n this.feGaussianBlur.setAttribute('stdDeviation', sigmaX + ' ' + sigmaY); // Repeat edges mapping:\n //\n // 0 -> off -> duplicate\n // 1 -> on -> wrap\n\n var edgeMode = this.filterManager.effectElements[2].p.v == 1 ? 'wrap' : 'duplicate'; // eslint-disable-line eqeqeq\n\n this.feGaussianBlur.setAttribute('edgeMode', edgeMode);\n }\n };\n\n function TransformEffect() {}\n\n TransformEffect.prototype.init = function (effectsManager) {\n this.effectsManager = effectsManager;\n this.type = effectTypes.TRANSFORM_EFFECT;\n this.matrix = new Matrix();\n this.opacity = -1;\n this._mdf = false;\n this._opMdf = false;\n };\n\n TransformEffect.prototype.renderFrame = function (forceFrame) {\n this._opMdf = false;\n this._mdf = false;\n\n if (forceFrame || this.effectsManager._mdf) {\n var effectElements = this.effectsManager.effectElements;\n var anchor = effectElements[0].p.v;\n var position = effectElements[1].p.v;\n var isUniformScale = effectElements[2].p.v === 1;\n var scaleHeight = effectElements[3].p.v;\n var scaleWidth = isUniformScale ? scaleHeight : effectElements[4].p.v;\n var skew = effectElements[5].p.v;\n var skewAxis = effectElements[6].p.v;\n var rotation = effectElements[7].p.v;\n this.matrix.reset();\n this.matrix.translate(-anchor[0], -anchor[1], anchor[2]);\n this.matrix.scale(scaleWidth * 0.01, scaleHeight * 0.01, 1);\n this.matrix.rotate(-rotation * degToRads);\n this.matrix.skewFromAxis(-skew * degToRads, (skewAxis + 90) * degToRads);\n this.matrix.translate(position[0], position[1], 0);\n this._mdf = true;\n\n if (this.opacity !== effectElements[8].p.v) {\n this.opacity = effectElements[8].p.v;\n this._opMdf = true;\n }\n }\n };\n\n function SVGTransformEffect(_, filterManager) {\n this.init(filterManager);\n }\n\n extendPrototype([TransformEffect], SVGTransformEffect);\n\n function CVTransformEffect(effectsManager) {\n this.init(effectsManager);\n }\n\n extendPrototype([TransformEffect], CVTransformEffect);\n\n registerRenderer('canvas', CanvasRenderer);\n registerRenderer('html', HybridRenderer);\n registerRenderer('svg', SVGRenderer); // Registering shape modifiers\n\n ShapeModifiers.registerModifier('tm', TrimModifier);\n ShapeModifiers.registerModifier('pb', PuckerAndBloatModifier);\n ShapeModifiers.registerModifier('rp', RepeaterModifier);\n ShapeModifiers.registerModifier('rd', RoundCornersModifier);\n ShapeModifiers.registerModifier('zz', ZigZagModifier);\n ShapeModifiers.registerModifier('op', OffsetPathModifier); // Registering expression plugin\n\n setExpressionsPlugin(Expressions);\n setExpressionInterfaces(getInterface);\n initialize$1();\n initialize(); // Registering svg effects\n\n registerEffect$1(20, SVGTintFilter, true);\n registerEffect$1(21, SVGFillFilter, true);\n registerEffect$1(22, SVGStrokeEffect, false);\n registerEffect$1(23, SVGTritoneFilter, true);\n registerEffect$1(24, SVGProLevelsFilter, true);\n registerEffect$1(25, SVGDropShadowEffect, true);\n registerEffect$1(28, SVGMatte3Effect, false);\n registerEffect$1(29, SVGGaussianBlurEffect, true);\n registerEffect$1(35, SVGTransformEffect, false);\n registerEffect(35, CVTransformEffect);\n\n return lottie;\n\n}));\n","/* globals __webpack_amd_options__ */\nmodule.exports = __webpack_amd_options__;\n","var scope = (typeof global !== \"undefined\" && global) ||\n (typeof self !== \"undefined\" && self) ||\n window;\nvar apply = Function.prototype.apply;\n\n// DOM APIs, for completeness\n\nexports.setTimeout = function() {\n return new Timeout(apply.call(setTimeout, scope, arguments), clearTimeout);\n};\nexports.setInterval = function() {\n return new Timeout(apply.call(setInterval, scope, arguments), clearInterval);\n};\nexports.clearTimeout =\nexports.clearInterval = function(timeout) {\n if (timeout) {\n timeout.close();\n }\n};\n\nfunction Timeout(id, clearFn) {\n this._id = id;\n this._clearFn = clearFn;\n}\nTimeout.prototype.unref = Timeout.prototype.ref = function() {};\nTimeout.prototype.close = function() {\n this._clearFn.call(scope, this._id);\n};\n\n// Does not start the time, just sets up the members needed.\nexports.enroll = function(item, msecs) {\n clearTimeout(item._idleTimeoutId);\n item._idleTimeout = msecs;\n};\n\nexports.unenroll = function(item) {\n clearTimeout(item._idleTimeoutId);\n item._idleTimeout = -1;\n};\n\nexports._unrefActive = exports.active = function(item) {\n clearTimeout(item._idleTimeoutId);\n\n var msecs = item._idleTimeout;\n if (msecs >= 0) {\n item._idleTimeoutId = setTimeout(function onTimeout() {\n if (item._onTimeout)\n item._onTimeout();\n }, msecs);\n }\n};\n\n// setimmediate attaches itself to the global object\nrequire(\"setimmediate\");\n// On some exotic environments, it's not clear which object `setimmediate` was\n// able to install onto. Search each possibility in the same order as the\n// `setimmediate` library.\nexports.setImmediate = (typeof self !== \"undefined\" && self.setImmediate) ||\n (typeof global !== \"undefined\" && global.setImmediate) ||\n (this && this.setImmediate);\nexports.clearImmediate = (typeof self !== \"undefined\" && self.clearImmediate) ||\n (typeof global !== \"undefined\" && global.clearImmediate) ||\n (this && this.clearImmediate);\n","(function (global, undefined) {\n \"use strict\";\n\n if (global.setImmediate) {\n return;\n }\n\n var nextHandle = 1; // Spec says greater than zero\n var tasksByHandle = {};\n var currentlyRunningATask = false;\n var doc = global.document;\n var registerImmediate;\n\n function setImmediate(callback) {\n // Callback can either be a function or a string\n if (typeof callback !== \"function\") {\n callback = new Function(\"\" + callback);\n }\n // Copy function arguments\n var args = new Array(arguments.length - 1);\n for (var i = 0; i < args.length; i++) {\n args[i] = arguments[i + 1];\n }\n // Store and register the task\n var task = { callback: callback, args: args };\n tasksByHandle[nextHandle] = task;\n registerImmediate(nextHandle);\n return nextHandle++;\n }\n\n function clearImmediate(handle) {\n delete tasksByHandle[handle];\n }\n\n function run(task) {\n var callback = task.callback;\n var args = task.args;\n switch (args.length) {\n case 0:\n callback();\n break;\n case 1:\n callback(args[0]);\n break;\n case 2:\n callback(args[0], args[1]);\n break;\n case 3:\n callback(args[0], args[1], args[2]);\n break;\n default:\n callback.apply(undefined, args);\n break;\n }\n }\n\n function runIfPresent(handle) {\n // From the spec: \"Wait until any invocations of this algorithm started before this one have completed.\"\n // So if we're currently running a task, we'll need to delay this invocation.\n if (currentlyRunningATask) {\n // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a\n // \"too much recursion\" error.\n setTimeout(runIfPresent, 0, handle);\n } else {\n var task = tasksByHandle[handle];\n if (task) {\n currentlyRunningATask = true;\n try {\n run(task);\n } finally {\n clearImmediate(handle);\n currentlyRunningATask = false;\n }\n }\n }\n }\n\n function installNextTickImplementation() {\n registerImmediate = function(handle) {\n process.nextTick(function () { runIfPresent(handle); });\n };\n }\n\n function canUsePostMessage() {\n // The test against `importScripts` prevents this implementation from being installed inside a web worker,\n // where `global.postMessage` means something completely different and can't be used for this purpose.\n if (global.postMessage && !global.importScripts) {\n var postMessageIsAsynchronous = true;\n var oldOnMessage = global.onmessage;\n global.onmessage = function() {\n postMessageIsAsynchronous = false;\n };\n global.postMessage(\"\", \"*\");\n global.onmessage = oldOnMessage;\n return postMessageIsAsynchronous;\n }\n }\n\n function installPostMessageImplementation() {\n // Installs an event handler on `global` for the `message` event: see\n // * https://developer.mozilla.org/en/DOM/window.postMessage\n // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages\n\n var messagePrefix = \"setImmediate$\" + Math.random() + \"$\";\n var onGlobalMessage = function(event) {\n if (event.source === global &&\n typeof event.data === \"string\" &&\n event.data.indexOf(messagePrefix) === 0) {\n runIfPresent(+event.data.slice(messagePrefix.length));\n }\n };\n\n if (global.addEventListener) {\n global.addEventListener(\"message\", onGlobalMessage, false);\n } else {\n global.attachEvent(\"onmessage\", onGlobalMessage);\n }\n\n registerImmediate = function(handle) {\n global.postMessage(messagePrefix + handle, \"*\");\n };\n }\n\n function installMessageChannelImplementation() {\n var channel = new MessageChannel();\n channel.port1.onmessage = function(event) {\n var handle = event.data;\n runIfPresent(handle);\n };\n\n registerImmediate = function(handle) {\n channel.port2.postMessage(handle);\n };\n }\n\n function installReadyStateChangeImplementation() {\n var html = doc.documentElement;\n registerImmediate = function(handle) {\n // Create a